#AREADATA Name Nirvana~ Builders None~ VNUMs 9000 9099 Credits {30 35} Fstall Nirvana~ Security 9 Xplore 0 End #MOBDATA #9000 NAME tridrone~ SHORT the tridrone~ LONG A tridrone is here doing a menial task. ~ DESCR You see what appears to be a 3 sided pyramid with spidery arms and legs. ~ RACE modron~ ACT ACG AFF 1 1 0 512 OFF NQR IMM BMNPQ RES HIK VULN 0 WSPEC 0 ALIGN 300 GROUP 0 LEVEL 8 HROLL 0 ENHA 100.00% HDICE 3d20+80 MDICE 1d1+99 DDICE 2d5+3 DTYPE pound AC 4 3 4 5 POS stand stand SEX none GOLD 0 FORM H PARTS ABCGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #9001 NAME quadrone~ SHORT the quadrone~ LONG A quadrone is here watching for trespassers. ~ DESCR A cubic creature, with spiny arms and legs. ~ RACE modron~ ACT AFGT AFF 1 2 0 520 OFF CEKQR IMM BMNPQ RES HIK VULN 0 WSPEC 0 ALIGN 300 GROUP 0 LEVEL 11 HROLL 3 ENHA 100.00% HDICE 14d10+70 MDICE 1d1+99 DDICE 3d4+2 DTYPE beating AC 1 0 1 2 POS stand stand SEX none GOLD 0 FORM H PARTS ABCGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #9002 NAME pentadrone~ SHORT the pentadrone~ LONG The pentadrone is here policing the area. ~ DESCR A five-armed creature which resembles a starfish on thin stilt-like legs. ~ RACE modron~ ACT ABFGT AFF 1 2 0 520 OFF CEFLNQR IMM BMNPQR RES HIK VULN 0 WSPEC 0 ALIGN 300 GROUP 0 LEVEL 14 HROLL 3 ENHA 100.00% HDICE 15d12+110 MDICE 1d1+99 DDICE 4d4+3 DTYPE slap AC -2 -2 0 -1 POS stand stand SEX none GOLD 0 FORM H PARTS ABCGHJKN SIZE medium DMOD 100 AMOD 0 QUEST 0 End #9003 NAME decaton~ SHORT the decaton~ LONG A decaton is here overseeing the other modrons. ~ DESCR The decaton is a large, ten-tentacled sphere on stumpy legs. ~ RACE modron~ ACT ABFGQT AFF 1 2 0 520 OFF ACEKNQR IMM BMNPQR RES HIK VULN 0 WSPEC 0 ALIGN 300 GROUP 0 LEVEL 17 HROLL 4 ENHA 100.00% HDICE 25d10+70 MDICE 17d8+50 DDICE 4d5+3 DTYPE pound AC -4 -4 0 -2 POS stand stand SEX none GOLD 0 FORM HM PARTS ABCGHJKN SIZE medium DMOD 100 AMOD 0 QUEST 0 End #9004 NAME nonaton~ SHORT the nonaton~ LONG A nonaton is here preserving law and order. ~ DESCR A cylidrical modron with 9 tentacles and stubby legs. ~ RACE modron~ ACT ABFGQT AFF 1 3 0 648 OFF AEFNQR IMM BMNPQR RES HIK VULN G WSPEC 0 ALIGN 300 GROUP 0 LEVEL 20 HROLL 5 ENHA 100.00% HDICE 11d8+250 MDICE 20d8+75 DDICE 4d6+4 DTYPE pound AC -4 -4 -2 -3 POS stand stand SEX none GOLD 0 FORM HM PARTS ABCGHJKN SIZE large DMOD 100 AMOD 0 QUEST 0 End #9005 NAME octon~ SHORT the octon~ LONG An octon is here governing his ward of responsilbility. ~ DESCR The octon has a collar at shoulder level with 8 tentacled arms growing out of it. ~ RACE modron~ ACT ABFGQ AFF 1 2 0 520 OFF ACEHKQR IMM BMNPQR RES HIK VULN G WSPEC 0 ALIGN 300 GROUP 0 LEVEL 22 HROLL 5 ENHA 100.00% HDICE 25d10+300 MDICE 18d10+75 DDICE 4d6+5 DTYPE crush AC -5 -5 -3 -4 POS stand stand SEX none GOLD 0 FORM HM PARTS ABCGHJKN SIZE large DMOD 100 AMOD 0 QUEST 0 End #9006 NAME septon~ SHORT the septon~ LONG A septon is here preserving order. ~ DESCR The septon appears as a human with a large bald head. It has a shoulder collar with 7 tentacles coming from it. ~ RACE modron~ ACT ABFGQR AFF 1 2 0 520 OFF AFKOQR IMM BMNPQR RES HIK VULN 0 WSPEC 0 ALIGN 300 GROUP 0 LEVEL 24 HROLL 