<?xml version="1.0"?> <Creature Num="542" Area="ocean" Version="2.40"> <Name>poltergeist</Name> <Level>18</Level> <Type>1</Type> <Experience>1100</Experience> <Coins> <Coin Num="2">4000</Coin> </Coins> <Alignment>-40</Alignment> <Stats> <Stat Name="Strength"> <Current>190</Current> <Max>190</Max> <TempMax>0</TempMax> </Stat> <Stat Name="Dexterity"> <Current>170</Current> <Max>170</Max> <TempMax>0</TempMax> </Stat> <Stat Name="Constitution"> <Current>130</Current> <Max>130</Max> <TempMax>0</TempMax> </Stat> <Stat Name="Intelligence"> <Current>170</Current> <Max>170</Max> <TempMax>0</TempMax> </Stat> <Stat Name="Piety"> <Current>180</Current> <Max>180</Max> <TempMax>0</TempMax> </Stat> <Stat Name="Hp"> <Current>210</Current> <Max>210</Max> <TempMax>0</TempMax> </Stat> <Stat Name="Mp"> <Current>0</Current> <Max>0</Max> <TempMax>0</TempMax> </Stat> </Stats> <Description>It looks very sad, like it could use a companion.</Description> <Keys/> <MoveTypes/> <Armor>275</Armor> <Bank/> <Realms/> <Proficiencies/> <Dice> <Number>6</Number> <Sides>4</Sides> <Plus>0</Plus> </Dice> <Attacks/> <DefenseSkill>175</DefenseSkill> <AttackPower>190</AttackPower> <WeaponSkill>175</WeaponSkill> <CarriedItems> <Carry Area="ocean">589</Carry> <Carry Area="ocean" Num="1">589</Carry> <Carry Area="ocean" Num="2">589</Carry> <Carry Area="ocean" Num="3">589</Carry> <Carry Area="ocean" Num="4">589</Carry> <Carry Area="ocean" Num="5">589</Carry> <Carry Area="ocean" Num="6">589</Carry> <Carry Area="ocean" Num="7">589</Carry> <Carry Area="ocean" Num="8">589</Carry> <Carry Area="ocean" Num="9">590</Carry> </CarriedItems> <AssistMobs/> <EnemyMobs/> <ClassAggro/> <RaceAggro/> <DeityAggro/> <Factions/> <Skills/> <Effects> <Effect> <Name>invisibility</Name> <Duration>-1</Duration> <Strength>1</Strength> <Extra>0</Extra> </Effect> <Effect> <Name>detect-invisible</Name> <Duration>-1</Duration> <Strength>1</Strength> <Extra>0</Extra> </Effect> </Effects> <SpecialAttacks> <SpecialAttack> <Name>Energy Drain</Name> <Verb>drains</Verb> <TargetStr>^M*ATTACKER* drains your life energy!*CR*You lose ^m*DAMAGE*^M experience!^x</TargetStr> <TargetFailStr></TargetFailStr> <RoomFailStr></RoomFailStr> <SelfStr></SelfStr> <RoomStr>^M*ATTACKER* drains *LOW-TARGET*'s life energy!^x</RoomStr> <TargetSaveStr>^c*ATTACKER* only partially drains your life energy.^x</TargetSaveStr> <SelfSaveStr></SelfSaveStr> <RoomSaveStr></RoomSaveStr> <Limit>0</Limit> <Delay>60</Delay> <Chance>10</Chance> <StunLength>0</StunLength> <Type>12</Type> <SaveType>3</SaveType> <SaveBonus>0</SaveBonus> <MaxBonus>0</MaxBonus> <Flags> <Bit Num="1"/> <Bit Num="12"/> <Bit Num="13"/> </Flags> <Dice> <Number>18</Number> <Sides>10</Sides> <Plus>180</Plus> </Dice> </SpecialAttack> </SpecialAttacks> <InitialStats/> <DailyTimers/> <SavingThrows> <SavingThrow Num="0"> <Chance>0</Chance> <Gained>0</Gained> <Misc>0</Misc> </SavingThrow> <SavingThrow Num="1"> <Chance>0</Chance> <Gained>0</Gained> <Misc>0</Misc> </SavingThrow> <SavingThrow Num="2"> <Chance>0</Chance> <Gained>0</Gained> <Misc>0</Misc> </SavingThrow> <SavingThrow Num="3"> <Chance>0</Chance> <Gained>0</Gained> <Misc>0</Misc> </SavingThrow> <SavingThrow Num="4"> <Chance>0</Chance> <Gained>0</Gained> <Misc>0</Misc> </SavingThrow> <SavingThrow Num="5"> <Chance>0</Chance> <Gained>0</Gained> <Misc>0</Misc> </SavingThrow> </SavingThrows> <Spells/> <Quests/> <Languages/> <Flags> <Bit Num="1"/> <Bit Num="8"/> <Bit Num="12"/> <Bit Num="14"/> <Bit Num="15"/> <Bit Num="22"/> <Bit Num="26"/> </Flags> <LastTimes/> <Inventory/> </Creature>