/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1996 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Tartarus/doc/rom.license * ***************************************************************************/ /*************************************************************************** * Tartarus code is copyright (C) 1997-1998 by Daniel Graham * * In using this code you agree to comply with the Tartarus license * * found in the file /Tartarus/doc/tartarus.doc * ***************************************************************************/ #include "include.h" #if !defined(macintosh) extern int _filbuf args( (FILE *) ); #endif int getpid(); time_t time(time_t *tloc); void printRaceInfo(); /* externals for counting purposes */ extern OBJ_DATA *obj_free; extern CHAR_DATA *char_free; extern DESCRIPTOR_DATA *descriptor_free; extern PC_DATA *pcdata_free; extern AFFECT_DATA *affect_free; /* * Globals. */ char * flag_name_lookup args((long bitv, const struct flag_type *flag_table)); HELP_DATA * help_first; HELP_DATA * help_last; HELP_AREA *had_list; SHOP_DATA * shop_first; SHOP_DATA * shop_last; char bug_buf [2*MAX_INPUT_LENGTH]; CHAR_DATA * char_list; char * help_greeting; char log_buf [2*MAX_INPUT_LENGTH]; KILL_DATA kill_table [MAX_LEVEL]; OBJ_DATA * object_list; MAT_DATA * mat_list; TIME_INFO_DATA time_info; WEATHER_DATA weather_info; sh_int obsidian_prince_timer; ROOM_INDEX_DATA * top_affected_room; NOTE_DATA * note_free; NOTE_DATA * note_list; sh_int gsn_aura; sh_int gsn_divine_aura; sh_int gsn_backstab; sh_int gsn_plant_explosive; sh_int gsn_advanced_tripwire; sh_int gsn_shadowstep; sh_int gsn_veil_of_the_opaque; sh_int gsn_disguise; sh_int gsn_improved_blackjack; sh_int gsn_bulwark_of_blades; sh_int gsn_coalesce_resistance; sh_int gsn_blade_mastery; sh_int gsn_divine_transferrance; sh_int gsn_statue_sacrifice; sh_int gsn_greater_regeneration; sh_int gsn_resurrect; sh_int gsn_detect_hidden; sh_int gsn_dodge; sh_int gsn_blizzard; sh_int gsn_icy_wind; sh_int gsn_electric_storm; sh_int gsn_envenom; sh_int gsn_hide; sh_int gsn_peek; sh_int gsn_pick_lock; sh_int gsn_sneak; sh_int gsn_steal; sh_int gsn_silence; sh_int gsn_disarm; sh_int gsn_enhanced_damage; sh_int gsn_kick; sh_int gsn_crescent_kick; sh_int gsn_owaza; sh_int gsn_shuto_strike; sh_int gsn_seiken_strike; sh_int gsn_sukuinage; sh_int gsn_axe_kick; sh_int gsn_heightened_awareness; sh_int gsn_unarmed_defense; sh_int gsn_unarmed_offense; sh_int gsn_bindwounds; sh_int gsn_tigerclaw; sh_int gsn_backfist; sh_int gsn_scissor_kick; sh_int gsn_parry; sh_int gsn_rescue; sh_int gsn_second_attack; sh_int gsn_third_attack; sh_int gsn_fourth_attack; sh_int gsn_blindness; sh_int gsn_charm_person; sh_int gsn_curse; sh_int gsn_invis; sh_int gsn_mass_invis; sh_int gsn_poison; sh_int gsn_plague; sh_int gsn_sleep; sh_int gsn_sanctuary; sh_int gsn_stoneskin; sh_int gsn_shield; sh_int gsn_fly; /* new gsn's */ sh_int gsn_axe; sh_int gsn_dagger; sh_int gsn_flail; sh_int gsn_mace; sh_int gsn_polearm; sh_int gsn_shield_block; sh_int gsn_spear; sh_int gsn_sword; sh_int gsn_whip; sh_int gsn_bash; sh_int gsn_bearcharge; sh_int gsn_berserk; sh_int gsn_dirt; sh_int gsn_hand_to_hand; sh_int gsn_trip; sh_int gsn_asscounter; sh_int gsn_counter; sh_int gsn_legbreak; sh_int gsn_armbreak; sh_int gsn_fast_healing; sh_int gsn_haggle; sh_int gsn_lore; sh_int gsn_meditation; sh_int gsn_scrolls; sh_int gsn_staves; sh_int gsn_wands; sh_int gsn_recall; sh_int gsn_icy_shards; sh_int gsn_crush; sh_int gsn_ground_control; sh_int gsn_righteousness; sh_int gsn_absorb; sh_int gsn_camouflage; sh_int gsn_acute_vision; sh_int gsn_ambush; sh_int gsn_laying_hands; sh_int gsn_circle_stab; sh_int gsn_empower; sh_int gsn_circle; sh_int gsn_dual_backstab; sh_int gsn_power_word_stun; sh_int gsn_psi_blast; //Illithids sh_int gsn_skin; sh_int gsn_camp; sh_int gsn_resistance; sh_int gsn_bloodthirst; sh_int gsn_shroud; sh_int gsn_dark_shroud; sh_int gsn_blitz; sh_int gsn_shackles; sh_int gsn_bloody_shackles; sh_int gsn_mimic; sh_int gsn_morph_weapon; sh_int gsn_liquify; sh_int gsn_breath_morph; sh_int gsn_animate_dead; sh_int gsn_barkskin; sh_int gsn_animal_call; sh_int gsn_shadowgate; sh_int gsn_eye_of_the_predator; sh_int gsn_lunge; sh_int gsn_blackjack; sh_int gsn_dual_wield; sh_int gsn_trance; sh_int gsn_wanted; sh_int gsn_cleave; sh_int gsn_herb; sh_int gsn_bandage; sh_int gsn_deathstrike; sh_int gsn_protective_shield; sh_int gsn_consecrate; sh_int gsn_timestop; sh_int gsn_timestop_done; sh_int gsn_true_sight; sh_int gsn_butcher; sh_int gsn_shadowstrike; sh_int gsn_fireshield; sh_int gsn_iceshield; sh_int gsn_vanish; sh_int gsn_riot; sh_int gsn_embalm; sh_int gsn_dark_dream; sh_int gsn_revolt; sh_int gsn_acid_spit; sh_int gsn_bear_call; sh_int gsn_trophy; sh_int gsn_tail; sh_int gsn_spellbane; sh_int gsn_request; sh_int gsn_endure; sh_int gsn_follow_through; sh_int gsn_nerve; sh_int gsn_palm; sh_int gsn_throw; sh_int gsn_poison_dust; sh_int gsn_blindness_dust; sh_int gsn_cblow; sh_int gsn_roll; sh_int gsn_block; sh_int gsn_garrotte; sh_int gsn_warcry; sh_int gsn_chimera_lion; sh_int gsn_chimera_goat; sh_int gsn_strange_form; sh_int gsn_downstrike; sh_int gsn_enlist; sh_int gsn_shadowplane; sh_int gsn_blackjack_timer; sh_int gsn_garrotte_timer; sh_int gsn_tame; sh_int gsn_find_water; sh_int gsn_track; sh_int gsn_shield_cleave; sh_int gsn_spellcraft; sh_int gsn_demand; sh_int gsn_tertiary_wield; sh_int gsn_breath_fire; sh_int gsn_awareness; sh_int gsn_forest_blending; sh_int gsn_gaseous_form; sh_int gsn_rear_kick; sh_int gsn_regeneration; sh_int gsn_parrot; sh_int gsn_door_bash; sh_int gsn_wolverine_brand; sh_int gsn_flame_scorch; sh_int gsn_mutilated_left_arm; sh_int gsn_mutilated_left_hand; sh_int gsn_mutilated_left_leg; sh_int gsn_mutilated_right_arm; sh_int gsn_mutilated_right_leg; sh_int gsn_mutilated_right_hand; sh_int gsn_blood_tide; sh_int gsn_flail_arms; sh_int gsn_shattered_bone; sh_int gsn_banshee_call; sh_int gsn_soulbind; sh_int gsn_earthfade; sh_int gsn_forget; sh_int gsn_earthbind; sh_int gsn_divine_touch; sh_int gsn_grounding; sh_int gsn_shock_sphere; sh_int gsn_forage; sh_int gsn_fwood; sh_int gsn_carve; sh_int gsn_assassinate; sh_int gsn_defend; sh_int gsn_intimidate; sh_int gsn_escape; sh_int gsn_moving_ambush; sh_int gsn_pugil; sh_int gsn_staff; sh_int gsn_evaluation; sh_int gsn_enhanced_damage_two; sh_int gsn_protection_heat_cold; sh_int gsn_tactics; sh_int gsn_lash; sh_int gsn_prevent_healing; sh_int gsn_regeneration; sh_int gsn_undead_drain; sh_int gsn_iron_resolve; sh_int gsn_quiet_movement; sh_int gsn_atrophy; sh_int gsn_flurry; sh_int gsn_drum; sh_int gsn_armbreak; sh_int gsn_siton; sh_int gsn_knife; sh_int gsn_disperse; sh_int gsn_decapitate; sh_int gsn_lightwalk; sh_int gsn_bobbit; sh_int gsn_spike; sh_int gsn_starvation; sh_int gsn_dehydrated; sh_int gsn_black_death; sh_int gsn_black_scythe; sh_int gsn_spore; sh_int gsn_barbarian_strike; sh_int gsn_barbarian_bone_tear; sh_int gsn_hold_person; /* Hold person -Detlef */ sh_int gsn_wraithform; sh_int gsn_garble; sh_int gsn_impale; sh_int gsn_unholy_bless; sh_int gsn_defiance; sh_int gsn_confuse; /* Confuse for Outlaw -Detlef */ sh_int gsn_executioner; sh_int gsn_haunting; sh_int gsn_darkforge; // For Ancient -- Ceial sh_int gsn_darkforge_sword; sh_int gsn_darkforge_dagger; sh_int gsn_darkforge_whip; sh_int gsn_bind; sh_int gsn_cheap_shot; sh_int gsn_deafen; /* Deafen for AP -Detlef */ sh_int gsn_questdodge; /* Quest dodge -Detlef */ sh_int gsn_divine_intervention; /* Divine intervention - Dioxide */ sh_int gsn_ranger_staff; /* Ranger staff skill - Dioxide */ sh_int gsn_creep; /* creep skill - Dioxide */ sh_int gsn_dragonsword; sh_int gsn_dragonplate; sh_int gsn_unholy_timer; sh_int gsn_honorable_combat; sh_int gsn_chaos_blade; sh_int gsn_aristaeia; sh_int gsn_dark_blessing; sh_int gsn_rage_of_dioxide; sh_int gsn_artic_fury; sh_int gsn_merth; sh_int gsn_spin; sh_int gsn_enhanced_damage_three; sh_int gsn_pummel; sh_int gsn_gouge; sh_int gsn_stun; sh_int gsn_stab; sh_int gsn_stalker; sh_int gsn_zealotism; sh_int gsn_parting_blow; sh_int gsn_dream_blossom; sh_int gsn_randomizer; sh_int gsn_body_of_steel; /*tat affect -Orduno*/ sh_int gsn_body_of_iron; /*tat affect -Orduno*/ sh_int gsn_body_of_wood; /*tat affect -Orduno*/ sh_int gsn_body_of_clay; /*tat affect -Orduno*/ sh_int gsn_body_of_stone; /*tat affect -Orduno*/ sh_int gsn_body_of_diamond; /*tat affect -Orduno*/ sh_int gsn_rage; /*dhaytons tat -Orduno*/ sh_int gsn_curse_of_the_dagger; /*dhaytons tat Orduno*/ sh_int gsn_shieldbash; /* Shield bash for Paladins -- Dioxide */ sh_int gsn_hacksaw; /* Hacksaw for Outlaw -- Dioxide */ sh_int gsn_boneshatter; /* Quest boneshatter -- Dioxide */ sh_int gsn_pincer; /* Quest pincer -- Graelik */ sh_int gsn_spiderhands; /* Spiderhands -- Graelik */ sh_int gsn_chargeset; /* Quest chargeset -- Dioxide */ sh_int gsn_shove; /* Quest shove -- Dioxide */ sh_int gsn_devour; /* Quest devour -- Dioxide */ sh_int gsn_strip; /* Quest strip -- Graelik */ sh_int gsn_headclap; /* Quest headclap -- Dioxide */ sh_int gsn_noheadclap; // Lets put a damper on headclap a bit -- Ceial sh_int gsn_choke; /* Quest choke --Dioxide */ sh_int gsn_rot; /* quest rot -- xanth */ sh_int gsn_rot_recovery; sh_int gsn_eagle_eyes; /* Eagle eyes -- Dioxide */ sh_int gsn_cutoff; /* Cutoff -- Dioxide */ sh_int gsn_incinerate; sh_int gsn_integrate; sh_int gsn_chameleon; sh_int gsn_insect_swarm; sh_int gsn_change_sex; sh_int gsn_forest_friend; sh_int gsn_slaves; sh_int gsn_phase; sh_int gsn_flourintine; sh_int gsn_ironhands; sh_int gsn_overhead; sh_int gsn_archery; /*block of new elementalist spells*/ sh_int gsn_self_immolation; sh_int gsn_shield_of_bubbles; sh_int gsn_shield_of_dust; sh_int gsn_shield_of_flames; sh_int gsn_shield_of_frost; sh_int gsn_shield_of_lightning; sh_int gsn_shield_of_wind; sh_int gsn_flames; sh_int gsn_static_charge; sh_int gsn_blizzard; /*illusionist type stuff*/ sh_int gsn_displacement; sh_int gsn_nullify_sound; sh_int gsn_snare; sh_int gsn_stance; sh_int gsn_transform; sh_int gsn_group_gate; sh_int gsn_group_recall; sh_int gsn_group_sanctuary; sh_int gsn_march; sh_int gsn_critical_strike; sh_int gsn_valiant_wrath; sh_int gsn_weaponmeld; sh_int gsn_mana_shield; sh_int gsn_lich_elixir_affect; sh_int gsn_age_death; sh_int gsn_soul_channel; sh_int gsn_darkheart; sh_int gsn_anti_magic_shell; sh_int gsn_dark_essence; sh_int gsn_ritual_of_abominations; sh_int gsn_snaretimer; sh_int gsn_phat_blunt; sh_int gsn_whirl; sh_int gsn_nightfist; sh_int gsn_centurion_call; sh_int gsn_imperial_training; sh_int gsn_incandescense; sh_int gsn_scorch; sh_int gsn_bite; sh_int gsn_abites; sh_int gsn_throw_knife; sh_int gsn_poison_flower; sh_int gsn_pie; sh_int gsn_weaponbreaker; sh_int gsn_barrier; sh_int gsn_crushing_blow; sh_int gsn_hex; sh_int gsn_black_circle; sh_int gsn_maehslin; sh_int gsn_volley; sh_int gsn_soften; sh_int gsn_duo; sh_int gsn_protection; sh_int gsn_forge; sh_int gsn_wire_delay; sh_int gsn_trip_wire; sh_int gsn_balance; sh_int gsn_gag; sh_int gsn_healing_sleep; sh_int gsn_sunray; sh_int gsn_armor_of_thorns; sh_int gsn_cranial; sh_int gsn_entwine; sh_int gsn_legsweep; sh_int gsn_rising_pheonix_kick; sh_int gsn_double_spin_kick; sh_int gsn_charge; sh_int gsn_dash; sh_int gsn_restrike; sh_int gsn_cross_slice; sh_int gsn_icelance; sh_int gsn_bleed; sh_int gsn_blade_barrier; sh_int gsn_detect_illusion; sh_int gsn_counterspell; sh_int gsn_control_flight; sh_int gsn_control_speed; sh_int gsn_control_phase; sh_int gsn_control_skin; sh_int gsn_kotegaeshi; sh_int gsn_spire_of_flames; sh_int gsn_worldbind; sh_int gsn_hellfire; sh_int gsn_chop; sh_int gsn_weapontrip; sh_int gsn_dblow; sh_int gsn_spell_evasion; sh_int gsn_bloodlust; sh_int gsn_ward_timer; sh_int gsn_ormthrak; sh_int gsn_paladin_tech_counter_pc; sh_int gsn_paladin_tech_counter_npc; sh_int gsn_swordplay; sh_int gsn_drowning; sh_int gsn_water_breathing; sh_int gsn_hobble; sh_int gsn_zornath; sh_int gsn_ward_diminution; sh_int gsn_intrigue; sh_int gsn_tracerah; sh_int gsn_cloak_form; sh_int gsn_vampiric_touch; sh_int gsn_unholy_affinity; sh_int gsn_darkshout; sh_int gsn_beast_timer; sh_int gsn_credit_timer; sh_int gsn_pathfinding; sh_int gsn_plant_growth; sh_int gsn_spores; sh_int gsn_carapace; sh_int gsn_bearform; sh_int gsn_herbal_medicine; sh_int gsn_treeform; sh_int gsn_spike_growth; sh_int gsn_enlarge; sh_int gsn_reduce; sh_int gsn_shield_of_purity; sh_int gsn_shield_of_redemption; sh_int gsn_shield_of_justice; sh_int gsn_shield_of_truth; sh_int gsn_dragsnare; sh_int gsn_wilderness_fam; sh_int gsn_charge_weapon; sh_int gsn_dent; sh_int gsn_feint; sh_int gsn_sigil_pain; sh_int gsn_crescent; sh_int gsn_intercept; sh_int gsn_maelstrom; sh_int gsn_bastion_of_elements; sh_int gsn_hurricane; sh_int gsn_elemental_affinity; sh_int gsn_shatter_armor; sh_int gsn_vorpal_bolt; sh_int gsn_exude_health; sh_int gsn_vitality; sh_int gsn_dragon_might; /* GSNS */ /* * Locals. */ MOB_INDEX_DATA * mob_index_hash [MAX_KEY_HASH]; OBJ_INDEX_DATA * obj_index_hash [MAX_KEY_HASH]; ROOM_INDEX_DATA * room_index_hash [MAX_KEY_HASH]; char * string_hash [MAX_KEY_HASH]; AREA_DATA * area_first; AREA_DATA * area_last; AREA_DATA * current_area; char * string_space; char * top_string; char str_empty [1]; sh_int count_data[40000]; int top_affect; int top_area; int top_ed; long top_exit; long top_help; long top_mob_index; long top_obj_index; long top_reset; long top_room; long top_shop; long top_vnum_room; /* OLC */ long top_vnum_mob; /* OLC */ long top_vnum_obj; /* OLC */ int mobile_count = 0; int newmobs = 0; int newobjs = 0; /* * Memory management. * Increase MAX_STRING if you have too. * Tune the others only if you understand what you're doing. */ #define MAX_STRING 4500000 /* Original was 1483120 and then 3593120 */ #define MAX_PERM_BLOCK 131072 #define MAX_MEM_LIST 12 