kbkmud/player/
Sender  Katistrofik~
Date    Wed Jun  8 16:30:37 2005~
Stamp   1118262637
To      all~
Subject None~
Text
Don't get too attatched to your characters, there will be a pwipe soon for the "official" launch.

~
Sender  Katistrofik~
Date    Thu Jun  9 01:46:14 2005~
Stamp   1118295974
To      katistrofik~
Subject dl 24~
Text
dl 24

~
Sender  Ormthrak~
Date    Thu Jun  9 03:43:29 2005~
Stamp   1118303009
To      Katistrofik Zornath ~
Subject Here I am, Rock you like a hurricane.~
Text
Imm me fellas. So I can finish that frickin area already.

~
Sender  Katistrofik~
Date    Thu Jun  9 18:03:09 2005~
Stamp   1118354589
To      Immortal~
Subject Stuff to bring back~
Text
Cabals ==

Justice

Sylvan

Bounty

Classes ==

!!DRUIDS!!

Areas ==

Obsidian Palace

Finish -

Latenburrow Downs!

Temple of the Learned (or scrap it)

Sylvan Cabal Area (Orm, get on this!)

Justice Cabal Area (Orm, get on this!)

Quest Skills ==

Divine Fervor

Sigil of Pain

..

=================

Also, I'd like to see the Angel race tweaked some.

More to come.

-

Kat

~
Sender  Zornath~
Date    Thu Jun  9 20:59:27 2005~
Stamp   1118365167
To      immortal~
Subject Re: Stuff to bring back~
Text
OP's in and fully operational.

~
Sender  Zornath~
Date    Fri Jun 10 03:37:33 2005~
Stamp   1118392653
To      immortal~
Subject Quest store~
Text
With quest credits in, a big step has been taken towards

completing the "quest store" or whatever it'll be called.

However, I'm sure no one's thought ahead enough to think of

what specifically will be sold there. So if your mind is

wandering and you come up with ideas, feel free to post.

~
Sender  Katistrofik~
Date    Fri Jun 10 19:44:02 2005~
Stamp   1118450642
To      all~
Subject Quest Credits~
Text
You might notice you can gain quest credits.

I won't go into specifics at this time, but a new system is in the works.

So don't worry about the quest credits right now as they don't do anything.

Expect further details when the official site is up and we open "officially".

~
Sender  Katistrofik~
Date    Fri Jun 10 19:54:29 2005~
Stamp   1118451269
To      all~
Subject bugs, broken skills, and especially TYPOS~
Text
If you find any of these, PLEASE use the /bug, /typo, and note to immortal about them!

~
Sender  Katistrofik~
Date    Sat Jun 11 15:51:32 2005~
Stamp   1118523092
To      immortal~
Subject weapon weights~
Text
Everyone say hi to Mahig, our new coder.

Also, weapon weight thingy needs to be implemented.  Ask someone if you don't know what that is!

~
Sender  Optimus~
Date    Sun Jun 12 09:14:00 2005~
Stamp   1118585640
To      immortal~
Subject Practice rates~
Text
Please change the practice rates back to the way they were. 

So they will improve quicker.

~
Sender  Juamaniquo~
Date    Sun Jun 12 15:21:30 2005~
Stamp   1118607690
To      Immortal~
Subject Elementals~
Text
Is it possible to get things changed where elementals dont disappear in copyover

while their timer is left.

~
Sender  Tracerah~
Date    Mon Jun 13 17:58:03 2005~
Stamp   1118703483
To      immortal~
Subject Apply bit~
Text
We should add an APPLY_BIT for attack_mod

That would be a pretty sick way to up leet items.

~
Sender  Zornath~
Date    Mon Jun 13 22:06:05 2005~
Stamp   1118718365
To      immortal~
Subject Should already be in.~
Text
I'm pretty sure I added it in addition to the other things.

~
Sender  1-800-555-555~
Date    Tue Jun 14 04:18:27 2005~
Stamp   1118740707
To      immortal~
Subject Sylvan~
Text
The area is done. Unless you see something that needs tweaked.

Also..Justice? Really? Do you want them in? -ORM-

~
Sender  1-800-555-555~
Date    Tue Jun 14 04:22:04 2005~
Stamp   1118740924
To      Immortal~
Subject More stuff~
Text
The Empire cabal could use a facelift. Also maybe move Arcana somewhere else?

Thats a giant pain in the ass to walk all the way there. Plus if done right..

