/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Thanks to abaddon for proof-reading our comm.c and pointing out bugs. * * Any remaining bugs are, of course, our work, not his. :) * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1996 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Tartarus/doc/rom.license * ***************************************************************************/ /*************************************************************************** * Tartarus code is copyright (C) 1997-1998 by Daniel Graham * * In using this code you agree to comply with the Tartarus license * * found in the file /Tartarus/doc/tartarus.doc * ***************************************************************************/ #include "include.h" extern int _filbuf args( (FILE *) ); int rename(const char *oldfname, const char *newfname); char *print_flags(int flag) { int count, pos = 0; static char buf[52]; for (count = 0; count < 32; count++) { if (IS_SET(flag,1<<count)) { if (count < 26) buf[pos] = 'A' + count; else buf[pos] = 'a' + (count - 26); pos++; } } if (pos == 0) { buf[pos] = '0'; pos++; } buf[pos] = '\0'; return buf; } /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA * rgObjNest [MAX_NEST]; /* * Local functions. */ void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) ); void fread_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_obj args( ( CHAR_DATA *ch, FILE *fp ) ); /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj( CHAR_DATA *ch ) { char strsave[MAX_INPUT_LENGTH]; FILE *fp; if ( IS_NPC(ch) ) return; if (is_affected(ch,skill_lookup("age death"))) return send_to_char("You are dead; you can't be saved.\n\r",ch); if ( ch->desc != NULL && ch->desc->original != NULL ) ch = ch->desc->original; fclose( fpReserve ); sprintf(strsave, "%s%s.plr",PLAYER_DIR, capitalize(ch->original_name)); if ( ( fp = fopen( TEMP_FILE, "w" ) ) == NULL ) { bug( "Save_char_obj: fopen", 0 ); perror( strsave ); } else { fwrite_char( ch, fp ); if ( ch->carrying != NULL ) fwrite_obj( ch, ch->carrying, fp, 0 ); fprintf( fp, "#END\n" ); } fclose( fp ); rename(TEMP_FILE,strsave); fpReserve = fopen( NULL_FILE, "r" ); return; } void fwrite_char( CHAR_DATA *ch, FILE *fp ) { AFFECT_DATA *paf; int sn, gn, pos, i; OBJ_DATA *obj; fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER" ); fprintf(fp, "Name %s~\n", ch->original_name ); fprintf( fp, "Id %ld\n", ch->id ); fprintf( fp, "LogO %ld\n", current_time ); fprintf( fp, "Vers %d\n", 14 ); if (!ch->pcdata->old && ch->short_descr[0] != '\0') fprintf( fp, "ShD %s~\n", ch->short_descr ); if (ch->pcdata->old && ch->pcdata->old->short_descr[0] != '\0') fprintf (fp, "ShD %s~\n", ch->pcdata->old->short_descr); if (!ch->pcdata->old && ch->long_descr[0] != '\0') fprintf( fp, "LnD %s~\n", ch->long_descr ); if (ch->pcdata->old && ch->pcdata->old->long_descr[0] != '\0') fprintf (fp, "LnD %s~\n", ch->pcdata->old->long_descr); if (!ch->pcdata->old && ch->description[0] != '\0') fprintf( fp, "Desc %s~\n", ch->description ); if (ch->pcdata->old && ch->pcdata->old->description[0] != '\0') fprintf (fp, "Desc %s~\n", ch->pcdata->old->description); if (ch->prompt != NULL || !str_cmp(ch->prompt,"{c<%hhp %mm %vmv>{x ")) fprintf( fp, "Prom %s~\n", ch->prompt ); fprintf( fp, "Race %s~\n", pc_race_table[ch->race].name ); if (ch->cabal) fprintf( fp, "Cabal %s~\n",cabal_table[ch->cabal].name); fprintf( fp, "Sex %d\n", ch->sex ); fprintf( fp, "Cla %d\n", ch->class ); fprintf( fp, "Levl %d\n", ch->level ); if (ch->trust != 0) fprintf( fp, "Tru %d\n", ch->trust ); fprintf( fp, "Sec %d\n", ch->pcdata->security ); /* OLC */ fprintf( fp, "Plyd %d\n", ch->played + (int) (current_time - ch->logon) ); if (!IS_NPC(ch)) { fprintf( fp, "Agemod %d\n", ch->pcdata->age_mod); if (ch->pcdata->death_status == HAS_DIED) { fprintf(fp,"Died %d\n", ch->pcdata->death_status); fprintf(fp,"Dtime %d\n",ch->pcdata->death_timer); } } /* temples for hometowns */ fprintf( fp, "Temple %d\n",(ch->temple == 0) ? TEMPLE_MIDGAARD : ch->temple); fprintf( fp, "Not %ld %ld %ld %ld %ld\n", ch->pcdata->last_note,ch->pcdata->last_idea,ch->pcdata->last_penalty, ch->pcdata->last_news,ch->pcdata->last_changes ); fprintf( fp, "Room %ld\n", ( ch->in_room == get_room_index( ROOM_VNUM_LIMBO ) && ch->was_in_room != NULL ) ? ch->was_in_room->vnum : ch->in_room == NULL ? 3001 : ch->in_room->vnum ); fprintf( fp, "HomeTown %d\n",ch->hometown); fprintf( fp, "HMV %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move ); fprintf( fp, "Noregen %d\n", ch->noregen_dam); if (!IS_NPC(ch)) { if (ch->pcdata->death_count == 0) fprintf( fp,"Deaths %d\n", 0); else fprintf( fp, "Deaths %d\n", ch->pcdata->death_count); if (ch->pcdata->sp == 0) fprintf( fp, "Sp %d\n",0); else fprintf( fp, "Sp %d\n",ch->pcdata->sp); if (ch->pcdata->special == 0) fprintf( fp,"Specialize %d\n",0); else fprintf( fp, "Specialize %d\n",ch->pcdata->special); } fprintf( fp, "RollTime %ld\n", ch->pcdata->roll_time); if (ch->gold > 0) fprintf( fp, "Gold %ld\n", ch->gold ); else fprintf( fp, "Gold %d\n", 0 ); if (ch->quest_credits > 0) fprintf ( fp, "QuestCredits %ld\n", ch->quest_credits); else fprintf(fp, "QuestCredits %d\n", 0); if (ch->numAttacks > 0) fprintf ( fp, "Attack_Mod %d\n", ch->base_numAttacks); else fprintf ( fp, "Attack_Mod %d\n", 0); if (ch->enhancedDamMod > 0) fprintf ( fp, "EnhancedDamMod %.0f\n", ch->base_enhancedDamMod); else fprintf ( fp, "EnhancedDamMod %d\n", 100); fprintf( fp, "Regen %d\n", ch->base_regen ); fprintf( fp, "Dam_mod %d\n", ch->base_dam_mod); if (ch->gold_bank > 0) fprintf( fp, "Bgold %ld\n", ch->gold_bank ); else fprintf( fp, "Bgold %d\n", 0 ); fprintf( fp, "Exp %d\n", ch->exp ); fprintf( fp, "ExpT %d\n", ch->exp_total ); if (ch->act != 0) fprintf( fp, "Act %s\n", print_flags(ch->act)); if (ch->affected_by != 0) fprintf( fp, "AfBy %s\n", print_flags(ch->affected_by)); fprintf( fp, "Comm %s\n", print_flags(ch->comm)); if (ch->wiznet) fprintf( fp, "Wizn %s\n", print_flags(ch->wiznet)); if (ch->invis_level) fprintf( fp, "Invi %d\n", ch->invis_level ); if (ch->incog_level) fprintf(fp,"Inco %d\n",ch->incog_level); fprintf( fp, "Pos %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position ); if (ch->practice != 0) fprintf( fp, "Prac %d\n", ch->practice ); if (ch->train != 0) fprintf( fp, "Trai %d\n", ch->train ); if (!ch->pcdata->old && ch->saving_throw != 0) fprintf( fp, "Save %d\n", ch->saving_throw); if (ch->pcdata->old && ch->saving_throw != 0) fprintf (fp, "Save %d\n", ch->pcdata->old->saving_throw); fprintf( fp, "Wantd %d\n", ch->pcdata->wanteds ); fprintf( fp, "Lines %d\n", ch->lines ); fprintf( fp, "Alig %d\n", ch->alignment ); fprintf( fp, "Etho %d\n", ch->pcdata->ethos ); fprintf( fp, "OAli %d\n", ch->pcdata->oalign ); fprintf( fp, "OEth %d\n", ch->pcdata->oethos ); fprintf( fp, "Indu %d\n", ch->pcdata->induct ); fprintf( fp, "Empr %d\n", ch->pcdata->empire ); fprintf( fp, "Bounty %ld\n", ch->pcdata->bounty ); fprintf( fp, "BCredits %d\n", ch->pcdata->bounty_credits); if (ch->hitroll != 0) fprintf( fp, "Hit %d\n", ch->hitroll ); if (ch->damroll != 0) fprintf( fp, "Dam %d\n", ch->damroll ); if(!ch->pcdata->old) fprintf( fp, "ACs %d %d %d %d\n", ch->armor[0],ch->armor[1],ch->armor[2],ch->armor[3]); else fprintf (fp, "ACs %d %d %d %d\n", ch->pcdata->old->armor[0], ch->pcdata->old->armor[1], ch->pcdata->old->armor[2], ch->pcdata->old->armor[3]); fprintf( fp, "IMMUNE %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n", IS_SET(ch->imm_flags,IMM_SUMMON) ? 1 : 0, IS_SET(ch->imm_flags,IMM_CHARM) ? 1 : 0, IS_SET(ch->imm_flags,IMM_MAGIC) ? 1 : 0, IS_SET(ch->imm_flags,IMM_WEAPON) ? 1 : 0, IS_SET(ch->imm_flags,IMM_BASH) ? 1 : 0, IS_SET(ch->imm_flags,IMM_PIERCE) ? 1 : 0, IS_SET(ch->imm_flags,IMM_SLASH) ? 1 : 0, IS_SET(ch->imm_flags,IMM_FIRE) ? 1 : 0, IS_SET(ch->imm_flags,IMM_COLD) ? 1 : 0, IS_SET(ch->imm_flags,IMM_LIGHTNING) ? 1 : 0, IS_SET(ch->imm_flags,IMM_ACID) ? 1 : 0, IS_SET(ch->imm_flags,IMM_POISON) ? 1 : 0, IS_SET(ch->imm_flags,IMM_NEGATIVE) ? 1 : 0, IS_SET(ch->imm_flags,IMM_HOLY) ? 1 : 0, IS_SET(ch->imm_flags,IMM_ENERGY) ? 1 : 0, IS_SET(ch->imm_flags,IMM_MENTAL) ? 1 : 0, IS_SET(ch->imm_flags,IMM_DISEASE) ? 1 : 0, IS_SET(ch->imm_flags,IMM_DROWNING) ? 1 : 0, IS_SET(ch->imm_flags,IMM_LIGHT) ? 1 : 0, IS_SET(ch->imm_flags,IMM_SOUND) ? 1 : 0, IS_SET(ch->imm_flags,IMM_WOOD) ? 1 : 0, IS_SET(ch->imm_flags,IMM_SILVER) ? 1 : 0, IS_SET(ch->imm_flags,IMM_IRON) ? 1 : 0, IS_SET(ch->imm_flags,IMM_SLEEP) ? 1 : 0); fprintf( fp, "RESIST %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n", IS_SET(ch->res_flags,RES_SUMMON) ? 1 : 0, IS_SET(ch->res_flags,RES_CHARM) ? 1 : 0, IS_SET(ch->res_flags,RES_MAGIC) ? 1 : 0, IS_SET(ch->res_flags,RES_WEAPON) ? 1 : 0, IS_SET(ch->res_flags,RES_BASH) ? 1 : 0, IS_SET(ch->res_flags,RES_PIERCE) ? 1 : 0, IS_SET(ch->res_flags,RES_SLASH) ? 1 : 0, IS_SET(ch->res_flags,RES_FIRE) ? 1 : 0, IS_SET(ch->res_flags,RES_COLD) ? 1 : 0, IS_SET(ch->res_flags,RES_LIGHTNING) ? 1 : 0, IS_SET(ch->res_flags,RES_ACID) ? 1 : 0, IS_SET(ch->res_flags,RES_POISON) ? 1 : 0, IS_SET(ch->res_flags,RES_NEGATIVE) ? 1 : 0, IS_SET(ch->res_flags,RES_HOLY) ? 1 : 0, IS_SET(ch->res_flags,RES_ENERGY) ? 1 : 0, IS_SET(ch->res_flags,RES_MENTAL) ? 1 : 0, IS_SET(ch->res_flags,RES_DISEASE) ? 1 : 0, IS_SET(ch->res_flags,RES_DROWNING) ? 1 : 0, IS_SET(ch->res_flags,RES_LIGHT) ? 1 : 0, IS_SET(ch->res_flags,RES_SOUND) ? 1 : 0, IS_SET(ch->res_flags,RES_WOOD) ? 1 : 0, IS_SET(ch->res_flags,RES_SILVER) ? 1 : 0, IS_SET(ch->res_flags,RES_IRON) ? 1 : 0); fprintf( fp, "VULN %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n", IS_SET(ch->vuln_flags,VULN_SUMMON) ? 1 : 0, IS_SET(ch->vuln_flags,VULN_CHARM) ? 1 : 0, IS_SET(ch->vuln_flags,VULN_MAGIC) ? 1 : 0, IS_SET(ch->vuln_flags,VULN_WEAPON) ? 1 : 0, IS_SET(ch->vuln_flags,VULN_BASH) ? 1 : 0, IS_SET(ch->vuln_flags,VULN_PIERCE) ? 1 : 0, IS_SET(ch->vuln_flags,VULN_SLASH) ? 1 : 0, IS_SET(ch->vuln_flags,VULN_FIRE) ? 1 : 0, IS_SET(ch->vuln_flags,VULN_COLD) ? 1 : 0, IS_SET(ch->vuln_flags,VULN_LIGHTNING) ? 1 : 0, IS_SET(ch->vuln_flags,VULN_ACID) ? 1 : 0, IS_SET(ch->vuln_flags,VULN_POISON) ? 1 : 0, IS_SET(ch->vuln_flags,VULN_NEGATIVE) ? 1 : 0, IS_SET(ch->vuln_flags,VULN_HOLY) ? 1 : 0, IS_SET(ch->vuln_flags,VULN_ENERGY) ? 1 : 0, IS_SET(ch->vuln_flags,VULN_MENTAL) ? 1 : 0, IS_SET(ch->vuln_flags,VULN_DISEASE) ? 1 : 0, IS_SET(ch->vuln_flags,VULN_DROWNING) ? 1 : 0, IS_SET(ch->vuln_flags,VULN_LIGHT) ? 1 : 0, IS_SET(ch->vuln_flags,VULN_SOUND) ? 1 : 0, IS_SET(ch->vuln_flags,VULN_WOOD) ? 1 : 0, IS_SET(ch->vuln_flags,VULN_SILVER) ? 1 : 0, IS_SET(ch->vuln_flags,VULN_IRON) ? 