void * rgFreeList [MAX_MEM_LIST]; const int rgSizeList [MAX_MEM_LIST] = { 16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768-64 }; int nAllocString; int sAllocString; int nAllocPerm; int sAllocPerm; extern bool fCopyOver; char * munch(char *str) { char buf[MSL]; int i; sprintf(buf,"%s",str); for(i=0; buf[i]; i++) if(buf[i] == '\n') { buf[i] = ' '; buf[i+1] = '\n'; i+=1; } return str_dup(buf); } /* * Semi-locals. */ bool fBootDb; FILE * fpArea; FILE * fpMaterials; char strArea[MAX_INPUT_LENGTH]; int race_occurance[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; int cabal_occurance[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; int class_occurance[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; int sex_occurance[] = { 0, 0, 0 }; int num_pfiles = 0; int average_played = 0; int tempalign = 0; int align_occurance[] = { 0, 0, 0 }; int disregard = 0; int char_hours = 0; int char_max_hp = 0; int most_hours = 0; char most_hours_player[MAX_STRING_LENGTH]; char temp_player_name[MAX_STRING_LENGTH]; char * plr_act_flags; int totalhrsplayed = 0; int temp_level = 0; float temp_percentage = 0; sh_int cabal_members[MAX_CABAL]; sh_int cabal_max[MAX_CABAL]; /* * Local booting procedures. */ void load_bans args( ( void ) ); void init_mm args( ( void ) ); void load_area args( ( FILE *fp ) ); void new_load_area args( ( FILE *fp ) ); /* OLC */ void load_helps args ((FILE * fp, char *fname)); void load_old_mob args( ( FILE *fp ) ); void load_mobiles args( ( FILE *fp ) ); void load_old_obj args( ( FILE *fp ) ); void load_objects args( ( FILE *fp ) ); void load_resets args( ( FILE *fp ) ); void load_rooms args( ( FILE *fp ) ); void load_shops args( ( FILE *fp ) ); void load_socials args( ( FILE *fp ) ); void load_specials args( ( FILE *fp ) ); void load_cabal_items args( ( void ) ); void fix_exits args( ( void ) ); void load_improgs args( ( FILE *fp ) ); void reset_area args( ( AREA_DATA * pArea ) ); void fread_room args( ( FILE *fp, long vnum )); void fread_mobile args( ( FILE *fp, long vnum )); void fread_object args( ( FILE *fp, long vnum )); void load_objects_new args( ( FILE *fp ) ); void load_mobiles_new args( ( FILE *fp ) ); void load_rooms_new args( ( FILE *fp ) ); int load_materials args( ( FILE *fp ) ); void logItemFix args( (void) ); /* * Big mama top level function. */ void boot_db() { FILE *fp; char tempbuf[MSL], buf[MSL]; obsidian_prince_timer=45; /* * Init some data space stuff. */ { if ( ( string_space = calloc( 1, MAX_STRING ) ) == NULL ) { bug( "Boot_db: can't alloc %d string space.", MAX_STRING ); exit( 1 ); } top_string = string_space; fBootDb = TRUE; } /* * Init random number generator. */ { init_mm( ); } /* * Set time and weather. */ { long lhour, lday, lmonth; lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND); time_info.hour = lhour % 24; lday = lhour / 24; time_info.day = lday % 35; lmonth = lday / 35; time_info.month = lmonth % 17; time_info.year = lmonth / 17; if ( time_info.hour < 5 ) weather_info.sunlight = SUN_DARK; else if ( time_info.hour < 6 ) weather_info.sunlight = SUN_RISE; else if ( time_info.hour < 19 ) weather_info.sunlight = SUN_LIGHT; else if ( time_info.hour < 20 ) weather_info.sunlight = SUN_SET; else weather_info.sunlight = SUN_DARK; weather_info.change = 0; weather_info.mmhg = 960; if ( time_info.month >= 7 && time_info.month <=12 ) weather_info.mmhg += number_range( 1, 50 ); else weather_info.mmhg += number_range( 1, 80 ); if ( weather_info.mmhg <= 980 ) weather_info.sky = SKY_LIGHTNING; else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING; else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; } /* room_affected_data */ top_affected_room = NULL; /* * Assign gsn's for skills which have them. */ { int sn; for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].pgsn != NULL ) *skill_table[sn].pgsn = sn; } } init_mysql(); /* * Read in all the area files. */ { FILE *fpList; if ( ( fpList = fopen( AREA_LIST, "r" ) ) == NULL ) { perror( AREA_LIST ); exit( 1 ); } if ( ( fpMaterials = fopen( MATERIAL_LIST, "r" ) ) == NULL ) { perror ( MATERIAL_LIST ); exit( 1 ); } else { int matcount = load_materials(fpMaterials); char matbuf[MSL]; sprintf(matbuf,"%d materials loaded.",matcount); log_string(matbuf); } for ( ; ; ) { strcpy( strArea, fread_word( fpList ) ); if ( strArea[0] == '$' ) break; if ( strArea[0] == '-' ) { fpArea = stdin; } else { if ( ( fpArea = fopen( strArea, "r" ) ) == NULL ) { perror( strArea ); exit( 1 ); } } current_area = NULL; for ( ; ; ) { char *word; if ( fread_letter( fpArea ) != '#' ) { bug( "Boot_db: # not found.", 0 ); exit( 1 ); } word = fread_word( fpArea ); if ( word[0] == '$' ) break; else if ( !str_cmp( word, "AREA" ) ) { load_area (fpArea); } /* OLC */ else if ( !str_cmp( word, "AREADATA" ) ) { new_load_area(fpArea); } else if ( !str_cmp( word, "HELPS" ) ) { load_helps (fpArea, strArea); } else if ( !str_cmp( word, "MOBOLD" ) ) { load_old_mob (fpArea); } else if ( !str_cmp( word, "MOBILES" ) ) { load_mobiles (fpArea); } else if ( !str_cmp( word, "OBJOLD" ) ) { load_old_obj (fpArea); } else if ( !str_cmp( word, "OBJECTS" ) ) { load_objects (fpArea); } else if ( !str_cmp( word, "RESETS" ) ) { load_resets (fpArea); } else if ( !str_cmp( word, "ROOMS" ) ) { load_rooms (fpArea); } else if ( !str_cmp( word, "SHOPS" ) ) { load_shops (fpArea); } else if ( !str_cmp( word, "SOCIALS" ) ) { load_socials (fpArea); } else if ( !str_cmp( word, "SPECIALS" ) ) { load_specials(fpArea); } else if ( !str_cmp( word, "IMPROGS" ) ) { load_improgs (fpArea); } else if ( !str_cmp( word, "ROOMDATA" ) ) { load_rooms_new (fpArea); } else if ( !str_cmp( word, "MOBDATA" ) ) { load_mobiles_new(fpArea); } else if ( !str_cmp( word, "OBJDATA" ) ) { load_objects_new (fpArea); } else { bug( "Boot_db: bad section name.", 0 ); exit( 1 ); } } if ( fpArea != stdin ) fclose( fpArea ); fpArea = NULL; } fclose( fpList ); } { fBootDb = FALSE; /* Exit boot status before limit load */ } { FILE *fpChar_list; FILE *fpChar; char strPlr[MAX_INPUT_LENGTH]; char chkbuf[MAX_STRING_LENGTH]; char pbuf[100]; log_string("Loading object counts off players now..."); sprintf(pbuf,"ls %s%s > %s",PLAYER_DIR,"*.plr",PLAYER_LIST); system(pbuf); if ((fpChar_list = fopen( PLAYER_LIST, "r")) == NULL) { perror(PLAYER_LIST); exit(1); } for (; ;) { strcpy(strPlr, fread_word(fpChar_list) ); log_string(strPlr); sprintf(chkbuf,"%s%s",PLAYER_DIR,"Zzz.plr"); if (!str_cmp(strPlr,chkbuf)) break; if ( ( fpChar = fopen(strPlr, "r") ) == NULL) { perror(strPlr); exit(1); } num_pfiles++; for (; ;) { char letter; char *word; long vnum; char objbuf[MAX_STRING_LENGTH]; OBJ_INDEX_DATA *pObjIndex; letter = fread_letter(fpChar); if (letter != '#') continue; word = fread_word(fpChar); if (!str_cmp(word,"End")) break; // Read player stats. if ( !str_cmp( word, "PLAYER")) { for ( ; ; ) { word = fread_word( fpChar ); if(!str_cmp(word,"Name")) strcpy(temp_player_name,fread_string( fpChar )); if(!str_cmp(word,"Levl")) temp_level=fread_number( fpChar ); if(!str_cmp(word,"Race")) race_occurance[race_lookup(fread_string(fpChar))]++; if(!str_cmp(word,"Cabal")) cabal_members[cabal_lookup(fread_string(fpChar))]++; if(!str_cmp(word,"Cla")) class_occurance[fread_number(fpChar)]++; if(!str_cmp(word,"HMV")) { disregard = fread_number(fpChar); char_max_hp = fread_number(fpChar); disregard = fread_number(fpChar); disregard = fread_number(fpChar); disregard = fread_number(fpChar); disregard = fread_number(fpChar); } if(!str_cmp(word,"Plyd")) { char_hours=(fread_number(fpChar)/3600); totalhrsplayed+=char_hours; } if(!str_cmp(word,"Act")) { plr_act_flags=fread_word(fpChar); if(char_hours>most_hours && temp_level<52 && !strstr(plr_act_flags,"M")) { most_hours=char_hours; strcpy(most_hours_player,temp_player_name); smash_tilde(most_hours_player); } } if(!str_cmp(word,"Alig")) { if((tempalign=fread_number(fpChar))==-1000) align_occurance[0]++; if(tempalign==0) align_occurance[1]++; if(tempalign==1000) align_occurance[2]++; } if(!str_cmp(word,"TSex")) { sex_occurance[fread_number(fpChar)]++; break; } } } if ( !str_cmp( word, "O") || !str_cmp( word, "OBJECT")) { word = fread_word(fpChar); if (!str_cmp(word, "Vnum")) { vnum = fread_number(fpChar); if ( (get_obj_index(vnum)) == NULL) { bug("Bad obj vnum in limits: %d",vnum); } else { pObjIndex = get_obj_index(vnum); pObjIndex->limcount++; if (pObjIndex->limtotal < 15 && pObjIndex->limtotal > 0) { sprintf(objbuf,"%s, %ld.",pObjIndex->short_descr,vnum); } } } } } fclose(fpChar); fpChar = NULL; } fclose( fpChar_list); //log_string("Object Limits Loaded."); } /* * Fix up exits. * Declare db booting over. * Reset all areas once. * Load up the songs, notes and ban files. * * Log strings added to help debugging. */ { fix_exits( ); log_string("Exits Fixed."); fBootDb = FALSE; convert_objects( ); /* ROM OLC */ area_update( ); log_string("Area Update."); load_cabal_items(); log_string("Cabal Items: Loaded."); logItemFix(); log_string("Created item fix log."); printRaceInfo(); log_string("Created race info file."); load_bans(); log_string("Bans loaded."); pruneDatabase(); fp = fopen(LOGIN_SCREEN_FILE, "r"); //Printed carriage return to prevent use of strcat with unitialized buffer sprintf(buf, "\r"); while(fgets(tempbuf,200,fp)) { strcat(buf,tempbuf); strcat(buf,"\r"); } fclose(fp); chop(buf); chop(buf); help_greeting = str_dup(buf); log_string("Login screen loaded."); num_pfiles = 20; } return; } /* * Snarf an 'area' header line. */ void load_area( FILE *fp ) { AREA_DATA *pArea; pArea = alloc_perm( sizeof(*pArea) ); /* pArea->reset_first = NULL; pArea->reset_last = NULL; */ pArea->file_name = fread_string(fp); pArea->area_flags = AREA_LOADING; /* OLC */ pArea->security = 9; /* OLC */ /* 9 -- Hugin */ pArea->builders = str_dup( "None" ); /* OLC */ pArea->vnum = top_area; /* OLC */ pArea->name = fread_string( fp ); pArea->credits = fread_string( fp ); pArea->min_vnum = fread_number(fp); pArea->max_vnum = fread_number(fp); pArea->age = 15; pArea->nplayer = 0; pArea->empty = FALSE; if ( !area_first ) area_first = pArea; if ( area_last ) { area_last->next = pArea; REMOVE_BIT(area_last->area_flags, AREA_LOADING); /* OLC */ } area_last = pArea; pArea->next = NULL; current_area = pArea; top_area++; return; } /* * OLC * Use these macros to load any new area formats that you choose to * support on your MUD. See the new_load_area format below for * a short example. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } #define SKEY( string, field ) \ if ( !str_cmp( word, string ) ) \ { \ free_string( field ); \ field = fread_string( fp ); \ fMatch = TRUE; \ break; \ } /* OLC * Snarf an 'area' header line. Check this format. MUCH better. Add fields * too. * * #AREAFILE * Name { All } Locke Newbie School~ * Repop A teacher pops in the room and says, 'Repop coming!'~ * Recall 3001 * End */ void new_load_area( FILE *fp ) { AREA_DATA *pArea; char *word; bool fMatch; pArea = alloc_perm( sizeof(*pArea) ); pArea->age = 15; pArea->nplayer = 0; pArea->file_name = str_dup( strArea ); pArea->vnum = top_area; pArea->name = str_dup( "New Area" ); pArea->builders = str_dup( "" ); pArea->security = 9; /* 9 -- Hugin */ pArea->min_vnum = 0; pArea->max_vnum = 0; pArea->area_flags = 0; pArea->explore = FALSE; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case 'N': SKEY( "Name", pArea->name ); break; case 'S': KEY( "Security", pArea->security, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "VNUMs" ) ) { pArea->min_vnum = fread_number( fp ); pArea->max_vnum = fread_number( fp ); } break; case 'E': if ( !str_cmp( word, "End" ) ) { fMatch = TRUE; if ( area_first == NULL ) area_first = pArea; if ( area_last != NULL ) area_last->next = pArea; area_last = pArea; pArea->next = NULL; current_area = pArea; top_area++; return; } break; case 'B': SKEY( "Builders", pArea->builders ); break; case 'C': SKEY( "Credits", pArea->credits ); break; case 'X': KEY( "Xplore", pArea->explore, fread_number( fp ) ); break; } } } /* * Sets vnum range for area using OLC protection features. */ void assign_area_vnum( long vnum ) //leave it with int vnum. { if ( area_last->min_vnum == 0 || area_last->max_vnum == 0 ) area_last->min_vnum = area_last->max_vnum = vnum; if ( vnum != URANGE( area_last->min_vnum, vnum, area_last->max_vnum ) ) { if ( vnum < area_last->min_vnum ) area_last->min_vnum = vnum; else area_last->max_vnum = vnum; } return; } //Materials file read into a recursive list -Zornath int load_materials(FILE * fp) { MAT_DATA *new; int count = 0; //Comments while (strcmp(fread_word(fp),"MATS")) {fread_to_eol(fp);} while (!feof(fp)) { new = (MAT_DATA*) alloc_perm( sizeof(*new) ); new->name = str_dup(fread_string(fp)); new->relative_protection_pierce = fread_number(fp); new->relative_protection_bash = fread_number(fp); new->relative_protection_slash = fread_number(fp); new->relative_protection_magic = fread_number(fp); new->relative_weight = fread_number(fp); //other readins here new->next = mat_list; mat_list = new; count++; fread_to_eol(fp); } return count; } /* * Snarf a help section. */ void load_helps (FILE * fp, char *fname) { HELP_DATA *pHelp; int level; char *keyword; for (;;) { HELP_AREA *had; level = fread_number (fp); keyword = fread_string (fp); if (keyword[0] == '$') break; if (!had_list) { had = new_had (); had->filename = str_dup (fname); had->area = current_area; if (current_area) current_area->helps = had; had_list = had; } else if (str_cmp (fname, had_list->filename)) { had = new_had (); had->filename = str_dup (fname); had->area = current_area; if (current_area) current_area->helps = had; had->next = had_list; had_list = had; } else had = had_list; pHelp = new_help (); pHelp->level = level; pHelp->keyword = keyword; pHelp->text = fread_string (fp); //mysql_safe_query("DELETE FROM helpfiles"); /*mysql_safe_query("INSERT INTO helpfiles VALUES(%d, '%s', '%s', %d)", pHelp->level, pHelp->keyword, pHelp->text, pHelp->level > 51 ? 