#AREADATA Name Valhalla~ Builders None~ VNUMs 1200 1299 Credits {51 60} ROM Immortal Zone~ Security 1 Xplore 1 End #MOBDATA #1200 NAME nightwalker~ SHORT a nightwalker~ LONG A shadowy nightwalker lurks here, encircling its master. ~ DESCR An undead, ethereal-like being is here, emitting rays of black light. It paces back and forth, awaiting a signal from its summoner. ~ RACE lich~ ACT AIOV AFF 0 OFF CK IMM ABLMOPQa RES 0 VULN HKN WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 0 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+1000 MDICE 0d0+0 DDICE 7d7+20 REGEN 0 DTYPE infinite AC 0 0 0 0 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 80 AMOD 0 QUEST 0 End #1201 NAME WeaponHolder the Mighty~ SHORT WeaponHolder the Mighty~ LONG WeaponHolder the Mighty..umm..holds a weapon here. ~ DESCR Some poor sap is here, hanging onto a weapon, for some dude.. ~ RACE human~ ACT A AFF 0 OFF 0 IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 51 HROLL 1 ENHA 100.00% MATER none~ HDICE 1d1+1000 MDICE 1d1+1000 DDICE 1d1+10 REGEN 0 DTYPE punch AC -10 -10 -10 -10 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1202 NAME cervantes~ SHORT cervantes~ LONG (no long description) ~ DESCR ~ RACE human~ ACT A AFF 0 OFF 0 IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 0 HROLL 0 ENHA 100.00% MATER none~ HDICE 0d0+0 MDICE 0d0+0 DDICE 0d0+0 REGEN 0 DTYPE none AC 0 0 0 0 POS stand stand SEX none GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 0 AMOD 0 QUEST 0 End #1207 NAME Huge Oak Tree~ SHORT A massive Oak Tree stands in the center of the Glade~ LONG A Massive Oak Tree stands in the center of the Glade ~ DESCR The Tree stands in the center of the glade making everything around it seem tiny. It's branches sway in the wind making beautifull masic with it's branches. It's age could not be counted if you had all the time in the world for this tree is as old as the world itself. ~ RACE angel~ ACT Aa AFF 0 OFF ACDEFGHIJKMNOQ IMM ACDEFGHIJKMNOQRTXYZ RES 0 VULN HKMN WSPEC 0 ALIGN 1000 GROUP 12 LEVEL 70 HROLL 1000 ENHA 100.00% MATER none~ HDICE 5000d50+30000 MDICE 100d100+1000 DDICE 500d50+300 REGEN 0 DTYPE nature AC -20 -20 -20 -20 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE huge DMOD 100 AMOD 0 QUEST 0 End #1210 NAME guardian newbie lone man~ SHORT A Lone Guardian Of Newbies Stands Here With His Trophies~ LONG A Lone Guardian Of Newbies Stands Here With His Trophies ~ DESCR ~ RACE human~ ACT ABG AFF 0 OFF FHK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 10 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+10 MDICE 10d10+10 DDICE 0d0+0 REGEN 0 DTYPE none AC 0 0 0 0 POS rest rest SEX none GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #1201 NAME Bushes gateway portal~ SHORT a few bushes are bunched together making a sort of gateway through the leaves~ DESCR A few bushes are bunched together making a sort of gateway through the leaves~ MAT plant~ TYPE portal 0 0 0 B 0 EXTRA 1 1 0 64 WEAR P LEVEL 0 WEIGHT 4 COST 0 COND 100 End #1202 NAME Penis Severed~ SHORT a Severed Penis~ DESCR A Severed Penis~ MAT unknown~ TYPE weapon mace 5 9 beating BCDH EXTRA 1 5 0 36995 WEAR AN LEVEL 0 WEIGHT 20 COST 0 COND 100 End #1203 NAME flail breaker flesh~ SHORT a flail made of elven flesh and skulls named, 'Will Breaker'~ DESCR A flail for a master drows hand sprawls across the floor here.~ MAT iron~ TYPE weapon flail 7 7 darkwrath HM EXTRA 1 5 0 6788 WEAR ANP LEVEL 52 WEIGHT 19 COST 0 COND 100 Affect R 0 -1 P Affect O 19 7 0 Affect O 13 50 0 Affect O 12 50 0 LIMIT 1 RESTR Eb End #1204 NAME sword blade~ SHORT a wicked serrated blade~ DESCR A wicked, serrated blade has been left here.~ MAT energy~ TYPE weapon sword 12 12 chaotic ABCDEGH EXTRA 1 4 0 262179 WEAR AN LEVEL 60 WEIGHT 9 COST 0 COND 100 Affect O 28 -25 0 Affect O 18 50 0 Affect O 19 50 0 End #1205 NAME Newbie Guide~ SHORT the Guide to Pos Domination~ DESCR A book with all the answers calls out to you here.