#AREADATA Name Arcana Cabal~ Builders None~ VNUMs 5800 5899 Credits {CABAL} Zornath Tower of Eternal Collective~ Security 9 Xplore 0 End #MOBDATA #5800 NAME inner seneschal guardian~ SHORT The Seneschal~ LONG The Seneschal of Magic stands here, silently guarding the Tower's secrets. ~ DESCR This ghostly figure is among the strongest sorcerers of the land. He wears thick, well-adorned robes bearing countless arcane runes and enchantments. The very power of this wizard emanates forth from within him, forming an aura of pure magic about him. He stands here, guarding the Tower's secrets and the Orb of Magic with his very life. ~ RACE elf~ ACT ABDRVde AFF 0 OFF I IMM ABR RES BCH VULN Z WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 60 HROLL 30 ENHA 100.00% MATER none~ HDICE 2d500+5500 MDICE 1d1+3999 DDICE 10d10+10 REGEN 0 DTYPE magic AC -9 -9 -9 -20 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 3 CABAL arcana End #5801 NAME healer adept~ SHORT an adept~ LONG An adept and healer of the Eternal Collective is here. ~ DESCR He is an old, wise cleric giving aid to those of the Eternal Collective. ~ RACE human~ ACT ABQVae AFF 0 OFF FHIK IMM ABC RES D VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 60 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+1999 MDICE 1d1+999 DDICE 2d4+30 REGEN 0 DTYPE divine AC -15 -15 -15 -15 POS stand stand SEX male GOLD 1000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 CABAL arcana End #5802 NAME fiery red demon~ SHORT a fiery demon~ LONG A red, fiery demon is looking around very angry. ~ DESCR A big red demon, you feel like it is flaming. ~ RACE unique~ ACT AB AFF 0 OFF FHI IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 40 HROLL 30 ENHA 100.00% MATER none~ HDICE 1d1+1 MDICE 1d1+1 DDICE 2d4+20 REGEN 0 DTYPE slash AC -15 -15 -15 -15 POS stand stand SEX male GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #5803 NAME sorceress outer~ SHORT the high sorceress~ LONG The high sorceress stands calmly before the gate to her tower. ~ DESCR A tall elven sorceress stands garbed in gray robes. Her fists are laced in dark, thick charges of electricity. ~ RACE elf~ ACT ABGLRZ AFF NUV OFF 0 IMM AB RES BCH VULN Z WSPEC 0 ALIGN 0 GROUP 0 LEVEL 60 HROLL 10 ENHA 100.00% MATER none~ HDICE 2d500+4500 MDICE 1d1+4999 DDICE 1d1+40 REGEN 0 DTYPE magic AC -60 -60 -60 -60 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 CABAL arcana End #0 #OBJDATA #5800 NAME tome large~ SHORT the Tome of Infinity~ DESCR The Tome of Infinity rests here upon a rune-covered altar.~ MAT mineral~ TYPE container 10 ABCD 5802 15 100 EXTRA 1 4 0 16924673 WEAR P LEVEL 60 WEIGHT 8 COST 20 COND 100 End #5801 NAME orb magic arcana~ SHORT the Orb of Magic~ DESCR The Orb of Magic lies here.~ MAT ebony~ TYPE staff 0 0 0 '' 0 EXTRA 1 3 0 540673 WEAR A LEVEL 60 WEIGHT 8 COST 20000 COND 100 CABAL 3 LIMIT 1 End #5802 NAME key~ SHORT a spider shaped key~ DESCR A spider shaped key is on the ground.~ MAT steel~ TYPE key 0 0 0 0 0 EXTRA 1 3 0 16924672 WEAR AO LEVEL 40 WEIGHT 10 COST 0 COND 100 End #5803 NAME potion crimson~ SHORT a bloody crimson potion~ DESCR A small crimson potion overflows with what seems to be blood.~ MAT glass~ TYPE potion 55 'shield' 'armor' 'giant strength' 'bless' EXTRA 1 1 0 64 WEAR AO LEVEL 51 WEIGHT 7 COST 2000 COND 100 EDESC potion crimson~ A small crimson potion overflows with what seems to be blood. ~ End #5804 NAME scrying orb~ SHORT the scrying orb of Arcana~ DESCR A crystalline scrying orb hovers here, swirling with profound energy.~ MAT magic~ TYPE trash 0 0 0 0 0 EXTRA 1 2 0 540672 WEAR 0 LEVEL 60 WEIGHT 1 COST 0 COND 100 EDESC orb~ Peering into the orb alone reveals nothing. One must first conjure the image of the one he seeks to target and then focus his energy into the orb to utilize its magic. ~ EDESC scrying~ Peering into the orb alone reveals nothing. One must first conjure the image of the one he seeks to target and then focus his energy into the orb to utilize its magic. ~ End #5850 NAME phylactery tactics~ SHORT phylactery of tactics~ DESCR An ancient symbol of evil hovers here.~ MAT mineral~ TYPE staff 50 1 1 'minion tactics' 0 EXTRA 1 7 0 50364563 WEAR AO LEVEL 50 WEIGHT 8 COST 0 COND 100 End #5851 NAME phylactery sanctuary~ SHORT phylactery of sanctuary~ DESCR An ancient symbol of evil hovers here.