#AREADATA Name Tarvalon~ Builders None~ VNUMs 1800 2000 Credits { ALL } Galadri Tar Valon~ Security 9 Xplore 0 End #MOBDATA #1800 NAME carpenter~ SHORT a carpenter~ LONG A carpenter is here working on a chair. ~ DESCR This man puts the scroll work on the chairs for most of the merchants in town. He is in very high demand and will only do a job for top gold. ~ RACE human~ ACT ABe AFF 0 OFF KN IMM AB RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 45 HROLL 20 ENHA 100.00% MATER none~ HDICE 100d10+5500 MDICE 20d10+500 DDICE 8d7+14 REGEN 0 DTYPE slash AC -30 -30 -30 -30 POS stand stand SEX male GOLD 700 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1801 NAME seamstress~ SHORT a seamstress~ LONG A seamstress is here cutting some green silk for a dress. ~ DESCR She looks you over and decides she knows exactly what you need....a complete makeover and you can throw away your old rags. :) ~ RACE human~ ACT ABe AFF 0 OFF KN IMM AB RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 45 HROLL 20 ENHA 100.00% MATER none~ HDICE 100d10+5500 MDICE 20d10+500 DDICE 8d7+14 REGEN 0 DTYPE slash AC -30 -30 -30 -30 POS stand stand SEX female GOLD 1000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1802 NAME trader~ SHORT a trader~ LONG A trader in ivory and silk has set up shop here. ~ DESCR He has many fine items and you can take the silk next door to the seamstress to get it made into a garment. ~ RACE human~ ACT ABe AFF 0 OFF KN IMM AB RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 45 HROLL 20 ENHA 100.00% MATER none~ HDICE 100d10+5500 MDICE 20d10+500 DDICE 8d7+14 REGEN 0 DTYPE slash AC -30 -30 -30 -30 POS stand stand SEX male GOLD 1000 FORM AHMV PARTS ABCDEFGHIJKV SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1803 NAME weaponsmith~ SHORT a weaponsmith~ LONG A weaponsmith is here selling his fine swords. ~ DESCR This man must be very strong the way he is holding that heavy hammer. He knows how to use it as a weapon too. ~ RACE dwarf~ ACT ABTe AFF 0 OFF HKN IMM AB RES LQ VULN R WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 45 HROLL 25 ENHA 100.00% MATER none~ HDICE 100d10+6500 MDICE 20d10+500 DDICE 8d7+14 REGEN 0 DTYPE slash AC -50 -50 -50 -50 POS stand stand SEX male GOLD 800 FORM AHMV PARTS ABCDEFGHIJK SIZE small DMOD 100 AMOD 0 QUEST 0 End #1804 NAME armorer~ SHORT the armorer~ LONG The armorer is here repairing a shield. ~ DESCR This man used to be a knight until a he broke his leg, so now he just fixes other people's armor. ~ RACE human~ ACT ABTe AFF 0 OFF HKN IMM AB RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 45 HROLL 25 ENHA 100.00% MATER none~ HDICE 100d10+6500 MDICE 20d10+500 DDICE 8d7+14 REGEN 0 DTYPE slash AC -50 -50 -50 -50 POS stand stand SEX male GOLD 1000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1805 NAME baker~ SHORT a baker~ LONG The baker is here taking some pies out of the oven. ~ DESCR This man has a jolly round face, no doubt from tasting too many of the goodies that he bakes. ~ RACE human~ ACT ABe AFF 0 OFF KN IMM AB RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 45 HROLL 20 ENHA 100.00% MATER none~ HDICE 100d10+5500 MDICE 20d10+500 DDICE 8d7+14 REGEN 0 DTYPE slash AC -30 -30 -30 -30 POS stand stand SEX male GOLD 300 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1806 NAME farmer~ SHORT a farmer~ LONG A farmer is here selling some of his crop. ~ DESCR He has a deep bronze face from his days in the sun. ~ RACE human~ ACT ABe AFF 0 OFF KN IMM AB RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 45 HROLL 20 ENHA 100.00% MATER none~ HDICE 100d10+5500 MDICE 20d10+500 DDICE 8d7+14 REGEN 0 DTYPE slash AC -30 -30 -30 -30 POS stand stand SEX male GOLD 800 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1807 NAME butcher~ SHORT a butcher~ LONG A butcher is here dressing a lamb. ~ DESCR The butcher has strong arms from years of slicing through raw meat. ~ RACE human~ ACT ABe AFF 0 OFF KN IMM AB RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 45 HROLL 20 ENHA 100.00% MATER none~ HDICE 100d10+5500 MDICE 20d10+500 DDICE 8d7+14 REGEN 0 DTYPE slash AC -30 -30 -30 -30 POS stand stand SEX male GOLD 500 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1808 NAME shopkeeper~ SHORT a shopkeeper~ LONG The shopkeeper is waiting for you to order something. ~ DESCR This man has an air of infinite patience about him. ~ RACE human~ ACT ABe AFF 0 OFF KN IMM AB RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 45 HROLL 20 ENHA 100.00% MATER none~ HDICE 100d10+5500 MDICE 20d10+500 DDICE 8d7+14 REGEN 0 DTYPE slash AC -30 -30 -30 -30 POS stand stand SEX male GOLD 400 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1809 NAME jeweller~ SHORT a jeweller~ LONG The jeweller is here examining a precious gemstone. ~ DESCR He has deft hands and a good eye. He will give you a good price for your stones. ~ RACE human~ ACT ABe AFF 0 OFF KN IMM AB RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 45 HROLL 20 ENHA 100.00% MATER none~ HDICE 100d10+5500 MDICE 20d10+500 DDICE 8d7+14 REGEN 0 DTYPE slash AC -30 -30 -30 -30 POS stand stand SEX male GOLD 1300 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1810 NAME clockmaker man~ SHORT a clockmaker~ LONG There is a man here making clocks. ~ DESCR This nice old man needs glasses from his years of peering at the intricate parts of clocks. He shows you his latest creation, a hand held clock that looks like a bird with the face of the clock hidden on its stomach. ~ RACE human~ ACT ABe AFF 0 OFF KN IMM AB RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 45 HROLL 20 ENHA 100.00% MATER none~ HDICE 100d10+5500 MDICE 20d10+500 DDICE 8d7+14 REGEN 0 DTYPE slash AC -30 -30 -30 -30 POS stand stand SEX male GOLD 200 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1811 NAME innkeeper~ SHORT the innkeeper~ LONG The innkeeper welcomes you to his humble abode. ~ DESCR This is a jolly fat old man, but, on a closer inspection, you see hard muscle under those rolls of fat. Maybe he was once a warrior. ~ RACE human~ ACT ABT AFF 0 OFF HKN IMM AB RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 40 HROLL 10 ENHA 100.00% MATER none~ HDICE 6d9+2000 MDICE 4d10+200 DDICE 4d3+7 REGEN 0 DTYPE slash AC -5 -5 -5 10 POS stand stand SEX male GOLD 100 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1812 NAME tavernowner~ SHORT the tavernowner~ LONG The tavernowner is here yelling at his serving girls to hurry up. ~ DESCR This man is lean and mean, no doubt anyone who passes out in his tavern wakes up with nothing left. ~ RACE human~ ACT ABT AFF 0 OFF HKN IMM AB RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 40 HROLL 2 ENHA 100.00% MATER none~ HDICE 6d12+2000 MDICE 4d10+200 DDICE 8d7+14 REGEN 0 DTYPE slash AC -5 -5 -5 10 POS stand stand SEX male GOLD 100 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1813 NAME musician~ SHORT a musician~ LONG A musician is here playing some songs. ~ DESCR The musician has various instruments about him. He looks at you suspiciously but then decides you are not a gleeman and therefore no threat to his meal and bed. ~ RACE human~ ACT ABG AFF 0 OFF DN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 18 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+280 MDICE 3d9+208 DDICE 2d6+3 REGEN 0 DTYPE pierce AC -2 -2 -2 10 POS stand stand SEX male GOLD 10 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1814 NAME gleeman~ SHORT a gleeman~ LONG A gleeman is here juggling balls and telling tales. ~ DESCR This gleeman has bushy white hair and long mustaches....he looks familiar but you can't quite place him. He has a harp and a flute and the patch covered cloak typical of all gleeman. ~ RACE human~ ACT ABTe AFF 0 OFF HKN IMM AB RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 35 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+1500 MDICE 4d10+200 DDICE 4d6+5 REGEN 0 DTYPE slash AC -5 -5 -5 8 POS stand stand SEX male GOLD 100 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1815 NAME bodyguard~ SHORT a bodyguard~ LONG A bodyguard is here making sure his employer gets to the White Tower safely. ~ DESCR This guard looks mean. You don't want to mess with him. ~ RACE human~ ACT AGT AFF 0 OFF BCQTU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 30 HROLL 3 ENHA 100.00% MATER none~ HDICE 10d10+1000 MDICE 10d10+1000 DDICE 6d4+9 REGEN 0 DTYPE pound AC -20 -20 -20 -3 POS stand stand SEX male GOLD 10 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1816 NAME beggar~ SHORT a beggar~ LONG A beggar is here asking for alms. ~ DESCR This poor soul is down on his luck, maybe you could spare a little to make his life better? ~ RACE human~ ACT AB AFF 0 OFF FJNU IMM 0 RES 0 VULN C WSPEC 0 ALIGN 400 GROUP 0 LEVEL 4 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+100 MDICE 1d1+99 DDICE 1d5+0 REGEN 0 DTYPE beating AC 8 8 8 10 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1817 NAME guard~ SHORT a Tar Valon guard~ LONG A guard of Tar Valon is here watching the people coming into Tar Valon. ~ DESCR The guard looks at you sharply and then decides you are no threat. ~ RACE human~ ACT ABT AFF 0 OFF CDEKL IMM 0 RES C VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 28 HROLL 3 ENHA 100.00% MATER none~ HDICE 15d15+1000 MDICE 1d1+149 DDICE 2d10+7 REGEN 0 DTYPE punch AC -7 -7 -7 -7 POS stand stand SEX male GOLD 150 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1818 NAME guard~ SHORT a Tar Valon guard~ LONG A guard of Tar Valon is standing here keeping the peace. ~ DESCR The guard looks at you sharply and then decides you are no threat. ~ RACE human~ ACT ABT AFF 0 OFF CDEKL IMM 0 RES C VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 28 HROLL 3 ENHA 100.00% MATER none~ HDICE 15d15+900 MDICE 1d1+149 DDICE 2d10+7 REGEN 0 DTYPE punch AC -7 -7 -7 -7 POS stand stand SEX male GOLD 150 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1819 NAME citizen~ SHORT a citizen~ LONG A citizen of Tar Valon is here trying to work his way through the crowd of foreigners. ~ DESCR This poor soul must be sick of all these foreigners in his beautiful city. ~ RACE human~ ACT ACG AFF 0 OFF 0 IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 800 GROUP 0 LEVEL 21 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d8+533 MDICE 3d8+333 DDICE 2d8+5 REGEN 0 DTYPE beating AC -4 -4 -4 2 POS stand stand SEX male GOLD 20 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1820 NAME sailor~ SHORT a drunken sailor~ LONG A sailor is here trying to sing his lungs out. ~ DESCR This man has had way too much to drink. He looks ready to pass out but unfortunately for you, he still has the strength to sing. ~ RACE human~ ACT AG AFF 0 OFF DN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 10 HROLL -1 ENHA 100.00% MATER none~ HDICE 3d9+190 MDICE 3d9+208 DDICE 2d4+3 REGEN 0 DTYPE pierce AC -2 -2 -2 10 POS stand stand SEX male GOLD 10 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1821 NAME serving girl~ SHORT a serving girl~ LONG A serving girl hurries past you with barely a glance. ~ DESCR She looks like a sweet girl....you wonder if she is really as nice as she seems. ~ RACE human~ ACT ABG AFF 0 OFF DN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 8 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+240 MDICE 3d9+208 DDICE 2d4+3 REGEN 0 DTYPE pierce AC -2 -2 -2 10 POS stand stand SEX female GOLD 10 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1822 NAME patron~ SHORT a seedy patron~ LONG A patron of the inn is slouched here. ~ DESCR This man looks very disreputable. You think he might be a thief but there are no thieves in Tar Valon thanks to the Aes Sedai. Better stay away from him anyway. ~ RACE human~ ACT ABG AFF 0 OFF DN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 15 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+330 MDICE 3d9+208 DDICE 2d7+3 REGEN 0 DTYPE pierce AC -2 -2 -2 10 POS stand stand SEX male GOLD 10 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1823 NAME maid~ SHORT a maid~ LONG A maid is here trying to avoid the wrath of the innkeeper. ~ DESCR She is ready to show you to your rooms and then maybe show you a little more. ~ RACE human~ ACT ABG AFF 0 OFF DN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+170 MDICE 3d9+208 DDICE 2d7+3 REGEN 0 DTYPE pierce AC -2 -2 -2 10 POS stand stand SEX female GOLD 10 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1824 NAME commander~ SHORT the commander~ LONG The commander of the guards of Tar Valon is standing here. ~ DESCR This man is the toughest guard you've seen yet. His armor is spotless and he wears his heron mark blade as if it truly belongs there. ~ RACE human~ ACT ABGT AFF 0 OFF BC IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 34 HROLL 3 ENHA 100.00% MATER none~ HDICE 10d10+1250 MDICE 10d10+1000 DDICE 6d4+9 REGEN 0 DTYPE punch AC -20 -20 -20 -3 POS stand stand SEX male GOLD 10 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1825 NAME panhandler~ SHORT a panhandler~ LONG There is a panhandler here trying to shake the money out of you! ~ DESCR This man looks like he is very upset about his lot in life and he's going to take it out on you! ~ RACE human~ ACT ACGH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 6 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+90 MDICE 1d9+100 DDICE 1d5+2 REGEN 0 DTYPE none AC 8 8 8 10 POS rest rest SEX male GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #1826 NAME proprietress~ SHORT the proprietress~ LONG A proprietress of fine wines and liquors greets you. ~ DESCR She has a sharp eye and her hair is done up in a multitude of tiny braids. ~ RACE human~ ACT ABe AFF 0 OFF KN IMM AB RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 45 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+2500 MDICE 20d10+500 DDICE 5d8+14 REGEN 0 DTYPE slash AC -10 -10 -10 5 POS stand stand SEX female GOLD 300 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1827 NAME sailor~ SHORT a sailor~ LONG A sailor is here dicing with the others. ~ DESCR You see nothing special about him. ~ RACE human~ ACT ABG AFF 0 OFF DN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 10 HROLL -1 ENHA 100.00% MATER none~ HDICE 3d9+190 MDICE 3d9+208 DDICE 2d4+3 REGEN 0 DTYPE pierce AC -2 -2 -2 10 POS stand stand SEX male GOLD 10 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1828 NAME healer protector~ SHORT the healer~ LONG A healer is here, selling spells. ~ DESCR Although retired from adventuring, the healer still lends a hand. Type 'heal' to see a listing of spells. ~ RACE human~ ACT ABQVae AFF 0 OFF FHIK IMM ABC RES D VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 40 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+999 DDICE 2d4+30 REGEN 0 DTYPE divine AC -15 -15 -15 -15 POS stand stand SEX male GOLD 5000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1829 NAME man guard~ SHORT a guard~ LONG A man is guarding the enterance and patroling in the square. ~ DESCR You see nothing special about him. ~ RACE human~ ACT ABT AFF 0 OFF FHIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 45 HROLL 10 ENHA 100.00% MATER none~ HDICE 25d10+3000 MDICE 1d1+999 DDICE 7d6+17 REGEN 0 DTYPE beating AC -20 -20 -20 -20 POS stand stand SEX male GOLD 100 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1830 NAME ogier~ SHORT the Ogier~ LONG The Ogier is guarding the Oiger grove. ~ DESCR You see an old ranger guarding his Ogier Grove from strangers. He is ready to attack all anti-rangers. ~ RACE elf~ ACT ABCT AFF 0 OFF FHIK IMM ABCEFH RES BHKLO VULN Z WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 28 HROLL 20 ENHA 100.00% MATER none~ HDICE 25d10+1700 MDICE 1d1+999 DDICE 7d6+17 REGEN 0 DTYPE smash AC -40 -40 -40 -40 POS stand stand SEX male GOLD 100 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #1800 NAME beef brisket~ SHORT a beef brisket~ DESCR Some strips of meat have been left here.~ MAT food~ TYPE food CE DF 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 4 COST 100 COND 100 End #1801 NAME mutton chop~ SHORT a mutton chop~ DESCR A mutton chop has been left here.~ MAT food~ TYPE food CE DF 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 4 COST 100 COND 100 End #1802 NAME wooden chair~ SHORT a wooden chair~ DESCR A wooden chair is waiting someone to sit.~ MAT wood~ TYPE furniture A CDEFHJ BEHK ADFG ADFG EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 6 COST 456 COND 100 End #1803 NAME sheperd pie~ SHORT a sheperd pie~ DESCR A big sheperd pie has been left here.~ MAT food~ TYPE food CE DF 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 4 COST 22 COND 100 End #1804 NAME loaf bread~ SHORT a loaf bread~ DESCR A loaf of bread is here. It doesn't look too stale.~ MAT food~ TYPE food BE CD 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 4 COST 9 COND 100 End #1805 NAME sword long~ SHORT a steel long sword~ DESCR A long sword made from good steel with heron markings on the blade is here.~ MAT steel~ TYPE weapon sword 4 7 slash 0 EXTRA 1 1 0 1024 WEAR AN LEVEL 20 WEIGHT 17 COST 610 COND 100 Affect O 18 4 0 Affect O 19 3 0 End #1806 NAME shield~ SHORT a shield of steel~ DESCR A shield made from good heavy steel is here.~ MAT steel~ TYPE armor ABCE ABCD ABCE BCD B EXTRA 1 1 0 1024 WEAR AJ LEVEL 20 WEIGHT 41 COST 750 COND 100 Affect O 18 1 0 Affect O 19 1 0 End #1807 NAME shirt~ SHORT a steel mail shirt~ DESCR A shirt made from steel links is lying here.~ MAT steel~ TYPE armor ACD AD ACD D B EXTRA 1 1 0 1024 WEAR AD LEVEL 20 WEIGHT 34 COST 750 COND 100 Affect O 5 1 0 Affect O 13 15 0 End #1808 NAME sleeves~ SHORT some steel sleeves~ DESCR A set of steel sleeves is lying here.~ MAT steel~ TYPE armor AD BC AD BC B EXTRA 1 1 0 1024 WEAR AI LEVEL 20 WEIGHT 27 COST 750 COND 100 Affect O 18 1 0 End #1809 NAME helmet~ SHORT a steel helmet~ DESCR A helmet made from sturdy steel is lying here.~ MAT steel~ TYPE armor AD BC AD BC B EXTRA 1 1 0 1024 WEAR AE LEVEL 20 WEIGHT 27 COST 750 COND 100 Affect O 18 2 0 Affect O 13 8 0 End #1810 NAME gauntlets~ SHORT some steel gauntlets~ DESCR A pair of steel gauntlets is lying here.~ MAT steel~ TYPE armor D AC D AC B EXTRA 1 1 0 1024 WEAR AH LEVEL 20 WEIGHT 20 COST 750 COND 100 Affect O 13 5 0 End #1811 NAME skirt~ SHORT a steel skirt~ DESCR A skirt of steel is here.~ MAT steel~ TYPE armor D AC D AC B EXTRA 1 1 0 1024 WEAR AF LEVEL 20 WEIGHT 29 COST 750 COND 100 Affect O 18 2 0 End #1812 NAME wine red~ SHORT a bottle of red wine~ DESCR A red wine bottle has been left here.~ MAT glass~ TYPE drink 16 16 'red wine' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 7 COST 5 COND 100 End #1813 NAME bottle white~ SHORT a bottle of white wine~ DESCR A dark bottle of white wine has been left here.~ MAT glass~ TYPE drink 16 16 'white wine' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 7 COST 6 COND 100 End #1814 NAME map tarvalon~ SHORT a map of the city of TarValon~ DESCR A rolled up map is here.~ MAT paper~ TYPE map A 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 3 COST 500 COND 100 EDESC map tarvalon~ . *** Tar Valon *** by Rhax On the docks -- On the docks -- Docks -- Dockmaster's | | | | | Office Warehouse WH Sailor WH WH Tavern -- Way -- Tavern | Inn | Tavern | | | Tavern - Great - Great - Great - Inn Road Square Road Tavern Inn | | | Inn Tavern | | Inn Sailor Tavern | | Bridge--Square - Bridge | Way Bridge -- Square---Bridge | Road Kitchen | Road | | | | | | | Merchant W A L L R O A D Tower Shop -- Way -Shop | | Home - Road - Home | WR WR | Shop -- MW - Shop | E M P T Y | Home - TR -- Home | | | | Bridge--Market--Gates to WR ---- Tower -- Bridge Square White F I E L D | Square | Tower | | Shop -- MW - Shop | | Home - TR -- Home | WR WR | Shop -- MW - Shop | | Home - TR -- Home | W A L L R O A D | | | | Inn -- MW - Inn Headquarters Harbor City TR | of guards-- Road -- Hall | | | | | | Bridge - Square - C O M M O N R O A D--Ogier - Ogier --- Bridge | | | Road Square Inn -- MW -- Tavern Shop - Harbor - Shop | | | Road OR --- O G I E R | | | Inn -- MW -- Tavern Shop --- HR --- Shop OR --- G R O V E | | O N T H E D O C K S This map shows approximately how the rooms of Tar Valon connect together, this area is best for chars between the levels of 8-15, 22 or 23 and 29 and up, or so. Have fun! ~ End #1815 NAME pit~ SHORT the donation pit~ DESCR A pit for sacrifices is in front of the altar.