<?xml version="1.0"?> <Creature Num="232" Area="ocean" Version="2.40"> <Name>the Adamantine Dragon</Name> <Class>5</Class> <Level>25</Level> <Type>1</Type> <Experience>3500</Experience> <Coins> <Coin Num="2">3000</Coin> </Coins> <Alignment>250</Alignment> <Stats> <Stat Name="Strength"> <Current>250</Current> <Max>250</Max> <TempMax>0</TempMax> </Stat> <Stat Name="Dexterity"> <Current>250</Current> <Max>250</Max> <TempMax>0</TempMax> </Stat> <Stat Name="Constitution"> <Current>250</Current> <Max>250</Max> <TempMax>0</TempMax> </Stat> <Stat Name="Intelligence"> <Current>250</Current> <Max>250</Max> <TempMax>0</TempMax> </Stat> <Stat Name="Piety"> <Current>250</Current> <Max>250</Max> <TempMax>0</TempMax> </Stat> <Stat Name="Hp"> <Current>425</Current> <Max>425</Max> <TempMax>0</TempMax> </Stat> <Stat Name="Mp"> <Current>1000</Current> <Max>1000</Max> <TempMax>0</TempMax> </Stat> </Stats> <Description>You see a large dragon whose scales appear to be adamantine.</Description> <Keys> <Key Num="0">adamantine</Key> <Key Num="1">dragon</Key> <Key Num="2">elise</Key> </Keys> <MoveTypes/> <Armor>590</Armor> <Bank/> <Realms/> <Proficiencies/> <Dice> <Number>6</Number> <Sides>0</Sides> <Plus>0</Plus> </Dice> <Attacks/> <Talk>take the key to the Hanging Gardens, but remember, you can only take it once.</Talk> <DefenseSkill>245</DefenseSkill> <AttackPower>250</AttackPower> <WeaponSkill>245</WeaponSkill> <CarriedItems/> <AssistMobs/> <EnemyMobs/> <ClassAggro/> <RaceAggro/> <DeityAggro/> <Factions/> <Skills/> <Effects> <Effect> <Name>resist-magic</Name> <Duration>-1</Duration> <Strength>1</Strength> <Extra>0</Extra> </Effect> </Effects> <SpecialAttacks> <SpecialAttack> <Name>Fire Breath</Name> <Verb>breathes fire on</Verb> <TargetStr>^r*ATTACKER* breathes fire on you!*CR*You take ^R*DAMAGE*^r damage!^x</TargetStr> <TargetFailStr></TargetFailStr> <RoomFailStr></RoomFailStr> <SelfStr></SelfStr> <RoomStr>^r*ATTACKER* breathes fire on *LOW-TARGET*!^x</RoomStr> <TargetSaveStr>^cYou almost manage to dive out of the way.^x</TargetSaveStr> <SelfSaveStr></SelfSaveStr> <RoomSaveStr>*TARGET* almost dives out of the way.</RoomSaveStr> <Limit>0</Limit> <Delay>60</Delay> <Chance>20</Chance> <StunLength>0</StunLength> <Type>3</Type> <SaveType>4</SaveType> <SaveBonus>0</SaveBonus> <MaxBonus>0</MaxBonus> <Flags> <Bit Num="1"/> </Flags> <Dice> <Number>25</Number> <Sides>4</Sides> <Plus>0</Plus> </Dice> </SpecialAttack> </SpecialAttacks> <InitialStats/> <DailyTimers/> <SavingThrows> <SavingThrow Num="0"> <Chance>0</Chance> <Gained>0</Gained> <Misc>0</Misc> </SavingThrow> <SavingThrow Num="1"> <Chance>0</Chance> <Gained>0</Gained> <Misc>0</Misc> </SavingThrow> <SavingThrow Num="2"> <Chance>0</Chance> <Gained>0</Gained> <Misc>0</Misc> </SavingThrow> <SavingThrow Num="3"> <Chance>0</Chance> <Gained>0</Gained> <Misc>0</Misc> </SavingThrow> <SavingThrow Num="4"> <Chance>0</Chance> <Gained>0</Gained> <Misc>0</Misc> </SavingThrow> <SavingThrow Num="5"> <Chance>0</Chance> <Gained>0</Gained> <Misc>0</Misc> </SavingThrow> </SavingThrows> <Spells> <Bit Num="11"/> <Bit Num="12"/> <Bit Num="14"/> <Bit Num="19"/> <Bit Num="38"/> <Bit Num="39"/> <Bit Num="40"/> </Spells> <Quests/> <Languages/> <Flags> <Bit Num="5"/> <Bit Num="17"/> <Bit Num="20"/> <Bit Num="23"/> </Flags> <LastTimes/> <Inventory/> </Creature>