roh/conf.old/area/
roh/config/code/python/
roh/config/game/area/
roh/config/game/signs/
roh/help/dmhelp/
roh/help/help/
roh/log/
roh/log/staff/
roh/monsters/ocean/
roh/objects/misc/
roh/objects/ocean/
roh/player/
roh/rooms/area/1/
roh/rooms/misc/
roh/rooms/ocean/
roh/src-2.47e/
<?xml version="1.0"?>
<Room Num="4268" Version="2.40a" Area="ocean">
  <Name>Grand Assembly Hall</Name>
  <ShortDescription>You are in the Grand Assembly, which is the largest room in the castle.</ShortDescription>
  <LongDescription>There are rows and rows of feasting tables along the side, but the center
of the room is clear.  The floor is a single piece of highly polished black
onyx, which gives the room a quality of being in the depths of space.  Great
banners and tapistries hang on the walls, and flags and pennants hang from
the ceiling.  A golden balcony overhangs the room on the north side, between
two sweeping stairways that ascend on either side.</LongDescription>
  
  
  
  <Established>792702688</Established>
  <Flags/>
  <Wander>
    <RandomMonsters/>
  </Wander>
  <Track>
    <Direction>left stairs</Direction>
  </Track>
  <PermMobs/>
  <PermObjs>
    <LastTime Num="0">
      <Interval>0</Interval>
      <LastTime>0</LastTime>
      <Misc Area="ocean">771</Misc>
    </LastTime>
    <LastTime Num="1">
      <Interval>0</Interval>
      <LastTime>0</LastTime>
      <Misc Area="ocean">772</Misc>
    </LastTime>
    <LastTime Num="2">
      <Interval>0</Interval>
      <LastTime>0</LastTime>
      <Misc Area="ocean">773</Misc>
    </LastTime>
  </PermObjs>
  <LastTimes/>
  <Objects>
    <ObjRef Num="773" Area="ocean" Version="2.40a">
      <Name>100 entertainers</Name>
      <Adjustment>0</Adjustment>
      <ShotsCur>0</ShotsCur>
      <Dice>
        <Number>0</Number>
        <Sides>0</Sides>
        <Plus>0</Plus>
      </Dice>
      <Value/>
      <Keys>
        <Key Num="0">entertainers</Key>
      </Keys>
      <LastTimes/>
      <Flags>
        <Bit Num="0"/>
      </Flags>
    </ObjRef>
    <ObjRef Num="772" Area="ocean" Version="2.40a">
      <Name>200 knights</Name>
      <Adjustment>0</Adjustment>
      <ShotsCur>0</ShotsCur>
      <Dice>
        <Number>0</Number>
        <Sides>0</Sides>
        <Plus>0</Plus>
      </Dice>
      <Value/>
      <Keys>
        <Key Num="0">knights</Key>
      </Keys>
      <LastTimes/>
      <Flags>
        <Bit Num="0"/>
      </Flags>
    </ObjRef>
    <ObjRef Num="771" Area="ocean" Version="2.40a">
      <Name>600 fighters</Name>
      <Adjustment>0</Adjustment>
      <ShotsCur>0</ShotsCur>
      <Dice>
        <Number>0</Number>
        <Sides>0</Sides>
        <Plus>0</Plus>
      </Dice>
      <Value/>
      <Keys>
        <Key Num="0">fighters</Key>
      </Keys>
      <LastTimes/>
      <Flags>
        <Bit Num="0"/>
      </Flags>
    </ObjRef>
  </Objects>
  <Creatures/>
  <Exits>
    <Exit Name="out">
      <Keys/>
      <Room Area="ocean">4243</Room>
      <Flags/>
    </Exit>
    <Exit Name="left stairs">
      <Keys/>
      <Room Area="ocean">4269</Room>
      <Flags/>
    </Exit>
    <Exit Name="right stairs">
      <Keys/>
      <Room Area="ocean">4270</Room>
      <Flags/>
    </Exit>
    <Exit Name="tunnel">
      <Keys/>
      <Room Area="ocean">4230</Room>
      <Flags/>
    </Exit>
  </Exits>
</Room>