Sender Katistrofik~ Date Wed Jun 8 16:30:37 2005~ Stamp 1118262637 To all~ Subject None~ Text Don't get too attatched to your characters, there will be a pwipe soon for the "official" launch. ~ Sender Katistrofik~ Date Thu Jun 9 01:46:14 2005~ Stamp 1118295974 To katistrofik~ Subject dl 24~ Text dl 24 ~ Sender Ormthrak~ Date Thu Jun 9 03:43:29 2005~ Stamp 1118303009 To Katistrofik Zornath ~ Subject Here I am, Rock you like a hurricane.~ Text Imm me fellas. So I can finish that frickin area already. ~ Sender Katistrofik~ Date Thu Jun 9 18:03:09 2005~ Stamp 1118354589 To Immortal~ Subject Stuff to bring back~ Text Cabals == Justice Sylvan Bounty Classes == !!DRUIDS!! Areas == Obsidian Palace Finish - Latenburrow Downs! Temple of the Learned (or scrap it) Sylvan Cabal Area (Orm, get on this!) Justice Cabal Area (Orm, get on this!) Quest Skills == Divine Fervor Sigil of Pain .. ================= Also, I'd like to see the Angel race tweaked some. More to come. - Kat ~ Sender Zornath~ Date Thu Jun 9 20:59:27 2005~ Stamp 1118365167 To immortal~ Subject Re: Stuff to bring back~ Text OP's in and fully operational. ~ Sender Zornath~ Date Fri Jun 10 03:37:33 2005~ Stamp 1118392653 To immortal~ Subject Quest store~ Text With quest credits in, a big step has been taken towards completing the "quest store" or whatever it'll be called. However, I'm sure no one's thought ahead enough to think of what specifically will be sold there. So if your mind is wandering and you come up with ideas, feel free to post. ~ Sender Katistrofik~ Date Fri Jun 10 19:44:02 2005~ Stamp 1118450642 To all~ Subject Quest Credits~ Text You might notice you can gain quest credits. I won't go into specifics at this time, but a new system is in the works. So don't worry about the quest credits right now as they don't do anything. Expect further details when the official site is up and we open "officially". ~ Sender Katistrofik~ Date Fri Jun 10 19:54:29 2005~ Stamp 1118451269 To all~ Subject bugs, broken skills, and especially TYPOS~ Text If you find any of these, PLEASE use the /bug, /typo, and note to immortal about them! ~ Sender Katistrofik~ Date Sat Jun 11 15:51:32 2005~ Stamp 1118523092 To immortal~ Subject weapon weights~ Text Everyone say hi to Mahig, our new coder. Also, weapon weight thingy needs to be implemented. Ask someone if you don't know what that is! ~ Sender Optimus~ Date Sun Jun 12 09:14:00 2005~ Stamp 1118585640 To immortal~ Subject Practice rates~ Text Please change the practice rates back to the way they were. So they will improve quicker. ~ Sender Juamaniquo~ Date Sun Jun 12 15:21:30 2005~ Stamp 1118607690 To Immortal~ Subject Elementals~ Text Is it possible to get things changed where elementals dont disappear in copyover while their timer is left. ~ Sender Tracerah~ Date Mon Jun 13 17:58:03 2005~ Stamp 1118703483 To immortal~ Subject Apply bit~ Text We should add an APPLY_BIT for attack_mod That would be a pretty sick way to up leet items. ~ Sender Zornath~ Date Mon Jun 13 22:06:05 2005~ Stamp 1118718365 To immortal~ Subject Should already be in.~ Text I'm pretty sure I added it in addition to the other things. ~ Sender 1-800-555-555~ Date Tue Jun 14 04:18:27 2005~ Stamp 1118740707 To immortal~ Subject Sylvan~ Text The area is done. Unless you see something that needs tweaked. Also..Justice? Really? Do you want them in? -ORM- ~ Sender 1-800-555-555~ Date Tue Jun 14 04:22:04 2005~ Stamp 1118740924 To Immortal~ Subject More stuff~ Text The Empire cabal could use a facelift. Also maybe move Arcana somewhere else? Thats a giant pain in the ass to walk all the way there. Plus if done right.. Ragers will get murdered non-stop..which isn't a bad thing. Just some thoughts. -ORM- ~ Sender Kin~ Date Tue Jun 14 08:41:52 2005~ Stamp 1118756512 To immortal~ Subject Dummy bug~ Text I can not attack the