/
roa/
roa/lib/boards/
roa/lib/config/
roa/lib/edits/
roa/lib/help/
roa/lib/misc/
roa/lib/plrobjs/
roa/lib/quests/
roa/lib/socials/
roa/lib/www/
roa/lib/www/LEDSign/
roa/lib/www/LEDSign/fonts/
roa/lib/www/LEDSign/scripts/
roa/src/s_inc/
roa/src/sclient/
roa/src/sclient/binary/
roa/src/sclient/text/
roa/src/util/
#3000
The Reading Room~
You are in a small library with several shelves stacked with books
and the other typical things usually found in a library.  To the south
you hear the hustle and bustle of the common room, a sharp contrast
to the relative quiet of this peaceful place.
~
30 8204 0
r0
D2
You see the common room of the Inn.
~
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#3001
%B%1Gateway to the Realms at Mesraht%0~
  You find yourself in a small circlet of large stone formations which
are black as %4night%0.  A cold wind whips against your face and forces
you to squint, less your eyes fill with blowing sand and dust.  A walk
of ten paces or so beyond the western stones would bring you to a road
leading north and south.  Small sounds of village life can be heard to
the southwest.
~
30 33579012 2
r0
D1
A small path leads into a wooded area to the east.
~
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#
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You see a road running north and south.
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There is a road visible to your southwest.
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#3002
Cleric's Inner Sanctum~
  You find yourself in the inner sanctum of the Mesraht faction of the
Cleric's Guild.  An arched ceiling stretches nearly out of sight above
you and the entire sanctum is illuminated by a strange pleasant glow.
An altar lies settled in the northern wall, where small fires burn in
strange pots.  In the southern corner of this room, a well leads into
darkness and vile smells waft from its depths.  A small hallway lies
to the south, its way poorly lit.
~
30 8332 0
r0
D2
A small hallway leads out of this chamber to the south.
~
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#
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You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
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#3003
A small bar in the Cleric's abode~
  Richely ornate furniture line the walls here, each chair and table
encarved with the utmost beauty of animals.  Portraits of Cleric's of
lore hang on the dark brown walls, each in a different stance during
either healing or battle.  Recessed in the northern wall, stands one
of the most magnificent bars you have ever seen.  Its made of dark
polished wood of an indescribable origin, combined with a pale red
glass pillar in the middle of it.  Smoke swirls in and around this room
of clerics, and you feel extremely safe in this room.
~
30 29097996 0
r393216
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sign~
The sign reads:
Free instructions provided by the waiter:

   Buy  - Buy something (drinkable) from the waiter.
   List - The waiter will show you all the different drinks and
          specialties, and tell the price of each.
~
D3
A small hallway runs north-south to the west.
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#3004
Entrance lobby to the Cleric's abode~
  Large wooden pillars hold up a sagging slate ceiling, and wood rot is
quite obvious scattered throughout this modest waiting room.  It seems to
be in desperate need of refurbishing as it looks to collape any minute now.
Robed men and women make their way quietly in and out of this chamber, both
outside to the road east, or north into what appears to be a small hall.
~
30 8 0
r0
D0
You see a small, poorly lit hall leading off the northern wall.
~
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A small square with a fountain lies outside to the east.
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#3005
Adventurer's Square~
You are standing in a busy section of the village, just north of
the main market square.  A cobblestone road leads to a slightly
thinner dirt road which leads off to the north.  To the west
you see a Cleric's guild, while to your east is another small
inn.  
~
30 33554432 1
r0
D0
You see a road leading past an Inn on its east side.
~
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#
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You see the good old Grunting Boar Inn.
~
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#
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V0 -1 3007
D2
You see the Market Square.
~
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#
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V0 -1 3014
D3
You see the entrance to the Clerics Guild.
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#3006
A small supply room~
  You find yourself in a small room, in one corner sits a bed, while 
scattered everywhere else lie supplies for the Grunting Boar Inn.  Kegs
and barrels along with crates of bottles sit neatly stacked against one
another.  The common room of the Inn lies through a doorway to the south.
~
30 8 0
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D2
A small doorway leads south into the main room of the Grunting Boar
Inn.
~
door~
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#3007
The Grunting Boar Inn~
  You are standing in what appears to be a small inn, one of the very
few found in the village of Mesraht.  Old wooden planks lie agaist walls
where some construction had been started at one time, but has never been
completed.  A fireplace contains a roaring fire in the southern wall and
set against the east wall is a bar, lined with an array of drinks, from
bottles to vials, each filled with liquid ranging from dark brown to a
crystal clear liquid.  To the west, a small square and fountain can be seen
outside.
~
30 8 0
r0
E
writing carving carvings symbols symbol~
Although it is very hard to understand, you think it looks a lot like beer,
poems about beer, and small beer-mugs.
~
E
sign~
The sign reads:
Free instructions provided by the Grunting Boar Inn.

   Buy  - Buy something (drinkable) from the bartender.
   List - The bartender will show you all the different drinks and
          specialties, and tell the price of each.
~
D0
A small doorway leads into a small room, apparently a supply room of
sorts.
~
door~
#
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V1 0 3006
D3
You see a small square which holds a large blue fountain.
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#3008
A winding path~
  The path you are on is hardly more than a couple feet across, stones and
imprinted footsteps covering most of it.  It winds back and forth, but
runs generally in a northeast-southwest direction, a run down building
visible to the north, and a dirt road in view to the southwest.  Small
animals scurry away into the tall grass as you take each step.  A large
wooden wall, with sharpened poles can be seen just through the underbrush
to the west.
~
30 134217728 3
r0
D8
The path leads towards a small road to the southwest.
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A small rabbit scurries away into the underbrush.~
&~
&~
&~
A fieldmouse darts into the tall grass on the western side of the path.~
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#3009
A small bakery~
  You find yourself surrounded by quite a large variety of breads and
cakes, the sweet scent of which is more than likely the reason you
were lured into this small bakery.  The building itself rises two
stories, a staircase leads to the small apartment above you, and two
rather large windows look out onto the road to the south.
 Hanging in the window, though facing inside instead of out, is a 
small %Bsign%0.
~
30 8200 0
r0
E
sign~
Free instructions provided by the store:

   Buy  - Will buy you some bread or pastry.
   List - The baker will kindly tell you the price and sort of the bread in
          his bakery.
~
E
danish pastry~
You see that this is truly delicious pastry.  Must be made by a Dane from
Denmark (which surely is not the capital of Sweden!).  Former ruler of
Scandinavia, England, Northern Germany, Northern France, Russia, Greenland,
Iceland, Estonia etc.  etc.
   The sight of those large, wholesome chokoladeboller makes your mouth water
and your soul sing.

~
D2
You see the main street.
~
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A small stairway leads up into an apartment.
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#3010
A small shop~
  You find yourself standing in the middle of a small shop, where various
pieces of equipment line the walls.  Iron bars cover the window in the
southern wall, which looks out on a small road in Mesraht.  A lantern sits
on the counter, and leaning against it is a canteen, both of which seem
to be examples of what is available for sale in the shop.
~
30 8204 0
r0
E
note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
D0
You see a small room to the north.
~
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D2
You see the main street.
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#3011
A small weapon shop~
  You glance around this shop and are impressed that a town so small could
have such a selection of weapons.  Swords and hammers and other various
instruments of destruction adorn the walls of this small shop.  A sign
reading 'Repairs' hangs over a door to the east, while the road lies out
of the doorway to the south.
~
30 8204 0
r0
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note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
D1
A small doorway leads to a weapons repair shop.
~
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D2
You see the main street.
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#3012
Main Street~
  You are near the western end of the east-west dirt road which cuts
through Mesraht.  Directly south of here, a very large building, more
like a tower, made purely of grey stone, looms above you, blocking out
much of the southern sky.  A small wooden gate lies to the west, and a
small house lies to the north.
~
30 33554432 1
r0
D0
You see a small shop to the north.
~
(def)~
#
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You see the main street.
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D2
You see the entrance to the Guild of Magic Users.
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D3
You see the city gate.
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#3013
East-West road through Mesraht~
  You are on the small dirt road which cuts east-west through the
small village of Mesraht.  Various sounds of village life reverberate
off the buildings to the north and south, one of which is the small
bakery of Mesraht, to the north, the other of which is the small armory
of this small town.
~
30 33554432 1
r0
D0
You see the bakery.
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#
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You see the market square.
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V0 -1 3014
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You see the armory.
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V0 -1 3020
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You see the main street.
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#3014
Central Square of Mesraht~
   You are standing in the central square of the village of Mesraht.
Townsfolk and strangers pass each other by with hardly a glance in
any direction but straight ahead.  A low buzz fills the air and you
see shops lining the streets in the four main directions.  In the
very center of this large intersection, is a statue of such beauty that
mere words fail to describe it.