Ragers will get murdered non-stop..which isn't a bad thing. Just some thoughts.

-ORM-

~
Sender  Kin~
Date    Tue Jun 14 08:41:52 2005~
Stamp   1118756512
To      immortal~
Subject Dummy bug~
Text
I can not attack the dummy, tripping or bashing or lashing does not work because he is "already down"

Attacking it normal just shows my prompt again

~
Sender  Zornath~
Date    Tue Jun 14 21:46:37 2005~
Stamp   1118803597
To      grader~
Subject bugs~
Text
map helpfile bugs fixed, preserve lag added. keep em coming

~
Sender  Zornath~
Date    Tue Jun 14 21:47:20 2005~
Stamp   1118803640
To      mors~
Subject lore~
Text
echo added when lore fails. more likely to improve as well

~
Sender  Zornath~
Date    Tue Jun 14 22:03:12 2005~
Stamp   1118804592
To      ordith~
Subject bugs~
Text
what used demonfire on you? it's supposed to be communed,

not cast. the only way for absorb to work is if it was cast, and whatever

it is that's using it as a spell needs to be fixed


slow now requires no target in combat and doesn't evoke a yell

from the victim.


keep em comin

~
Sender  Katistrofik~
Date    Wed Jun 15 16:01:21 2005~
Stamp   1118869281
To      immortal~
Subject Quest Store outline~
Text
Here's a little outline of how I envisioned it.  Zorn's already got the point system in, but I'll

go into a little more detail.

-

There will be a room with a mob who will sell various types of things in which I will detail now:

For a bare minimum of quest credits, you will be able to buy various types of potions.

====

return

flying

stone skin

pass door

frenzy

teleport

(feel free to add more, but nothing too prep-ish.  ie a/b/s)

====

I'd like to add class_specific sets.  Each set being 3-5 pieces of gear.

====

Warrior set will include:  gloves, boots, armor, weapon (of each type, but having the same stat mods)

the boots - the boots will give the warrior the 'March' skill (gives the user 20%-30% mv back/10 hour flight at the cost of 20% health.)

5hit/9dam +2 str, +2 dex, +25 hp

It should echo the wearer of the boots that they have recieved the new skill.

-

the gloves - the gloves will prog an iron grip effect that lasts about 3-5 hours.  Also, it gives a +75 hp boost to the users berserk.  this should be in an echo for the wearer also.

10hit/4dam +1str

-

the armor - the armor will give a 5% to dam_mod a prog 'Valiant Wrath' (gives +10dam for 3 hours and converts all warrior's attack nouns to Force of Nature.)

-100ac, +50hp, -3dex, -10saves

-

the weapon (which should probably be like the OPrince blade, but only being able to change it once through a 'say change my weapon to a staff!' command.

it will have no stat mods, but only add to the wielder's attack_mod by 1.  Make sure there is an echo for this.

-

====

I wanted to make this a little like d2.  ie, wearing two items gives something, 3 gives something else, 4 something more.

for warriors:

====

Having any 2 pieces will grant (make sure the mud can know when the person has 1, 2, 3, 4, or 5 pieces on at any given time)

+200hp.  3 pieces, (200hp) and he is now able to cause minor bleeding or broken bones (depending on weapon type).

all 4 and the warrior now has (200hp, bleed/bone thing)  another +1attack_mod giving him a total of +2 attack_mod from the entire set.

====

Any feedback at all is welcome

I'll post more class_sets as go along.

~
Sender  Katistrofik~
Date    Wed Jun 15 16:07:25 2005~
Stamp   1118869645
To      immortal~
Subject bounty~
Text
bounty needs to be put back in too

~
Sender  Katistrofik~
Date    Wed Jun 15 17:47:09 2005~
Stamp   1118875629
To      immortal~
Subject arial/cloud~
Text
arials don't have inherent flight.  don't think clouds do either.

~
Sender  Katistrofik~
Date    Wed Jun 15 19:50:57 2005~
Stamp   1118883057
To      all~
Subject liches~
Text
liches aren't worked on yet, so you'll notice you only get a few new skills.  expect them to be better in the future

~
Sender  Ormthrak~
Date    Thu Jun 16 13:02:22 2005~
Stamp   1118944942
To      Ormthrak~
Subject Evil Abode~
Text
Don't forget the keeper of souls desc, with the other head honchos.

