OEDIT2 OBJECTEDIT2 -=RoAOLC's oedit tool, continued=- Below, the various submenus of the oedit tool have been explained. See wizhelp on the indicated topics for additional information. -=-=-=- Submenu 1 - This is the item's vnum. To clone items, change this to the target vnum. Submenu 2 - This is the item's keywords, used with commands such as 'get.' See wizhelp CAPS for some guidelines here. Submenu 3 - This is the item's name. See wizhelp CAPS for more info. Submenu 4 - This is what one sees when looking in the room and the item is upon the ground. Submenu 5 - This is the item's description, seen when looked at. Submenu 6 - The item's type is set here. See wizhelp OTYPES for detailed information on each type. Submenu 7 - This is where you decide where the item can be worn and used. See wizhelp OWEAR for more. Submenu 8 - This is the first submenu of extra flags for items. See wizhelp on OXTRAS1 for more information on each. Submenu 9 - This is the second submenu of extra flags for items. See wizhelp on OXTRAS2 for more information on each. Submenu 10 - Many uses, depending upon object type. Submenu 11 - Many uses, depending upon object type. Submenu 12 - Many uses, depending upon object type. Submenu 13 - Many uses, depending upon object type. Submenu 14 - This is the object's weight, in pounds. Submenu 15 - The object's value in gold pieces. Submenu 16 - Extra descriptions. Submenu 17 - The object's affections. See wizhelp OAFFECTS. Submenu 18 - How many times in 10000 the object will load. Submenu 19 - Put another object's vnum here to give it a chance to load in this object's place if this one fails to load. Long strings of this sort of thing may go on. Submenu 20 - Many uses, depending upon object type. Submenu 21 - The maximum number of these allowed in the game at one time. if this number is in the game, the object will not load. Submenu 22 - The minimum level which one must be to use the item. Submenu 23 - Many uses, depending upon object type. Submenu 24 - Many uses, depending upon object type. Submenu 25 - Many uses, depending upon object type. Submenu 26 - The object's current number of hits. See wizhelp OMATERIALS. Submenu 27 - The object's max number of hits. See wizhelp OMATERIALS. Submenu 28 - The object's material type. See wizhelp OMATERIALS. Submenu 29 - What percentage of the time will this item work (used most often with scrolls, potion, staves, and the likes)?