/
roa/
roa/lib/boards/
roa/lib/config/
roa/lib/edits/
roa/lib/help/
roa/lib/misc/
roa/lib/plrobjs/
roa/lib/quests/
roa/lib/socials/
roa/lib/www/
roa/lib/www/LEDSign/
roa/lib/www/LEDSign/fonts/
roa/lib/www/LEDSign/scripts/
roa/src/s_inc/
roa/src/sclient/
roa/src/sclient/binary/
roa/src/sclient/text/
roa/src/util/
MEDIT MEDIT1 MOBEDIT1

-=RoAOLC's mob editing tool=-

RoAOLC lets you create and edit mobs easily and powerfully. Remember
to lock the zone before editing. Otherwise, you will lose all of your
work. To edit a mob, lock its zone, then type 'medit <mob's vnum>'
and enjoy. The mob's vnum will be any number between 00 and 99
following the zone's number. To edit an existing mob, use the above
command. To create a new mob, use the above command, using a vnum which
has not already been used. Use the 'mlist <zone #>' to see the list of
numbers and titles existing in that zone for mobs.
   RoAOLC's medit mob editor is a menu-driven tool. Each menu item
is described below. Some will ask you to see additional helpfiles,
as some are pretty involved. Others are very simple to understand.
-=-=-=-
 1.) Nr       : [23909],   <the mob's vnum>
 2.) NameList : (def)      <the mob's keywords>
 3.) ShortDesc: (def)      <the mob's name. see wizhelp CAPS for more>
 4.) LongDesc : (def)      <the mob's descript when looking in the room>
 5.) Desc     : (def)      <the mob's descript when looking at it>
 6.) Affected  : NOBITS    <the mob's affects. see wizhelp MAFFECTS>
 7.) Affected2 : NOBITS    <the mob's affects2. see wizhelp MAFFECTS2>
 8.) Alignment:  0,        <the mob's alignment>
 9.) Level:      0,        <the mob's level>
10.) HitRoll:    0,        <the mob's hitroll>
11.) ArmorClas:  0,        <the mob's armour class>
12.) Gold :      0,        <the mob's gold>
13.) ExpPoints:  0,        <the mob's experience value>
14.) Hit: 1d1+0,           <the mob's hit points>
15.) Mana: 1d1+0,          <the mob's mana>
16.) Move: 1d1+0,          <the mob's movement>
17.) Position : Standing,  <the mob's current position>
18.) DefaulPos: Standing,  <the mob's position when it loads>
19.) Sex: NEUTRAL          <the mob's gender>
20.) STR: 13,              <the mob's strength>
21.) STRADD:  0,           <the mob's strength add>
22.) INT: 13,              <the mob's intelligence>
23.) WIS: 13,              <the mob's wisdom>
24.) DEX: 13,              <the mob's dexterity>
25.) CON: 13,              <the mob's constitution>
26.) Dam: 0d0+0            <the mob's damage dice>
27.) Specials: ISNPC       <the mob's specials. see wizhelp MSPECIALS>
28.) Xtra Specials: NOBITS <the mob's xtra specials. see wizhelp MXTRA>
29.) MClasses:             <the mob's physical type. see wizhelp MCLASSES>
30.) Size: small,          <the mob's physical size>
31.) Lang: allarri         <the mob's spoken language>
32.) Mob String Edit Menu...       <see MRANDOM, MSHOPKEEP, and MREACTOR>
33.) MobProc CommandList Menu...   <see MOBPROC>
34.) MinTrainLevel:  0             <see MGUILDMASTER>
35.) MaxTrainLevel:  0             <see above>
36.) Mob Walkin/out Edit Menu...   <the mob's walkins/walkouts>
37.) Shopkeep Data Menu...         <see MSHOPKEEP>
38.) Mob Saving Throw Menu...      <the mob's saving throws>
   The medit menu and its submenus are generally straightforward, but
feel free to see the indicated wizhelpfiles for more information. Beyond
that, ask any veteran builder if you have additional problems.