#include <stdio.h>
#include <ctype.h>
#include "../structures.h"
#include "../utils.h"
void purge(char *filename)
{
FILE * fl;
FILE * outfile;
struct char_file_u player;
int okay, num = 0;
long timeout;
char *ptr, reason[80];
if (!(fl = fopen(filename, "r+"))) {
printf("Can't open %s.", filename);
exit(1);
}
outfile = fopen("players.new", "w");
printf("Deleting: \n");
for (; ; ) {
fread(&player, sizeof(struct char_file_u ), 1, fl);
if (feof(fl)) {
fclose(fl);
fclose(outfile);
puts("Done.");
exit(1);
}
okay = 1;
*reason = '\0';
for (ptr = player.name; *ptr; ptr++)
if (!isalpha(*ptr) || *ptr == ' ') {
okay = 0;
strcpy(reason, "Invalid name");
}
if (player.level == 0) {
okay = 0;
strcpy(reason, "Never entered game");
}
if (player.level < 0 || player.level > LEV_IMPL) {
okay = 0;
strcpy(reason, "Invalid level");
}
if (!*player.name)
{
okay = 0;
strcpy(reason, "Invalid name");
}
/* now, check for timeouts. They only apply if the char is not
cryo-rented. Lev 32-34 do not time out. */
if (okay && player.level <= LEV_IMM) {
if (!(player.saved.player_flags & PLR_CRYO)) {
if (player.level == 1)
timeout = 4; /* Lev 1 : 4 days */
else if (player.level <= 4)
timeout = 14; /* Lev 2-4 : 14 days */
else if (player.level <= 10)
timeout = 30; /* Lev 5-10: 30 days */
else if (player.level <= LEV_IMM - 1)
timeout = 60; /* Lev 11-70: 60 days */
else if (player.level <= LEV_IMM)
timeout = 90; /* Lev 71: 90 days */
} else
timeout = 90;
timeout *= SECS_PER_REAL_DAY;
if ((time(0) - player.last_logon) > timeout) {
okay = 0;
sprintf(reason, "Level %2d idle for %3ld days", player.level,
((time(0) - player.last_logon) / SECS_PER_REAL_DAY));
}
}
if (player.saved.player_flags & PLR_DELETED) {
okay = 0;
sprintf(reason, "Deleted flag set");
}
if (!okay && strcmp(reason, "Invalid name") &&
(player.saved.player_flags & PLR_NODELETE)) {
okay = 2;
strcat(reason, "; NOT deleted.");
}
if (okay)
fwrite(&player, sizeof(struct char_file_u ), 1, outfile);
else
printf("%4d. %-20s %s\n", ++num, player.name, reason);
if (okay == 2)
fprintf(stderr, "%-20s %s\n", player.name, reason);
}
}
int main(int argc, char *argv[])
{
if (argc != 2)
printf("Usage: %s playerfile-name\n", argv[0]);
else
purge(argv[1]);
return 1;
}