1 : 0);*/ if (!str_cmp (pHelp->keyword, "greeting")) help_greeting = pHelp->text; if (help_first == NULL) help_first = pHelp; if (help_last != NULL) help_last->next = pHelp; help_last = pHelp; pHelp->next = NULL; if (!had->first) had->first = pHelp; if (!had->last) had->last = pHelp; had->last->next_area = pHelp; had->last = pHelp; pHelp->next_area = NULL; top_help++; } return; } /* * Snarf a mob section. old style */ void load_old_mob( FILE *fp ) { MOB_INDEX_DATA *pMobIndex; /* for race updating */ int race; char name[MAX_STRING_LENGTH]; if ( !area_last ) /* OLC */ { bug( "Load_mobiles: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { long vnum; char letter; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_mobiles: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_mob_index( vnum ) != NULL ) { bug( "Load_mobiles: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pMobIndex = alloc_perm( sizeof(*pMobIndex) ); pMobIndex->vnum = vnum; pMobIndex->area = area_last; /* OLC */ pMobIndex->new_format = FALSE; pMobIndex->player_name = fread_string( fp ); pMobIndex->short_descr = fread_string( fp ); pMobIndex->long_descr = fread_string( fp ); pMobIndex->description = fread_string( fp ); pMobIndex->long_descr[0] = UPPER(pMobIndex->long_descr[0]); pMobIndex->description[0] = UPPER(pMobIndex->description[0]); pMobIndex->act = fread_flag( fp ) | ACT_IS_NPC; //pMobIndex->affected_by = fread_flag( fp ); pMobIndex->pShop = NULL; pMobIndex->alignment = fread_number( fp ); letter = fread_letter( fp ); pMobIndex->level = fread_number( fp ); /* * The unused stuff is for imps who want to use the old-style * stats-in-files method. */ fread_number( fp ); /* Unused */ fread_number( fp ); /* Unused */ fread_number( fp ); /* Unused */ /* 'd' */ fread_letter( fp ); /* Unused */ fread_number( fp ); /* Unused */ /* '+' */ fread_letter( fp ); /* Unused */ fread_number( fp ); /* Unused */ fread_number( fp ); /* Unused */ /* 'd' */ fread_letter( fp ); /* Unused */ fread_number( fp ); /* Unused */ /* '+' */ fread_letter( fp ); /* Unused */ fread_number( fp ); /* Unused */ pMobIndex->wealth = fread_number( fp )/20; pMobIndex->quest_credit_reward = fread_number( fp ); /* xp can't be used! */ fread_number( fp ); /* Unused */ pMobIndex->start_pos = fread_number( fp ); /* Unused */ pMobIndex->default_pos = fread_number( fp ); /* Unused */ if (pMobIndex->start_pos < POS_SLEEPING) pMobIndex->start_pos = POS_STANDING; if (pMobIndex->default_pos < POS_SLEEPING) pMobIndex->default_pos = POS_STANDING; /* * Back to meaningful values. */ pMobIndex->sex = fread_number( fp ); /* compute the race BS */ one_argument(pMobIndex->player_name,name); if (name[0] == '\0' || (race = race_lookup(name)) == 0) { /* fill in with blanks */ pMobIndex->race = race_lookup("human"); pMobIndex->off_flags = OFF_DODGE|OFF_DISARM|OFF_TRIP|ASSIST_VNUM; pMobIndex->imm_flags = 0; pMobIndex->res_flags = 0; pMobIndex->vuln_flags = 0; pMobIndex->form = FORM_EDIBLE|FORM_SENTIENT|FORM_BIPED|FORM_MAMMAL; pMobIndex->parts = PART_HEAD|PART_ARMS|PART_LEGS|PART_HEART| PART_BRAINS|PART_GUTS; } else { pMobIndex->race = race; pMobIndex->off_flags = OFF_DODGE|OFF_DISARM|OFF_TRIP|ASSIST_RACE| race_table[race].off; pMobIndex->imm_flags = race_table[race].imm; pMobIndex->res_flags = race_table[race].res; pMobIndex->vuln_flags = race_table[race].vuln; pMobIndex->form = race_table[race].form; pMobIndex->parts = race_table[race].parts; } if ( letter != 'S' ) { bug( "Load_mobiles: vnum %d non-S.", vnum ); exit( 1 ); } convert_mobile( pMobIndex ); /* ROM OLC */ iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */ assign_area_vnum( vnum ); /* OLC */ kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++; } return; } /* * Snarf an obj section. old style */ void load_old_obj( FILE *fp ) { OBJ_INDEX_DATA *pObjIndex; if ( !area_last ) /* OLC */ { bug( "Load_objects: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { long vnum; char letter; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_objects: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_obj_index( vnum ) != NULL ) { bug( "Load_objects: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pObjIndex = alloc_perm( sizeof(*pObjIndex) ); pObjIndex->vnum = vnum; pObjIndex->area = area_last; pObjIndex->new_format = FALSE; pObjIndex->reset_num = 0; pObjIndex->name = fread_string( fp ); pObjIndex->short_descr = fread_string( fp ); pObjIndex->description = fread_string( fp ); /* Action description */ fread_string( fp ); pObjIndex->short_descr[0] = LOWER(pObjIndex->short_descr[0]); pObjIndex->description[0] = UPPER(pObjIndex->description[0]); pObjIndex->material = find_material_by_name("none"); pObjIndex->item_type = fread_number( fp ); //pObjIndex->extra_flags = fread_flag( fp ); load_old_bits(&pObjIndex->extra_flags, fp); pObjIndex->wear_flags = fread_flag( fp ); pObjIndex->value[0] = fread_number( fp ); pObjIndex->value[1] = fread_number( fp ); pObjIndex->value[2] = fread_number( fp ); pObjIndex->value[3] = fread_number( fp ); pObjIndex->value[4] = 0; pObjIndex->level = 0; pObjIndex->condition = 100; pObjIndex->weight = fread_number( fp ); pObjIndex->cost = fread_number( fp ); /* Unused */ /* Cost per day */ fread_number( fp ); if (pObjIndex->item_type == ITEM_WEAPON) { if (is_name("two",pObjIndex->name) || is_name("two-handed",pObjIndex->name) || is_name("spear",pObjIndex->name) || is_name("staff",pObjIndex->name) || is_name("polearm",pObjIndex->name) || is_name("halberd",pObjIndex->name) || is_name("spike",pObjIndex->name) || is_name("claymore",pObjIndex->name)) SET_BIT(pObjIndex->value[4],WEAPON_TWO_HANDS); } for ( ; ; ) { char letter; letter = fread_letter( fp ); if ( letter == 'A' ) { AFFECT_DATA *paf; paf = alloc_perm( sizeof(*paf) ); paf->where = TO_OBJECT; paf->type = -1; paf->level = 20; /* RT temp fix */ paf->duration = -1; paf->location = fread_number( fp ); paf->modifier = fread_number( fp ); paf->bitvector = 0; paf->next = pObjIndex->affected; pObjIndex->affected = paf; top_affect++; } else if ( letter == 'C' ) pObjIndex->cabal = fread_number( fp ); else if (letter == 'L' ) pObjIndex->limtotal = fread_number( fp ); else if (letter == 'R') pObjIndex->restrict_flags = fread_flag( fp ); else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof(*ed) ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pObjIndex->extra_descr; pObjIndex->extra_descr = ed; top_ed++; } else { ungetc( letter, fp ); break; } } /* fix armors */ if (pObjIndex->item_type == ITEM_ARMOR) { pObjIndex->value[1] = pObjIndex->value[0]; pObjIndex->value[2] = pObjIndex->value[1]; } /* * Translate spell "slot numbers" to internal "skill numbers." */ switch ( pObjIndex->item_type ) { case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] ); pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] ); pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] ); pObjIndex->value[4] = slot_lookup( pObjIndex->value[4] ); break; case ITEM_STAFF: case ITEM_WAND: pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] ); break; } iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */ assign_area_vnum( vnum ); /* OLC */ } return; } /* * Adds a reset to a room. OLC * Similar to add_reset in olc.c */ void new_reset( ROOM_INDEX_DATA *pR, RESET_DATA *pReset ) { RESET_DATA *pr; if ( !pR ) return; pr = pR->reset_last; if ( !pr ) { pR->reset_first = pReset; pR->reset_last = pReset; } else { pR->reset_last->next = pReset; pR->reset_last = pReset; pR->reset_last->next = NULL; } top_reset++; return; } /* * Snarf a reset section. */ void load_resets( FILE *fp ) { int iLastRoom = 0; int iLastObj = 0; if ( !area_last ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { RESET_DATA *pReset; ROOM_INDEX_DATA *pRoomIndex; EXIT_DATA *pexit; char letter; OBJ_INDEX_DATA *temp_index; if ( ( letter = fread_letter( fp ) ) == 'S' ) break; if ( letter == '*' ) { fread_to_eol( fp ); continue; } pReset = (RESET_DATA *)alloc_perm( sizeof(*pReset) ); pReset->command = letter; /* if_flag */ fread_number( fp ); pReset->arg1 = fread_number( fp ); pReset->arg2 = fread_number( fp ); pReset->arg3 = (letter == 'G' || letter == 'R') ? 0 : fread_number( fp ); pReset->arg4 = (letter == 'P' || letter == 'M') ? fread_number(fp) : 0; fread_to_eol( fp ); /* * Validate parameters. * We're calling the index functions for the side effect. */ switch ( letter ) { default: bug( "Load_resets: bad command '%c'.", letter ); exit( 1 ); break; case 'M': //get_mob_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { new_reset( pRoomIndex, pReset ); iLastRoom = pReset->arg3; } break; case 'O': temp_index = get_obj_index ( pReset->arg1 ); temp_index->reset_num++; if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { new_reset( pRoomIndex, pReset ); iLastObj = pReset->arg3; } break; case 'P': temp_index = get_obj_index ( pReset->arg1 ); temp_index->reset_num++; if ( ( pRoomIndex = get_room_index ( iLastObj ) ) ) { new_reset( pRoomIndex, pReset ); } break; case 'G': case 'E': temp_index = get_obj_index ( pReset->arg1 ); temp_index->reset_num++; if ( ( pRoomIndex = get_room_index ( iLastRoom ) ) ) { new_reset( pRoomIndex, pReset ); iLastObj = iLastRoom; } break; case 'D': pRoomIndex = get_room_index( pReset->arg1 ); if ( pReset->arg2 < 0 || pReset->arg2 > (MAX_DIR - 1) || !pRoomIndex || !( pexit = pRoomIndex->exit[pReset->arg2] ) || !IS_SET( pexit->rs_flags, EX_ISDOOR ) ) { bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 ); exit( 1 ); } switch ( pReset->arg3 ) { default: bug( "Load_resets: 'D': bad 'locks': %d.", pReset->arg3 ); case 0: break; case 1: SET_BIT( pexit->rs_flags, EX_CLOSED ); SET_BIT( pexit->exit_info, EX_CLOSED ); break; case 2: SET_BIT( pexit->rs_flags, EX_CLOSED | EX_LOCKED ); SET_BIT( pexit->exit_info, EX_CLOSED | EX_LOCKED ); break; } break; case 'R': pRoomIndex = get_room_index( pReset->arg1 ); if ( pReset->arg2 < 0 || pReset->arg2 > MAX_DIR ) { bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 ); exit( 1 ); } if ( pRoomIndex ) new_reset( pRoomIndex, pReset ); break; } } return; } /* * Snarf a room section. */ void load_rooms( FILE *fp ) { ROOM_INDEX_DATA *pRoomIndex; if ( area_last == NULL ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { long vnum; char letter; int door; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_rooms: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_room_index( vnum ) != NULL ) { bug( "Load_rooms: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pRoomIndex = alloc_perm( sizeof(*pRoomIndex) ); pRoomIndex->owner = str_dup(""); pRoomIndex->move_progs = FALSE; pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->name = fread_string( fp ); pRoomIndex->description = fread_string( fp ); /* Area number */ fread_number( fp ); pRoomIndex->room_flags = fread_flag( fp ); pRoomIndex->sector_type = fread_number( fp ); pRoomIndex->light = 0; pRoomIndex->cabal = 0; for ( door = 0; door <= 5; door++ ) pRoomIndex->exit[door] = NULL; /* defaults */ pRoomIndex->heal_rate = 100; pRoomIndex->mana_rate = 100; for ( ; ; ) { letter = fread_letter( fp ); if ( letter == 'S' ) break; if ( letter == 'H') /* healing room */ pRoomIndex->heal_rate = fread_number(fp); else if ( letter == 'M') /* mana room */ pRoomIndex->mana_rate = fread_number(fp); else if ( letter == 'G') /* Guilds...added by Ceran */ pRoomIndex->guild = fread_number(fp); else if ( letter == 'C') /* Cabal */ { if (pRoomIndex->cabal) { bug("Load_rooms: duplicate cabal fields.",0); exit(1); } pRoomIndex->cabal = cabal_lookup(fread_string(fp)); } else if ( letter == 'D' ) { EXIT_DATA *pexit; door = fread_number (fp ); if ( door < 0 || door > 5 ) { bug( "Fread_rooms: vnum %d has bad door number.", vnum ); exit( 1 ); } pexit = alloc_perm( sizeof(*pexit) ); pexit->description = fread_string( fp ); pexit->keyword = fread_string( fp ); pexit->exit_info = 0; pexit->rs_flags = fread_flag( fp ); pexit->orig_door = door; pexit->key = fread_number( fp ); pexit->u1.vnum = fread_number( fp ); pRoomIndex->exit[door] = pexit; top_exit++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof(*ed) ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else if (letter == 'O') { if (pRoomIndex->owner[0] != '\0') { bug("Load_rooms: duplicate owner.",0); exit(1); } pRoomIndex->owner = fread_string(fp); } else if ( letter == 'C' ) { pRoomIndex->cabal = cabal_lookup(fread_word(fp)); } else { bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum ); exit( 1 ); } } iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */ assign_area_vnum( vnum ); /* OLC */ } return; } /* * Snarf a shop section. */ void load_shops( FILE *fp ) { SHOP_DATA *pShop; for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; int iTrade; pShop = alloc_perm( sizeof(*pShop) ); pShop->keeper = fread_number( fp ); if ( pShop->keeper == 0 ) break; for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ ) pShop->buy_type[iTrade] = fread_number( fp ); pShop->profit_buy = fread_number( fp ); pShop->profit_sell = fread_number( fp ); pShop->open_hour = fread_number( fp ); pShop->close_hour = fread_number( fp ); fread_to_eol( fp ); pMobIndex = get_mob_index( pShop->keeper ); pMobIndex->pShop = pShop; if ( shop_first == NULL ) shop_first = pShop; if ( shop_last != NULL ) shop_last->next = pShop; shop_last = pShop; pShop->next = NULL; top_shop++; } return; } /* * Snarf spec proc declarations. */ void load_specials( FILE *fp ) { for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; char letter; switch ( letter = fread_letter( fp ) ) { default: bug( "Load_specials: letter '%c' not *MS.", letter ); exit( 1 ); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index ( fread_number ( fp ) ); pMobIndex->spec_fun = spec_lookup ( fread_word ( fp ) ); if ( pMobIndex->spec_fun == 0 ) { bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum ); exit( 1 ); } break; } fread_to_eol( fp ); } } /* LOAD CABAL ITEMS */ void load_cabal_items(void) { FILE *fp; OBJ_DATA *obj; CHAR_DATA *mob; int inum, vnum; fp=fopen(CABAL_ITEMS_FILE,"r"); if(!fp) return; while((inum = fread_number(fp)) != -1) { vnum = fread_number(fp); obj = create_object(get_obj_index(cabal_table[inum].item_vnum),0); if(!vnum) { for(mob = char_list; mob; mob = mob->next) if(mob->cabal == inum && IS_CABAL_GUARD(mob)) obj_to_char(obj, mob); continue; } for(mob = char_list; mob; mob = mob->next) if(mob->pIndexData->vnum == vnum) obj_to_char(obj, mob); } fclose(fp); } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad reverse exits. */ void fix_exits( void ) { extern const sh_int rev_dir []; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *pRoomIndex; ROOM_INDEX_DATA *to_room; EXIT_DATA *pexit; EXIT_DATA *pexit_rev; int iHash; int door; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { bool fexit; fexit = FALSE; for ( door = 0; door <= 5; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) != NULL ) { if ( pexit->u1.vnum <= 0 || get_room_index(pexit->u1.vnum) == NULL) pexit->u1.to_room = NULL; else { fexit = TRUE; pexit->u1.to_room = get_room_index( pexit->u1.vnum ); } } } if (!fexit) SET_BIT(pRoomIndex->room_flags,ROOM_NO_MOB); } } for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { for ( door = 0; door <= 5; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) != NULL && ( to_room = pexit->u1.to_room ) != NULL && ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL && pexit_rev->u1.to_room != pRoomIndex && (pRoomIndex->vnum < 1200 || pRoomIndex->vnum > 1299)) { sprintf( buf, "Fix_exits: %ld:%d -> %ld:%d -> %ld.", pRoomIndex->vnum, door, to_room->vnum, rev_dir[door], (pexit_rev->u1.to_room == NULL) ? 