%1GILLS%0 %1<<%0 A spell%1>>%0 %1<<%0 See also: Practice%1>>%0 %1<<%0 See also: Cleric%1>>%0 %1<<%0 See also: Mage%1>>%0 This spell will cause the caster to form a set of gills that will allow the caster to travel in most areas where a boat is usually required. In addition, gills will allow the caster to dive underwater to reach destinations there. Be warned that you could die if your gills wear off while you are in the water, so it's a good idea to check them every once in a while. Nixies have natural gills and do not require the spell. %1Cast%6 'gills'%0 <self>