5 ENHA 100.00% HDICE 30d10+350 MDICE 20d10+100 DDICE 6d4+5 DTYPE beating AC -6 -6 -6 -4 POS stand stand SEX none GOLD 0 FORM HM PARTS ABCGHIJKN SIZE medium DMOD 100 AMOD 0 QUEST 0 End #9007 NAME hexton~ SHORT the hexton~ LONG A hexton is here watching over his armies. ~ DESCR A hexton appears as a humanoid with 6 arms: 2 large human arms with 6 fingers, and 4 tentacles below tipped with sharp claws. ~ RACE modron~ ACT ABFGQT AFF 1 4 0 680 OFF ACEFHIKLNQR IMM ABMNPQR RES CHIK VULN 0 WSPEC 0 ALIGN 300 GROUP 0 LEVEL 26 HROLL 7 ENHA 100.00% HDICE 35d20+300 MDICE 20d10+75 DDICE 4d8+6 DTYPE slash AC -8 -8 -8 -4 POS stand stand SEX none GOLD 0 FORM HM PARTS ABCGHIJKNP SIZE large DMOD 100 AMOD 0 QUEST 0 End #9008 NAME quinton~ SHORT the quinton~ LONG A quinton is here keeping records. ~ DESCR Quintons look like tall, stocky humanoids with 4 flexible arms jutting from the shoulders. A prehensile tail serves as the creature's 5th arm, and they have fan-like wings attached to their shoulders. ~ RACE modron~ ACT ABFGQ AFF 1 2 0 520 OFF AKMOQR IMM ABMNPQR RES HIK VULN 0 WSPEC 0 ALIGN 300 GROUP 0 LEVEL 28 HROLL 6 ENHA 100.00% HDICE 10d100+150 MDICE 20d12+100 DDICE 4d8+7 DTYPE beating AC -7 -8 -6 -8 POS stand stand SEX none GOLD 0 FORM HM PARTS ABCGHIJKNPQ SIZE large DMOD 100 AMOD 0 QUEST 0 End #9009 NAME tertian~ SHORT the tertian~ LONG A tertian is here administering the law. ~ DESCR Tertians look very human, save for their 12 foot size, the horns jutting from the sides of their bald heads, and the long prehensile tail ending in a mace- like ball. ~ RACE modron~ ACT ABFGQRT AFF 1 2 0 520 OFF CEFQR IMM ABMNPQR RES CHIK VULN 0 WSPEC 0 ALIGN 300 GROUP 0 LEVEL 33 HROLL 12 ENHA 100.00% HDICE 1d1+999 MDICE 20d20+50 DDICE 8d6+12 DTYPE pound AC -11 -13 -10 -9 POS stand stand SEX none GOLD 0 FORM HM PARTS ABCGHIJKW SIZE huge DMOD 100 AMOD 0 QUEST 0 End #9010 NAME secundus~ SHORT secundus~ LONG A Secundus, one of the Viceroys of Nirvana, is here. ~ DESCR The secundi is an incredibly thin, tall humanoids with long, narrow faces and deepset eyes. It radiates intense power. ~ RACE modron~ ACT ABFGQRT AFF 1 4 0 680 OFF EFHIKNQR IMM ABHIKMNPQR RES CHIK VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 36 HROLL 15 ENHA 100.00% HDICE 1d1+1599 MDICE 40d20+50 DDICE 7d8+15 DTYPE punch AC -11 -14 -11 -12 POS stand stand SEX none GOLD 0 FORM HM PARTS ABCGHIJK SIZE huge DMOD 100 AMOD 0 QUEST 0 End #9011 NAME Primus~ SHORT Primus~ LONG Primus, ruler of the Plane of Nirvana, forms out of an energy pool. ~ DESCR Primus is a huge being who rises out of the energy pool and glares at you with violet eyes. His right hand is wreathed in darkness, his left in light, and he looks very displeased to see you. ~ RACE modron~ ACT ABFGQRT AFF 1 4 0 680 OFF AHQR IMM ABHIKMNPQRS RES CHIK VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 40 HROLL 20 ENHA 100.00% HDICE 1d1+3999 MDICE 1d1+3999 DDICE 6d10+25 DTYPE wrath AC -15 -15 -15 -15 POS stand stand SEX none GOLD 0 FORM HM PARTS ABCGHIJK SIZE giant DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #9000 NAME sword long the~ SHORT THE long sword~ DESCR THE long sword of Primus is here.