~ MAT mineral~ TYPE staff 50 1 1 'minion sanc' 0 EXTRA 1 7 0 50364563 WEAR AO LEVEL 50 WEIGHT 8 COST 0 COND 100 End #5852 NAME phylactery flight~ SHORT phylactery of flight~ DESCR An ancient symbol of evil hovers here.~ MAT mineral~ TYPE staff 50 1 1 'minion flight' 0 EXTRA 1 7 0 50364563 WEAR AO LEVEL 50 WEIGHT 8 COST 0 COND 100 End #5853 NAME phylactery silence~ SHORT phylactery of silence~ DESCR An ancient symbol of evil hovers here.~ MAT mineral~ TYPE staff 50 1 1 'minion sneak' 0 EXTRA 1 7 0 50364563 WEAR AO LEVEL 50 WEIGHT 8 COST 0 COND 100 End #5854 NAME phylactery recall~ SHORT phylactery of recall~ DESCR An ancient symbol of evil hovers here.~ MAT mineral~ TYPE staff 50 1 1 'minion recall' 0 EXTRA 1 7 0 50364563 WEAR AO LEVEL 50 WEIGHT 8 COST 0 COND 100 End #5855 NAME phylactery quickness~ SHORT phylactery of quickness~ DESCR An ancient symbol of evil hovers here.~ MAT mineral~ TYPE staff 50 1 1 'minion haste' 0 EXTRA 1 7 0 50364563 WEAR AO LEVEL 50 WEIGHT 8 COST 0 COND 100 End #5856 NAME phylactery transparency~ SHORT phylactery of transparency~ DESCR An ancient symbol of evil hovers here.~ MAT mineral~ TYPE staff 50 1 1 'minion trans' 0 EXTRA 1 7 0 50364563 WEAR AO LEVEL 50 WEIGHT 8 COST 0 COND 100 End #5857 NAME sword scimitar flaming dis~ SHORT "Shadow's Touch" the Flaming Scimitar of Dis~ DESCR Elmer's leader weapon is here, return it or Tracerah will slay you a whole lot.~ MAT ebony~ TYPE weapon sword 9 7 acidbite C EXTRA 1 9 0 789191 WEAR AN LEVEL 60 WEIGHT 13 COST 0 COND 100 Affect O 19 10 0 Affect O 18 10 0 Affect O 20 -5 0 Affect O 5 5 0 Affect O 13 40 0 LIMIT 1 End #0 #ROOMDATA #5800 NAME A Shimmering Portal - The Pinnacle~ DESCR You stand in a rift in time and space, and perhaps reality itself. Blue, teal, and purple hues move quickly and chaotically around you in every direction, and there are no defined walls or ceiling. Countless cryptic runes dance in the air about the portal, giving testament to the immense amount of magical power harnessed by the founders to tear reality itself. The air around you vibrates and hums with raw magical energy and the sheer potency of the magic can be felt in waves through the body. In the chaos of this void, the Seneschal, the Tower's most powerful mage, stands watch over the sacred Orb of Magic and the Tome of Infinity, where the most powerful spells and magical secrets of the Tower are kept. ~ FLAGS 13901832 Sect 0 DOOR 5 The third floor of the Tower of the Collective lies down. ~ ~ 0 -1 5801 End #5801 NAME The Tower of the Collective - Third Level~ DESCR The third level of the Tower of the Collective is the first level where true sorcerers and magicians are admitted. Students and other learners are forced to stay below in the lower levels, as serious study and delving into the realm of magic begins here. On this floor, the members of Arcana further Thera's knowledge and uses of magic. Tables with massive texts line the walls of the room, and the center of the room is entirely clear, intended for the sorcerers to experiment newfound magic. The library and lower levels are down a spiral staircase on the eastern side of the room, while a large staircase leads up through a shimmering portal in the center of the room. ~ FLAGS 13639688 Sect 0 DOOR 2 The smell of concoctions and bubbling noises emanate from the south. ~ ~ 0 0 5806 DOOR 4 A shimmering portal has been ripped in space at the Tower's peak. ~ ~ 0 -1 5800 DOOR 5 The second floor of the tower lies down. ~ ~ 0 -1 5802 End #5802 NAME The Tower of the Collective - Second Level~ DESCR The whole circumfrance of this room is lined with bookshelves. Fellow students bustle about with books in thier hands reading books on spells and repeating incantions as they walk about. Different chairs and couches fill the center of the room where students can sit and discuss different spells with one another. Countless bookshelves adorn this massive room that forms the second level of the tower. Students and full-fledged sorcerers alike find leisure in spending time here, reading books on magic and the history of the Collective. Desks fill certain cleared areas of the library and are all populated to near-capacity by studious magicians, and couches are comfortably, and conveniently, placed to promote discussion about spells and knowledge between the library's visitors. The outer walls retain their shimmering, glass-like appearance. A large spiral staircase in the eastern end of the room leads back down to the