#300 A narrow hallway~ Gazing through the mist of the whirlwind in which you are enveloped, you can make out the shape of the narrow hallway through which you pass. Fortunate too it would seem that you are safe inside the whirlwind, for two burly guards loom menacingly over those who were not wise enough to pay the cover charge. ~ 3 33292288 0 r101319679 D1 This way leads inside the %8Cathedral%0 ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 301 D3 Far to the west, you can see Lemmy and the entrance to this place. ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 303 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 3862 -1 -1 m 0 ~ P ~ S #301 Inside the %8Cathedral%0~ (def) ~ 3 0 0 r0 D1 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 611 D2 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 11576 D3 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 300 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 3862 -1 -1 m 0 ~ P ~ S #302 Magical Whirlwind~ This Magical Whirlwind has been created by a %8Daemon%0, to serve the owners of the %8Cathedral%0, the evil club-temple. The only way to enter the %8Cathedral%0, is by riding this Whirlwind. ~ 3 0 0 r32768 R magical whirlwind~ A magical whirlwind~ A magical whirlwind is here. ~ A magical whirlwind slides silently to the~ A magical whirlwind has arrived.~ p 301 303 -1 -1 M-1 F-1 Q-1 d-1 t 3 1 19719 z 0 0 0 o 3862 -1 -1 m 0 ~ P ~ S #303 A narrow hallway~ (def) ~ 3 8192 0 r0 D1 A narrow hallway ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 300 D3 Just west of you is the Cathedrals Entrance ~ Cathedrals Entrance~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 610 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 3862 -1 -1 m 0 ~ P ~ S #304 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #305 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #306 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #307 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #308 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #309 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #310 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #311 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #312 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #313 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #314 (def)~ (def) ~ 3 0 3 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #315 (def)~ (def) ~ 3 0 2 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #316 (def)~ (def) ~ 3 0 3 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #317 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #318 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #319 (def)~ (def) ~ 3 0 2 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #320 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #321 (def)~ (def) ~ 3 0 9 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #322 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #323 (def)~ (def) ~ 3 0 5 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #324 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #325 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #326 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #327 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #328 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #329 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #330 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #331 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #332 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #333 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #334 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #335 A room so dark you can see nothing.~ You look around, and all you see is complete darkness. Using your hands you guess its about ten foot by ten foot, but you can't quite find how tall. Oddly enough, you can't find any way of entrance or exit by touch, and nothing sounds hollow... odd. ~ 3 0 0 r0 D2 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 350 D4 Looking above you, the darkness is still complete, not a glimmer of light shining in from anywhere. ~ u up~ # ~ ~ ~ ~ V0 0 202 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 59 -1 -1 m 0 ~ P ~ S #336 Standing in a field infront of an enormous house.~ The trail leads up to a large oaken door. The outer walls of the forest have newly planted trees. Animals scurry about their buisness on the edge of the forest wall that keeps the house out of sight from the pond. A cool breeze brings fresh air, and the short blades of grass bend to the winds touch. The light shines into the windows of the house, and smoke rises from the chimney. ~ 3 512 3 r16777216 E A large house~ This massive structure reaches almost to the tops of the trees. A large oak door keeps the animals from wandering inside. Its architecture is supurb, only a master of crafts could have completed this master piece of a house. ~ D1 A large oaken door keeps the outside from entering the house. ~ (def)~ # ~ ~ ~ ~ V0 0 337 D3 A small path lies between the trees to the west. ~ (def)~ # ~ ~ ~ ~ V0 0 200 D6 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 356 D7 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 358 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 140 -1 -1 m 0 ~ P ~ S #337 The greatroom.