~ MAT adamantite~ TYPE weapon sword 5 6 slash EF EXTRA 1 4 0 1601 WEAR AN LEVEL 39 WEIGHT 40 COST 8800 COND 100 Affect O 18 5 0 Affect O 19 5 0 EDESC sword long the~ This is an extremely long and heavy sword, with many magical runes inscribed on it. It glows with the power of Primus, Lord of the Plane of Nirvana. ~ End #9001 NAME moonstone moon stone white~ SHORT a luminescent moonstone~ DESCR A softly glowing white stone rests on the floor.~ MAT gem~ TYPE warp_stone DE 0 0 0 0 EXTRA 1 2 0 524289 WEAR AO LEVEL 0 WEIGHT 0 COST 500 COND 100 EDESC moonstone moon stone white~ Looking into the smooth surface of this moonstone, you feel strangely at peace and balance with the world around you. ~ End #0 #ROOMDATA #9000 NAME Entrance to the Plane of Nirvana~ DESCR You stand before the entrance to a plane of absolute balance and order. It is equally hot and cold, equally light and dark, and made of equal parts of solid and liquid. The plane extends to the west and east, while an exit lies downward. ~ FLAGS 0 Sect 2 DOOR 1 To the east, the plane extends for what seems to be forever. ~ ~ 0 -1 9001 DOOR 3 To the west, the plane extends for what seems to be forever. ~ ~ 0 -1 9002 End #9001 NAME The Plane of Nirvana~ DESCR You are traveling the Plane of Nirvana. It has endless boundaries to the east and west ~ FLAGS 0 Sect 2 DOOR 1 To the east, there seems to be a bend in direction of travel. ~ ~ 0 -1 9003 DOOR 3 To the west, the plane seems to extend forever. ~ ~ 0 -1 9000 End #9002 NAME The Plane of Nirvana~ DESCR You are on a western strech of the plane. Boundaries to the east and west seem nonexistent. ~ FLAGS 0 Sect 2 DOOR 1 The plane seems to strech forever to the east ~ ~ 0 -1 9000 DOOR 3 The plane continues to the west where is appears to change direction ~ ~ 0 -1 9004 End #9003 NAME A Change in Direction~ DESCR Here, the plane seems to direct you to the north. Also, the plane continues to the west. ~ FLAGS 0 Sect 2 DOOR 0 The plane continues to the north with no end in sight ~ ~ 0 -1 9005 DOOR 3 The plane contiues to the west with no end in sight ~ ~ 0 -1 9001 End #9004 NAME A Change in Direction~ DESCR Here, the plane goes to the north and bends to the east ~ FLAGS 0 Sect 2 DOOR 0 The vast plane seems to have no end to the north ~ ~ 0 -1 9006 DOOR 1 To the east, the plane has no visible end ~ ~ 0 -1 9002 End #9005 NAME A North-South direction of the plane~ DESCR The plane continues to the north and south ~ FLAGS 0 Sect 2 DOOR 0 To the north, the plane stretches as far as the eye can see. ~ ~ 0 -1 9012 DOOR 2 To the south, the plane stretches as far as the eye can see. ~ ~ 0 -1 9003 End #9006 NAME A North-South stretch of the plane~ DESCR The plane continues to the north and the south ~ FLAGS 0 Sect 2 DOOR 0 To the north, the plane stretches as far as the eye can see. ~ ~ 0 -1 9013 DOOR 2 To the south, the plane stretches as far as the eye can see. ~ ~ 0 -1 9004 End #9007 NAME In the Tower of Nirvana~ DESCR Entering the tower, there seems to be enough light to see by, but no source is visible. The hall continues to the east, while a door lies to the west. ~ FLAGS 8 Sect 0 DOOR 1 The hall continues east into oblivion. ~ ~ 0 -1 9010 DOOR 3 A great door