/************************************************************************ Realms of Aurealis James Rhone aka Vall of RoA handler.h Header file for handler.c. A lot of utility functions related to objects and basic mud functions. ******** Heavily modified and expanded ******** *** BE AWARE OF ALL RIGHTS AND RESERVATIONS *** ******** Heavily modified and expanded ******** All rights reserved henceforth. Please note that no guarantees are associated with any code from Realms of Aurealis. All code which has been released to the general public has been done so with an 'as is' pretense. RoA is based on both Diku and CircleMUD and ALL licenses from both *MUST* be adhered to as well as the RoA license. *** Read, Learn, Understand, Improve *** *************************************************************************/ #ifndef ROA_HANDLER_H #define ROA_HANDLER_H /* utility */ obdata *create_money( int amount ); int isname(char *str, char *namelist); char *fname(char *namelist); /* ******** objects *********** */ void obj_to_char(obdata *object, chdata *ch); void obj_from_char(obdata *object); BOOL equip_char(chdata *ch, obdata *obj, int pos, BOOL mode); obdata *unequip_char(chdata *ch, int pos, BOOL mode); BOOL eq_to_inv(chdata *ch, int pos, BOOL tellem); BOOL inv_to_eq(chdata *ch, obdata *ob, int pos, BOOL tellem); obdata *get_obj_in_list(char *name, obdata *list); obdata *get_obj_in_list_num(int num, obdata *list); obdata *get_obj(char *name); obdata *get_obj_num(int nr); void obj_to_room(obdata *object, int room); void obj_from_room(obdata *object); void obj_to_obj(obdata *obj, obdata *obj_to); void obj_from_obj(obdata *obj); void object_list_new_owner(obdata *list, chdata *ch); void extract_obj(obdata *obj); /* ******* characters ********* */ chdata *get_char_room(char *name, int room); chdata *get_char_num(int nr); chdata *get_char(char *name); void char_from_room(chdata *ch); void char_to_room(chdata *ch, int room); void extract_char(chdata *ch); int eject_char(chdata *ch); /* find if character can see */ chdata *get_char_room_vis(chdata *ch, char *name); // Updated get_player_vis() for 0.playername support. 03/22/98 -callahan chdata *get_player_vis(chdata *ch, char *name, int inroom); chdata *get_char_vis(chdata *ch, char *name); chdata *get_char_zone_vis(chdata *ch, char *name); chdata *get_char_zone(int zone, char *name); obdata *get_obj_in_list_vis(chdata *ch, char *name, obdata *list); obdata *get_obj_vis(chdata *ch, char *name); obdata *get_object_zone(int zone, char *name); obdata *get_obj_zone_vis(chdata *ch, char *name); obdata *get_object_in_equip_vis(chdata *ch, char *arg, obdata *equipment[], int *j); /* find all dots */ int find_all_dots(char *arg); #define FIND_INDIV 0 #define FIND_ALL 1 #define FIND_ALLDOT 2 /* Generic Find */ int generic_find(char *arg, int bitvector, chdata *ch, chdata **tar_ch, obdata **tar_obj); #define FIND_CHAR_ROOM 1 #define FIND_CHAR_WORLD 2 #define FIND_OBJ_INV 4 #define FIND_OBJ_ROOM 8 #define FIND_OBJ_WORLD 16 #define FIND_OBJ_EQUIP 32 #endif /* ROA_HANDLER_H */