~ MAT paper~ TYPE trash 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 3 COST 10 COND 100 EDESC pagetwo~ 2. Training and getting the lay of the land. From market square in Midgaard, go one south, and three east to the sailor. It is here you can train your health points or mana, or other stats. Simply type TRAIN there to see how many training sessions you have and what you are able to spend them on. To Train them type Train hp..or train mana..etc to improve your stats. Once you are out of trains that is it..no more. If you have spare practices you can gain convert them. 10 pracs=one train here. Be careful of spending your practice sessions though, you might need them further down the road with cabal skills and the like. So you have armor and weapon and are trained. If you wish to spend your three hours as a protected newbie practicing your skills in a safe place, three west and three south, and one east of the market square in Midgaard would be the place to start. This is only able to be accessed by newbies, and the dummy does not hit that hard, so you will be able to practice parry, dodge..etc in relative safety. It's also a good place to learn what your skills *actually* do, if you have any questions on what a certain skill/spell/supplication does try looking to our helpfiles for an answer. For instance..typing HELP shield will bring up all related topics to shields..helpful for newbie paladins. Onward you go! Doing well so far right? ~ EDESC pageone~ Welcome to the secret book of total POS domination. Count yourself lucky, people have killed for this information. Now read on and learn all you need to know. Getting Started: 1. Right when you create, your should first type Outfit. This will give you a basic set of armor to get started. Buying simple newbie weapons, one south and up of the altar in Mid should be your next stop. At the merchant, type LIST to show his wares..then simply type BUY Dagger..etc..whichever weapon you wish, or purchase all of them if you want. Congrats, you now have armor and weapons. Next type PRAC ALL, to practice all your skills, spells, or sups to 75%. You are now ready to get on with the training. Look at pagetwo. ~ EDESC guide~ A bound book hums with untold wisdom..perhaps looking through these pages will get you on your way in these terrible lands. Looking at PageOne seems a good idea. ~ End #1210 NAME newbie breastplate~ SHORT a rusted newbie breastplate~ DESCR A rusty newbie breastplate lies here.~ MAT iron~ TYPE armor BCDEF EF CG BF 0 EXTRA 1 3 0 17858560 WEAR AD LEVEL 45 WEIGHT 33 COST 0 COND 100 Affect O 18 2 0 Affect O 19 2 0 End #1211 NAME newbie armguards~ SHORT a pair of steel newbie armguards~ DESCR A pair of steel newbie armguards lie here.~ MAT iron~ TYPE armor ACDF ABF AEF DE 0 EXTRA 1 2 0 1081344 WEAR AI LEVEL 45 WEIGHT 26 COST 0 COND 100 Affect O 18 2 0 Affect O 19 2 0 End #1212 NAME newbie gauntlets~ SHORT a pair of newbie gauntlets~ DESCR A pair of newbie gauntlets lie here.~ MAT iron~ TYPE armor ABCF BCDE ABDF ACE 0 EXTRA 1 2 0 1081344 WEAR AH LEVEL 45 WEIGHT 19 COST 0 COND 100 Affect O 19 2 0 End #1213 NAME Newbie Necklace~ SHORT a dusty newbie necklace~ DESCR A newbie necklace lies here, covered in dust.~ MAT gem~ TYPE armor DE ACF ABCDE CDE 0 EXTRA 1 3 0 1081345 WEAR AC LEVEL 45 WEIGHT 8 COST 0 COND 100 Affect O 18 1 0 Affect O 19 1 0 Affect O 24 -3 0 Affect O 12 10 0 Affect O 13 5 0 End #1214 NAME Newbie Ring~ SHORT a newbie ring set with a dull stone~ DESCR A dull newbie ring has been left here.~ MAT mineral~ TYPE armor CE CF ABCE DE 0 EXTRA 1 3 0 1081345 WEAR AB LEVEL 45 WEIGHT 4 COST 0 COND 100 Affect O 18 2 0 Affect O 19 2 0 End #1215 NAME Newbie Bracer~ SHORT a charred newbie bracer~ DESCR A charred newbie bracer lies here.~ MAT cloth~ TYPE armor CE BDE CE ACF 0 EXTRA 1 2 0 1081344 WEAR AM LEVEL 45 WEIGHT 4 COST 0 COND 100 Affect O 19 2 0 Affect O 24 -1 0 Affect O 18 1 0 End #1216 NAME Newbie Belt~ SHORT an embroidered newbie belt~ DESCR An embroidered newbie belt has been left here.~ MAT leather~ TYPE armor ACE ACF ABCE DE 0 EXTRA 1 3 0 1081345 WEAR AL LEVEL 45 WEIGHT 7 COST 0 COND 100 Affect O 18 2 0 Affect O 19 2 0 End #1217 NAME Newbie Leggings~ SHORT a pair of cloth newbie leggings~ DESCR A pair of cloth newbie leggings lie on the ground.