roh/conf.old/area/
roh/config/code/python/
roh/config/game/area/
roh/config/game/signs/
roh/help/dmhelp/
roh/help/help/
roh/log/
roh/log/staff/
roh/monsters/ocean/
roh/objects/misc/
roh/objects/ocean/
roh/player/
roh/rooms/area/1/
roh/rooms/misc/
roh/rooms/ocean/
roh/src-2.47e/
^c5/19/08:^x ^mQuest Code^x
  
  ^Y*^x Quest code has been updated from the original mordor code.
    Refer to the forum, and help quest, quests, and talk for more information

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^c3/30/08:^x ^mGroup Experience & Theft^x

  ^Y*^x You must now be on the attack list of the monster being killed 
    to get group experience
  ^Y*^x Experience has been added for stealing of items

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^c3/23/08:^x ^mProperties^x

  Properties have undergone an update
      ^Y*^x Properties now have logs. You can change who's actions are logged
        via the property command.
      ^Y*^x Partial owners can now have flags set on them.

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^c3/21/08:^x ^mSpecial Attacks^x

  ^Y*^x Pet owners will now see the damage their pets do from special attacks

  ^Y*^x Group members will see damage done via special attacks to their group members

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^c3/20/08:^x ^mInvisibility and Group Exp Changes^x

  ^Y*^x You will no longer get group experience if you are invisible when
    the monster is killed.

  ^Y*^x ^RIMPORTANT:^x Invisbility will now fade when you cast any spell on
    someone who is in combat.  This includes non offensive spells like vigor,
    protection etc.

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^c3/18/08:^x  ^mCode cleanup^x

  ^Y*^x Aggressive monsters that have not been involved in combat for
    20 minutes will now have a small chance to wander away every update cycle.
    This should solve the problem of someone baiting 15 aggros and leaving the area
    and the next person getting gang-banged when they go there.
  
  ^Y*^x Block now outputs when it goes off.

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^c3/16/08:^x ^mCursed Items^x

  ^Y*^x Cursed items should now be working properly again

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^c3/15/08:^x  ^mArmor Damage^x

  ^Y*^x Armor damage rates are now influenced by your skill with that 
    type of armor.

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^c3/13/08:^x  ^mVersion 2.40 is now live.  Some highlights of the changes are:^x

  ^Y*^x AC, Thac0 and weapon proficiencies have been removed.

  ^Y*^x Defense, armor, and weapon skills have been added
     ^Y*^x To gain access to the new weapon skills you must type the ^Wweapons^x command
     ^Y*^x Chance to hit is based on the difference between defense and weapon skill
     ^Y*^x Armor now absorbs a lot more damage.  You can see the amount of damage it
       will absorb vs someone the same level as you by looking at ^Wscore^x

  ^Y*^x F/T and F/M can now wear medium and heavy armor, but sacrifice their
    second class powers when wearing them.  To take full advantage of their skills
    they should stick to leather armor.

  ^Y*^x Depending on class, base damage for a character is influenced by level,
    strength, and possibly dexterity.

  ^Y*^x Weapons can now have fractional second delays (2.5 seconds for example)

  ^Y*^x Experience Adjustments
     ^Y*^x Group experience is now in, to use it the group leader must ^Wset xpsplit^x
        (Note: There is also a 35% bonus for each person in the group when group
               exp is enabled)
     ^Y*^x Exp reduction has been put in for monsters that are out of your level range
 
  ^Y*^x Properties
     ^Y*^x Properties have been adjusted.  You may now assign other people access to your
        stores and storage rooms.  Refer to ^Whelp property^x for more details