~
30 33554432 1
r0
E
statue globe aurealis~
  You are forced to focus your eyes repeatedly as you find it
suprisingly difficult to focus on one of the %BMinor Globes of
Aurealis%0.  A barely perceptible pulsing eminates around the 
man-sized globe which is held roughly 10 feet high by a pale
grey hand carved of stone.  
~
D0
You see Adventurer's Way leading north.
~
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#
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You see a lightly stoned road leading off to the east.
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V0 -1 3015
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Hearth Square lies to the south, bustling with activity.
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More shops lie down the road to the west.
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#3015
East-west road through Mesraht~
  You are on a large dirt road cutting east-west through the village of
Mesraht.  Large oak trees line the side of the road and smaller trees of
various types shoot up to the sky in between the small shops and houses.
To your north, a small shop sits among a small grove of pine trees, while
to the south, an even smaller building, looking somewhat like a residence,
leans to one side, looking about to collapse.  To your east and west, the
road continues.
~
30 33554432 1
r0
D0
You see the general store.
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#
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V0 -1 3010
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You see the main street.
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V0 -1 3016
D2
A small house, looking about to collapse, lies to your south.
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D3
You see the market square.
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#3016
East-west road through Mesraht~
  This road continues to the east and west, cutting the small village
of Mesraht in half.  A wooden wall and gate can be seen to the east while
a small square is viewable in the distance to the west.  To your south,
the familiar sight of one sect of the Warrior's Guild stands proud.  A
small shop, with the picture of a large sword posted above its doorway,
lies to your north.
~
30 33554432 1
r0
D0
You see the weapon shop.
~
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#
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V0 -1 3011
D1
You see the city gate.
~
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#
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V0 -1 3041
D2
You see the swordsmen's guild.
~
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#
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V0 -1 3021
D3
You see the main street leading to the market square.
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#3017
Lower level of the Mage's Tower~
  You stand in the entry room on the bottom level of this mage tower.
Torches line the walls here, and a small spiral staircase leads up into
the higher levels of the tower.  Outside to the north, a dirt road runs
east-west.
~
30 8328 0
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D0
You see the main street.
~
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#
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A staircase leads up into a well lit area of the tower.
~
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#3018
Mage's Bar~
  You enter an area of the tower which resembles a small bar.  A few
cloaked figures of mysterious origins sit at the bar conversing softly
among themselves.  Bottles of a colorful nature line shelves of wood.
To the east, a small room sits quietly nestled in a corner.  A staircase
matching the one leading down, also leads up into a higher level of this
tower.
~
30 12 0
r0
D1
To the east, in a small room, lies a magical shop from what you
can tell by the nature of the items lining its walls.
~
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#
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D4
A small spiral staircase continues to lead up.
~
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#
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D5
A small spiral staircase leads down onto the ground level of this
tower.
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#3019
Mage's Laboratory~
 This is the magical experiments laboratory of one sect of the Mages
Guild of Aurealis.  This particular sect is a vast part of Mage legend
and lore, as it has withstood ages and ages of turbulance and turmoil.
Dark smoke-stained stones arch over numerous huge oaken tables, most of
which are cluttered with strange looking pipes and flasks.  The floor
is covered with half erased pentagrams and many more symbols of an
undescribable nature.  A blackboard in one corner of this room has only
been partially cleaned, some painful looking letters only faintly 
visible.  Torches line the walls here, and dangerous figures sit among
each other, conversing about this and that.
~
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Down the staircase lies the second level of this mages tower.
~
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#3020
An armory~
   You are surrounded by bits and pieces of a wonderous assortment of
armor from simple leather workmanship to great plate mail gleaming with
the look of utter quality.  In one small section of this armory a great
fire burns as a large man with thick arms leans over the fire pounding
away on a piece of armor.  A %Bsign%0 hangs on the western wall.
~
30 8200 0
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sign note~
%BMesraht town armory%0

 value <item> :  to get the price of an item in your inventory
 sell <item>  :  to sell some item to the armorer
 buy <item>   :  to purchase an item from the armorer
 list         :  to see what the armorer has for sale

 cost <item>  :  to get an estimated cost of repair on an item in inventory
 repair <item>:  to fix an item in your inventory
~
D0
You see the main street.
~
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#
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V0 -1 3013
D4
A small staircase leads up into darkness.
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#3021
Entrance Hall to the Guild of Swordsmen~
   The entrance hall to the Guild of Swordsmen.  A place where one has to be
careful not to say something wrong (or right).  To the east is the bar and to
the north is the main street.
~
30 8 0
r0
D0
You see the main street.
~
~
#
~
~
~
~
V0 -1 3016
D1
You see the swordsmen's bar, many noises comes from there.
~
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#3022
The Bar of Swordsmen~
   The bar of swordsmen, once upon a time beautifully furnished.  But now the
furniture is all around you in small pieces.  To the south is the yard, and
to the west is the entrance hall.
~
30 31195148 0
r100794368
D2
You see the practice yard.
~
~
#
~
~
~
~
V0 -1 3023
D3
You see the entrance hall to the thieves guild.
~
~
#
~
~
~
~
V0 -1 3021
R
~
~
~
~
~
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#3023
The Tournament and Practice Yard~
   The practice yard of the fighters.  To the north is the bar.  A well leads
down into darkness.
~
30 8332 0
r0
D0
You see the bar.
~
~
#
~
~
~
~
V0 -1 3022
D5
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
#
~
~
~
~
V0 -1 7009
R
~
~
~
~
~
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S
#3024
A narrow east-west road~
  Scattered with rocks and wagon ruts, this road is probably more aptly
named a large path.  Large oaks line this road, obscurring the sight
of the small structure which lies down a narrow path to the south.  A
sign sits next to the intersection of this road and that path and it
reads, '%BFilthy's Place%0.'  To the west, the road continues, while to
your east, is an intersection between this road and a much larger one
which runs north-south.
~
30 33554432 1
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E
circle gate~
The sparkling circle seems to be some sort of rift. Trough it you see a 
swirling haze, occasionally parting to reveal a strange and alien landscape 
under a hostile grey sky.  The loud crackling noise that the circle's spark
cause convinces you that trying to squeeze through it could be perilous.
~
D1
You see the common square.
~
~
#
~
~
~
~
V0 -1 3025
D2
You see a small trail leading through an area thick with trees.
~
~
#
~
~
~
~
V0 -1 3098
D3
You see the poor alley.
~
~
#
~
~
~
~
V0 -1 3044
R
~
~
~
~
~
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~
S
#3025
A small square in Mesraht~
   This small square marks the beginning of the small town of Mesraht
when approaching from the south.  You notice a wooden fence that keeps
the wildlife (for the most part) outside of town.  The area you are in
joins into a much larger and busier square to the north, where the center
of Mesraht is located.  You also notice a putrid smell which seems to be
originating from the southern direction.
~
30 33554432 1
r0
D0
Hearth Square lies to the north, bustling with activity.
~
~
#
~
~
~
~
V0 -1 3086
D1
A dark alley lies to your east.
~
~
#
~
~
~
~
V0 -1 3026
D2
The southern direction heads out of town.
~
~
#
~
~
~
~
V0 -1 3030
D3
The impoverished area of Mesraht lies to the west.
~
~
#
~
~
~
~
V0 -1 3024
R
~
~
~
~
~
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#3026
A %4darkened%0 road~
Thick trees cover the sky and cast ominous shadows on this particular
part of the road.  The sounds of the busier square to the west are muffled
down to nearly silence by the branches of the oak and pine trees which
dominate this area.  The road itself is covered with the familiar wagon
ruts and rocks that are ever present along this narrow east-west road.
To your south, lies a small, secluded building, sitting back against a
large grove of dark green pine trees.  To your east, this road continues.
~
30 33554432 1
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E
guild~
It is the thieves guild, don't enter if you care about your health or money.
~
D1
The alley continues east.
~
~
#
~
~
~
~
V0 -1 3045
D2
You see the entrance to the thieves guild.
~
~
#
~
~
~
~
V0 -1 3027
D3
You see the common square.
~
~
#
~
~
~
~
V0 -1 3025
R
~
~
~
~
~
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S
#3027
A small building~
  Nothing much can be said about the interior of this building, save for
the occassional blood stains on the wooden planked floor.  Large torches
stand high above the wooden rafts which compose the vaulted ceiling here.
No windows are set in any of the four walls, and no natural light filters
in, other than the light from the doorway to the north.  That doorway leads
out onto a dirt road.  The shadows loom thick here, forcing you to refocus
your eyes every few minutes.  Small pieces of furniture, chairs, stools and
tables sit in all four of the corners of this room.