~ MAT cloth~ TYPE armor ABCE BCDE ABCE ABDF 0 EXTRA 1 2 0 1081344 WEAR AF LEVEL 45 WEIGHT 7 COST 0 COND 100 Affect O 18 2 0 Affect O 19 2 0 End #1218 NAME Newbie Boots~ SHORT a pair of tarnished newbie boots~ DESCR A pair of tarnished newbie boots lie here, damaged.~ MAT iron~ TYPE armor ABCF BCDE ABDF ACE 0 EXTRA 1 2 0 1081344 WEAR AG LEVEL 45 WEIGHT 23 COST 0 COND 100 Affect O 19 2 0 End #1219 NAME newbie head pole~ SHORT an unbalanced newbie pole~ DESCR An unbalanced newbie pole has been abandoned here.~ MAT iron~ TYPE light 0 0 ABCFGHIJ 0 0 EXTRA 1 3 0 1081345 WEAR AO LEVEL 45 WEIGHT 9 COST 0 COND 100 Affect O 20 -10 0 Affect O 12 30 0 Affect O 13 30 0 EDESC eyes~ Two sunken eyes stare at you, lifelessly yet still eminating enough light to keep your surroundings visible. ~ End #1220 NAME Newbie Shield~ SHORT a polished newbie shield~ DESCR A polished newbie shield has been left here.~ MAT steel~ TYPE armor CEFG ACDG CEFG DG 0 EXTRA 1 2 0 1081344 WEAR AJ LEVEL 45 WEIGHT 41 COST 0 COND 100 Affect O 18 3 0 Affect O 19 3 0 End #1221 NAME Newbie Backpack~ SHORT a leather newbie backpack~ DESCR A leather newbie backpack lies on the ground.~ MAT unknown~ TYPE container 100 0 0 50 100 EXTRA 1 1 0 16777216 WEAR AK LEVEL 0 WEIGHT 24 COST 0 COND 100 End #1222 NAME Newbie Map~ SHORT a newbie map written on parchment~ DESCR A newbie map lies here.~ MAT unknown~ TYPE map 0 0 0 0 0 EXTRA 1 3 0 17858560 WEAR A LEVEL 0 WEIGHT 9 COST 0 COND 100 EDESC map~ To Practice: n,w,n,w To Train: s,3e,s Strange Mansion: 21e,8n,w,n Riven Rock Canyon: 12e,3n,w,2n,e,n,e,2n,e,2n Strange Carnival: s,2e,2s,8w,s,w,2e,7n Nightfall: 3e,4n,2w,7n,6e,4s,3e,d,s,d,2s,e,3s,e,2s,2e,2s,e,2s,2e,2s,3e,2s,u,2e,2n,e,n,e,4u,2e, 2d,e Nightfall Keep: 3e,4n,2w,7n,6e,4s,3e,d,s,d,2s,e,3s,e,2s,2e,2s,e,2s,2e,2s,3e,2s,u,2e,2n,e,n, 4u,2e,2d,10e,s,2e,3u,e,3d,2e,s Ramadhn: 6e,n,w,2n,3w,7n,3e,17n Dark Forest: 3e,4n,2w,13n The Valley Inn: 4e,3n,2w Lich Tower: n,d The Hobo Train Yard: 4e,3n,2w,5n,w,2n,2e Mausoleum: 40e,n,6e,2n,2e,n,e,d,2s Tar Valon: 6e,n,w,2n,3w The Lost Prison: 21e,12n Battlefield: 3e,4n,2w,4n,w,5n,2w Southern Swamps: 40e,n,6e, all south Castle of Giants: 6e,4s,2e,s,2e,d,5n,2w,6n Emerald Forest: 6s,w,s,2w,2s,e,s,w,2s,e,3s,w,s,w,u Varggin Shih: n,d,3w,3s,d,2s,d,n,u,w,u,n,u,2n,e,d,n,d,2n ~ End #1223 NAME Newbie Gold~ SHORT a newbie stash~ DESCR A Small Stash of Newbie Gold~ MAT unknown~ TYPE money EIJKN 0 0 0 0 EXTRA 1 1 0 1 WEAR A LEVEL 0 WEIGHT 9 COST 0 COND 100 End #1224 NAME Chicken~ SHORT a bucket of Col. Ormthrak's Fried Chicken~ DESCR A bucket of extra fattening fried chicken sizzles in a bucket here.~ MAT food~ TYPE trash 0 0 0 0 0 EXTRA 1 4 0 50335872 WEAR A LEVEL 60 WEIGHT 4 COST 250 COND 100 Affect O 4 -15 0 Affect O 3 -15 0 End #1225 NAME potion return~ SHORT a potion of return~ DESCR A potion of return is here.~ MAT magic~ TYPE potion 60 'word of recall' 'reserved' 'reserved' 'reserved' EXTRA 1 1 0 1 WEAR A LEVEL 51 WEIGHT 1 COST 400 COND 100 End #1226 NAME twin bladed battle axe conquer~ SHORT a twin-bladed battle axe named 'Conquer'~ DESCR Nurlidge's leader weapon is here, which is now Ormthrak's.~ MAT iron~ TYPE weapon axe 5 12 darkwrath E EXTRA 1 4 0 786437 WEAR AN LEVEL 60 WEIGHT 23 COST 15000 COND 100 Affect O 19 10 0 Affect O 18 10 0 Affect O 20 -10 0 Affect A 0 -1 H LIMIT 2 End #1227 NAME tracerah dissolution claymore~ SHORT a flaming black claymore named 'Dissolution'~ DESCR Tracrah's sword is here.~ MAT energy~ TYPE weapon sword 15 15 light ABCDEGH EXTRA 1 7 0 840705 WEAR AN LEVEL 60 WEIGHT 9 COST 5000 COND 100 Affect O 18 100 0 Affect O 19 300 0 End #1228 NAME ivory flute~ SHORT a flute of the purest ivory~ DESCR A flute of the purest ivory has been left here.~ MAT mineral~ TYPE instrument 0 0 0 0 0 EXTRA 1 2 0 32769 WEAR AO LEVEL 0 WEIGHT 8 COST 5000 COND 100 End #1229 NAME potion detect invis~ SHORT a potion of detect invis~ DESCR A green potion has been left here.