first level, while another spiral staircase on the western end of the room leads upwards to the third level of the tower. ~ FLAGS 13639688 Sect 0 DOOR 4 The third floor of the Tower of the Collective lies up. ~ ~ 0 -1 5801 DOOR 5 The bottom floor of the Tower of the Collective lies down. ~ ~ 0 -1 5803 End #5803 NAME The Tower of the Collective - First Level~ DESCR You stand in the lowest level of the tower, in a room reminiscent of an indoor courtyard. The floors are tiled with white marble and what would be a large circular room is divided into several: some classrooms, and others practice rooms. The outer walls are composed of a material similar to glass, but the tough, ethereal texture hints unnatural forces at work. Students of magic and those hoping to one day be found among the tower's ranks comprise most of the magicians on this level, studying and practicing their magic. A large spiral staircase begins on the western end of this room, leading to the second level, and the tower's exterior is towards the south. ~ FLAGS 13639688 Sect 0 DOOR 2 The entrance to the Tower of the Collective, a spectral bridge, lies to the south. ~ ~ 0 -1 5804 DOOR 4 The second floor of the tower lies up. ~ ~ 0 -1 5802 End #5804 NAME Outside the Tower~ DESCR You stand outside a tower wrought of pure magic. The outer walls shimmer similarly to glass and reflect a spectrum of colors when the pulsing stars in the distance reach their peak brightness. Near the entrance, large crystal spires pierce high into the dark sky above. Mere proximity to the tower heightens the mind's awareness, and it is obvious that raw power radiates from the tower and spires themselves. A rune-covered arch stands at the entrance to the tower to the north, while the mystical path continues to the south. ~ FLAGS 13639688 Sect 0 DOOR 0 The bottom floor of the Tower of the Collective lies north. ~ ~ 0 -1 5803 DOOR 2 The spectral bridge runs towards the south, ending at magnificent spectral gates. ~ ~ 0 -1 5805 End #5805 NAME The Mystical Path~ DESCR A shimmering arch, made of cyan-colored crystal, stands erect here. Pulsing white runes not only cover the sides and top of the gate, but also float in mid-air about it. The stars in the distance pulse in coordination with the runes, making the surrounding light shift repeatedly from significantly bright to eerily dim. Past the gate, to the north, a road of flickering white leads the way through space towards the Tower of the Eternal Collective. ~ FLAGS 13631498 Sect 0 DOOR 0 The spectral bridge runs toward the north, ending in front of a looming tower. ~ ~ 0 -1 5804 DOOR 1 Uncharted parts of the galaxy lie to the east. ~ ~ 0 -1 9310 End #5806 NAME The Arcane Brewery~ DESCR Bubbling can be heard from all directions in this room. Here, sorcerers delving in the art of potion-brewing and other physical creations infused with magic perform their work. Laboratories in separate rooms nearby study the effects of certain concoctions, as well as how to transfer existing magic to bottles of liquid for the Collective to use. A man stands behind a counter, being handed potions by workers and selling them as necessary. Towards the north, the main room of the third level can be found. ~ FLAGS 13639688 Sect 0 DOOR 0 The third floor of the Tower lies back to the north. ~ ~ 0 0 5801 End #5809 NAME The Source Of Magic~ DESCR You are in a limitless area of white. The essence of pure magic surrounds you, and your power knows no limits in this sea of magic. You feel as though you are one with all magic. ~ FLAGS 8716 Sect 1 EDESC skeletons~ The skeletons looks like they had suffered the death of hunger. One of them looks like he has written something at the wall. ~ EDESC writing wall~ The writing says 'A pray to the GODS will not be heard, though the only exit is death..... Mother, I love you'. ~ End #0 #SPECIALS M 5800 spec_seneschal M 5803 spec_cast_mage S #RESETS O 0 5800 0 5800 M 0 5800 1 5800 1 M 0 5803 1 5805 1 O 0 5804 0 5805 M 0 5801 1 5806 1 G 0 5803 0 S #SHOPS 5801 0 0 0 0 0 100 15 0 23 0 #IMPROGS I 5801 give_prog give_prog_cabal_item I 5857 fight_prog fight_prog_arcana_sword M 5800 greet_prog greet_prog_inner_guardian M 5800 death_prog death_prog_inner_guardian M 5803 greet_prog greet_prog_outer_guardian M 5803 death_prog death_prog_outer_guardian M 5803 attack_prog attack_prog_outer_guardian M 5803 move_prog move_prog_outer_guardian E #$