<?xml version="1.0" encoding="UTF-8"?> <Skills> <SkillGroups> <SkillGroup> <Name>general</Name> <DisplayName>General Skills</DisplayName> </SkillGroup> <SkillGroup> <Name>offensive</Name> <DisplayName>Offensive Skills</DisplayName> </SkillGroup> <SkillGroup> <Name>defensive</Name> <DisplayName>Defensive Skills</DisplayName> </SkillGroup> <SkillGroup> <Name>armor</Name> <DisplayName>Armor</DisplayName> </SkillGroup> <SkillGroup> <Name>craft</Name> <DisplayName>Crafting Skills</DisplayName> </SkillGroup> <SkillGroup> <Name>weapons</Name> <DisplayName>Weapons</DisplayName> </SkillGroup> <SkillGroup> <Name>weapons-slashing</Name> <DisplayName>Slashing Weapons</DisplayName> </SkillGroup> <SkillGroup> <Name>weapons-exotic</Name> <DisplayName>Exotic Weapons</DisplayName> </SkillGroup> <SkillGroup> <Name>weapons-chopping</Name> <DisplayName>Chopping Weapons</DisplayName> </SkillGroup> <SkillGroup> <Name>weapons-piercing</Name> <DisplayName>Piercing Weapons</DisplayName> </SkillGroup> <SkillGroup> <Name>weapons-crushing</Name> <DisplayName>Crushing Weapons</DisplayName> </SkillGroup> <SkillGroup> <Name>weapons-ranged</Name> <DisplayName>Ranged Weapons</DisplayName> </SkillGroup> <SkillGroup> <Name>magic</Name> <DisplayName>Magical Realms</DisplayName> </SkillGroup> <SkillGroup> <Name>arcane</Name> <DisplayName>Schools of Magic</DisplayName> </SkillGroup> <SkillGroup> <Name>divine</Name> <DisplayName>Domains of Magic</DisplayName> </SkillGroup> </SkillGroups> <Skills> <Skill> <Name>barkskin</Name> <Group>defensive</Group> <DisplayName>Barkskin</DisplayName> </Skill> <Skill> <Name>dodge</Name> <KnownOnly>Yes</KnownOnly> <Group>defensive</Group> <DisplayName>Dodge</DisplayName> </Skill> <Skill> <Name>parry</Name> <Group>defensive</Group> <DisplayName>Parry</DisplayName> </Skill> <Skill> <Name>endurance</Name> <Group>general</Group> <DisplayName>Endurance</DisplayName> </Skill> <Skill> <Name>howl</Name> <Group>general</Group> <DisplayName>Howl</DisplayName> </Skill> <Skill> <Name>transmute</Name> <Group>general</Group> <DisplayName>Transmute</DisplayName> </Skill> <Skill> <Name>enchant</Name> <Group>general</Group> <DisplayName>Enchant</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>teach</Name> <Group>general</Group> <DisplayName>Teach</DisplayName> </Skill> <Skill> <Name>regenerate</Name> <Group>general</Group> <DisplayName>Regenerate</DisplayName> </Skill> <Skill> <Name>meditate</Name> <Group>general</Group> <DisplayName>Meditate</DisplayName> </Skill> <Skill> <Name>focus</Name> <Group>general</Group> <DisplayName>Focus</DisplayName> </Skill> <Skill> <Name>pray</Name> <Group>general</Group> <DisplayName>Pray</DisplayName> <GainType>Hard</GainType> </Skill> <Skill> <Name>enthrall</Name> <Group>general</Group> <DisplayName>Enthrall Undead</DisplayName> </Skill> <Skill> <Name>animate</Name> <Group>general</Group> <DisplayName>Animate