lies to the west ~ door~ AF -1 9013 End #9008 NAME A hallway in the Tower of Nirvana~ DESCR You are in a east-west hallway in the tower. to the west, the hall continues and a door lies to the east. ~ FLAGS 8 Sect 0 DOOR 1 A great door lies to the east ~ door~ AF -1 9012 DOOR 3 the hallway continues west into oblivion. ~ ~ 0 -1 9009 End #9009 NAME An east-west hallway in the Tower of Nirvana~ DESCR The hallway continues to the east, and stretches to the west. ~ FLAGS 8 Sect 0 DOOR 1 The hallway continues east into oblivion. ~ ~ 0 -1 9008 DOOR 3 The Hallway continues west into oblivion. ~ ~ 0 -1 9011 End #9010 NAME An east-west passage in the Tower of Nirvana~ DESCR ~ FLAGS 8 Sect 0 DOOR 1 The Hallway contiues east into oblivion ~ ~ 0 -1 9011 DOOR 3 The Hallway contiues west into oblivion ~ ~ 0 -1 9007 End #9011 NAME An intersection in the Tower of Nirvana~ DESCR You are at an intersection where the east-west passage continues, but a large passage leads to the north. ~ FLAGS 8 Sect 0 DOOR 0 The passage continues to the north where it seems to get wider. ~ ~ 0 -1 9023 DOOR 1 The passage ontinues eastward into oblivion. ~ ~ 0 -1 9009 DOOR 3 The passage continues westward into oblivion. ~ ~ 0 -1 9010 End #9012 NAME At the door to the Tower of Nirvana~ DESCR You stand on the plane where a mighty door lies to the west. The plane also continues north and southward. There is a large sign on the door. ~ FLAGS 0 Sect 2 EDESC sign~ The sign reads: WARNING Only those brave of heart and high of level should enter the Tower of Nirvana. ~ DOOR 0 The plane continues northward as far as the eye can see. ~ ~ 0 -1 9014 DOOR 2 The plane continues southward as far as the eye can see. ~ ~ 0 -1 9005 DOOR 3 A mighty door lies to the west ~ door~ AF -1 9008 End #9013 NAME At the door to the Tower of Nirvana~ DESCR The plane continue to the north and south, while a mighty door lies to the east. There is a sign on the door. ~ FLAGS 0 Sect 2 EDESC sign~ The sign reads: WARNING! Only those brave of heart and high of level should attempt to enter the Tower of Nirvana. ~ DOOR 0 The plane stretches to the north as far as the eye can see. ~ ~ 0 -1 9015 DOOR 1 A mighty door sits to the east ~ door~ AF 0 9007 DOOR 2 The plane continues to the south as far as the eye can see ~ ~ 0 -1 9006 End #9014 NAME A north-south area of the Plane of Nirvana~ DESCR The plane continues to the north and southward. ~ FLAGS 0 Sect 2 DOOR 0 The plane continues endlessly to the north. ~ ~ 0 -1 9027 DOOR 2 The plane continues endlessly to the south. ~ ~ 0 -1 9012 End #9015 NAME A north-south area on the Plane of Nirvana~ DESCR the plane continues to the north and south ~ FLAGS 0 Sect 2 DOOR 0 The plane continues endlessly to the north ~ ~ 0 -1 9028 DOOR 2 The plane continues endlessly to the south ~ ~ 0 -1 9013 End #9016 NAME Dead End~ DESCR You stand at a dead end where the only exit appears to be west. ~ FLAGS 8 Sect 0 DOOR 3 The passage continue to the west. ~ ~ 0 -1 9018 End #9017 NAME Dead End~ DESCR You are at what appears to be a dead end. The only exit is back east. ~ FLAGS 8 Sect 0 DOOR 1 The passage continues to the east. ~ ~ 0 -1 9019 End #9018 NAME A Tertain's lair~ DESCR You quite possibly have made a terrible mistake coming in here. Exits lead east and west. ~ FLAGS 8 Sect 0 DOOR 1 The passage continues to the east ~ ~ 0 -1 9016 DOOR 3 The passage leads west where you can see a bright light ahead. ~ ~ 0 -1 9020 End #9019 NAME A Tertian's lair~ DESCR You might have made a terrible mistake coming into here. Exits lead east and west. ~ FLAGS 8 Sect 0 DOOR 1 The passage continues eastward where you can see a bright light. ~ ~ 0 -1 9020 DOOR 3 The passage continues westward into oblivion. ~ ~ 0 -1 9017 End #9020 NAME The Lair of Primus~ DESCR You are in a large hall, with a massive pool of what appears to be pure energy in the center of the room. Exits lead in all the cardinal directions. From the pool rises the master of the Plane of Nirvana.... ~ FLAGS 8 Sect 0 DOOR 0 A passage leads north into the unknown. ~ ~ 0 -1 9024 DOOR 1 A passage leads east into the unknown. ~ ~ 0 -1 9018 DOOR 2 A passage leads south into the unknown. ~ ~ 0 -1 9021 DOOR 3 A passage leads west into the unknown. ~ ~ 0 -1 9019 End #9021 NAME A Tertian's lair~ DESCR Maybe coming here wasn't such a hot idea. You feel very unwelcome here. Exits lead north and south ~ FLAGS 8 Sect 0 DOOR 0 The passage leads north where you can see a bright light. ~ ~ 0 -1 9020 DOOR 2 The passage leads south into the unknown. ~ ~ 0 -1 9022 End #9022 NAME The office of a Quinton~ DESCR You have stumbled upon the office of a page to Primus. Scrolls lie about the room along with many strange objects...you can't imagine what kind of creature would use them. Exits lead in all the cardinal directions. ~ FLAGS 8 Sect 0 DOOR 0 The passage heads northward where you can see nothing. ~ ~ 0 -1 9021 DOOR 1 The passage goes east where you feel it might be bad to go. ~ ~ 0 -1 9046 DOOR 2 The passage goes south into oblivion. ~ ~ 0 -1 9023 DOOR 3 The passage heads westward into oblivion. ~ ~ 0 -1 9053 End #9023 NAME A wide north-south passageway~ DESCR you find yourself in a passage where the exits are north and south ~ FLAGS 8 Sect 0 DOOR 0 To the north, you spy an intersection of tunnels. ~ ~ 0 -1 9022 DOOR 2 To the south you can barely make out a junction of passageways. ~ ~ 0 -1 9011 End #9024 NAME A Tertian's lair~ DESCR You find yourself in a lair of a Tertian. Exits lead north and south. ~ FLAGS 8 Sect 0 DOOR 0 To the north, you can make out a intersection of tunnels. ~ ~ 0 -1 9025 DOOR 2 To the south, you can see a bright light. ~ ~ 0 -1 9020 End #9025 NAME A north south tunnel~ DESCR You are in a passage where the only exits are north and south. ~ FLAGS 8 Sect 0 DOOR 0 Far to the north you can see a door. ~ ~ 0 -1 9026 DOOR 2 To the south you stare into darkness. ~ ~ 0 -1 9024 End #9026 NAME An intersection of passages~ DESCR You stand at an intersection. Exits lead off to the east and south. A door lies to the north ~ FLAGS 8 Sect 0 DOOR 0 you see a massive door ~ door~ AF 0 9031 DOOR 1 To the east, you spy a dark passage ~ ~ 0 -1 9032 DOOR 2 To the south you stare into oblivion. ~ ~ 0 -1 9025 End #9027 NAME A change of direction~ DESCR The plane curves from the south to west ~ FLAGS 0 Sect 2 DOOR 2 looking south, you see the plane extending