dummy, tripping or bashing or lashing does not work because he is "already down" Attacking it normal just shows my prompt again ~ Sender Zornath~ Date Tue Jun 14 21:46:37 2005~ Stamp 1118803597 To grader~ Subject bugs~ Text map helpfile bugs fixed, preserve lag added. keep em coming ~ Sender Zornath~ Date Tue Jun 14 21:47:20 2005~ Stamp 1118803640 To mors~ Subject lore~ Text echo added when lore fails. more likely to improve as well ~ Sender Zornath~ Date Tue Jun 14 22:03:12 2005~ Stamp 1118804592 To ordith~ Subject bugs~ Text what used demonfire on you? it's supposed to be communed, not cast. the only way for absorb to work is if it was cast, and whatever it is that's using it as a spell needs to be fixed slow now requires no target in combat and doesn't evoke a yell from the victim. keep em comin ~ Sender Katistrofik~ Date Wed Jun 15 16:01:21 2005~ Stamp 1118869281 To immortal~ Subject Quest Store outline~ Text Here's a little outline of how I envisioned it. Zorn's already got the point system in, but I'll go into a little more detail. - There will be a room with a mob who will sell various types of things in which I will detail now: For a bare minimum of quest credits, you will be able to buy various types of potions. ==== return flying stone skin pass door frenzy teleport (feel free to add more, but nothing too prep-ish. ie a/b/s) ==== I'd like to add class_specific sets. Each set being 3-5 pieces of gear. ==== Warrior set will include: gloves, boots, armor, weapon (of each type, but having the same stat mods) the boots - the boots will give the warrior the 'March' skill (gives the user 20%-30% mv back/10 hour flight at the cost of 20% health.) 5hit/9dam +2 str, +2 dex, +25 hp It should echo the wearer of the boots that they have recieved the new skill. - the gloves - the gloves will prog an iron grip effect that lasts about 3-5 hours. Also, it gives a +75 hp boost to the users berserk. this should be in an echo for the wearer also. 10hit/4dam +1str - the armor - the armor will give a 5% to dam_mod a prog 'Valiant Wrath' (gives +10dam for 3 hours and converts all warrior's attack nouns to Force of Nature.) -100ac, +50hp, -3dex, -10saves - the weapon (which should probably be like the OPrince blade, but only being able to change it once through a 'say change my weapon to a staff!' command. it will have no stat mods, but only add to the wielder's attack_mod by 1. Make sure there is an echo for this. - ==== I wanted to make this a little like d2. ie, wearing two items gives something, 3 gives something else, 4 something more. for warriors: ==== Having any 2 pieces will grant (make sure the mud can know when the person has 1, 2, 3, 4, or 5 pieces on at any given time) +200hp. 3 pieces, (200hp) and he is now able to cause minor bleeding or broken bones (depending on weapon type). all 4 and the warrior now has (200hp, bleed/bone thing) another +1attack_mod giving him a total of +2 attack_mod from the entire set. ==== Any feedback at all is welcome I'll post more class_sets as go along. ~ Sender Katistrofik~ Date Wed Jun 15 16:07:25 2005~ Stamp 1118869645 To immortal~ Subject bounty~ Text bounty needs to be put back in too ~ Sender Katistrofik~ Date Wed Jun 15 17:47:09 2005~ Stamp 1118875629 To immortal~ Subject arial/cloud~ Text arials don't have inherent flight. don't think clouds do either. ~ Sender Katistrofik~ Date Wed Jun 15 19:50:57 2005~ Stamp 1118883057 To all~ Subject liches~ Text liches aren't worked on yet, so you'll notice you only get a few new skills. expect them to be better in the future ~ Sender Ormthrak~ Date Thu Jun 16 13:02:22 2005~ Stamp 1118944942 To Ormthrak~ Subject Evil Abode~ Text Don't forget the keeper of souls desc, with the other head honchos. ~ Sender Ormthrak~ Date Thu Jun 16 13:12:22 2005~ Stamp 1118945542 To Ormthrak~ Subject Changes~ Text Decay