0 : pexit_rev->u1.to_room->vnum ); /* bug( buf, 0 ); */ } } } } return; } /* * Repopulate areas periodically. */ void area_update( void ) { AREA_DATA *pArea; char buf[MAX_STRING_LENGTH]; for ( pArea = area_first; pArea != NULL; pArea = pArea->next ) { if ( ++pArea->age < 3 ) continue; /* * Check age and reset. * Note: Mud School resets every 3 minutes (not 15). */ if ( (!pArea->empty && (pArea->nplayer == 0 || pArea->age >= 15) && !pArea->explore) || (pArea->age >= 31 && !pArea->explore) || (pArea->explore && pArea->nplayer == 0 && pArea->age >= 15)) { ROOM_INDEX_DATA *pRoomIndex; reset_area( pArea ); sprintf(buf,"%s has just been reset.",pArea->name); wiznet(buf,NULL,NULL,WIZ_RESETS,0,0); pArea->age = number_range( 0, 3 ); pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL ); if ( pRoomIndex != NULL && pArea == pRoomIndex->area ) pArea->age = 15 - 2; else if ( (pRoomIndex = get_room_index(9401)) != NULL && pRoomIndex->area == pArea) pArea->age = 15-2; else if ( (pRoomIndex = get_room_index(23100)) != NULL && pRoomIndex->area == pArea) pArea->age = 15-2; else if ( (pRoomIndex = get_room_index(26000)) != NULL && pRoomIndex->area == pArea) pArea->age = 15-2; else if (pArea->nplayer == 0) pArea->empty = TRUE; } } return; } /* OLC * Reset one room. Called by reset_area and olc. */ void reset_room( ROOM_INDEX_DATA *pRoom ) { RESET_DATA *pReset; CHAR_DATA *pMob; CHAR_DATA *mob; OBJ_DATA *pObj; CHAR_DATA *LastMob = NULL; OBJ_DATA *LastObj = NULL; int iExit; int level = 0; bool last; // int level; if ( !pRoom ) return; pMob = NULL; last = FALSE; for ( iExit = 0; iExit < MAX_DIR; iExit++ ) { EXIT_DATA *pExit; if ( ( pExit = pRoom->exit[iExit] ) /* && !IS_SET( pExit->exit_info, EX_BASHED ) ROM OLC */ ) { pExit->exit_info = pExit->rs_flags; if ( ( pExit->u1.to_room != NULL ) && ( ( pExit = pExit->u1.to_room->exit[rev_dir[iExit]] ) ) ) { /* nail the other side */ pExit->exit_info = pExit->rs_flags; } } } for ( pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next ) { MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; ROOM_INDEX_DATA *pRoomIndex; char buf[MAX_STRING_LENGTH]; int count,limit=0; switch ( pReset->command ) { default: bug( "Reset_room: bad command %c.", pReset->command ); break; case 'M': if ( !( pMobIndex = get_mob_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'M': bad vnum %d.", pReset->arg1 ); continue; } if ( ( pRoomIndex = get_room_index( pReset->arg3 ) ) == NULL ) { bug( "Reset_area: 'R': bad vnum %d.", pReset->arg3 ); continue; } if ( pMobIndex->count >= pReset->arg2 ) { last = FALSE; break; } /* */ count = 0; for (mob = pRoomIndex->people; mob != NULL; mob = mob->next_in_room) if (mob->pIndexData == pMobIndex) { count++; if (count >= pReset->arg4) { last = FALSE; break; } } if (count >= pReset->arg4) break; /* */ pMob = create_mobile( pMobIndex ); /* * Some more hard coding. */ if ( room_is_dark( pRoom ) ) SET_BIT(pMob->affected_by, AFF_INFRARED); /* * Check for pet shop. */ { ROOM_INDEX_DATA *pRoomIndexPrev; pRoomIndexPrev = get_room_index( pRoom->vnum - 1 ); if ( pRoomIndexPrev && IS_SET(pRoomIndexPrev->room_flags, ROOM_PET_SHOP) ) SET_BIT( pMob->act, ACT_PET); } char_to_room( pMob, pRoom ); LastMob = pMob; level = URANGE( 0, pMob->level - 2, LEVEL_HERO - 1 ); /* -1 ROM */ last = TRUE; break; case 'O': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'O' 1 : bad vnum %d", pReset->arg1 ); sprintf (buf,"%ld %ld %ld %ld",pReset->arg1, pReset->arg2, pReset->arg3, pReset->arg4 ); bug(buf,1); continue; } if ( !( pRoomIndex = get_room_index( pReset->arg3 ) ) ) { bug( "Reset_room: 'O' 2 : bad vnum %d.", pReset->arg3 ); sprintf (buf,"%ld %ld %ld %ld",pReset->arg1, pReset->arg2, pReset->arg3, pReset->arg4 ); bug(buf,1); continue; } if ( pRoom->area->nplayer > 0 || count_obj_list( pObjIndex, pRoom->contents ) > 0 ) { last = FALSE; break; } pObj = create_object( pObjIndex, /* UMIN - ROM OLC */ UMIN(number_fuzzy( level ), LEVEL_HERO -1) ); pObj->cost = 0; obj_to_room( pObj, pRoom ); last = TRUE; break; case 'P': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'P': bad vnum %d.", pReset->arg1 ); continue; } if ( !( pObjToIndex = get_obj_index( pReset->arg3 ) ) ) { bug( "Reset_room: 'P': bad vnum %d.", pReset->arg3 ); continue; } if (pReset->arg2 > 50) /* old format */ limit = 6; else if (pReset->arg2 == -1) /* no limit */ limit = 999; else limit = pReset->arg2; if ( pRoom->area->nplayer > 0 || ( LastObj = get_obj_type( pObjToIndex ) ) == NULL || ( LastObj->in_room == NULL && !last) || ( pObjIndex->count >= limit /* && number_range(0,4) != 0 */ ) || ( pObjIndex->limcount >= pObjIndex->limtotal && pObjIndex->limtotal > 0 ) || ( count = count_obj_list( pObjIndex, LastObj->contains ) ) > pReset->arg4 ) { last = FALSE; break; } /* lastObj->level - ROM */ while (count < pReset->arg4) { pObj = create_object( pObjIndex, number_fuzzy( LastObj->level ) ); obj_to_obj( pObj, LastObj ); count++; /*if (pObjIndex->count >= limit) break;*/ if (pObjIndex->count >= limit && pObjIndex->limcount >= pObjIndex->limtotal && pObjIndex->limtotal > 0) break; } /* fix object lock state! */ LastObj->value[1] = LastObj->pIndexData->value[1]; last = TRUE; break; case 'G': case 'E': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1 ); continue; } if ( !last ) break; if ( !LastMob ) { bug( "Reset_room: 'E' or 'G': null mob for vnum %d.", pReset->arg1 ); last = FALSE; break; } if ( LastMob->pIndexData->pShop ) /* Shop-keeper? */ { int olevel = 0,i,j; if (!pObjIndex->new_format) switch ( pObjIndex->item_type ) { default: olevel = 0; break; case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: olevel = 53; for (i = 1; i < 5; i++) { if (pObjIndex->value[i] > 0) { for (j = 0; j < MAX_CLASS; j++) { olevel = UMIN(olevel, skill_table[pObjIndex->value[i]]. skill_level[j]); } } } olevel = UMAX(0,(olevel * 3 / 4) - 2); break; case ITEM_WAND: olevel = number_range( 10, 20 ); break; case ITEM_STAFF: olevel = number_range( 15, 25 ); break; case ITEM_ARMOR: olevel = number_range( 5, 15 ); break; case ITEM_WEAPON: olevel = number_range( 5, 15 ); break; case ITEM_TREASURE: olevel = number_range( 10, 20 ); break; /*}*/ #if 0 /* envy version */ case ITEM_WEAPON: if ( pReset->command == 'G' ) olevel = number_range( 5, 15 ); else olevel = number_fuzzy( level ); #endif /* envy version */ break; } pObj = create_object( pObjIndex, olevel ); set_bit( &pObj->extra_flags, ITEM_INVENTORY ); /* ROM OLC */ #if 0 /* envy version */ if ( pReset->command == 'G' ) SET_BIT( pObj->extra_flags, ITEM_INVENTORY ); #endif /* envy version */ } else /* ROM OLC else version */ { int limit; if (pReset->arg2 > 50) /* old format */ limit = 6; else if ( pReset->arg2 == -1 || pReset->arg2 == 0 ) /* no limit */ limit = 999; else limit = pReset->arg2; // if ( pObjIndex->count < limit || number_range(0,4) == 0 ) if ( pObjIndex->limcount >= pObjIndex->limtotal && pObjIndex->limtotal > 0) { break; } else if ( pObjIndex->count < limit || number_range(0,4) == 0 ) { pObj = create_object( pObjIndex, UMIN( number_fuzzy( level ), LEVEL_HERO - 1 ) ); /* error message if it is too high */ if (pObj->level > LastMob->level + 3 || (pObj->item_type == ITEM_WEAPON && pReset->command == 'E' && pObj->level < LastMob->level -5 && pObj->level < 45)); /* fprintf(stderr, "Err: obj %s (%d) -- %d, mob %s (%d) -- %d\n", pObj->short_descr,pObj->pIndexData->vnum,pObj->level, LastMob->short_descr,LastMob->pIndexData->vnum,LastMob->level);*/ } else break; } #if 0 /* envy else version */ else { pObj = create_object( pObjIndex, number_fuzzy( level ) ); } #endif /* envy else version */ obj_to_char( pObj, LastMob ); if ( pReset->command == 'E' ) equip_char( LastMob, pObj, pReset->arg3 ); last = TRUE; break; case 'D': break; case 'R': if ( !( pRoomIndex = get_room_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'R': bad vnum %d.", pReset->arg1 ); continue; } { EXIT_DATA *pExit; int d0; int d1; for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ ) { d1 = number_range( d0, pReset->arg2-1 ); pExit = pRoomIndex->exit[d0]; pRoomIndex->exit[d0] = pRoomIndex->exit[d1]; pRoomIndex->exit[d1] = pExit; } } break; } } return; } /* OLC * Reset one area. */ void reset_area( AREA_DATA *pArea ) { ROOM_INDEX_DATA *pRoom; long vnum; for ( vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++ ) { if ( ( pRoom = get_room_index(vnum) ) ) reset_room(pRoom); } return; } /* * Create an instance of a mobile. */ CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex ) { CHAR_DATA *mob; int i; AFFECT_DATA af; mobile_count++; if ( pMobIndex == NULL ) { bug( "Create_mobile: NULL pMobIndex.", 0 ); exit( 1 ); } mob = new_char(); mob->pIndexData = pMobIndex; mob->name = str_dup( pMobIndex->player_name ); /* OLC */ mob->original_name = str_dup ( pMobIndex->player_name ); mob->short_descr = str_dup( pMobIndex->short_descr ); /* OLC */ mob->original_name = str_dup ( pMobIndex->player_name ); mob->long_descr = str_dup( pMobIndex->long_descr ); /* OLC */ mob->description = str_dup( pMobIndex->description ); /* OLC */ mob->id = get_mob_id(); mob->spec_fun = pMobIndex->spec_fun; mob->prompt = NULL; mob->progtypes = pMobIndex->progtypes; /* if (pMobIndex->wealth == 0) { mob->gold = 0; } else { long wealth; wealth = number_range(pMobIndex->wealth/2, 3 * pMobIndex->wealth/2); mob->gold = number_range(wealth/200,wealth/100); } */ if (pMobIndex->quest_credit_reward <= 0) { mob->quest_credits = 0; } else { mob->quest_credits = pMobIndex->quest_credit_reward; } if (pMobIndex->new_format) /* load in new style */ { /* read from prototype */ mob->group = pMobIndex->group; mob->act = pMobIndex->act; mob->affected_by = pMobIndex->affected_by; mob->alignment = pMobIndex->alignment; mob->level = pMobIndex->level; mob->hitroll = pMobIndex->hitroll; mob->numAttacks = pMobIndex->numAttacks; mob->damroll = pMobIndex->damage[DICE_BONUS]; mob->enhancedDamMod = pMobIndex->enhancedDamMod; mob->regen_rate = pMobIndex->regen_rate; mob->max_hit = dice(pMobIndex->hit[DICE_NUMBER], pMobIndex->hit[DICE_TYPE]) + pMobIndex->hit[DICE_BONUS]; mob->hit = mob->max_hit; mob->max_mana = dice(pMobIndex->mana[DICE_NUMBER], pMobIndex->mana[DICE_TYPE]) + pMobIndex->mana[DICE_BONUS]; mob->mana = mob->max_mana; mob->damage[DICE_NUMBER]= pMobIndex->damage[DICE_NUMBER]; mob->damage[DICE_TYPE] = pMobIndex->damage[DICE_TYPE]; mob->dam_type = pMobIndex->dam_type; if (mob->dam_type == 0) switch(number_range(1,3)) { case (1): mob->dam_type = 3; break; /* slash */ case (2): mob->dam_type = 7; break; /* pound */ case (3): mob->dam_type = 11; break; /* pierce */ } for (i = 0; i < 4; i++) mob->armor[i] = pMobIndex->ac[i]; mob->off_flags = pMobIndex->off_flags; mob->imm_flags = pMobIndex->imm_flags; mob->res_flags = pMobIndex->res_flags; mob->vuln_flags = pMobIndex->vuln_flags; mob->start_pos = pMobIndex->start_pos; mob->default_pos = pMobIndex->default_pos; mob->sex = pMobIndex->sex; if (mob->sex == 3) /* random sex */ mob->sex = number_range(1,2); mob->race = pMobIndex->race; mob->form = pMobIndex->form; mob->parts = pMobIndex->parts; mob->size = pMobIndex->size; if (pMobIndex->material) mob->material = str_dup(pMobIndex->material); else mob->material = str_dup("none"); mob->dam_mod = pMobIndex->dam_mod; mob->extended_flags = pMobIndex->extended_flags; /* computed on the spot */ for (i = 0; i < MAX_STATS; i ++) mob->perm_stat[i] = UMIN(25,11 + mob->level/4); if (IS_SET(mob->act,ACT_WARRIOR)) { mob->perm_stat[STAT_STR] += 3; mob->perm_stat[STAT_INT] -= 1; mob->perm_stat[STAT_CON] += 2; } if (IS_SET(mob->act,ACT_THIEF)) { mob->perm_stat[STAT_DEX] += 3; mob->perm_stat[STAT_INT] += 1; mob->perm_stat[STAT_WIS] -= 1; } if (IS_SET(mob->act,ACT_CLERIC)) { mob->perm_stat[STAT_WIS] += 3; mob->perm_stat[STAT_DEX] -= 1; mob->perm_stat[STAT_STR] += 1; } if (IS_SET(mob->act,ACT_MAGE)) { mob->perm_stat[STAT_INT] += 3; mob->perm_stat[STAT_STR] -= 1; mob->perm_stat[STAT_DEX] += 1; } if (IS_SET(mob->off_flags,OFF_FAST)) mob->perm_stat[STAT_DEX] += 2; mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM; mob->perm_stat[STAT_CON] += (mob->size - SIZE_MEDIUM) / 