~
30 134217736 0
r0
D0
You see a small dirt road outside to the north.
~
~
#
~
~
~
~
V0 -1 3026
D1
A small archway leads east into darkness.
~
~
#
~
~
~
~
V0 -1 3028
R
Torch light flickers and casts dancing shadows throughout the room.~
&~
Muffled sounds can be heard coming from the eastern wall.~
&~
You feel a tug at your purse.~
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S
#3028
Inside a %4dark%0 room~
  The walls close in tightly here, and the ceiling drops low enough where
you can nearly touch the rafters overhead.  The smooth marble floor echos
your footsteps off the black panelled walls and forces you to attempt to
move more silently.  Along the eastern wall, small candles sit upon a 
polished bar, barely lighting it enough to see the bottles lining the
glass shelves behind it.  A small archway leads out onto what appears to
be a small yard, enclosed by thick trees and a tall stone wall.  Back
to your west, a small entranceway leads out into a common room of sorts.
~
30 150732813 0
r100794368
E
furniture~
As you look at the furniture, the chair you sit on disappears.
~
D2
You see a small enclosed yard to the south.
~
~
#
~
~
~
~
V0 -1 3029
D3
You see a common room of sorts through the entranceway to the west.
~
~
#
~
~
~
~
V0 -1 3027
R
You feel something brush against your shoulder.~
&~
&~
&~
Footsteps echo off the northern wall, their origin unknown.~
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#3029
An enclosed practice yard~
  High walls, polished to a near gleam, surround this yard, trees standing
proud both inside and outside the walls.  Inside the walls, the trees are
situated very close together, providing many areas for a thief or assasin
to practice his or her skills.  A distinct smell of pine hangs in the air
here and you hear an occassional bird chirp from above.  Many shadows can
be seen, each offering their own recluse from the view of others.
~
30 8332 2
r0
D0
A small archway leads into a dark, low height building.
~
~
#
~
~
~
~
V0 -1 3028
D5
A small well conceals a ladder which leads down into %4darkness%0.  You
think it would be near impossible to climb back up once you descend.
~
~
#
~
~
~
~
V0 -1 7009
R
~
~
~
~
~
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~
S
#3030
The Village Dump~
   You find yourself in an area that smells of decay and garbage.  Bits
of useless items lie scattered about you and among the trash is a small
entrance to the sewer system of Mesraht.  To the south, the road continues
and leads into a spacious farmlands. 
~
30 33554432 2
r65536
D0
You see a small square just inside the town of Mesraht.
~
~
#
~
~
~
~
V0 -1 3025
D2
The road continues south.
~
~
#
~
~
~
~
V0 -1 3111
D5
You see the small entrance to the sewer system of Mesraht.
~
~
#
~
~
~
~
V0 -1 7030
R
~
~
~
~
~
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~
S
#3031
A small house~
  You look around and wonder just how this house can be upright.  It 
leans heavily to the west and looks as if it will collapse any minute.
Nothing more than dust can be found here, the remains of cages and other
objects are also barely discernable.  Walk softly, for the walls may
decide to collapse around you.  The road can be seen through the doorway
in the northern wall.
~
30 8204 0
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E
sign~
The sign reads:

  Use 'List' to see the available pets.
  Use 'Buy <pet>' to buy yourself a pet.

  Instructions for having pets:

  You can use 'order <pet> <instructions>' to order your pets around.
  If you abuse your pet, it will no longer regard you as its master.
  If you have several pets you may use 'order followers <instructions>'

  You can name the pet you buy as : "buy <pet> <name>"

 Regards,
.
 The Shopkeeper
~
D0
You see the main street.
~
~
#
~
~
~
~
V0 -1 3015
D4
Old, unstable stairs lead up into the upper level of this house, though,
unless you can fly, it's not advisable to journey up these stairs.
~
~
#
~
~
~
~
V0 0 3032
R
~
~
~
~
~
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#3032
Attic of a collapsing building~
  The walls and ceiling around you seem to want to crumble at any moment.
The slightest pressure on any part of this room causes every other part
of it to creak and crack something aweful.  Out a broken window to the
north you can see a small shop across a fairly wide dirt road.  Stairs
lead precariously down from here.
~
30 8 0
r0
D5
The staircase leads back down to the lower level of this ancient house.
~
~
#
~
~
~
~
V0 0 3031
R
~
~
~
~
~
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~
S
#3033
A small magical shop~
  As you glance around this small shop you see many scrolls and staffs
of a mysterious nature, most of which glow or seem to eminate a peculiar
humming noise.  Small stones sit nestled in one corner of the shop, all
of which are protected by a strange magical field from being stolen.  A
large illuminated bulb stands high in the center of the room, lighting
every square inch of the shop.
~
30 8204 0
r0
D3
The main cylinder of the tower can be seen through a small archway
to the west.
~
~
#
~
~
~
~
V0 0 3018
R
~
~
~
~
~
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~
S
#3034
A small weapon repair shop~
   You find yourself in a musty little shop with piles of scattered
weapons, old and new, strewn about you in nearly every direction.  Wooden
planks creek loudly as you step around this dimly lit shop.  Muffled sounds
from the neighboring weaponshop through the western doorway echo slightly
off the wooden walls here.  Outside the larger steel door to the south
leads just inside the eastern gate of Mesraht.
~
30 8204 0
r0
D0
A small apartment can be seen north.
~
~
#
~
~
~
~
V0 0 3095
D2
The eastern gate of Mesraht lies to your south.
~
~
#
~
~
~
~
V0 0 3041
D3
A wooden doorway leads west to the weaponshop.
~
~
#
~
~
~
~
V0 0 3011
R
~
~
~
~
~
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#3035
A small shop~
You find yourself in a relatively new shop.  Sawdust still covers parts
of the floors and the makeshift shelves have yet to be finished.  Through
the glassless windows to the south, the mages tower reaches into the sky.
A sign hangs overhead and reads, 'Bonedriven.'
~
30 8200 0
r0
D2
You see an exit leading out of the shop to the south.
~
(def)~
#
~
~
~
~
V0 0 3012
R
~
~
~
~
~
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~
S
#3036
A secluded glen~
 A ring of tall trees grows here, their massive trunks forming an almost solid
wall of living wood, except for a break in the eastern edge which leads out
towards the gateway of Mesraht.  The entire glade has a peaceful, easy feeling
to it, and faint music can be heard floating softly through the air.
~
30 8324 0
r0
D1
East, through a break in the trees, a road leading to the Gateway can be seen.
~
~
#
(def)
~
(def)
~
(def)
~
(def)
~
V0 0 3054
R
~
~
~
~
~
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S
#3040
Inside the western gate of Mesraht~
  Two wooden towers, build from birch and pine, stand about 15 to 20
feet in the air here, each adorned with sharpened stakes to prevent
any unwanted intruders from entering.  While north and south of the
towers runs a large wooden wall, with protruding stakes much like the
towers, between the towers sits a very large wooden gate.  It looks to
be quite battered and incredibly old.  East of here, a few shops and a
tower can be seen, while a small path leads north.  A road leads along
the wooden wall to the south.
~
30 33554432 1
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wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
D0
A path is here.
~
(default)~
#
~
~
~
~
V0 0 2300
D1
You see Main Street.
~
~
#
~
~
~
~
V0 -1 3012
D2
You see the road running along the inner side of the city wall.  You notice
that it is called Wall Road.
~
~
#
~
~
~
~
V0 -1 3042
D3
The city gate is to the west.
~
gate~
#
~
~
~
~
V1 3133 3052
R
~
~
~
~
~
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#3041
Inside the eastern gate of Mesraht~
  You find yourself standing before two small wooden towers that have
been built into the village wall which surrounds the entire village of
Mesraht.  Sharpened stakes point skyward in an attempt to keep intruders
out of the village at night.  It looks nearly impossible to climb.  To
your west, a fairly wide dirt road leads west into the heart of this
small village, while to your south you see a newly built road running
the eastern edge of the village.  Between two large trees to the north,
sits a small shop of sorts, with a sign reading, 'Weapon Repairs',
hanging from the corner nearest to you as you gaze upon it.
~
30 33554432 1
r0
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
D0
A weapons repair shop lies to the north.
~
~
#
~
~
~
~
V0 0 3034
D1
You see the city gate.
~
gate~
#
~
~
~
~
V1 3133 3053
D2
You see a newly built road running south.
