MSHOPKEEP -=RoAOLC's medit tool's shopkeep submenus=- Making shopkeeps is easy. In submenu 27, turn on the xtra special SHOPKEEP flag. You'll be given two new submenus: the mob string and shopkeep data submenus. These are explained below. Some very important things to remember about shopkeeps are: -Never mix the shopkeep/random/reactor flags! -Always make a shopkeep either NOBUY or !KILL, or both, so that folks can't utilize that loophole and make thousands of gold with a buying/selling circle and one mob! -=-=-=- The mob string submenu: 1.) Welcome : (def) <what the mob does when someone enters the room> 2.) Don't want: (def) <what the mob does when offered an item it doesn't want> 3.) Don't have: (def) <what the mob does when asked for an item it doesn't have> 4.) Thank You : (def) <what the mob does when a transaction is made> 5.) Too high : (def) <what the mob does when the item's minlevel is higher than the player's> NOTES: enter these in command form (like "say Welcome!"*smilew"). You may make use of the player's race, class, and name by using the following syntax: +r for race, +c for class, +n for name. This would look like so: say Welcome, +r! How may I help a noble +c such as yourself, +n? -=-=-=- The shopkeep data submenu: 1.) Vnum of shopkeep's home: -1 <the room vnum of the shopkeep's home. This is where it goes when the shop is closed. Leave at -1 if it has no home.> 2.) Vnum of shopkeep's shop: -1 <the room vnum of the shopkeep's shop. Make sure to enter this!> 3.) Opening hour of shop: -1 <the hour (0-23) when the shop opens. Leave at -1 if the shop is never open.> 4.) Closing hour of shop: -1 <the hour (0-23) when the shop closes. Leave at -1 if the shop never closes.>