corpse-Necro's in general Count-Maybe make it keep a tally of total people played during day Missing helpfiles. ~ Sender Zornath~ Date Thu Jun 16 18:32:08 2005~ Stamp 1118964728 To grader~ Subject bugs~ Text A missed bash doesn't necessarily mean it "missed". Think of "misses" as 0 damage. The bash didn't damage you because the damage was taken down by dam reduction and whatnot, but still landed. I think the "skill improves" thing is the norm for any failed improvements, not just skills. But that's just my guess so I could be wrong. Dark summons now summons golems too. Keep em coming ~ Sender Zornath~ Date Thu Jun 16 18:49:27 2005~ Stamp 1118965767 To shul~ Subject spear~ Text the spear is freezing bite now. keep em comin ~ Sender Zornath~ Date Thu Jun 16 19:05:52 2005~ Stamp 1118966752 To kin~ Subject Quest Credits~ Text They'll show in prompt now. Thanks. Keep em coming. ~ Sender Zornath~ Date Fri Jun 17 17:56:22 2005~ Stamp 1119048982 To kin~ Subject dragonweapon~ Text fixed. ~ Sender Zornath~ Date Fri Jun 17 17:56:46 2005~ Stamp 1119049006 To tetsunosuke~ Subject weights~ Text weights of those items adjusted to 20 across ~ Sender Katistrofik~ Date Sat Jun 18 02:35:55 2005~ Stamp 1119080155 To immortal~ Subject ltrack~ Text something's wrong with ltrack. "Error accessing results." ~ Sender Zornath~ Date Sat Jun 18 14:05:25 2005~ Stamp 1119121525 To katistrofik~ Subject ltrack~ Text Ltrack relies on the mysql, and since it's not hooked up it doesn't find results to access. ~ Sender Ormthrak~ Date Mon Jun 20 02:34:05 2005~ Stamp 1119252845 To immortal~ Subject Sylvan Guardian~ Text For some reason he has two saplings. No idea why. ~ Sender Ormthrak~ Date Mon Jun 20 02:41:45 2005~ Stamp 1119253305 To Immortal~ Subject Areas and all.~ Text While my pet disaster, Latenburrow Downs will be complete one day. I wonder if snazzing up old areas would be better. The areas people actually go to at the moment. Fixing them, putting some new items/retooling old items. I would rather focus on that than doing the Latenburrow downs for now. Since I had my area SO SO SO CLOSE to being done, I just simply can't find the motivation to get back to work on something that I had so close to done. Maybe just scrap it for now so I can focus on improving the existing areas, and writing a new idea I have. Puppies make me cry. ----ORM----- P.S- I will write L.Downs again one day. Because its a fucking thorn in my side now and pisses me off to no end. ~ Sender Ormthrak~ Date Mon Jun 20 02:50:56 2005~ Stamp 1119253856 To Immortal~ Subject QuestStore~ Text I like this idea. The warrior set would make them pretty badass. I think some hidden skills would be great though. Instead of armor, you could learn a new spell/skill/spec with a certain amount. Of course there would still be armor, but once reaching a certain amount of credits, these new skills could show themselves on the list. They would be rare and very costly, plus them being hidden most would not save up their credits enough to reach them, instead they would buy what was visible. Anyways..just another idea about the QuestCreds. ----ORM---- ~ Sender Ormthrak~ Date Mon Jun 20 03:06:43 2005~ Stamp 1119254803 To Zornath~ Subject Outlaw~ Text Taking a break from the typo hell that is the abode, I thought I would check out the outlaw cabal. Figure I will spruce the place up a bit. About the inner is there a way you could make him cast Chromatic flame and garble/confuse? I am tired of this being the shit cabal. So trying to light some fire under it. ----ORM----- ~ Sender Ormthrak~ Date Mon Jun 20 03:11:46 2005~ Stamp 1119255106 To Zornath~ Subject More Outlaw inner goodness~ Text Actually, a badass power for outlaws in general/the inner would be the ability to "steal" a power that was used against them in combat. The percent to do this as a pc would have to be somewhat low. Say you get flurried, you have a small chance to imitate them and return one. I think it would make outlaw sweet..and its a badass power. On par with what the rest of the cabals get. Of course only certain skill/spells can be attempted. I am sure this is a pain in the ass to code..but it sure would be awesome. -----ORM----- ~ Sender Ormthrak~ Date Mon Jun 20 05:57:34 2005~ Stamp 1119265054 To immortal~ Subject Ermm..attack mods.