~
~
#
~
~
~
~
V0 -1 3058
D3
You see Main Street.~
~
#
~
~
~
~
V0 -1 3016
R
~
~
~
~
~
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#3042
Small road along the western Mesraht wall~
  All along this road, which runs north-south, a large wooden wall looms
above you just to your west.  Sharpened stakes, some covered with dried
blood stains, point skyward, and prevent intruders from entering this
village at night.  A small building lies to your west presumably it's
a villager's residence, small curtains hanging in its crystal clear
windows.  To the east, a dirt road runs through the southern half of town.
~
30 33554432 1
r0
E
wall stake fence blood stakes~
Spots of dried blood can be spotted on some of the tips of the large
stakes that line the top of the wooden fence.
~
D0
You see the city gate.
~
~
#
~
~
~
~
V0 -1 3040
D1
East, you see the west end of Hearth Avenue, leading into town.
~
~
#
~
~
~
~
V0 0 3089
D2
The road continues further south.
~
~
#
~
~
~
~
V0 -1 3043
D3
A small residence, a cottage perhaps, sits just off the eastern side
of this road.
~
~
#
~
~
~
~
V0 0 3096
R
~
~
~
~
~
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#3043
Dirt road along the western Mesraht wall~
  Standing in this area gives you a good view of this small town, its
skyline dominated by the tops of large oak trees, with a few building
tips occasionally poking through the numerous branches.  Most notable,
it a large tower, seemingly made of some type of grey stone, looming
high in the sky to the northeast.  Directly to your west, runs a wall,
made completely of wood, with stakes protruding from its heights.  The
wall stretches out towards the north and south.  The road you are on
slowly deteriorates into dirt to the south, and gradually widens to the
north, where two larger towers can be seen in the distance.  Running
east from this point is another dusty road, buildings dotting either
side of it.
~
30 33554432 1
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E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
E
wall writing letters~
It says 'Who watches the watchmen?'
~
D0
The road continues further north.
~
~
#
~
~
~
~
V0 -1 3042
D1
The alley leads east.
~
~
#
~
~
~
~
V0 -1 3044
D2
The road narrows into a pathway at best leading south.
~
~
#
~
~
~
~
V0 -1 3100
R
~
~
~
~
~
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~
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#3044
A narrow east-west road~
  The road you are on is not as wide as the road which runs parallel
one block to the north, but it's still lined with large oak trees, all
of which nearly hide the buildings which sit on its northern and southern
sides.  Just off to your west, an intersection can be seen before a large
wooden wall.  To the east, this road continues, large rocks and some ruts
covering it the entire way.  Small cottages sit quietly north and south
of this point.
~
30 33554432 1
r0
D0
A run down cottage lies to the north, its stench wafting into the street
all around you.
~
~
#
~
~
~
~
V0 0 3099
D1
The alley leads east.
~
~
#
~
~
~
~
V0 -1 3024
D2
A small cottage sits between some oak trees, just south of here.
~
~
#
~
~
~
~
V0 0 3081
D3
The alley leads west.
~
~
#
~
~
~
~
V0 -1 3043
R
~
~
~
~
~
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~
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#3045
A %4darkened%0 road~
  Trees hang drooped over your shoulder, low enough for you to touch them,
thick enough for their limbs to darken this east-west road considerably.
Ruts and stones of various sizes litter the road, forcing you to keep an
eye towards the ground, lest you trip and break your face.  A small dirt
path leads away towards the south, between a couple large oak trees, while
another path leads off to the northeast, towards a run down building.  The
road you are on continues in both the eastern and western directions.
~
30 33554432 1
r0
D0
North sits %b%4I%1K%4'%1s %6Pawn Shop%0.
~
door~
#
~
~
~
~
V0 0 607
D1
The road continues, shaded by the surrounding trees, to the east.
~
~
#
~
~
~
~
V0 -1 3046
D2
A small path leads south of here, between two large oak trees.
~
~
#
~
~
~
~
V0 -1 3049
D3
This east-west road continues to the west, towards an intersection of
some sort.
~
~
#
~
~
~
~
V0 -1 3026
D6
A small path leads through a small area of brush and grass to the
northeast.
~
~
#
~
~
~
~
V0 0 3008
R
~
~
~
~
~
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~
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#3046
At the end of a %4darkened%0 road~
  The road comes to an abrupt end against a tall wooden wall to the
east.  Large sharpened stakes reach towards the sky and prevent any
further travel in the eastern direction.  A large inn lies just to the
south of here, music filtering out from each window on the structure.
Large pine trees sit crowded together on the northern side of the road
casting shadows all around.
~
30 33554432 3
r0
D0
A small residence sits nestled in tightly between some pine trees to
the north.
~
~
#
~
~
~
~
V0 0 3056
D1
A shadowy door sits at the eastern end of the alley.
~
door~
#
(def)
~
(def)
~
(def)
~
(def)
~
V6471 0 203
D2
You see what appears to be a large inn to the south.
~
~
#
~
~
~
~
V0 -1 3050
D3
The road continues to the west.
~
~
#
~
~
~
~
V0 -1 3045
R
~
~
~
~
~
p
-1 -1 -1 -1
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P
~
S
#3047
Wall Road~
   You are standing on the road next to the western city wall, which
continues north.  South of here is a bridge across the river.
~
30 0 1
r0
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
D0
You see the road.
~
~
#
~
~
~
~
V0 -1 3043
D2
You see the bridge.
~
~
#
~
~
~
~
V0 -1 3051
R
~
~
~
~
~
p
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~
P
~
S
#3048
Filthy's Place~
You find yourself in one of the most disgusting inns you have ever laid
eyes upon.  In fact, it's not much more than a run down bar.  Everywhere
you look, large green trash flies float happily, spreading disease and
other assorted germs to everything they come in contact with.  Broken
windows give you a pleasant view of the trees which lie outside to the
north, but that's about the only pleasant thing to be said about this
place. Against the eastern wall, in front of another window which allows
you a view of a large road running north-south, sits a bar, broken glass
and bits of undescribable trash covering its surface.  A small staircase
leads up into a dark room, its destination unknown from this area.  The
path which brought you here lies outside to the north.
~
30 8 0
r0
D0
A small trail leads north through an area thick with trees.
~
~
#
~
~
~
~
V0 -1 3098
R
~
~
~
~
~
p
-1 -1 -1 -1
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P
~
S
#3049
A small grove of trees~
  Tall pine trees grow very closely together, providing a large area
with protection from whatever falls from the sky.  The pleasant smell
of wildlife seeps in from the forest to the south, its mere presence
filling you with a sense of tranquility.  The ground looks well padded
here, as if many people know of this peaceful spot.  The forest grows
very thick and underbrush prevents any further travel south, but this
area, here...under the trees, is travel enough for anyone.
~
30 0 3
r0
D0
A small path leads towards a narrow dirt road to the north.
~
~
#
~
~
~
~
V0 -1 3045
R
~
~
~
~
~
p
-1 -1 -1 -1
M-1
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o -1 -1 -1
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~
P
~
S
#3050
The Bard's Inn~
%0  You find yourself in a small inn, not extremely small, but certainly
not the size of some of the bigger inns found in bigger towns and cities.
A small bar sits against the western wall, where a fat man with a scraggly
beard lounges around seemingly lost in thought.  Windows, stained a bit,
line the southern wall and provide a splendid view of the river outside.
Quiet patrons sit at tables with a brew or spirit in hand, discussing the
weather, or some other common small talk topic.  Along the east wall, a 
staircase leads up, where muffled laughs and stray musical notes can be
heard.  A street lies back outside to the north.
~
30 8 0
r0
E
windows wind window~
Looking through the windows in the southern wall, you can see a small river
flowing east-west, clear as the bluest sky, dangerous as any dungeon.
~
E
tables table chair chairs wood~
Wooden tables surrounded by chairs provide a nice, comfortable place to
relax with your friends while listening to the soothing music of the
bards upstairs.
~
D0
A small alleyway is outside to your north.
~
~
#
~
~
~
~
V0 -1 3046
D4
A staircase leads up into a music filled atmosphere.
~
~
#
~
~
~
~
V0 0 3077
R
~
~
~
~
~
p
-1 -1 -1 -1
M8
F0
Q0
d-1
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o -1 -1 -1
m 0
~
P
~
S
#3051
On the Bridge~
   You are standing on the stone bridge crosses the river.  The bridge is
built out from the western city wall and the river flows west through an
opening in the wall ten feet below the bridge.
~
30 0 1
r0
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
E
opening~
You cannot really see it from here as it is somewhere beneath your feet.
~
E
bridge~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar, just like the wall.
~
D0
You see the road.
~
~
#
~
~
~
~
V0 -1 3047
D2
You see the Concourse.
~
~
#
~
~
~
~
V0 -1 3100
R
~
~
~
~
~
p
-1 -1 -1 -1
M-1
F0
Q0
d-1
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o -1 -1 -1
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~
P
~
S
#3052
Outside the West Gate of Mesraht~
   You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  To the west you
can see the edge of a big forest.