Undead</DisplayName> <GainType>Hard</GainType> </Skill> <Skill> <Name>charm</Name> <Group>general</Group> <DisplayName>Charm</DisplayName> </Skill> <Skill> <Name>sing</Name> <Group>general</Group> <KnownOnly>Yes</KnownOnly> <DisplayName>Sing</DisplayName> </Skill> <Skill> <Name>identify</Name> <Group>general</Group> <DisplayName>Identify</DisplayName> </Skill> <Skill> <Name>sneak</Name> <Group>general</Group> <DisplayName>Sneak</DisplayName> </Skill> <Skill> <Name>hide</Name> <Group>general</Group> <DisplayName>Hide</DisplayName> </Skill> <Skill> <Name>envenom</Name> <Group>general</Group> <DisplayName>Envenom</DisplayName> </Skill> <Skill> <Name>peek</Name> <Group>general</Group> <DisplayName>Peek</DisplayName> </Skill> <Skill> <Name>steal</Name> <Group>general</Group> <DisplayName>Steal</DisplayName> </Skill> <Skill> <Name>search</Name> <Group>general</Group> <DisplayName>Search</DisplayName> </Skill> <Skill> <Name>pick</Name> <Group>general</Group> <DisplayName>Picklock</DisplayName> </Skill> <Skill> <Name>conjure</Name> <Group>general</Group> <DisplayName>Conjure Elemental</DisplayName> <GainType>Hard</GainType> </Skill> <Skill> <Name>track</Name> <Group>general</Group> <DisplayName>Find Track</DisplayName> </Skill> <Skill> <Name>commune</Name> <Group>general</Group> <DisplayName>Commune</DisplayName> </Skill> <Skill> <Name>dual</Name> <KnownOnly>Yes</KnownOnly> <Group>general</Group> <DisplayName>Dual Wield</DisplayName> </Skill> <Skill> <Name>mistbane</Name> <Group>general</Group> <DisplayName>Mistbane</DisplayName> </Skill> <Skill> <Name>mist</Name> <KnownOnly>Yes</KnownOnly> <Group>general</Group> <DisplayName>Turn to Mist</DisplayName> </Skill> <Skill> <Name>hypnotize</Name> <Group>general</Group> <DisplayName>Hypnotize</DisplayName> <GainType>Hard</GainType> </Skill> <Skill> <Name>frenzy</Name> <Group>general</Group> <DisplayName>Frenzy</DisplayName> </Skill> <Skill> <Name>bloodsac</Name> <Group>general</Group> <DisplayName>Blood Sacrifice</DisplayName> </Skill> <Skill> <Name>hands</Name> <Group>general</Group> <DisplayName>Lay Hands</DisplayName> </Skill> <Skill> <Name>scout</Name> <Group>general</Group> <DisplayName>Scout</DisplayName> </Skill> <Skill> <Name>shoplift</Name> <Group>general</Group> <DisplayName>Shoplift</DisplayName> </Skill> <Skill> <Name>earth</Name> <Group>magic</Group> <DisplayName>Earth Realm</DisplayName> </Skill> <Skill> <Name>air</Name> <Group>magic</Group> <DisplayName>Air Realm</DisplayName> </Skill> <Skill> <Name>fire</Name> <Group>magic</Group> <DisplayName>Fire Realm</DisplayName> </Skill> <Skill> <Name>water</Name> <Group>magic</Group> <DisplayName>Water Realm</DisplayName> </Skill> <Skill> <Name>electric</Name> <Group>magic</Group> <DisplayName>Electric Realm</DisplayName> </Skill> <Skill> <Name>cold</Name> <Group>magic</Group> <DisplayName>Cold Realm</DisplayName> </Skill> <Skill> <Name>abjuration</Name> <Group>arcane</Group> <DisplayName>Abjuration</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>conjuration</Name> <Group>arcane</Group> <DisplayName>Conjuration</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>divination</Name> <Group>arcane</Group> <DisplayName>Divination</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>enchantment</Name> <Group>arcane</Group> <DisplayName>Enchantment</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>evocation</Name> <Group>arcane</Group> <DisplayName>Evocation</DisplayName> </Skill> <Skill> <Name>illusion</Name> <Group>arcane</Group> <DisplayName>Illusion</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>necromancy</Name> <Group>arcane</Group> <DisplayName>Necromancy</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>transmutation</Name> <Group>arcane</Group> <DisplayName>Transmutation</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>translocation</Name> <