~ MAT liquid~ TYPE potion 50 'detect invis' 'reserved' 'reserved' 'reserved' EXTRA 0 0 WEAR A LEVEL 51 WEIGHT 2 COST 5000 COND 100 End #1230 NAME battle hammer mace defender~ SHORT a rune-covered battle hammer named 'Defender'~ DESCR A flawless, rune-covered battle hammer lies here.~ MAT mithril~ TYPE weapon mace 9 6 wrath H EXTRA 1 3 0 786434 WEAR AN LEVEL 60 WEIGHT 23 COST 5000 COND 100 Affect O 19 10 0 Affect O 18 10 0 Affect O 20 -10 0 LIMIT 1 RESTR X End #1231 NAME scroll scrolls~ SHORT the Scrolls of Acumen~ DESCR A pair of carefully bound scrolls lay here.~ MAT paper~ TYPE treasure 0 0 0 0 0 EXTRA 1 3 0 269516800 WEAR AO LEVEL 60 WEIGHT 3 COST 0 COND 100 LIMIT 1 End #1233 NAME sword~ SHORT a leader sword of d00m~ DESCR A leader sword is here.~ MAT iron~ TYPE weapon sword 15 5 slash AM EXTRA 1 3 0 786433 WEAR AN LEVEL 51 WEIGHT 16 COST 0 COND 100 Affect O 18 5 0 Affect O 19 5 0 LIMIT 1 RESTR X End #0 #ROOMDATA #1200 NAME The Chat Room~ DESCR You are lounging in a quiet cosy parlour, warmed by a gentle magical fire which twinkles happily in a warm fireplace. This is one of the many rooms where the heroes and gods come to socialize. It is by far one of the most comfortable! ~ FLAGS 66056 Sect 0 DOOR 2 Asgard lies to the south. ~ ~ 0 -1 1213 End #1201 NAME Ormthrak's Booze Den~ DESCR An utter mess of a room, this place suggests it was once a fine chamber for only the wealthiest to enjoy. All the luxuries are here, a fireplace that now burns human skulls, a once fine chandelier that is nothing more than shattered glass and entrails hangs from the ceiling. The floor is coated with shards of broken bottles of ale and written in an odd yellow paste are the words, " He who makes a beast of himself gets rid of the pain of being a man" are spattered against the southern most wall of this hellhole. ~ FLAGS 10067978 Sect 5 EDESC bell~ Ring the bell for total wench service. ~ DOOR 0 Asgard lies to the north. ~ ~ 0 -1 1213 End #1202 NAME The Center of the Universe~ DESCR You are at the centre of the universe, everything is filled with bright light in all colors. You feel time and space no longer exist here. Exits fill the room in all 42 dimensions, leading everywhere. ~ FLAGS 66056 Sect 0 DOOR 1 Asgard lies to the east. ~ ~ 0 -1 1213 End #1203 NAME Valhalla~ DESCR This is the huge Hall of Valhalla, where the Gods rule supreme. The cavernous building stretches infinitely in all directions. Valhalla continues to the east, and the gods make their homes north and south of the halls. The golden gates are to the west. You know not what lies upward... ~ FLAGS 32776 Sect 0 DOOR 0 Alander's workroom is to the north. ~ door~ AB -1 1209 DOOR 1 Valhalla continues east. ~ ~ 0 -1 1217 DOOR 2 A sea cave is south of here. ~ door~ AB -1 1208 DOOR 3 The entrance to Valhalla is to the west. ~ ~ 0 -1 1216 DOOR 4 If you want to know what is up there, you shall have to go look... ~ ~ 0 -1 1 End #1204 NAME Priscilla's Pleasure Palace ~ DESCR As you look around you, you see the largest collection of erotic toys in the world!!! On a table in the middle of the room lies a book titled : "All You Ever Wanted to Know About Sex..But Were Afraid to Ask" There are things here that you never even imagined in your wildest dreams! ~ FLAGS 33288 Sect 0 DOOR 0 Valhalla is to the north. ~ door~ AB -1 1218 End #1205 NAME The Eye of the Hurricane~ DESCR The shrieking winds of a monstrous storm surround you, spinning you around in an endless web of fury. But then, in the middle of turmoil, you find a strange calm. You find yourself hovering in the calm eye of a hurricane. All around you you can see the desruction caused by the powerful storm. White hot flashes of lightning flicker from the depths of the hurricane. But everything is strangely peaceful in here, with the sun shining in from above and a flock of birds winging across the sky. You stretch out and relax, this storm is going to be here a while. ~ FLAGS 25100 Sect 9 End #1206 NAME The Chamber of Holiness~ DESCR In each of the cardinal directions a column of marble inlaid with gold supports the ceiling All around you the light