<?xml version="1.0"?> <Room Num="3040" Version="2.40" Area="ocean"> <Name>Goblin Underground Intersection</Name> <ShortDescription>You are at a wide underground intersection somewhere in the goblin shrine.</ShortDescription> <LongDescription>The intersection is devoid of all light, except for the torches and lanterns you carry. You hear clanking of metal and garbled shouts coming from the hall to the east. To the northeast you blood chilling and inhuman shrieks of pain and the smell of brimstone. The room immediately to the west appears to be empty.</LongDescription> <Established>761533709</Established> <Flags> <Bit Num="8"/> </Flags> <Wander> <Traffic>6</Traffic> <RandomMonsters> <Mob Area="ocean">502</Mob> <Mob Area="ocean" Num="1">502</Mob> <Mob Area="ocean" Num="2">509</Mob> <Mob Area="ocean" Num="3">509</Mob> <Mob Area="ocean" Num="4">503</Mob> <Mob Area="ocean" Num="5">504</Mob> <Mob Area="ocean" Num="6">503</Mob> <Mob Area="ocean" Num="7">504</Mob> <Mob Area="ocean" Num="8">505</Mob> <Mob Area="ocean" Num="9">506</Mob> </RandomMonsters> </Wander> <Track> <Direction>west</Direction> </Track> <PermMobs/> <PermObjs/> <LastTimes/> <Objects/> <Creatures/> <Exits> <Exit Name="south"> <Keys/> <Room Area="ocean">3030</Room> <Flags/> </Exit> <Exit Name="northeast"> <Keys/> <Room Area="ocean">3041</Room> <Flags/> </Exit> <Exit Name="west"> <Keys/> <Room Area="ocean">3042</Room> <Flags/> </Exit> <Exit Name="hall"> <Keys/> <Room Area="ocean">3039</Room> <Flags/> </Exit> </Exits> </Room>