2; /* let's get some spell action */ if (IS_AFFECTED(mob,AFF_SANCTUARY)) { init_affect(&af); af.where = TO_AFFECTS; af.type = skill_lookup("sanctuary"); af.aftype = AFT_COMMUNE; af.level = mob->level; af.duration = -1; af.location = APPLY_NONE; char msg_buf[MSL]; sprintf(msg_buf,"reduces damage taken by %d",DAM_REDUX_SANC); af.affect_list_msg = str_dup(msg_buf); af.modifier = 0; af.bitvector = 0; } if (IS_AFFECTED(mob,AFF_HASTE)) { init_affect(&af); af.where = TO_AFFECTS; af.aftype = AFT_SPELL; af.type = skill_lookup("haste"); af.level = mob->level; af.duration = -1; af.location = APPLY_DEX; af.modifier = 1 + (mob->level >= 18) + (mob->level >= 25) + (mob->level >= 32); af.bitvector = AFF_HASTE; char msg_buf[MSL]; sprintf(msg_buf,"increases likelihood of attacks and dexterity by %d",af.modifier); af.affect_list_msg = str_dup(msg_buf); affect_to_char( mob, &af ); } if (IS_AFFECTED(mob,AFF_PROTECT_EVIL)) { init_affect(&af); af.where = TO_AFFECTS; af.aftype = AFT_COMMUNE; af.type = skill_lookup("protection evil"); af.level = mob->level; af.duration = -1; af.location = APPLY_SAVES; af.modifier = -1; af.bitvector = AFF_PROTECT_EVIL; char msg_buf[MSL]; sprintf(msg_buf,"reduces damage taken from evil opponents by %d",DAM_REDUX_PROTECTION_EVIL); af.affect_list_msg = str_dup(msg_buf); affect_to_char(mob,&af); } if (IS_AFFECTED(mob,AFF_PROTECT_GOOD)) { init_affect(&af); af.where = TO_AFFECTS; af.aftype = AFT_SPELL; af.type = skill_lookup("protection good"); af.level = mob->level; af.duration = -1; af.location = APPLY_SAVES; af.modifier = -1; af.bitvector = AFF_PROTECT_GOOD; char msg_buf[MSL]; sprintf(msg_buf,"reduces damage taken from good opponents by %d",DAM_REDUX_PROTECTION_GOOD); af.affect_list_msg = str_dup(msg_buf); affect_to_char(mob,&af); } } else /* read in old format and convert */ { mob->act = pMobIndex->act; mob->affected_by = pMobIndex->affected_by; mob->alignment = pMobIndex->alignment; mob->level = pMobIndex->level; mob->hitroll = pMobIndex->hitroll; mob->numAttacks = pMobIndex->numAttacks; mob->damroll = 0; mob->enhancedDamMod = pMobIndex->enhancedDamMod; mob->regen_rate = pMobIndex->regen_rate; mob->max_hit = mob->level * 8 + number_range( mob->level * mob->level/4, mob->level * mob->level); mob->max_hit *= .9; mob->hit = mob->max_hit; mob->max_mana = 100 + dice(mob->level,10); mob->mana = mob->max_mana; switch(number_range(1,3)) { case (1): mob->dam_type = 3; break; /* slash */ case (2): mob->dam_type = 7; break; /* pound */ case (3): mob->dam_type = 11; break; /* pierce */ } for (i = 0; i < 3; i++) mob->armor[i] = interpolate(mob->level,100,-100); mob->armor[3] = interpolate(mob->level,100,0); mob->race = pMobIndex->race; mob->off_flags = pMobIndex->off_flags; mob->imm_flags = pMobIndex->imm_flags; mob->res_flags = pMobIndex->res_flags; mob->vuln_flags = pMobIndex->vuln_flags; mob->start_pos = pMobIndex->start_pos; mob->default_pos = pMobIndex->default_pos; mob->sex = pMobIndex->sex; mob->form = pMobIndex->form; mob->parts = pMobIndex->parts; mob->size = SIZE_MEDIUM; mob->material = str_dup(""); for (i = 0; i < MAX_STATS; i ++) mob->perm_stat[i] = 11 + mob->level/4; } mob->position = mob->start_pos; mob->cabal = mob->pIndexData->cabal; /* link the mob to the world list */ mob->next = char_list; char_list = mob; pMobIndex->count++; return mob; } /* duplicate a mobile exactly -- except inventory */ void clone_mobile(CHAR_DATA *parent, CHAR_DATA *clone) { int i; AFFECT_DATA *paf; if ( parent == NULL || clone == NULL || !IS_NPC(parent)) return; /* start fixing values */ clone->name = str_dup(parent->name); clone->version = parent->version; clone->short_descr = str_dup(parent->short_descr); clone->long_descr = str_dup(parent->long_descr); clone->description = str_dup(parent->description); clone->group = parent->group; clone->sex = parent->sex; clone->class = parent->class; clone->race = parent->race; clone->level = parent->level; clone->trust = 0; clone->timer = parent->timer; clone->wait = parent->wait; clone->hit = parent->hit; clone->max_hit = parent->max_hit; clone->mana = parent->mana; clone->max_mana = parent->max_mana; clone->move = parent->move; clone->max_move = parent->max_move; clone->gold = parent->gold; clone->quest_credits = parent->quest_credits; clone->exp = parent->exp; clone->act = parent->act; clone->comm = parent->comm; clone->imm_flags = parent->imm_flags; clone->res_flags = parent->res_flags; clone->vuln_flags = parent->vuln_flags; clone->invis_level = parent->invis_level; clone->affected_by = parent->affected_by; clone->position = parent->position; clone->practice = parent->practice; clone->train = parent->train; clone->saving_throw = parent->saving_throw; clone->alignment = parent->alignment; clone->hitroll = parent->hitroll; clone->numAttacks = parent->numAttacks; clone->damroll = parent->damroll; clone->enhancedDamMod = parent->enhancedDamMod; clone->regen_rate = parent->regen_rate; clone->wimpy = parent->wimpy; clone->form = parent->form; clone->parts = parent->parts; clone->size = parent->size; clone->material = str_dup(parent->material); clone->off_flags = parent->off_flags; clone->dam_type = parent->dam_type; clone->start_pos = parent->start_pos; clone->default_pos = parent->default_pos; clone->spec_fun = parent->spec_fun; clone->dam_mod = parent->dam_mod; for (i = 0; i < 4; i++) clone->armor[i] = parent->armor[i]; for (i = 0; i < MAX_STATS; i++) { clone->perm_stat[i] = parent->perm_stat[i]; clone->mod_stat[i] = parent->mod_stat[i]; } for (i = 0; i < 3; i++) clone->damage[i] = parent->damage[i]; /* now add the affects */ for (paf = parent->affected; paf != NULL; paf = paf->next) affect_to_char(clone,paf); } /* * Create an instance of an object. */ OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level ) { AFFECT_DATA *paf; OBJ_DATA *obj; int i; if ( pObjIndex == NULL ) { bug( "Create_object: NULL pObjIndex.", 0 ); exit( 1 ); } obj = new_obj(); obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->enchanted = FALSE; obj->ohp = 0; if (pObjIndex->new_format) obj->level = pObjIndex->level; else obj->level = UMAX(0,level); obj->wear_loc = -1; obj->owner = str_dup("none"); obj->corpse_of = str_dup("none"); obj->name = str_dup( pObjIndex->name ); /* OLC */ obj->short_descr = str_dup( pObjIndex->short_descr ); /* OLC */ obj->description = str_dup( pObjIndex->description ); /* OLC */ obj->material = pObjIndex->material; obj->item_type = pObjIndex->item_type; obj->extra_flags = dup_bitmask(&pObjIndex->extra_flags); obj->wear_flags = pObjIndex->wear_flags; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->value[4] = pObjIndex->value[4]; obj->weight = pObjIndex->weight; obj->progtypes = pObjIndex->progtypes; if (level == -1 || pObjIndex->new_format) obj->cost = pObjIndex->cost; else obj->cost = number_fuzzy( 10 ) * number_fuzzy( level ) * number_fuzzy( level ); obj->condition = pObjIndex->condition; /* * Mess with object properties. */ switch ( obj->item_type ) { default: bug( "Read_object: vnum %d bad type.", pObjIndex->vnum ); break; case ITEM_LIGHT: if (obj->value[2] == 999) obj->value[2] = -1; break; case ITEM_FURNITURE: case ITEM_TRASH: case ITEM_CONTAINER: case ITEM_DRINK_CON: case ITEM_KEY: case ITEM_FOOD: case ITEM_BOAT: case ITEM_CORPSE_NPC: case ITEM_CORPSE_PC: case ITEM_FOUNTAIN: case ITEM_MAP: case ITEM_CLOTHING: case ITEM_PORTAL: if (!pObjIndex->new_format) obj->cost /= 5; break; case ITEM_TREASURE: case ITEM_INSTRUMENT: case ITEM_WARP_STONE: case ITEM_ROOM_KEY: case ITEM_GEM: case ITEM_JEWELRY: case ITEM_SKELETON: break; case ITEM_JUKEBOX: for (i = 0; i < 5; i++) obj->value[i] = -1; break; case ITEM_SCROLL: if (level != -1 && !pObjIndex->new_format) obj->value[0] = number_fuzzy( obj->value[0] ); break; case ITEM_WAND: case ITEM_STAFF: if (level != -1 && !pObjIndex->new_format) { obj->value[0] = number_fuzzy( obj->value[0] ); obj->value[1] = number_fuzzy( obj->value[1] ); obj->value[2] = obj->value[1]; } if (!pObjIndex->new_format) obj->cost *= 2; break; case ITEM_WEAPON: if (level != -1 && !pObjIndex->new_format) { obj->value[1] = number_fuzzy( number_fuzzy( 1 * level / 4 + 2 ) ); obj->value[2] = number_fuzzy( number_fuzzy( 3 * level / 4 + 6 ) ); } break; case ITEM_ARMOR: if (level != -1 && !pObjIndex->new_format) { obj->value[0] = number_fuzzy( level / 5 + 3 ); obj->value[1] = number_fuzzy( level / 5 + 3 ); obj->value[2] = number_fuzzy( level / 5 + 3 ); } break; case ITEM_POTION: case ITEM_PILL: if (level != -1 && !pObjIndex->new_format) obj->value[0] = number_fuzzy( number_fuzzy( obj->value[0] ) ); break; case ITEM_MONEY: if (!pObjIndex->new_format) obj->value[0] = obj->cost; break; } for (paf = pObjIndex->affected; paf != NULL; paf = paf->next) if ( paf->location == APPLY_SPELL_AFFECT ) affect_to_obj(obj,paf); obj->next = object_list; object_list = obj; pObjIndex->limcount += 1; return obj; } /* duplicate an object exactly -- except contents */ void clone_object(OBJ_DATA *parent, OBJ_DATA *clone) { int i; AFFECT_DATA *paf; EXTRA_DESCR_DATA *ed,*ed_new; if (parent == NULL || clone == NULL) return; /* start fixing the object */ clone->name = str_dup(parent->name); clone->short_descr = str_dup(parent->short_descr); clone->description = str_dup(parent->description); clone->item_type = parent->item_type; clone->extra_flags = parent->extra_flags; clone->wear_flags = parent->wear_flags; clone->weight = parent->weight; clone->cost = parent->cost; clone->level = parent->level; clone->condition = parent->condition; clone->material = parent->material; clone->timer = parent->timer; clone->ohp = parent->ohp; for (i = 0; i < 5; i ++) clone->value[i] = parent->value[i]; /* affects */ clone->enchanted = parent->enchanted; for (paf = parent->affected; paf != NULL; paf = paf->next) affect_to_obj(clone,paf); /* extended desc */ for (ed = parent->extra_descr; ed != NULL; ed = ed->next) { ed_new = new_extra_descr(); ed_new->keyword = str_dup( ed->keyword); ed_new->description = str_dup( ed->description ); ed_new->next = clone->extra_descr; clone->extra_descr = ed_new; } } /* * Clear a new character. */ void clear_char( CHAR_DATA *ch ) { static CHAR_DATA ch_zero; int i; *ch = ch_zero; ch->name = &str_empty[0]; ch->short_descr = &str_empty[0]; ch->long_descr = &str_empty[0]; ch->description = &str_empty[0]; ch->prompt = &str_empty[0]; ch->logon = current_time; ch->lines = PAGELEN; for (i = 0; i < 4; i++) ch->armor[i] = 100; ch->position = POS_STANDING; ch->hit = 20; ch->max_hit = 20; ch->mana = 100; ch->max_mana = 100; ch->move = 100; ch->max_move = 100; ch->last_fought = NULL; ch->last_fight_time = 0; ch->last_fight_name = NULL; ch->on = NULL; return; } /* * Get an extra description from a list. */ char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed ) { for ( ; ed != NULL; ed = ed->next ) { if ( is_name( (char *) name, ed->keyword ) ) return ed->description; } return NULL; } /* * Translates mob virtual number to its mob index struct. * Hash table lookup. */ MOB_INDEX_DATA *get_mob_index( long vnum ) { MOB_INDEX_DATA *pMobIndex; for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { if ( pMobIndex->vnum == vnum ) return pMobIndex; } if ( fBootDb ) { bug( "Get_mob_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates mob virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index( long vnum ) { OBJ_INDEX_DATA *pObjIndex; for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex != NULL; pObjIndex = pObjIndex->next ) { if ( pObjIndex->vnum == vnum ) return pObjIndex; } if ( fBootDb ) { bug( "Get_obj_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates mob virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index( long vnum ) { ROOM_INDEX_DATA *pRoomIndex; for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { if ( pRoomIndex->vnum == vnum ) return pRoomIndex; } if ( fBootDb ) { bug( "Get_room_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Read a letter from a file. */ char fread_letter( FILE *fp ) { char c; do { c = getc( fp ); } while ( isspace(c) ); return c; } /* * Read a number from a file. */ int fread_number( FILE *fp ) { int number; bool sign; char c; do { c = getc( fp ); } while ( isspace(c) ); number = 0; sign = FALSE; if ( c == '+' ) { c = getc( fp ); } else if ( c == '-' ) { sign = TRUE; c = getc( fp ); } if ( !isdigit(c) ) { bug( "Fread_number: bad format.", 0 ); exit( 1 ); } while ( isdigit(c) ) { number = number * 10 + c - '0'; c = getc( fp ); } if ( sign ) number = 0 - number; if ( c == '|' ) number += fread_number( fp ); else if ( c != ' ' ) ungetc( c, fp ); return number; } long fread_flag( FILE *fp) { int number; char c; bool negative = FALSE; do { c = getc(fp); } while ( isspace(c)); if (c == '-') { negative = TRUE; c = getc(fp); } number = 0; if (!isdigit(c)) { while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z')) { number += flag_convert(c); c = getc(fp); } } while (isdigit(c)) { number = number * 10 + c - '0'; c = getc(fp); } if (c == '|') number += fread_flag(fp); else if ( c != ' ') ungetc(c,fp); if (negative) return -1 * number; return number; } long flag_convert(char letter ) { long bitsum = 0; char i; if ('A' <= letter && letter <= 'Z') { bitsum = 1; for (i = letter; i > 'A'; i--) bitsum *= 2; } else if ('a' <= letter && letter <= 'z') { bitsum = 67108864; /* 2^26 */ for (i = letter; i > 'a'; i --) bitsum *= 2; } return bitsum; } /* * Read and allocate space for a string from a file. * These strings are read-only and shared. * Strings are hashed: * each string prepended with hash pointer to prev string, * hash code is simply the string length. * this function takes 40% to 50% of boot-up time. */ char *fread_string( FILE *fp ) { char *plast; char c; plast = top_string + sizeof(char *); if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] ) { bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING ); exit( 1 ); } /* * Skip blanks. * Read first