#3000 The Reading Room~ You are in a small library with several shelves stacked with books and the other typical things usually found in a library. To the south you hear the hustle and bustle of the common room, a sharp contrast to the relative quiet of this peaceful place. ~ 30 8204 0 r0 D2 You see the common room of the Inn. ~ ~ # ~ ~ ~ ~ V0 0 3072 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3001 %B%1Gateway to the Realms at Mesraht%0~ You find yourself in a small circlet of large stone formations which are black as %4night%0. A cold wind whips against your face and forces you to squint, less your eyes fill with blowing sand and dust. A walk of ten paces or so beyond the western stones would bring you to a road leading north and south. Small sounds of village life can be heard to the southwest. ~ 30 33579012 2 r0 D1 A small path leads into a wooded area to the east. ~ ~ # ~ ~ ~ ~ V0 0 3070 D3 You see a road running north and south. ~ ~ # ~ ~ ~ ~ V0 0 3054 D8 There is a road visible to your southwest. ~ ~ # ~ ~ ~ ~ V0 0 3074 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3002 Cleric's Inner Sanctum~ You find yourself in the inner sanctum of the Mesraht faction of the Cleric's Guild. An arched ceiling stretches nearly out of sight above you and the entire sanctum is illuminated by a strange pleasant glow. An altar lies settled in the northern wall, where small fires burn in strange pots. In the southern corner of this room, a well leads into darkness and vile smells waft from its depths. A small hallway lies to the south, its way poorly lit. ~ 30 8332 0 r0 D2 A small hallway leads out of this chamber to the south. ~ ~ # ~ ~ ~ ~ V0 0 3093 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ # ~ ~ ~ ~ V0 -1 7009 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3003 A small bar in the Cleric's abode~ Richely ornate furniture line the walls here, each chair and table encarved with the utmost beauty of animals. Portraits of Cleric's of lore hang on the dark brown walls, each in a different stance during either healing or battle. Recessed in the northern wall, stands one of the most magnificent bars you have ever seen. Its made of dark polished wood of an indescribable origin, combined with a pale red glass pillar in the middle of it. Smoke swirls in and around this room of clerics, and you feel extremely safe in this room. ~ 30 29097996 0 r393216 E sign~ The sign reads: Free instructions provided by the waiter: Buy - Buy something (drinkable) from the waiter. List - The waiter will show you all the different drinks and specialties, and tell the price of each. ~ D3 A small hallway runs north-south to the west. ~ ~ # ~ ~ ~ ~ V0 -1 3093 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3004 Entrance lobby to the Cleric's abode~ Large wooden pillars hold up a sagging slate ceiling, and wood rot is quite obvious scattered throughout this modest waiting room. It seems to be in desperate need of refurbishing as it looks to collape any minute now. Robed men and women make their way quietly in and out of this chamber, both outside to the road east, or north into what appears to be a small hall. ~ 30 8 0 r0 D0 You see a small, poorly lit hall leading off the northern wall. ~ ~ # ~ ~ ~ ~ V0 -1 3093 D1 A small square with a fountain lies outside to the east. ~ ~ # ~ ~ ~ ~ V0 -1 3005 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3005 Adventurer's Square~ You are standing in a busy section of the village, just north of the main market square. A cobblestone road leads to a slightly thinner dirt road which leads off to the north. To the west you see a Cleric's guild, while to your east is another small inn. ~ 30 33554432 1 r0 D0 You see a road leading past an Inn on its east side. ~ ~ # ~ ~ ~ ~ V0 -1 3074 D1 You see the good old Grunting Boar Inn. ~ ~ # ~ ~ ~ ~ V0 -1 3007 D2 You see the Market Square. ~ ~ # ~ ~ ~ ~ V0 -1 3014 D3 You see the entrance to the Clerics Guild. ~ ~ # ~ ~ ~ ~ V0 -1 3004 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F-1 Q-1 d0 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3006 A small supply room~ You find yourself in a small room, in one corner sits a bed, while scattered everywhere else lie supplies for the Grunting Boar Inn. Kegs and barrels along with crates of bottles sit neatly stacked against one another. The common room of the Inn lies through a doorway to the south. ~ 30 8 0 r0 D2 A small doorway leads south into the main room of the Grunting Boar Inn. ~ door~ # ~ ~ ~ ~ V1 0 3007 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3007 The Grunting Boar Inn~ You are standing in what appears to be a small inn, one of the very few found in the village of Mesraht. Old wooden planks lie agaist walls where some construction had been started at one time, but has never been completed. A fireplace contains a roaring fire in the southern wall and set against the east wall is a bar, lined with an array of drinks, from bottles to vials, each filled with liquid ranging from dark brown to a crystal clear liquid. To the west, a small square and fountain can be seen outside. ~ 30 8 0 r0 E writing carving carvings symbols symbol~ Although it is very hard to understand, you think it looks a lot like beer, poems about beer, and small beer-mugs. ~ E sign~ The sign reads: Free instructions provided by the Grunting Boar Inn. Buy - Buy something (drinkable) from the bartender. List - The bartender will show you all the different drinks and specialties, and tell the price of each. ~ D0 A small doorway leads into a small room, apparently a supply room of sorts. ~ door~ # ~ ~ ~ ~ V1 0 3006 D3 You see a small square which holds a large blue fountain. ~ ~ # ~ ~ ~ ~ V0 -1 3005 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3008 A winding path~ The path you are on is hardly more than a couple feet across, stones and imprinted footsteps covering most of it. It winds back and forth, but runs generally in a northeast-southwest direction, a run down building visible to the north, and a dirt road in view to the southwest. Small animals scurry away into the tall grass as you take each step. A large wooden wall, with sharpened poles can be seen just through the underbrush to the west. ~ 30 134217728 3 r0 D8 The path leads towards a small road to the southwest. ~ ~ # ~ ~ ~ ~ V0 0 3045 R A small rabbit scurries away into the underbrush.~ &~ &~ &~ A fieldmouse darts into the tall grass on the western side of the path.~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3009 A small bakery~ You find yourself surrounded by quite a large variety of breads and cakes, the sweet scent of which is more than likely the reason you were lured into this small bakery. The building itself rises two stories, a staircase leads to the small apartment above you, and two rather large windows look out onto the road to the south. Hanging in the window, though facing inside instead of out, is a small %Bsign%0. ~ 30 8200 0 r0 E sign~ Free instructions provided by the store: Buy - Will buy you some bread or pastry. List - The baker will kindly tell you the price and sort of the bread in his bakery. ~ E danish pastry~ You see that this is truly delicious pastry. Must be made by a Dane from Denmark (which surely is not the capital of Sweden!). Former ruler of Scandinavia, England, Northern Germany, Northern France, Russia, Greenland, Iceland, Estonia etc. etc. The sight of those large, wholesome chokoladeboller makes your mouth water and your soul sing. ~ D2 You see the main street. ~ ~ # ~ ~ ~ ~ V0 -1 3013 D4 A small stairway leads up into an apartment. ~ ~ # ~ ~ ~ ~ V0 0 3090 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3010 A small shop~ You find yourself standing in the middle of a small shop, where various pieces of equipment line the walls. Iron bars cover the window in the southern wall, which looks out on a small road in Mesraht. A lantern sits on the counter, and leaning against it is a canteen, both of which seem to be examples of what is available for sale in the shop. ~ 30 8204 0 r0 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ D0 You see a small room to the north. ~ ~ # ~ ~ ~ ~ V0 0 3094 D2 You see the main street. ~ ~ # ~ ~ ~ ~ V0 -1 3015 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3011 A small weapon shop~ You glance around this shop and are impressed that a town so small could have such a selection of weapons. Swords and hammers and other various instruments of destruction adorn the walls of this small shop. A sign reading 'Repairs' hangs over a door to the east, while the road lies out of the doorway to the south. ~ 30 8204 0 r0 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ D1 A small doorway leads to a weapons repair shop. ~ ~ # ~ ~ ~ ~ V0 0 3034 D2 You see the main street. ~ ~ # ~ ~ ~ ~ V0 -1 3016 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3012 Main Street~ You are near the western end of the east-west dirt