~
30 33554432 1
r0
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
D1
The city gate is to the east.
~
gate~
#
~
~
~
~
V1 3133 3040
D3
The forest edge is to the west.
~
~
#
~
~
~
~
V0 0 6099
R
~
~
~
~
~
p
-1 -1 -1 -1
M-1
F0
Q0
d-1
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o -1 -1 -1
m 0
~
P
~
S
#3053
Outside the eastern gate of Mesraht~
  You stand before a large wooden wall, sharpened stakes protruding from
its heights, which surrounds the small village of Mesraht.  Tall oaks
grow all along the wall, some of which have branches that lean over it.
Just to your west, a rather large wooden gateway sits between two wooden
towers.  Both of the towers are unmanned, but do have the familiar stakes
reaching up into the sky from them.  To your east, the vast plains stretch
out of visual distance.
~
30 33554432 1
r0
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
D1
A road lies to your east.
~
~
#
~
~
~
~
V0 -1 11000
D3
You see the city gate.
~
gate~
#
~
~
~
~
V1 3133 3041
R
~
~
~
~
~
p
-1 -1 -1 -1
M-1
F-1
Q-1
d0
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m 0
~
P
~
S
#3054
Just north of Mesraht~
You are just north of a rather old cobblestone road which marks the
beginning of the village Mesraht.  History doesn't record the beginning
of this small town, but the townsfolk are sure that this village has
endured many hardships over the passage of time.  The dirt road continues
to your north, while you may enter the town to the south.  To your east
lies a barely perceptible formation of rocks for which the purpose is
unclear.
~
30 33554432 0
r0
D0
You see a vast countryside and a small dirt road which runs through it.
~
~
#
~
~
~
~
V0 -1 3059
D1
You see the %B%1Gateway%0 to the east.
~
~
#
~
~
~
~
V0 0 3001
D2
A cobblestone road begins towards your south, marking the beginning
of the center of town.
~
~
#
~
~
~
~
V0 -1 3074
D3
West, an almost solid ring of trees grows up around some kind of object.
~
~
#
(def)
~
(def)
~
(def)
~
(def)
~
V0 0 3036
D9
A log cabin stands in that direction.
~
(def)~
#
(def)
~
(def)
~
(def)
~
(def)
~
V0 0 608
R
~
~
~
~
~
p
-1 -1 -1 -1
M-1
F-1
Q-1
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m 0
~
P
~
S
#3055
A cozy bedroom~
A large bed sits by a window in the eastern wall which overlooks the
great plains to the east of Mesraht.  Just below, looking directly down
out of the window, a large fence with sharpened poles can be seen.  A
closet sits in the western wall, containing the general assortment of
various clothes.  A few pictures hang nearly perfectly on each of the
four walls.  A stairwell leads back down into the main floor of this
residence.
~
30 8 0
r0
D5
A small stairway leads down into the main room of this cottage.
~
~
#
~
~
~
~
V0 0 3056
R
~
~
~
~
~
p
-1 -1 -1 -1
M-1
F0
Q0
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m 0
~
P
~
S
#3056
A cozy residence~
A silence surrounds you here, the crackling of the fire in the brick
fireplace the only sound that reaches your ears.  A large sitting chair
sits next to the fireplace, a thick book resting on its arm, lies open.
Wooden panelled walls reach up to the rafted ceiling and seem to absorb
the sounds of the village outside.  A window in the eastern wall outlooks
on a large wooden wall with deadly looking sharpened stakes reaching into
the sky atop of them.  A small stairwell leads up to what appears to be a
bedroom. Outside the doorway to the south, a dirt road can be seen which
runs west.
~
30 8 0
r0
D2
You see a dirt road running west outside the door to the south.
~
~
#
~
~
~
~
V0 -1 3046
D4
You see a stairway leading up.
~
~
#
~
~
~
~
V0 0 3055
R
~
~
~
~
~
p
-1 -1 -1 -1
M-1
F0
Q0
d-1
t
0 0 -1
z
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m 0
~
P
~
S
#3058
Plains Run~
 This newly built road shows the signs of little use as of yet, but the
powers that rule Mesraht feel certain that it will be used more and more
as the new clan section of town becomes known.  This street, named for the
plains that border the eastern edge of Mesraht, runs south from the
main street in Mesraht to connect up with the eastern end of Clan Row.
~
30 33554432 1
r0
E
sign counter wall~
The sign reads, '%BNo business here, gone to Aria.%0'
~
D0
You see an east-west road outside to the north.
~
~
#
~
~
~
~
V0 0 3041
D2
Plains Run continues south along the eastern edge of Mesraht.
~
~
#
~
~
~
~
V0 0 3078
R
~
~
~
~
~
p
-1 -1 -1 -1
M-1
F-1
Q-1
d0
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0 0 -1
z
0 0 0
o -1 -1 -1
m 0
~
P
~
S
#3059
On a dusty road~
You travel on a dusty road leading away from the village of Mesraht
which lies to the south.  The road continues in a northern direction
through an area consisting of small bushes and trees.  The road is 
well used and the markings of frequent travel are scattered about.
~
30 0 2
r0
D0
The road continues through the lush countryside.
~
~
#
~
~
~
~
V0 -1 3060
D2
You see a small village to your south.
~
~
#
~
~
~
~
V0 -1 3054
D3
You see a door leading into the unknown.
~
door~
#
(def)
~
(def)
~
(def)
~
(def)
~
V67 -1 211
R
~
~
~
~
~
p
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M-1
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Q0
d-1
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~
P
~
S
#3060
An expansive field~
You take a moment to look around you and sense a wonderous array
of wildlife.  From the birds flying freely all about to the small
rabbits regarding you from the roadside, this place makes you feel
an inner peace which is hard to come by.  The slight breeze is just
as refreshing as any you can remember.  A smaller trail leads off to
your east, heading towards a large plateau in the distance.
The road you are travelling on continues to the north, where a small
hut can be seen, and to the south towards the village of Mesraht.
~
30 8208 2
r0
D0
The road continues to the north.
~
~
#
~
~
~
~
V0 0 3064
D1
You see a small trail to the east.
~
~
#
~
~
~
~
V0 0 15698
D2
The roadway continues towards the south back to Mesraht.
~
~
#
~
~
~
~
V0 -1 3059
D3
A forest can be seen to the west.
~
~
#
~
~
~
~
V0 0 12300
D4
You look to the heavens and smile.
~
door~
#
(def)
~
(def)
~
(def)
~
(def)
~
V1 0 216
R
~
~
~
~
~
p
-1 -1 -1 -1
M-1
F0
Q0
d-1
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~
P
~
S
#3061
Along a dirt road~
You are walking on a wide dirt road which runs through a large area of lush, 
green, and fresh countryside.  You can see an intersection to your north and 
the busy village of Mesraht to your south. In every direction lies healthy 
green grass and the occasional oak tree. You can smell the fresh, clean scent 
of flowers and freshly cut grass. You almost feel as if you could lie down 
here forever, a powerful beauty surrounding you in every direction.
~
30 0 1
r0
D0
A small shop lies off the road to the north.
~
~
#
~
~
~
~
V0 0 603
D1
A scraggly trail is here.~
~
#
~
~
~
~
V0 -1 3600
D2
You see more of the Field.
~
~
#
~
~
~
~
V0 -1 3064
D3
A small hut is here.
~
(default)~
#
~
~
~
~
V0 0 3065
D4
You see Ariman's Tower.
~
door~
#
~
~
~
~
V67 0 205
R
~
~
~
~
~
p
-1 -1 -1 -1
M-1
F0
Q0
d-1
t
0 0 -1
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m 0
~
P
~
S
#3062
The mail headquarters of Mesraht~
  You find yourself in a dust covered room linked to the south side of
the Adventurer's Inn.  Piles of unassorted papers and mail lay untouched
in every corner of this square room.  A desk, made completely of slabbed
oak, sits under more piles of papers, presumably those of which have yet
to be delivered to their recipients.  Torches light the room, hanging from
the southern and western walls.  It is quite a miracle that neither torch
has ignited all the papers which lie about.  The common room of the Inn
lies back to the north, while to the west outside a window, you see a
rather large road running north and south.
~
30 8328 0
r0
E
WANTED posters poster wall~
Faces of various known Killers and Thieves can barely be seen behind the crates
on the west wall.  Some of them look quite familar, sorta like that guy who you
saw in the Reception a minute ago...but then again, they are rather hard to see
past the crates.
~
E
cobwebs~
They seem to cover everything here, even the Postmaster himself.
