Help on: *MONSTER [#] [p|n] [#] This function creates a monster in the parent room. If no number is specified, then it creates one at random from the random list for the parent room. If the 'p' flag is given then a prototpye monster is loaded. Use the prototype if you intend to make permanent changes to the database, since this insures that the inventory is properly set. If the 'n' flags is given followed by a number then the specified number of monster will appear. example: :*monster 105 The Fenris Wolf just arrived. The Fenris Wolf attacks you. :*mon 4 n 4 Four noblemen just arrived. :*mon 4 p Loading prototype creature. A noblemen just arrived.