road which cuts through Mesraht. Directly south of here, a very large building, more like a tower, made purely of grey stone, looms above you, blocking out much of the southern sky. A small wooden gate lies to the west, and a small house lies to the north. ~ 30 33554432 1 r0 D0 You see a small shop to the north. ~ (def)~ # ~ ~ ~ ~ V0 0 3035 D1 You see the main street. ~ ~ # ~ ~ ~ ~ V0 -1 3013 D2 You see the entrance to the Guild of Magic Users. ~ ~ # ~ ~ ~ ~ V0 -1 3017 D3 You see the city gate. ~ ~ # ~ ~ ~ ~ V0 -1 3040 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F-1 Q-1 d0 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3013 East-West road through Mesraht~ You are on the small dirt road which cuts east-west through the small village of Mesraht. Various sounds of village life reverberate off the buildings to the north and south, one of which is the small bakery of Mesraht, to the north, the other of which is the small armory of this small town. ~ 30 33554432 1 r0 D0 You see the bakery. ~ ~ # ~ ~ ~ ~ V0 -1 3009 D1 You see the market square. ~ ~ # ~ ~ ~ ~ V0 -1 3014 D2 You see the armory. ~ ~ # ~ ~ ~ ~ V0 -1 3020 D3 You see the main street. ~ ~ # ~ ~ ~ ~ V0 -1 3012 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F-1 Q-1 d0 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3014 Central Square of Mesraht~ You are standing in the central square of the village of Mesraht. Townsfolk and strangers pass each other by with hardly a glance in any direction but straight ahead. A low buzz fills the air and you see shops lining the streets in the four main directions. In the very center of this large intersection, is a statue of such beauty that mere words fail to describe it. ~ 30 33554432 1 r0 E statue globe aurealis~ You are forced to focus your eyes repeatedly as you find it suprisingly difficult to focus on one of the %BMinor Globes of Aurealis%0. A barely perceptible pulsing eminates around the man-sized globe which is held roughly 10 feet high by a pale grey hand carved of stone. ~ D0 You see Adventurer's Way leading north. ~ ~ # ~ ~ ~ ~ V0 -1 3005 D1 You see a lightly stoned road leading off to the east. ~ ~ # ~ ~ ~ ~ V0 -1 3015 D2 Hearth Square lies to the south, bustling with activity. ~ ~ # ~ ~ ~ ~ V0 -1 3086 D3 More shops lie down the road to the west. ~ ~ # ~ ~ ~ ~ V0 -1 3013 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F-1 Q-1 d0 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3015 East-west road through Mesraht~ You are on a large dirt road cutting east-west through the village of Mesraht. Large oak trees line the side of the road and smaller trees of various types shoot up to the sky in between the small shops and houses. To your north, a small shop sits among a small grove of pine trees, while to the south, an even smaller building, looking somewhat like a residence, leans to one side, looking about to collapse. To your east and west, the road continues. ~ 30 33554432 1 r0 D0 You see the general store. ~ ~ # ~ ~ ~ ~ V0 -1 3010 D1 You see the main street. ~ ~ # ~ ~ ~ ~ V0 -1 3016 D2 A small house, looking about to collapse, lies to your south. ~ ~ # ~ ~ ~ ~ V0 0 3031 D3 You see the market square. ~ ~ # ~ ~ ~ ~ V0 -1 3014 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F-1 Q-1 d0 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3016 East-west road through Mesraht~ This road continues to the east and west, cutting the small village of Mesraht in half. A wooden wall and gate can be seen to the east while a small square is viewable in the distance to the west. To your south, the familiar sight of one sect of the Warrior's Guild stands proud. A small shop, with the picture of a large sword posted above its doorway, lies to your north. ~ 30 33554432 1 r0 D0 You see the weapon shop. ~ ~ # ~ ~ ~ ~ V0 -1 3011 D1 You see the city gate. ~ ~ # ~ ~ ~ ~ V0 -1 3041 D2 You see the swordsmen's guild. ~ ~ # ~ ~ ~ ~ V0 -1 3021 D3 You see the main street leading to the market square. ~ ~ # ~ ~ ~ ~ V0 -1 3015 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F-1 Q-1 d0 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3017 Lower level of the Mage's Tower~ You stand in the entry room on the bottom level of this mage tower. Torches line the walls here, and a small spiral staircase leads up into the higher levels of the tower. Outside to the north, a dirt road runs east-west. ~ 30 8328 0 r0 D0 You see the main street. ~ ~ # ~ ~ ~ ~ V0 -1 3012 D4 A staircase leads up into a well lit area of the tower. ~ ~ # ~ ~ ~ ~ V0 0 3018 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3018 Mage's Bar~ You enter an area of the tower which resembles a small bar. A few cloaked figures of mysterious origins sit at the bar conversing softly among themselves. Bottles of a colorful nature line shelves of wood. To the east, a small room sits quietly nestled in a corner. A staircase matching the one leading down, also leads up into a higher level of this tower. ~ 30 12 0 r0 D1 To the east, in a small room, lies a magical shop from what you can tell by the nature of the items lining its walls. ~ ~ # ~ ~ ~ ~ V0 0 3033 D4 A small spiral staircase continues to lead up. ~ ~ # ~ ~ ~ ~ V0 0 3019 D5 A small spiral staircase leads down onto the ground level of this tower. ~ ~ # ~ ~ ~ ~ V0 0 3017 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3019 Mage's Laboratory~ This is the magical experiments laboratory of one sect of the Mages Guild of Aurealis. This particular sect is a vast part of Mage legend and lore, as it has withstood ages and ages of turbulance and turmoil. Dark smoke-stained stones arch over numerous huge oaken tables, most of which are cluttered with strange looking pipes and flasks. The floor is covered with half erased pentagrams and many more symbols of an undescribable nature. A blackboard in one corner of this room has only been partially cleaned, some painful looking letters only faintly visible. Torches line the walls here, and dangerous figures sit among each other, conversing about this and that. ~ 30 33169548 0 r67387392 D5 Down the staircase lies the second level of this mages tower. ~ ~ # ~ ~ ~ ~ V0 -1 3018 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 1 4 0 o -1 -1 -1 m 0 ~ P ~ S #3020 An armory~ You are surrounded by bits and pieces of a wonderous assortment of armor from simple leather workmanship to great plate mail gleaming with the look of utter quality. In one small section of this armory a great fire burns as a large man with thick arms leans over the fire pounding away on a piece of armor. A %Bsign%0 hangs on the western wall. ~ 30 8200 0 r0 E sign note~ %BMesraht town armory%0 value <item> : to get the price of an item in your inventory sell <item> : to sell some item to the armorer buy <item> : to purchase an item from the armorer list : to see what the armorer has for sale cost <item> : to get an estimated cost of repair on an item in inventory repair <item>: to fix an item in your inventory ~ D0 You see the main street. ~ ~ # ~ ~ ~ ~ V0 -1 3013 D4 A small staircase leads up into darkness. ~ ~ # ~ ~ ~ ~ V0 0 3092 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3021 Entrance Hall to the Guild of Swordsmen~ The entrance hall to the Guild of Swordsmen. A place where one has to be careful not to say something wrong (or right). To the east is the bar and to the north is the main street. ~ 30 8 0 r0 D0 You see the main street. ~ ~ # ~ ~ ~ ~ V0 -1 3016 D1 You see the swordsmen's bar, many noises comes from there. ~ ~ # ~ ~ ~ ~ V0 -1 3022 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3022 The Bar of Swordsmen~ The bar of swordsmen, once upon a time beautifully furnished. But now the furniture is all around you in small pieces. To the south is the yard, and to the west is the entrance hall. ~ 30 31195148 0 r100794368 D2 You see the practice yard. ~ ~ # ~ ~ ~ ~ V0 -1 3023 D3 You see the entrance hall to the thieves guild. ~ ~ # ~ ~ ~ ~ V0 -1 3021 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3023 The Tournament and Practice Yard~ The practice yard of the fighters. To the north is the bar. A well leads down into darkness. ~ 30 8332 0 r0 D0 You see the bar. ~ ~ # ~ ~ ~ ~ V0 -1 3022 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ # ~ ~ ~ ~ V0 -1 7009 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3024 A narrow east-west road~ Scattered with rocks and wagon ruts, this road is probably more aptly named a large path. Large oaks line this road, obscurring the sight of the small structure which lies down a narrow path to the south. A sign sits next to the intersection of this road and that path and it reads, '%BFilthy's Place%0.' To the west, the road continues, while to your east, is an intersection between this road and a much larger one which runs north-south. ~ 30 33554432 1 r0 E circle gate~ The sparkling circle seems to be some sort of rift. Trough it you see a swirling haze, occasionally parting