~ The room expands in all directions, the massive walls climb high to the roof. The oak floor has but one large rug that sits in the middle of three couches. Two couches face each other, andthe couch with its back to the oak door faces the large stone cut fireplace. A massive staircase made of oak rests against the south wall leading to the upstairs. A rather large archway rests under the stairs leading to the kitchen. A large dining area rests to the southeast. ~ 3 512 0 r16777216 E The flame of the fire~ The %1F%bl%0%1a%bm%0%1e%0 of the %1f%bi%0%1r%be%0 crackle and wave inside the fireplace. ~ E A large leather couch~ The couch is lined with a black leather, and its arm rests and legs are made of red oak. The heat from the fire place has warmed the couch's surface. The cushions feel very soft and inviting. ~ E A large stone fireplace~ This large fireplace towers to the ceiling, made of red and brown stone. It is built two feet off the ground and the stone comes away from the pit about five feet or so. It streachs out about seven feet in length. A small fire burns within it, warming the entire house, and filling it with the fresh sent. ~ E A long oaken stairway~ The stairs a mounted agains the wall of the greatroom leading to the upstairs. The a long banaster trails up the side of the steps and following a long hallway that overlooks the greatroom. ~ D2 A large archway under the stairs leads to the kitchen ~ (def)~ # ~ ~ ~ ~ V0 0 344 D3 A large door seperates the inside of the house from the outside forest ~ (def)~ # ~ ~ ~ ~ V0 0 336 D4 A large oaken stairway that climbs above the archway to the kitchen leads upstairs ~ (def)~ # ~ ~ ~ ~ V0 0 340 D7 A large archway cut out of the wall leads to a large dining room ~ (def)~ # ~ ~ ~ ~ V0 0 345 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 140 -1 -1 m 0 ~ P ~ S #338 %B%1T%2h%3e%4 R%5a%6i%7n%1b%2o%3w %4R%5o%6m%7p%1e%2r %3R%4o%5o%6m%0~ %B%1Scattered here are the toys of the children of Dauphin and Fand. Those gnomes have outdone themselves with these very entertaining playthings. There is a great rocking horse in the corner, as well as two short poles with circular iron rims attached to them...perhaps a new sport shall take these Realms by storm? ~ 3 0 0 r0 D2 %B%5The girl on the see-saw is laughing, 4 love is the color...this place imparts Admission is easy, just say you believe, and come to this place in your heart ~ (def)~ # ~ ~ ~ ~ V0 0 204 D4 %B%1I'd bet U'd like 2 see what is going on up there! U stinker U! ;) ~ (def)~ # ~ ~ ~ ~ V0 0 339 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 825 -1 -1 m 0 ~ P ~ S #339 %6Dauphin %3and %B%7Fand's %0%5Purple Boudoir%0~ %3Vaulted ceilings create a sense of immense space, and the many windows here seem to magnify any light that it so elegantly captures. Some having different colors such as %B%3yellow%0%3 and %B%1red%0%3. On the northern wall is a large mural comsisting of various abstract shapes. Its surrealism still has enough form that would impress any critic in the Realms. One look and you can see that Dauphin has put his heart and soul into this mural. ~ 3 0 0 r0 E mural art~ %4 Among the many odd symbols and figures you can see %B%7Fand%0%4 standing as a focal point. Her nudity displays her innocence and her %B%3Light%0%4 displays her strength. A happy figure can be seen in the picture that appears to represent %6Dauphin%4. ~ E headboard bed~ %4 A fine sleigh bed rests here with a tall %5purple headboard%4 that reads: %B%3 B E A U T I F U L ~ D5 %B%4Man those kids sure can make a racket! ~ (def)~ # ~ ~ ~ ~ V0 0 338 D9 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 355 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 825 -1 -1 m 0 ~ P ~ S #340 The landing~ (def) ~ 3 512 0 r16777216 D1 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 342 D2 A large room with is to the south. ~ (def)~ # ~ ~ ~ ~ V0 0 341 D3 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 347 D5 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 337 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 140 -1 -1 m 0 ~ P ~ S #341 The Nursery~ Light wooden wallsgive this room a spacious feel, as well as a soft and comforting aura. One stained glass window stands central to the room, shedding light on a child's crib on the eastern wall, as well as the fable murals gracing the walls. A small trunk full of children's toys sits against the wall below the window, and a small toy table on the western wall.This room glows with a magical light, as if it were placed for the safety of a child at play. A crudely carved rocking chair rests near the crib, piled with blankets, anticipating a cold night. ~ 3 512 0 r16777216 D0 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 340 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 140 -1 -1 m 0 ~ P ~ S #342 The east end overlooking the greatroom before a large bedroom.