Item Bulk Item bulk is how much space an item takes up in a character's inventory. The higher the number, the more bulky the item is. Each player has a maximum bulk value dependent on their size class: Small: 75 Medium: 100 Large: 125 This is the max allowed for all items combined on a player. If a player wants to get, purchase, steal, be handed, or in any way add to their inventory, bulk will be checked first, and if it will exceed their max allowed bulk, then they cannot put the item in their inventory. Items in bags are not counted, and only the bag's bulk is counted instead. In addition, items worn (armor), count as only half their bulk value. The code will take care of this when it's calculating bulk- you do not have to. A bag can hold inside it any item equal to or less then the bag's bulk. We wont have people putting blackened-steel eviscerators in small bags anymore. They also wont be able to carry around 50 healing potions or other small items without impeding their ability to pick up anything else. Items will have a default bulk value dependent upon type. This can be further modified as desired as you make items. Generally, if an object is magical in nature (such as magical weapons) it's bulk can be reduced to reflect how easy it is to handle. Use realism when determining this - a magical lance +4 is still about 10' long and will still be bulky as hell, but since it would have a bulk rate of like 20, it could instead have 15 because it's magical. These are the default values: ITEM TYPE DEFAULT BULK Sharp........................4 Thrust.......................4 Blunt........................5 Pole.........................8 Missile......................6 Armor(body)..................20 Armor(arms)..................12 Armor(legs)..................14 Armor(neck)..................6 Armor(belt)..................4 Armor(hands).................4 Armor(feet)..................4 Armor(finger)................1 Armor(held)..................4 Armor(shield)................10 Armor(face)..................4 Potion.......................4 Scroll.......................3 Wand.........................3 Container....................5 Money........................4 Key..........................1 Lightsource..................2 Miscellaneous................3 Song Scroll..................3 Poison.......................4 Bandage......................2 Things to remember: 1) If an item is extremely fragile, its bulk can be doubled. 2) Magical items can have reduced bulk. 3) For weapons, go by basic size: Small: -2 (Dagger size) Medium: +0 (A longsword or shortsword) Large: +2 (Battle-Axe size) Huge: +4 (A hill giant's club) Giant: +6 (A frost giant's axe) 4) Other items can go by size like above too. For example, a pair of pixie wings would be small(-2), and a holding item called a "severed troll's head" would be large (+2). 5) If an item is unwieldy and generally hard to carry, it has increased bulk.