to reveal a strange and alien landscape under a hostile grey sky. The loud crackling noise that the circle's spark cause convinces you that trying to squeeze through it could be perilous. ~ D1 You see the common square. ~ ~ # ~ ~ ~ ~ V0 -1 3025 D2 You see a small trail leading through an area thick with trees. ~ ~ # ~ ~ ~ ~ V0 -1 3098 D3 You see the poor alley. ~ ~ # ~ ~ ~ ~ V0 -1 3044 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F-1 Q-1 d0 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3025 A small square in Mesraht~ This small square marks the beginning of the small town of Mesraht when approaching from the south. You notice a wooden fence that keeps the wildlife (for the most part) outside of town. The area you are in joins into a much larger and busier square to the north, where the center of Mesraht is located. You also notice a putrid smell which seems to be originating from the southern direction. ~ 30 33554432 1 r0 D0 Hearth Square lies to the north, bustling with activity. ~ ~ # ~ ~ ~ ~ V0 -1 3086 D1 A dark alley lies to your east. ~ ~ # ~ ~ ~ ~ V0 -1 3026 D2 The southern direction heads out of town. ~ ~ # ~ ~ ~ ~ V0 -1 3030 D3 The impoverished area of Mesraht lies to the west. ~ ~ # ~ ~ ~ ~ V0 -1 3024 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F-1 Q-1 d0 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3026 A %4darkened%0 road~ Thick trees cover the sky and cast ominous shadows on this particular part of the road. The sounds of the busier square to the west are muffled down to nearly silence by the branches of the oak and pine trees which dominate this area. The road itself is covered with the familiar wagon ruts and rocks that are ever present along this narrow east-west road. To your south, lies a small, secluded building, sitting back against a large grove of dark green pine trees. To your east, this road continues. ~ 30 33554432 1 r0 E guild~ It is the thieves guild, don't enter if you care about your health or money. ~ D1 The alley continues east. ~ ~ # ~ ~ ~ ~ V0 -1 3045 D2 You see the entrance to the thieves guild. ~ ~ # ~ ~ ~ ~ V0 -1 3027 D3 You see the common square. ~ ~ # ~ ~ ~ ~ V0 -1 3025 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F-1 Q-1 d0 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3027 A small building~ Nothing much can be said about the interior of this building, save for the occassional blood stains on the wooden planked floor. Large torches stand high above the wooden rafts which compose the vaulted ceiling here. No windows are set in any of the four walls, and no natural light filters in, other than the light from the doorway to the north. That doorway leads out onto a dirt road. The shadows loom thick here, forcing you to refocus your eyes every few minutes. Small pieces of furniture, chairs, stools and tables sit in all four of the corners of this room. ~ 30 134217736 0 r0 D0 You see a small dirt road outside to the north. ~ ~ # ~ ~ ~ ~ V0 -1 3026 D1 A small archway leads east into darkness. ~ ~ # ~ ~ ~ ~ V0 -1 3028 R Torch light flickers and casts dancing shadows throughout the room.~ &~ Muffled sounds can be heard coming from the eastern wall.~ &~ You feel a tug at your purse.~ p -1 -1 -1 -1 M8 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3028 Inside a %4dark%0 room~ The walls close in tightly here, and the ceiling drops low enough where you can nearly touch the rafters overhead. The smooth marble floor echos your footsteps off the black panelled walls and forces you to attempt to move more silently. Along the eastern wall, small candles sit upon a polished bar, barely lighting it enough to see the bottles lining the glass shelves behind it. A small archway leads out onto what appears to be a small yard, enclosed by thick trees and a tall stone wall. Back to your west, a small entranceway leads out into a common room of sorts. ~ 30 150732813 0 r100794368 E furniture~ As you look at the furniture, the chair you sit on disappears. ~ D2 You see a small enclosed yard to the south. ~ ~ # ~ ~ ~ ~ V0 -1 3029 D3 You see a common room of sorts through the entranceway to the west. ~ ~ # ~ ~ ~ ~ V0 -1 3027 R You feel something brush against your shoulder.~ &~ &~ &~ Footsteps echo off the northern wall, their origin unknown.~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3029 An enclosed practice yard~ High walls, polished to a near gleam, surround this yard, trees standing proud both inside and outside the walls. Inside the walls, the trees are situated very close together, providing many areas for a thief or assasin to practice his or her skills. A distinct smell of pine hangs in the air here and you hear an occassional bird chirp from above. Many shadows can be seen, each offering their own recluse from the view of others. ~ 30 8332 2 r0 D0 A small archway leads into a dark, low height building. ~ ~ # ~ ~ ~ ~ V0 -1 3028 D5 A small well conceals a ladder which leads down into %4darkness%0. You think it would be near impossible to climb back up once you descend. ~ ~ # ~ ~ ~ ~ V0 -1 7009 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3030 The Village Dump~ You find yourself in an area that smells of decay and garbage. Bits of useless items lie scattered about you and among the trash is a small entrance to the sewer system of Mesraht. To the south, the road continues and leads into a spacious farmlands. ~ 30 33554432 2 r65536 D0 You see a small square just inside the town of Mesraht. ~ ~ # ~ ~ ~ ~ V0 -1 3025 D2 The road continues south. ~ ~ # ~ ~ ~ ~ V0 -1 3111 D5 You see the small entrance to the sewer system of Mesraht. ~ ~ # ~ ~ ~ ~ V0 -1 7030 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F-1 Q-1 d0 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3031 A small house~ You look around and wonder just how this house can be upright. It leans heavily to the west and looks as if it will collapse any minute. Nothing more than dust can be found here, the remains of cages and other objects are also barely discernable. Walk softly, for the walls may decide to collapse around you. The road can be seen through the doorway in the northern wall. ~ 30 8204 0 r0 E sign~ The sign reads: Use 'List' to see the available pets. Use 'Buy <pet>' to buy yourself a pet. Instructions for having pets: You can use 'order <pet> <instructions>' to order your pets around. If you abuse your pet, it will no longer regard you as its master. If you have several pets you may use 'order followers <instructions>' You can name the pet you buy as : "buy <pet> <name>" Regards, . The Shopkeeper ~ D0 You see the main street. ~ ~ # ~ ~ ~ ~ V0 -1 3015 D4 Old, unstable stairs lead up into the upper level of this house, though, unless you can fly, it's not advisable to journey up these stairs. ~ ~ # ~ ~ ~ ~ V0 0 3032 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3032 Attic of a collapsing building~ The walls and ceiling around you seem to want to crumble at any moment. The slightest pressure on any part of this room causes every other part of it to creak and crack something aweful. Out a broken window to the north you can see a small shop across a fairly wide dirt road. Stairs lead precariously down from here. ~ 30 8 0 r0 D5 The staircase leads back down to the lower level of this ancient house. ~ ~ # ~ ~ ~ ~ V0 0 3031 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3033 A small magical shop~ As you glance around this small shop you see many scrolls and staffs of a mysterious nature, most of which glow or seem to eminate a peculiar humming noise. Small stones sit nestled in one corner of the shop, all of which are protected by a strange magical field from being stolen. A large illuminated bulb stands high in the center of the room, lighting every square inch of the shop. ~ 30 8204 0 r0 D3 The main cylinder of the tower can be seen through a small archway to the west. ~ ~ # ~ ~ ~ ~ V0 0 3018 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3034 A small weapon repair shop~ You find yourself in a musty little shop with piles of scattered weapons, old and new, strewn about you in nearly every direction. Wooden planks creek loudly as you step around this dimly lit shop. Muffled sounds from the neighboring weaponshop through the western doorway echo slightly off the wooden walls here. Outside the larger steel door to the south leads just inside the eastern gate of Mesraht. ~ 30 8204 0 r0 D0 A small apartment can be seen north. ~ ~ # ~ ~ ~ ~ V0 0 3095 D2 The eastern gate of Mesraht lies to your south. ~ ~ # ~ ~ ~ ~ V0 0 3041 D3 A wooden doorway leads west to the weaponshop. ~ ~ # ~ ~ ~ ~ V0 0 3011 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M7 F-1 Q-1 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3035 A small shop~ You find yourself in a relatively new shop. Sawdust still covers parts of the floors and the makeshift shelves have yet to be finished. Through the glassless windows to the