Help on: *talk [ i|k|r|l|s|d ] This function allows the DM to make an interactive talk for a monster. example: :*talk i Talk ready for input. {activates the interactive talk} :*talk k weapon {sets "weapon" as an interactive talk keyword} :*talk k weapon ACTION nod {Monster will perform the "nod" social when asked about "weapon"} :*talk k weapon ACTION wave PLAYER {the monster will wave to the player when asked about "weapon"} :*talk k weapon ATTACK {Will make the mob attack the player that asked about "weapon"} :*talk k weapon CAST waterbolt {Will make the mob cast a waterbolt on the player that asked} {about "weapon". Mob must have MP to cast and must be of the} {proper class to cast a class-specific spell. } :*talk k weapon GIVE (item #) {Will give that item to a player that askes about "weapon"} :*talk r -Yes, I sell weapons. Response added {sets the response when the monster is asked about "weapon"} :*talk r + But my prices are really high... {Adds to the response, continuing the talk. Next keyword to} {set could be "prices". } :*talk l {Lists what is set in talk file so far} :*talk s (monster name) {Saves the interactive talk file of the monster} :*talk d (monster name) {Deletes the interactive talk file of the monster} Don't forget to *save the monster after. Note that where all CAPS are shown they must be used. Ask a DM if you have any further questions.