/
roa/
roa/lib/boards/
roa/lib/config/
roa/lib/edits/
roa/lib/help/
roa/lib/misc/
roa/lib/plrobjs/
roa/lib/quests/
roa/lib/socials/
roa/lib/www/
roa/lib/www/LEDSign/
roa/lib/www/LEDSign/fonts/
roa/lib/www/LEDSign/scripts/
roa/src/s_inc/
roa/src/sclient/
roa/src/sclient/binary/
roa/src/sclient/text/
roa/src/util/
/************************************************************************
	Realms of Aurealis 		James Rhone aka Vall of RoA

mudlimits.h				Protos and such for limits.c

		        All rights reserved henceforth. 

    Please note that no guarantees are associated with any code from
Realms of Aurealis.  All code which has been released to the general
public has been done so with an 'as is' pretense.  RoA is based on both
Diku and CircleMUD and ALL licenses from both *MUST* be adhered to as well
as the RoA license.   *** Read, Learn, Understand, Improve ***
*************************************************************************/

// prototypes
int	mana_limit(chdata *ch);
int	hit_limit(chdata *ch);
int	move_limit(chdata *ch);
int	mana_gain(chdata *ch);
int	hit_gain(chdata *ch);
int	move_gain(chdata *ch);
void	advance_level(chdata *ch);
void	set_title(chdata *ch);
int	gain_exp(chdata *ch, int gain);
void	gain_exp_regardless(chdata *ch, int gain);
void	gain_condition(chdata *ch, int condition, int value);
int	check_idling(chdata *ch);
void	point_update(void);