south, the mages tower reaches into the sky. A sign hangs overhead and reads, 'Bonedriven.' ~ 30 8200 0 r0 D2 You see an exit leading out of the shop to the south. ~ (def)~ # ~ ~ ~ ~ V0 0 3012 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 82 -1 -1 m -1 ~ P ~ S #3036 A secluded glen~ A ring of tall trees grows here, their massive trunks forming an almost solid wall of living wood, except for a break in the eastern edge which leads out towards the gateway of Mesraht. The entire glade has a peaceful, easy feeling to it, and faint music can be heard floating softly through the air. ~ 30 8324 0 r0 D1 East, through a break in the trees, a road leading to the Gateway can be seen. ~ ~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 3054 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m -1 ~ P ~ S #3040 Inside the western gate of Mesraht~ Two wooden towers, build from birch and pine, stand about 15 to 20 feet in the air here, each adorned with sharpened stakes to prevent any unwanted intruders from entering. While north and south of the towers runs a large wooden wall, with protruding stakes much like the towers, between the towers sits a very large wooden gate. It looks to be quite battered and incredibly old. East of here, a few shops and a tower can be seen, while a small path leads north. A road leads along the wooden wall to the south. ~ 30 33554432 1 r0 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ D0 A path is here. ~ (default)~ # ~ ~ ~ ~ V0 0 2300 D1 You see Main Street. ~ ~ # ~ ~ ~ ~ V0 -1 3012 D2 You see the road running along the inner side of the city wall. You notice that it is called Wall Road. ~ ~ # ~ ~ ~ ~ V0 -1 3042 D3 The city gate is to the west. ~ gate~ # ~ ~ ~ ~ V1 3133 3052 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F-1 Q-1 d0 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3041 Inside the eastern gate of Mesraht~ You find yourself standing before two small wooden towers that have been built into the village wall which surrounds the entire village of Mesraht. Sharpened stakes point skyward in an attempt to keep intruders out of the village at night. It looks nearly impossible to climb. To your west, a fairly wide dirt road leads west into the heart of this small village, while to your south you see a newly built road running the eastern edge of the village. Between two large trees to the north, sits a small shop of sorts, with a sign reading, 'Weapon Repairs', hanging from the corner nearest to you as you gaze upon it. ~ 30 33554432 1 r0 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ D0 A weapons repair shop lies to the north. ~ ~ # ~ ~ ~ ~ V0 0 3034 D1 You see the city gate. ~ gate~ # ~ ~ ~ ~ V1 3133 3053 D2 You see a newly built road running south. ~ ~ # ~ ~ ~ ~ V0 -1 3058 D3 You see Main Street.~ ~ # ~ ~ ~ ~ V0 -1 3016 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F-1 Q-1 d0 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3042 Small road along the western Mesraht wall~ All along this road, which runs north-south, a large wooden wall looms above you just to your west. Sharpened stakes, some covered with dried blood stains, point skyward, and prevent intruders from entering this village at night. A small building lies to your west presumably it's a villager's residence, small curtains hanging in its crystal clear windows. To the east, a dirt road runs through the southern half of town. ~ 30 33554432 1 r0 E wall stake fence blood stakes~ Spots of dried blood can be spotted on some of the tips of the large stakes that line the top of the wooden fence. ~ D0 You see the city gate. ~ ~ # ~ ~ ~ ~ V0 -1 3040 D1 East, you see the west end of Hearth Avenue, leading into town. ~ ~ # ~ ~ ~ ~ V0 0 3089 D2 The road continues further south. ~ ~ # ~ ~ ~ ~ V0 -1 3043 D3 A small residence, a cottage perhaps, sits just off the eastern side of this road. ~ ~ # ~ ~ ~ ~ V0 0 3096 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F-1 Q-1 d0 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3043 Dirt road along the western Mesraht wall~ Standing in this area gives you a good view of this small town, its skyline dominated by the tops of large oak trees, with a few building tips occasionally poking through the numerous branches. Most notable, it a large tower, seemingly made of some type of grey stone, looming high in the sky to the northeast. Directly to your west, runs a wall, made completely of wood, with stakes protruding from its heights. The wall stretches out towards the north and south. The road you are on slowly deteriorates into dirt to the south, and gradually widens to the north, where two larger towers can be seen in the distance. Running east from this point is another dusty road, buildings dotting either side of it. ~ 30 33554432 1 r0 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E wall writing letters~ It says 'Who watches the watchmen?' ~ D0 The road continues further north. ~ ~ # ~ ~ ~ ~ V0 -1 3042 D1 The alley leads east. ~ ~ # ~ ~ ~ ~ V0 -1 3044 D2 The road narrows into a pathway at best leading south. ~ ~ # ~ ~ ~ ~ V0 -1 3100 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F-1 Q-1 d0 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3044 A narrow east-west road~ The road you are on is not as wide as the road which runs parallel one block to the north, but it's still lined with large oak trees, all of which nearly hide the buildings which sit on its northern and southern sides. Just off to your west, an intersection can be seen before a large wooden wall. To the east, this road continues, large rocks and some ruts covering it the entire way. Small cottages sit quietly north and south of this point. ~ 30 33554432 1 r0 D0 A run down cottage lies to the north, its stench wafting into the street all around you. ~ ~ # ~ ~ ~ ~ V0 0 3099 D1 The alley leads east. ~ ~ # ~ ~ ~ ~ V0 -1 3024 D2 A small cottage sits between some oak trees, just south of here. ~ ~ # ~ ~ ~ ~ V0 0 3081 D3 The alley leads west. ~ ~ # ~ ~ ~ ~ V0 -1 3043 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F-1 Q-1 d0 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3045 A %4darkened%0 road~ Trees hang drooped over your shoulder, low enough for you to touch them, thick enough for their limbs to darken this east-west road considerably. Ruts and stones of various sizes litter the road, forcing you to keep an eye towards the ground, lest you trip and break your face. A small dirt path leads away towards the south, between a couple large oak trees, while another path leads off to the northeast, towards a run down building. The road you are on continues in both the eastern and western directions. ~ 30 33554432 1 r0 D0 North sits %b%4I%1K%4'%1s %6Pawn Shop%0. ~ door~ # ~ ~ ~ ~ V0 0 607 D1 The road continues, shaded by the surrounding trees, to the east. ~ ~ # ~ ~ ~ ~ V0 -1 3046 D2 A small path leads south of here, between two large oak trees. ~ ~ # ~ ~ ~ ~ V0 -1 3049 D3 This east-west road continues to the west, towards an intersection of some sort. ~ ~ # ~ ~ ~ ~ V0 -1 3026 D6 A small path leads through a small area of brush and grass to the northeast. ~ ~ # ~ ~ ~ ~ V0 0 3008 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F-1 Q-1 d0 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3046 At the end of a %4darkened%0 road~ The road comes to an abrupt end against a tall wooden wall to the east. Large sharpened stakes reach towards the sky and prevent any further travel in the eastern direction. A large inn lies just to the south of here, music filtering out from each window on the structure. Large pine trees sit crowded together on the northern side of the road casting shadows all around. ~ 30 33554432 3 r0 D0 A small residence sits nestled in tightly between some pine trees to the north. ~ ~ # ~ ~ ~ ~ V0 0 3056 D1 A shadowy door sits at the eastern end of the alley. ~ door~ # (def) ~ (def) ~ (def) ~ (def) ~ V6471 0 203 D2 You see what appears to be a large inn to the south. ~ ~ # ~ ~ ~ ~ V0 -1 3050 D3 The road continues to the west. ~ ~ # ~ ~ ~ ~ V0 -1 3045 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F-1 Q-1 d0 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3047 Wall Road~ You are standing on the road next to the western city wall, which continues north. South of here is a bridge across the river. ~ 30 0 1 r0 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ D0 You see the road. ~ ~ # ~ ~ ~ ~ V0 -1 3043 D2 You see the bridge. ~ ~ # ~ ~ ~ ~ V0 -1 3051 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3048 Filthy's Place~ You find yourself in one of the most disgusting inns you have ever laid eyes upon. In fact, it's not much more than a run down bar. Everywhere you look, large green trash flies float happily, spreading disease and other assorted germs to everything they come in contact with. Broken windows give you a pleasant view of the trees which lie outside to the north, but that's about the