%1WIMPY%0 %1<<%0 General safety command%1>>%0 %1<<%0 See also: Flee%1>>%0 If a players' hit points fall below the number set in their "wimpy", they will attempt to flee each additional time that they are damaged. This does not ensure that the player will not die, as it is sometimes not possible to flee. %1wimpy %6 <a number of suggested hitpoints>%0