Things to fix to once again make Abaddon a viable mud: CODE CHANGES/UPDATES 1) Redo how players, obj, mobs, and rooms are saved to disk and loaded. (XML) 2) Redo how game updates: players, mobs, ticking, weather, boats, calendar 3) Add a skills system based on 3rd edition D&D, or customized. 4) New combat system using skills - Saves, fighting sequence, etc.. - Mobs use skills to fight also 5) New magic system using skills (magic schools) 6) Psionics system (psychic disciplinary areas) 7) Redo pets & Mob vs Mob combat 8) Class modifications - Add shaman - Add psionicist - Add necromancer - Remove rogue (skills customization replaces) - Remove multi-class as it is now (skills customization replaces) - Remove werewolf - Remove vampire - Vampire + lycanthropy are afflictions - Remove lich - Add karma classes (Lich, others) - Alter other classes depending on skills system