~ (def) ~ 3 512 0 r16777216 D2 To the south is the master bedroom ~ a small set of scales~ # ~ ~ ~ ~ V0 0 343 D3 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 340 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 140 -1 -1 m 0 ~ P ~ S #343 The master bedroom~ Dark stained walls give a shady but cozy look to the bedroom, though a window sheds a small amount of light within. Central to the northern wall is a maginficent king-size, redwood, four-poster bed. The bed is curtained, though the curtains are drawn back to reveal the large carving of a dragon in flight on the headboard, as well as the intricate carved posters, shaped like dragons breathing flame. At the foot of the huge bed rests an ancient trunk, marked in a soft blue is the symbol of The Fated, a set of scales on the lid. Another smaller trunk rests under the window opposite, feminie-looking lace sticking a bit out from its closed lid. Marvelous embroidered navy-blue drapes cover the windows, letting a comforting amount of light to the room and carpeted floor. ~ 3 512 0 r16777216 D0 To the north is a long hallway overlooking the greatroom. ~ a small set of scales~ # ~ ~ ~ ~ V0 0 342 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 140 -1 -1 m 0 ~ P ~ S #344 A very large kitchen~ Upon entering, the first thing you notice is a large black potbelly stove sitting in the northern corner. Tall ornately carved cabinets filled with ceramic dishes rest over a long dark mahogany counter, on the western wall. In the easter wall you see a pair of Dutch windows, graced with light colored curtains. A small magical pantry filled with food rests on the southern wall. The tiled floors are marked in a large pattern of the symbol of the Fated, a set of blue scales. Light floods in here and a gentle breeze brings the sent of fruit to your nose. ~ 3 512 0 r16777216 D0 A very large room lies to the north. ~ (def)~ # ~ ~ ~ ~ V0 0 337 D1 The kitchen continues directly into the dining room to the east. ~ ~ # ~ ~ ~ ~ V0 0 345 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 140 -1 -1 m 0 ~ P ~ S #345 A large dining room~ This comfortable chamber is graced with a gorgeous rectangular redwood table, and a set of eight chairs. Upon the surface of the highly polished table, there are carved dragons in the midst of flight, as well as the backs of the high-backed chairs. Each of the legs of the table and chairs ends in a dragon claw clutching a crystal, resting against the light ashwood floors. Against the easter wall, is a broad china hutch filled with all manner of items desplayed within. Across from the hutch, on the western wall is an exquisite oil painting of Orrandor and Valdar in their youth. Two tall windows light this room as well as a guided candelabrum that rests in the middle of the carved redwood table. ~ 3 512 0 r16777216 D3 The dining area leads directly into the kitchen. ~ A very large kitchen.~ # ~ ~ ~ ~ V0 0 344 D9 A very large room lies to the northwest. ~ (def)~ # ~ ~ ~ ~ V0 0 337 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 140 -1 -1 m 0 ~ P ~ S #346 (def)~ (def) ~ 3 0 0 r0 E bed marble balck~ The beauty of this bed seems to dominate the room with its presence. There appear to be shackles of some sort on the four posts in the corners of the bed. The bed is covered in black silken sheets and some sort of skin which almost seems to glow on its own. There are also many large fluffy looking pillows on the bed. It looks very comfortable. ~ E ivory chest~ These chesst seem to be some sort of storage. There are about six drawers in each of them. ~ E window~ Looking out the window you see a town far off in the distance over the trees. there is a very good view of the forest. ~ R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #347 A long hallway overlooking the greatroom~ (def) ~ 3 0 0 r0 D1 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 340 D2 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 348 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 140 -1 -1 m 0 ~ P ~ S #348 A large room~ On the eastern wall are two cozy twin-sized beds, made-up neatly with fluffy white comforters. Small nighstands rest to either side of the beds, candles sitting upon them illuminate the room. Two chests rest at the foot of each bed. A small window covered with beautiful draperies of lace on the southern wall looks out upon the field in front of the house. The ceder scent in this room calms the whole scene. ~ 3 0 0 r0 D0 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 347 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 140 -1 -1 m 0 ~ P ~ S #349 A balcony looking out over Mesraht~ Walking out onto the balcony you are greeted by the crisp outside air on your face. Looking out over the city of Mesraht, you can see nearly the entire city before you, the bustling markets of Main Street, and off to the North you can see the circle of stone pilars that makes up the %1%bGateway%0. Occationally it pulses with light, signaling the arrival of another