roh/conf.old/area/
roh/config/code/python/
roh/config/game/area/
roh/config/game/signs/
roh/help/dmhelp/
roh/help/help/
roh/log/
roh/log/staff/
roh/monsters/ocean/
roh/objects/misc/
roh/objects/ocean/
roh/player/
roh/rooms/area/1/
roh/rooms/misc/
roh/rooms/ocean/
roh/src-2.47e/
<?xml version="1.0" encoding="UTF-8"?>
<Skills>
	<SkillGroups>
		<SkillGroup>
			<Name>general</Name>
			<DisplayName>General Skills</DisplayName>
		</SkillGroup>

		<SkillGroup>
			<Name>offensive</Name>
			<DisplayName>Offensive Skills</DisplayName>
		</SkillGroup>
		<SkillGroup>
			<Name>defensive</Name>
			<DisplayName>Defensive Skills</DisplayName>
		</SkillGroup>
		<SkillGroup>
			<Name>armor</Name>
			<DisplayName>Armor</DisplayName>
		</SkillGroup>
		<SkillGroup>
			<Name>craft</Name>
			<DisplayName>Crafting Skills</DisplayName>
		</SkillGroup>
    <SkillGroup>
			<Name>weapons</Name>
			<DisplayName>Weapons</DisplayName>
		</SkillGroup>
		
		<SkillGroup>
			<Name>weapons-slashing</Name>
			<DisplayName>Slashing Weapons</DisplayName>
		</SkillGroup>
		<SkillGroup>
			<Name>weapons-exotic</Name>
			<DisplayName>Exotic Weapons</DisplayName>
		</SkillGroup>
		<SkillGroup>
			<Name>weapons-chopping</Name>
			<DisplayName>Chopping Weapons</DisplayName>
		</SkillGroup>
		<SkillGroup>
			<Name>weapons-piercing</Name>
			<DisplayName>Piercing Weapons</DisplayName>
		</SkillGroup>
		<SkillGroup>
			<Name>weapons-crushing</Name>
			<DisplayName>Crushing Weapons</DisplayName>
		</SkillGroup>
		<SkillGroup>
			<Name>weapons-ranged</Name>
			<DisplayName>Ranged Weapons</DisplayName>
		</SkillGroup>
		<SkillGroup>
			<Name>magic</Name>
			<DisplayName>Magical Realms</DisplayName>
		</SkillGroup>
		<SkillGroup>
			<Name>arcane</Name>
			<DisplayName>Schools of Magic</DisplayName>
		</SkillGroup>
		<SkillGroup>
			<Name>divine</Name>
			<DisplayName>Domains of Magic</DisplayName>
		</SkillGroup>
	</SkillGroups>