beyond view. ~ ~ 0 -1 9014 DOOR 3 looking west, you can't fathom how far the plane extends. ~ ~ 0 -1 9030 End #9028 NAME A change of direction~ DESCR Here, the plane takes a turm from the south to heading east. ~ FLAGS 0 Sect 2 DOOR 1 The plane heads east from here. You can't see the end of it. ~ ~ 0 -1 9029 DOOR 2 Looking south, you view the plane extending for miles. ~ ~ 0 -1 9015 End #9029 NAME An east-west route on the Plane of Nirvana~ DESCR Exits lead east and west. ~ FLAGS 0 Sect 2 DOOR 1 looking east, you spy a door far off in the distance. ~ ~ 0 -1 9031 DOOR 3 looking west, in the distance you can spy a curve south. ~ ~ 0 -1 9028 End #9030 NAME An east-west route on The Plane of Nirvana~ DESCR Exits lead east and west ~ FLAGS 0 Sect 2 DOOR 1 looking east, you can see a bend in the distance. ~ ~ 0 -1 9027 DOOR 3 glancing west, you can spy a door far off in the distance. ~ ~ 0 -1 9031 End #9031 NAME A large door in the passage~ DESCR The passages goes east and west, with a large door to the south. ~ FLAGS 0 Sect 2 DOOR 1 looking east, you see more of the passage. ~ ~ 0 -1 9030 DOOR 2 A large door blocks the way to the south. ~ door~ AF 0 9026 DOOR 3 looking west, you see more of the passage. ~ ~ 0 -1 9029 End #9032 NAME A Junction in the passage~ DESCR Here, passages lead off in all cardinal directions. ~ FLAGS 8 Sect 0 DOOR 0 Looking north, you spy a small room in the distance ~ ~ 0 -1 9033 DOOR 1 Eastward, the passage continues in the darkness. ~ ~ 0 -1 9035 DOOR 2 South of here is a small room. ~ ~ 0 -1 9034 DOOR 3 West, you spy an intersection. ~ ~ 0 -1 9026 End #9033 NAME The office of the Octon~ DESCR you are in a small room, the only exit is south. ~ FLAGS 8 Sect 0 DOOR 2 looking south, you see an intersection. ~ ~ 0 -1 9032 End #9034 NAME A small room~ DESCR The only exit is north ~ FLAGS 8 Sect 0 DOOR 0 Looking north, you spy an intersection. ~ ~ 0 -1 9032 End #9035 NAME A passageway~ DESCR Exits lead in all cardinal directions. ~ FLAGS 8 Sect 0 DOOR 0 Looking north you spy a average sized room. ~ ~ 0 -1 9036 DOOR 1 Looking east, you can make out a large room ~ ~ 0 -1 9038 DOOR 2 Looking south, you can see an average room. ~ ~ 0 -1 9037 DOOR 3 Looking west, you can see an intersection ahead. ~ ~ 0 -1 9032 End #9036 NAME Lair of a Hexton~ DESCR You are in a room that is in complete disrepair. Items are thrown throughout the room making them worthless piles of junk. The only exit is back south ~ FLAGS 8 Sect 0 DOOR 2 Looking south, you can make out a passage. ~ ~ 0 -1 9035 End #9037 NAME Office of a Hexton~ DESCR A makeshift desk forms the center of this room. The only exit is north. ~ FLAGS 8 Sect 0 DOOR 0 Looking north, you can make out a hallway. ~ ~ 0 -1 9035 End #9038 NAME Office of a Secundus~ DESCR You are standing in a office of one of the Viceroys of the Plane of Nirvana. The occupant doesn't look real thrilled with your presence. The only exits is west. ~ FLAGS 8 Sect 0 DOOR 3 Looking west you can see a long hallway ~ ~ 0 -1 9035 End #9039 NAME A Junction in the hallway~ DESCR Your are standing in a junction, exits lead in all the cardinal directions. ~ FLAGS 8 Sect 0 DOOR 0 To the north, you spy a