char. */ do { c = getc( fp ); } while ( isspace(c) ); if ( ( *plast++ = c ) == '~' ) return &str_empty[0]; for ( ;; ) { /* * Back off the char type lookup, * it was too dirty for portability. * -- Furey */ switch ( *plast = getc(fp) ) { default: plast++; break; case EOF: /* temp fix */ bug( "Fread_string: EOF", 0 ); return NULL; /* exit( 1 ); */ break; case '\n': plast++; *plast++ = '\r'; break; case '\r': break; case '~': plast++; { union { char * pc; char rgc[sizeof(char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string ); for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev ) { for ( ic = 0; ic < sizeof(char *); ic++ ) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof(char *); if ( top_string[sizeof(char *)] == pHash[0] && !strcmp( top_string+sizeof(char *)+1, pHash+1 ) ) return pHash; } if ( fBootDb ) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for ( ic = 0; ic < sizeof(char *); ic++ ) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof(char *); } else { return str_dup( top_string + sizeof(char *) ); } } } } } char *fread_string_eol( FILE *fp ) { static bool char_special[256-EOF]; char *plast; char c; if ( char_special[EOF-EOF] != TRUE ) { char_special[EOF - EOF] = TRUE; char_special['\n' - EOF] = TRUE; char_special['\r' - EOF] = TRUE; } plast = top_string + sizeof(char *); if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] ) { bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING ); exit( 1 ); } /* * Skip blanks. * Read first char. */ do { c = getc( fp ); } while ( isspace(c) ); if ( ( *plast++ = c ) == '\n') return &str_empty[0]; for ( ;; ) { if ( !char_special[ ( *plast++ = getc( fp ) ) - EOF ] ) continue; switch ( plast[-1] ) { default: break; case EOF: bug( "Fread_string_eol EOF", 0 ); exit( 1 ); break; case '\n': case '\r': { union { char * pc; char rgc[sizeof(char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string ); for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev ) { for ( ic = 0; ic < sizeof(char *); ic++ ) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof(char *); if ( top_string[sizeof(char *)] == pHash[0] && !strcmp( top_string+sizeof(char *)+1, pHash+1 ) ) return pHash; } if ( fBootDb ) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for ( ic = 0; ic < sizeof(char *); ic++ ) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof(char *); } else { return str_dup( top_string + sizeof(char *) ); } } } } } /* * Read to end of line (for comments). */ void fread_to_eol( FILE *fp ) { char c; do { c = getc( fp ); } while ( c != '\n' && c != '\r' ); do { c = getc( fp ); } while ( c == '\n' || c == '\r' ); ungetc( c, fp ); return; } /* * Read one word (into static buffer). */ char *fread_word( FILE *fp ) { static char word[MAX_INPUT_LENGTH]; char *pword; char cEnd; do { cEnd = getc( fp ); } while ( isspace( cEnd ) ); if ( cEnd == '\'' || cEnd == '"' ) { pword = word; } else { word[0] = cEnd; pword = word+1; cEnd = ' '; } for ( ; pword < word + MAX_INPUT_LENGTH; pword++ ) { *pword = getc( fp ); if ( cEnd == ' ' ? isspace(*pword) : *pword == cEnd ) { if ( cEnd == ' ' ) ungetc( *pword, fp ); *pword = '\0'; return word; } } bug( "Fread_word: word too long.", 0 ); bug( word, 0 ); exit( 1 ); return NULL; } /* * Allocate some ordinary memory, * with the expectation of freeing it someday. */ void *alloc_mem( int sMem ) { void *pMem; int *magic; int iList; sMem += sizeof(*magic); for ( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if ( sMem <= rgSizeList[iList] ) break; } if ( iList == MAX_MEM_LIST ) { bug( "Alloc_mem: size %d too large.", sMem ); exit( 1 ); } if ( rgFreeList[iList] == NULL ) { pMem = alloc_perm( rgSizeList[iList] ); } else { pMem = rgFreeList[iList]; rgFreeList[iList] = * ((void **) rgFreeList[iList]); } magic = (int *) pMem; *magic = MAGIC_NUM; pMem += sizeof(*magic); return pMem; } /* * Free some memory. * Recycle it back onto the free list for blocks of that size. */ void free_mem( void *pMem, int sMem ) { int iList; int *magic; pMem -= sizeof(*magic); magic = (int *) pMem; if (*magic != MAGIC_NUM) { /* bug("Attempt to recyle invalid memory of size %d.",sMem); bug((char*) pMem + sizeof(*magic),0); */ return; } *magic = 0; sMem += sizeof(*magic); for ( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if ( sMem <= rgSizeList[iList] ) break; } if ( iList == MAX_MEM_LIST ) { bug( "Free_mem: size %d too large.", sMem ); exit( 1 ); } * ((void **) pMem) = rgFreeList[iList]; rgFreeList[iList] = pMem; return; } /* * Allocate some permanent memory. * Permanent memory is never freed, * pointers into it may be copied safely. */ void *alloc_perm( int sMem ) { static char *pMemPerm; static int iMemPerm; void *pMem; while ( sMem % sizeof(long) != 0 ) sMem++; if ( sMem > MAX_PERM_BLOCK ) { bug( "Alloc_perm: %d too large.", sMem ); exit( 1 ); } if ( pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK ) { iMemPerm = 0; if ( ( pMemPerm = calloc( 1, MAX_PERM_BLOCK ) ) == NULL ) { perror( "Alloc_perm" ); exit( 1 ); } } pMem = pMemPerm + iMemPerm; iMemPerm += sMem; nAllocPerm += 1; sAllocPerm += sMem; return pMem; } /* * Duplicate a string into dynamic memory. * Fread_strings are read-only and shared. */ char *str_dup( const char *str ) { char *str_new; if ( str[0] == '\0' ) return &str_empty[0]; if ( str >= string_space && str < top_string ) return (char *) str; str_new = alloc_mem( strlen(str) + 1 ); strcpy( str_new, str ); return str_new; } /* * Free a string. * Null is legal here to simplify callers. * Read-only shared strings are not touched. */ void free_string( char *pstr ) { if ( pstr == NULL || pstr == &str_empty[0] || ( pstr >= string_space && pstr < top_string ) ) return; if(strlen(pstr) < MAX_STRING_LENGTH) free_mem( pstr, strlen(pstr) + 1 ); else free_mem( pstr, strlen(pstr)); return; } void do_areas( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; AREA_DATA *pArea1; AREA_DATA *pArea2; int iArea; int iAreaHalf; if (argument[0] != '\0') { send_to_char_bw("No argument is used with this command.\n\r",ch); return; } iAreaHalf = (top_area + 1) / 2; pArea1 = area_first; pArea2 = area_first; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) pArea2 = pArea2->next; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) { sprintf( buf, "%-39s%-39s\n\r", pArea1->credits, (pArea2 != NULL) ? pArea2->credits : "" ); send_to_char_bw( buf, ch ); pArea1 = pArea1->next; if ( pArea2 != NULL ) pArea2 = pArea2->next; } return; } void do_memory( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; sprintf( buf, "Affects %5d\n\r", top_affect ); send_to_char( buf, ch ); sprintf( buf, "Areas %5d\n\r", top_area ); send_to_char( buf, ch ); sprintf( buf, "ExDes %5d\n\r", top_ed ); send_to_char( buf, ch ); sprintf( buf, "Exits %5ld\n\r", top_exit ); send_to_char( buf, ch ); sprintf( buf, "Helps %5ld\n\r", top_help ); send_to_char( buf, ch ); sprintf( buf, "Socials %5d\n\r", social_count ); send_to_char( buf, ch ); sprintf( buf, "Mobs %5ld(%d new format)\n\r", top_mob_index,newmobs ); send_to_char( buf, ch ); sprintf( buf, "(in use)%5d\n\r", mobile_count ); send_to_char( buf, ch ); sprintf( buf, "Objs %5ld(%d new format)\n\r", top_obj_index,newobjs ); send_to_char( buf, ch ); sprintf( buf, "Resets %5ld\n\r", top_reset ); send_to_char( buf, ch ); sprintf( buf, "Rooms %5ld\n\r", top_room ); send_to_char( buf, ch ); sprintf( buf, "Shops %5ld\n\r", top_shop ); send_to_char( buf, ch ); sprintf( buf, "Strings %5d strings of %7d bytes (max %d).\n\r", nAllocString, sAllocString, MAX_STRING ); send_to_char( buf, ch ); sprintf( buf, "Perms %5d blocks of %7d bytes.\n\r", nAllocPerm, sAllocPerm ); send_to_char( buf, ch ); printf_to_char(ch,"MySQL Connection Active: %s\n\r", mysql_ping(&conn) == 0 ? "YES" : mysql_error(&conn)); printf_to_char(ch,"Obsidian Prince Timer : %d\n\r", obsidian_prince_timer); return; } void do_dump( CHAR_DATA *ch, char *argument ) { int count,count2,num_pcs,aff_count; CHAR_DATA *fch; MOB_INDEX_DATA *pMobIndex; PC_DATA *pc; OBJ_DATA *obj; OBJ_INDEX_DATA *pObjIndex; ROOM_INDEX_DATA *room; EXIT_DATA *exit; DESCRIPTOR_DATA *d; AFFECT_DATA *af; FILE *fp; long vnum,nMatch = 0; /* open file */ fclose(fpReserve); fp = fopen("mem.dmp","w"); /* report use of data structures */ num_pcs = 0; aff_count = 0; /* mobile prototypes */ fprintf(fp,"MobProt %4ld (%8ld bytes)\n", top_mob_index, top_mob_index * (sizeof(*pMobIndex))); /* mobs */ count = 0; count2 = 0; for (fch = char_list; fch != NULL; fch = fch->next) { count++; if (fch->pcdata != NULL) num_pcs++; for (af = fch->affected; af != NULL; af = af->next) aff_count++; } for (fch = char_free; fch != NULL; fch = fch->next) count2++; fprintf(fp,"Mobs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof(*fch)), count2, count2 * (sizeof(*fch))); /* pcdata */ count = 0; for (pc = pcdata_free; pc != NULL; pc = pc->next) count++; fprintf(fp,"Pcdata %4d (%8d bytes), %2d free (%d bytes)\n", num_pcs, num_pcs * (sizeof(*pc)), count, count * (sizeof(*pc))); /* descriptors */ count = 0; count2 = 0; for (d = descriptor_list; d != NULL; d = d->next) count++; for (d= descriptor_free; d != NULL; d = d->next) count2++; fprintf(fp, "Descs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof(*d)), count2, count2 * (sizeof(*d))); /* object prototypes */ for ( vnum = 0; nMatch < top_obj_index; vnum++ ) if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL ) { for (af = pObjIndex->affected; af != NULL; af = af->next) aff_count++; nMatch++; } fprintf(fp,"ObjProt %4ld (%8ld bytes)\n", top_obj_index, top_obj_index * (sizeof(*pObjIndex))); /* objects */ count = 0; count2 = 0; for (obj = object_list; obj != NULL; obj = obj->next) { count++; for (af = obj->affected; af != NULL; af = af->next) aff_count++; } for (obj = obj_free; obj != NULL; obj = obj->next) count2++; fprintf(fp,"Objs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof(*obj)), count2, count2 * (sizeof(*obj))); /* affects */ count = 0; for (af = affect_free; af != NULL; af = af->next) count++; fprintf(fp,"Affects %4d (%8d bytes), %2d free (%d bytes)\n", aff_count, aff_count * (sizeof(*af)), count, count * (sizeof(*af))); /* rooms */ fprintf(fp,"Rooms %4ld (%8ld bytes)\n", top_room, top_room * (sizeof(*room))); /* exits */ fprintf(fp,"Exits %4ld (%8ld bytes)\n", top_exit, top_exit * (sizeof(*exit))); fclose(fp); /* start printing out mobile data */ fp = fopen("mob.dmp","w"); fprintf(fp,"\nMobile Analysis\n"); fprintf(fp, "---------------\n"); nMatch = 0; for (vnum = 0; nMatch < top_mob_index; vnum++) if ((pMobIndex = get_mob_index(vnum)) != NULL) { nMatch++; fprintf(fp,"#%-4ld %3d active %3d killed %s\n", pMobIndex->vnum,pMobIndex->count, pMobIndex->killed,pMobIndex->short_descr); } fclose(fp); /* start printing out object data */ fp = fopen("obj.dmp","w"); fprintf(fp,"\nObject Analysis\n"); fprintf(fp, "---------------\n"); nMatch = 0; for (vnum = 0; nMatch < top_obj_index; vnum++) if ((pObjIndex = get_obj_index(vnum)) != NULL) { nMatch++; fprintf(fp,"#%-4ld %3d active %3d reset %s\n", pObjIndex->vnum,pObjIndex->count, pObjIndex->reset_num,pObjIndex->short_descr); } /* close file */ fclose(fp); fpReserve = fopen( NULL_FILE, "r" ); } /* * Stick a little fuzz on a number. */ int number_fuzzy( int number ) { switch ( number_bits( 2 ) ) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX( 1, number ); } /* * Generate a random number. */ int number_range( int from, int to ) { int power; int number; if (from == 0 && to == 0) return 0; if ( ( to = to - from + 1 ) <= 1 ) return from; for ( power = 2; power < to; power <<= 1 ) ; while ( ( number = number_mm() & (power -1 ) ) >= to ) ; return from + number; } /* * Generate a percentile roll. */ int number_percent( void ) { int percent; while ( (percent = number_mm() & (128-1) ) > 99 ) ; return 1 + percent; } /* * Generate a random door. */ int number_door( void ) { int door; while ( ( door = number_mm() & (8-1) ) > 5) ; return door; } int number_bits( int width ) { return number_mm( ) & ( ( 1 << width ) - 1 ); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ void init_mm( ) { srandom(time(NULL)^getpid()); return; } long number_mm( void ) { return random() >> 6; } /* * Roll some dice. */ int dice( int number, int size ) { int idice; int sum; switch ( size ) { case 0: return 0; case 1: return number; } for ( idice = 0, sum = 0; idice < number; idice++ ) sum += number_range( 1, size ); return sum; } /* * Simple linear interpolation. */ int interpolate( int level, int value_00, int value_32 ) { return value_00 + level * (value_32 - value_00) / 32; } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde( char *str ) { for ( ; *str != '\0'; str++ ) { if ( *str == '~' ) *str = '-'; } return; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp( const char *astr, const char *bstr ) { if ( astr == NULL ) { if (bstr!=NULL) n_logf("null astr. bstr = %s", bstr); else bug( "Str_cmp: null astr.", 0 ); return TRUE; } if ( bstr == NULL ) { if (astr!=NULL) n_logf("Str_cmp: null bstr. astr = %s", astr); else bug( "Str_cmp: null bstr.", 0 ); return TRUE; } for ( ; *astr || *bstr; astr++, bstr++ ) { if ( LOWER(*astr) != LOWER(*bstr) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix( const char *astr, const char *bstr ) { if ( astr == NULL ) { bug( "Strn_cmp: null astr.", 0 ); return TRUE; } if ( bstr == NULL ) { bug( "Strn_cmp: null bstr.", 0 ); return TRUE; } for ( ; *astr; astr++, bstr++ ) { if ( LOWER(*astr) != LOWER(*bstr) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix( const char *astr, const char *bstr ) { int sstr1; int sstr2; int ichar; char c0; if ( ( c0 = LOWER(astr[0]) ) == '\0' ) return FALSE; sstr1 = strlen(astr); sstr2 = strlen(bstr); for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ ) { if ( c0 == LOWER(bstr[ichar]) && !str_prefix( astr, bstr + ichar ) ) return FALSE; } return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix( const char *astr, const char *bstr ) { int sstr1; int sstr2; sstr1 = strlen(astr); sstr2 = strlen(bstr); if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) ) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize( const char *str ) { static char strcap[MAX_STRING_LENGTH]; int i; for ( i = 0; str[i] != '\0'; i++ ) strcap[i] = LOWER(str[i]); strcap[i] = '\0'; strcap[0] = UPPER(strcap[0]); return strcap; } /* * Append a string to a file. */ void append_file( CHAR_DATA *ch, char *file, char *str ) { FILE *fp; if ( IS_NPC(ch) || str[0] == '\0' ) return; fclose( fpReserve ); if ( ( fp = fopen( file, "a" ) ) == NULL ) { perror( file ); send_to_char( "Could not open the file!