	<Skills>
		<Skill>
			<Name>barkskin</Name>
			<Group>defensive</Group>
			<DisplayName>Barkskin</DisplayName>
		</Skill>
		<Skill>
			<Name>dodge</Name>
			<KnownOnly>Yes</KnownOnly>
			<Group>defensive</Group>
			<DisplayName>Dodge</DisplayName>
		</Skill>
		<Skill>
			<Name>parry</Name>
			<Group>defensive</Group>
			<DisplayName>Parry</DisplayName>
		</Skill>
		<Skill>
			<Name>endurance</Name>
			<Group>general</Group>
			<DisplayName>Endurance</DisplayName>
		</Skill>
		<Skill>
			<Name>howl</Name>
			<Group>general</Group>
			<DisplayName>Howl</DisplayName>
		</Skill>
		<Skill>
			<Name>transmute</Name>
			<Group>general</Group>
			<DisplayName>Transmute</DisplayName>
		</Skill>
		<Skill>
			<Name>enchant</Name>
			<Group>general</Group>
			<DisplayName>Enchant</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>teach</Name>
			<Group>general</Group>
			<DisplayName>Teach</DisplayName>
		</Skill>
		<Skill>
			<Name>regenerate</Name>
			<Group>general</Group>
			<DisplayName>Regenerate</DisplayName>
		</Skill>
		<Skill>
			<Name>meditate</Name>
			<Group>general</Group>
			<DisplayName>Meditate</DisplayName>
		</Skill>
		<Skill>
			<Name>focus</Name>
			<Group>general</Group>
			<DisplayName>Focus</DisplayName>
		</Skill>
		<Skill>
			<Name>pray</Name>
			<Group>general</Group>
			<DisplayName>Pray</DisplayName>
			<GainType>Hard</GainType>
		</Skill>
		<Skill>
			<Name>enthrall</Name>
			<Group>general</Group>
			<DisplayName>Enthrall Undead</DisplayName>
		</Skill>
		<Skill>
			<Name>animate</Name>
			<Group>general</Group>
			<DisplayName>Animate Undead</DisplayName>
			<GainType>Hard</GainType>
		</Skill>
		<Skill>
			<Name>charm</Name>
			<Group>general</Group>
			<DisplayName>Charm</DisplayName>
		</Skill>
		<Skill>
			<Name>sing</Name>
			<Group>general</Group>
			<KnownOnly>Yes</KnownOnly>
			<DisplayName>Sing</DisplayName>
		</Skill>
		<Skill>
			<Name>identify</Name>
			<Group>general</Group>
			<DisplayName>Identify</DisplayName>
		</Skill>
		<Skill>
			<Name>sneak</Name>
			<Group>general</Group>
			<DisplayName>Sneak</DisplayName>
		</Skill>
		<Skill>
			<Name>hide</Name>
			<Group>general</Group>
			<DisplayName>Hide</DisplayName>
		</Skill>
		<Skill>
			<Name>envenom</Name>
			<Group>general</Group>
			<DisplayName>Envenom</DisplayName>
		</Skill>
		<Skill>
			<Name>peek</Name>
			<Group>general</Group>
			<DisplayName>Peek</DisplayName>
		</Skill>
		<Skill>
			<Name>steal</Name>
			<Group>general</Group>
			<DisplayName>Steal</DisplayName>
		</Skill>
		<Skill>
			<Name>search</Name>
			<Group>general</Group>
			<DisplayName>Search</DisplayName>
		</Skill>
		<Skill>
			<Name>pick</Name>
			<Group>general</Group>
			<DisplayName>Picklock</DisplayName>
		</Skill>
		<Skill>
			<Name>conjure</Name>
			<Group>general</Group>
			<DisplayName>Conjure Elemental</DisplayName>
			<GainType>Hard</GainType>
		</Skill>
		<Skill>
			<Name>track</Name>
			<Group>general</Group>
			<DisplayName>Find Track</DisplayName>
		</Skill>
		<Skill>
			<Name>commune</Name>
			<Group>general</Group>
			<DisplayName>Commune</DisplayName>
		</Skill>
		<Skill>
			<Name>dual</Name>
			<KnownOnly>Yes</KnownOnly>
			<Group>general</Group>
			<DisplayName>Dual Wield</DisplayName>
		</Skill>
		<Skill>
			<Name>mistbane</Name>
			<Group>general</Group>
			<DisplayName>Mistbane</DisplayName>
		</Skill>
		<Skill>
			<Name>mist</Name>
			<KnownOnly>Yes</KnownOnly>
			<Group>general</Group>
			<DisplayName>Turn to Mist</DisplayName>
		</Skill>
		<Skill>
			<Name>hypnotize</Name>
			<Group>general</Group>
			<DisplayName>Hypnotize</DisplayName>
			<GainType>Hard</GainType>
		</Skill>
		<Skill>
			<Name>frenzy</Name>
			<Group>general</Group>
			<DisplayName>Frenzy</DisplayName>
		</Skill>
		<Skill>
			<Name>bloodsac</Name>
			<Group>general</Group>
			<DisplayName>Blood Sacrifice</DisplayName>
		</Skill>
		<Skill>
			<Name>hands</Name>
			<Group>general</Group>
			<DisplayName>Lay Hands</DisplayName>
		</Skill>
		<Skill>
			<Name>scout</Name>
			<Group>general</Group>
			<DisplayName>Scout</DisplayName>
		</Skill>
		<Skill>
			<Name>shoplift</Name>
			<Group>general</Group>
			<DisplayName>Shoplift</DisplayName>
		</Skill>



