/
roa/
roa/lib/boards/
roa/lib/config/
roa/lib/edits/
roa/lib/help/
roa/lib/misc/
roa/lib/plrobjs/
roa/lib/quests/
roa/lib/socials/
roa/lib/www/
roa/lib/www/LEDSign/
roa/lib/www/LEDSign/fonts/
roa/lib/www/LEDSign/scripts/
roa/src/s_inc/
roa/src/sclient/
roa/src/sclient/binary/
roa/src/sclient/text/
roa/src/util/
%6ADJUST ZONEADJUST CHART AVERAGE%0
%6<<%0 Mob level and experience adjusting commands%6>>%0

We have a mini-program which has been written to keep our MUD and
its mobs well-balanced. It takes into account all factors of medit to
give a mob level and experience value. Use of this lets all mobs in all
areas stay balanced, which is very important. Please zoneadjust your
zones before opening them, so that this balance may be maintained.
You may bypass this for special mobs, of course.

%6Adjust%0:
%3adjust%0 <vnum of mob>
This shows and makes the adjustment to the mob specified.
%6Zoneadjust%0
%3zoneadjust%0 <vnum of your locked zone>
This effectively applies the "adjust" command to all mobs in the
specified zone.
%6Chart%0:
%3chart%0 <vnum of mob>
This shows the changes that the adjust or zoneadjust command would
make without actually making those changes.
%6Average%0:
%3average%0 <vnum of any zone>
This command shows the average mob level of the specified zone.

%6<<%0 See also: OLC, MEDIT%6>>%0