bounces from one object to another giving the chamber a golden hue and preventing darkness from ever entering the chamber. The small window carved into the eastern wall gives you a remarkable view of the rest of Valhalla. ~ FLAGS 41484 Sect 0 EDESC window~ Looking out the window you can see the city of Vahalla in it's entirety. ~ MHRATE 300 400 End #1207 NAME The Satin Memorial Reading Room~ DESCR Half read books lie everywhere: Yeats, Tennyson, Chandler, Barrie; a battered paperback de Laclos; a dusty leather-bound Donne. A damp novel perches precariously on the edge of a large bathtub. As your eyes travel beyond the steam rising to the air toward the rose-brambled balcony railing, you notice a well-creased printout of a poem sitting on a the velvet cushions of a rosewood chair that has been set so as to see the stark black mountains from one angle, or the wine-dark sea from another. ~ FLAGS 41480 Sect 4 EDESC rose rose-brambled balcony railing~ Climbing white roses have swarmed over the original marble to obscure it almost completely. The air is sweet not with roses, though, but with Satin's sandalwood perfume. ~ EDESC rosewood chair~ It looks comfortable, and the cushions are ivory velvet. ~ EDESC stark black mountains wine wine-dark dark sea~ The ocean is constantly smashing up against the cliffs and rending huge slabs from it. The beach is scarcely a beach at all, more a collection of rough flakes varying in size from a small car to a small fist. As the water comes up over the rocks and ebbs back down, it filters through the spaces and makes an unnerving rattling sound. ~ EDESC print out print-out creased well poem~ This page has been read over so many times that you can barely discern the words, and in fact with much poring only the following becomes clear: 'I know that I am studly - Heck, I'm sexy, cute and cuddly And I know that I'm extremely modest too.' ~ EDESC yeats~ The page it is flipped open to reads: A sudden blow: the great wings beating still Above the staggering girl, her thighs carressed By the dark webs, her nape caught in his bill, he holds her helpless breast upon his breast. How can those terrified vague fingers push The feathered glory from her loosening thighs? And how can body, laid in that white rush, But feel that strange heart beating where it lies? A shudder in the loins engenders there The broken wall, the burning roof and tower And Agammemnon dead. Being so caught up, So mastered by this brute blood of the air, Did she put on his knowledge with his power Before his indifferent beak could let her drop? ~ EDESC chandler~ She has just started the Lady in the Lake: Gillerain Regal, the Champagne of Perfumes. It was definitely the stuff to get. One drop of that in the hollow of your throat and the matched pink pearls started falling off you like summer rain. ~ EDESC barrie~ A copy of Peter Pan is opened near the end: What sort of form was Hook showing? Misguided man though he was, we may be glad, without sympathising with him, that in the end he stayed true to the traditions of his race. The other boys were flying about him now, flouting, scornful; and as he staggered about the deck striking at them impotently, his mind was no longer with them; it was slouching in the playing fields of long ago, or being sent up for good, or watching the wall-game from a famous wall. And his shoes were right, and his waistcoat was right, and his tie was right, and his socks were right. James Hook, thou not wholly unheroic figure, farewell. ~ EDESC tennyson~ . "My mariners Souls that have toiled, and wrought, and thought with me - The ever with a frolic welcome took The thunder and the sunshine, and opposed Free hearts, free foreheads - you and I are old; Old age hath yet his honour and the toil Death closes all; but something ere the end, Some work of noble note, may yet be done, Not unbecoming of men that strove with the gods. The lights begin to twinkle from the rocks; The long day wanes; the slow moon climbs; the deep Moans round with many voices." ~ EDESC battered paperback de Laclos~ . 