~
Sender  Ormthrak~
Date    Thu Jun 16 13:12:22 2005~
Stamp   1118945542
To      Ormthrak~
Subject Changes~
Text
Decay corpse-Necro's in general

Count-Maybe make it keep a tally of total people played during day

Missing helpfiles.

~
Sender  Zornath~
Date    Thu Jun 16 18:32:08 2005~
Stamp   1118964728
To      grader~
Subject bugs~
Text
A missed bash doesn't necessarily mean it "missed". Think of

"misses" as 0 damage. The bash didn't damage you because the

damage was taken down by dam reduction and whatnot, but still

landed. I think the "skill improves" thing is the norm for any

failed improvements, not just skills. But that's just my guess

so I could be wrong. Dark summons now summons golems too.


Keep em coming

~
Sender  Zornath~
Date    Thu Jun 16 18:49:27 2005~
Stamp   1118965767
To      shul~
Subject spear~
Text
the spear is freezing bite now. keep em comin

~
Sender  Zornath~
Date    Thu Jun 16 19:05:52 2005~
Stamp   1118966752
To      kin~
Subject Quest Credits~
Text
They'll show in prompt now. Thanks. Keep em coming.

~
Sender  Zornath~
Date    Fri Jun 17 17:56:22 2005~
Stamp   1119048982
To      kin~
Subject dragonweapon~
Text
fixed.

~
Sender  Zornath~
Date    Fri Jun 17 17:56:46 2005~
Stamp   1119049006
To      tetsunosuke~
Subject weights~
Text
weights of those items adjusted to 20 across

~
Sender  Katistrofik~
Date    Sat Jun 18 02:35:55 2005~
Stamp   1119080155
To      immortal~
Subject ltrack~
Text
something's wrong with ltrack.  "Error accessing results."

~
Sender  Zornath~
Date    Sat Jun 18 14:05:25 2005~
Stamp   1119121525
To      katistrofik~
Subject ltrack~
Text
Ltrack relies on the mysql, and since it's not hooked up

it doesn't find results to access.

~
Sender  Ormthrak~
Date    Mon Jun 20 02:34:05 2005~
Stamp   1119252845
To      immortal~
Subject Sylvan Guardian~
Text
For some reason he has two saplings. No idea why.

~
Sender  Ormthrak~
Date    Mon Jun 20 02:41:45 2005~
Stamp   1119253305
To      Immortal~
Subject Areas and all.~
Text
While my pet disaster, Latenburrow Downs will be complete one day. I wonder if

snazzing up old areas would be better. The areas people actually go to at the

moment. Fixing them, putting some new items/retooling old items. I would rather

focus on that than doing the Latenburrow downs for now. Since I had my area SO

SO SO CLOSE to being done, I just simply can't find the motivation to get back

to work on something that I had so close to done. Maybe just scrap it for now

so I can focus on improving the existing areas, and writing a new idea I have.

Puppies make me cry.

----ORM-----


P.S- I will write L.Downs again one day. Because its a fucking thorn in my

side now and pisses me off to no end. 

~
Sender  Ormthrak~
Date    Mon Jun 20 02:50:56 2005~
Stamp   1119253856
To      Immortal~
Subject QuestStore~
Text
I like this idea. The warrior set would make them pretty badass. I think some

hidden skills would be great though. Instead of armor, you could learn a new

spell/skill/spec with a certain amount. Of course there would still be armor, but

once reaching a certain amount of credits, these new skills could show themselves

on the list. They would be rare and very costly, plus them being hidden most would

not save up their credits enough to reach them, instead they would buy what was

visible. Anyways..just another idea about the QuestCreds.

----ORM----

~
Sender  Ormthrak~
Date    Mon Jun 20 03:06:43 2005~
Stamp   1119254803
To      Zornath~
Subject Outlaw~
Text
Taking a break from the typo hell that is the abode, I thought I would check

out the outlaw cabal. Figure I will spruce the place up a bit. About the inner

is there a way you could make him cast Chromatic flame and garble/confuse?

I am tired of this being the shit cabal. So trying to light some fire under it.

----ORM-----

~
Sender  Ormthrak~
Date    Mon Jun 20 03:11:46 2005~
Stamp   1119255106
To      Zornath~
Subject More Outlaw inner goodness~
Text
Actually, a badass power for outlaws in general/the inner would be the ability

to "steal" a power that was used against them in combat. The percent to do this

as a pc would have to be somewhat low. Say you get flurried, you have a small

chance to imitate them and return one. I think it would make outlaw sweet..and

its a badass power. On par with what the rest of the cabals get. Of course

only certain skill/spells can be attempted. I am sure this is a pain in the ass

to code..but it sure would be awesome.

