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roa/lib/help/
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roa/lib/quests/
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roa/src/util/
MSPECIALS

-=RoAOLC's medit tool's specials submenu=-

Mob specials are flags which can give your mob additional depth and
functionality, each designed to add realism. Each is described below:
-=-=-=-
 1.) SPEC           <system-set. DO NOT USE>
 2.) SENTINEL       <the mob will not budge from its room>
 3.) SCAVENGER      <the mob will get all every 1/4 tick or so>
 4.) ISNPC          <the mob isn't a PC - necessary if you don't want your
                     mobs to idle and go to the void!>
 5.) NICE-THIEF     <the mob won't attack when players try to steal from them>
 6.) AGGRESSIVE     <the mob will attack players on sight>
 7.) STAY-ZONE      <the mob won't wander from the zone on its own>
 8.) WIMPY          <the mob will flee when badly hurt>
 9.) AGGR_EVIL      <the mob will attack evil-aligned players>
10.) AGGR_GOOD      <the mob will attack good-aligned players>
11.) AGGR_NEUTRAL   <the mob will attack neutrally-aligned players>
12.) MEMORY         <the mob will remember a player who attacked it and will
                     attack that player if it sees the player again>
13.) HELPER         <the mob will assist another mob in the room if attacked>
14.) 2ND_ATT        <this adds one attack/round to the mob>
15.) 3RD_ATT        <this adds a second attack/round if the mob already has
                     the 2ND_ATT flag turned on>
16.) MEGA_ATT       <this doubles the mob's number of attacks/round>
17.) QHEAL          <the mob's wound will 'rapidly heal themselves'>
18.) SMART          <the mob will wear/wield anything in its inventory if
                     the item will improve its stats, or remove items which
                     lower its stats>
19.) MOUNTABLE      <the mob may be mounted>
20.) !SUMMON        <the mob may not be summoned>
21.) SWIMMER        <the mob may move about underwater>
22.) GILLS          <the mob has gills>
23.) !CHARM         <the mob may not be charmed>
24.) !HOLD          <the mob may not be held>
25.) !CALM          <calm rituals/spells/songs do not affect this mob>
26.) CORPSELESS     <the mob leaves no corpse behind. its inventory it spilled
                     on the ground>
27.) SPLITKILL      <the mob will attack grouped opponents randomly instead of
                     only hitting the tank>