'One is very soon bored of everything, my angel; it is a law of nature. It is not my fault. If, that is to say, that I am bored with an adventure that has claimed my attentions for four mortal months, it is not my fault. If, that is to say, my love is equal to your virtue - and that is certainly saying a great deal - it is not surprising that one should come to the end at the same time as the other. It is not my fault. A woman that I love madly now insists that I give you up for her. It is not my fault. I quite realize that this is the perfect opportunity to accuse me of perjury: but if, where nature has gifted men with no more than constancy, she has given women obstinacy, it is not my fault. Believe this, you should take another lover, even as I take another mistress. This is good, very good advice: if you find it bad, it is not my fault. Good-bye, my angel. I took you with pleasure, I leave you without regret. I shall come back perhaps. Such is life. It is not my fault. ~ EDESC dusty leather bound leather-bound Donne~ . `Cruel and sudden, hast thou since Purpled thy nail in blood of innocence? Wherein could this flea guilty be, Except in the drop it sucked from thee? Yet thou trimph'st and say'st that thou Find'st not thyself, nor me the weaker now; 'Tis true, then learn how false fears be: Just so much honour when thou yield'st to me Will waste as this flea's death took life from thee.' ~ DOOR 2 Valhalla is to the south. ~ door~ AB -1 1217 End #1208 NAME A Sea Cave~ DESCR You are in a small cave in a cliff next to a deep green sea. Fine gold and pink sand blanket the floor. Shells are scattered and strewn about. A blow hole in the roof of the cave allows beams of light to stream in and illuminate the cave. The wind blows outside the entrance, but you are protected from the weather in your cozy cave. The foamy surf never seems to quite reach your feet. Several boulders here have been worn by time into a shape similar to a comfortable chair. ~ FLAGS 33288 Sect 0 DOOR 0 Valhalla lies to the north. ~ door~ AB -1 1203 End #1209 NAME The Archmage's Workroom~ DESCR This well-lit room is absolutely filled with clutter -- enchanting gear, reagents, spell components, ancient tomes, scrolls, braziers, exotic incense and countless other tools of the magical trade, all jumbled together with seemingly no attention paid to organization. You have no doubts that Alander can find whatever he needs without delay, however. A heavy oak door stands barred to the south, to discourage idle visitors, and Alander's quarters are east. ~ FLAGS 1032 Sect 0 EDESC tools scrolls braziers components~ It's all worth a fortune, but you'd better not touch it. Alander keeps inventory and holds grudges. ~ EDESC clutter mess~ You notice Jimmy Hoffa's ring. ~ DOOR 2 Valhalla is to the south. ~ door~ AB -1 1203 End #1210 NAME Office~ DESCR The first thing you notice about this office is the floor; it is a black & white checkerboard pattern, with 8 squares to a side. The south wall is a HUGE picture window that produces a magnificent view of the land. In front of the window is a large desk. Completely covering the east wall is a bookshelf, that is crammed full. In the northwest corner, you notice a statue. ~ FLAGS 33288 Sect 0 EDESC desk~ This desk is much larger than anyone could possibly need. At one end you notice a large, disorderly mass of papers; it must be all his immortal paperwork. At the other end is a magnificent wooden inlaid board with handcrafted ebony and hardwood pieces. ~ EDESC statue~ You recognize this as a statue of Robert James Fischer, one of the most creative, if not eccentric, players of all time. The inscription on the base reads, "I like the moment when I crush a man's ego." ~ EDESC bookshelf~ This is the most amazing collection of chess books you have ever seen. Everything from Damiano's manuscripts, to a complete collection of the Encyclopedia of Chess Openings, to the latest Imformants are all here. ~ DOOR 0 Valhalla is to the north ~ door~ AB -1 1217 End #1211 NAME Arena of Judgement~ DESCR