-----ORM-----

~
Sender  Ormthrak~
Date    Mon Jun 20 05:57:34 2005~
Stamp   1119265054
To      immortal~
Subject Ermm..attack mods.~
Text
Now I am all for fun and all. But fucking jesus. A pc with a 20 is a maniac.

Even the player himself said it was no fun. Plus he is stacked to the fucking

gills. So lets let them play around so we can see where bugs and shit are.

Or just give everyone 20 attackmods and op gear so we don't figure shit out.

I know a pwipe is coming but, if any newbies show up here, facing these maniacs

will just chase them away. ____ORM____

~
Sender  Tracerah~
Date    Mon Jun 20 06:30:53 2005~
Stamp   1119267053
To      immortal~
Subject charm code~
Text
The charm code (or something related to it) crashed us

yesterday. I dont know anything more than that.

~
Sender  Katistrofik~
Date    Tue Jun 21 00:47:34 2005~
Stamp   1119332854
To      immortal~
Subject Cabals~
Text
Something's wrong with cabal items.

ie Ancient guardian has the item, but it says ancient has no cabal power.

I induct myself into rager, and the D doesn't respond to 'where is'.

Lyerra gets attacked by the ancient guardian, and she's the ancient leader.

~
Sender  Dylaeyn~
Date    Tue Jun 21 06:50:24 2005~
Stamp   1119354624
To      Immortal~
Subject Assassin inside Ancients~
Text
Assassin attacks memebers of its own cabal.

~
Sender  Tracerah~
Date    Tue Jun 21 12:41:59 2005~
Stamp   1119375719
To      immortal~
Subject Some Item Issues~
Text
The MUD now logs certain item flaws to a textfile in /sys/ called itemfix.txt

It will note any invalid weights, lack of material, level zeros, etc.

This should help us clean up the areas a little.

~
Sender  Katistrofik~
Date    Tue Jun 21 19:56:01 2005~
Stamp   1119401761
To      immortal~
Subject ancient~
Text
Doesn't say "Ancient is on the Prowl on the who list if they're on.  I checked with a mortal.

~
Sender  Katistrofik~
Date    Tue Jun 21 19:59:37 2005~
Stamp   1119401977
To      immortal~
Subject None~
Text
Scratch the last note.

Scratch the last note.  Ancient is on the Prowl works fine.

~
Sender  Ormthrak~
Date    Wed Jun 22 10:44:07 2005~
Stamp   1119455047
To      Immortal~
Subject Offhand Bug~
Text
Anything in the offhand while dual wielding can damage what otherwise cannot

be. Even if they are immune to it. For instance, the efreeti can be affected

by fire if you dual wield both his swords. 

~
Sender  Tracerah~
Date    Wed Jun 22 14:23:57 2005~
Stamp   1119468237
To      immortal~
Subject Druid Powers~
Text
I'd like to request nobody give out druid powers as quests.

It'll make opening the class that much cooler.

~
Sender  Tracerah~
Date    Wed Jun 22 20:20:22 2005~
Stamp   1119489622
To      immortal~
Subject mods~
Text
It might be better if imms didnt set other imms attack/dam mods.

I went to test bearform and hit someone for 20 oblits because

I had no idea my attack mod was 20.

~
Sender  Laearrist~
Date    Thu Jun 23 13:26:24 2005~
Stamp   1119551184
To      immortal~
Subject You still looking for a coder?~
Text
I know C and C++, but I haven't really coded on a mud before.  I'm sure I could figure out enough to say,

mimik most CF skills/spells that aren't here.  For instance, change spellcraft to boost the effective level of the spell vs.

the crappiness that is currently spellcraft


Yea, just let me know

~
Sender  Storsnopp~
Date    Sat Jun 25 13:06:22 2005~
Stamp   1119722782
To      immortals~
Subject forget~
Text
I can use skills even when forgotten.

~
Sender  Cedia~
Date    Mon Jun 27 00:21:27 2005~
Stamp   1119849687
To      rager~
Subject cloaked~
Text
Vomazanris looted my rings, I ask that they dont have their torch at anytime, we should hold it 

Thank You

~
Sender  Tracerah~
Date    Tue Jun 28 17:41:18 2005~
Stamp   1119998478
To      immortal~
Subject Flash MX~
Text
Anyone got a copy they will send me?

