^c5/19/08:^x ^mQuest Code^x ^Y*^x Quest code has been updated from the original mordor code. Refer to the forum, and help quest, quests, and talk for more information ******************************************************************************** ^c3/30/08:^x ^mGroup Experience & Theft^x ^Y*^x You must now be on the attack list of the monster being killed to get group experience ^Y*^x Experience has been added for stealing of items ******************************************************************************** ^c3/23/08:^x ^mProperties^x Properties have undergone an update ^Y*^x Properties now have logs. You can change who's actions are logged via the property command. ^Y*^x Partial owners can now have flags set on them. ******************************************************************************** ^c3/21/08:^x ^mSpecial Attacks^x ^Y*^x Pet owners will now see the damage their pets do from special attacks ^Y*^x Group members will see damage done via special attacks to their group members ******************************************************************************** ^c3/20/08:^x ^mInvisibility and Group Exp Changes^x ^Y*^x You will no longer get group experience if you are invisible when the monster is killed. ^Y*^x ^RIMPORTANT:^x Invisbility will now fade when you cast any spell on someone who is in combat. This includes non offensive spells like vigor, protection etc. ******************************************************************************** ^c3/18/08:^x ^mCode cleanup^x ^Y*^x Aggressive monsters that have not been involved in combat for 20 minutes will now have a small chance to wander away every update cycle. This should solve the problem of someone baiting 15 aggros and leaving the area and the next person getting gang-banged when they go there. ^Y*^x Block now outputs when it goes off. ******************************************************************************** ^c3/16/08:^x ^mCursed Items^x ^Y*^x Cursed items should now be working properly again ******************************************************************************** ^c3/15/08:^x ^mArmor Damage^x ^Y*^x Armor damage rates are now influenced by your skill with that type of armor. ******************************************************************************** ^c3/13/08:^x ^mVersion 2.40 is now live. Some highlights of the changes are:^x ^Y*^x AC, Thac0 and weapon proficiencies have been removed. ^Y*^x Defense, armor, and weapon skills have been added ^Y*^x To gain access to the new weapon skills you must type the ^Wweapons^x command ^Y*^x Chance to hit is based on the difference between defense and weapon skill ^Y*^x Armor now absorbs a lot more damage. You can see the amount of damage it will absorb vs someone the same level as you by looking at ^Wscore^x ^Y*^x F/T and F/M can now wear medium and heavy armor, but sacrifice their second class powers when wearing them. To take full advantage of their skills they should stick to leather armor. ^Y*^x Depending on class, base damage for a character is influenced by level, strength, and possibly dexterity. ^Y*^x Weapons can now have fractional second delays (2.5 seconds for example) ^Y*^x Experience Adjustments ^Y*^x Group experience is now in, to use it the group leader must ^Wset xpsplit^x (Note: There is also a 35% bonus for each person in the group when group exp is enabled) ^Y*^x Exp reduction has been put in for monsters that are out of your level range ^Y*^x Properties ^Y*^x Properties have been adjusted. You may now assign other people access to your stores and storage rooms. Refer to ^Whelp property^x for more details