The scene lain before you is one that gives you the feeling of being placed under a higher authority. The jury is out. A statue of Pontius Pilate is in the aft of the Arena. Staring balefully, the statue faces a distant hillside where many aged crosses still stand. The Arena is set in a wide pit-like field of trampled bloodstained grass, and is guarded by high walls of veinous marble. A bloodstone seat awaits the true paragon of Romanity. ~ FLAGS 33288 Sect 0 EDESC statue~ A statue of Pontius Pilate is here. On it's face is the expression of some age old contemplation. Standing at the statues bronzy feet is a Blood red shield that glimmers like a pool of blood. ~ DOOR 2 Valhalla is to the south. ~ door~ AB -1 1218 End #1212 NAME The Realm of the Dead~ DESCR You are standing on an immense, grey stone floor that stretches as far as you can see in all directions. Rough winds plunging from the dark, starless sky tear savagely at your fragile body. ~ FLAGS 282599940 Sect 0 EDESC sky wind winds~ Cold winds plunge ceaselessly at you from the dark, cloudless sky. ~ EDESC floor~ The stone floor is the same shade of grey as the sky and is completely plain and unscratched. It is probably too hard for anything to leave as much as a scratch on it. ~ DOOR 0 The hard floor seems to go on forever. ~ ~ 0 -1 1212 DOOR 1 The hard floor seems to go on forever. ~ ~ 0 -1 1212 DOOR 2 The hard floor seems to go on forever. ~ ~ 0 -1 1212 DOOR 3 The hard floor seems to go on forever. ~ ~ 0 -1 1212 End #1213 NAME Asgard~ DESCR You stand on a huge expanse of glass. Below you are clouds and the pains of mortality. As you stand in Asgard, home of the bravest of the brave, you are frozen in awe of the power held within these walls. A huge mansion lies to the east beyond a set of magnificent golden doors. ~ FLAGS 0 Sect 0 DOOR 0 The chat room is to the north. ~ ~ 0 -1 1200 DOOR 1 The golden doors of Valhalla are to the east ~ ~ 0 -1 1216 DOOR 2 Moses' hangout is to the south. ~ ~ 0 -1 1201 DOOR 3 The center of the universe is to the west. ~ ~ 0 -1 1202 DOOR 5 The Rainbow Bridge is below you. You can barely see it through the clouds. ~ ~ 0 -1 1215 End #1214 NAME The Room of Lost Souls~ DESCR This is the room full of souls that never made it to Asgard. They are trapped here eternally, left to wander about in misery. They were infidels and cowards. Their cries of misery send a shiver down your spine. ~ FLAGS 8 Sect 0 DOOR 5 ~ ~ 0 -1 1219 End #1215 NAME Head of the Rainbow Bridge~ DESCR Standing on the mortal end of the Rainbow Bridge, the bridge arches up before you and seems to disappear into the clouds. You wonder if it is wise to venture upward into the realm of the gods. But it seems so calm and peaceful here that it would be a shame to leave... ~ FLAGS 0 Sect 1 DOOR 4 The Rainbow Bridge stretches ahead before you. ~ ~ 0 -1 1220 End #1216 NAME The Entrance of Valhalla~ DESCR The huge ornate entrance of Valhalla is before you. It seems as though atleast eight-hundred soldiers could walk abreast of one another through these doors. You stare in awe at the sparkling mansion before you. You wonder what secrets are held behind these doors and long to hear the stories of bravery and glory that you know are kept within the walls of Valhalla. ~ FLAGS 32768 Sect 1 DOOR 1 Valhalla lies to the east. ~ ~ 0 -1 1203 DOOR 3 Asgard lies to the west. ~ ~ 0 -1 1213 End #1217 NAME Valhalla~ DESCR A multitude of sounds ring off the grey granite walls that make up this dismal little room ~ FLAGS 32768 Sect 0 DOOR 0 The Satin Memorial Reading Room is north of here. ~ door~ AB -1 1207 DOOR 1 Valhalla continues east. ~ ~ 0 -1 1218 DOOR 2 Bigfoots' room is south of here. ~ door~ AB -1 1210 DOOR 3 Valhalla continues west. ~ ~ 0 -1 1203 DOOR 4 If you want to know what is up there you shall have to go and look... ~ ~ 0 -1 1212 End #1218 NAME Valhalla~ DESCR You are standing in the halls of Valhalla. Tapestries of the gods line the walls. A statue of Odin is here. The halls continue to the east and west, and there are doors to the north and south of