Group>arcane</Group> <DisplayName>Translocation</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>healing</Name> <Group>divine</Group> <DisplayName>Healing</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>destruction</Name> <Group>divine</Group> <DisplayName>Destruction</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>evil</Name> <Group>divine</Group> <DisplayName>Evil</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>good</Name> <Group>divine</Group> <DisplayName>Good</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>knowledge</Name> <Group>divine</Group> <DisplayName>Knowledge</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>protection</Name> <Group>divine</Group> <DisplayName>Protection</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>nature</Name> <Group>divine</Group> <DisplayName>Nature</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>augmentation</Name> <Group>divine</Group> <DisplayName>Augmentation</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>trickery</Name> <Group>divine</Group> <DisplayName>Trickery</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>travel</Name> <Group>divine</Group> <DisplayName>Travel</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>creation</Name> <Group>divine</Group> <DisplayName>Creation</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>circle</Name> <Group>offensive</Group> <DisplayName>Circle</DisplayName> </Skill> <Skill> <Name>bash</Name> <Group>offensive</Group> <DisplayName>Bash</DisplayName> </Skill> <Skill> <Name>kick</Name> <Group>offensive</Group> <DisplayName>Kick</DisplayName> </Skill> <Skill> <Name>disarm</Name> <Group>offensive</Group> <DisplayName>Disarm</DisplayName> </Skill> <Skill> <Name>berserk</Name> <Group>offensive</Group> <DisplayName>Berserk</DisplayName> <GainType>Hard</GainType> </Skill> <Skill> <Name>drain</Name> <Group>offensive</Group> <DisplayName>Drain Life</DisplayName> <GainType>Hard</GainType> </Skill> <Skill> <Name>touch</Name> <Group>offensive</Group> <DisplayName>Touch of Death</DisplayName> <GainType>Hard</GainType> </Skill> <Skill> <Name>turn</Name> <Group>offensive</Group> <DisplayName>Turn Undead</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>holyword</Name> <Group>offensive</Group> <DisplayName>Holyword</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>poison</Name> <Group>offensive</Group> <DisplayName>Poison Strike</DisplayName> </Skill> <Skill> <Name>creeping-doom</Name> <Group>offensive</Group> <DisplayName>Creeping Doom</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>smother</Name> <Group>offensive</Group> <DisplayName>Smother</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>backstab</Name> <Group>offensive</Group> <DisplayName>Backstab</DisplayName> </Skill> <Skill> <Name>ambush</Name> <Group>offensive</Group> <DisplayName>Ambush</DisplayName> </Skill> <Skill> <Name>bite</Name> <Group>offensive</Group> <DisplayName>Bite</DisplayName> </Skill> <Skill> <Name>maul</Name> <Group>offensive</Group> <DisplayName>Maul</DisplayName> </Skill> <Skill> <Name>renounce</Name> <Group>offensive</Group> <GainType>Medium</GainType> <DisplayName>Renounce</DisplayName> </Skill> <Skill> <Name>harm</Name> <Group>offensive</Group> <DisplayName>Harm Touch</DisplayName> <GainType>Hard</GainType> </Skill> <Skill> <Name>slashing</Name> <Group>weapons</Group> <DisplayName>Slashing