roh/conf.old/area/
roh/config/code/python/
roh/config/game/area/
roh/config/game/signs/
roh/help/dmhelp/
roh/help/help/
roh/log/
roh/log/staff/
roh/monsters/ocean/
roh/objects/misc/
roh/objects/ocean/
roh/player/
roh/rooms/area/1/
roh/rooms/misc/
roh/rooms/ocean/
roh/src-2.47e/
Spells/Quests Needed

Following are the spells/quests we need to put in the game.
Areas can be built for these purposes. I want final approval
of any ideas people have to be given by me before they put
any of these in, however. I wont be too picky, just dont
think up gay quest ideas.. Each one has a difficulty rating
by it to give you an idea of what I expect.
RATING        DESCRIPTION
1: Relatively easy..a mob which ppl have to find can drop it.
2: Easy but complex. A single trade of some item can be 
   involved to get the item/scroll.
3: Complex. More than one trade needs to be involved.
4: Complex and dangerous. More than one trade, and some mob
   or mobs need to be involved which need to be defeated and
   drop one or more of the items.
5: Complicated and dangerous. Items need to be gained and
   mobs killed for items all over the map. At least 4 steps
   need to be involved, with clues being put in to guide
   players. There should always be a way for people to be
   thrown off...like assuming the wrong thing.
Q#: Spell also needs to be a quest. # is xp for quest.


earth-tremor(5)(Q2000)       cure-blindness(3)(Q500)    
earthquake(5)(Q3000)         curse(5)(Q2000)

hurricane(5)(Q3000)          dispel-good(4)(Q1000)
flamefill(5)(Q2000)          dispel-magic(4)(Q1000)
inferno(5)(Q3000)            drain-shield(3)(Q500)
                             earth-shield(2)
tsunami(5)(Q3000)            heal(4)(Q1200)
lightning-bolt(2)            remove-curse(4)(Q750)
thunderbolt(5)(Q2000)
chain-lightning(5)(Q3000)    remove-fear(4)
chill(1)                     remove-silence(3)
frostbite(2)
                             word-of-recall(4)(Q1400)
cold-cone(4)(Q1000)          room-vigor(4)(Q2000)
iceblade(5)(Q2000)           silence(4)(Q1000)
blind(4)(Q500)               transport(4)(Q1500)
breath-water(3)
clairvoyance(3)