roh/conf.old/area/
roh/config/code/python/
roh/config/game/area/
roh/config/game/signs/
roh/help/dmhelp/
roh/help/help/
roh/log/
roh/log/staff/
roh/monsters/ocean/
roh/objects/misc/
roh/objects/ocean/
roh/player/
roh/rooms/area/1/
roh/rooms/misc/
roh/rooms/ocean/
roh/src-2.47e/
<?xml version="1.0"?>
<Room Num="7" Version="2.40a" Area="ocean">
  <Name>Hans' and Frans' Workout Gym</Name>
  <ShortDescription>This is where Hans and Frans come to work up a sweat.</ShortDescription>
  <LongDescription>This room is filled with literally tons of workout equipment.  The eastern
wall is mirrored to allow exercisors to get positive feedback during their
workouts.  In the southwest corner you see Frans, Hans' twin brother,
pressing with all his might on the bench press machine.  A ventilator in
the roof gently blows fresh air around the room, lessening the stench from
Frans' armpits.  Emanating from a powerful set of loudspeakers is the 
raucous of rock music.  You flex in the mirror and notice how puny your
muscles look in comparison to Hans' and Frans' iron biceps.</LongDescription>
  <LowLevel>1</LowLevel>
  <HighLevel>10</HighLevel>
  
  <Established>727141642</Established>
  <Flags>
    <Bit Num="10"/>
    <Bit Num="12"/>
    <Bit Num="13"/>
  </Flags>
  <Wander>
    <RandomMonsters/>
  </Wander>
  <Track>
    <Direction>out</Direction>
  </Track>
  <PermMobs/>
  <PermObjs>
    <LastTime Num="0">
      <Interval>5000</Interval>
      <LastTime>0</LastTime>
      <Misc Area="ocean">220</Misc>
    </LastTime>
  </PermObjs>
  <LastTimes/>
  <Objects>
    <ObjRef Num="220" Area="ocean" Version="2.40a">
      <Name>heavy barbell</Name>
      <Adjustment>0</Adjustment>
      <ShotsMax>10</ShotsMax>
      <ShotsCur>10</ShotsCur>
      <Dice>
        <Number>1</Number>
        <Sides>6</Sides>
        <Plus>0</Plus>
      </Dice>
      <Value>
        <Coin Num="2">500</Coin>
      </Value>
      <Keys>
        <Key Num="0">heavy</Key>
        <Key Num="1">barbell</Key>
        <Key Num="2">weight</Key>
      </Keys>
      <LastTimes/>
      <Flags>
        <Bit Num="0"/>
      </Flags>
    </ObjRef>
  </Objects>
  <Creatures/>
  <Exits>
    <Exit Name="out">
      <Keys/>
      <Room Area="ocean">1</Room>
      <Flags/>
    </Exit>
  </Exits>
</Room>