adventurer to town. Off to the west you can see the endless Haon Dor forests, and to the east there lie the plains before the legendary elven forests, which you sadly cannot see. Turning, you return to the inside of the house and go over the loft and down the stairs back to the main room of the house. ~ 3 0 4 r0 D5 Behind you are the doors back into the house and a small landing, the stairs lead back down to the main room of the house. ~ (def)~ # ~ ~ ~ ~ V0 0 202 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 59 -1 -1 m 0 ~ P ~ S #350 Clan roster as recallled on 2/8/98:~ Clan roster as recalled on 2/8/98 Hawkeye, Scarab, Sarim, Maya, Ophelia, Kel, Paragon, Crane, Fett, Atropine, Aeon, Pyrelyte, Malachite, Coyote, Draven, Tiamat, Fiyana, Baydin, and Jieles. May they live in happiness, and with honor. ~ 3 0 0 r0 D0 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 335 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 59 -1 -1 m 0 ~ P ~ S #351 The Loft~ As you reach the top of the stairs you see that this loft is little more than a very large bed with a small table sitting next to it. You can see out the window into the backyard where a small hottub sits steaming happily away. ~ 3 0 0 r0 D5 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 209 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 69 -1 -1 m 0 ~ P ~ S #352 Library~ This is a library of sorts. There are many bookcases going at least 30 or 35 feet in height. There are all tpyes of books, manuscripts, scrolls and all types of reading material. There is a large teak desk in the corner of the room with a eerie glowing cnadle upon it. ~ 3 0 1 r0 D1 THe main living area of the house ~ Main Room~ # ~ ~ ~ ~ V0 0 208 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 596 -1 -1 m 0 ~ P ~ S #353 The Guestroom~ This is a small non-descript room with a double bed, a chair, and a small table. ~ 3 0 0 r0 D2 This door way leads back into the main room. ~ south~ # ~ ~ ~ ~ V0 0 209 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 69 -1 -1 m 0 ~ P ~ S #354 The BackYard~ You step out onto the back porch, to your left is a picnic table and some comfortable looking lawn chairs. In the Middle of the yard is a large hottub happily steaming away. The yard is surrounded by 6-foot hedges on three sides, and the House on the other. ~ 3 0 2 r0 D1 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 209 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 69 -1 -1 m 0 ~ P ~ S #355 %2A large s%7h%2o%7w%2e%7r %2and b%7a%2t%7h %2room%0~ %5A wonderfuly warm and cleansing mist encompasses you as you enter the shower. Candles are glowing softly and you can smell sweet incense burning from one of the many pile of coals that heat the room. ~ 3 0 0 r0 E shower bath~ %6As you turn a knob you feel a warm spray of water begin to wash away the dirt from your body...and perhaps from your soul. %0~ D7 %4You see the %5bedroom%4 to the southeast... ~ (def)~ # ~ ~ ~ ~ V0 0 339 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 825 -1 -1 m 0 ~ P ~ S #356 North of a large house.~ %1WARNING:%0 Room has no description, report immediately! ~ 3 0 0 r0 D7 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 357 D8 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 336 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 140 -1 -1 m 0 ~ P ~ S #357 Behind a large house~ (def) ~ 3 0 0 r0 D8 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 358 D9 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 356 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 140 -1 -1 m 0 ~ P ~ S #358 South of a large house~ (def) ~ 3 0 0 r0 D6 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 357 D9 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 336 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 140 -1 -1 m 0 ~ P ~ S #359 A long unused workroom~ Entering the room and looking around you see very little is here, a large workbench, some cluttered peices of armor, and a handcrafted %7%bcrib%0 laying unfinished on the bench. About the rest of the room there are signs of things having been tossed around and hitting the wall, some small tools, or chunks of metal and wood still lay where they fell. Finding little else of intrest you turn to leave, but a small glinting light catches the corner of your eye. Turning you see two matching gold wedding bands hanging on nails in the wall, a rather odd place for them it seems. ~ 3 0 0 r0 E crib~ A half finished crib lays on the table, meticlous carvings on the legs and rails show many an hour was put into its construction, yet here it lays, unfinished and empty. Wondering why, you seem to be only able to think of the worst, whoever this crib was to be for, was never born. A ache in your heart makes you leave it where it is, undisturbed in respect for the parents and their loss. ~ D0 The open doorway leads back into the main room of the house. ~ (def)~ # ~ ~ ~ ~ V0 0 202 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 59 -1 -1 m 0 ~ P ~ S #360 a long unused workroom~ Walking in the room you see a large