LVL Stats HP AC T0 XP DMG 1 55 9 100 20 06 4 2 58 17 90 19 15 6 3 61 27 80 18 35 7 4 65 40 70 17 50 8 5 68 60 60 16 65 10 6 71 75 50 15 85 12 7 73 90 40 14 110 14 8 75 105 30 13 140 16 9 80 120 20 12 200 18 10 80 135 10 11 260 20 11 83 150 0 10 340 22 12 86 165 -10 9 425 24 13 89 180 -15 8 580 26 14 92 195 -20 7 700 28 15 95 210 -25 6 850 30 16 98 225 -30 5 1000 33 17 101 240 -35 4 1150 36 18 104 255 -40 3 1300 40 19 107 270 -45 2 1450 45 20 110 285 -50 1 1600 50 21 110 300 -55 0 1800 52 22 113 350 -60 -2 2000 54 23 115 400 -65 -4 2500 56 24 118 450 -70 -7 3000 58 25 120 500 -80 -8 3500 60 26 122 550 -90 -8 4000 64 27 123 625 -95 -8 5500 68 28 124 750 -100 -8 7000 70 29 125 900 -110 -8 8500 73 30 125 1000 -120 -9 10000 80 Note: These are only maximum values. They do not HAVE to be set this high. In addition, some of the following guidelines can be used to ADD above the maximum xp alotted for that level up to level 20. They are as follows: For each type of special OFFENSIVE ability flag: +10% For each type special DEFENSIVE ability flag: +20% Mob casts and has decent amount of MP: +10% If the mob casts with enhanced realms: +10% If the mob is harmed only by magic: +10% Note that this should only apply to mobs under level 20. Anything 20 and above is assumed to have some sort of special abilites and that is included in the xp value. Examples of OFFENSIVE abilities are: breath weapons, casting stun, energy drain, dissolves, casting, etc... Examples of DEFENSIVE abilities are: resist-magic, enchanted weapons needed (any plus), resisting realms, resisting weapon types, etc... In general, use your common sense.