Trap ID # Trap Name TRAP_PIT 1 pit trap TRAP_DART 2 poison dart trap (level 2 poison) TRAP_BLOCK 3 falling block TRAP_MPDAM 4 mp damaging trap TRAP_RMSPL 5 spell loss trap TRAP_NAKED 6 player loses all items TRAP_ALARM 7 monster alarm trap TRAP_TPORT 8 teleport trap (DM permission required) TRAP_ARROW 9 arrow trap TRAP_SPPIT 10 spiked pit trap (more dmg then pit) TRAP_WORD 11 word of recall trap TRAP_FIRE 12 fire trap TRAP_FROST 13 frost trap TRAP_ELEC 14 electricity trap TRAP_ACID 15 acid jet trap TRAP_ROCKS 16 rockslide trap (hits everyone in room) TRAP_ICE 17 falling icicle trap TRAP_SPEAR 18 spear trap TRAP_CROSS 19 crossbow trap (level 7 poison) TRAP_GASP 20 poison gas trap (level 15 poison) TRAP_GASB 21 blinding gas trap TRAP_GASS 22 stun gas trap (20-25 sec) TRAP_DISP 23 room displacement trap TRAP_FALL 24 Deadly fall trap TRAP_CHUTE 25 Chute trap TRAP_MUD 26 Stuck in mud trap TRAP_BONEAV 27 Boneslide trap TRAP_PIERCER 28 Piercer trap TRAP_ETRAVEL 29 Ethereal-travel trap TRAP_WEB 30 Sticky spider web trap The syntax to set a trap in a room is as follows: : *set r x <Trap#> To set the exit room for a trap (or for room flags 1 and 63) : *set r xx <room#> To set the trigger weight for a trap: : *set r xw <#> To set the strength of a trap: : *set r xs <#> used by piercers (number of piecers) and traps that poison (strength of poison)