		<Skill>
			<Name>earth</Name>
			<Group>magic</Group>
			<DisplayName>Earth Realm</DisplayName>
		</Skill>
		<Skill>
			<Name>air</Name>
			<Group>magic</Group>
			<DisplayName>Air Realm</DisplayName>
		</Skill>
		<Skill>
			<Name>fire</Name>
			<Group>magic</Group>
			<DisplayName>Fire Realm</DisplayName>
		</Skill>
		<Skill>
			<Name>water</Name>
			<Group>magic</Group>
			<DisplayName>Water Realm</DisplayName>
		</Skill>
		<Skill>
			<Name>electric</Name>
			<Group>magic</Group>
			<DisplayName>Electric Realm</DisplayName>
		</Skill>
		<Skill>
			<Name>cold</Name>
			<Group>magic</Group>
			<DisplayName>Cold Realm</DisplayName>
		</Skill>



		<Skill>
			<Name>abjuration</Name>
			<Group>arcane</Group>
			<DisplayName>Abjuration</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>conjuration</Name>
			<Group>arcane</Group>
			<DisplayName>Conjuration</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>divination</Name>
			<Group>arcane</Group>
			<DisplayName>Divination</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>enchantment</Name>
			<Group>arcane</Group>
			<DisplayName>Enchantment</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>evocation</Name>
			<Group>arcane</Group>
			<DisplayName>Evocation</DisplayName>
		</Skill>
		<Skill>
			<Name>illusion</Name>
			<Group>arcane</Group>
			<DisplayName>Illusion</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>necromancy</Name>
			<Group>arcane</Group>
			<DisplayName>Necromancy</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>transmutation</Name>
			<Group>arcane</Group>
			<DisplayName>Transmutation</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>translocation</Name>
			<Group>arcane</Group>
			<DisplayName>Translocation</DisplayName>
			<GainType>Medium</GainType>
		</Skill>



		<Skill>
			<Name>healing</Name>
			<Group>divine</Group>
			<DisplayName>Healing</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>destruction</Name>
			<Group>divine</Group>
			<DisplayName>Destruction</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>evil</Name>
			<Group>divine</Group>
			<DisplayName>Evil</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>good</Name>
			<Group>divine</Group>
			<DisplayName>Good</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>knowledge</Name>
			<Group>divine</Group>
			<DisplayName>Knowledge</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>protection</Name>
			<Group>divine</Group>
			<DisplayName>Protection</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>nature</Name>
			<Group>divine</Group>
			<DisplayName>Nature</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>augmentation</Name>
			<Group>divine</Group>
			<DisplayName>Augmentation</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>trickery</Name>
			<Group>divine</Group>
			<DisplayName>Trickery</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>travel</Name>
			<Group>divine</Group>
			<DisplayName>Travel</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>creation</Name>
			<Group>divine</Group>
			<DisplayName>Creation</DisplayName>
			<GainType>Medium</GainType>
		</Skill>