~ MAT ebony~ TYPE container 10000 0 0 1000 100 EXTRA 1 1 0 16384 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 EDESC pit~ This is where you put money and items to help Doz expand this shrine, ~ End #1816 NAME fountain water~ SHORT a fountain~ DESCR A small white fountain gushes forth here.~ MAT ceramic~ TYPE fountain 0 0 'water' 0 0 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 6 COST 0 COND 100 EDESC fountain~ It is very nice. Made from fine white marble. ~ End #1817 NAME dice~ SHORT a dice~ DESCR There is a dice forgotten on one corner.~ MAT bone~ TYPE treasure BC A 0 0 0 EXTRA 0 0 WEAR AO LEVEL 1 WEIGHT 8 COST 700 COND 100 End #1818 NAME axe soulslayer~ SHORT a battle axe named "Soulslayer"~ DESCR A battle axe named "Soulslayer" rests here.~ MAT iron~ TYPE weapon axe 8 7 slash DEFH EXTRA 1 4 0 540737 WEAR AN LEVEL 40 WEIGHT 34 COST 4000 COND 100 Affect O 1 4 0 Affect O 5 4 0 Affect O 13 50 0 Affect O 18 4 0 Affect O 19 4 0 Affect O 23 -20 0 EDESC axe~ This large axe is intricately carved with hideous runes. ~ End #1819 NAME staff~ SHORT Ranger's Staff~ DESCR A Ranger's Staff is waiting his ranger to serve him well.~ MAT iron~ TYPE weapon sword 4 7 smash D EXTRA 1 5 0 17317953 WEAR 0 LEVEL 32 WEIGHT 16 COST 4000 COND 100 Affect O 18 6 0 Affect O 19 4 0 End #0 #ROOMDATA #1800 NAME City Hall~ DESCR The mayor and the council hold their meetings here. Right now though, there is only a secretary here since the council does not meet today. To the south you can get on Common Road and to the west is Harbor Way and the headquarters of the city guards. ~ FLAGS 262156 Sect 0 DOOR 2 ~ ~ AB -1 1883 DOOR 3 ~ ~ AB -1 1801 End #1801 NAME Harbor Road~ DESCR This road leads from Southharbor up to the White Tower walls. Everyone who is going from Southharbor to the White Tower uses this road. To the east is City Hall where the mayor of Tar Valon holds council. To the south lies the Common Square where the people of Tar Valon voice their complaints. To the west lies the headquarters of the guards and to the north is the road around the walls of the White Tower. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1802 DOOR 1 ~ ~ AB -1 1800 DOOR 2 ~ ~ 0 -1 1818 DOOR 3 ~ ~ AB -1 1879 End #1802 NAME Wall Road~ DESCR You are on the road around the wall surrounding the White Tower. As you gaze up at the White Tower you are amazed by its height and icy smooth paleness. The wall road continues to the east and west. The White Tower is directly to you north but the wall is unbroken here. Harbor Road runs south to Southharbor. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 1803 DOOR 2 ~ ~ 0 -1 1801 DOOR 3 ~ ~ 0 -1 1817 End #1803 NAME Wall Road~ DESCR You are on the road around the wall surrounding the White Tower. As you gaze up at the White Tower you are amazed by its pale height and radiating power. The wall road continues to the east and west. The White Tower is directly to the north, but the wall is unbroken here. South of here is the backside of City Hall. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 1804 DOOR 3 ~ ~ 0 -1 1802 End #1804 NAME Southeast Corner of White Tower Wall~ DESCR You are at the southeast corner of the road around the wall surrounding the White Tower. As you gaze up at the White Tower, you are amazed by its pale height and the power of the Aes Sedai who dwell within it. To the north and west the road continues around the tower. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1805 DOOR 3 ~ ~ 0 -1 1803 End #1805 NAME Wall Road~ DESCR You are on the road around the wall surrounding the White Tower. As you gaze up at the White Tower you are awed by its pale height and power. The wall road continues to the north and south. The White Tower is directly to the west but the wall is unbroken here and to the east are the backs of some houses. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1806 DOOR 2 ~ ~ 0 -1 1804 End #1806 NAME Wall Road~ DESCR You are on the road around the wall surrounding the White Tower. As you gaze up at the White Tower you are amazed by its pale height and beauty. The wall road continues to the north and south. East of here is the Tower Square and one of the bridges leading out of the city and to the west the wall of the White Tower runs unbroken. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1807 DOOR 1 ~ ~ 0 -1 1902 DOOR 2 ~ ~ 0 -1 1805 End #1807 NAME Wall Road~ DESCR You are on the road around the wall surrounding the White Tower. As you gaze up at the White Tower you think greedily about the treasures hidden within. The wall road continues to the north and south. The White Tower is directly to the west but the wall is unbroken here. East of here you see the backs of some houses. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1808 DOOR 2 ~ ~ 0 -1 1806 End #1808 NAME Northeast Corner of White Tower Wall~ DESCR You are at the northeast corner of the road around the wall surrounding the White Tower. As you gaze up at the White Tower, you are amazed by its pale height and majestic grandeur. To the north lies the Bridge Road, to the west and south the Wall Road leads around the White Tower, and to the east are what appear to be the backs of some houses. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1915 DOOR 2 ~ ~ 0 -1 1807 DOOR 3 ~ ~ 0 -1 1809 End #1809 NAME Wall Road~ DESCR You are on the road around the wall surrounding the White Tower. As you gaze up at the White Tower you are amazed by its pale height. The wall road continues to the east and west. To the north is the back wall of a tavern and to the south is the unbroken wall around the White Tower. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 1808 DOOR 3 ~ ~ 0 -1 1810 End #1810 NAME Wall Road~ DESCR You are on the road around the wall surrounding the White Tower. As you gaze up at the White Tower you at its height and pale sleekness. The wall road continues to the east and west. The White Tower is directly to your south, but the wall is unbroken here. To the north, Sailor Way leads to Northharbor. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1855 DOOR 1 ~ ~ 0 -1 1809 DOOR 3 ~ ~ 0 -1 1811 End #1811 NAME Wall Road~ DESCR You are on the road around the wall surrounding the White Tower. As you gaze up at the White Tower you are amazed by the height of it. To the north is a small door, probably leading to the kitchens of an inn. The wall road continuesto the east and west. The White Tower is directly to your south but the wall is unbroken here. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ AB -1 1860 DOOR 1 ~ ~ 0 -1 1810 DOOR 3 ~ ~ 0 -1 1812 End #1812 NAME Northwest Corner of White Tower Wall~ DESCR You are at the northwest corner of the road around the wall surrounding the White Tower. As you gaze up at the White Tower, you are amazed at the sheer height of it and the pale sleekness of the stonework. To the north is Bridge Road, to the south the Wall Road leads to the gates of the White Tower and to the east the road continues around the tower. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1853 DOOR 1 ~ ~ 0 -1 1811 DOOR 2 ~ ~ 0 -1 1813 End #1813 NAME Wall Road~ DESCR You are on the road around the wall surrounding the White Tower. As you gaze up at the White Tower you are amazed at its pale height and majestic grandeur. The wall road continues to the north and south. The White Tower is directly to the east, but the wall is unbroken here. To the south lies the main entrance to the White Tower and to the west are the backs of some shops. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1812 DOOR 2 ~ ~ 0 -1 1814 End #1814 NAME Gate of the White Tower~ DESCR This is the main entrance to the grounds of the White Tower. You gaze up in awe at the height of the White Tower. It's pale surface stretches up as high as you can see. Petitioners come through here on their way to see the Amyrlin. To the north and south a road follows the walls of the White Tower. To the west you can get back to the market square. There is a small sign on the wall. ~ FLAGS 262144 Sect 1 EDESC sign~ The White Tower is under construction by Rhax. ~ DOOR 0 ~ ~ 0 -1 1813 DOOR 2 ~ ~ 0 -1 1815 DOOR 3 ~ ~ 0 -1 1842 End #1815 NAME Wall Road~ DESCR You are on the road around the wall surrounding the White Tower. As you gaze up at the White Tower you are amazed at the height of the tower and awed by the power of the women who reside within. The wall road runs to the north and south. The White Tower is directly to your east but the wall is unbroken here. West of here are the backs of some shops. To the north of here is the main entrance to the White Tower. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1814 DOOR 2 ~ ~ 0 -1 1816 End #1816 NAME Southwest Corner of White Tower Wall~ DESCR You are at the southwest corner of the road around the wall surrounding the White Tower. As you gaze up at the White Tower, you are amazed by its height and the pale stonework of the Ogiers. To the north the Wall Road leads to the gates of the White Tower and to the east the road continues around the tower. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1815 DOOR 1 ~ ~ 0 -1 1817 End #1817 NAME Kitchens Entrance~ DESCR You stand on Wall Road at the servant's entrance to the White Tower. It is a small gate known as Tarlomen's Gate but nonetheless guarded closely. To the east the wall road continues and to the west is the southwest corner of the White Tower. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 1802 DOOR 3 ~ ~ 0 -1 1816 End #1818 NAME Common Square~ DESCR This large square has several benches around it for people to sit on and a pretty fountain in the middle. This is where the people of Tar Valon come to voice their opinions on city matters. Harbor Road runs north and south of here and Common Road runs east and west. ** You can go down to get to mud school (below level 5) ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1801 DOOR 1 ~ ~ 0 -1 1883 DOOR 2 ~ ~ 0 -1 1819 DOOR 3 ~ ~ 0 -1 1880 DOOR 5 ~ ~ 0 -1 3757 End #1819 NAME Harbor Road~ DESCR This road leads from Southharbor up to the White Tower walls. Everyone who is going from Southharbor to the White Tower uses this road. To the east is a seamstress's shop and to the west is where a carpenter works. To the north lies Common Square and to the south, Harbor Road runs to Southharbor. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1818 DOOR 1 ~ ~ A -1 1918 DOOR 2 ~ ~ 0 -1 1820 DOOR 3 ~ ~ A -1 1917 End #1820 NAME Harbor Road~ DESCR This road leads from Southharbor up to the White Tower walls. Everyone who is going from Southharbor to the White Tower uses this road. To the east is a trader's shop, to the west is a wine shop and Harbor Road runs to the north and south. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1819 DOOR 1 ~ ~ A -1 1920 DOOR 2 ~ ~ 0 -1 1821 DOOR 3 ~ ~ A -1 1919 End #1821 NAME On the Docks~ DESCR You are standing here on the docks of Southharbor gazing in awe at the number of ships here. The workers are scurrying about under their captains' shouts. To the east and west you see more docks stretching out about the great Ogier-made harbor. To the north you see the beginning of Harbor Road and beyond that the White Tower rising above the city in the middle of the island. To the south are the clear blue waters of the River Erinin as they flow down to the sea. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1820 DOOR 3 ~ ~ 0 -1 1822 End #1822 NAME On the Docks~ DESCR You are standing here on the docks of Southharbor gazing in awe at the number of ships here. The workers are scurrying about under their captains' shouts. To the east and west you see more docks stretching out about the great Ogier-made harbor. To the south are the clear blue waters of the River Erinin as they flows down to the sea. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 1821 DOOR 3 ~ ~ 0 -1 1823 End #1823 NAME On the Docks~ DESCR You are standing here on the docks of Southharbor gazing in awe at the number of ships here. The workers are scurrying about under their captains' shouts. To the east and west you see more docks stretching out about the great Ogier-made harbor. To the south are the clear blue waters of the River Erinin as they flow down to the sea. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 1822 DOOR 3 ~ ~ 0 -1 1824 End #1824 NAME On the Docks~ DESCR You are standing here on the docks of Southharbor gazing in awe at the number of ships here. The workers are scurrying about under their captains' shouts. To the west you see more docks stretching out about the great Ogier-made harbor. To the north you see the beginning of Merchant Way and beyond that the White Tower rising above the city in the middle of the island. To the south are the clear blue waters of the River Erinin as they flow down to the sea. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1825 DOOR 1 ~ ~ 0 -1 1823 DOOR 3 You see a large square to the west. ~ ~ 0 -1 1924 End #1825 NAME Merchant Way~ DESCR You are travelling along Merchant Way. The number of people here is over- whelming. To the east you see a tavern with a large sign and to the west is an inn with a small sign. To the north you can see Merchant Way and to the south lies the square. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1828 DOOR 1 ~ ~ 0 -1 1827 DOOR 2 ~ ~ 0 -1 1824 DOOR 3 ~ ~ 0 -1 1826 End #1826 NAME The Leaping Trout~ DESCR This small inn has few customers. The tavern across the way seems to have all the business. The walls are covered with paintings of different fish and you can smell a good fish stew being cooked over the fireplace. You can get back to Merchant Way to the east. ~ FLAGS 262152 Sect 1 DOOR 1 ~ ~ 0 -1 1825 End #1827 NAME The Tairen Fishmonger~ DESCR This tavern seems to have drawn quite a crowd. It seems a very plain place, you can't imagine what's drawing them all here..... Until you taste the ale. This place has the best ale in Tar Valon and the sailors know it. You can get back to Merchant Way to the west or to the small quiet inn across the way. ~ FLAGS 262152 Sect 1 DOOR 3 ~ ~ 0 -1 1825 End #1828 NAME Merchant Way~ DESCR You are travelling along Merchant Way. The number of people here is over- whelming. To the east you see a tavern with a small sign and to the west is an inn with a large sign. To the south you can see Merchant Way and to the north lies the square. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1831 DOOR 1 ~ ~ 0 -1 1830 DOOR 2 ~ ~ 0 -1 1825 DOOR 3 ~ ~ 0 -1 1829 End #1829 NAME The Woman of Tanchico~ DESCR This brightly lit inn has two fireplaces with fires going. The walls are covered with warm wood paneling and you can pull up a chair to one of the fire. The customers are all quietly listening to the gleeman on a tabletop or else playing stones. You can get back to Merchant Way to the east. ~ FLAGS 262152 Sect 1 DOOR 1 ~ ~ 0 -1 1828 End #1830 NAME The Tremalking Splice~ DESCR This tavern is filled with tabac smoke and men trying to drink as much as they can. There is a small dice game going on in the corner though and a musician in the other corner. You can leave to the Common Road to the north or to Merchant Way to the west. ~ FLAGS 262152 Sect 1 DOOR 0 ~ ~ AB -1 1881 DOOR 3 ~ ~ 0 -1 1828 End #1831 NAME Midean's Square~ DESCR This square takes the bulk of the entering foot traffic. The cobblestones have been worn smooth. A large fountain fills the center of the square. To the north and south runs Merchant Way and to the east runs Common Road. To the west is a bridge leading out of the city. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1832 DOOR 1 ~ ~ 0 -1 1881 DOOR 2 ~ ~ 0 -1 1828 DOOR 3 ~ ~ 0 -1 1882 End #1832 NAME Merchant Way~ DESCR You are travelling along Merchant Way. The number of people here is over- whelming. To the east you see an inn with a small sign and to the west is an inn with a large sign. To the north you can see Merchant Way and to the south lies the square. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1836 DOOR 1 ~ ~ 0 -1 1834 DOOR 2 ~ ~ 0 -1 1831 DOOR 3 ~ ~ 0 -1 1833 End #1833 NAME The Common Man's Inn~ DESCR This inn obviously serves the travelers coming in from the southwest bridge. The inn specializes in comfortable beds, good food, cold ale and mulled wine. The common room is empty except for the innkeeper and a maid who rushes over to help you.To the east is Merchant Way and another inn across the road. ~ FLAGS 262152 Sect 1 DOOR 1 ~ ~ 0 -1 1832 End #1834 NAME The Andoran Guard~ DESCR This inn is filled with suspicious looking people.However there is one room left upstairs.Maybe you should go up there before you get thrown through one of the few remaining unbroken windows.To the west you can escape to Merchant Way or the nice inn across the road. ~ FLAGS 262152 Sect 1 DOOR 3 ~ ~ 0 -1 1832 DOOR 4 ~ ~ AB -1 1835 End #1835 NAME Upstairs Room~ DESCR This room has bars on the windows and a hard narrow cot in the corner.As you look out the window you wish you were at that nice inn across the way. You think you hear footsteps on the stairs....you can't get out! It's just the innkeeper....you were lucky this time. ~ FLAGS 262152 Sect 1 DOOR 5 ~ ~ AB -1 1834 End #1836 NAME Merchant Way~ DESCR You are travelling along Merchant Way.The number of people here is over- whelming.To the east you see an armory and to the west is a weaponsmith.To the north you can see Merchant Way and the Market Square and to the south is Merchant Way and the square. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1839 DOOR 1 ~ ~ A -1 1838 DOOR 2 ~ ~ 0 -1 1832 DOOR 3 ~ ~ A -1 1837 End #1837 NAME Smithy~ DESCR This large room has a forge in the back and several different anvils for work on different types of metal.The noise from the smith hammering a sword is hurting your ears.Weapons for sale are hanging on the walls.To the east you can get back on Merchant Way or go to the armory across the street. ~ FLAGS 262152 Sect 1 DOOR 1 ~ ~ A -1 1836 End #1838 NAME Armory~ DESCR This room is filled with wooden figures wearing suits of armor.The armorer gets armor from several different countries as well as making his own.There is a magnificent copy of the commander of Tar Valon's armor here, his proudest achievement.To the west lies Merchant Way and a weaponsmith works across the street. ~ FLAGS 262152 Sect 1 DOOR 3 ~ ~ A -1 1836 End #1839 NAME Merchant Way~ DESCR You are travelling along Merchant Way.The number of people here is over- whelming.To the east you see a farmer's market and to the west is a bakery. To the north lies Market Square and to the south Merchant Way continues. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1842 DOOR 1 ~ ~ A -1 1841 DOOR 2 ~ ~ 0 -1 1836 DOOR 3 ~ ~ A -1 1840 End #1840 NAME Bakery~ DESCR This store is filled with the aroma of bread and pies baking.You could stay in here forever with these wonderful smells.The shelves are lined with fresh loaves of bread and the counter top is covered with pies and pastries. Merchant Way is back to the east and there is a farmer's market across the way to buy vegetables to go with this bread. ~ FLAGS 262152 Sect 1 DOOR 1 ~ ~ A -1 1839 End #1841 NAME Farmer's Market~ DESCR The farmers in this area have gotten together to rent this store so they can sell their produce directly to the citizens of Tar Valon.Today they are selling carrots and cabbage.Merchant Way is to the west and a bakery is across the way. ~ FLAGS 262152 Sect 1 DOOR 3 ~ ~ A -1 1839 End #1842 NAME Market Square~ DESCR This market is buzzing with activity.Merchants come through here and so do petitioners for the White Tower.This square is made all from cobblestone ....trees couldn't survive this many people, horses and wagons.To the north and south runs Merchant Way.To the west you see a bridge leading out of Tar Valon and to the east are the gates of the White Tower. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1844 DOOR 1 ~ ~ 0 -1 1814 DOOR 2 ~ ~ 0 -1 1839 DOOR 3 ~ ~ 0 -1 1843 End #1843 NAME Bridge Gate~ DESCR You are at the gates to Tar Valon.To the west you see a bridge leading to a path out of the city and to the east is the Market Square.These gates are only closed during a time of war.From here you can see the White Tower rising from the center of the island. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 1842 DOOR 3 ~ ~ 0 -1 1922 End #1844 NAME Merchant Way~ DESCR You are travelling along Merchant Way.The number of people here is over- whelming.To the east you see a general store and to the west is a meat market.To the north you can see Merchant Way and Tarlomen's Square and to the south lies Market Square. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1847 DOOR 1 ~ ~ A -1 1846 DOOR 2 ~ ~ 0 -1 1842 DOOR 3 ~ ~ A -1 1845 End #1845 NAME Meat Market~ DESCR This store has several freshly slaughtered carcasses hanging behind the counter.This butcher also offers some cooked items for those in a real hurry.To the east is Merchant Way and you can see another store across the way. ~ FLAGS 262152 Sect 1 DOOR 1 ~ ~ A -1 1844 End #1846 NAME General Store~ DESCR This store is filled with useful items like bags, wheels, boxes, nails and anything else you could want that is not particularly valuable.To the west you can see Merchant Way and a meat market across the way. ~ FLAGS 262152 Sect 1 DOOR 3 ~ ~ A -1 1844 End #1847 NAME Merchant Way~ DESCR You are travelling along Merchant Way.The number of people here is over- whelming.To the east you see a clockmaker's shop and to the west is a jeweller's store.To the north you can see Tarlomen's Square and to the south Merchant Way continues to the Market Square. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1850 DOOR 1 ~ ~ A -1 1849 DOOR 2 ~ ~ 0 -1 1844 DOOR 3 ~ ~ A -1 1848 End #1848 NAME Jeweller's Store~ DESCR This store has many fine pieces of jewellery on display but of course the finer pieces are locked away.To the east is Merchant Way and you can see a clockmaker across the way. ~ FLAGS 262152 Sect 1 DOOR 1 ~ ~ A -1 1847 End #1849 NAME Clockmaker's Shop~ DESCR This shop is filled with all sorts and shapes of clocks.There is a huge grandfather clock in the corner and the clockmaker is working on a tiny bird-shaped clock.The noise from all the ticking is beginning to get to you.To the west you can escape back to the normal bustle of Merchant Way. ~ FLAGS 262152 Sect 1 DOOR 3 ~ ~ A -1 1847 End #1850 NAME Tarlomen's Square~ DESCR You stand in one of the many squares dotting this city.A small fountain is in the center of this square surrounded by a few trees.This square is bustling with people from Merchant Way to the south.To the north you can see a sign hanging over a tavern, to the west is a gate leading out of the city and to the east is Bridge Road which leads into the heart of Tar Valon. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1852 DOOR 1 ~ ~ 0 -1 1853 DOOR 2 ~ ~ 0 -1 1847 DOOR 3 ~ ~ 0 -1 1851 End #1851 NAME Bridge Gate~ DESCR You are at the gates to Tar Valon.To the west you see a bridge leading to a path and to the east is Tarlomen's Square.These gates are only closed during a time of war.From here you can see the White Tower rising from the center of the island. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 1850 DOOR 3 ~ ~ 0 -1 1923 End #1852 NAME The Illianer Maid~ DESCR This tavern has several people passed out on the floor.The rest are listening to the musician in the corner.Several paintings adorn the walls. You can get back to Tarlomen's Square and Merchant Way to the south. ~ FLAGS 262152 Sect 1 DOOR 2 ~ ~ 0 -1 1850 End #1853 NAME Bridge Road~ DESCR This is a small stretch of road leading from Tarlomen's Square to the west to the Wall Road surrounding the White Tower to the south.To the north you see an opulent inn with a sign waving in the breeze. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1854 DOOR 2 ~ ~ 0 -1 1812 DOOR 3 ~ ~ 0 -1 1850 End #1854 NAME The White Swan~ DESCR This inn is beautifully decorated.They aspire to only the richest of customers.Figurines of swans are everywhere and there are many landscape paintings with prominent swans swimming in lakes.To the south is the ugly bridge road. ~ FLAGS 262152 Sect 1 DOOR 2 ~ ~ 0 -1 1853 End #1855 NAME Sailor Way~ DESCR This road is no doubt named for the people who use it the most.Everywhere you look you see sailors, some singing, some passed out.To the north you see the Great Square and beyond that Northharbor.To the south is a road surrounding the White Tower. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1856 DOOR 2 ~ ~ 0 -1 1810 End #1856 NAME The Great Square~ DESCR This square makes up most of the length of the Great Road.The 'Great' Road spans the islands' narrowest point and as such is not so great.However there are some fine inns and taverns in this area.In the center of the square is a large fountain with some nice trees for drunks to sleep under. To the north you see Sailor Way and the Ogier-made Northharbor.To the south you see more of Sailor Way and the White Tower rising in the center of the island.To the east and west runs the Great Road with several inns and taverns. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1866 DOOR 1 ~ ~ 0 -1 1862 DOOR 2 ~ ~ 0 -1 1855 DOOR 3 ~ ~ 0 -1 1857 End #1857 NAME The Great Road~ DESCR This road certainly does not live up to its name as it is barely a half mile long as it stretches across this narrow neck of the island.There are many sailors and dock workers walking around this part of town.To the east is the Great Square, to the north is a rundown inn with a red sign, to the west is a tavern with a blue sign and to the south is a nice inn with a white sign. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1861 DOOR 1 ~ ~ 0 -1 1856 DOOR 2 ~ ~ 0 -1 1859 DOOR 3 ~ ~ 0 -1 1858 End #1858 NAME The Mayene Mistress~ DESCR This tavern has quite a few people in it, all there to listen to a gleeman who is telling a tale of the Great Hunt for the Horn.One of the serving girls brings you a mug of ale and you sit down to listen.To your east is the Great Road and the Great Square. ~ FLAGS 262152 Sect 1 DOOR 1 ~ ~ 0 -1 1857 End #1859 NAME The Good Rest~ DESCR This is a rather large tidy inn.You can see the kitchen in the back of the inn.To the north is the Great Road and another inn across the way. ~ FLAGS 262152 Sect 1 DOOR 0 ~ ~ 0 -1 1857 DOOR 2 ~ ~ A -1 1860 End #1860 NAME The Inn's Kitchen~ DESCR This kitchen is filled with the smell of fresh baked bread and roasting meats.The cook sits you down for a hearty meal.This whole place is too good to be true.To the north is the main room of the inn and to the south is a locked door. ~ FLAGS 262152 Sect 1 DOOR 0 ~ ~ A -1 1859 DOOR 2 ~ ~ AB -1 1811 End #1861 NAME The Rising Sun~ DESCR This inn is so rundown that you wonder at its name.The paint is peeling off the walls and the maids all look tired and dirty.The only customers look very disreputable....maybe you should look for another inn to stay at. To the south is the Great Road and a very nice looking inn across the way. ~ FLAGS 262152 Sect 1 DOOR 2 ~ ~ 0 -1 1857 End #1862 NAME The Great Road~ DESCR This road certainly does not live up to its name as it is barely a half mile long as it stretches across this narrow neck of the island.There are many sailors and dock workers walking around this part of town.To the west is the Great Square, to the north is a tavern with a red sign, to the east is an inn with a white sign and to the south is a tavern with a brown sign and some very loud music coming out of it. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1865 DOOR 1 ~ ~ 0 -1 1863 DOOR 2 ~ ~ 0 -1 1864 DOOR 3 ~ ~ 0 -1 1856 End #1863 NAME The Good Wind~ DESCR This inn has many sailors for patrons and a few captains, no doubt hoping to get some good luck for their journey from the name of the inn.There is a gleeman in the corner juggling some colored balls since he can't compete with the noise coming out of the tavern next door. ~ FLAGS 262152 Sect 1 DOOR 3 ~ ~ 0 -1 1862 End #1864 NAME The Musician's Itch~ DESCR This tavern is crowded with sailors and a large number of musicians.The serving girls are hard put to keep up with all the requests for drinks. There are a few of the obligatory dice games but not many with so little room to spare. ~ FLAGS 262152 Sect 1 DOOR 0 ~ ~ 0 -1 1862 End #1865 NAME The Whistling Dragon~ DESCR This tavern only has a few quiet groups of men dicing, mostly sailors.Even the tavern owner is in a dicing game.The serving girls are taking advantage of their employer's distraction and are gossiping in the corner. To the south is the Great Road and another tavern across the way from which is issuing some very loud music. ~ FLAGS 262152 Sect 1 DOOR 2 ~ ~ 0 -1 1862 End #1866 NAME Sailor Way~ DESCR This road is no doubt named for the people who use it the most.Everywhere you look you see sailors, some singing, some passed out.To the north you see the great Ogier-made basin on Northharbor and the clear blue Erinin.To the east and west you will see two taverns one with a blue sign and the other's sign is red.To the south you see the Great Square and the tall White Tower rising above the city in the middle of the island. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1869 DOOR 1 ~ ~ 0 -1 1868 DOOR 2 ~ ~ 0 -1 1856 DOOR 3 ~ ~ 0 -1 1867 End #1867 NAME The Fiery Wake~ DESCR This tavern is overflowing with sailors.There are absolutely no empty chairs or benches.One of the walls is blackened, perhaps the reason for the name of the place.Maybe the tavern across the way is less crowded... ~ FLAGS 262152 Sect 1 DOOR 1 ~ ~ 0 -1 1866 End #1868 NAME The Whispering Mountain~ DESCR This tavern is overflowing with sailors.There are absolutely no empty chairs or benches.Maybe the tavern across the way will be less crowded... ~ FLAGS 262152 Sect 1 DOOR 3 ~ ~ 0 -1 1866 End #1869 NAME On the Docks~ DESCR You are standing here on the docks of Northharbor gazing in awe at the number of ships here.The workers are scurrying about under their captains' shouts. To the east and west you see more docks stretching out about the great Ogier-made harbor.To the south you see the beginning of Sailor Way and beyond that the White Tower rising above the city in the middle of the island. To the north is a large bridge over the clear blue waters of the River Erinin. