roh/conf.old/area/
roh/config/code/python/
roh/config/game/area/
roh/config/game/signs/
roh/help/dmhelp/
roh/help/help/
roh/log/
roh/log/staff/
roh/monsters/ocean/
roh/objects/misc/
roh/objects/ocean/
roh/player/
roh/rooms/area/1/
roh/rooms/misc/
roh/rooms/ocean/
roh/src-2.47e/
<?xml version="1.0"?>
<Room Num="2826" Version="2.40a" Area="ocean">
  <Name>Gold Hallway</Name>
  <ShortDescription>You are in an eerie hallway with a mysterious gold door to the north.</ShortDescription>
  <LongDescription>The odd looking door to the north seems to glow with a strange, bluish
hue.  The otherwise majestic hallway is composed almost completely of 
gold.  The gold door on the north wall appears to be locked magically.
Careful examination of the south wall will reveal four rings that 
you probably didn't see before.  That is, if you can detect invisible
things.</LongDescription>
  
  
  
  <Established>729058807</Established>
  <Flags>
    <Bit Num="12"/>
  </Flags>
  <Wander>
    <RandomMonsters/>
  </Wander>
  <Track>
    <Direction>south</Direction>
  </Track>
  <PermMobs/>
  <PermObjs>
    <LastTime Num="0">
      <Interval>1</Interval>
      <LastTime>0</LastTime>
      <Misc Area="ocean">433</Misc>
    </LastTime>
    <LastTime Num="1">
      <Interval>1</Interval>
      <LastTime>0</LastTime>
      <Misc Area="ocean">434</Misc>
    </LastTime>
    <LastTime Num="2">
      <Interval>1</Interval>
      <LastTime>0</LastTime>
      <Misc Area="ocean">435</Misc>
    </LastTime>
    <LastTime Num="3">
      <Interval>1</Interval>
      <LastTime>0</LastTime>
      <Misc Area="ocean">436</Misc>
    </LastTime>
  </PermObjs>
  <LastTimes/>
  <Objects>
    <ObjRef Num="433" Area="ocean" Version="2.40a">
      <Name>center ring</Name>
      <Adjustment>0</Adjustment>
      <ShotsCur>0</ShotsCur>
      <Dice>
        <Number>1</Number>
        <Sides>0</Sides>
        <Plus>0</Plus>
      </Dice>
      <Value>
        <Coin Num="2">1</Coin>
      </Value>
      <Keys>
        <Key Num="0">ring</Key>
      </Keys>
      <LastTimes/>
      <Flags>
        <Bit Num="0"/>
      </Flags>
    </ObjRef>
    <ObjRef Num="434" Area="ocean" Version="2.40a">
      <Name>inner ring</Name>
      <Adjustment>0</Adjustment>
      <ShotsCur>0</ShotsCur>
      <Dice>
        <Number>0</Number>
        <Sides>1</Sides>
        <Plus>0</Plus>
      </Dice>
      <Value>
        <Coin Num="2">1</Coin>
      </Value>
      <Keys>
        <Key Num="0">ring</Key>
      </Keys>
      <LastTimes/>
      <Flags>
        <Bit Num="0"/>
      </Flags>
    </ObjRef>
    <ObjRef Num="435" Area="ocean" Version="2.40a">
      <Name>middle ring</Name>
      <Adjustment>0</Adjustment>
      <ShotsCur>0</ShotsCur>
      <Dice>
        <Number>0</Number>
        <Sides>2</Sides>
        <Plus>0</Plus>
      </Dice>
      <Value>
        <Coin Num="2">1</Coin>
      </Value>
      <Keys>
        <Key Num="0">ring</Key>
      </Keys>
      <LastTimes/>
      <Flags>
        <Bit Num="0"/>
      </Flags>
    </ObjRef>
    <ObjRef Num="436" Area="ocean" Version="2.40a">
      <Name>outer ring</Name>
      <Adjustment>0</Adjustment>
      <ShotsCur>0</ShotsCur>
      <Dice>
        <Number>0</Number>
        <Sides>3</Sides>
        <Plus>0</Plus>
      </Dice>
      <Value>
        <Coin Num="2">1</Coin>
      </Value>
      <Keys>
        <Key Num="0">ring</Key>
      </Keys>
      <LastTimes/>
      <Flags>
        <Bit Num="0"/>
      </Flags>
    </ObjRef>
  </Objects>
  <Creatures/>
  <Exits>
    <Exit Name="door">
      <Keys/>
      <Room Area="ocean">2827</Room>
      <Flags>
        <Bit Num="2"/>
        <Bit Num="3"/>
        <Bit Num="4"/>
        <Bit Num="5"/>
        <Bit Num="6"/>
      </Flags>
    </Exit>
    <Exit Name="south">
      <Keys/>
      <Room Area="ocean">2825</Room>
      <Flags/>
    </Exit>
  </Exits>
</Room>