~ Text Now I am all for fun and all. But fucking jesus. A pc with a 20 is a maniac. Even the player himself said it was no fun. Plus he is stacked to the fucking gills. So lets let them play around so we can see where bugs and shit are. Or just give everyone 20 attackmods and op gear so we don't figure shit out. I know a pwipe is coming but, if any newbies show up here, facing these maniacs will just chase them away. ____ORM____ ~ Sender Tracerah~ Date Mon Jun 20 06:30:53 2005~ Stamp 1119267053 To immortal~ Subject charm code~ Text The charm code (or something related to it) crashed us yesterday. I dont know anything more than that. ~ Sender Katistrofik~ Date Tue Jun 21 00:47:34 2005~ Stamp 1119332854 To immortal~ Subject Cabals~ Text Something's wrong with cabal items. ie Ancient guardian has the item, but it says ancient has no cabal power. I induct myself into rager, and the D doesn't respond to 'where is'. Lyerra gets attacked by the ancient guardian, and she's the ancient leader. ~ Sender Dylaeyn~ Date Tue Jun 21 06:50:24 2005~ Stamp 1119354624 To Immortal~ Subject Assassin inside Ancients~ Text Assassin attacks memebers of its own cabal. ~ Sender Tracerah~ Date Tue Jun 21 12:41:59 2005~ Stamp 1119375719 To immortal~ Subject Some Item Issues~ Text The MUD now logs certain item flaws to a textfile in /sys/ called itemfix.txt It will note any invalid weights, lack of material, level zeros, etc. This should help us clean up the areas a little. ~ Sender Katistrofik~ Date Tue Jun 21 19:56:01 2005~ Stamp 1119401761 To immortal~ Subject ancient~ Text Doesn't say "Ancient is on the Prowl on the who list if they're on. I checked with a mortal. ~ Sender Katistrofik~ Date Tue Jun 21 19:59:37 2005~ Stamp 1119401977 To immortal~ Subject None~ Text Scratch the last note. Scratch the last note. Ancient is on the Prowl works fine. ~ Sender Ormthrak~ Date Wed Jun 22 10:44:07 2005~ Stamp 1119455047 To Immortal~ Subject Offhand Bug~ Text Anything in the offhand while dual wielding can damage what otherwise cannot be. Even if they are immune to it. For instance, the efreeti can be affected by fire if you dual wield both his swords. ~ Sender Tracerah~ Date Wed Jun 22 14:23:57 2005~ Stamp 1119468237 To immortal~ Subject Druid Powers~ Text I'd like to request nobody give out druid powers as quests. It'll make opening the class that much cooler. ~ Sender Tracerah~ Date Wed Jun 22 20:20:22 2005~ Stamp 1119489622 To immortal~ Subject mods~ Text It might be better if imms didnt set other imms attack/dam mods. I went to test bearform and hit someone for 20 oblits because I had no idea my attack mod was 20. ~ Sender Laearrist~ Date Thu Jun 23 13:26:24 2005~ Stamp 1119551184 To immortal~ Subject You still looking for a coder?~ Text I know C and C++, but I haven't really coded on a mud before. I'm sure I could figure out enough to say, mimik most CF skills/spells that aren't here. For instance, change spellcraft to boost the effective level of the spell vs. the crappiness that is currently spellcraft Yea, just let me know ~ Sender Storsnopp~ Date Sat Jun 25 13:06:22 2005~ Stamp 1119722782 To immortals~ Subject forget~ Text I can use skills even when forgotten. ~ Sender Cedia~ Date Mon Jun 27 00:21:27 2005~ Stamp 1119849687 To rager~ Subject cloaked~ Text Vomazanris looted my rings, I ask that they dont have their torch at anytime, we should hold it