1 : 0); fprintf( fp, "Newbie %d\n", ch->pcdata->newbie ); for (i=0;i<=MAX_SPECS;i++) { if (ch->pcdata->warrior_specs[i]) fprintf(fp, "Spec%d %d~\n",i, ch->pcdata->warrior_specs[i] ); } if (ch->pcdata->dedication > 0) fprintf(fp, "Dedication %d\n",ch->pcdata->dedication ); else if (ch->pcdata->dedication == 0) fprintf(fp, "Dedication 0\n" ); if (ch->wimpy !=0 ) fprintf( fp, "Wimp %d\n", ch->wimpy ); if(!ch->pcdata->old) fprintf( fp, "Attr %d %d %d %d %d\n", ch->perm_stat[STAT_STR], ch->perm_stat[STAT_INT], ch->perm_stat[STAT_WIS], ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CON]); if(ch->pcdata->old) fprintf (fp, "AMod %d %d %d %d %d\n", ch->mod_stat[STAT_STR], ch->mod_stat[STAT_INT], ch->mod_stat[STAT_WIS], ch->mod_stat[STAT_DEX], ch->mod_stat[STAT_CON]); if ( IS_NPC(ch) ) { fprintf( fp, "Vnum %ld\n", ch->pIndexData->vnum ); } else { fprintf( fp, "Pass %s~\n", ch->pcdata->pwd ); if (ch->pcdata->bamfin[0] != '\0') fprintf( fp, "Bin %s~\n", ch->pcdata->bamfin); if (ch->pcdata->bamfout[0] != '\0') fprintf( fp, "Bout %s~\n", ch->pcdata->bamfout); if (ch->pcdata->smite[0] != '\0') fprintf( fp, "Smite %s~\n", ch->pcdata->smite); fprintf( fp, "Titl %s~\n", ch->pcdata->title ); if(ch->pcdata->extitle) fprintf( fp, "EXTitl %s~\n", ch->pcdata->extitle); fprintf( fp, "TSex %d\n", ch->pcdata->true_sex ); fprintf( fp, "LLev %d\n", ch->pcdata->last_level ); fprintf( fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit, ch->pcdata->perm_mana, ch->pcdata->perm_move); fprintf( fp, "Cnd %d %d %d %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2], ch->pcdata->condition[3], ch->pcdata->condition[4], ch->pcdata->condition[5]); if(ch->cloaked == 1) fprintf( fp, "IsCloaked %d\n",ch->cloaked); else fprintf( fp, "IsCloaked 0\n"); /* kills and killed scores */ fprintf( fp, "kls %d %d %d %d\n", ch->pcdata->kills[PK_KILLS], ch->pcdata->kills[PK_GOOD], ch->pcdata->kills[PK_NEUTRAL], ch->pcdata->kills[PK_EVIL]); fprintf( fp, "kld %d %d\n", ch->pcdata->killed[PK_KILLED], ch->pcdata->killed[MOB_KILLED]); /* write alias */ for (pos = 0; pos < MAX_ALIAS; pos++) { if (ch->pcdata->alias[pos] == NULL || ch->pcdata->alias_sub[pos] == NULL) break; fprintf(fp,"Alias %s %s~\n",ch->pcdata->alias[pos], ch->pcdata->alias_sub[pos]); } for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name != NULL && (ch->pcdata->learned[sn] > 0 || ch->pcdata->learned[sn] == -2 )) { fprintf( fp, "Sk %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name ); } } for ( gn = 0; gn < MAX_GROUP; gn++ ) { if ( group_table[gn].name != NULL && ch->pcdata->group_known[gn]) { fprintf( fp, "Gr '%s'\n",group_table[gn].name); } } } for ( paf = ch->affected; paf != NULL; paf = paf->next ) { if (paf->type < 0 || paf->type>= MAX_SKILL || paf->type == skill_lookup("disguise") || paf->type == skill_lookup("cloak")) continue; if (paf->name == NULL) paf->name = skill_table[paf->type].name; fprintf( fp, "Affc '%s' %s~ %s~ %s~ %c %c %3d %3d %3d %3d %3d %10d %3d\n", skill_table[paf->type].name, paf->owner_name ? paf->owner_name : str_dup("(null)"), paf->name, paf->affect_list_msg, paf->dispel_at_death ? 'T' : 'F', paf->strippable ? 'T' : 'F', paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector, paf->aftype ); } if (ch->pcdata->sitetrack) fprintf(fp,"SiteTrack %s~\n",ch->pcdata->sitetrack); if (ch->pcdata->logon_time) fprintf(fp,"LogonTime %s~\n",ch->pcdata->logon_time); fprintf(fp,"TimePlayed %d~\n",(int) ((current_time - ch->logon) / 60 )); if (ch->pcdata->history_buffer != NULL) fprintf(fp,"History %s~\n",ch->pcdata->history_buffer); fprintf(fp, "TrackAObj %d~\n",count_carried(ch,FALSE)); fprintf(fp, "TrackLObj %d~\n",count_carried(ch,TRUE)); fprintf(fp, "FingEQ"); for (i = 0; i < MAX_WEAR; i++) { if ((obj = get_eq_char(ch,i)) == NULL) { fprintf(fp, " 0"); } else { fprintf(fp, " %ld", obj->pIndexData->vnum); } } fprintf(fp, "\n"); fprintf( fp, "End\n\n" ); return; } /* * Write an object and its contents. */ void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if ( obj->next_content != NULL ) fwrite_obj( ch, obj->next_content, fp, iNest ); /* * Castrate storage characters. */ if ( obj->item_type == ITEM_KEY || (obj->item_type == ITEM_MAP && !obj->value[0])) return; fprintf( fp, "#O\n" ); fprintf( fp, "Vnum %ld\n", obj->pIndexData->vnum ); if (!obj->pIndexData->new_format) fprintf( fp, "Oldstyle\n"); if (obj->enchanted) fprintf( fp,"Enchanted\n"); fprintf( fp, "Nest %d\n", iNest ); /* these data are only used if they do not match the defaults */ if ( obj->name != obj->pIndexData->name) fprintf( fp, "Name %s~\n", obj->name ); if ( obj->short_descr != obj->pIndexData->short_descr) fprintf( fp, "ShD %s~\n", obj->short_descr ); if ( obj->description != obj->pIndexData->description) fprintf( fp, "Desc %s~\n", obj->description ); if (obj->owner != NULL && str_cmp(obj->owner, "none")) fprintf( fp, "Owner %s~\n", obj->owner ); fprintf(fp, "ExtF "); if (&obj->extra_flags) { save_bitmask(&obj->extra_flags, fp); } if ( obj->wear_flags != obj->pIndexData->wear_flags) fprintf( fp, "WeaF %ld\n", obj->wear_flags ); if ( obj->item_type != obj->pIndexData->item_type) fprintf( fp, "Ityp %d\n", obj->item_type ); if ( obj->weight != obj->pIndexData->weight) fprintf( fp, "Wt %d\n", obj->weight ); if ( obj->condition != obj->pIndexData->condition) fprintf( fp, "Cond %d\n", obj->condition ); /* variable data */ fprintf( fp, "Wear %d\n", obj->wear_loc ); if (obj->level != obj->pIndexData->level) fprintf( fp, "Lev %d\n", obj->level ); if (obj->timer != 0) fprintf( fp, "Time %d\n", obj->timer ); fprintf( fp, "Cost %d\n", obj->cost ); if (obj->value[0] != obj->pIndexData->value[0] || obj->value[1] != obj->pIndexData->value[1] || obj->value[2] != obj->pIndexData->value[2] || obj->value[3] != obj->pIndexData->value[3] || obj->value[4] != obj->pIndexData->value[4]) fprintf( fp, "Val %ld %ld %ld %ld %ld\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4] ); switch ( obj->item_type ) { case ITEM_POTION: case ITEM_SCROLL: case ITEM_PILL: if ( obj->value[1] > 0 ) { fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name ); } if ( obj->value[2] > 0 ) { fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name ); } if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; case ITEM_STAFF: case ITEM_WAND: if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; } for ( paf = obj->affected; paf != NULL; paf = paf->next ) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf( fp, "Affc '%s' %s~ %3d %3d %3d %3d %3d %10d %3d\n", skill_table[paf->type].name, paf->owner_name ? paf->owner_name : str_dup("(null)"), paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector, paf->aftype ); } for ( ed = obj->extra_descr; ed != NULL; ed = ed->next ) { fprintf( fp, "ExDe %s~ %s~\n", ed->keyword, ed->description ); } fprintf( fp, "End\n\n" ); if ( obj->contains != NULL ) fwrite_obj( ch, obj->contains, fp, iNest + 1 ); return; } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj( DESCRIPTOR_DATA *d, char *name ) { char strsave[MAX_INPUT_LENGTH]; CHAR_DATA *ch; FILE *fp; bool found; int stat, pos; ch = new_char(); ch->pcdata = new_pcdata(); d->character = ch; ch->desc = d; ch->name = str_dup( name ); ch->original_name = str_dup( name ); ch->id = get_pc_id(); ch->race = race_lookup("human"); ch->act = PLR_NOSUMMON; ch->comm = COMM_COMBINE|COMM_PROMPT; ch->extracted = FALSE; ch->prompt = str_dup("<%hhp %mm %vmv> "); ch->pcdata->confirm_delete = FALSE; ch->pcdata->pwd = str_dup( "" ); ch->pcdata->bamfin = str_dup( "" ); ch->pcdata->bamfout = str_dup( "" ); ch->pcdata->smite = str_dup( "" ); ch->pcdata->title = str_dup( "" ); ch->pcdata->shifted = -1; for (stat =0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = 13; for(pos = 0; pos < MAX_FORM; pos++) ch->pcdata->forms[pos] = 0; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->condition[COND_HUNGER] = 48; ch->pcdata->condition[COND_STARVING] = 0; ch->pcdata->condition[COND_DEHYDRATED] = 0; ch->pcdata->security = 0; ch->dam_mod = 100; ch->eavesdrop = 0; ch->enhancedDamMod = 100; ch->regen_rate = 0; ch->numAttacks = 0; ch->pcdata->bounty = 0; ch->pcdata->bounty_credits = 0; ch->pcdata->wanteds = 0; found = FALSE; fclose( fpReserve ); sprintf( strsave, "%s%s.plr", PLAYER_DIR, capitalize( name ) ); if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { int iNest; for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_char_obj: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp ); else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp ); else if ( !str_cmp( word, "O" ) ) fread_obj ( ch, fp ); else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_char_obj: bad section.", 0 ); break; } } fclose( fp ); } free_string(ch->original_name); ch->original_name = str_dup(capitalize(ch->name)); fpReserve = fopen( NULL_FILE, "r" ); /* initialize race */ if (found) { int i; if (ch->race == 0) ch->race = race_lookup("human"); ch->size = pc_race_table[ch->race].size; ch->dam_type = 17; /*punch */ for (i = 0; i < 5; i++) { if (pc_race_table[ch->race].skills[i] == NULL) break; group_add(ch,pc_race_table[ch->race].skills[i],FALSE); } ch->affected_by = ch->affected_by|race_table[ch->race].aff; if (ch->version < 12) { ch->imm_flags = ch->imm_flags | race_table[ch->race].imm; ch->res_flags = ch->res_flags | race_table[ch->race].res; ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln; } ch->form = race_table[ch->race].form; ch->parts = race_table[ch->race].parts; } return found; } /* * Read in a char. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } /* provided to free strings */ #if defined(KEYS) #undef KEYS #endif #define KEYS( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ free_string(field); \ field = value; \ fMatch = TRUE; \ break; \ } void fread_char( CHAR_DATA *ch, FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *word; //, bugMsg[80]; bool fMatch; int count = 0; int lastlogoff = current_time; int percent; int i; sprintf(buf,"Loading %s.",ch->name); log_string(buf); ch->pcdata->newbie = FALSE; ch->pcdata->sitetrack = NULL; for ( ; ; ) { word = feof( fp ) ? (char *)"End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Act", ch->act, fread_flag( fp ) ); KEY( "Agemod", ch->pcdata->age_mod, fread_number( fp )); KEY( "Alignment", ch->alignment, fread_number( fp ) ); KEY( "Alig", ch->alignment, fread_number( fp ) ); KEY( "AfBy", ch->affected_by, fread_flag( fp ) ); if (!str_cmp( word, "Alia")) { if (count >= MAX_ALIAS) { fread_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup(fread_word(fp)); ch->pcdata->alias_sub[count] = str_dup(fread_word(fp)); count++; fMatch = TRUE; break; } if (!str_cmp( word, "Alias")) { if (count >= MAX_ALIAS) { fread_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup(fread_word(fp)); ch->pcdata->alias_sub[count] = fread_string(fp); count++; fMatch = TRUE; break; } if (!str_cmp( word, "AC") || !str_cmp(word,"Armor")) { fread_to_eol(fp); fMatch = TRUE; break; } if (!str_cmp(word,"ACs")) { int i; for (i = 0; i < 4; i++) ch->armor[i] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->aftype = fread_number( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); init_affect(paf); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; if (ch->version >= 13) { char owner_name[MSL]; sprintf(owner_name,"%s",fread_string(fp)); if (strcmp(owner_name,"(null)")) { CHAR_DATA *vch; //Check if any characters logged in match the name, assign them as owner. Flawed //in that player can delete and change their name and be assigned what is technically //another pfile's ownership of an affect if ((vch = find_char_by_name(owner_name)) != NULL) paf->owner_name = str_dup(vch->original_name); } } if (ch->version >= 11) { paf->name = fread_string(fp); paf->affect_list_msg = fread_string(fp); if (!str_cmp(paf->affect_list_msg,"(null)")) paf->affect_list_msg = NULL; paf->dispel_at_death = fread_letter(fp); if (fread_letter(fp) == 'F') paf->strippable = FALSE; else paf->strippable = TRUE; } if (ch->version == 10) { paf->name = fread_string(fp); paf->affect_list_msg = fread_string(fp); if (!str_cmp(paf->affect_list_msg,"(null)")) paf->affect_list_msg = NULL; paf->dispel_at_death = fread_letter(fp); } if (ch->version == 9) { paf->name = fread_string(fp); paf->affect_list_msg = fread_string(fp); if (!str_cmp(paf->affect_list_msg,"(null)")) paf->affect_list_msg = NULL; } if (ch->version == 8) { paf->name = fread_word(fp); paf->affect_list_msg = fread_word(fp); } paf->where = fread_number(fp); paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->aftype = fread_number( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if ( !str_cmp( word, "AttrMod" ) || !str_cmp(word,"AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat ++) ch->mod_stat[stat] = fread_number(fp); fMatch = TRUE; break; } if ( !str_cmp( word, "Attack_Mod")) { ch->base_numAttacks = fread_number(fp); ch->numAttacks = ch->base_numAttacks; fMatch=TRUE; } if ( !str_cmp( word, "AttrPerm" ) || !str_cmp(word,"Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) { ch->perm_stat[stat] = fread_number(fp); } fMatch = TRUE; break; } break; case 'B': KEY( "Bgold", ch->gold_bank, fread_number( fp ) ); KEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) ); KEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) ); KEY( "Bin", ch->pcdata->bamfin, fread_string( fp ) ); KEY( "Bout", ch->pcdata->bamfout, fread_string( fp ) ); KEY( "Bounty", ch->pcdata->bounty, fread_number( fp ) ); KEY( "BCredits", ch->pcdata->bounty_credits, fread_number( fp )); break; case 'C': KEY( "Class", ch->class, fread_number( fp ) ); KEY( "Cla", ch->class, fread_number( fp ) ); KEY( "Cabal", ch->cabal, cabal_lookup(fread_string(fp))); if ( !str_cmp( word, "Condition" ) || !str_cmp(word,"Cond")) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); ch->pcdata->condition[3] = fread_number( fp ); ch->pcdata->condition[4] = fread_number( fp ); ch->pcdata->condition[5] = fread_number( fp ); fMatch = TRUE; break; } if (!str_cmp(word,"Cnd")) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); ch->pcdata->condition[3] = fread_number( fp ); ch->pcdata->condition[4] = fread_number( fp ); ch->pcdata->condition[5] = fread_number( fp ); fMatch = TRUE; break; } KEY("Comm", ch->comm, fread_flag( fp ) ); break; case 'D': KEY( "Deaths", ch->pcdata->death_count, fread_number( fp ) ); KEY( "Died", ch->pcdata->death_status, fread_number( fp ) ); KEY( "Dtime", ch->pcdata->death_timer, fread_number( fp ) ); KEY( "Damroll", ch->damroll, fread_number( fp ) ); KEY( "Dam", ch->damroll, fread_number( fp ) ); KEY( "Description", ch->description, fread_string( fp ) ); KEY( "Desc", ch->description, fread_string( fp ) ); KEY( "Dedication", ch->pcdata->dedication, fread_number( fp ) ); if (!str_cmp( word, "Dam_mod" )) { ch->base_dam_mod = fread_number( fp ); ch->dam_mod = ch->base_dam_mod; } break; case 'E': if ( !str_cmp( word, "EXTitle" ) || !str_cmp( word, "EXTitl")) { ch->pcdata->extitle = fread_string( fp ); if (ch->pcdata->extitle[0] != '.' && ch->pcdata->extitle[0] != ',' && ch->pcdata->extitle[0] != '!' && ch->pcdata->extitle[0] != '?') { sprintf( buf, " %s", ch->pcdata->extitle ); free_string( ch->pcdata->extitle ); ch->pcdata->extitle = str_dup( buf ); } if(ch->pcdata->extitle[0]=='\0') free_string(ch->pcdata->extitle); fMatch = TRUE; break; } if ( !str_cmp( word, "End" ) ) { /* adjust hp mana move up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / ( 2 * 60 * 60); percent = UMIN(percent,100); if (percent > 0 && !IS_AFFECTED(ch,AFF_POISON) && !IS_AFFECTED(ch,AFF_PLAGUE)) { ch->hit += (ch->max_hit - ch->hit) * percent / 100; ch->mana += (ch->max_mana - ch->mana) * percent / 100; ch->move += (ch->max_move - ch->move)* percent / 100; } return; } KEY( "Empr", ch->pcdata->empire, fread_number( fp ) ); KEY( "Etho", ch->pcdata->ethos, fread_number( fp ) ); KEY( "Exp", ch->exp, fread_number( fp ) ); KEY( "ExpT", ch->exp_total, fread_number( fp ) ); if (!str_cmp(word,"EnhancedDamMod")) { ch->base_enhancedDamMod = fread_number( fp ); ch->enhancedDamMod = ch->base_enhancedDamMod; fMatch=TRUE; } break; case 'G': KEY( "Gold", ch->gold, fread_number( fp ) ); if ( !str_cmp( word, "Group" ) || !str_cmp(word,"Gr")) { int gn; char *temp; temp = fread_word( fp ) ; gn = group_lookup(temp); /* gn = group_lookup( fread_word( fp ) ); */ if ( gn < 0 ) { fprintf(stderr,"%s",temp); bug( "Fread_char: unknown group. ", 0 ); } else gn_add(ch,gn); fMatch = TRUE; } break; case 'H': KEY( "History", ch->pcdata->history_buffer, fread_string( fp ) ); KEY( "Hitroll", ch->hitroll, fread_number( fp ) ); KEY( "Hit", ch->hitroll, fread_number( fp ) ); KEY( "HomeTown", ch->hometown, fread_number( fp ) ); ch->pcdata->temp_history_buffer = NULL; if ( !str_cmp( word, "HpManaMove" ) || !str_cmp(word,"HMV")) { ch->hit = fread_number( fp ); ch->max_hit = fread_number( fp ); ch->mana = fread_number( fp ); ch->max_mana = fread_number( fp ); ch->move = fread_number( fp ); ch->max_move = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "HpManaMovePerm" ) || !str_cmp(word,"HMVP")) { ch->pcdata->perm_hit = fread_number( fp ); ch->pcdata->perm_mana = fread_number( fp ); ch->pcdata->perm_move = fread_number( fp ); fMatch = TRUE; break; } break; case 'I': KEY( "Id", ch->id, fread_number( fp ) ); KEY( "Indu", ch->pcdata->induct, fread_number( fp ) ); KEY( "InvisLevel", ch->invis_level, fread_number( fp ) ); KEY( "Inco", ch->incog_level, fread_number( fp ) ); KEY( "Invi", ch->invis_level, fread_number( fp ) ); if (!str_cmp(word,"IsCloaked")) { ch->cloaked = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp( word, "IMMUNE") && ch->version >= 12) { int immLooper; for (immLooper = 1; immLooper <= 24; immLooper++) { if ( fread_number(fp) == 1 ) { if (immLooper == 1) SET_BIT(ch->imm_flags,IMM_SUMMON); else if (immLooper == 2) SET_BIT(ch->imm_flags,IMM_CHARM); else if (immLooper == 3) SET_BIT(ch->imm_flags,IMM_MAGIC); else if (immLooper == 4) SET_BIT(ch->imm_flags,IMM_WEAPON); else if (immLooper == 5) SET_BIT(ch->imm_flags,IMM_BASH); else if (immLooper == 6) SET_BIT(ch->imm_flags,IMM_PIERCE); else if (immLooper == 7) SET_BIT(ch->imm_flags,IMM_SLASH); else if (immLooper == 8) SET_BIT(ch->imm_flags,IMM_FIRE); else if (immLooper == 9) SET_BIT(ch->imm_flags,IMM_COLD); else if (immLooper == 10) SET_BIT(ch->imm_flags,IMM_LIGHTNING); else if (immLooper == 11) SET_BIT(ch->imm_flags,IMM_ACID); else if (immLooper == 12) SET_BIT(ch->imm_flags,IMM_POISON); else if (immLooper == 13) SET_BIT(ch->imm_flags,IMM_NEGATIVE); else if (immLooper == 14) SET_BIT(ch->imm_flags,IMM_HOLY); else if (immLooper == 15) SET_BIT(ch->imm_flags,IMM_ENERGY); else if (immLooper == 16) SET_BIT(ch->imm_flags,IMM_MENTAL); else if (immLooper == 17) SET_BIT(ch->imm_flags,IMM_DISEASE); else if (immLooper == 18) SET_BIT(ch->imm_flags,IMM_DROWNING); else if (immLooper == 19) SET_BIT(ch->imm_flags,IMM_LIGHT); else if (immLooper == 20) SET_BIT(ch->imm_flags,IMM_SOUND); else if (immLooper == 21) SET_BIT(ch->imm_flags,IMM_WOOD); else if (immLooper == 22) SET_BIT(ch->imm_flags,IMM_SILVER); else if (immLooper == 23) SET_BIT(ch->imm_flags,IMM_IRON); else if (immLooper == 24) SET_BIT(ch->imm_flags,IMM_SLEEP); } } fMatch = TRUE; } break; case 'K': if (!str_cmp(word,"kls")) { ch->pcdata->kills[PK_KILLS] = fread_number( fp ); ch->pcdata->kills[PK_GOOD] = fread_number( fp ); ch->pcdata->kills[PK_NEUTRAL] = fread_number( fp ); ch->pcdata->kills[PK_EVIL] = fread_number( fp ); fMatch = TRUE; } if (!str_cmp(word,"kld")) { ch->pcdata->killed[PK_KILLED] = fread_number( fp ); ch->pcdata->killed[MOB_KILLED] = fread_number( fp ); fMatch = TRUE; } break; case 'L': KEY( "Lines", ch->lines, fread_number( fp ) ); KEY( "LastLevel", ch->pcdata->last_level, fread_number( fp ) ); KEY( "LLev", ch->pcdata->last_level, fread_number( fp ) ); KEY( "Level", ch->level, fread_number( fp ) ); KEY( "Lev", ch->level, fread_number( fp ) ); KEY( "Levl", ch->level, fread_number( fp ) ); KEY( "LogO", lastlogoff, fread_number( fp ) ); KEY( "LogonTime", ch->pcdata->logon_time, fread_string( fp ) ); KEY( "LongDescr", ch->long_descr, fread_string( fp ) ); KEY( "LnD", ch->long_descr, fread_string( fp ) ); break; case 'N': KEYS( "Name", ch->name, fread_string( fp ) ); KEY( "Noregen", ch->noregen_dam, fread_number( fp ) ); KEY( "Newbie", ch->pcdata->newbie, fread_number( fp ) ); if (!str_cmp(word,"Not")) { ch->pcdata->last_note = fread_number(fp); ch->pcdata->last_idea = fread_number(fp); ch->pcdata->last_penalty = fread_number(fp); ch->pcdata->last_news = fread_number(fp); ch->pcdata->last_changes = fread_number(fp); fMatch = TRUE; break; } break; case 'O': KEY( "OAli", ch->pcdata->oalign, fread_number( fp ) ); KEY( "OEth", ch->pcdata->oethos, fread_number( fp ) ); break; case 'P': KEY( "Password", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Pass", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Played", ch->played, fread_number( fp ) ); KEY( "Plyd", ch->played, fread_number( fp ) ); KEY( "Position", ch->position, fread_number( fp ) ); KEY( "Pos", ch->position, fread_number( fp ) ); KEY( "Practice", ch->practice, fread_number( fp ) ); KEY( "Prac", ch->practice, fread_number( fp ) ); KEYS( "Prompt", ch->prompt, fread_string( fp ) ); KEY( "Prom", ch->prompt, fread_string( fp ) ); break; case 'Q': KEY( "QuestCredits", ch->quest_credits, fread_number( fp )); case 'R': KEY( "Race", ch->race, race_lookup(fread_string( fp )) ); if ( !str_cmp( word, "Regen" ) ) { ch->base_regen = fread_number(fp); ch->regen_rate = ch->base_regen; fMatch = TRUE; break; } if ( !str_cmp( word, "Room" ) ) { ch->in_room = get_room_index( fread_number( fp ) ); if ( ch->in_room == NULL ) ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); fMatch = TRUE; break; } if (!str_cmp( word, "RESIST") && ch->version >= 12) { int resLooper; for (resLooper = 1; resLooper <= 23; resLooper++) { if ( fread_number(fp) == 1 ) { if (resLooper == 1) SET_BIT(ch->res_flags,RES_SUMMON); else if (resLooper == 2) SET_BIT(ch->res_flags,RES_CHARM); else if (resLooper == 3) SET_BIT(ch->res_flags,RES_MAGIC); else if (resLooper == 4) SET_BIT(ch->res_flags,RES_WEAPON); else if (resLooper == 5) SET_BIT(ch->res_flags,RES_BASH); else if (resLooper == 6) SET_BIT(ch->res_flags,RES_PIERCE); else if (resLooper == 7) SET_BIT(ch->res_flags,RES_SLASH); else if (resLooper == 8) SET_BIT(ch->res_flags,RES_FIRE); else if (resLooper == 9) SET_BIT(ch->res_flags,RES_COLD); else if (resLooper == 10) SET_BIT(ch->res_flags,RES_LIGHTNING); else if (resLooper == 11) SET_BIT(ch->res_flags,RES_ACID); else if (resLooper == 12) SET_BIT(ch->res_flags,RES_POISON); else if (resLooper == 13) SET_BIT(ch->res_flags,RES_NEGATIVE); else if (resLooper == 14) SET_BIT(ch->res_flags,RES_HOLY); else if (resLooper == 15) SET_BIT(ch->res_flags,RES_ENERGY); else if (resLooper == 16) SET_BIT(ch->res_flags,RES_MENTAL); else if (resLooper == 17) SET_BIT(ch->res_flags,RES_DISEASE); else if (resLooper == 18) SET_BIT(ch->res_flags,RES_DROWNING); else if (resLooper == 19) SET_BIT(ch->res_flags,RES_LIGHT); else if (resLooper == 20) SET_BIT(ch->res_flags,RES_SOUND); else if (resLooper == 21) SET_BIT(ch->res_flags,RES_WOOD); else if (resLooper == 22) SET_BIT(ch->res_flags,RES_SILVER); else if (resLooper == 23) SET_BIT(ch->res_flags,RES_IRON); } } fMatch=TRUE; } break; case 'S': KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) ); KEY( "Save", ch->saving_throw, fread_number( fp ) ); KEY( "Scro", ch->lines, fread_number( fp ) ); KEY( "Sex", ch->sex, fread_number( fp ) ); KEY( "ShortDescr", ch->short_descr, fread_string( fp ) ); KEY( "ShD", ch->short_descr, fread_string( fp ) ); KEY( "Sec", ch->pcdata->security, fread_number( fp ) ); KEY( "SiteTrack", ch->pcdata->sitetrack, fread_string( fp ) ); KEY( "Smite", ch->pcdata->smite, fread_string( fp ) ); KEY( "Sp", ch->pcdata->sp, fread_number( fp ) ); KEY( "Specialize", ch->pcdata->special, fread_number(fp)); for (i=0;i<=MAX_SPECS;i++) { sprintf(buf,"Spec%d",i); KEY(buf, ch->pcdata->warrior_specs[i], fread_number(fp)); if ((ch->pcdata->warrior_specs[i] < 0) || (ch->pcdata->warrior_specs[i] > MAX_WEAPON)) { ch->pcdata->warrior_specs[i] = 0; } } if ( !str_cmp( word, "Skill" ) || !str_cmp(word,"Sk")) { int sn; int value; char *temp; value = fread_number( fp ); temp = fread_word( fp ) ; sn = skill_lookup(temp); /* sn = skill_lookup( fread_word( fp ) ); */ if ( sn < 0 ) { fprintf(stderr,"%s",temp); bug( "Fread_char: unknown skill. ", 0 ); } else ch->pcdata->learned[sn] = value; fMatch = TRUE; } break; case 'T': KEY( "Temple", ch->temple, fread_number( fp ) ); KEY( "TrueSex", ch->pcdata->true_sex, fread_number( fp ) ); KEY( "TSex", ch->pcdata->true_sex, fread_number( fp ) ); KEY( "Trai", ch->train, fread_number( fp ) ); KEY( "Trust", ch->trust, fread_number( fp ) ); KEY( "Tru", ch->trust, fread_number( fp ) ); if ( !str_cmp( word, "Title" ) || !str_cmp( word, "Titl")) { ch->pcdata->title = fread_string( fp ); if (ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ',' && ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?') { sprintf( buf, " %s", ch->pcdata->title ); free_string( ch->pcdata->title ); ch->pcdata->title = str_dup( buf ); } fMatch = TRUE; break; } break; case 'V': KEY( "Version", ch->version, fread_number ( fp ) ); KEY( "Vers", ch->version, fread_number ( fp ) ); if ( !str_cmp( word, "Vnum" ) ) { ch->pIndexData = get_mob_index( fread_number( fp ) ); fMatch = TRUE; break; } if (!str_cmp( word, "VULN") && ch->version >= 12) { int vulnLooper; for (vulnLooper = 1; vulnLooper <= 23; vulnLooper++) { if ( fread_number(fp) == 1 ) { if (vulnLooper == 1) SET_BIT(ch->vuln_flags,VULN_SUMMON); else if (vulnLooper == 2) SET_BIT(ch->vuln_flags,VULN_CHARM); else if (vulnLooper == 3) SET_BIT(ch->vuln_flags,VULN_MAGIC); else if (vulnLooper == 4) SET_BIT(ch->vuln_flags,VULN_WEAPON); else if (vulnLooper == 5) SET_BIT(ch->vuln_flags,VULN_BASH); else if (vulnLooper == 6) SET_BIT(ch->vuln_flags,VULN_PIERCE); else if (vulnLooper == 7) SET_BIT(ch->vuln_flags,VULN_SLASH); else if (vulnLooper == 8) SET_BIT(ch->vuln_flags,VULN_FIRE); else if (vulnLooper == 9) SET_BIT(ch->vuln_flags,VULN_COLD); else if (vulnLooper == 10) SET_BIT(ch->vuln_flags,VULN_LIGHTNING); else if (vulnLooper == 11) SET_BIT(ch->vuln_flags,VULN_ACID); else if (vulnLooper == 12) SET_BIT(ch->vuln_flags,VULN_POISON); else if (vulnLooper == 13) SET_BIT(ch->vuln_flags,VULN_NEGATIVE); else if (vulnLooper == 14) SET_BIT(ch->vuln_flags,VULN_HOLY); else if (vulnLooper == 15) SET_BIT(ch->vuln_flags,VULN_ENERGY); else if (vulnLooper == 16) SET_BIT(ch->vuln_flags,VULN_MENTAL); else if (vulnLooper == 17) SET_BIT(ch->vuln_flags,VULN_DISEASE); else if (vulnLooper == 18) SET_BIT(ch->vuln_flags,VULN_DROWNING); else if (vulnLooper == 19) SET_BIT(ch->vuln_flags,VULN_LIGHT); else if (vulnLooper == 20) SET_BIT(ch->vuln_flags,VULN_SOUND); else if (vulnLooper == 21) SET_BIT(ch->vuln_flags,VULN_WOOD); else if (vulnLooper == 22) SET_BIT(ch->vuln_flags,VULN_SILVER); else if (vulnLooper == 23) SET_BIT(ch->vuln_flags,VULN_IRON); } } fMatch=TRUE; } break; case 