/* * paths.h * Operation system paths. * ____ _ * | _ \ ___ __ _| |_ __ ___ ___ * | |_) / _ \/ _` | | '_ ` _ \/ __| * | _ < __/ (_| | | | | | | \__ \ * |_| \_\___|\__,_|_|_| |_| |_|___/ * * Permission to use, modify and distribute is granted via the * Creative Commons - Attribution - Non Commercial - Share Alike 3.0 License * http://creativecommons.org/licenses/by-nc-sa/3.0/ * * Copyright (C) 2007-2012 Jason Mitchell, Randi Mitchell * Contributions by Tim Callahan, Jonathan Hseu * Based on Mordor (C) Brooke Paul, Brett J. Vickers, John P. Freeman * */ #ifndef PATHS_H_ #define PATHS_H_ namespace Path { extern const char* Bin; extern const char* Log; extern const char* BugLog; extern const char* StaffLog; extern const char* BankLog; extern const char* GuildBankLog; extern const char* UniqueRoom; extern const char* AreaRoom; extern const char* Monster; extern const char* Object; extern const char* Player; extern const char* PlayerBackup; extern const char* Config; extern const char* Code; extern const char* Python; extern const char* Game; extern const char* AreaData; extern const char* Talk; extern const char* Desc; extern const char* Sign; extern const char* PlayerData; extern const char* Bank; extern const char* GuildBank; extern const char* History; extern const char* Post; extern const char* BaseHelp; extern const char* Help; extern const char* CreateHelp; extern const char* Wiki; extern const char* DMHelp; extern const char* BuilderHelp; extern const char* HelpTemplate; bool checkDirExists(const char* filename); bool checkDirExists(bstring area, char* (*fn)(const CatRef cr)); bool checkPaths(); } #endif /*PATHS_H_*/