Weapons</DisplayName> </Skill> <Skill> <Name>exotic</Name> <Group>weapons</Group> <DisplayName>Exotic Weapons</DisplayName> </Skill> <Skill> <Name>chopping</Name> <Group>weapons</Group> <DisplayName>Chopping Weapons</DisplayName> </Skill> <Skill> <Name>piercing</Name> <Group>weapons</Group> <DisplayName>Piercing Weapons</DisplayName> </Skill> <Skill> <Name>crushing</Name> <Group>weapons</Group> <DisplayName>Crushing Weapons</DisplayName> </Skill> <Skill> <Name>ranged</Name> <Group>weapons</Group> <DisplayName>Ranged Weapons</DisplayName> </Skill> <Skill> <Name>claw</Name> <Group>weapons-slashing</Group> <Base>slashing</Base> <DisplayName>Werewolf Claws</DisplayName> <KnownOnly>Yes</KnownOnly> </Skill> <Skill> <Name>sword</Name> <Group>weapons-slashing</Group> <Base>slashing</Base> <DisplayName>Swords</DisplayName> <KnownOnly>Yes</KnownOnly> </Skill> <Skill> <Name>great-sword</Name> <Group>weapons-slashing</Group> <Base>slashing</Base> <DisplayName>Great Swords</DisplayName> <KnownOnly>Yes</KnownOnly> </Skill> <Skill> <Name>whip</Name> <Group>weapons-exotic</Group> <Base>exotic</Base> <DisplayName>Whips</DisplayName> <KnownOnly>Yes</KnownOnly> </Skill> <Skill> <Name>axe</Name> <Group>weapons-chopping</Group> <Base>chopping</Base> <DisplayName>Axes</DisplayName> <KnownOnly>Yes</KnownOnly> </Skill> <Skill> <Name>great-axe</Name> <Group>weapons-chopping</Group> <Base>chopping</Base> <DisplayName>Great Axes</DisplayName> <KnownOnly>Yes</KnownOnly> </Skill> <Skill> <Name>rapier</Name> <Group>weapons-piercing</Group> <Base>piercing</Base> <DisplayName>Rapiers and Sabres</DisplayName> <KnownOnly>Yes</KnownOnly> </Skill> <Skill> <Name>spear</Name> <Group>weapons-piercing</Group> <Base>piercing</Base> <DisplayName>Spears</DisplayName> <KnownOnly>Yes</KnownOnly> </Skill> <Skill> <Name>dagger</Name> <Group>weapons-piercing</Group> <Base>piercing</Base> <DisplayName>Daggers</DisplayName> <KnownOnly>Yes</KnownOnly> </Skill> <Skill> <Name>polearm</Name> <Group>weapons-exotic</Group> <Base>exotic</Base> <DisplayName>Polearms</DisplayName> <KnownOnly>Yes</KnownOnly> </Skill> <Skill> <Name>staff</Name> <Group>weapons-crushing</Group> <Base>crushing</Base> <DisplayName>Staves</DisplayName> <KnownOnly>Yes</KnownOnly> </Skill> <Skill> <Name>mace</Name> <Group>weapons-crushing</Group> <Base>crushing</Base> <DisplayName>Maces</DisplayName> <KnownOnly>Yes</KnownOnly> </Skill> <Skill> <Name>great-mace</Name> <Group>weapons-crushing</Group> <Base>crushing</Base> <DisplayName>Great-Maces</DisplayName> <KnownOnly>Yes</KnownOnly> </Skill> <Skill> <Name>club</Name> <Group>weapons-crushing</Group> <Base>crushing</Base> <DisplayName>Clubs and other Blunt Objects</DisplayName> <KnownOnly>Yes</KnownOnly> </Skill> <Skill> <Name>hammer</Name> <Group>weapons-crushing</Group> <Base>crushing</Base> <DisplayName>Hammers</DisplayName> <KnownOnly>Yes</KnownOnly> </Skill> <Skill> <Name>great-hammer</Name> <Group>weapons-crushing</Group> <Base>crushing</Base> <DisplayName>Great-Hammers</DisplayName> <KnownOnly>Yes</KnownOnly> </Skill> <Skill> <Name>bare-hand</Name> <Group>weapons-crushing</Group> <Base>crushing</Base> <DisplayName>Bare-Handed</DisplayName> <KnownOnly>Yes</KnownOnly> </Skill> <Skill> <Name>bow</Name> <Group>weapons-ranged</Group> <Base>ranged</Base> <DisplayName>Bows</DisplayName> <KnownOnly>Yes</KnownOnly> </Skill> <Skill> <Name>crossbow</Name> <Group>weapons-ranged</Group> <Base>ranged</Base> <DisplayName>Crossbows</DisplayName> <KnownOnly>Yes</KnownOnly> </Skill> <Skill> <Name>thrown</Name> <Group>weapons-ranged</Group> <Base>ranged</Base> <DisplayName>Thrown