Treasure Types Ttype AP PP GP SP CP ------------------------------------------- 0 x0 x0 x0 x0 x0 1 x0 x0 x0 x3 x6 2 x0 x0 x0 x6 x3 3 x0 x0 x0.2 x8 x12 4 x0 x0 x0.333 x10 x15 5 x0 x0 x0.4 x12 x20 6 x0 x0.1 x0.5 x15 x30 7 x0 x0.2 x1 x20 x45 8 x0.02 x0.333 x1.2 x25 x55 9 x0.05 x0.4 x1.4 x30 x65 10 x0.08 x0.5 x1.5 x40 x75 11 x0.1 x0.7 x1.8 x50 x90 Ex: A level 1 wino with ttype 2 will have a max of: 6sp, 3cp. A level 20 dragonman (mtype dragon) with ttype 11 will have a max of: 8ap, 14pp, 36gp, 1000sp, 1800cp All perms need to have coins SET based generally on these ttype settings. Ttypes are meant primarily for mobile, random mobs, not for perms. This is important since we are going to be less perm based than mobile based. IF A TTYPE IS NOT SET, the game will load a monster with a default ttype based on its mtype. All creatures without mtypes will have ttype 0 - so if you want the game to decide the coins your monsters drop, just go through and set all their mtypes. If the custom coin flag is set (mflag 177), or if the mob is a perm, it will override the autocoin set, and it will ignore treasure type alltogether. Treasure types can be set by doing: *set c mob tt # If you wish to see a mob's default type and coins that would result, just set the ttype to 0, and then do: *coins (mob) -d Please use mflag 177 (custom coins) very rarely, and only with DM permissionbed perm does NOT need to have this flag set. Any questions, ask a DM.