/
roa/
roa/lib/boards/
roa/lib/config/
roa/lib/edits/
roa/lib/help/
roa/lib/misc/
roa/lib/plrobjs/
roa/lib/quests/
roa/lib/socials/
roa/lib/www/
roa/lib/www/LEDSign/
roa/lib/www/LEDSign/fonts/
roa/lib/www/LEDSign/scripts/
roa/src/s_inc/
roa/src/sclient/
roa/src/sclient/binary/
roa/src/sclient/text/
roa/src/util/
OEDIT2 OBJECTEDIT2

-=RoAOLC's oedit tool, continued=-

Below, the various submenus of the oedit tool have been explained.
See wizhelp on the indicated topics for additional information.
-=-=-=-
Submenu 1 - This is the item's vnum. To clone items, change this
     to the target vnum.
Submenu 2 - This is the item's keywords, used with commands such as
     'get.' See wizhelp CAPS for some guidelines here.
Submenu 3 - This is the item's name. See wizhelp CAPS for more info.
Submenu 4 - This is what one sees when looking in the room and the
     item is upon the ground.
Submenu 5 - This is the item's description, seen when looked at.
Submenu 6 - The item's type is set here. See wizhelp OTYPES for
     detailed information on each type.
Submenu 7 - This is where you decide where the item can be worn and
     used. See wizhelp OWEAR for more.
Submenu 8 - This is the first submenu of extra flags for items. See
     wizhelp on OXTRAS1 for more information on each.
Submenu 9 - This is the second submenu of extra flags for items. See
      wizhelp on OXTRAS2 for more information on each.
Submenu 10 - Many uses, depending upon object type.
Submenu 11 - Many uses, depending upon object type.
Submenu 12 - Many uses, depending upon object type.
Submenu 13 - Many uses, depending upon object type.
Submenu 14 - This is the object's weight, in pounds.
Submenu 15 - The object's value in gold pieces.
Submenu 16 - Extra descriptions.
Submenu 17 - The object's affections. See wizhelp OAFFECTS.
Submenu 18 - How many times in 10000 the object will load.
Submenu 19 - Put another object's vnum here to give it a chance to
     load in this object's place if this one fails to load. Long strings
     of this sort of thing may go on.
Submenu 20 - Many uses, depending upon object type.
Submenu 21 - The maximum number of these allowed in the game at one time.
     if this number is in the game, the object will not load.
Submenu 22 - The minimum level which one must be to use the item.
Submenu 23 - Many uses, depending upon object type.
Submenu 24 - Many uses, depending upon object type.
Submenu 25 - Many uses, depending upon object type.
Submenu 26 - The object's current number of hits. See wizhelp OMATERIALS.
Submenu 27 - The object's max number of hits. See wizhelp OMATERIALS.
Submenu 28 - The object's material type. See wizhelp OMATERIALS.
Submenu 29 - What percentage of the time will this item work (used most
     often with scrolls, potion, staves, and the likes)?