small room ~ ~ 0 -1 9040 DOOR 1 To the east, you see a quadruple junction ~ ~ 0 -1 9025 DOOR 2 To the south you see a small room ~ ~ 0 -1 9041 DOOR 3 To the west, the passageway continues ~ ~ 0 -1 9042 End #9040 NAME Office of an Octon~ DESCR You see a messy room with papers scattered everywhere. The only exit leads back to the south ~ FLAGS 8 Sect 0 DOOR 2 To the south you can make out a junction. ~ ~ 0 -1 9039 End #9041 NAME Office of a Septon~ DESCR A neat and tidy room, it appear to be inhabited my a neatenss freak. The only exit lies to the north. ~ FLAGS 8 Sect 0 DOOR 0 To the north you see a junction. ~ ~ 0 -1 9039 End #9042 NAME An east-west passage~ DESCR In east west passage is here with exits in all of the cardinal directions. ~ FLAGS 8 Sect 0 DOOR 0 You can see a room to the north. ~ ~ 0 -1 9043 DOOR 1 To the east you can see a junction ~ ~ 0 -1 9039 DOOR 2 To the south you can make out a averaged sized room. ~ ~ 0 -1 9044 DOOR 3 To the west you can see what appears to be a cavernous room. ~ ~ 0 -1 9045 End #9043 NAME The Barracks~ DESCR A dusty room, with a almost untolerable odor, the barracks are being inspected by a Hexton and his personal enterage. The only exit lies to the south. ~ FLAGS 8 Sect 0 DOOR 2 To the south you can see junction ~ ~ 0 -1 9042 End #9044 NAME The Commander's Post~ DESCR You have stumbled on to the office of the Commander of the forces in the Plane Of Nirvana. The room is well furnished and a sense of courage and bravery overtakes you as you enter the room. The only exit lies to the north. ~ FLAGS 8 Sect 0 DOOR 0 To the north you can visualize a junction of passages. ~ ~ 0 -1 9042 End #9045 NAME The chamber of the second Secundus~ DESCR This huge room is furnished with the finest, and a personal legion guards the Secundus. the only exit is to the east. ~ FLAGS 8 Sect 0 DOOR 1 To the east you can see a junction ~ ~ 0 -1 9042 End #9046 NAME A Passageway~ DESCR You are in a well lit passage. A sense of forboding danger envelopes you. Exits lead in all cardinal directions. ~ FLAGS 8 Sect 0 DOOR 0 To the north you can see a small chamber ~ ~ 0 -1 9047 DOOR 1 To the east, the passage continues,. ~ ~ 0 -1 9049 DOOR 2 To the south, a chamber can be seen ~ ~ 0 -1 9048 DOOR 3 To the west, a large tunnel can be found. ~ ~ 0 -1 9022 End #9047 NAME Chamber of the Octon~ DESCR A small room, sparsely furnished, it leaves you with a sense of fear. The only exit is to the south ~ FLAGS 8 Sect 0 DOOR 2 To the south you can see a passage. ~ ~ 0 -1 9046 End #9048 NAME Chamber of the Nonaton~ DESCR You have entered the chamber of the principal law and order overseers. The only exit lies to the north ~ FLAGS 8 Sect 0 DOOR 0 To the north you can see a passageway. ~ ~ 0 -1 9046 End #9049 NAME End of the passageway~ DESCR You have reached the end of a long east-west passage. The passage contiues to the west, and rooms lie to the north, south, and east. ~ FLAGS 8 Sect 0 DOOR 0 To the north you can see a room ~ ~ 0 -1 9050 DOOR 1 To the east you can make out a large chamber ~ ~ 0 -1 9052 DOOR 2 To the south, a room can be seen. ~ ~ 0 -1 9051 DOOR 3 to the west, the passageway continues ~ ~ 0 -1 9046 End #9050 