\n\r", ch ); } else { fprintf( fp, "[%5ld] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->original_name, str ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Reports a bug. */ void bug( const char *str, int param ) { char buf[MAX_STRING_LENGTH]; if ( fpArea != NULL ) { int iLine; int iChar; if ( fpArea == stdin ) { iLine = 0; } else { iChar = ftell( fpArea ); fseek( fpArea, 0, 0 ); for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ ) { while ( getc( fpArea ) != '\n' ) ; } fseek( fpArea, iChar, 0 ); } sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine ); log_string( buf ); wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0); } strcpy( buf, "[*****] BUG: " ); sprintf( buf + strlen(buf), str, param ); log_string(buf); wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0); return; } /* * Writes a string to the log. */ void log_string( const char *str ) { char *strtime; strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; fprintf( stderr, "%s :: %s\n", strtime, str ); return; } /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain( void ) { return; } void do_areset args( ( CHAR_DATA *ch, char *argument ) ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; int areachoice; AREA_DATA *pArea; one_argument( argument, arg ); if (!is_number(arg)) { areachoice = -1; } else { areachoice = atoi(arg); } if (arg[0] == '\0') { send_to_char("Please choose an area to reset.\n\r",ch); send_to_char("Syntax: areset <filename>.\n\r",ch); send_to_char("Syntax: areset <vnum>.\n\r",ch); return; } for ( pArea = area_first; pArea != NULL; pArea = pArea->next ) { if(((pArea->vnum == areachoice) && ((areachoice != 0) || (areachoice != -1))) || (!str_cmp(arg,pArea->file_name))) { reset_area( pArea ); pArea->age = number_range( 0, 3 ); sprintf(buf, "Area: %s has been reset.\n\r", pArea->name); send_to_char(buf, ch); sprintf(buf,"Area: %s has just been reset by %s.\n\r",pArea->name,ch->name); wiznet(buf,NULL,NULL,WIZ_RESETS,0,0); } } return; } void do_force_reset(CHAR_DATA *ch,char *argument) { AREA_DATA *pArea; char buf[MAX_STRING_LENGTH]; CHAR_DATA *ich; pArea = ch->in_room->area; reset_area(pArea); pArea->age = number_range(0,3); sprintf(buf,"Area: %s reset.\n\r",pArea->name); send_to_char(buf,ch); sprintf(buf,"Area: %s reset by %s.\n\r",pArea->name,ch->name); for (ich = char_list; ich != NULL; ich = ich->next) { if (!IS_NPC(ich) && ich != ch) { if (ich->level == 60 || ich->trust == 60) send_to_char(buf,ich); } } return; } void do_llimit(CHAR_DATA *ch, char *argument) { FILE *fpChar_list; FILE *fpChar; char strPlr[MAX_INPUT_LENGTH]; char catplr[MAX_INPUT_LENGTH]; char chkbuf[MAX_STRING_LENGTH]; char pbuf[100]; OBJ_INDEX_DATA *lObjIndex; OBJ_DATA *obj; int i; CHAR_DATA *carrier; /* reset limit counts and recount items in game , do NOT count items on players loaded */ send_to_char("Reseting all counts to zero now.\n\r",ch); for (i = 0; i < 40000; i++) { lObjIndex = get_obj_index(i); if (lObjIndex == NULL) continue; lObjIndex->limcount = 0; } send_to_char("Counts set to zero....\n\r",ch); send_to_char("Loading all in-game counts now (excluding PC objects).\n\r",ch); for (obj = object_list; obj != NULL; obj = obj->next) { carrier = obj->carried_by; if (carrier != NULL && !IS_NPC(carrier)) continue; obj->pIndexData->limcount++; } send_to_char("Loading all pfile object counts now.\n\r",ch); sprintf(catplr,"%s%s",PLAYER_DIR,"*.plr"); sprintf(pbuf,"ls %s > %s",catplr,PLAYER_LIST); system(pbuf); if ((fpChar_list = fopen( PLAYER_LIST, "r")) == NULL) { perror(PLAYER_LIST); exit(1); } for (; ;) { strcpy(strPlr, fread_word(fpChar_list) ); log_string(strPlr); sprintf(chkbuf,"%s%s",PLAYER_DIR,"Zzz.plr"); if (!str_cmp(strPlr,"../player/Zzz.plr")) break; /* Exit if == Zzz.plr file */ if ( ( fpChar = fopen(strPlr, "r") ) == NULL) { perror(strPlr); exit(1); } for (; ;) { long vnum; char letter; char *word; OBJ_INDEX_DATA *pObjIndex; letter = fread_letter(fpChar); if (letter != '#') continue; word = fread_word(fpChar); if (!str_cmp(word,"End")) break; if ( !str_cmp( word, "O") || !str_cmp( word, "OBJECT")) { word = fread_word(fpChar); if (!str_cmp(word, "Vnum")) { vnum = fread_number(fpChar); if ( (get_obj_index(vnum)) == NULL) { /* bug("Bad obj vnum in limits: %d",vnum); */ } else { pObjIndex = get_obj_index(vnum); pObjIndex->limcount++; } } } } fclose(fpChar); fpChar = NULL; } fclose( fpChar_list); send_to_char("All object counts reset.\n\r",ch); return; } void do_vlist( CHAR_DATA *ch, char *argument ) { char buf [ MAX_STRING_LENGTH ]; AREA_DATA *pArea; BUFFER *output; // int i,x,y; long i, x, y; output = new_buf(); // x = 32768; /* If you have vnums higher than this, make this number bigger */ x = 65536; y = 0; sprintf( buf, "[%3s] [%-27s] (%-5s-%5s) [%-10s]\n\r", "Num", "Area Name", "lvnum", "uvnum", "Filename" ); send_to_char(buf,ch); for ( i = area_first->vnum; i <= area_last->vnum; i++ ) { for ( pArea = area_first; pArea; pArea = pArea->next ) if ( pArea->min_vnum < x && pArea->min_vnum > y ) x = pArea->min_vnum; y = x; // x = 32768; /* If you have vnums higher than this, make this number bigger */ x = 65536; for ( pArea = area_first; pArea; pArea = pArea->next ) if ( y == pArea->min_vnum ) { sprintf( buf, "[%3ld] %-29.29s (%-5ld-%5ld) %-12.12s\n\r", pArea->vnum, pArea->name, pArea->min_vnum, pArea->max_vnum, pArea->file_name ); add_buf(output,buf); } } page_to_char(buf_string(output),ch); return; } void fread_room( FILE *fp, long vnum ) { ROOM_INDEX_DATA *pRoomIndex; int iHash; int door; char *word; bool fMatch; pRoomIndex = (ROOM_INDEX_DATA*) alloc_perm( sizeof(*pRoomIndex) ); pRoomIndex->next = NULL; pRoomIndex->owner = str_dup(""); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->cabal = 0; pRoomIndex->light = 0; pRoomIndex->move_progs = FALSE; for ( door=0; door < MAX_DIR; door++ ) pRoomIndex->exit[door] = NULL; /* defaults */ pRoomIndex->heal_rate = 100; pRoomIndex->mana_rate = 100; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fread_to_eol( fp ); break; case 'E': if ( !str_cmp( word, "End" ) ) { iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; assign_area_vnum( vnum ); return; } if ( !str_cmp( word, "EDESC" ) ) { EXTRA_DESCR_DATA *ed; ed = (EXTRA_DESCR_DATA *) alloc_perm( sizeof(*ed) ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; fMatch = TRUE; } break; case 'C': if ( !str_cmp( word, "CABAL" ) ) { pRoomIndex->cabal = cabal_lookup(fread_word(fp)); fMatch = TRUE; } break; case 'D': SKEY( "DESCR", pRoomIndex->description ); if ( !str_cmp( word, "DOOR" ) ) { EXIT_DATA *pexit; door = fread_number (fp ); if ( door < 0 || door > 5 ) { bug("Fread_rooms: vnum %d has bad door number.", vnum); exit(1); } pexit = alloc_perm( sizeof(*pexit) ); pexit->description = fread_string( fp ); pexit->keyword = fread_string( fp ); pexit->exit_info = 0; pexit->rs_flags = fread_flag( fp ); pexit->orig_door = door; pexit->key = fread_number( fp ); pexit->u1.vnum = fread_number( fp ); pRoomIndex->exit[door] = pexit; top_exit++; fMatch = TRUE; } break; case 'F': if ( !str_cmp( word, "FLAGS" ) ) { pRoomIndex->room_flags = fread_flag( fp ); fMatch = TRUE; } break; case 'M': if ( !str_cmp( word, "MHRATE" ) ) { pRoomIndex->mana_rate = fread_number(fp); pRoomIndex->heal_rate = fread_number(fp); fMatch = TRUE; } break; case 'N': SKEY( "NAME", pRoomIndex->name ); break; case 'S': KEY( "SECT", pRoomIndex->sector_type, fread_number( fp ) ); break; } if ( !fMatch ) { char buf[80]; sprintf( buf, "fread_rooms: incorrect word %s on vnum %ld", word, vnum ); bug( buf, 0 ); fread_to_eol( fp ); } } return; } void fread_mobile( FILE *fp, long vnum ) { MOB_INDEX_DATA *pMobIndex; char *word; bool fMatch; int iHash; pMobIndex = (MOB_INDEX_DATA*) alloc_perm( sizeof(*pMobIndex) ); pMobIndex->vnum = vnum; pMobIndex->area = area_last; pMobIndex->new_format = TRUE; pMobIndex->cabal = 0; pMobIndex->mprogs = NULL; pMobIndex->progtypes = 0; pMobIndex->dam_mod = 100; pMobIndex->enhancedDamMod = 100; pMobIndex->regen_rate = 0; newmobs++; for ( ; ; ) { word = feof(fp) ? "End" : fread_word(fp); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fread_to_eol(fp); break; case 'E': if ( !str_cmp( word, "End" ) ) { iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; assign_area_vnum( vnum ); kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++; return; } if ( !str_cmp( word, "ENHA" )) { pMobIndex->enhancedDamMod = fread_number( fp ); fread_letter( fp ); fread_number( fp ); fread_letter( fp ); fMatch = TRUE; } break; case 'A': KEY( "AMOD", pMobIndex->numAttacks, fread_number(fp)); if ( !str_cmp( word, "ACT") ) { pMobIndex->act = fread_flag( fp ) | ACT_IS_NPC | race_table[pMobIndex->race].act; fMatch = TRUE; } if ( !str_cmp( word, "AC" ) ) { pMobIndex->ac[AC_PIERCE] = fread_number(fp) * 10; pMobIndex->ac[AC_BASH] = fread_number(fp) * 10; pMobIndex->ac[AC_SLASH] = fread_number(fp) * 10; pMobIndex->ac[AC_EXOTIC] = fread_number(fp) * 10; fMatch = TRUE; } KEY( "AFF", pMobIndex->affected_by, fread_flag(fp) ); KEY( "ALIGN", pMobIndex->alignment, fread_number(fp) ); break; case 'C': if ( !str_cmp( word, "CABAL" ) ) { pMobIndex->cabal = cabal_lookup(fread_word(fp)); fMatch = TRUE; } break; case 'D': KEY( "DMOD", pMobIndex->dam_mod, fread_number(fp) ); SKEY( "DESCR", pMobIndex->description ); if ( !str_cmp( word, "DDice" ) ) { pMobIndex->damage[DICE_NUMBER] = fread_number(fp); fread_letter(fp); pMobIndex->damage[DICE_TYPE] = fread_number(fp); fread_letter(fp); pMobIndex->damage[DICE_BONUS] = fread_number(fp); fMatch = TRUE; } KEY( "DTYPE", pMobIndex->dam_type, attack_lookup(fread_word(fp)) ); break; case 'F': KEY( "FORM", pMobIndex->form, fread_flag(fp) ); break; case 'G': KEY( "GOLD", pMobIndex->wealth, fread_number(fp) ); KEY( "GROUP", pMobIndex->group, fread_number(fp) ); break; case 'H': KEY( "HROLL", pMobIndex->hitroll, fread_number(fp) ); if ( !str_cmp( word, "HDICE" ) ) { pMobIndex->hit[DICE_NUMBER] = fread_number(fp); fread_letter(fp); pMobIndex->hit[DICE_TYPE] = fread_number(fp); fread_letter(fp); pMobIndex->hit[DICE_BONUS] = fread_number(fp); fMatch = TRUE; } break; case 'I': KEY( "IMM", pMobIndex->imm_flags, fread_flag(fp) ); break; case 'L': SKEY( "LONG", pMobIndex->long_descr ); KEY( "LEVEL", pMobIndex->level, fread_number(fp) ); break; case 'M': if ( !str_cmp( word, "MDICE" ) ) { pMobIndex->mana[DICE_NUMBER] = fread_number(fp); fread_letter(fp); pMobIndex->mana[DICE_TYPE] = fread_number(fp); fread_letter(fp); pMobIndex->mana[DICE_BONUS] = fread_number(fp); fMatch = TRUE; } if (!str_cmp( word, "MATER" ) ) { pMobIndex->material = fread_string(fp); fMatch = TRUE; } break; case 'N': SKEY( "NAME", pMobIndex->player_name ); break; case 'O': KEY( "OFF", pMobIndex->off_flags, fread_flag(fp) ); break; case 'P': KEY( "PARTS", pMobIndex->parts, fread_flag(fp) ); if ( !str_cmp( word, "POS" ) ) { pMobIndex->start_pos = position_lookup(fread_word(fp)); pMobIndex->default_pos = position_lookup(fread_word(fp)); fMatch = TRUE; } break; case 'R': KEY( "RACE", pMobIndex->race, race_lookup(fread_string(fp))); KEY( "RES", pMobIndex->res_flags, fread_flag(fp) ); KEY( "REGEN", pMobIndex->regen_rate, fread_number(fp) ); break; case 'S': KEY( "SEX", pMobIndex->sex, sex_lookup(fread_word(fp))); SKEY( "SHORT", pMobIndex->short_descr ); if ( !str_cmp( word, "SIZE" ) ) { CHECK_POS( pMobIndex->size, size_lookup(fread_word(fp)), "size" ); fMatch = TRUE; } break; case 'V': KEY( "VULN", pMobIndex->vuln_flags, fread_flag(fp) ); break; case 'Q': KEY( "QUEST", pMobIndex->quest_credit_reward, fread_number(fp) ); break; case 'W': KEY( "WSPEC", pMobIndex->extended_flags, fread_flag(fp) ); break; } if (!fMatch) { char buf[80]; sprintf( buf, "fread_mobile: %ld incorrect: %s", vnum, word ); bug(buf, 0); fread_to_eol(fp); } } return; } //Reads objects from .are file void fread_object( FILE *fp, long vnum ) { OBJ_INDEX_DATA *pObjIndex; int iHash; char *word; bool fMatch; pObjIndex = (OBJ_INDEX_DATA*) alloc_perm( sizeof(*pObjIndex) ); pObjIndex->vnum = vnum; pObjIndex->area = area_last; pObjIndex->new_format = TRUE; pObjIndex->reset_num = 0; pObjIndex->limcount = 0; pObjIndex->limtotal = 0; pObjIndex->iprogs = NULL; pObjIndex->progtypes = 0; newobjs++; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word(fp); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fread_to_eol(fp); break; case 'E': if ( !str_cmp( word, "End" ) ) { //Armor normalization procedure --Zornath if (pObjIndex->item_type == ITEM_ARMOR) { float recommend_ac_cap = 0.0; //How strong each armor wear_loc is, logically, compared to others if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_FINGER)) { recommend_ac_cap = 0.667; } if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_NECK)) { recommend_ac_cap = 0.8; } if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_BODY)) { recommend_ac_cap = 1.466; } if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_HEAD)) { recommend_ac_cap = 1.067; } if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_LEGS)) { recommend_ac_cap = 0.933; } if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_FEET)) { recommend_ac_cap = 0.933; } if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_HANDS)) { recommend_ac_cap = 0.933; } if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_ARMS)) { recommend_ac_cap = 1.067; } if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_SHIELD)) { recommend_ac_cap = 2.50; } if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_ABOUT)) { recommend_ac_cap = 1.067; } if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_WAIST)) { recommend_ac_cap = 0.8; } if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_WRIST)) { recommend_ac_cap = 0.8; } if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_STRAPPED)) { recommend_ac_cap = 0.5; } float relative_prot_pierce = (float)pObjIndex->material->relative_protection_pierce / (float)100; float relative_prot_bash = (float)pObjIndex->material->relative_protection_bash / (float)100; float relative_prot_slash = (float)pObjIndex->material->relative_protection_slash / (float)100; float relative_prot_magic = (float)pObjIndex->material->relative_protection_magic / (float)100; //Armor function is quadratic with respect to the armor level //y = m(x^2) //Solve for m based on game constants float slope_pierce = (recommend_ac_cap * (AC_PER_ONE_PERCENT_DECREASE_DAMAGE * relative_prot_pierce))/(1.5 * LEVEL_HERO * LEVEL_HERO); float slope_bash = (recommend_ac_cap * (AC_PER_ONE_PERCENT_DECREASE_DAMAGE * relative_prot_bash))/(1.5 * LEVEL_HERO * LEVEL_HERO); float slope_slash = (recommend_ac_cap * (AC_PER_ONE_PERCENT_DECREASE_DAMAGE * relative_prot_slash))/(1.5 * LEVEL_HERO * LEVEL_HERO); float slope_magic = (recommend_ac_cap * (AC_PER_ONE_PERCENT_DECREASE_DAMAGE * relative_prot_magic))/(1.5 * LEVEL_HERO * LEVEL_HERO); //Evaluate y at x = armor level and m = slope above pObjIndex->value[0] = (int)(-1 * slope_pierce * (pObjIndex->level * pObjIndex->level)); pObjIndex->value[1] = (int)(-1 * slope_bash * (pObjIndex->level * pObjIndex->level)); pObjIndex->value[2] = (int)(-1 * slope_slash * (pObjIndex->level * pObjIndex->level)); pObjIndex->value[3] = (int)(-1 * slope_magic * (pObjIndex->level * pObjIndex->level)); } float recommend_weight = 0.3; //How heavy each slot is with respect to others (assuming same material) if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_FINGER)) { recommend_weight = 0.15; } if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_NECK)) { recommend_weight = 0.4; } if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_BODY)) { recommend_weight = 1; } if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_HEAD)) { recommend_weight = 0.8; } if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_LEGS)) { recommend_weight = 0.85; } if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_FEET)) { recommend_weight = 0.7; } if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_HANDS)) { recommend_weight = 0.6; } if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_ARMS)) { recommend_weight = 0.8; } if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_SHIELD)) { recommend_weight = 1.2; } if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_ABOUT)) { recommend_weight = 0.8; } if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_WAIST)) { recommend_weight = 0.4; } if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_WRIST)) { recommend_weight = 0.5; } if (IS_SET(pObjIndex->wear_flags,ITEM_WEAR_STRAPPED)) { recommend_weight = 0.7; } //Weights for weapons if (pObjIndex->item_type == ITEM_WEAPON) { switch (pObjIndex->value[0]) { case WEAPON_EXOTIC: recommend_weight = 0.6; break; case WEAPON_SWORD: recommend_weight = 0.5; break; case WEAPON_DAGGER: recommend_weight = 0.2; break; case WEAPON_SPEAR: recommend_weight = 0.65; break; case WEAPON_MACE: recommend_weight = 0.7; break; case WEAPON_AXE: recommend_weight = 0.7; break; case WEAPON_FLAIL: recommend_weight = 0.6; break; case WEAPON_WHIP: recommend_weight = 0.4; break; case WEAPON_POLEARM: recommend_weight = 0.8; break; case WEAPON_STAFF: recommend_weight = 0.65; break; case WEAPON_HAND: recommend_weight = 0.3; break; } if (IS_SET(pObjIndex->value[4],WEAPON_TWO_HANDS)) recommend_weight *= 1.5; } if (pObjIndex->item_type == ITEM_BOAT) recommend_weight *= 4; //Material weight ratio with respect to the weight standard(i.e. relative weight 120 means weight will be 1.2 * WEIGHT_STANDARD * recommend factor) float material_weight = (float)pObjIndex->material->relative_weight / (float)100; pObjIndex->weight = (int)(recommend_weight * (material_weight * WEIGHT_STANDARD)); iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; assign_area_vnum( vnum ); return; } //KEY( "Extra", pObjIndex->extra_flags, fread_flag(fp) ); if (!str_cmp(word, "Extra")) { //load_old_bits(&pObjIndex->extra_flags, fp); load_bitmask(&pObjIndex->extra_flags, fp); fMatch = TRUE; } if ( !str_cmp( word, "EDESC" ) ) { EXTRA_DESCR_DATA *ed; ed = (EXTRA_DESCR_DATA *) alloc_perm( sizeof(*ed) ); ed->keyword = fread_string(fp); ed->description = fread_string(fp); ed->next = pObjIndex->extra_descr; pObjIndex->extra_descr = ed; top_ed++; fMatch = TRUE; } break; case 'A': if ( !str_cmp( word, "AFFECT" ) ) { AFFECT_DATA *paf; char letter = fread_letter(fp); paf = (AFFECT_DATA*) alloc_perm( sizeof(*paf) ); switch (letter) { case 'A': paf->where = TO_AFFECTS; break; case 'I': paf->where = TO_IMMUNE; break; case 'R': paf->where = TO_RESIST; break; case 'V': paf->where = TO_VULN; break; case 'O': paf->where = TO_OBJECT; break; default: bug( "Load_objects: Bad where on flag set.", 0 ); exit( 1 ); } paf->type = -1; paf->level = pObjIndex->level; paf->duration = -1; paf->location = fread_number(fp); paf->modifier = fread_number(fp); if (paf->where == TO_OBJECT) paf->bitvector = fread_number(fp); else paf->bitvector = fread_flag(fp); paf->next = pObjIndex->affected; pObjIndex->affected = paf; top_affect++; fMatch = TRUE; } break; case 'C': KEY( "CABAL", pObjIndex->cabal, fread_number(fp) ); KEY( "COST", pObjIndex->cost, fread_number(fp) ); KEY( "COND", pObjIndex->condition, fread_number(fp) ); break; case 'D': SKEY( "DESCR", pObjIndex->description ); break; case 'L': KEY( "LEVEL", pObjIndex->level, fread_number(fp) ); KEY( "LIMIT", pObjIndex->limtotal, fread_number(fp) ); break; case 'M': if ( !str_cmp( word, "MAT" ) ) { char bugbuf[MSL]; pObjIndex->material = find_material_by_name(fread_string(fp)) ; if (pObjIndex->material == find_material_by_name("none")) { sprintf(bugbuf,"%ld :: material is set to none",pObjIndex->vnum); bug(bugbuf,0); } fMatch = TRUE; } break; case 'N': SKEY( "NAME", pObjIndex->name ); break; case 'R': KEY( "RESTR", pObjIndex->restrict_flags, fread_flag(fp) ); break; case 'S': SKEY( "SHORT", pObjIndex->short_descr ); break; case 'T': if ( !str_cmp( word, "TYPE" ) ) { CHECK_POS(pObjIndex->item_type, item_lookup(fread_word(fp)), "item_type" ); switch(pObjIndex->item_type) { case ITEM_WEAPON: pObjIndex->value[0] = weapon_type(fread_word(fp)); pObjIndex->value[1] = fread_number(fp); pObjIndex->value[2] = fread_number(fp); pObjIndex->value[3] = attack_lookup(fread_word(fp)); pObjIndex->value[4] = fread_flag(fp); break; case ITEM_CONTAINER: pObjIndex->value[0] = fread_number(fp); pObjIndex->value[1] = fread_flag(fp); pObjIndex->value[2] = fread_number(fp); pObjIndex->value[3] = fread_number(fp); pObjIndex->value[4] = fread_number(fp); break; case ITEM_DRINK_CON: case ITEM_FOUNTAIN: pObjIndex->value[0] = fread_number(fp); pObjIndex->value[1] = fread_number(fp); CHECK_POS(pObjIndex->value[2], liq_lookup(fread_word(fp)), "liq_lookup" ); pObjIndex->value[3] = fread_number(fp); pObjIndex->value[4] = fread_number(fp); break; case ITEM_WAND: case ITEM_STAFF: pObjIndex->value[0] = fread_number(fp); pObjIndex->value[1] = fread_number(fp); pObjIndex->value[2] = fread_number(fp); pObjIndex->value[3] = skill_lookup(fread_word(fp)); pObjIndex->value[4] = fread_number(fp); break; case ITEM_POTION: case ITEM_PILL: case ITEM_SCROLL: pObjIndex->value[0] = fread_number(fp); pObjIndex->value[1] = skill_lookup(fread_word(fp)); pObjIndex->value[2] = skill_lookup(fread_word(fp)); pObjIndex->value[3] = skill_lookup(fread_word(fp)); pObjIndex->value[4] = skill_lookup(fread_word(fp)); break; default: pObjIndex->value[0] = fread_flag(fp); pObjIndex->value[1] = fread_flag(fp); pObjIndex->value[2] = fread_flag(fp); pObjIndex->value[3] = fread_flag(fp); pObjIndex->value[4] = fread_flag(fp); break; } fMatch = TRUE; } break; case 'W': KEY( "WEAR", pObjIndex->wear_flags, fread_flag( fp ) ); KEY( "WEIGHT", pObjIndex->weight, fread_number( fp ) ); break; } if ( !fMatch ) { sprintf( log_buf, "fread_object: vnum %ld incorrect: '%s'", vnum, word ); bug( log_buf, 0 ); fread_to_eol( fp ); } } return; } void load_rooms_new( FILE *fp ) { if ( area_last == NULL ) { bug( "Load_rooms: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { long vnum; char letter; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_rooms: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_room_index( vnum ) != NULL ) { bug( "Load_rooms: vnum %ld duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; fread_room( fp, vnum ); } return; } void load_objects_new( FILE *fp ) { if ( !area_last ) { bug( "Load_objects: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { long vnum; char letter; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_objects: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_obj_index( vnum ) != NULL ) { bug( "Load_objects: vnum %ld duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; fread_object( fp, vnum ); } return; } void load_mobiles_new( FILE *fp ) { if ( area_last == NULL ) { bug( "Load_mobiles: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { long vnum; char letter; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_mobiles: '#' not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) { /* bug( "found vnum zero", 0 ); */ break; } fBootDb = FALSE; if ( get_mob_index( vnum ) != NULL ) { bug( "Load_mobiles: vnum %ld duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; fread_mobile( fp, vnum ); } return; } void logItemFix(void) { FILE *fp; OBJ_INDEX_DATA *obj; int i=0; fp = fopen(ITEM_FIX_FILE, "w"); if (!fp) return; for ( obj = obj_index_hash[0]; i < MAX_KEY_HASH; obj = obj_index_hash[i], i++ ) { if(obj == NULL || obj == 0) continue; if(obj->level <= 0) fprintf(fp, "%ld *** Item level is zero or negative.\n", obj->vnum); if (obj->weight <=0) fprintf(fp, "%ld *** Item has no weight.\n", obj->vnum); if (!obj->material) fprintf(fp, "%ld *** NULL material set!\n", obj->vnum); if (obj->material) if (!str_cmp(obj->material->name,"none")) fprintf(fp, "%ld *** No material set.\n", obj->vnum); } fclose(fp); return; } void printRaceInfo() { FILE *fp; int r=0, c=0; char *align; fp = fopen("raceinfo.txt", "w"); if (fp == NULL) { n_logf("Cant open race info file!"); return; } for (r=1;r<MAX_PC_RACE;r++) { fprintf(fp, "%s %s\n--------------------\n", pc_race_table[r].name, pc_race_table[r].set_race ? "[SET RACE]" : ""); switch(pc_race_table[r].align) { case ALIGN_NONE: align = "none"; break; case ALIGN_N: align = "neutral"; break; case ALIGN_GN: align = "good/neutral"; break; case ALIGN_E: align = "evil"; break; case ALIGN_GE: align = "good/evil"; break; case ALIGN_NE: align = "neutral/evil"; break; case ALIGN_ANY: align = "any"; break; case ALIGN_G: align = "good"; break; default: align = "error"; } fprintf(fp, "Align\t\t%s\n", align); fprintf(fp, "Affect\t\t%s\n", flag_string(affect_flags, race_table[r].aff)); fprintf(fp, "Imm\t\t%s\n", flag_string(imm_flags, race_table[r].imm)); fprintf(fp, "Res\t\t%s\n", flag_string(res_flags, race_table[r].res)); fprintf(fp, "Vuln\t\t%s\n", flag_string(vuln_flags, race_table[r].vuln)); fprintf(fp, "Classes\t\t"); for (c=0;c<MAX_CLASS;c++) { if (pc_race_table[r].classes[c] == 1) { fprintf(fp, "%s ", class_table[c].name); } } fprintf(fp, "\n"); fprintf(fp, "Size:\t\t%s\n", size_table[pc_race_table[r].size].name); fprintf(fp, "Str: %d Int: %d Wis: %d Dex: %d Con: %d\n", pc_race_table[r].max_stats[STAT_STR], pc_race_table[r].max_stats[STAT_INT], pc_race_table[r].max_stats[STAT_WIS], pc_race_table[r].max_stats[STAT_DEX], pc_race_table[r].max_stats[STAT_CON]); fprintf(fp, "\n\n\n"); } fclose(fp); return; } void printCabalInfo() { FILE *fp; int i=0, c=0, r=0, sn=0, gn=0; char *abuf, *ebuf; if ( ( fp = fopen( "cinfo.txt", "w" ) ) == NULL ) return perror( "cinfo.txt" ); for (i=1; i<MAX_CABAL; i++) { fprintf(fp, "%s------------------------\n", cabal_table[i].name); fprintf(fp, "Long Name: %s\n", cabal_table[i].long_name); fprintf(fp, "Races Allowed: "); for (r=0;r<MAX_PC_RACE;r++) { if (cabal_restr_table[i].acc_race[r]) fprintf(fp, "%s ", pc_race_table[r].name); } fprintf(fp, "\n"); fprintf(fp, "Classes Allowed: "); for (c=0;c<MAX_CLASS;c++) { if (cabal_restr_table[i].acc_class[c]) fprintf(fp, "%s ", class_table[c].name); } fprintf(fp, "\n"); switch (cabal_restr_table[i].acc_align) { case ALIGN_NONE: abuf = "none"; break; case ALIGN_G: abuf = "good"; break; case ALIGN_N: abuf = "neutral"; break; case ALIGN_GN: abuf = "good/neutral"; break; case ALIGN_E: abuf = "evil"; break; case ALIGN_GE: abuf = "good/evil"; break; case ALIGN_NE: abuf = "neutral/evil"; break; case ALIGN_ANY: abuf = "any"; break; default: abuf = "error"; } fprintf(fp, "Align: %s\n", abuf); switch (cabal_restr_table[i].acc_ethos) { case ETHOS_NONE: ebuf = "none"; break; case ETHOS_L: ebuf = "lawful"; break; case ETHOS_N: ebuf = "neutral"; break; case ETHOS_LN: ebuf = "lawful/neutral"; break; case ETHOS_C: ebuf = "chaotic"; break; case ETHOS_LC: ebuf = "lawful/chaotic"; break; case ETHOS_NC: ebuf = "neutral/chaotic"; break; case ETHOS_ANY: ebuf = "any"; break; default: ebuf = "error"; } fprintf(fp, "Ethos: %s\n", ebuf); fprintf(fp, "Powers: "); gn = group_lookup(cabal_table[i].name); for (sn=0;sn<MAX_IN_GROUP;sn++) { if (group_table[gn].spells[sn] != NULL) fprintf(fp, "%s ", group_table[gn].spells[sn]); } fprintf(fp, "\n\n\n"); } fclose(fp); return; }