Thank You ~ Sender Tracerah~ Date Tue Jun 28 17:41:18 2005~ Stamp 1119998478 To immortal~ Subject Flash MX~ Text Anyone got a copy they will send me? ~ Sender Ormthrak~ Date Wed Jun 29 04:47:19 2005~ Stamp 1120038439 To immortal~ Subject Test..Test..1...2~ Text Sword spec- In my opinion, and some players, it is just weak as shit. Maybe toning it up a little would be a good thing. Also, if axe specs lost decap, remove it from the Weapon Spec helpfile. Enlist- Had a request to spruce this up from a player. It makes sense seeing as Soo..other imm fellas are still rocking yeah? Because I haven't seen hide nor hair of you all. Just making sure I am not alone..but as long as you are listening. Maybe spruce up enlist and sword specs..sword guys have a shitty time. And most choose it wish they hadn't. Just a thought or three. ---ORM---- P.S.- The mud crashed halfway through the note, and I was too lazy to start over so patch it together. ~ Sender Ormthrak~ Date Wed Jun 29 04:59:24 2005~ Stamp 1120039164 To immortal~ Subject Specs.~ Text A hand to hand SPEC for mobs would be awesome. At least pummel and stun..if possible. Thanks boys and girls. -----ORM------ ~ Sender Tracerah~ Date Wed Jun 29 06:30:03 2005~ Stamp 1120044603 To immortal~ Subject I'll get on that stuff this afternoon, after work~ Text read the subject. ~ Sender Katistrofik~ Date Thu Jun 30 00:50:59 2005~ Stamp 1120110659 To immortal~ Subject flash mx~ Text http://www.torrentspy.com/download.asp?id=310870 found that on torrent spy. pretty healthy torrent. 80mb it's flash mx ~ Sender Ormthrak~ Date Fri Jul 1 03:05:41 2005~ Stamp 1120205141 To immortal~ Subject Extends..~ Text I am not quite sure they are working, unless I am missing something with them. I am slightly retarded at times, so if they are working, just let me know what I might be doing wrong. Thanks boys and girls. __ORM__ ~ Sender Tracerah~ Date Fri Jul 1 06:48:06 2005~ Stamp 1120218486 To immortal~ Subject RE: extends~ Text Working on them still.. ~ Sender Ormthrak~ Date Sat Jul 2 04:49:33 2005~ Stamp 1120297773 To katistrofik~ Subject Umm..Hps..~ Text Wanna set me back? Testing mobs with YOU REALLY ARE BLEEDING, sucks. Heh. ~ Sender Tracerah~ Date Sun Jul 3 22:10:51 2005~ Stamp 1120446651 To immortal~ Subject Shell~ Text Due to a network/ISP issue here at home, I wound up with a new IP, which means until I get ahold of Gabe, I no longer have shell. To Charter Communcations, a hearty Fuck You. ~ Sender Muerdajhru~ Date Tue Jul 5 18:04:38 2005~ Stamp 1120604678 To katistrofik~ Subject Vampiric Drain~ Text What happened to this spell, anyway? :) ~ Sender Ormthrak~ Date Wed Jul 6 00:51:28 2005~ Stamp 1120629088 To tracerah~ Subject The animal summon object.~ Text So I have made the object, which is hidden away in my area. I have made the mob which is a ethereal spitting cobra, just a neat little follower. What I would like the cobra to do is spit acid. As the spell, spit acid. It's a weak spell that blinds and does minimal damage. So if you could code him to do that, it would be sweet. The object is a jade sphere (127) and the mob is the cobra (113). Though I have no idea where to reset the mob at. Perhaps realm of the dead? The spoken command prog would be, "Come my silent killer". Ideas? Stuff I missed. Holler back. ---Orm--- ~ Sender Ormthrak~ Date Wed Jul 6 01:13:33 2005~ Stamp 1120630413 To zornath~ Subject Some work for you.~ Text Well was wondering if you know how to make fightprogs. So I am going to assume you do. If you do, I have a shield I want progged to cast dispel magic in combat. Room 134, the shields obj number is 134. Don't make it prog super often, but it is neutral only, so it won't be *that* bad. Also..if you get bored..feel free to test your might progging my tat. I want it to be able to invoke shadowstrike on the victim. The problem being is you can't do this in combat. So it would have to be invoked on the victim outside of combat. Also unholy fire progging on the tat during combat would be dope. So just some stuff that I think would be neat. ----ORM---- ~ Sender Goca~ Date Wed Jul 6 02:24:30 2005~ Stamp 1120634670 To Ormthrak~ Subject Weapon I don't see enough of...