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 8113 DOOR 1 ~ ~ 0 -1 1874 DOOR 2 ~ ~ 0 -1 1866 DOOR 3 ~ ~ 0 -1 1870 End #1870 NAME On the Docks~ DESCR You are standing here on the docks of Northharbor gazing in awe at the number of ships here.The workers are scurrying about under their captains' shouts. To the west and east you see more docks stretching out about the great Ogier-made harbor.To the south you see a warehouse brimming with good.To the north are the clear blue waters of the River Erinin. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 1869 DOOR 2 ~ ~ 0 -1 1873 DOOR 3 ~ ~ 0 -1 1871 End #1871 NAME On the Docks~ DESCR You are standing here on the docks of Northharbor gazing in awe at the number of ships here.The workers are scurrying about under their captains' shouts. To the east you see more docks stretching out about the great Ogier-made harbor.To the south you see a warehouse brimming with goods.To the north are the clear blue waters of the River Erinin. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 0 8116 DOOR 1 ~ ~ 0 -1 1870 DOOR 2 ~ ~ 0 -1 1872 End #1872 NAME Inside a Warehouse~ DESCR This warehouse is filled with goods, most of which appear to be locked down securely except for the most recent shipment of Two Rivers tabac.To the north you can see the docks and beyond them the waters of the Erinin. ~ FLAGS 262152 Sect 1 DOOR 0 ~ ~ 0 -1 1871 End #1873 NAME Inside a Warehouse~ DESCR This warehouse is filled with goods, most of which appear to be locked down securely except for the most recent shipment of grain from Tear.To the north you can see the docks and beyond them the waters of the Erinin. ~ FLAGS 262152 Sect 1 DOOR 0 ~ ~ 0 -1 1870 End #1874 NAME On the Docks~ DESCR You are standing here on the docks of Northharbor gazing in awe at the number of ships here.The workers are scurrying about under their captains' shouts. To the west and east you see more docks stretching out about the great Ogier-made harbor.Farther to the east you see the dockmaster's office.To the south you see a warehouse brimming with goods.To the north are the clear blue waters of the River Erinin. ~ FLAGS 262152 Sect 1 DOOR 1 ~ ~ 0 -1 1875 DOOR 2 ~ ~ 0 -1 1878 DOOR 3 ~ ~ 0 -1 1869 End #1875 NAME On the Docks~ DESCR You are standing here on the docks of Northharbor gazing in awe at the number of ships here.The workers are scurrying about under their captains' shouts. To the west you see more docks stretching out about the great Ogier-made harbor.To the south you see a warehouse brimming with goods.To the north are the clear blue waters of the River Erinin.To the east you hear shouts coming from the dockmaster's office. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ A -1 1876 DOOR 2 ~ ~ 0 -1 1877 DOOR 3 ~ ~ 0 -1 1874 End #1876 NAME The Dockmaster's Office~ DESCR This is a tiny room, barely big enough for the desk which fills it and the two men engaged in a shouting match.One looks like a captain of a ship so the other must be the dockmaster.There are some shipping lists posted on one wall and behind the desk hangs a painting of a Domani woman. ~ FLAGS 262152 Sect 1 DOOR 3 ~ ~ A -1 1875 End #1877 NAME Inside a Warehouse~ DESCR This warehouse is filled with goods, most of which appear to be locked down securely except for the most recent shipment of furs from Saldaea. To the north you can see the docks and beyond them the waters of the Erinin. ~ FLAGS 262152 Sect 1 DOOR 0 ~ ~ 0 -1 1875 End #1878 NAME Inside a Warehouse~ DESCR This warehouse is filled with goods, most of which appear to be locked down securely except for the most recent shipment of olive oil from Mayene.To the north you can see the docks and beyond them the waters of the Erinin. ~ FLAGS 262152 Sect 1 DOOR 0 ~ ~ 0 -1 1874 End #1879 NAME Headquarters of the Guards~ DESCR Here all the guards come to pick up their shift assignments and where their beats are.To the east is Harbor Road and to the south is another door to Common Road. ~ FLAGS 262152 Sect 1 DOOR 1 ~ ~ AB 0 1801 DOOR 2 ~ ~ AB 0 1880 End #1880 NAME Common Road~ DESCR This road passes between the southeast and southwest bridges.This road is mainly used by the citizens of Tar Valon when they go to the common square for the mayor to hear their problems.To the north lies the headquarters of the city guards, to the south is the side of a shop, to the east is Common Square and to the west Common Road continues to Midean's Square. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ AB -1 1879 DOOR 1 ~ ~ 0 -1 1818 DOOR 3 ~ ~ 0 -1 1881 End #1881 NAME Common Road~ DESCR This road passes between the southeast and southwest bridges.This road is mainly used by the citizens of Tar Valon when they go to the common square for the mayor to hear their problems.To the west lies Midean's Square, to the north is the side of an inn, to the south is the entrance to a tavern and Common Road continues to the east. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 1880 DOOR 2 ~ ~ AB -1 1830 DOOR 3 ~ ~ 0 -1 1831 End #1882 NAME Bridge Gate~ DESCR You are at the gates to Tar Valon.To the west you see a bridge leading to a large plain and to the east is the square.These gates are only closed during a time of war.From here you can see the White Tower rising from the center of the island. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 1831 DOOR 3 ~ ~ 0 -1 1921 End #1883 NAME Common Road~ DESCR This road passes between the southeast and southwest bridges.This road is mainly used by the citizens of Tar Valon when they go to the common square for the mayor to hear their problems.To the west lies Common Square, to the north is city hall, to the south is the side of a shop and to the east, Ogier Road leads to Ogier Square. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ AB -1 1800 DOOR 1 ~ ~ 0 -1 1884 DOOR 3 ~ ~ 0 -1 1818 End #1884 NAME Ogier Road~ DESCR This road runs past the Ogier grove where the great trees grow so that the Ogier won't be as homesick while the work on the White Tower. The grove is surrounded by a wall of sorts made from spiralling arches each large enough for a few people to pass through. You can see the great trees towering above everything else. To the east is the Ogier square, to the south the Ogier Road continues and to the west lies the Common Road. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 1893 DOOR 2 ~ ~ 0 -1 1885 DOOR 3 ~ ~ 0 -1 1883 End #1885 NAME Ogier Road~ DESCR This road runs past the Ogier grove where the great trees grow so that the Ogier won't be as homesick while the work on the White Tower. The grove is surrounded by a wall of sorts made from spiralling arches each large enough for a few people to pass through. You can see the great trees towering above everything else. To the east you can enter the grove and to the south and north runs the Ogier Road. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1884 DOOR 1 ~ ~ 0 -1 1892 DOOR 2 ~ ~ 0 -1 1886 End #1886 NAME Ogier Road~ DESCR This road runs past the Ogier grove where the great trees grow so that the Ogier won't be as homesick while the work on the White Tower. The grove is surrounded by a wall of sorts made from spiralling arches each large enough for a few people to pass through. You can see the great trees towering above everything else. To the north the Ogier Road continues, and to the east lies the Ogier grove. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1885 DOOR 1 ~ ~ 0 -1 1887 End #1887 NAME Ogier Grove~ DESCR This grove is the ideal of nature. Every plant seems to be in exactly the right place and exactly the right color. The grass under your feet is neither manicured nor haphazard. About you are towering oaks and elm trees. You can get back to civilization to the Ogier road to the west and the grove lies to the north and east. ~ FLAGS 262145 Sect 3 DOOR 0 ~ ~ 0 -1 1892 DOOR 1 ~ ~ 0 -1 1888 DOOR 3 ~ ~ 0 -1 1886 End #1888 NAME Ogier Grove~ DESCR This grove is the ideal of nature. Every plant seems to be in exactly the right place and exactly the right color. The grass under your feet is neither manicured nor haphazard. This is a small meadow in the midst of the Great Trees which are more than 100 paces high. This seems like a great place to relax. The grove continues to the north, east and west. ~ FLAGS 262145 Sect 3 DOOR 0 ~ ~ 0 -1 1891 DOOR 1 ~ ~ 0 -1 1889 DOOR 3 ~ ~ 0 -1 1887 End #1889 NAME Ogier Grove~ DESCR This grove is the ideal of nature. Every plant seems to be in exactly the right place and exactly the right color. The grass under your feet is neither manicured nor haphazard. You are close to the river now, and you can see the steep cliffs leading down the Erinin. You can only go to the north or west. ~ FLAGS 262145 Sect 3 DOOR 0 ~ ~ 0 -1 1890 DOOR 3 ~ ~ 0 -1 1888 End #1890 NAME Ogier Grove~ DESCR This grove is the ideal of nature. Every plant seems to be in exactly the right place and exactly the right color. The grass under your feet is neither manicured nor haphazard. You are very deep in the grove now and all you can hear are the sounds of a few small animals. To the north you see a tall fence with spikes on the top enclosing part of the grove. The grove continues to the south and west. ~ FLAGS 262145 Sect 3 DOOR 2 ~ ~ 0 -1 1889 DOOR 3 ~ ~ 0 -1 1891 End #1891 NAME Ogier Grove~ DESCR This grove is the ideal of nature. Every plant seems to be in exactly the right place and exactly the right color. The grass under your feet is neither manicured nor haphazard. You are standing amidst the Great Trees which stand more than 100 paces tall. You can no longer hear any of the city's sounds and seem miles from the nearest town. The grove stretches out to the east, south and west. ~ FLAGS 262145 Sect 3 DOOR 1 ~ ~ 0 -1 1890 DOOR 2 ~ ~ 0 -1 1888 DOOR 3 ~ ~ 0 -1 1892 End #1892 NAME Ogier Grove~ DESCR This grove is the ideal of nature. Every plant seems to be in exactly the right place and exactly the right color. The grass under your feet is neither manicured nor haphazard. About you are towering oaks and elm trees and above them tower the Great Trees farther into the grove. The grove continues to the east and south or you can get back to civilization to the Ogier square to the north or the Ogier road to the west. ~ FLAGS 262145 Sect 3 DOOR 0 ~ ~ 0 -1 1893 DOOR 1 ~ ~ 0 -1 1891 DOOR 2 ~ ~ 0 -1 1887 DOOR 3 ~ ~ 0 -1 1885 End #1893 NAME Ogier Square~ DESCR This square lies north of the Ogier grove where the great trees grow so that the Ogier won't be as homesick while they work on the White Tower. The grove is surrounded by a wall of sorts made from spiralling arches each large enough for a few people to pass through. You can see the great trees towering above everything else. You may enter the grove to the south. To the east lies a bridge passing out of the city. To the north runs Tower Road and to the west lies Ogier Road and Common Road. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1895 DOOR 1 ~ ~ 0 -1 1894 DOOR 2 ~ ~ 0 -1 1892 DOOR 3 ~ ~ 0 -1 1884 End #1894 NAME Bridge Gate~ DESCR You are at the gates to Tar Valon. To the east you see a bridge leading to a forest and to the west is Ogier Square. These gates are only closed during a time of war. From here you can see the White Tower rising from the center of the island and the great trees of the Ogier Grove to the southwest. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 1926 DOOR 3 ~ ~ 0 -1 1893 End #1895 NAME Tower Road~ DESCR You are in a residential part of town. All around you are houses of varying sizes, but they are all beautifully constructed thanks to the Ogier. To the east, a large house has been coverted into the Warrior's guild. A similar house is to the west, but this one with holy symbols over the door. To the north, Tower road continues. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1896 DOOR 2 ~ ~ 0 -1 1893 End #1896 NAME Tower Road~ DESCR You are in a residential part of town. All around you are houses of varying sizes, but they are all beautifully constructed thanks to the Ogier. To the east and west are houses, to the north the road leads to a large square locally known as Tower Square and to the south the Tower Road continues to the Ogier Square. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1899 DOOR 1 ~ ~ AB -1 1897 DOOR 2 ~ ~ 0 -1 1895 DOOR 3 ~ ~ AB -1 1898 End #1897 NAME In a House~ DESCR This house obviously belongs to the carpenter in town. Lovingly crafted chairs and tables adorn the room. He has also made several frames for mirrors and paintings which hang about the room but the rest of the decor is rather plain. To the west lies the Tower Road and another house across the way. ~ FLAGS 262144 Sect 1 DOOR 3 ~ ~ AB -1 1896 End #1898 NAME In a House~ DESCR You are standing in the house of a merchant. This merchant is not very rich as seen by the absence of gold or silver in his house. He does have a good eye for color though and this room is very pleasing to the eye. It would be nice to relax in here but the merchant might come home. You can get back onto the tower road to the east. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ AB -1 1896 End #1899 NAME Tower Road~ DESCR You are in a residential part of town. All around you are houses of varying sizes, but they are all beautifully constructed thanks to the Ogier. To the east and west are houses, to the north the road opens up into a large square locally known as Tower Square and to the south the Tower Road continues. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1902 DOOR 1 ~ ~ AB -1 1900 DOOR 2 ~ ~ 0 -1 1896 DOOR 3 ~ ~ AB -1 1901 End #1900 NAME In a House~ DESCR This humble abode is decorated with dark colors making it seem very gloomy inside. You can't wait to get back out onto the street. Tower Road lies to the west and a much nicer looking home is across the way. ~ FLAGS 262144 Sect 1 DOOR 3 ~ ~ AB -1 1899 End #1901 NAME In a House~ DESCR You are in a very small but beautiful home. The owner has decorated the house to make it seem larger. All the colors in here are pastels, a strong difference from most of the other houses in the city. Maybe it is part of the Great Game, trying to confuse people and put them off guard. You will never know since the owner is nowhere to be seen. Tower Road is to the east and another house is across the way. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ AB -1 1899 End #1902 NAME Tower Square~ DESCR This is a quiet square with few people moving about. Most people are on the other side of the island in the market area. To the north and south runs Tower Road with beautiful houses lining the way. To the east is the eastern bridge leading out of the city and to the west is the wall road and the walls of the White Tower. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1905 DOOR 1 ~ ~ 0 -1 1903 DOOR 2 ~ ~ 0 -1 1899 DOOR 3 ~ ~ 0 -1 1806 End #1903 NAME Bridge Gate~ DESCR You are at the gates to Tar Valon. To the east you see a bridge leading to nothing and to the west is Tower Square. These gates are only closed during a time of war. From here you can see the White Tower rising from the center of the island. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 1904 DOOR 3 ~ ~ 0 -1 1902 End #1904 NAME On the Eastern Bridge~ DESCR You are on a high arching bridge leading into the city of Tar Valon. From here you can see the White Tower rising above the city in the center of the island. The bridge is made from stone but the carving is as intricate as lace. To the west you see a bronze gate and to the east is nothing. ~ FLAGS 262144 Sect 1 DOOR 3 ~ ~ 0 -1 1903 End #1905 NAME Tower Road~ DESCR You are in a residential part of town. All around you are houses of varying sizes, but they are all beautifully constructed thanks to the Ogier. To the east and west are houses, to the south the road opens up into a large square locally known as Tower Square and to the north the Tower Road continues. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1908 DOOR 1 ~ ~ AB -1 1906 DOOR 2 ~ ~ 0 -1 1902 DOOR 3 ~ ~ AB -1 1907 End #1906 NAME In a House~ DESCR This mansion is even bigger than the one across the street. The two owners, probably merchants, seem to be having a building war. This merchant seems to collect paintings. His painting of a woman from Mayene shows his taste in women. The furnishings of this house are done all in blue and silver. He also seems to have a fancy for finely carved chairs since he has so many here. You can get back to Tower Road to the west. ~ FLAGS 262144 Sect 1 DOOR 3 ~ ~ AB -1 1905 End #1907 NAME In a House~ DESCR You are standing in a magnificent mansion just off of Tower Square. This home must belong to a very wealthy merchant. There is gold leaf everywhere and several locked display cabinets containing fine jewellery and pieces in cuendillar that the merchant collects. Too bad you can't get into them. The doors to all the other rooms are also securely locked. To the east you see Tower Road and another mansion across the way. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ AB -1 1905 End #1908 NAME Tower Road~ DESCR You are in a residential part of town. All around you are houses of varying sizes, but they are all beautifully constructed thanks to the Ogier. To the east and west are houses, to the north is the square and to the south the Tower Road continues. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1911 DOOR 1 ~ ~ AB -1 1909 DOOR 2 ~ ~ 0 -1 1905 DOOR 3 ~ ~ AB -1 1910 End #1909 NAME In a House~ DESCR This is a very nice house, maybe the mayor lives here. On the walls are some red and gold drapes. A blue carpet covers the floor, and there are chairs and tables to sit at. None of it is really worth taking though. To the west you can get back on Tower Road. ~ FLAGS 262144 Sect 1 DOOR 3 ~ ~ AB -1 1908 End #1910 NAME In a House~ DESCR You are standing in a small house. The furnishings are all plain and simple. The owner must not be very rich. You see Tower Road back to the east. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ AB -1 1908 End #1911 NAME Rogosh's Square~ DESCR This square has a large statue in the center commemorating Rogosh Eagle-Eye. To the north is a tavern with a sign hanging out front. To the east lies a bridge out of the city. To the south runs Tower Road and the residential part of the city. To the west the Bridge Road runs to the White Tower at the center of the city. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1912 DOOR 1 ~ ~ 0 -1 1913 DOOR 2 ~ ~ 0 -1 1908 DOOR 3 ~ ~ 0 -1 1915 End #1912 NAME The Charging Bull~ DESCR This tavern is filled with farmers from outside the city, here to enjoy the good drink and the city life. Aren't they pathetic? You can get to Rogosh's Square and the Tower Road to the south. ~ FLAGS 262152 Sect 1 DOOR 2 ~ ~ 0 -1 1911 End #1913 NAME Bridge Gate~ DESCR You are at the gates to Tar Valon. To the east you see a bridge leading to a great plain and to the west is Rogosh's Square. These gates are only closed during a time of war. From here you can see the White Tower rising from the center of the island. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 1914 DOOR 3 ~ ~ 0 -1 1911 End #1914 NAME On the Northeast Bridge~ DESCR You are on a high arching bridge leading into the city of Tar Valon. From here you can see the White Tower rising above the city in the center of the island. The bridge is made from stone but the carving is as intricate as lace. To the west you see a bronze gate. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 0 28703 DOOR 3 ~ ~ 0 -1 1913 End #1915 NAME Bridge Road~ DESCR This is a small stretch of road leading from Rogosh's Square to the east to the Wall Road surrounding the White Tower to the south. To the north you see a small inn with a sign waving in the breeze. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 1916 DOOR 1 ~ ~ 0 -1 1911 DOOR 2 ~ ~ 0 -1 1808 End #1916 NAME The Golden Lion~ DESCR This inn has a fiery golden decor. The common room has a gleeman reciting a tale in the Common Chant. This has drawn many people in to listen so good luck finding a room here tonight. To the south lies the Bridge Road. ~ FLAGS 262152 Sect 1 DOOR 2 ~ ~ 0 -1 1915 End #1917 NAME Woodworking Shop~ DESCR This shop is filled with half-finished chairs and tables. The smell of glue fills the air and the sound of hammering and sawing hurts your ears. You can get custom furniture for your home made here. The carpenter also makes small carved wooden figurines for display cases. You can get back to Harbor Road to the east. ~ FLAGS 262152 Sect 1 DOOR 1 ~ ~ A -1 1819 End #1918 NAME Garment Shop~ DESCR This shop is filled with bolts of fabric that you can pick to have a dress made from. The seamstress has a few dresses being made right now. She also makes coats, shirts, cloaks and any other clothing you might need. To the west lies Harbor Road. ~ FLAGS 262152 Sect 1 DOOR 3 ~ ~ A -1 1819 End #1919 NAME Wine Shop~ DESCR This is a large room with several tables segregated by screens for tasting wine and conducting business. On the walls are racks full of wine bottles. The proprietress also carries some harder liquors if you would prefer them. You can get back on Harbor Road to the east and there is a trader's shop across the way. ~ FLAGS 262152 Sect 1 DOOR 1 ~ ~ A -1 1820 End #1920 NAME Trader's Shop~ DESCR This store is filled with strange and unusual items from all over the world. You can get ivory, silk, exotic spices, cuendillar and other objects depending on how good a sale the trader has made today. You can get back to Harbor Road to the west and to the wineshop across the way. ~ FLAGS 262152 Sect 1 DOOR 3 ~ ~ A -1 1820 End #1921 NAME On the Southwest Bridge~ DESCR You are on a high arching bridge leading into the city of Tar Valon. From here you can see the White Tower rising above the city in the center of the island. The bridge is made from stone but the carving is as intricate as lace. To the east you see a bronze gate and to the west is a large plains. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 1882 DOOR 3 ~ ~ 0 0 302 End #1922 NAME On the Western Bridge~ DESCR You are on a high arching bridge leading into the city of Tar Valon. From here you can see the White Tower rising above the city in the center of the island. The bridge is made from stone but the carving is as intricate as lace. To the east you see a bronze gate and to the west is path leading out of the city. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 1843 DOOR 3 ~ ~ 0 0 321 End #1923 NAME On the Northwest Bridge~ DESCR You are on a high arching bridge leading into the city of Tar Valon. From here you can see the White Tower rising above the city in the center of the island. The bridge is made from stone but the carving is as intricate as lace. To the east you see a bronze gate and to the west is a path leading to Ofcol. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 1851 DOOR 3 ~ ~ 0 0 312 End #1924 NAME Large Square~ DESCR You are at a large square connecting to the juction at the east. To the north you see a large building with many guards at the enterance. A sign on the building is painted as the sybol of Justice. ~ FLAGS 262144 Sect 1 DOOR 1 The junction of Docs and merchant road is to the east. ~ ~ 0 -1 1824 End #1925 NAME Ogier Glade~ DESCR Tucked away in a corner of the Ogier Grove, the Ranger's Guild comes here to relax among the beauty of nature. ~ FLAGS 12845061 Sect 3 End #1926 NAME On the Southeast Bridge~ DESCR You are on a high arching bridge leading into the city of Tar Valon. From here you can see the White Tower rising above the city in the center of the island. The bridge is made from stone but the carving is as intricate as lace. To the west you see a bronze gate and to the east is a path to Tar Valon. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 1927 DOOR 3 ~ ~ 0 -1 1894 End #1927 NAME The Path to Tar Valon~ DESCR You can now see the broad river surrounding the island city of Tar Valon. One of the great bridges into the city is to the west. To the south the path wanders away between the trees. ~ FLAGS 262144 Sect 3 DOOR 2 ~ ~ 0 -1 1928 DOOR 3 ~ ~ 0 -1 1926 End #1928 NAME The Path to Tar Valon~ DESCR You are on a well beaten path leading to Tar Valon. You can see the high towers of the city from here as they tower above the trees. The path leads to a bridge to the north and runs south to other roads. ~ FLAGS 262144 Sect 3 DOOR 0 ~ ~ 0 -1 1927 DOOR 2 ~ ~ 0 -1 1929 End #1929 NAME A beaten path~ DESCR You are on a beaten path which extends north toward a city you can see through the tree tops. To the east is another road through the trees. ~ FLAGS 262144 Sect 3 DOOR 0 ~ ~ 0 -1 1928 DOOR 1 ~ ~ 0 -1 3501 End #0 #SPECIALS M 1817 spec_guard M 1818 spec_guard M 1824 spec_guard M 1828 spec_cast_adept S #RESETS D 0 1800 2 1 D 0 1800 3 1 D 0 1801 1 1 D 0 1801 3 1 D 0 1811 0 1 D 0 1830 0 1 D 0 1834 4 1 D 0 1835 5 1 D 0 1860 2 1 D 0 1879 1 1 D 0 1879 2 1 D 0 1880 0 1 D 0 1881 2 1 D 0 1883 0 1 D 0 1896 1 1 D 0 1896 3 1 D 0 1897 3 1 D 0 1898 1 1 D 0 1899 1 1 D 0 1899 3 1 D 0 1900 3 1 D 0 1901 1 1 D 0 1905 1 1 D 0 1905 3 1 D 0 1906 3 1 D 0 1907 1 1 D 0 1908 1 1 D 0 1908 3 1 D 0 1909 3 1 D 0 1910 1 1 M 0 1818 23 1802 1 E 0 1805 0 16 E 0 1807 0 5 E 0 1809 0 6 M 0 1818 23 1804 1 E 0 1805 0 16 E 0 1807 0 5 E 0 1808 0 10 M 0 1816 8 1806 1 M 0 1818 23 1806 1 E 0 1805 0 16 E 0 1807 0 5 E 0 1806 0 11 M 0 1818 23 1808 1 E 0 1805 0 16 E 0 1807 0 5 E 0 1810 0 9 M 0 1818 23 1810 1 E 0 1805 0 16 E 0 1807 0 5 E 0 1809 0 6 M 0 1816 8 1811 1 M 0 1818 23 1812 1 E 0 1805 0 16 E 0 1807 0 5 E 0 1806 0 11 M 0 1818 23 1814 1 E 0 1805 0 16 E 0 1807 0 5 E 0 1811 0 7 M 0 1816 8 1815 1 M 0 1818 23 1816 1 E 0 1805 0 16 E 0 1807 0 5 E 0 1810 0 9 O 0 1815 0 1818 O 0 1816 0 1818 M 0 1828 1 1818 1 M 0 1816 8 1819 1 M 0 1819 10 1819 1 M 0 1819 10 1823 1 M 0 1811 9 1826 1 M 0 1821 13 1826 2 M 0 1821 13 1826 2 M 0 1822 9 1826 1 M 0 1812 9 1827 1 M 0 1813 9 1827 1 M 0 1814 9 1827 1 M 0 1820 20 1827 1 M 0 1819 10 1828 1 M 0 1818 23 1828 1 E 0 1805 0 16 E 0 1807 0 5 E 0 1808 0 10 M 0 1811 9 1829 1 M 0 1815 3 1829 1 M 0 1821 13 1829 1 M 0 1822 9 1829 2 M 0 1822 9 1829 2 M 0 1812 9 1830 1 M 0 1813 9 1830 1 M 0 1814 9 1830 1 M 0 1820 20 1830 1 M 0 1825 4 1831 1 O 0 1816 0 1831 M 0 1816 8 1832 1 M 0 1819 10 1832 1 M 0 1811 9 1833 1 M 0 1821 13 1833 2 M 0 1821 13 1833 2 M 0 1821 13 1833 1 M 0 1822 9 1833 2 M 0 1822 9 1833 2 M 0 1811 9 1834 1 M 0 1821 13 1834 1 M 0 1822 9 1834 2 M 0 1822 9 1834 2 M 0 1820 20 1835 2 M 0 1820 20 1835 2 M 0 1803 1 1837 1 M 0 1819 10 1837 1 M 0 1804 1 1838 1 M 0 1805 1 1840 1 G 0 1803 0 G 0 1804 0 M 0 1806 1 1841 1 M 0 1818 23 1842 1 E 0 1805 0 16 E 0 1807 0 5 E 0 1809 0 6 O 0 1816 0 1842 M 0 1817 12 1843 2 E 0 1805 0 16 E 0 1807 0 5 E 0 1806 0 11 M 0 1817 12 1843 2 E 0 1805 0 16 E 0 1807 0 5 E 0 1806 0 11 M 0 1816 8 1844 1 M 0 1807 1 1845 1 G 0 1800 0 G 0 1801 0 M 0 1808 1 1846 1 G 0 1814 0 M 0 1819 10 1846 1 M 0 1809 1 1848 1 M 0 1810 1 1849 1 O 0 1816 0 1850 M 0 1817 12 1851 2 E 0 1805 0 16 E 0 1807 0 5 E 0 1806 0 11 M 0 1817 12 1851 2 E 0 1805 0 16 E 0 1807 0 5 E 0 1806 0 11 M 0 1812 9 1852 1 M 0 1813 9 1852 1 M 0 1814 9 1852 1 M 0 1820 20 1852 2 M 0 1820 20 1852 2 M 0 1823 8 1852 2 M 0 1823 8 1852 2 M 0 1811 9 1854 1 M 0 1821 13 1854 2 M 0 1821 13 1854 2 M 0 1822 9 1854 1 M 0 1823 8 1854 2 M 0 1823 8 1854 2 M 0 1819 10 1855 1 M 0 1820 20 1855 1 O 0 1816 0 1856 M 0 1819 10 1857 1 M 0 1812 9 1858 1 M 0 1813 9 1858 1 M 0 1814 9 1858 1 M 0 1820 20 1858 2 M 0 1820 20 1858 2 M 0 1811 9 1859 1 M 0 1811 9 1861 1 M 0 1815 3 1861 1 M 0 1821 13 1861 2 M 0 1821 13 1861 2 M 0 1811 9 1863 1 M 0 1821 13 1863 2 M 0 1821 13 1863 2 M 0 1822 9 1863 1 M 0 1812 9 1864 1 M 0 1813 9 1864 1 M 0 1814 9 1864 1 M 0 1820 20 1864 2 M 0 1820 20 1864 2 M 0 1823 8 1864 2 M 0 1823 8 1864 2 M 0 1812 9 1865 1 M 0 1813 9 1865 1 M 0 1814 9 1865 1 M 0 1816 8 1865 1 M 0 1820 20 1865 2 M 0 1820 20 1865 2 M 0 1820 20 1866 1 M 0 1812 9 1867 1 M 0 1813 9 1867 1 M 0 1814 9 1867 1 M 0 1820 20 1867 2 M 0 1820 20 1867 2 M 0 1812 9 1868 1 M 0 1813 9 1868 1 M 0 1814 9 1868 1 M 0 1820 20 1868 1 M 0 1819 10 1874 1 M 0 1824 1 1879 1 E 0 1807 0 5 E 0 1805 0 16 E 0 1806 0 11 E 0 1809 0 6 E 0 1810 0 9 E 0 1808 0 10 E 0 1811 0 7 M 0 1818 23 1879 10 E 0 1805 0 16 E 0 1807 0 5 E 0 1806 0 11 M 0 1818 23 1879 10 E 0 1805 0 16 E 0 1807 0 5 E 0 1808 0 10 M 0 1818 23 1879 10 E 0 1805 0 16 E 0 1807 0 5 E 0 1811 0 7 M 0 1818 23 1879 10 E 0 1805 0 16 E 0 1807 0 5 E 0 1810 0 9 M 0 1818 23 1879 10 E 0 1805 0 16 E 0 1807 0 5 E 0 1806 0 11 M 0 1818 23 1879 10 E 0 1805 0 16 E 0 1807 0 5 E 0 1806 0 11 M 0 1818 23 1879 10 E 0 1805 0 16 E 0 1807 0 5 E 0 1806 0 11 M 0 1818 23 1879 10 E 0 1805 0 16 E 0 1807 0 5 E 0 1806 0 11 M 0 1818 23 1879 10 E 0 1805 0 16 E 0 1807 0 5 E 0 1808 0 10 M 0 1818 23 1879 10 E 0 1805 0 16 E 0 1807 0 5 E 0 1806 0 11 M 0 1817 12 1882 2 E 0 1805 0 16 E 0 1807 0 5 E 0 1806 0 11 M 0 1817 12 1882 2 E 0 1805 0 16 E 0 1807 0 5 E 0 1806 0 11 M 0 1825 4 1884 1 M 0 1817 12 1894 2 E 0 1817 0 16 E 0 1807 0 5 E 0 1806 0 11 M 0 1817 12 1894 2 E 0 1805 0 16 E 0 1807 0 5 E 0 1806 0 11 M 0 1825 4 1895 1 M 0 1818 23 1896 1 E 0 1805 0 16 E 0 1807 0 5 E 0 1806 0 11 M 0 1817 12 1903 2 E 0 1805 0 16 E 0 1807 0 5 E 0 1806 0 11 M 0 1817 12 1903 2 E 0 1805 0 16 E 0 1807 0 5 E 0 1806 0 11 M 0 1819 10 1905 1 M 0 1818 23 1906 1 E 0 1805 0 16 E 0 1807 0 5 E 0 1806 0 11 M 0 1816 8 1908 1 M 0 1825 4 1911 1 M 0 1812 9 1912 1 M 0 1813 9 1912 1 M 0 1814 9 1912 1 M 0 1820 20 1912 1 M 0 1823 8 1912 2 M 0 1823 8 1912 2 M 0 1817 12 1913 2 E 0 1805 0 16 E 0 1807 0 5 E 0 1806 0 11 M 0 1817 12 1913 2 E 0 1805 0 16 E 0 1807 0 5 E 0 1806 0 11 M 0 1811 9 1916 1 M 0 1815 3 1916 1 M 0 1827 2 1916 2 E 0 1817 0 17 M 0 1827 2 1916 2 E 0 1817 0 17 M 0 1800 1 1917 1 G 0 1802 0 M 0 1801 1 1918 1 M 0 1826 1 1919 1 G 0 1812 0 G 0 1813 0 M 0 1802 1 1920 1 M 0 1829 1 1924 1 S #SHOPS 1800 1 4 12 0 0 120 15 7 17 1801 9 11 0 0 0 105 80 7 17 1802 10 33 8 15 0 95 30 7 17 1803 1 5 0 0 0 150 70 0 23 1804 1 9 11 0 0 120 70 0 23 1805 0 0 0 0 0 110 100 0 23 1806 0 0 0 0 0 110 100 7 17 1807 0 0 0 0 0 110 100 0 23 1808 15 17 1 22 28 150 70 0 23 1809 8 30 32 33 0 180 60 7 17 1810 12 0 0 0 0 100 100 7 17 1826 0 0 0 0 0 100 100 7 17 0 #IMPROGS E #$