~
Sender  Ormthrak~
Date    Wed Jun 29 04:47:19 2005~
Stamp   1120038439
To      immortal~
Subject Test..Test..1...2~
Text
Sword spec- In my opinion, and some players, it is just weak as shit. Maybe toning

it up a little would be a good thing. Also, if axe specs lost decap, remove it 

from the Weapon Spec helpfile.


Enlist- Had a request to spruce this up from a player. It makes sense seeing as

Soo..other imm fellas are still rocking yeah? Because I haven't seen hide nor

hair of you all. Just making sure I am not alone..but as long as you are listening.

Maybe spruce up enlist and sword specs..sword guys have a shitty time. And most

choose it wish they hadn't. Just a thought or three. ---ORM----

P.S.- The mud crashed halfway through the note, and I was too lazy to start over

so patch it together. 

~
Sender  Ormthrak~
Date    Wed Jun 29 04:59:24 2005~
Stamp   1120039164
To      immortal~
Subject Specs.~
Text
A hand to hand SPEC for mobs would be awesome. At least pummel and stun..if

possible. Thanks boys and girls.

-----ORM------

~
Sender  Tracerah~
Date    Wed Jun 29 06:30:03 2005~
Stamp   1120044603
To      immortal~
Subject I'll get on that stuff this afternoon, after work~
Text
read the subject. 

~
Sender  Katistrofik~
Date    Thu Jun 30 00:50:59 2005~
Stamp   1120110659
To      immortal~
Subject flash mx~
Text
http://www.torrentspy.com/download.asp?id=310870

found that on torrent spy.  pretty healthy torrent.  80mb

it's flash mx

~
Sender  Ormthrak~
Date    Fri Jul  1 03:05:41 2005~
Stamp   1120205141
To      immortal~
Subject Extends..~
Text
I am not quite sure they are working, unless I am missing something with them.

I am slightly retarded at times, so if they are working, just let me know what

I might be doing wrong. Thanks boys and girls. __ORM__

~
Sender  Tracerah~
Date    Fri Jul  1 06:48:06 2005~
Stamp   1120218486
To      immortal~
Subject RE: extends~
Text
Working on them still..

~
Sender  Ormthrak~
Date    Sat Jul  2 04:49:33 2005~
Stamp   1120297773
To      katistrofik~
Subject Umm..Hps..~
Text
Wanna set me back? Testing mobs with YOU REALLY ARE BLEEDING, sucks. Heh.

~
Sender  Tracerah~
Date    Sun Jul  3 22:10:51 2005~
Stamp   1120446651
To      immortal~
Subject Shell~
Text
Due to a network/ISP issue here at home, I wound up with

a new IP, which means until I get ahold of Gabe, I no

longer have shell.


To Charter Communcations, a hearty Fuck You.

~
Sender  Muerdajhru~
Date    Tue Jul  5 18:04:38 2005~
Stamp   1120604678
To      katistrofik~
Subject Vampiric Drain~
Text
What happened to this spell, anyway? :)

~
Sender  Ormthrak~
Date    Wed Jul  6 00:51:28 2005~
Stamp   1120629088
To      tracerah~
Subject The animal summon object.~
Text
So I have made the object, which is hidden away in my area. I have made the mob

which is a ethereal spitting cobra, just a neat little follower. What I would like

the cobra to do is spit acid. As the spell, spit acid. It's a weak spell that

blinds and does minimal damage. So if you could code him to do that, it would be

sweet. The object is a jade sphere (127) and the mob is the cobra (113). Though

I have no idea where to reset the mob at. Perhaps realm of the dead? The spoken

command prog would be, "Come my silent killer". Ideas? Stuff I missed. Holler back.

---Orm---

~
Sender  Ormthrak~
Date    Wed Jul  6 01:13:33 2005~
Stamp   1120630413
To      zornath~
Subject Some work for you.~
Text
Well was wondering if you know how to make fightprogs. So I am going to assume 

you do. If you do, I have a shield I want progged to cast dispel magic in combat.

Room 134, the shields obj number is 134. Don't make it prog super often, but it

is neutral only, so it won't be *that* bad. Also..if you get bored..feel free

to test your might progging my tat. I want it to be able to invoke shadowstrike

on the victim. The problem being is you can't do this in combat. So it would have

to be invoked on the victim outside of combat. Also unholy fire progging on the

tat during combat would be dope. So just some stuff that I think would be neat.

