Help on: *CNAME This command allows you to set various attributes about a given creature. There are several switches which can be used which are explained below. Syntax: *cname (mob) [#] -(switch) (information) Switch Descriptions: -A: Sets the aggro attack string, which an aggro monster will say before attacking. -d: Sets the monster's description. -t: Sets the monster's talk string. -tt: Sets what a monster says after a successful trade. -k(1-3): Sets the monster's keys by which it can be referenced. For example: the keys for a large spider would be large and spider, k1 and k2 respectively. :*cname clay -k1 large :*cname clay -k2 spider DO NOT EVER USE CAPITAL LETTERS IN KEY NAMES. -a(1-3): Sets a monster's attack strings (not to be confused with the aggro attack string above). This defines how a monster will hit you for damage. In the past, a monster always "hit" you for x damage all the time. Now it can be customized. For example: If you want a mob to claw, slash, and mangle you would set a1 to clawed, a2 to slashed, and a3 to mangled. :*cname clay -a1 clawed :*cname clay -a2 slashed :*cname clay -a3 mangled ALWAYS put your attack strings in the PAST tense. -m(1-3): Sets a monsters movement type. Monsters used to only just "wander" everywhere. Now they can have custom movement verbs. For example: To make a monster stroll, saunder, and trot, you would set m1 to strolled, m2 to saundered, and m3 to trotted. :*cname clay -m1 strolled :*cname clay -m2 saundered :*cname clay -m3 trotted ALWAYS put your movement strings in the PAST tense. Note that setting any switch to 0 will clear the contents therein. For example: If I wanted to clear a monster's talk string, I'd type: :*cname (monster) -t 0 Talk string cleared. The same goes for everything else but the keys. For keys, we dont need to erase them, just rename them if necessary. If you have any further questions, ask a CT or DM.