		<Skill>
			<Name>circle</Name>
			<Group>offensive</Group>
			<DisplayName>Circle</DisplayName>
		</Skill>
		<Skill>
			<Name>bash</Name>
			<Group>offensive</Group>
			<DisplayName>Bash</DisplayName>
		</Skill>
		<Skill>
			<Name>kick</Name>
			<Group>offensive</Group>
			<DisplayName>Kick</DisplayName>
		</Skill>
		<Skill>
			<Name>disarm</Name>
			<Group>offensive</Group>
			<DisplayName>Disarm</DisplayName>
		</Skill>
		<Skill>
			<Name>berserk</Name>
			<Group>offensive</Group>
			<DisplayName>Berserk</DisplayName>
			<GainType>Hard</GainType>
		</Skill>
		<Skill>
			<Name>drain</Name>
			<Group>offensive</Group>
			<DisplayName>Drain Life</DisplayName>
			<GainType>Hard</GainType>
		</Skill>
		<Skill>
			<Name>touch</Name>
			<Group>offensive</Group>
			<DisplayName>Touch of Death</DisplayName>
			<GainType>Hard</GainType>
		</Skill>
		<Skill>
			<Name>turn</Name>
			<Group>offensive</Group>
			<DisplayName>Turn Undead</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>holyword</Name>
			<Group>offensive</Group>
			<DisplayName>Holyword</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>poison</Name>
			<Group>offensive</Group>
			<DisplayName>Poison Strike</DisplayName>
		</Skill>
		<Skill>
			<Name>creeping-doom</Name>
			<Group>offensive</Group>
			<DisplayName>Creeping Doom</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>smother</Name>
			<Group>offensive</Group>
			<DisplayName>Smother</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>backstab</Name>
			<Group>offensive</Group>
			<DisplayName>Backstab</DisplayName>
		</Skill>
		<Skill>
			<Name>ambush</Name>
			<Group>offensive</Group>
			<DisplayName>Ambush</DisplayName>
		</Skill>
		<Skill>
			<Name>bite</Name>
			<Group>offensive</Group>
			<DisplayName>Bite</DisplayName>
		</Skill>
		<Skill>
			<Name>maul</Name>
			<Group>offensive</Group>
			<DisplayName>Maul</DisplayName>
		</Skill>
		<Skill>
			<Name>renounce</Name>
			<Group>offensive</Group>
			<GainType>Medium</GainType>
			<DisplayName>Renounce</DisplayName>
		</Skill>
		<Skill>
			<Name>harm</Name>
			<Group>offensive</Group>
			<DisplayName>Harm Touch</DisplayName>
			<GainType>Hard</GainType>
		</Skill>

		<Skill>
			<Name>slashing</Name>
			<Group>weapons</Group>
			<DisplayName>Slashing Weapons</DisplayName>
		</Skill>
		<Skill>
			<Name>exotic</Name>
			<Group>weapons</Group>
			<DisplayName>Exotic Weapons</DisplayName>
		</Skill>
		<Skill>
			<Name>chopping</Name>
			<Group>weapons</Group>
			<DisplayName>Chopping Weapons</DisplayName>
		</Skill>
		<Skill>
			<Name>piercing</Name>
			<Group>weapons</Group>
			<DisplayName>Piercing Weapons</DisplayName>
		</Skill>
		<Skill>
			<Name>crushing</Name>
			<Group>weapons</Group>
			<DisplayName>Crushing Weapons</DisplayName>
		</Skill>
		<Skill>
			<Name>ranged</Name>
			<Group>weapons</Group>
			<DisplayName>Ranged Weapons</DisplayName>
		</Skill>
		