you. There is some sort of exit above you, but you do not know where it leads... ~ FLAGS 32768 Sect 0 EDESC statue odin~ The statue of Odin has been exquisitely crafted. It is of white marble with black and gold veins. It looks to be of magical origin. ~ DOOR 0 Pontius' room is north of here. ~ door~ AB -1 1211 DOOR 1 Valhalla continues east. ~ ~ 0 -1 1219 DOOR 2 Priscilla's Pleasure Palace is south of here. ~ door~ AB -1 1204 DOOR 3 Valhalla continues west. ~ ~ 0 -1 1217 DOOR 4 If you want to know what is up there you shall have to go up and see... ~ ~ 0 -1 2 End #1219 NAME Valhalla~ DESCR You have reached the end of the halls of Valhalla. There are heavy doors on 3 walls. They lead into the rooms of the gods. The hall goes back to the west, and there is some sort of an exit above you. Torches sputter softly and the scent of incense is strong here. ~ FLAGS 32768 Sect 0 DOOR 0 Melancholys' room is north of here. ~ ~ 0 -1 3161 DOOR 1 Kates' room is east of here. ~ ~ 0 -1 3150 DOOR 2 The Temple of Stupid is south of here. ~ ~ 0 -1 3170 DOOR 3 Valhalla goes back to the west. ~ ~ 0 -1 1218 DOOR 4 If you want to know what is up from here, you shall have to go up and see... ~ ~ 0 -1 1214 End #1220 NAME On the Rainbow Bridge~ DESCR You have reached the center of the Rainbow Bridge. Clouds and mist swirl around your feet. The view from here is incredible. It is little wonder that the heavens were saved for the gods personal pleasures. ~ FLAGS 0 Sect 1 EDESC clouds~ The clouds are beautiful. There are shades of gray, pink and purple swirled into the blue sky. ~ DOOR 4 The Rainbow Bridge continues upwards into the heavens. ~ ~ 0 -1 1221 DOOR 5 The Rainbow Bridge disappears down into the clouds. ~ ~ 0 -1 1215 End #1221 NAME The End of the Rainbow Bridge~ DESCR You have reached the end of the Rainbow Bridge. Asgard stretches out above you. Looking around, you search for the legendary guardian of Asgard. The clouds are far below you and a sense of beauty and peacefulness surrounds you. ~ FLAGS 0 Sect 1 DOOR 4 Asgard is above you, spread out in all its glory. ~ ~ 0 -1 1213 DOOR 5 Bifrost, the Rainbow Bridge leads down to the Temple of Midgaard. ~ ~ 0 -1 1220 End #1222 NAME Nature's Haven~ DESCR Walking into this room it is as if you have steped through a protal to the outdoors. You can see no roof to the room and no edges to it's expansive boundries. A huge Oak Tree stands in the center of your view, looking as old as time itself. Bushes and a small stream seem to gravitate towards the tree as it sways with the light breeze bringing scents of daisies and roses to your nostrils. ~ FLAGS 4 Sect 3 MHRATE 200 200 End #1223 NAME ~ DESCR ~ FLAGS 4 Sect 0 End #1224 NAME The Sanctum of the Gods~ DESCR You are standing within a large, majestic structure, the likes of which you cannot link to any civilization you know. Tasteful tapestries line the walls and complement the brilliant reflections of the white, marble-tiled floor. Furniture of rich wood, plant life of every kind you can imagine, and objects you cannot even describe decorate the room. You see no doors here, but in the center of the structure is an open hole overlooking the distant earth below, shrouded partly in clouds. You feel a great sense of peace here, but a feeling in your gut tells you to finish your business and leave, for powers far beyond your imagining are at work in this place. ~ FLAGS 13639684 Sect 0 DOOR 5 ~ ~ 0 0 3001 End #1299 NAME A Clearing in the Wilderness~ DESCR The wilderness here is cleared out, leaving an open space surrounded by dense brush. ~ FLAGS 5251076 Sect 3 End #0 #SPECIALS S #RESETS D 0 1203 0 1 D 0 1203 2 1 D 0 1204 0 1 D 0 1207 2 1 D 0 1208 0 1 D 0 1209 2 1 D 0 1210 0 1 D 0 1211 2 1 D 0 1217 0 1 D 0 1217 2 1 D 0 1218 0 1 D 0 1218 2 1 M 0 1210 1 1202 1 G 0 1222 0 G 0 1221 0 G 0 1220 0 G 0 1219 0 G 0 1218 0 G 0 1217 0 G 0 1216 0 G 0 1215 0 G 0 1215 0 G 0 1214 0 G 0 1214 0 G 0 1213 0 G 0 1213 0 G 0 1212 0 G 0 1211 0 G 0 1210 0 O 0 1201 0 1222 M 0 1207 1 1222 1 S #SHOPS 0 #IMPROGS I 1226 fight_prog fight_prog_cure_critical E #$