*set o <name> [<crt>] <ad|ar|dn|ds|dp|f|m|sm|s|v|wg|wr|key> [<val>] ad adjustment ar armor dn number of dice ds sides of dice dp bonus/plus f# flag toggle m magic power s shots current sm shots max v value wg weight wr wear location flag key key number You can also set an effect on an object - this effect at the specified strength will be applied to the player when they eat/drink the item. *set o <object> effect <effect> <duration> <strength>