		
		<Skill>
			<Name>claw</Name>
			<Group>weapons-slashing</Group>
			<Base>slashing</Base>
			<DisplayName>Werewolf Claws</DisplayName>
			<KnownOnly>Yes</KnownOnly>
		</Skill>
		<Skill>
			<Name>sword</Name>
			<Group>weapons-slashing</Group>
			<Base>slashing</Base>
			<DisplayName>Swords</DisplayName>
			<KnownOnly>Yes</KnownOnly>
		</Skill>
		<Skill>
			<Name>great-sword</Name>
			<Group>weapons-slashing</Group>
			<Base>slashing</Base>
			<DisplayName>Great Swords</DisplayName>
			<KnownOnly>Yes</KnownOnly>
		</Skill>
		<Skill>
			<Name>whip</Name>
			<Group>weapons-exotic</Group>
			<Base>exotic</Base>
			<DisplayName>Whips</DisplayName>
			<KnownOnly>Yes</KnownOnly>
		</Skill>
		<Skill>
			<Name>axe</Name>
			<Group>weapons-chopping</Group>
			<Base>chopping</Base>
			<DisplayName>Axes</DisplayName>
			<KnownOnly>Yes</KnownOnly>
		</Skill>
		<Skill>
			<Name>great-axe</Name>
			<Group>weapons-chopping</Group>
			<Base>chopping</Base>
			<DisplayName>Great Axes</DisplayName>
			<KnownOnly>Yes</KnownOnly>
		</Skill>
		<Skill>
			<Name>rapier</Name>
			<Group>weapons-piercing</Group>
			<Base>piercing</Base>
			<DisplayName>Rapiers and Sabres</DisplayName>
			<KnownOnly>Yes</KnownOnly>
		</Skill>
		<Skill>
			<Name>spear</Name>
			<Group>weapons-piercing</Group>
			<Base>piercing</Base>
			<DisplayName>Spears</DisplayName>
			<KnownOnly>Yes</KnownOnly>
		</Skill>
		<Skill>
			<Name>dagger</Name>
			<Group>weapons-piercing</Group>
			<Base>piercing</Base>
			<DisplayName>Daggers</DisplayName>
			<KnownOnly>Yes</KnownOnly>
		</Skill>
		<Skill>
			<Name>polearm</Name>
			<Group>weapons-exotic</Group>
			<Base>exotic</Base>
			<DisplayName>Polearms</DisplayName>
			<KnownOnly>Yes</KnownOnly>
		</Skill>
		<Skill>
			<Name>staff</Name>
			<Group>weapons-crushing</Group>
			<Base>crushing</Base>
			<DisplayName>Staves</DisplayName>
			<KnownOnly>Yes</KnownOnly>
		</Skill>
		<Skill>
			<Name>mace</Name>
			<Group>weapons-crushing</Group>
			<Base>crushing</Base>
			<DisplayName>Maces</DisplayName>
			<KnownOnly>Yes</KnownOnly>
		</Skill>
		<Skill>
			<Name>great-mace</Name>
			<Group>weapons-crushing</Group>
			<Base>crushing</Base>
			<DisplayName>Great-Maces</DisplayName>
			<KnownOnly>Yes</KnownOnly>
		</Skill>
		<Skill>
			<Name>club</Name>
			<Group>weapons-crushing</Group>
			<Base>crushing</Base>
			<DisplayName>Clubs and other Blunt Objects</DisplayName>
      <KnownOnly>Yes</KnownOnly>
		</Skill>
		<Skill>
			<Name>hammer</Name>
			<Group>weapons-crushing</Group>
			<Base>crushing</Base>
			<DisplayName>Hammers</DisplayName>
			<KnownOnly>Yes</KnownOnly>
		</Skill>
		<Skill>
			<Name>great-hammer</Name>
			<Group>weapons-crushing</Group>
			<Base>crushing</Base>
			<DisplayName>Great-Hammers</DisplayName>
			<KnownOnly>Yes</KnownOnly>
		</Skill>
		<Skill>
			<Name>bare-hand</Name>
			<Group>weapons-crushing</Group>
			<Base>crushing</Base>
			<DisplayName>Bare-Handed</DisplayName>
      <KnownOnly>Yes</KnownOnly>
		</Skill>
		<Skill>
			<Name>bow</Name>
			<Group>weapons-ranged</Group>
			<Base>ranged</Base>
			<DisplayName>Bows</DisplayName>
			<KnownOnly>Yes</KnownOnly>
		</Skill>
		<Skill>
			<Name>crossbow</Name>
			<Group>weapons-ranged</Group>
			<Base>ranged</Base>
			<DisplayName>Crossbows</DisplayName>
			<KnownOnly>Yes</KnownOnly>
		</Skill>
		<Skill>
			<Name>thrown</Name>
			<Group>weapons-ranged</Group>
			<Base>ranged</Base>
			<DisplayName>Thrown Weapons</DisplayName>
			<KnownOnly>Yes</KnownOnly>
		</Skill>
		