~ Text Well, I don't anything about this game, but a weapon named... Goca would be nice! Hah. ~ Sender Ormthrak~ Date Wed Jul 6 03:13:19 2005~ Stamp 1120637599 To immortal~ Subject Areas in my sights.~ Text So these are the areas I have come across that could use some sprucing up. Evil Abode-Slowly making progress there. Castle of Trials- The thought of fixing it up destroys three foot of my intestine. The galaxy- Can we just ditch this area? It sucks. Move Arcana. Elven Stronghold- Have spruced it up a lot. If you see anything, let me know. Countless others, but if you see something in dire need let me know. And as always I am uhh..83% done with the Downs...Again..I swear. ___ORM___ ~ Sender Ormthrak~ Date Thu Jul 7 04:33:55 2005~ Stamp 1120728835 To goca~ Subject Your brand.~ Text Your brand now has my darkest powers. Use them wisely. And remember to always test yourself, and your foes in my unholy fire. -Ormthrak P.S.- Invoke Fist (victim) outside of combat is pretty neato. Tee hee. P.M.S- Do not tell the "secrets" of my tat to anyone. ~ Sender Ogrets~ Date Thu Jul 7 22:46:39 2005~ Stamp 1120794399 To rager~ Subject Re: cloaked~ Text Tough shit, just beat his ass and get them back. Waawaa. ~ Sender Sudafed~ Date Fri Jul 8 03:46:03 2005~ Stamp 1120812363 To Immortal~ Subject Chargeset~ Text Chargeset is only hitting for like dismembers and massacres. Might need a lil damage added. Sudafed ~ Sender Zornath~ Date Fri Jul 8 04:27:44 2005~ Stamp 1120814864 To ormthrak~ Subject orb and snake~ Text they're done. lemme know if anything comes up ~ Sender Ormthrak~ Date Sat Jul 9 04:49:52 2005~ Stamp 1120902592 To immortal~ Subject I got the Downs.~ Text Sooo..I think the Lattenburrow Downs is ready to be opened. Run through it and see what you think. Anyways, just a heads up. See ya. ___ORM___ ~ Sender Katistrofik~ Date Wed Jul 13 22:26:32 2005~ Stamp 1121311592 To immortal~ Subject Daed's ninja coding~ Text He re-implemented short names and didn't tell us! ~ Sender Testchar~ Date Sat Jul 16 07:19:22 2005~ Stamp 1121516362 To immortal~ Subject Wiznet debug~ Text A new wiznet feature for all of you that lets you see whatever we coders want you to. Muah. ~ Sender Borim~ Date Sat Jul 16 22:02:00 2005~ Stamp 1121569320 To zornath~ Subject Missing things~ Text Agam's carapace, mountain plate, pointy magician's hat, obsidian prince crown Thanks ~ Sender Zornath~ Date Sun Jul 17 03:41:18 2005~ Stamp 1121589678 To berim~ Subject swordplay thrust~ Text good to go. ~ Sender Tracerah~ Date Sun Jul 17 11:19:24 2005~ Stamp 1121617164 To immortal~ Subject bits~ Text i've got a fix for the max affects problem. ~ Sender Zornath~ Date Wed Jul 20 17:55:55 2005~ Stamp 1121882155 To immortal~ Subject wiznet debug~ Text Back in, and turns on and off now for those who are driven mad by what it says. ~ Sender Ormthrak~ Date Wed Jul 27 04:49:58 2005~ Stamp 1122439798 To immortal~ Subject Yeah..Soo..~ Text Zornath, were you going to port over the rest of my area? I can just rewrite was there, since it isn't much, but I am awful lazy. Also, in order for me to work on my area I need the security to do so. See ya around. --ORM--- ~ Sender Zornath~ Date Fri Jul 29 20:31:34 2005~ Stamp 1122669094 To ormthrak~ Subject stuff~ Text security should be set and the area's ported ~ Sender Zornath~ Date Sat Jul 30 01:13:08 2005~ Stamp 1122685988 To all~ Subject Beta/pwipe~ Text It is likely that there will be a final pwipe before the beta closes. Don't get too attached to characters. ~