~
E
sign~
**********************************************************
*     							 *
*    Mail Instructions :                                 *
*							 *
*      To send a note to someone : 			 *
*         MAIL <playername>				 *
*     							 *
*      To see if you have any mail :			 *
*         CHECK						 *
*							 *
*      To get the Postmaster to give you your mail :     *
*         RECEIVE					 *
*							 *
*         Stamps cost 350 coins per letter               *
*         Type 'HELP MAIL' for more info                 *
**********************************************************
~
D0
You see the common room of the Adventurer's Inn.
~
~
#
~
~
~
~
V0 0 3072
R
~
~
~
~
~
p
-1 -1 -1 -1
M5
F0
Q0
d-1
t
0 0 -1
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o -1 -1 -1
m 0
~
P
~
S
#3063
Donation area near Mesraht~
The worn trail comes to an abrupt end here and bisects a circular
formation of rocks, gravel, and rubble.  The ground is blackened
and the smell of carbon is hanging in the air all about the circle.
After further inspection, most of the rubble which is strewn about
consists of some glossy black substance.  Strange forces are at
work all around you as you blink in astonishment at the sudden
appearance of small objects.
~
30 8196 3
r8192
E
ground donation room~
This is the %Bone%0 of the very few donation locations that
are scattered throughout the Realms.  When a player donates
an object, if it's not destroyed during its magical transport,
then if will end up in this room, or in similar rooms like it.
~
E
rubble gravel rock rocks gloss stone stones~
Mystical powers seem to eminate from the glossy black material.
~
D3
A small trail leading back to the Inn lies to your west.
~
~
#
~
~
~
~
V0 -1 3071
R
~
~
~
~
~
p
-1 -1 -1 -1
M-1
F0
Q0
d-1
t
0 0 -1
z
0 0 0
o -1 -1 -1
m 0
~
P
~
S
#3064
An expansive field~
You take a moment to look around you and sense a wonderous array
of wildlife.  From the birds flying freely all about to the small
rabbits regarding you from the roadside, this place makes you feel
an inner peace which is hard to come by.  The slight breeze is just
as refreshing as any you can remember.  A smaller trail leads off to
your east, heading towards a large plateau in the distance.
The road you are travelling on continues to the north, where a small
hut can be seen, and to the south towards the village of Mesraht.
~
30 8208 2
r0
D0
The roadway continues through the expansive field.
~
~
#
~
~
~
~
V0 -1 3061
D2
The roadway continues towards the south back to Mesraht.
~
~
#
~
~
~
~
V0 -1 3060
D3
To the west is a large, dark castle.
~
gate~
#
(def)
~
(def)
~
(def)
~
(def)
~
V67 0 373
R
~
~
~
~
~
p
-1 -1 -1 -1
M-1
F-1
Q-1
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o -1 -1 -1
m 0
~
P
~
S
#3065
A small hut just off the road.~
   You find yourself in an old wooden structure that is suprisingly
large when compared to its outside appearance.  Along the walls are 
shelves crowded with many small statue-like trophies covered with
dust.  Along the north wall is a small, rumpled bed and near the south
wall is a small table.  Books of all shapes and sizes are scattered 
throughout the hut.  Wondering why you hadn't noticed him before, you
see an old man, clad in flowing robes, in one corner of the hut.
~
30 0 1
r0
D1
The road is here.
~
~
#
~
~
~
~
V0 0 3061
R
~
~
~
~
~
p
-1 -1 -1 -1
M-1
F0
Q0
d-1
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o -1 -1 -1
m 0
~
P
~
S
#3070
A beaten dirt path~
  You find yourself on a rather beaten and worn pathway which leads
towards a small wooded area just visible to the east.  The trail slices
a path through an area consisting of small underbrush and typical tiny
animals, which scurry out from underfoot.  The circlet of %4dark%0 stones
lies back to your west while the path continues to meander in an
easterly direction.
~
30 0 2
r0
D1
The path continues towards a small wooded grove to your east.
~
~
#
~
~
~
~
V0 0 3071
D3
A small circlet of stones lie to your west.
~
~
#
~
~
~
~
V1 0 3001
R
~
~
~
~
~
p
-1 -1 -1 -1
M-1
F0
Q0
d-1
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0 0 -1
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o -1 -1 -1
m 0
~
P
~
S
#3071
Continuing on the path.~
You continue on this small, boot-worn trail, listening to the sounds
of wildlife echo all around you.  As you approach the small grove of
trees, however, sound seems to cease.  A peculiar silence befalls you,
but you do not feel in any danger, yet your curiousity longs to proceed
into the grove.  The circle of stones are back off to the west.
~
30 0 2
r0
D0
A small trail leads off to your north.
~
~
#
~
~
~
~
V0 0 3075
D1
You see a small and quietly wooded area off to your east.
~
~
#
~
~
~
~
V0 0 3063
D3
The Inn lies off in the western direction.
~
~
#
~
~
~
~
V0 0 3070
R
~
~
~
~
~
p
-1 -1 -1 -1
M-1
F0
Q0
d-1
t
0 0 -1
z
0 0 0
o -1 -1 -1
m 0
~
P
~
S
#3072
%BAdventurer's Inn%0~
You are located in the common room of the Adventurer's Inn.  In
nearly every corner of this huge room are gilded stand-lamps which
supply the room with a peculiar glow.  A tall fireplace made from 
golden marble sits flush against one of the many wood paneled walls,
all of which are oddly carved with beasts that only exist in ale
enhanced rumor and tale.  Fortunately, under the constant buzz of
the Inn's patrons, you occasionally hear both rumor and tale, each
involving its own rendition of some miraculous adventure or discovery
that has transpired out there in the Realms.  
You see a road outside the windows of the common room running north
and south, while the Inn's small library lies off to your north. 
~
30 8204 0
r0
D0
You see a small library to the north.
~
~
#
~
~
~
~
V0 0 3000
D1
A large sitting room can be seen through the walkway to the east.
~
~
#
~
~
~
~
V0 0 3082
D2
You see the mail room of Mesraht.
~
~
#
~
~
~
~
V0 0 3062
D3
Adventurer's Way lies out of the Inn and runs north and south.
~
~
#
~
~
~
~
V0 0 3074
D4
Some kind of office rests at the top of a wooden ladder.
~
~
#
(def)
~
(def)
~
(def)
~
(def)
~
V0 0 19760
R
~
~
~
~
~
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S
#3074
Adventurer's Way~
  From the bits of statue and rubble which lie strewn about, it is
possible to discern that this area was once the location of a large
temple.  Time and nature have lead to its decadence though, as it now
has been transformed into nothing more than a dirt road leading north
and south.  Just off to the east stands a fairly large inn, its open
doors representing a welcome to all who wish a safe haven within its
vine covered walls.
  An intersection lies to the south and the road also continues to the
north, fading in the distance into a backdrop of mountains.
~
30 33554432 2
r0
D0
The road continues.
~
~
#
~
~
~
~
V0 0 3054
D1
The Adventurer's Inn looms above you.
~
~
#
~
~
~
~
V0 0 3072
D2
A large fountain (and more traffic) can be seen to the south.
~
~
#
~
~
~
~
V0 0 3005
D3
An entrance to an abandoned mine has been recently uncovered to the west.
~
(def)~
#
~
~
~
~
V0 0 606
D6
Through a small field, this path leads to a circlet of stones.
~
~
#
~
~
~
~
V0 0 3001
D8
To the southwest is an expensive shop run by a sneaky elf.
~
(def)~
#
(def)
~
(def)
~
(def)
~
(def)
~
V0 0 609
R
~
~
~
~
~
p
-1 -1 -1 -1
M-1
F0
Q0
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P
~
S
#3075
A small dirt path~
  Thick trees of all sorts loom over your shoulder as you tread upon
a narrow dirt path.  Sounds of wildlife echo around you and fresh air
fills your lungs as you gaze around and sense nothing here but utter
peace.  This path intersects another to the south, while a small hut lies
to your north, at the end of this trail, encased in the dark shadows of
the forest surrounding it.
~
30 8212 3
r0
D0
A small hut lies to your north.
~
~
#
~
~
~
~
V0 0 3076
D2
An intersection of paths lies to your south.
~
~
#
~
~
~
~
V0 0 3071
R
~
~
~
~
~
p
0 0 0 0
M20
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Q-1
d-1
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o -1 -1 -1
m 0
~
P
~
S
#3076
Inside a small hut~
  You find yourself inside a dimly lit hut, which is barely much more
than a shack.  Woodswork consisting of various utensils and tools lies
scattered about, giving this small hut a look of disarray.  Small chairs
surround a relatively larger wooden table, with paperwork stacked upon
it.  A cot with no mattress stands against the northern wall and an old
man sits upon it, rubbing his feet.