workbench sitting in the middle of the room. On the walls hang some tools, most of them having fallen on the floor some time ago. Atop the table lies a beautifuly crafted %7%bcrib%0, half finished and covered in dust. A fine layer of dust covers the floor, broken in some places by chunks of wood and metal laying around. Upon close examination, you see that they were once peices of armor or weapons that had broken and were in the process of being repaired. Shaking your head at the waste of a perfectly good room you turn to leave, and a glint of light from the wall catches your eyes. Walking over you see two delicate gold wedding bands, hanging on a nail in the wall. It seems an odd thing, but they are not yours, so you leave them there and walk back out into the main room of the house. ~ 3 0 0 r0 E rings ring gold wedding~ Hanging from a nail on the wall are two detailed wedding rings. Expensive and very well made, they seem to have been here a while, nearly as long as the crib you would guess. Why, what would make such a thing go so wrong, and why is there such pain in existance? ~ E crib~ Half-finished a beautiful crib lays covered in a fine layer of dust, much like everything else in the room. Made from a fine hardwood, and covered in delicate carvings you wonder why anyone would leave such a thing unfinished, and at the same time, deep down you know. Deep in your soul, you understand that a child was lost, and mourn for the parents. Leaving the crib untouched, a silent monument to the dead, you turn and walk away. ~ D0 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 202 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 59 -1 -1 m 0 ~ P ~ S #361 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m -1 ~ P ~ S #362 (def)~ (def) ~ 3 0 0 r0 D3 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 202 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 59 -1 -1 m -1 ~ P ~ S #363 %6%BAbove %5%Bthe %3%Bmine%0~ As you look out from the top of the mineshaft, you can see all of Mesraht. The city is far below, and so are the problems that follow it. A small garden grows here with a large hammock hanging between two trees. This is a common place of visit for Gwar. A slight breeze brushes across your cheek. You notice that the weather is always pleasant here, no matter what it is like around you. ~ 3 0 0 r0 E hammock~ The hammock sways in the breeze, it seems to draw you into it. It has a soothing effect as you look upon it. ~ D5 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 208 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 268 -1 -1 m -1 ~ P ~ S #364 %1%BGwar's%0 %3%BMap%0 room~ Here is a large cave with %3%Bmaps%0 strung all over the walls, this is Gwar's map room. The room has a large magical light that radiates from the walls. There appears to be no other source of light . There is a large %1sign%0 that contains the instructions on how to read the maps. You feel vasts amount of knowledge flow into you, as you scan the various maps. ~ 3 0 0 r0 E map list~ As you study the giant list of maps, you notice that this is a list of all the maps that are on the wall, and a list of those that are on %4Gwar's%0 chartiography table. Gwar has put in alot of time making these maps and he would really appreciate your comments. %4%BKyngloth,Fate's Peak,Necropolis,Oblivion,Sphinx Pyramid Astral Plane%0 These have been put into map form, the ones now listed will be shortly. %4Mahn-Tor,Ogre Villiage,Goblin Mine,Ghenna,Dwarven Mining town Triumveraal,Flying Ship%0 ~ E kyngloth~ As you look at the map of Kyngloth, you can see the directions from the %1New Kerofk%0 Gateway to the %1Kyngloth%0 regen room. s,e,e,e,s,e,e,e,e,e,e,e,e,e,se,e,se,se,se,se,se,se,se,se,se,se ,e,e,u,u,u,u,u,u,e,e,d,d,d,e,e,e,sw,sw,sw,s,u,s,se,w,w,w,w,w,n ,n,w,w ~ E Oblivion~ As you look at the map of %4Oblivion%1, you can see that the directions are clearly shown on the map. They show the path from %1Necropolis%0 to %1Oblivion%0. (To know how to get to Necropolis from Mesraht, look at the Necropolis map.) n,u,u,s,d,d,d,d,d,n,n,n,n,u,u,u,e,e,e,e,e,e,d,ne Watch out for the death trap when you get there, it is the endless desert, don't go there, it is unrecoverable. ~ E Astral plane~ As you look at the map of the %4Astral Plane%0, the directions seem to be clearly stated on the map. They lead from the fountain in %1Fate's Peak%0, to the portal to the %1Astral Plane%0. u,u,sw,w,w,w type 'open portal' then go north. ~ E Necropolis~ As you look at the map of %4Necropolis%0 you can clearly see the directions from the %1Mesraht%0 Gateway to the Entrance of %1Necropolis%0. sw,s,s,w,w,w,s,s,s,s,s,s,s,w,s,sw,sw,s,e,ne,ne,e,ne,e,e,e, e,e,e,e,e,e,e,n,u,n,u,n,w,n,w,w ~ E Fate peak~ As you look at the map of %4Fate's Peak%0 you can clearly see the directions from the Gateway in %1Mesraht%0 to the gate at %1Fate's Peak%0. The map is cut into %4three%0 sections. In between the sections are the directions to advance to the next section. %4Section one:%0 sw,s,s,w,w,w,w,w,w,w,w,w,w,w,w,w,w,w,w,w,w,w,w,w,w,n,n %1open the door to the