Weapons</DisplayName> <KnownOnly>Yes</KnownOnly> </Skill> <Skill> <Name>defense</Name> <Group>defensive</Group> <DisplayName>Defense</DisplayName> </Skill> <Skill> <Name>block</Name> <Group>defensive</Group> <DisplayName>Block</DisplayName> </Skill> <Skill> <Name>cloth</Name> <Group>armor</Group> <DisplayName>Cloth Armor</DisplayName> <GainType>Hard</GainType> </Skill> <Skill> <Name>leather</Name> <Group>armor</Group> <GainType>Hard</GainType> <DisplayName>Leather Armor</DisplayName> </Skill> <Skill> <Name>chain</Name> <Group>armor</Group> <DisplayName>Chain Armor</DisplayName> <GainType>Hard</GainType> </Skill> <Skill> <Name>plate</Name> <Group>armor</Group> <DisplayName>Plate Armor</DisplayName> <GainType>Hard</GainType> </Skill> <Skill> <Name>fishing</Name> <Group>craft</Group> <DisplayName>Fishing</DisplayName> <GainType>Easy</GainType> </Skill> <Skill> <Name>cooking</Name> <Group>craft</Group> <DisplayName>Cooking</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>smithing</Name> <Group>craft</Group> <DisplayName>Smithing</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>tailoring</Name> <Group>craft</Group> <DisplayName>Tailoring</DisplayName> <GainType>Medium</GainType> </Skill> <Skill> <Name>carpentry</Name> <Group>craft</Group> <DisplayName>Carpentry</DisplayName> <GainType>Medium</GainType> </Skill> <SkillCommand> <Name>cleave</Name> <DisplayName>Cleave</DisplayName> <Description>Deal damage to main target with a chance of striking an additional target.</Description> <CommandDesc>Cleave one or more targets!</CommandDesc> <Cooldown>150</Cooldown> <UseAttackTimer>False</UseAttackTimer> <Offensive>True</Offensive> <TargetType>Creature</TargetType> <Resources> <Resource> <Type>Focus</Type> <Cost>8</Cost> </Resource> </Resources> <Script> </Script> </SkillCommand> <SkillCommand> <Name>stonewall</Name> <DisplayName>Stonewall</DisplayName> <Description>Reduces incoming damage. While stonewalled and for a short time thereafter the fighter becomes unfocused and is unable to generate any new focus.</Description> <CommandDesc>Stonewall!</CommandDesc> <Cooldown>300</Cooldown> <UseAttackTimer>False</UseAttackTimer> <Offensive>False</Offensive> <TargetType>Self</TargetType> <Resources> <Resource> <Type>Focus</Type> <Cost>15</Cost> </Resource> </Resources> <Script> <![CDATA[actor.addEffect("stonewall", 10, 1, actor, True, actor, False) actor.addEffect("unfocused", 40, 1, actor, True, actor, False) ]]> </Script> </SkillCommand> <SkillCommand> <Name>bloodthirst</Name> <Alias>bthirst</Alias> <DisplayName>Bloodthirst</DisplayName> <Description>While active, allows the fighter to regenerate health based on a percentage(based on level) of damage dealt</Description> <CommandDesc>Bloodthirst</CommandDesc> <Cooldown>300</Cooldown> <UseAttackTimer>False</UseAttackTimer> <Offensive>False</Offensive> <TargetType>Self</TargetType> <Resources> <Resource> <Type>Focus</Type> <Cost>20</Cost> </Resource> </Resources> <Script> <![CDATA[actor.addEffect("bloodthirst", 10, 1, actor, True, actor, False) ]]> </Script> </SkillCommand> </Skills> </Skills>