----ORM----

~
Sender  Goca~
Date    Wed Jul  6 02:24:30 2005~
Stamp   1120634670
To      Ormthrak~
Subject Weapon I don't see enough of...~
Text
Well, I don't anything about this game, but a weapon named... Goca would be nice! Hah.

~
Sender  Ormthrak~
Date    Wed Jul  6 03:13:19 2005~
Stamp   1120637599
To      immortal~
Subject Areas in my sights.~
Text
So these are the areas I have come across that could use some sprucing up.

Evil Abode-Slowly making progress there.

Castle of Trials- The thought of fixing it up destroys three foot of my intestine.

The galaxy- Can we just ditch this area? It sucks. Move Arcana.

Elven Stronghold- Have spruced it up a lot. If you see anything, let me know.

Countless others, but if you see something in dire need let me know. And as always

I am uhh..83% done with the Downs...Again..I swear. ___ORM___

~
Sender  Ormthrak~
Date    Thu Jul  7 04:33:55 2005~
Stamp   1120728835
To      goca~
Subject Your brand.~
Text
Your brand now has my darkest powers. Use them wisely. And remember to always

test yourself, and your foes in my unholy fire. -Ormthrak


P.S.- Invoke Fist (victim) outside of combat is pretty neato. Tee hee.

P.M.S- Do not tell the "secrets" of my tat to anyone.

~
Sender  Ogrets~
Date    Thu Jul  7 22:46:39 2005~
Stamp   1120794399
To      rager~
Subject Re: cloaked~
Text
Tough shit, just beat his ass and get them back. Waawaa.

~
Sender  Sudafed~
Date    Fri Jul  8 03:46:03 2005~
Stamp   1120812363
To      Immortal~
Subject Chargeset~
Text
Chargeset is only hitting for like dismembers and massacres.

Might need a lil damage added.


Sudafed

~
Sender  Zornath~
Date    Fri Jul  8 04:27:44 2005~
Stamp   1120814864
To      ormthrak~
Subject orb and snake~
Text
they're done. lemme know if anything comes up

~
Sender  Ormthrak~
Date    Sat Jul  9 04:49:52 2005~
Stamp   1120902592
To      immortal~
Subject I got the Downs.~
Text
Sooo..I think the Lattenburrow Downs is ready to be opened. Run through it

and see what you think. Anyways, just a heads up. See ya. ___ORM___

~
Sender  Katistrofik~
Date    Wed Jul 13 22:26:32 2005~
Stamp   1121311592
To      immortal~
Subject Daed's ninja coding~
Text
He re-implemented short names and didn't tell us!

~
Sender  Testchar~
Date    Sat Jul 16 07:19:22 2005~
Stamp   1121516362
To      immortal~
Subject Wiznet debug~
Text
A new wiznet feature for all of you that lets you see whatever we coders want you to.  Muah.

~
Sender  Borim~
Date    Sat Jul 16 22:02:00 2005~
Stamp   1121569320
To      zornath~
Subject Missing things~
Text
Agam's carapace, mountain plate, pointy magician's hat, obsidian prince crown


Thanks

~
Sender  Zornath~
Date    Sun Jul 17 03:41:18 2005~
Stamp   1121589678
To      berim~
Subject swordplay thrust~
Text
good to go.

~
Sender  Tracerah~
Date    Sun Jul 17 11:19:24 2005~
Stamp   1121617164
To      immortal~
Subject bits~
Text
i've got a fix for the max affects problem.

~
Sender  Zornath~
Date    Wed Jul 20 17:55:55 2005~
Stamp   1121882155
To      immortal~
Subject wiznet debug~
Text
Back in, and turns on and off now for those who are

driven mad by what it says.

~
Sender  Ormthrak~
Date    Wed Jul 27 04:49:58 2005~
Stamp   1122439798
To      immortal~
Subject Yeah..Soo..~
Text
Zornath, were you going to port over the rest of my area? I can just rewrite was

there, since it isn't much, but I am awful lazy. Also, in order for me to work on

my area I need the security to do so. See ya around. --ORM---

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Sender  Zornath~
Date    Fri Jul 29 20:31:34 2005~
Stamp   1122669094
To      ormthrak~
Subject stuff~
Text
security should be set and the area's ported

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Sender  Zornath~
Date    Sat Jul 30 01:13:08 2005~
Stamp   1122685988
To      all~
Subject Beta/pwipe~
Text
It is likely that there will be a final pwipe before

the beta closes. Don't get too attached to characters.

~