west%0 %4Section two:%0 w,d,nw,u,w,n,n,n,u,u,w,u,e,u,w,u,e,n,w %1kill the chief and take his bag%0 %4Section three:%0 e,e,u,w,n,u,w,u,e,u,u,s,u,e,u,u %1type the word yesthen when you've began the quest, give the sack to the guard%0 ~ E large sign~ The sign reads, "If you seek directions for a certain destination, simply look at the destination, and you will receive the directions from the nearest town, if the map is not here, and you would like to find it, mail %1%BGwar%0, and he will post the map as soon as possible. ~ D1 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 208 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 268 -1 -1 m -1 ~ P ~ S #365 Planning Room~ Strategy maps line the walls. In the middle of this chambre rests a large round table. Several comfortable chairs scatter the floor. Ample light originates from three heavy brass chandaliers. ~ 3 0 0 r0 D1 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 203 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 698 -1 -1 m -1 ~ P ~ S #366 (def)~ (def) ~ 3 0 0 r0 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m -1 ~ P ~ S #367 A %B%8storm %0cloud~ The world as viewed from this wondrous place seems to be quiet and peaceful. The great city of Mesraht stretches to the south as far as the eye can see. A large forest lies to the west and a small plateau can be seen to the east. The floor of this strange cloud seems to be quite comfortable and it appears that many a traveler has stopped here to rest during their long journeys. ~ 3 0 0 r0 D5 You see a vague place. ~ ~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 211 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 2961 -1 -1 m -1 ~ P ~ S #368 %5Sauron's hall%0~ You stand in a fairly large room. There is are large windows to the north and south. There is a large table as well as a very wide bed. Several lore books lie around the room as well as few trasures. ~ 3 512 0 r0 D1 The main castle hall ~ Main hall~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 373 D5 Circular Stairway leads to a small chappel ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 374 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 1919 -1 -1 m -1 ~ P ~ S #369 %4 Aeon and Devante Des`Quessir chappel%0~ %4 This used to be a small chappel inside the castle. Now it seems to be converted into a living area. There is a large bed infront of the altar, and there are also several coffins next to the walls. There is black satin and red silk drapes on most of the walls. Roses, broken glass and blood cover the floor while long red and yellow candles dimly lit the room ~ 3 512 0 r0 D2 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 373 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 1919 -1 -1 m -1 ~ P ~ S #370 %8Mask's shadowy garden%0~ %4 small dimly lit corridor from the main hall opens into a large indoor garden. Shadows dance around every corner as the room is very dimly lit by only several candles. A black cat occasionaly runs past you, and in a small clearing in the middle of the room there is a bench made of bones. Small waterfall creates a calm atmosphere as its sound echoes around the large dome that makes the roof of the castle. ~ 3 512 0 r0 D0 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 373 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 1919 -1 -1 m -1 ~ P ~ S #371 %8Darkened%0 room~ This %8darkened%0 room, was once used by a Clan of %1Evil%0 Clerics and Mages, for %4mystical ceremonies%0 and %8dark rituals%0. This place really makes your %1heart%0 ache! ~ 3 512 0 r0 D0 Here lies the entrance to The %8Cathedral%0. ~ door~ # (def) ~ (def) ~ (def) ~ (def) ~ V1 0 201 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 3868 -1 -1 m -1 ~ P ~ S #372 Rewt's %8Graveyard%0~ As you enter this rewm, you notice some chains hanging from the ceiling. There are strange runes crafted on the walls , emmiting darkness. In the northern part of the room, you can see a man sized coffin and a strange light coming out from it. You now realise that you are in %8Rewt's Graveyard%0! You should not stay longer in this spooky place, %1run to the south%0! ~ 3 0 0 r0 D2 %8Cathedral%0's Headquarters ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 201 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 3868 -1 -1 m -1 ~ P ~ S #373 %8 Sauron's Malkavian Castle Des`quessir%0~ This is the main hall of the small castle belonging to the Des`Quessir family. Although the original owner was Devante, at the moment the head of the family, Sauron is the castle's keeper. The main hall's floor is covered with hides and furs, there are paintings by famous artists on the walls and a large fireplace opposeite huge gates. To the north there is a chillingly dark chappel and to the south is a dark hallway to an indoor garden. To the east is Sauron's private hall, while a small stairway leads up to the treasury of the Des`Quessir Family. ~ 3 0 0 r0 D0 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 369 D1 (def) ~ gate~ # (def) ~ (def) ~ (def) ~ (def) ~ V67 0 3064 D2 