MSPECIALS -=RoAOLC's medit tool's specials submenu=- Mob specials are flags which can give your mob additional depth and functionality, each designed to add realism. Each is described below: -=-=-=- 1.) SPEC <system-set. DO NOT USE> 2.) SENTINEL <the mob will not budge from its room> 3.) SCAVENGER <the mob will get all every 1/4 tick or so> 4.) ISNPC <the mob isn't a PC - necessary if you don't want your mobs to idle and go to the void!> 5.) NICE-THIEF <the mob won't attack when players try to steal from them> 6.) AGGRESSIVE <the mob will attack players on sight> 7.) STAY-ZONE <the mob won't wander from the zone on its own> 8.) WIMPY <the mob will flee when badly hurt> 9.) AGGR_EVIL <the mob will attack evil-aligned players> 10.) AGGR_GOOD <the mob will attack good-aligned players> 11.) AGGR_NEUTRAL <the mob will attack neutrally-aligned players> 12.) MEMORY <the mob will remember a player who attacked it and will attack that player if it sees the player again> 13.) HELPER <the mob will assist another mob in the room if attacked> 14.) 2ND_ATT <this adds one attack/round to the mob> 15.) 3RD_ATT <this adds a second attack/round if the mob already has the 2ND_ATT flag turned on> 16.) MEGA_ATT <this doubles the mob's number of attacks/round> 17.) QHEAL <the mob's wound will 'rapidly heal themselves'> 18.) SMART <the mob will wear/wield anything in its inventory if the item will improve its stats, or remove items which lower its stats> 19.) MOUNTABLE <the mob may be mounted> 20.) !SUMMON <the mob may not be summoned> 21.) SWIMMER <the mob may move about underwater> 22.) GILLS <the mob has gills> 23.) !CHARM <the mob may not be charmed> 24.) !HOLD <the mob may not be held> 25.) !CALM <calm rituals/spells/songs do not affect this mob> 26.) CORPSELESS <the mob leaves no corpse behind. its inventory it spilled on the ground> 27.) SPLITKILL <the mob will attack grouped opponents randomly instead of only hitting the tank>