roh/conf.old/area/
roh/config/code/python/
roh/config/game/area/
roh/config/game/signs/
roh/help/dmhelp/
roh/help/help/
roh/log/
roh/log/staff/
roh/monsters/ocean/
roh/objects/misc/
roh/objects/ocean/
roh/player/
roh/rooms/area/1/
roh/rooms/misc/
roh/rooms/ocean/
roh/src-2.47e/
<?xml version="1.0"?>
<Room Num="3224" Version="2.40a" Area="ocean">
  <Name>Outside Kista</Name>
  <ShortDescription>There is a massive city gate here, designed to keep out the riffraff.</ShortDescription>
  <LongDescription>The city of Kista lies on the other side of the gate to the south, but
the gate appears to be locked.  Unless you can find someone with a key,
you might have to try some other way to get into the city.  You can't
see anyone on the other side of the gate, but there is a guard house
nearby, and that might be snoring you hear coming from it.</LongDescription>
  
  <Established>756067814</Established>
  <Flags>
    <Bit Num="9"/>
  </Flags>
  <Wander>
    <RandomMonsters/>
  </Wander>
  <Track>
    <Direction>north</Direction>
  </Track>
  <PermMobs>
    <LastTime Num="0">
      <Interval>3600</Interval>
      <LastTime>0</LastTime>
      <Misc Area="ocean">412</Misc>
    </LastTime>
  </PermMobs>
  <PermObjs/>
  <LastTimes/>
  <Objects/>
  <Creatures>
    <CrtRef Num="412" Area="ocean" Version="2.40a">
      <Name>dumb looking guard</Name>
      <Level>3</Level>
      <Type>1</Type>
      <Experience>35</Experience>
      <Coins>
        <Coin Num="2">10</Coin>
      </Coins>
      <Alignment>5</Alignment>
      <Stats>
        <Stat Name="Strength">
          <Current>130</Current>
          <Max>130</Max>
          <TempMax>0</TempMax>
        </Stat>
        <Stat Name="Dexterity">
          <Current>50</Current>
          <Max>50</Max>
          <TempMax>0</TempMax>
        </Stat>
        <Stat Name="Constitution">
          <Current>100</Current>
          <Max>100</Max>
          <TempMax>0</TempMax>
        </Stat>
        <Stat Name="Intelligence">
          <Current>70</Current>
          <Max>70</Max>
          <TempMax>0</TempMax>
        </Stat>
        <Stat Name="Piety">
          <Current>100</Current>
          <Max>100</Max>
          <TempMax>0</TempMax>
        </Stat>
        <Stat Name="Hp">
          <Current>30</Current>
          <Max>30</Max>
          <TempMax>0</TempMax>
        </Stat>
        <Stat Name="Mp">
          <Current>0</Current>
          <Max>0</Max>
          <TempMax>0</TempMax>
        </Stat>
      </Stats>
      <Flags>
        <Bit Num="0"/>
        <Bit Num="10"/>
        <Bit Num="12"/>
      </Flags>
      <LastTimes>
        <LastTime Num="3">
          <Interval>0</Interval>
          <LastTime>1206131998</LastTime>
          <Misc>0</Misc>
        </LastTime>
        <LastTime Num="4">
          <Interval>0</Interval>
          <LastTime>1206131998</LastTime>
          <Misc>0</Misc>
        </LastTime>
        <LastTime Num="6">
          <Interval>0</Interval>
          <LastTime>1206131998</LastTime>
          <Misc>0</Misc>
        </LastTime>
        <LastTime Num="8">
          <Interval>60</Interval>
          <LastTime>1206138220</LastTime>
          <Misc>0</Misc>
        </LastTime>
        <LastTime Num="41">
          <Interval>0</Interval>
          <LastTime>1206131998</LastTime>
          <Misc>0</Misc>
        </LastTime>
        <LastTime Num="100">
          <Interval>55</Interval>
          <LastTime>1206138219</LastTime>
          <Misc>0</Misc>
        </LastTime>
        <LastTime Num="101">
          <Interval>30</Interval>
          <LastTime>1206138229</LastTime>
          <Misc>0</Misc>
        </LastTime>
      </LastTimes>
      <Inventory/>
    </CrtRef>
  </Creatures>
  <Exits>
    <Exit Name="north">
      <Keys/>
      <Room Area="ocean">3225</Room>
      <Flags/>
    </Exit>
    <Exit Name="gate">
      <Keys/>
      <Room Area="ocean">2001</Room>
      <Key>41</Key>
      <Flags>
        <Bit Num="2"/>
        <Bit Num="3"/>
        <Bit Num="4"/>
        <Bit Num="5"/>
      </Flags>
    </Exit>
  </Exits>
</Room>