/* * timer.h * Used to assist in a high precision cpu timer * ____ _ * | _ \ ___ __ _| |_ __ ___ ___ * | |_) / _ \/ _` | | '_ ` _ \/ __| * | _ < __/ (_| | | | | | | \__ \ * |_| \_\___|\__,_|_|_| |_| |_|___/ * * Permission to use, modify and distribute is granted via the * Creative Commons - Attribution - Non Commercial - Share Alike 3.0 License * http://creativecommons.org/licenses/by-nc-sa/3.0/ * * Copyright (C) 2007-2012 Jason Mitchell, Randi Mitchell * Contributions by Tim Callahan, Jonathan Hseu * Based on Mordor (C) Brooke Paul, Brett J. Vickers, John P. Freeman * */ #ifndef SERVERTIMER_H_ #define SERVERTIMER_H_ class ServerTimer { protected: struct timeval timePassed; // How much time passed struct timeval startTime; // Time we started the timer struct timeval endTime; // Time we finished the timer bool running; // Is the timer running? If so timePassed not valid void reset(); public: void start(); void end(); void sleep(); }; #endif /*SERVERTIMER_H_*/