roh/conf.old/area/
roh/config/code/python/
roh/config/game/area/
roh/config/game/signs/
roh/help/dmhelp/
roh/help/help/
roh/log/
roh/log/staff/
roh/monsters/ocean/
roh/objects/misc/
roh/objects/ocean/
roh/player/
roh/rooms/area/1/
roh/rooms/misc/
roh/rooms/ocean/
roh/src-2.47e/
<?xml version="1.0"?>
<Room Num="3037" Version="2.40" Area="ocean">
  <Name>Goblin Officer Quarters</Name>
  <ShortDescription>You have foolishly wondered into the goblin officer's quarters.
Two large goblins greet you with big grins.</ShortDescription>
  <LongDescription>The officer's quarter appears to be orderly.  Cots line the northern
and southern walls, and two wooden tables are against the eastern wall.
A heavy curtain running the width of the room can be drawn to separate
the sleeping quarters from the tables.  Next to some of the wooden cots
you notice there are piles of armor, probably government issue. 
The smell of foul ale is in the air.</LongDescription>
  
  <Established>761532583</Established>
  <Flags>
    <Bit Num="8"/>
  </Flags>
  <Wander>
    <Traffic>12</Traffic>
    <RandomMonsters>
      <Mob Area="ocean">323</Mob>
      <Mob Area="ocean" Num="1">509</Mob>
      <Mob Area="ocean" Num="2">509</Mob>
      <Mob Area="ocean" Num="3">509</Mob>
      <Mob Area="ocean" Num="4">509</Mob>
      <Mob Area="ocean" Num="5">502</Mob>
      <Mob Area="ocean" Num="6">502</Mob>
      <Mob Area="ocean" Num="7">503</Mob>
      <Mob Area="ocean" Num="8">509</Mob>
    </RandomMonsters>
  </Wander>
  <Track>
    <Direction>door</Direction>
  </Track>
  <PermMobs>
    <LastTime Num="0">
      <Interval>14400</Interval>
      <LastTime>0</LastTime>
      <Misc Area="ocean">509</Misc>
    </LastTime>
    <LastTime Num="1">
      <Interval>14400</Interval>
      <LastTime>0</LastTime>
      <Misc Area="ocean">509</Misc>
    </LastTime>
  </PermMobs>
  <PermObjs/>
  <LastTimes/>
  <Objects/>
  <Creatures/>
  <Exits>
    <Exit Name="door">
      <Keys/>
      <Room Area="ocean">3034</Room>
      <Flags>
        <Bit Num="5"/>
      </Flags>
    </Exit>
  </Exits>
</Room>