~
30 32243736 0
r409600
D2
A path leads outside of the hut to the south.
~
~
#
~
~
~
~
V0 0 3075
R
~
~
~
~
~
p
0 0 0 0
M10
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~
P
~
S
#3077
Bard's Guild~
%0  Music can be heard, some pleasant, some not so pleasant, but all
beautiful to your ears.  Students crowd this room practicing new songs,
learning how to use new instruments, and getting any chance they can to 
speak with one of the few Master Bards who can be found nowadays.  A
peaceful, light aura seems to float about in this guild, as bards are
known to be as carefree as any, and it lifts your spirits just being here.
~
30 32899080 0
r0
D5
The staircase leads down back into the Bard's Inn.
~
~
#
~
~
~
~
V0 0 3050
R
~
~
~
~
~
p
0 0 0 0
M8
F-1
Q-1
d-1
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m 0
~
P
~
S
#3078
Plains Run~
 You stand at the south end of the small street, relatively newly built,
called Plains Run.  It's name comes from the wild plains that begin almost
immediately to the east.  This street runs north to the main street in
Mesraht, and south where it meets up with Hearth Avenue and bends west.
~
30 33554432 1
r0
D0
North, you see Plains Run as it connects up with the main street.
~
~
#
~
~
~
~
V0 0 3058
D1
East stands a tightly grown grove of ash and elm trees.
~
~
#
(def)
~
(def)
~
(def)
~
(def)
~
V0 0 3150
D2
You see a large yard with a cobblestone walk leading to a house.
~
door~
#
~
~
~
~
V67 0 202
D3
West, you see the east end of Hearth Avenue.
~
~
#
~
~
~
~
V0 0 3079
D4
You see the Opium Garden.
~
door~
#
~
~
~
~
V67 0 206
R
~
~
~
~
~
p
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P
~
S
#3079
Hearth Avenue~
 You stand at the east end of the dirt path called Hearth Avenue.  To the
east, you see the path turn north, as it meets up with Plains Run that marks
the eastern border of the village of Mesraht.  To the west, the avenue
travels past grassy expanses, dotted with trees and small shrubs.
~
30 33554432 1
r0
D1
East, you see the corner of Hearth Avenue and Plains Run.
~
~
#
~
~
~
~
V0 0 3078
D3
To the west, you see Hearth Avenue stretching out before you.
~
~
#
~
~
~
~
V0 0 3084
R
~
~
~
~
~
p
0 0 0 0
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Q-1
d0
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o -1 -1 -1
m 0
~
P
~
S
#3080
An old, wooden wagon~
%0  You find yourself in a topless, wooden wagon with slabs of straw
covered wood nailed into seat like positions where you can sit and relax
as the wagon visits the main shops of Mesraht and the %6Sage%0.  Outside
the wagon, the busy folk of Mesraht go about their business, seemingly
oblivious to you and the wagon.  To exit the wagon, type %Bleave%0.
~
30 4 0
r32768
R
wagon~
An old, wooden wagon~
You see an old wooden wagon, which itself has seen many years of hard
rides through the rut-filled roads of Mesraht and surrounding areas.
Not-so-circular wheels are pegged with iron shars to prevent the wheels
from warping.  You can type %Benter%0 to board the wagon.
~
You feel the wagon move~
The wagon comes to an abrupt stop as you arrive at one of its
destinations.
~
p
3054 3009 3010 3011
M6
F-1
Q-1
d-1
t
5 0 -1
z
0 0 0
o -1 -1 -1
m 0
~
P
~
S
#3081
A small cottage~
  Stretched out before you lies the interior of a small cottage, its 
every detail as normal as you could imagine.  A small fireplace contains
the remnance of a fire recently burned, while a few pots and other things
clutter the floor next to it.  A table and chair sit against the west wall,
partially blocking the window which overlooks the wall west of here.  A
large bed sits unmade against the southern wall, various articles of some
clothing strewn about it.
~
30 134217728 0
r0
D0
A narrow dirt road runs east-west outside the doorway.
~
~
#
~
~
~
~
V0 0 3044
R
A bird's joyful song echoes off the eastern wall, originating from the
western window.~
&~
&~
&~
A light breeze stirs the curtains covering the western window.~
p
0 0 0 0
M7
F-1
Q-1
d-1
t
0 0 0
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o -1 -1 -1
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~
P
~
S
#3082
A large sitting room~
  Chairs, stools, tables, and large sofas sit among one another in a
spacious arrangement, which allows you to walk through the room without
dodging the patrons who are here relaxing.  Large windows sit embedded
in the northern and southern walls, each allowing a wondorous view of
the nature outside.  Outside the northern window, a circlet array of
darkened rocks jutting into the sky can be seen clearly.  Large glass
objects hang from the ceiling and clammer slightly in the breeze which
is coming through the large doorway to the west.  Below your feet, a
lush red carpet covers the floor and muffles your steps.  Torches burn
continously on each wall and provide a well lit atmosphere.  In the
northeastern area of this room, a large spiral staircase leads up.
~
30 1610752000 0
r0
D3
The common room of the inn can be seen to the west.
~
~
#
~
~
~
~
V0 0 3072
D4
A staircase leads up into a well lit room.
~
~
#
~
~
~
~
V0 0 3083
R
~
~
~
~
~
p
0 0 0 0
M-1
F-1
Q-1
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~
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~
S
#3083
A well lit skyroom~
  %BLight streams in from the many windows in this room.  The ceiling
is made entirely of glass and allows you to see all which surrounds
the small village of Mesraht.  From the great plains to the east, to
the looming mountains of the north, to the long road which stretches
out to the south, all can be seen.  You sense magic in this room, even
during the darkest nights, this room remains incredibly well lit.  A
tingling accompanies your suspicions, but that is about all which does.
No evidence of magic can be found, other than the unnatural light.  To
your south, a stairwell leads back down to the sitting room.%0
~
30 1610752000 0
r0
D5
A staircase leads back down to the sitting room.
~
~
#
~
~
~
~
V0 0 3082
R
~
~
~
~
~
p
0 0 0 0
M15
F-1
Q-1
d-1
t
0 0 0
z
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o -1 -1 -1
m 0
~
P
~
S
#3084
Hearth Avenue~
 This dirt path almost seems like walking through a park, were it not for
the backs of buildings in the distance to the north and south.  This path,
called Hearth Avenue, seems like a deliberate attempt to provide an ideal
residential section for a small but growing Aurealan trade village.  The
path leads east, towards Plains Run, and west towards a village square.
~
30 33554432 1
r0
D1
To the east, you see the edge of Hearth Avenue.
~
~
#
~
~
~
~
V0 0 3079
D3
To the west, Hearth Avenue continues.
~
~
#
~
~
~
~
V0 0 3085
R
~
~
~
~
~
p
0 0 0 0
M-1
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Q-1
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z
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~
P
~
S
#3085
Hearth Avenue~
Hearth Avenue leads away from Hearth Square, so named for its central
location along the length of this road.  On the other side of the square,
the avenue continues to the western edge of Mesraht, while to the east it
connects up to Plains Run and turns north.  To the south of the path,
however, you see what almost appears to be a grassy park, but its neatly
groomed appearance has the look of something geared to be sold.  To your
north, a small building has recently been built and looks somewhat like a 
small shop.
~
30 33554432 1
r0
D1
Hearth Avenue continues to the east.
~
~
#
~
~
~
~
V0 0 3084
D3
To the west lies Hearth Square.
~
~
#
~
~
~
~
V0 0 3086
R
~
~
~
~
~
p
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Q-1
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~
P
~
S
#3086
Hearth Square~
 This square is named for the street that reaches out to the east and west,
leading off into the residential section of this small trading village.
North, you see a bustling city square, thick with the traffic generated by
those who ply their merchant trade, while to the south, you see a smaller
square, sitting in a somewhat poorer-looking section of the small town.
~
30 33554432 1
r0
D0
North, you can see the main square of the village.
~
~
#
~
~
~
~
V0 0 3014
D1
You see Hearth Avenue stretching eastward.
~
~
#
~
~
~
~
V0 0 3085
D2
You can see the common square of the village to the south.
~
~
#
~
~
~
~
V0 0 3025
D3
You see Hearth Avenue stretching westward.
~
~
#
~
~
~
~
V0 0 3087
R
~
~
~
~
~
p
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Q-1
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~
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~
S
#3087
Hearth Avenue~
 Just off Hearth Square, which lies to the east, this section of Hearth
Avenue leads west through the southern sections of the village of Mesraht.
To the north and south, carefully pruned grassy expanses sit invitingly,
while to the west, the road leads towards the western wall of the village.
~
30 33554432 1
r0
D0
You see Talen's house.