only pleasant thing to be said about this place. Against the eastern wall, in front of another window which allows you a view of a large road running north-south, sits a bar, broken glass and bits of undescribable trash covering its surface. A small staircase leads up into a dark room, its destination unknown from this area. The path which brought you here lies outside to the north. ~ 30 8 0 r0 D0 A small trail leads north through an area thick with trees. ~ ~ # ~ ~ ~ ~ V0 -1 3098 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F-1 Q-1 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3049 A small grove of trees~ Tall pine trees grow very closely together, providing a large area with protection from whatever falls from the sky. The pleasant smell of wildlife seeps in from the forest to the south, its mere presence filling you with a sense of tranquility. The ground looks well padded here, as if many people know of this peaceful spot. The forest grows very thick and underbrush prevents any further travel south, but this area, here...under the trees, is travel enough for anyone. ~ 30 0 3 r0 D0 A small path leads towards a narrow dirt road to the north. ~ ~ # ~ ~ ~ ~ V0 -1 3045 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3050 The Bard's Inn~ %0 You find yourself in a small inn, not extremely small, but certainly not the size of some of the bigger inns found in bigger towns and cities. A small bar sits against the western wall, where a fat man with a scraggly beard lounges around seemingly lost in thought. Windows, stained a bit, line the southern wall and provide a splendid view of the river outside. Quiet patrons sit at tables with a brew or spirit in hand, discussing the weather, or some other common small talk topic. Along the east wall, a staircase leads up, where muffled laughs and stray musical notes can be heard. A street lies back outside to the north. ~ 30 8 0 r0 E windows wind window~ Looking through the windows in the southern wall, you can see a small river flowing east-west, clear as the bluest sky, dangerous as any dungeon. ~ E tables table chair chairs wood~ Wooden tables surrounded by chairs provide a nice, comfortable place to relax with your friends while listening to the soothing music of the bards upstairs. ~ D0 A small alleyway is outside to your north. ~ ~ # ~ ~ ~ ~ V0 -1 3046 D4 A staircase leads up into a music filled atmosphere. ~ ~ # ~ ~ ~ ~ V0 0 3077 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M8 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3051 On the Bridge~ You are standing on the stone bridge crosses the river. The bridge is built out from the western city wall and the river flows west through an opening in the wall ten feet below the bridge. ~ 30 0 1 r0 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E opening~ You cannot really see it from here as it is somewhere beneath your feet. ~ E bridge~ It is built from large grey rocks that have been fastened to each other with some kind of mortar, just like the wall. ~ D0 You see the road. ~ ~ # ~ ~ ~ ~ V0 -1 3047 D2 You see the Concourse. ~ ~ # ~ ~ ~ ~ V0 -1 3100 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3052 Outside the West Gate of Mesraht~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the west you can see the edge of a big forest. ~ 30 33554432 1 r0 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ D1 The city gate is to the east. ~ gate~ # ~ ~ ~ ~ V1 3133 3040 D3 The forest edge is to the west. ~ ~ # ~ ~ ~ ~ V0 0 6099 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3053 Outside the eastern gate of Mesraht~ You stand before a large wooden wall, sharpened stakes protruding from its heights, which surrounds the small village of Mesraht. Tall oaks grow all along the wall, some of which have branches that lean over it. Just to your west, a rather large wooden gateway sits between two wooden towers. Both of the towers are unmanned, but do have the familiar stakes reaching up into the sky from them. To your east, the vast plains stretch out of visual distance. ~ 30 33554432 1 r0 E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ D1 A road lies to your east. ~ ~ # ~ ~ ~ ~ V0 -1 11000 D3 You see the city gate. ~ gate~ # ~ ~ ~ ~ V1 3133 3041 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F-1 Q-1 d0 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3054 Just north of Mesraht~ You are just north of a rather old cobblestone road which marks the beginning of the village Mesraht. History doesn't record the beginning of this small town, but the townsfolk are sure that this village has endured many hardships over the passage of time. The dirt road continues to your north, while you may enter the town to the south. To your east lies a barely perceptible formation of rocks for which the purpose is unclear. ~ 30 33554432 0 r0 D0 You see a vast countryside and a small dirt road which runs through it. ~ ~ # ~ ~ ~ ~ V0 -1 3059 D1 You see the %B%1Gateway%0 to the east. ~ ~ # ~ ~ ~ ~ V0 0 3001 D2 A cobblestone road begins towards your south, marking the beginning of the center of town. ~ ~ # ~ ~ ~ ~ V0 -1 3074 D3 West, an almost solid ring of trees grows up around some kind of object. ~ ~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 3036 D9 A log cabin stands in that direction. ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 608 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F-1 Q-1 d0 t 0 0 -1 z 1 4 0 o -1 -1 -1 m 0 ~ P ~ S #3055 A cozy bedroom~ A large bed sits by a window in the eastern wall which overlooks the great plains to the east of Mesraht. Just below, looking directly down out of the window, a large fence with sharpened poles can be seen. A closet sits in the western wall, containing the general assortment of various clothes. A few pictures hang nearly perfectly on each of the four walls. A stairwell leads back down into the main floor of this residence. ~ 30 8 0 r0 D5 A small stairway leads down into the main room of this cottage. ~ ~ # ~ ~ ~ ~ V0 0 3056 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3056 A cozy residence~ A silence surrounds you here, the crackling of the fire in the brick fireplace the only sound that reaches your ears. A large sitting chair sits next to the fireplace, a thick book resting on its arm, lies open. Wooden panelled walls reach up to the rafted ceiling and seem to absorb the sounds of the village outside. A window in the eastern wall outlooks on a large wooden wall with deadly looking sharpened stakes reaching into the sky atop of them. A small stairwell leads up to what appears to be a bedroom. Outside the doorway to the south, a dirt road can be seen which runs west. ~ 30 8 0 r0 D2 You see a dirt road running west outside the door to the south. ~ ~ # ~ ~ ~ ~ V0 -1 3046 D4 You see a stairway leading up. ~ ~ # ~ ~ ~ ~ V0 0 3055 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3058 Plains Run~ This newly built road shows the signs of little use as of yet, but the powers that rule Mesraht feel certain that it will be used more and more as the new clan section of town becomes known. This street, named for the plains that border the eastern edge of Mesraht, runs south from the main street in Mesraht to connect up with the eastern end of Clan Row. ~ 30 33554432 1 r0 E sign counter wall~ The sign reads, '%BNo business here, gone to Aria.%0' ~ D0 You see an east-west road outside to the north. ~ ~ # ~ ~ ~ ~ V0 0 3041 D2 Plains Run continues south along the eastern edge of Mesraht. ~ ~ # ~ ~ ~ ~ V0 0 3078 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F-1 Q-1 d0 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3059 On a dusty road~ You travel on a dusty road leading away from the village of Mesraht which lies to the south. The road continues in a northern direction through an area consisting of small bushes and trees. The road is well used and the markings of frequent travel are scattered about. ~ 30 0 2 r0 D0 The road continues through the lush countryside. ~ ~ # ~ ~ ~ ~ V0 -1 3060 D2 You see a small village to your south. ~ ~ # ~ ~ ~ ~ V0 -1 3054 D3 You see a door leading into the unknown. ~ door~ # (def) ~ (def) ~ (def) ~ (def) ~ V67 -1 211 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3060 An expansive field~ You take a moment to look around you and sense a wonderous array of wildlife. From the birds flying freely all about to the small rabbits regarding you from the roadside, this place makes you feel an inner peace which is hard to come by. The slight breeze is just as refreshing as any you can remember. A smaller trail leads off to your east, heading towards a large plateau in the distance. The road you are travelling on continues to the north, where a small hut can be seen, and to the south towards the village of Mesraht. ~ 30 8208 2 r0 D0 The road continues to the north. ~ ~ # ~ ~ ~ ~ V0 0 3064 D1 You see a small trail to the east. ~ ~ # ~ ~ ~ ~ V0 0 15698 D2 The roadway continues towards the south back to Mesraht. ~ ~ # ~ ~ ~ ~ V0 -1 3059 D3 A forest can be seen to the west. ~ ~ # ~ ~ ~ ~ V0 0 12300 D4 You look to the heavens and smile. ~ door~ # (def) ~ (def) ~ (def) ~ (def) ~ V1 0 216 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3061 Along a dirt road~ You are walking on a wide dirt road which runs through a large area of lush, green, and fresh countryside. You can see an intersection to your north and the busy village of Mesraht to your south. In every direction lies healthy green grass and the occasional oak tree. You can smell the fresh, clean scent of flowers and freshly cut grass. You almost feel as if you could lie down here forever, a powerful beauty surrounding you in every direction. ~ 30 0 1 r0 D0 A small shop lies off the road to the north. ~ ~ # ~ ~ ~ ~ V0 0 603 D1 A scraggly trail is here.