OSPELLEQ SPELLEQ -=RoAOLC's oedit tool's spelleq xtra flag=- Spelleq is quite possibly the most powerful part of the oedit tool, allowing the builder to create extremely powerful items. Spelleq items do a number of things. One thing which they do is cause the user of the item to be affected by any one or more spells for as long as that item is used/worn/held/wielded. Another thing is, with weapons, cause the opponent to be the target of a spell (usually offensive) during battle. Adding the spelleq xtra flag in oedit's submenu number 8 gives you three new submenus: 23, 24, 25. Submenu 23 gives you the list of spells which spellcasting items (wands/staves/scrolls/etc) give you. Select one spell from this list. This is the spell which will be periodically cast by weapons during battle. To have this spell cast upon the wielder rather than the enemy, add also the CURSED spelleq flag from submenu 24. In submenu 24, which is identical to medit's mob affection's submenu, you choose which spell(s) the user of the item will be affected by all the while s/he is using the item. Remember never to give warriors, mages, or bards items which give haste, as they already have plenty of attacks/round. Use the class-restricting flags in submenu 8 to do this. In submenu 25, choose which additional spell(s) the user of the item will be affected by while using the item. These mirror shaman rituals for the most part. All of these, from 24 and 25, should be fairly self-explanitory. For questions, refer yourself to wizhelp of medit and its mob affects submenus, or ask a veteran builder. One special note from submenu 25: the LIGHT spelleq affect causes the item to act as a light, adding light to the room whenever and WHEREever worn. For example, a glowing ring, when placed upon the finger, will light up just like a LIGHT-type object will when held in the lightsource position.