~
door~
#
~
~
~
~
V67 0 209
D1
To the east, you spy Hearth Square.
~
~
#
~
~
~
~
V0 0 3086
D3
Hearth Avenue continues on west from here.
~
~
#
~
~
~
~
V0 0 3088
R
~
~
~
~
~
p
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Q-1
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~
P
~
S
#3088
Hearth Avenue~
 You stand on Hearth Avenue, so named because of the hopes of the town
fathers of Mesraht that adventurers who desire to build a homestead might
find this stretch of road acceptable.  The avenue leads west, towards the
western edge of town, while to the east it leads to a large square.
~
30 33554432 1
r0
D1
Hearth Avenue continues to the east.
~
~
#
~
~
~
~
V0 0 3087
D3
Hearth Avenue continues to the west.
~
~
#
~
~
~
~
V0 0 3089
R
~
~
~
~
~
p
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~
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~
S
#3089
Hearth Avenue~
This road runs through the southern part of the village of Mesraht, leading
from the road that skirts the western edge, and running east through the
heart of the community.  To the north and south, you see grass and trees
that have been pruned neatly, as if to ready the lots for homeowners.
~
30 33554432 1
r0
D0
(def)
~
(def)~
#
~
~
~
~
V0 0 605
D1
Hearth Avenue continues to the east.
~
~
#
~
~
~
~
V0 0 3088
D3
West, you see Wall Road leading north-south along the west edge of town.
~
~
#
~
~
~
~
V0 0 3042
R
~
~
~
~
~
p
0 0 0 0
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Q-1
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0 0 0
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~
P
~
S
#3090
A small apartment~
  You find yourself in a small room, furnished with very little besides
a couple small chairs, bed and a table, all of which are made of oak.
Dust covers everything here and a smell of freah bread permeates the air,
probably originating from the bakery that lies below.  Stained aprons lie
thrown on the bed.
~
30 33292288 0
r278528
D5
A small bakery lies below.
~
~
#
~
~
~
~
V0 0 3009
R
~
~
~
~
~
p
0 0 0 0
M-1
F-1
Q-1
d-1
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0 0 0
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o -1 -1 -1
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~
P
~
S
#3091
%B%1Gateway to the Realms at Mesraht%0~
  You find yourself in a small circlet of large stone formations which
are black as %4night%0.  A cold wind whips against your face and forces
you to squint, less your eyes fill with blowing sand and dust.  A walk
of ten paces or so beyond the western stones would bring you to a road
leading north and south.  Small sounds of village life can be heard to
the southwest.
~
30 33579020 2
r0
D1
A small path leads into a wooded area to the east.
~
~
#
~
~
~
~
V0 0 3070
D3
You see a road running north and south.
~
~
#
~
~
~
~
V0 0 3054
D8
There is a road visible to your southwest.
~
~
#
~
~
~
~
V0 0 3074
R
~
~
~
~
~
p
-1 -1 -1 -1
M-1
F-1
Q-1
d-1
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m 0
~
P
~
S
#3092
A small apartment above the Mesraht Armory~
  You find yourself in a small house, located above the much larger
armory below.  A twinge of metallic smells arise from below, the fires
still heating this one room apartment.  A couple small beds sit against
three of the four walls of this apartment, a piece of armor lying on
each.  A small staircase leads down into the armory.
~
30 0 0
r0
D5
A small staircase leads down to the armory of Mesraht.
~
~
#
~
~
~
~
V0 0 3020
R
~
~
~
~
~
p
0 0 0 0
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F-1
Q-1
d-1
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m 0
~
P
~
S
#3093
A small hallway~
  Small candles light the way through this small hallway, each step on
the reddish carpet taking you further into the Cleric's abode.  An array
of prayer can be heard coming from the hallway ahead of you, its strange
mixture of sound a soothing reminder of peaceful times.  A small room lies
through a door in the eastern wall, while the hallway itself continues
north.  The entrance chambers to this abode are located to the south.
~
30 163315712 0
r393216
D0
A large chamber lies to the north.
~
~
#
~
~
~
~
V0 0 3002
D1
A small room, filled with vials and bottles, can be seen to the east.
~
~
#
~
~
~
~
V0 0 3003
D2
The entrance chambers can bee seen to the south.
~
~
#
~
~
~
~
V0 0 3004
R
Candles flicker and cause shadows to dance upon the red walls.~
&~
&~
&~
A small undertone of humming can be heard from the north.~
p
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~
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#3094
A small apartment~
  Nothing of much interest can be seen in this small apartment.  A bed,
quite large, sits against the northern wall, with a small nightstand
located right beside it.
~
30 0 0
r0
D2
A small shop lies through the doorway to the south.
~
~
#
~
~
~
~
V0 0 3010
R
~
~
~
~
~
p
0 0 0 0
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F-1
Q-1
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#3095
A small apartment~
  This fairly large apartment holds two beds, both covered with a dark
wool blanket.  Each bed also has a small nightstand beside it.  A candle
sits on both stands and light filters in through the windows in the north
wall which overlooks a small forest.  To the south, the weapon repair shop
can be seen.
~
30 0 0
r0
D2
A small weapon repairshop can be seen south.
~
~
#
~
~
~
~
V0 0 3034
R
~
~
~
~
~
p
0 0 0 0
M-1
F-1
Q-1
d-1
t
0 0 0
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0 0 0
o -1 -1 -1
m 0
~
P
~
S
#3096
A small cottage~
  Upon entering this room, the first thing you notice is how clean and
well arranged everything appears.  Stacks of books sit in perfect columns
near the northern wall, right next to a winding staircase which leads up
into a higher level of this residence.  A small table sits next to a stove,
various eating utensils decorating its polished oaken surface.  A large
fireplace contains a warm fire in the southern wall, a shaggy carpet of
unknown origins sitting in front of it, in the area between two large red
chairs.  Candles line the panelled walls roughly every few feet, keeping
the area well lit even in the darkest of times.  Through windows in the
western wall, a looming wooden fence can be seen, and the southern windows
outlook upon a small dusty road running east-west.
~
30 131072 0
r0
D1
A small street running against a large wooden wall is viewable through
the doorway to the west.
~
~
#
~
~
~
~
V0 0 3042
D4
Stairs lead up in a spiral motion to what appears to be a bedroom of
sorts.
~
~
#
~
~
~
~
V0 0 3097
R
~
~
~
~
~
p
0 0 0 0
M6
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Q-1
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~
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~
S
#3097
Upstairs sleeping room~
  Two very large beds dominate the features of this room, both which
have very large mirrors at their respective headboards.  The mirrors
give the impression of an extremly spacious area, though in actuality,
it's not much more than 5 strides from wall to wall in any direction.
Shelves sit snuggly against one another in the southern part of this
room, each stacked neatly with a bundle of clothes.  A broad window
sits in the center of the western wall, overlooking the fence outside, 
as well as the forest and plains that stretch as far as the eye can see
on its opposite side.  Stairs lead down in a spiral motion to the main
room of this residence.
~
30 0 0
r0
D5
Stairs lead downwards in a spiraling motion to the main level of this
small cottage.
~
~
#
~
~
~
~
V0 0 3096
R
~
~
~
~
~
p
0 0 0 0
M-1
F-1
Q-1
d-1
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0 0 0
z
0 0 0
o -1 -1 -1
m 0
~
P
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S
#3098
A small path~
  Barely allowing two large men to travel abreast down its length, this
small path leads towards a run down building to the south and to a dirt
road to the north.  Large trees shade this area from the sky, branches
overhanging this entire trail.  A large road can be seen through those
trees to the east, while to the west, sits a small cottage, the view of
which is nearly blocked by all the trees.
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30 0 0
r0
D0
A road can be seen running east-west to the north.
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#
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V0 0 3024
D2
A run down structure lies to the south.
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#
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V0 0 3048
R
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~
~
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p
0 0 0 0
M-1
F-1
Q-1
d-1
t
0 0 0
z
0 0 0
o -1 -1 -1
m 0
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P
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S
#3099
A run down cottage~
Trash. That's all that you see before you, lining every wall and
piled high to the ceiling.  Bits of large bones and even large bones
themselves, with scraps of meat still connected in some cases, crunch
under your feet with every step you take.  One chair, covered with a 
dark mixture of dirt and blood, sits between two large piles of greasy
papers and looks to serve as both a chair, as well as a bed.  Through
the southern doorway, lies a narrow dirt road which runs east-west and
possibly, fresh air.
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30 0 0
r0
D2
A road lies outside to the south, along with an abundance of fresher
air.
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#
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V0 0 3044
R
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p
0 0 0 0
M-1
F-1
Q-1
d-1
t
0 0 0
z
0 0 0
o -1 -1 -1
m 0
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P
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S
#99999
$~