'W': KEY( "Wimpy", ch->wimpy, fread_number( fp ) ); KEY( "Wimp", ch->wimpy, fread_number( fp ) ); KEY( "Wizn", ch->wiznet, fread_flag( fp ) ); KEY( "Wantd", ch->pcdata->wanteds, fread_number(fp)); break; } if ( !fMatch ) { //char temp[MSL]; //sprintf(temp, "Fread_char: unable to match \"%s\"", word); //bug(temp, 0); fread_to_eol(fp); } } } extern OBJ_DATA *obj_free; //Reads objects from pfiles void fread_obj( CHAR_DATA *ch, FILE *fp ) { OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; bool first; bool new_format; /* to prevent errors */ bool make_new; /* update object */ fVnum = FALSE; obj = NULL; first = TRUE; /* used to counter fp offset */ new_format = FALSE; make_new = FALSE; word = feof( fp ) ? "End" : fread_word( fp ); if (!str_cmp(word,"Vnum" )) { long vnum; first = FALSE; /* fp will be in right place */ vnum = fread_number( fp ); if ( get_obj_index( vnum ) == NULL ) { bug( "Fread_obj: bad vnum %d.", vnum ); } else { obj = create_object(get_obj_index(vnum),-1); obj->pIndexData->limcount -= 1; new_format = TRUE; } } if (obj == NULL) /* either not found or old style */ { obj = new_obj(); obj->name = str_dup( "" ); obj->short_descr = str_dup( "" ); obj->description = str_dup( "" ); } fNest = FALSE; fVnum = TRUE; iNest = 0; for ( ; ; ) { if (first) first = FALSE; else word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if (!str_cmp(word,"AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_obj: unknown skill.",0); else paf->type = sn; paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word,"Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_obj: unknown skill.",0); else paf->type = sn; if (ch->version >= 14) paf->owner_name = fread_string( fp ); paf->where = fread_number( fp ); paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->aftype = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'C': KEY( "Cond", obj->condition, fread_number( fp ) ); KEY( "Cost", obj->cost, fread_number( fp ) ); break; case 'D': KEY( "Description", obj->description, fread_string( fp ) ); KEY( "Desc", obj->description, fread_string( fp ) ); break; case 'E': if ( !str_cmp( word, "Enchanted")) { obj->enchanted = TRUE; fMatch = TRUE; break; } if (!str_cmp(word, "ExtF")) { fMatch = TRUE; load_bitmask(&obj->extra_flags, fp); break; } if ( !str_cmp( word, "ExtraDescr" ) || !str_cmp(word,"ExDe")) { EXTRA_DESCR_DATA *ed; ed = new_extra_descr(); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } if ( !str_cmp( word, "End" ) ) { if ( !fNest || ( fVnum && obj->pIndexData == NULL ) ) { bug( "Fread_obj: incomplete object.", 0 ); free_obj(obj); return; } else { if ( !fVnum ) { free_obj( obj ); obj = create_object( get_obj_index( OBJ_VNUM_DUMMY ), 0 ); } if (!new_format) { obj->next = object_list; object_list = obj; obj->pIndexData->count++; } if (!obj->pIndexData->new_format && obj->item_type == ITEM_ARMOR && obj->value[1] == 0) { obj->value[1] = obj->value[0]; obj->value[2] = obj->value[0]; } if (make_new) { int wear; wear = obj->wear_loc; extract_obj(obj); obj->pIndexData->limcount += 1; obj = create_object(obj->pIndexData,0); obj->pIndexData->limcount -= 1; obj->wear_loc = wear; } if ( iNest == 0 || rgObjNest[iNest] == NULL ) obj_to_char( obj, ch ); else obj_to_obj( obj, rgObjNest[iNest-1] ); return; } } break; case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ); KEY( "Ityp", obj->item_type, fread_number( fp ) ); break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ); KEY( "Lev", obj->level, fread_number( fp ) ); break; case 'N': KEY( "Name", obj->name, fread_string( fp ) ); if ( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if ( iNest < 0 || iNest >= MAX_NEST ) { bug( "Fread_obj: bad nest %d.", iNest ); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': KEY( "Owner", obj->owner, fread_string( fp)); if ( !str_cmp( word,"Oldstyle" ) ) { if (obj->pIndexData != NULL && obj->pIndexData->new_format) make_new = TRUE; fMatch = TRUE; } break; case 'S': KEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); KEY( "ShD", obj->short_descr, fread_string( fp ) ); if ( !str_cmp( word, "Spell" ) ) { int iValue; int sn; iValue = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( iValue < 0 || iValue > 3 ) { bug( "Fread_obj: bad iValue %d.", iValue ); } else if ( sn < 0 ) { bug( "Fread_obj: unknown skill.", 0 ); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); KEY( "Time", obj->timer, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "Values" ) || !str_cmp(word,"Vals")) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0) obj->value[0] = obj->pIndexData->value[0]; fMatch = TRUE; break; } if ( !str_cmp( word, "Val" ) ) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); obj->value[4] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Vnum" ) ) { long vnum; vnum = fread_number( fp ); if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL ) bug( "Fread_obj: bad vnum %d.", vnum ); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); KEY( "WeaF", obj->wear_flags, fread_number( fp ) ); KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); KEY( "Wear", obj->wear_loc, fread_number( fp ) ); KEY( "Weight", obj->weight, fread_number( fp ) ); KEY( "Wt", obj->weight, fread_number( fp ) ); break; } if ( !fMatch ) { n_logf("Fread_obj: no match %s (%ld)", word, obj ? obj->pIndexData->vnum : -1); //bug("Fread_obj: no match.", 0); fread_to_eol( fp ); } } }