/************************************************************************ Realms of Aurealis James Rhone aka Vall of RoA mudlimits.h Protos and such for limits.c All rights reserved henceforth. Please note that no guarantees are associated with any code from Realms of Aurealis. All code which has been released to the general public has been done so with an 'as is' pretense. RoA is based on both Diku and CircleMUD and ALL licenses from both *MUST* be adhered to as well as the RoA license. *** Read, Learn, Understand, Improve *** *************************************************************************/ // prototypes int mana_limit(chdata *ch); int hit_limit(chdata *ch); int move_limit(chdata *ch); int mana_gain(chdata *ch); int hit_gain(chdata *ch); int move_gain(chdata *ch); void advance_level(chdata *ch); void set_title(chdata *ch); int gain_exp(chdata *ch, int gain); void gain_exp_regardless(chdata *ch, int gain); void gain_condition(chdata *ch, int condition, int value); int check_idling(chdata *ch); void point_update(void);