		<Skill>
			<Name>defense</Name>
			<Group>defensive</Group>
			<DisplayName>Defense</DisplayName>
		</Skill>
		<Skill>
			<Name>block</Name>
			<Group>defensive</Group>
			<DisplayName>Block</DisplayName>
		</Skill>
		<Skill>
			<Name>cloth</Name>
			<Group>armor</Group>
			<DisplayName>Cloth Armor</DisplayName>
			<GainType>Hard</GainType>
		</Skill>
		<Skill>
			<Name>leather</Name>
			<Group>armor</Group>
			<GainType>Hard</GainType>
			<DisplayName>Leather Armor</DisplayName>
		</Skill>
		<Skill>
			<Name>chain</Name>
			<Group>armor</Group>
			<DisplayName>Chain Armor</DisplayName>
			<GainType>Hard</GainType>
		</Skill>
		<Skill>
			<Name>plate</Name>
			<Group>armor</Group>
			<DisplayName>Plate Armor</DisplayName>
			<GainType>Hard</GainType>
		</Skill>
		<Skill>
			<Name>fishing</Name>
			<Group>craft</Group>
			<DisplayName>Fishing</DisplayName>
			<GainType>Easy</GainType>
		</Skill>
		<Skill>
			<Name>cooking</Name>
			<Group>craft</Group>
			<DisplayName>Cooking</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>smithing</Name>
			<Group>craft</Group>
			<DisplayName>Smithing</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>tailoring</Name>
			<Group>craft</Group>
			<DisplayName>Tailoring</DisplayName>
			<GainType>Medium</GainType>
		</Skill>
		<Skill>
			<Name>carpentry</Name>
			<Group>craft</Group>
			<DisplayName>Carpentry</DisplayName>
			<GainType>Medium</GainType>
		</Skill>

		<SkillCommand>
			<Name>cleave</Name>
			<DisplayName>Cleave</DisplayName>
			<Description>Deal damage to main target with a chance of striking an additional target.</Description>
			<CommandDesc>Cleave one or more targets!</CommandDesc>
			<Cooldown>150</Cooldown>
			<UseAttackTimer>False</UseAttackTimer>
			<Offensive>True</Offensive>
			<TargetType>Creature</TargetType>
			<Resources>
				<Resource>
					<Type>Focus</Type>
					<Cost>8</Cost>
				</Resource>
			</Resources>
			<Script>
			
			</Script>
		</SkillCommand>
		
		<SkillCommand>
			<Name>stonewall</Name>
			<DisplayName>Stonewall</DisplayName>
			<Description>Reduces incoming damage. While stonewalled and for a short time thereafter the fighter becomes unfocused and is unable to generate any new focus.</Description>
			<CommandDesc>Stonewall!</CommandDesc>
			<Cooldown>300</Cooldown>
			<UseAttackTimer>False</UseAttackTimer>
			<Offensive>False</Offensive>
			<TargetType>Self</TargetType>
			<Resources>
				<Resource>
					<Type>Focus</Type>
					<Cost>15</Cost>
				</Resource>
			</Resources>
			<Script>
<![CDATA[actor.addEffect("stonewall", 10, 1, actor, True, actor, False)
actor.addEffect("unfocused", 40, 1, actor, True, actor, False)
]]>
			</Script>
		</SkillCommand>
		
		<SkillCommand>
			<Name>bloodthirst</Name>
			<Alias>bthirst</Alias>
			<DisplayName>Bloodthirst</DisplayName>
			<Description>While active, allows the fighter to regenerate health based on a percentage(based on level) of damage dealt</Description>
			<CommandDesc>Bloodthirst</CommandDesc>
			<Cooldown>300</Cooldown>
			<UseAttackTimer>False</UseAttackTimer>
			<Offensive>False</Offensive>
			<TargetType>Self</TargetType>
			<Resources>
				<Resource>
					<Type>Focus</Type>
					<Cost>20</Cost>
				</Resource>
			</Resources>
			<Script>
<![CDATA[actor.addEffect("bloodthirst", 10, 1, actor, True, actor, False)
]]>
			</Script>
		</SkillCommand>
	</Skills>
</Skills>