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 370 D3 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 368 D4 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 215 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 1919 -1 -1 m -1 ~ P ~ S #374 %5%b Cathedral of the Des`Quessirs %0~ %6 You find yourself in a large oval room, which at one minute seems a small cosy country chappel, and the next it appears to be the size of a grand cathedral. Although located underground, the large windows have views that show various places of beauty and peace across the realms. One shows a Maraque's Hill in Yarrowhire, and another the Hold of redemption, whiel another shows just a misty sky. There are rows to benches and on the north of the room is located a giantic %bAnkh Symbol%0%6 signifing this a place of universal religion. infront of the ankh is a large podium with pulpit and a stand. ~ 3 0 0 r0 D4 Glowing, cirular stairway, that constantly seems to change shape and material form, seems to lead up to a cosy room. ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 368 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 1919 -1 -1 m -1 ~ P ~ S #375 Pit of Despair~ This room leads to a large vortex in the center of the room. From this vortex there seems to be a unnerving sound of unearthly wailing. The kind of sound that would set anyone on edge from fear. ~ 3 0 0 r0 E vortex~ This swirling mist of nothingness draws you in. You feel an overwhelming urge to just forget all and jump into it. ~ D0 Temple of Huti Duti ~ Shrine~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 219 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 1088 -1 -1 m -1 ~ P ~ S #376 Autumn's medatation room~ This room looks like a temple to Bhudda the enlightened one. ~ 3 0 0 r0 D1 There is a dark shrine off to the east ~ Dark Shrine~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 219 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 1088 -1 -1 m -1 ~ P ~ S #377 A small house off the Duke's Highway.~ This is the main living area of the home of Acushla and Alynthora. Wooden steps lead upwards to a loft, while to the north, a door opens out into a small garden. The master bedroom lies behind royal blue curtains to the west and a small area has been hollowed out for storage to the south. Chairs sit around a large fountain in the middle of the room for travellers to sit, wash their feet and relax. Various cooking and serving utensils lie atop a polished marble table and a small fireplace is nestled in one corner for harsh winter nights. ~ 3 512 0 r1024 D0 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 379 D1 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 378 D2 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 221 D3 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 11587 D4 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 380 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 284 -1 -1 m -1 ~ P ~ S #378 The Master Bedroom~ This bedroom has a stone foundation in its walls with wood trim decorating the sides. Not much furniture is in this room, but a huge majestic bed takes up most of the room. Huge downy pillows adorn the oak headboard. The pillows are covered with fine sheets, with a thick comforter folded at the edge of the bed for nights where the master and mistress of the house look to more than each other for warmth. Through royal blue curtains to the south, the main living area of the house lies. ~ 3 0 0 r0 D3 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 377 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 284 -1 -1 m -1 ~ P ~ S #379 Alynthora's Garden~ This is the garden kept by Acushla's wife Alynthora. Neat rows of dirt show the toils of her labor with various fruits and vegetables sprouting from the ground. Tresses adorn the sides of the garden with tendrils of green ivy snaking up the sides. A single shaft of sunlight penetrates the forest to shine its warmth upon this garden. It's beauty is surpassed only by she who attends this place. ~ 3 0 2 r0 D2 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 377 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 284 -1 -1 m -1 ~ P ~ S #380 The Loft~ Although the simplest room in the house, this loft was the hardest to construct. Measured and laid out by some of the finest architects in the land, this room is an acoustic chamber of wonders. Whenever a noise is produced in this room, it resonates equally thoughout the chamber and softly fills the ears of anyone else in the house. A beam of sunlight finds its way in through the lone window looking out over Derkwood forest. A pair of chairs sit in one corner of the room where the resident share music, thoughts, and conversation up here on many a night. On a mantle, a single branch hangs as Acushla's sole reminder of the long forgotten Druid Circle. A set up steps lead down into the main living area. ~ 3 0 0 r0 D5 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 377 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 284 -1 -1 m -1 ~ P ~ S #99999 $~