~ ~ # ~ ~ ~ ~ V0 -1 3600 D2 You see more of the Field. ~ ~ # ~ ~ ~ ~ V0 -1 3064 D3 A small hut is here. ~ (default)~ # ~ ~ ~ ~ V0 0 3065 D4 You see Ariman's Tower. ~ door~ # ~ ~ ~ ~ V67 0 205 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3062 The mail headquarters of Mesraht~ You find yourself in a dust covered room linked to the south side of the Adventurer's Inn. Piles of unassorted papers and mail lay untouched in every corner of this square room. A desk, made completely of slabbed oak, sits under more piles of papers, presumably those of which have yet to be delivered to their recipients. Torches light the room, hanging from the southern and western walls. It is quite a miracle that neither torch has ignited all the papers which lie about. The common room of the Inn lies back to the north, while to the west outside a window, you see a rather large road running north and south. ~ 30 8328 0 r0 E WANTED posters poster wall~ Faces of various known Killers and Thieves can barely be seen behind the crates on the west wall. Some of them look quite familar, sorta like that guy who you saw in the Reception a minute ago...but then again, they are rather hard to see past the crates. ~ E cobwebs~ They seem to cover everything here, even the Postmaster himself. ~ E sign~ ********************************************************** * * * Mail Instructions : * * * * To send a note to someone : * * MAIL <playername> * * * * To see if you have any mail : * * CHECK * * * * To get the Postmaster to give you your mail : * * RECEIVE * * * * Stamps cost 350 coins per letter * * Type 'HELP MAIL' for more info * ********************************************************** ~ D0 You see the common room of the Adventurer's Inn. ~ ~ # ~ ~ ~ ~ V0 0 3072 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M5 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3063 Donation area near Mesraht~ The worn trail comes to an abrupt end here and bisects a circular formation of rocks, gravel, and rubble. The ground is blackened and the smell of carbon is hanging in the air all about the circle. After further inspection, most of the rubble which is strewn about consists of some glossy black substance. Strange forces are at work all around you as you blink in astonishment at the sudden appearance of small objects. ~ 30 8196 3 r8192 E ground donation room~ This is the %Bone%0 of the very few donation locations that are scattered throughout the Realms. When a player donates an object, if it's not destroyed during its magical transport, then if will end up in this room, or in similar rooms like it. ~ E rubble gravel rock rocks gloss stone stones~ Mystical powers seem to eminate from the glossy black material. ~ D3 A small trail leading back to the Inn lies to your west. ~ ~ # ~ ~ ~ ~ V0 -1 3071 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3064 An expansive field~ You take a moment to look around you and sense a wonderous array of wildlife. From the birds flying freely all about to the small rabbits regarding you from the roadside, this place makes you feel an inner peace which is hard to come by. The slight breeze is just as refreshing as any you can remember. A smaller trail leads off to your east, heading towards a large plateau in the distance. The road you are travelling on continues to the north, where a small hut can be seen, and to the south towards the village of Mesraht. ~ 30 8208 2 r0 D0 The roadway continues through the expansive field. ~ ~ # ~ ~ ~ ~ V0 -1 3061 D2 The roadway continues towards the south back to Mesraht. ~ ~ # ~ ~ ~ ~ V0 -1 3060 D3 To the west is a large, dark castle. ~ gate~ # (def) ~ (def) ~ (def) ~ (def) ~ V67 0 373 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F-1 Q-1 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3065 A small hut just off the road.~ You find yourself in an old wooden structure that is suprisingly large when compared to its outside appearance. Along the walls are shelves crowded with many small statue-like trophies covered with dust. Along the north wall is a small, rumpled bed and near the south wall is a small table. Books of all shapes and sizes are scattered throughout the hut. Wondering why you hadn't noticed him before, you see an old man, clad in flowing robes, in one corner of the hut. ~ 30 0 1 r0 D1 The road is here. ~ ~ # ~ ~ ~ ~ V0 0 3061 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3070 A beaten dirt path~ You find yourself on a rather beaten and worn pathway which leads towards a small wooded area just visible to the east. The trail slices a path through an area consisting of small underbrush and typical tiny animals, which scurry out from underfoot. The circlet of %4dark%0 stones lies back to your west while the path continues to meander in an easterly direction. ~ 30 0 2 r0 D1 The path continues towards a small wooded grove to your east. ~ ~ # ~ ~ ~ ~ V0 0 3071 D3 A small circlet of stones lie to your west. ~ ~ # ~ ~ ~ ~ V1 0 3001 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3071 Continuing on the path.~ You continue on this small, boot-worn trail, listening to the sounds of wildlife echo all around you. As you approach the small grove of trees, however, sound seems to cease. A peculiar silence befalls you, but you do not feel in any danger, yet your curiousity longs to proceed into the grove. The circle of stones are back off to the west. ~ 30 0 2 r0 D0 A small trail leads off to your north. ~ ~ # ~ ~ ~ ~ V0 0 3075 D1 You see a small and quietly wooded area off to your east. ~ ~ # ~ ~ ~ ~ V0 0 3063 D3 The Inn lies off in the western direction. ~ ~ # ~ ~ ~ ~ V0 0 3070 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3072 %BAdventurer's Inn%0~ You are located in the common room of the Adventurer's Inn. In nearly every corner of this huge room are gilded stand-lamps which supply the room with a peculiar glow. A tall fireplace made from golden marble sits flush against one of the many wood paneled walls, all of which are oddly carved with beasts that only exist in ale enhanced rumor and tale. Fortunately, under the constant buzz of the Inn's patrons, you occasionally hear both rumor and tale, each involving its own rendition of some miraculous adventure or discovery that has transpired out there in the Realms. You see a road outside the windows of the common room running north and south, while the Inn's small library lies off to your north. ~ 30 8204 0 r0 D0 You see a small library to the north. ~ ~ # ~ ~ ~ ~ V0 0 3000 D1 A large sitting room can be seen through the walkway to the east. ~ ~ # ~ ~ ~ ~ V0 0 3082 D2 You see the mail room of Mesraht. ~ ~ # ~ ~ ~ ~ V0 0 3062 D3 Adventurer's Way lies out of the Inn and runs north and south. ~ ~ # ~ ~ ~ ~ V0 0 3074 D4 Some kind of office rests at the top of a wooden ladder. ~ ~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 19760 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M30 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3074 Adventurer's Way~ From the bits of statue and rubble which lie strewn about, it is possible to discern that this area was once the location of a large temple. Time and nature have lead to its decadence though, as it now has been transformed into nothing more than a dirt road leading north and south. Just off to the east stands a fairly large inn, its open doors representing a welcome to all who wish a safe haven within its vine covered walls. An intersection lies to the south and the road also continues to the north, fading in the distance into a backdrop of mountains. ~ 30 33554432 2 r0 D0 The road continues. ~ ~ # ~ ~ ~ ~ V0 0 3054 D1 The Adventurer's Inn looms above you. ~ ~ # ~ ~ ~ ~ V0 0 3072 D2 A large fountain (and more traffic) can be seen to the south. ~ ~ # ~ ~ ~ ~ V0 0 3005 D3 An entrance to an abandoned mine has been recently uncovered to the west. ~ (def)~ # ~ ~ ~ ~ V0 0 606 D6 Through a small field, this path leads to a circlet of stones. ~ ~ # ~ ~ ~ ~ V0 0 3001 D8 To the southwest is an expensive shop run by a sneaky elf. ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 609 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F0 Q0 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3075 A small dirt path~ Thick trees of all sorts loom over your shoulder as you tread upon a narrow dirt path. Sounds of wildlife echo around you and fresh air fills your lungs as you gaze around and sense nothing here but utter peace. This path intersects another to the south, while a small hut lies to your north, at the end of this trail, encased in the dark shadows of the forest surrounding it. ~ 30 8212 3 r0 D0 A small hut lies to your north. ~ ~ # ~ ~ ~ ~ V0 0 3076 D2 An intersection of paths lies to your south. ~ ~ # ~ ~ ~ ~ V0 0 3071 R ~ ~ ~ ~ ~ p 0 0 0 0 M20 F-1 Q-1 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3076 Inside a small hut~ You find yourself inside a dimly lit hut, which is barely much more than a shack. Woodswork consisting of various utensils and tools lies scattered about, giving this small hut a look of disarray. Small chairs surround a relatively larger wooden table, with paperwork stacked upon it. A cot with no mattress stands against the northern wall and an old man sits upon it, rubbing his feet. ~ 30 32243736 0 r409600 D2 A path leads outside of the hut to the south. ~ ~ # ~ ~ ~ ~ V0 0 3075 R ~ ~ ~ ~ ~ p 0 0 0 0 M10 F-1 Q-1 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3077 Bard's Guild~ %0 Music can be heard, some pleasant, some not so pleasant, but all beautiful to your ears. Students crowd this room practicing new songs, learning how to use new instruments, and getting any chance they can to speak with one of the few Master Bards who can be found nowadays. A peaceful, light aura seems to float about in this guild, as bards are known to be as carefree as any, and it lifts your spirits just being here. ~ 30 32899080 0 r0 D5 The staircase leads down back into the Bard's Inn. ~ ~ # ~ ~ ~ ~ V0 0 3050 R ~ ~ ~ ~ ~ p 0 0 0 0 M8 F-1 Q-1 d-1 t 0 0 -1 z 1 3 0 o -1 -1 -1 m 0 ~ P ~ S #3078 Plains Run~ You stand at the south end of the small street, relatively newly built, called Plains Run. It's name comes from the wild plains that begin almost immediately to the east. This street runs north to the main street in Mesraht, and south where it meets up with Hearth Avenue and bends west. ~ 30 33554432 1 r0 D0 North, you see Plains Run as it connects up with the main street. ~ ~ # ~ ~ ~ ~ V0 0 3058 D1 East stands a tightly grown grove of ash and elm trees. ~ ~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 3150 D2 You see a large yard with a cobblestone walk leading to a house. ~ door~ # ~ ~ ~ ~ V67 0 202 D3 West, you see the east end of Hearth Avenue. ~ ~ # ~ ~ ~ ~ V0 0 3079 D4 You see the Opium Garden. ~ door~ # ~ ~ ~ ~ V67 0 206 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d0 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3079 Hearth Avenue~ You stand at the east end of the dirt path called Hearth Avenue. To the east, you see the path turn north, as it meets up with Plains Run that marks the eastern border of the village of Mesraht. To the west, the avenue travels past grassy expanses, dotted with trees and small shrubs. ~ 30 33554432 1 r0 D1 East, you see the corner of Hearth Avenue and Plains Run. ~ ~ # ~ ~ ~ ~ V0 0 3078 D3 To the west, you see Hearth Avenue stretching out before you. ~ ~ # ~ ~ ~ ~ V0 0 3084 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d0 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3080 An old, wooden wagon~ %0 You find yourself in a topless, wooden wagon with slabs of straw covered wood nailed into seat like positions where you can sit and relax as the wagon visits the main shops of Mesraht and the %6Sage%0. Outside the wagon, the busy folk of Mesraht go about their business, seemingly oblivious to you and the wagon. To exit the wagon, type %Bleave%0. ~ 30 4 0 r32768 R wagon~ An old, wooden wagon~ You see an old wooden wagon, which itself has seen many years of hard rides through the rut-filled roads of Mesraht and surrounding areas. Not-so-circular wheels are pegged with iron shars to prevent the wheels from warping. You can type %Benter%0 to board the wagon. ~ You feel the wagon move~ The wagon comes to an abrupt stop as you arrive at one of its destinations. ~ p 3054 3009 3010 3011 M6 F-1 Q-1 d-1 t 5 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3081 A small cottage~ Stretched out before you lies the interior of a small cottage, its every detail as normal as you could imagine. A small fireplace contains the remnance of a fire recently burned, while a few pots and other things clutter the floor next to it. A table and chair sit against the west wall, partially blocking the window which overlooks the wall west of here. A large bed sits unmade against the southern wall, various articles of some clothing strewn about it. ~ 30 134217728 0 r0 D0 A narrow dirt road runs east-west outside the doorway. ~ ~ # ~ ~ ~ ~ V0 0 3044 R A bird's joyful song echoes off the eastern wall, originating from the western window.~ &~ &~ &~ A light breeze stirs the curtains covering the western window.~ p 0 0 0 0 M7 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3082 A large sitting room~ Chairs, stools, tables, and large sofas sit among one another in a spacious arrangement, which allows you to walk through the room without dodging the patrons who are here relaxing. Large windows sit embedded in the northern and southern walls, each allowing a wondorous view of the nature outside. Outside the northern window, a circlet array of darkened rocks jutting into the sky can be seen clearly. Large glass objects hang from the ceiling and clammer slightly in the breeze which is coming through the large doorway to the west. Below your feet, a lush red carpet covers the floor and muffles your steps. Torches burn continously on each wall and provide a well lit atmosphere. In the northeastern area of this room, a large spiral staircase leads up. ~ 30 1610752000 0 r0 D3 The common room of the inn can be seen to the west. ~ ~ # ~ ~ ~ ~ V0 0 3072 D4 A staircase leads up into a well lit room. ~ ~ # ~ ~ ~ ~ V0 0 3083 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 1 1 0 o -1 -1 -1 m 0 ~ P ~ S #3083 A well lit skyroom~ %BLight streams in from the many windows in this room. The ceiling is made entirely of glass and allows you to see all which surrounds the small village of Mesraht. From the great plains to the east, to the looming mountains of the north, to the long road which stretches out to the south, all can be seen. You sense magic in this room, even during the darkest nights, this room remains incredibly well lit. A tingling accompanies your suspicions, but that is about all which does. No evidence of magic can be found, other than the unnatural light. To your south, a stairwell leads back down to the sitting room.%0 ~ 30 1610752000 0 r0 D5 A staircase leads back down to the sitting room. ~ ~ # ~ ~ ~ ~ V0 0 3082 R ~ ~ ~ ~ ~ p 0 0 0 0 M15 F-1 Q-1 d-1 t 0 0 0 z 2 2 0 o -1 -1 -1 m 0 ~ P ~ S #3084 Hearth Avenue~ This dirt path almost seems like walking through a park, were it not for the backs of buildings in the distance to the north and south. This path, called Hearth Avenue, seems like a deliberate attempt to provide an ideal residential section for a small but growing Aurealan trade village. The path leads east, towards Plains Run, and west towards a village square. ~ 30 33554432 1 r0 D1 To the east, you see the edge of Hearth Avenue. ~ ~ # ~ ~ ~ ~ V0 0 3079 D3 To the west, Hearth Avenue continues. ~ ~ # ~ ~ ~ ~ V0 0 3085 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d0 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3085 Hearth Avenue~ Hearth Avenue leads away from Hearth Square, so named for its central location along the length of this road. On the other side of the square, the avenue continues to the western edge of Mesraht, while to the east it connects up to Plains Run and turns north. To the south of the path, however, you see what almost appears to be a grassy park, but its neatly groomed appearance has the look of something geared to be sold. To your north, a small building has recently been built and looks somewhat like a small shop. ~ 30 33554432 1 r0 D1 Hearth Avenue continues to the east. ~ ~ # ~ ~ ~ ~ V0 0 3084 D3 To the west lies Hearth Square. ~ ~ # ~ ~ ~ ~ V0 0 3086 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d0 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3086 Hearth Square~ This square is named for the street that reaches out to the east and west, leading off into the residential section of this small trading village. North, you see a bustling city square, thick with the traffic generated by those who ply their merchant trade, while to the south, you see a smaller square, sitting in a somewhat poorer-looking section of the small town. ~ 30 33554432 1 r0 D0 North, you can see the main square of the village. ~ ~ # ~ ~ ~ ~ V0 0 3014 D1 You see Hearth Avenue stretching eastward. ~ ~ # ~ ~ ~ ~ V0 0 3085 D2 You can see the common square of the village to the south. ~ ~ # ~ ~ ~ ~ V0 0 3025 D3 You see Hearth Avenue stretching westward. ~ ~ # ~ ~ ~ ~ V0 0 3087 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d0 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3087 Hearth Avenue~ Just off Hearth Square, which lies to the east, this section of Hearth Avenue leads west through the southern sections of the village of Mesraht. To the north and south, carefully pruned grassy expanses sit invitingly, while to the west, the road leads towards the western wall of the village. ~ 30 33554432 1 r0 D0 You see Talen's house. ~ door~ # ~ ~ ~ ~ V67 0 209 D1 To the east, you spy Hearth Square. ~ ~ # ~ ~ ~ ~ V0 0 3086 D3 Hearth Avenue continues on west from here. ~ ~ # ~ ~ ~ ~ V0 0 3088 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d0 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3088 Hearth Avenue~ You stand on Hearth Avenue, so named because of the hopes of the town fathers of Mesraht that adventurers who desire to build a homestead might find this stretch of road acceptable. The avenue leads west, towards the western edge of town, while to the east it leads to a large square. ~ 30 33554432 1 r0 D1 Hearth Avenue continues to the east. ~ ~ # ~ ~ ~ ~ V0 0 3087 D3 Hearth Avenue continues to the west. ~ ~ # ~ ~ ~ ~ V0 0 3089 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d0 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3089 Hearth Avenue~ This road runs through the southern part of the village of Mesraht, leading from the road that skirts the western edge, and running east through the heart of the community. To the north and south, you see grass and trees that have been pruned neatly, as if to ready the lots for homeowners. ~ 30 33554432 1 r0 D0 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 605 D1 Hearth Avenue continues to the east. ~ ~ # ~ ~ ~ ~ V0 0 3088 D3 West, you see Wall Road leading north-south along the west edge of town. ~ ~ # ~ ~ ~ ~ V0 0 3042 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d0 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3090 A small apartment~ You find yourself in a small room, furnished with very little besides a couple small chairs, bed and a table, all of which are made of oak. Dust covers everything here and a smell of freah bread permeates the air, probably originating from the bakery that lies below. Stained aprons lie thrown on the bed. ~ 30 33292288 0 r278528 D5 A small bakery lies below. ~ ~ # ~ ~ ~ ~ V0 0 3009 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3091 %B%1Gateway to the Realms at Mesraht%0~ You find yourself in a small circlet of large stone formations which are black as %4night%0. A cold wind whips against your face and forces you to squint, less your eyes fill with blowing sand and dust. A walk of ten paces or so beyond the western stones would bring you to a road leading north and south. Small sounds of village life can be heard to the southwest. ~ 30 33579020 2 r0 D1 A small path leads into a wooded area to the east. ~ ~ # ~ ~ ~ ~ V0 0 3070 D3 You see a road running north and south. ~ ~ # ~ ~ ~ ~ V0 0 3054 D8 There is a road visible to your southwest. ~ ~ # ~ ~ ~ ~ V0 0 3074 R ~ ~ ~ ~ ~ p -1 -1 -1 -1 M-1 F-1 Q-1 d-1 t 0 0 -1 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3092 A small apartment above the Mesraht Armory~ You find yourself in a small house, located above the much larger armory below. A twinge of metallic smells arise from below, the fires still heating this one room apartment. A couple small beds sit against three of the four walls of this apartment, a piece of armor lying on each. A small staircase leads down into the armory. ~ 30 0 0 r0 D5 A small staircase leads down to the armory of Mesraht. ~ ~ # ~ ~ ~ ~ V0 0 3020 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3093 A small hallway~ Small candles light the way through this small hallway, each step on the reddish carpet taking you further into the Cleric's abode. An array of prayer can be heard coming from the hallway ahead of you, its strange mixture of sound a soothing reminder of peaceful times. A small room lies through a door in the eastern wall, while the hallway itself continues north. The entrance chambers to this abode are located to the south. ~ 30 163315712 0 r393216 D0 A large chamber lies to the north. ~ ~ # ~ ~ ~ ~ V0 0 3002 D1 A small room, filled with vials and bottles, can be seen to the east. ~ ~ # ~ ~ ~ ~ V0 0 3003 D2 The entrance chambers can bee seen to the south. ~ ~ # ~ ~ ~ ~ V0 0 3004 R Candles flicker and cause shadows to dance upon the red walls.~ &~ &~ &~ A small undertone of humming can be heard from the north.~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3094 A small apartment~ Nothing of much interest can be seen in this small apartment. A bed, quite large, sits against the northern wall, with a small nightstand located right beside it. ~ 30 0 0 r0 D2 A small shop lies through the doorway to the south. ~ ~ # ~ ~ ~ ~ V0 0 3010 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3095 A small apartment~ This fairly large apartment holds two beds, both covered with a dark wool blanket. Each bed also has a small nightstand beside it. A candle sits on both stands and light filters in through the windows in the north wall which overlooks a small forest. To the south, the weapon repair shop can be seen. ~ 30 0 0 r0 D2 A small weapon repairshop can be seen south. ~ ~ # ~ ~ ~ ~ V0 0 3034 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3096 A small cottage~ Upon entering this room, the first thing you notice is how clean and well arranged everything appears. Stacks of books sit in perfect columns near the northern wall, right next to a winding staircase which leads up into a higher level of this residence. A small table sits next to a stove, various eating utensils decorating its polished oaken surface. A large fireplace contains a warm fire in the southern wall, a shaggy carpet of unknown origins sitting in front of it, in the area between two large red chairs. Candles line the panelled walls roughly every few feet, keeping the area well lit even in the darkest of times. Through windows in the western wall, a looming wooden fence can be seen, and the southern windows outlook upon a small dusty road running east-west. ~ 30 131072 0 r0 D1 A small street running against a large wooden wall is viewable through the doorway to the west. ~ ~ # ~ ~ ~ ~ V0 0 3042 D4 Stairs lead up in a spiral motion to what appears to be a bedroom of sorts. ~ ~ # ~ ~ ~ ~ V0 0 3097 R ~ ~ ~ ~ ~ p 0 0 0 0 M6 F-1 Q-1 d-1 t 0 0 0 z 1 1 0 o -1 -1 -1 m 0 ~ P ~ S #3097 Upstairs sleeping room~ Two very large beds dominate the features of this room, both which have very large mirrors at their respective headboards. The mirrors give the impression of an extremly spacious area, though in actuality, it's not much more than 5 strides from wall to wall in any direction. Shelves sit snuggly against one another in the southern part of this room, each stacked neatly with a bundle of clothes. A broad window sits in the center of the western wall, overlooking the fence outside, as well as the forest and plains that stretch as far as the eye can see on its opposite side. Stairs lead down in a spiral motion to the main room of this residence. ~ 30 0 0 r0 D5 Stairs lead downwards in a spiraling motion to the main level of this small cottage. ~ ~ # ~ ~ ~ ~ V0 0 3096 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3098 A small path~ Barely allowing two large men to travel abreast down its length, this small path leads towards a run down building to the south and to a dirt road to the north. Large trees shade this area from the sky, branches overhanging this entire trail. A large road can be seen through those trees to the east, while to the west, sits a small cottage, the view of which is nearly blocked by all the trees. ~ 30 0 0 r0 D0 A road can be seen running east-west to the north. ~ ~ # ~ ~ ~ ~ V0 0 3024 D2 A run down structure lies to the south. ~ ~ # ~ ~ ~ ~ V0 0 3048 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #3099 A run down cottage~ Trash. That's all that you see before you, lining every wall and piled high to the ceiling. Bits of large bones and even large bones themselves, with scraps of meat still connected in some cases, crunch under your feet with every step you take. One chair, covered with a dark mixture of dirt and blood, sits between two large piles of greasy papers and looks to serve as both a chair, as well as a bed. Through the southern doorway, lies a narrow dirt road which runs east-west and possibly, fresh air. ~ 30 0 0 r0 D2 A road lies outside to the south, along with an abundance of fresher air. ~ ~ # ~ ~ ~ ~ V0 0 3044 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #99999 $~