^WExit Flags^x 1 Hidden Exit is hidden 2 Invisible Exit is invisible 3 Locked Exit is locked: set 3-Locked and 5-Lockable together 4 Closed Exit is closed: set 4-Closed and 6-Closable together 5 Lockable Exit can be locked: set 3-Locked and 5-Lockable together 6 Closable Exit can be closed: set 4-Closed and 6-Closable together 7 NoPick Exit cannot be picked 8 NakedExit Must have no inventory to go through this exit 9 ClimbUp Climbing gear required 10 ClimbDown Climbing gear required 11 HardClimb Difficult to climb here 12 FlyExit Must be flying to see/go to this exit 13 FemaleOnly Only females may go through 14 MaleOnly Only males may go through 15 Pledge Player must be pledged to any clan to go through 16 Portal Exit created by the portal spell 17 NightOnly May only go through at night 18 DayOnly May only go through during the day 19 PassiveGuard Any monsters flagged as 39-PassiveGuard will block this exit 20 NoSee Players cannot see or use exit (staff only) 21 ClsSelInvert Invert the class-selective flags 22 Assassin Only Assassins may enter 23 Berserker Only Berserkers may enter 24 Cleric Only Clerics may enter 25 Fighter Only Fighters may enter 26 Mage Only Mages may enter 27 Paladin Only Paladins may enter 28 Ranger Only Rangers may enter 29 Thief Only Thieves may enter 30 Vampire Only Vampires may enter 31 Monk Only Monks may enter 32 Deathknight Only Deathknights may enter 33 Druid Only Druids may enter 34 Lich Only Liches may enter 35 Werewolf Only Werewolves may enter 36 Bard Only Bards may enter 37 Rogue Only Rogues may enter 38 NoGood Good players may not enter 39 NoNeut Neutral players may not enter 40 NoEvil Evil players may not enter 41 StaffOnly Only staff members may enter 42 Clan1 Only members of Clan 1 may enter 43 Clan2 Only members of Clan 2 may enter 44 Clan3 Only members of Clan 3 may enter 45 Clan4 Only members of Clan 4 may enter 46 Clan5 Only members of Clan 5 may enter 47 Clan6 Only members of Clan 6 may enter 48 Clan7 Only members of Clan 7 may enter 49 Clan8 Only members of Clan 8 may enter 50 Clan9 Only members of Clan 9 may enter 51 Clan10 Only members of Clan 10 may enter 52 Clan11 Only members of Clan 11 may enter 53 Clan12 Only members of Clan 12 may enter 54 NoWander Monsters will not wander here 55 ToStrg Leads to player's storage room 56 NoFleeTo Cannot flee to this exit 57 NoScout Cannot scout this exit 58 Concealed Very difficult to find; do not set Hidden 59 DescOnly Cannot be searched, can only be guessed from room description 60 NoMist Musts cannot go through this exit 61 Tollbooth Players must pay a toll to go through, needs to be a Tollkeeper in room 62 TollLvlVary Toll cost will vary by level 63 WatcherLock Watchers can unlock without a key 64 MovingExit Exit has been created by ship code 65 ExitToBoundRoom Exit leads to player's bound room 66 RaceSelInvert Invert the race-selective flags 67 Dwarf Only Dwarves may enter 68 Elf Only Elves may enter 69 Half-Elf Only Half-Elves may enter 70 Halfling Only Halflings may enter 71 Human Only Humans may enter 72 Orc Only Orcs may enter 73 Half-Giant Only Half-Giants may enter 74 Gnome Only Gnomes may enter 75 Troll Only Trolls may enter 76 Half-Orc Only Half-Orcs may enter 77 Ogre Only Ogres may enter 78 Dark-Elf Only Dark-Elves may enter 79 Goblin Only Goblins may enter 80 Minotaur Only Minotaurs may enter 81 Seraph Only Seraphs may enter 82 Kobold Only Kobolds may enter 83 Cambion Only Cambions may enter 84 Barbarian Only Barbarians may enter 85 Kataran Only Katarans may enter 86 Tiefling Only Tieflings may enter 87 NotInWinter Heavy winter snows block passage 88 NotInSpring Spring floods block passage 89 NotInSummer Summer heat blocks passage 90 NotInAutumn Simply can't go this way 91 OnOpen:Player OnOpen will only print to player 92 ToPrevious Take player to room they were previously in 93 MistOnly Only mists may pass through 94 CanLook Can look through this exit (free scout) 95 LookOnly Can only look through this exit (free scout) 96 LockAfterUsage Exit locks and closes after being used once