NAME Chamber of a Hexton~ DESCR You have entered the chamber of a Hexton. Trophies adorn the walls, some of which are human. the only exit is to the south. ~ FLAGS 8 Sect 0 DOOR 2 To the south you can see a passageway. ~ ~ 0 -1 9049 End #9051 NAME Chamber of a Hexton~ DESCR You have entered a room where you are not very popular. The only exit lies northbound. ~ FLAGS 8 Sect 0 DOOR 0 To the north you can see a passage. ~ ~ 0 -1 9049 End #9052 NAME Chamber of the Secudus~ DESCR A large canvernous room, this chamber serves as the sleeping quarters for the third Secudus, Viceroy to Primus. The only exit lies to the west. ~ FLAGS 8 Sect 0 DOOR 3 To the west you can see a passageway. ~ ~ 0 -1 9049 End #9053 NAME A passageway~ DESCR You are in a passagway where you may go in any cardinal direction. ~ FLAGS 8 Sect 0 DOOR 0 To the north lies a small chamber ~ ~ 0 -1 9054 DOOR 1 To the east, a main passage forms a junction. ~ ~ 0 -1 9022 DOOR 2 To the south, you can spot a small room ~ ~ 0 -1 9055 DOOR 3 To the west, the passageway continues ~ ~ 0 -1 9059 End #9054 NAME A small chamber~ DESCR You are in a small cramped chamber. The only exit lies to the south. ~ FLAGS 8 Sect 0 DOOR 2 To the south you can see a passage ~ ~ 0 -1 9053 End #9055 NAME A cramped room~ DESCR You are in a small, crowded room. The only exit appears to lie to the north. ~ FLAGS 8 Sect 0 DOOR 0 To the north, you can see a passageway. ~ ~ 0 -1 9053 End #9056 NAME A large room~ DESCR You have entered a room where you are not wanted. The only exit lies to the south. ~ FLAGS 8 Sect 0 DOOR 2 To the south you can visualize a east-west passage. ~ ~ 0 -1 9059 End #9057 NAME A room~ DESCR You have entered a room where there was obviously a hurried move going on. The only exit lies to the north. ~ FLAGS 8 Sect 0 DOOR 0 To the north you can make out a passageway. ~ ~ 0 -1 9059 End #9058 NAME Chamber of The First Secundus~ DESCR You have disturbed the rest of the First Viceroy to Primus the Prime, The Secundus. He does not look like a happy camper. The only exit lies to the east. ~ FLAGS 8 Sect 0 DOOR 1 To the east you can spot a hallway ~ ~ 0 -1 9059 End #9059 NAME Junction in the hallway~ DESCR Exits lead off in all of the cardinal directions ~ FLAGS 8 Sect 0 DOOR 0 To the north lies a large chamber ~ ~ 0 -1 9056 DOOR 1 To the east , the passage continues. ~ ~ 0 -1 9053 DOOR 2 To the south, a small chamber can be found. ~ ~ 0 -1 9057 DOOR 3 To the west, lies a monstrous room. ~ ~ 0 -1 9058 End #0 #SPECIALS S #RESETS M 0 9001 9 9001 3 M 0 9000 10 9002 2 M 0 9000 10 9003 2 M 0 9002 6 9011 1 M 0 9001 9 9012 3 M 0 9000 10 9013 2 M 0 9008 4 9016 1 M 0 9008 4 9017 1 M 0 9009 4 9018 1 M 0 9009 4 9019 1 M 0 9011 1 9020 1 E 0 9000 0 16 M 0 9009 4 9021 1 M 0 9008 4 9022 1 M 0 9009 4 9024 1 M 0 9008 4 9025 1 M 0 9000 10 9027 2 M 0 9001 9 9028 3 M 0 9000 10 9029 2 M 0 9002 6 9031 1 M 0 9005 4 9033 1 M 0 9006 2 9034 1 M 0 9007 8 9036 1 M 0 9007 8 9037 1 M 0 9002 6 9038 1 M 0 9010 4 9038 1 M 0 9005 4 9040 1 M 0 9006 2 9041 1 M 0 9007 8 9043 1 M 0 9007 8 9044 1 M 0 9002 6 9045 1 M 0 9010 4 9045 1 M 0 9005 4 9047 1 M 0 9004 1 9048 1 G 0 9001 0 M 0 9007 8 9050 1 M 0 9007 8 9051 1 M 0 9002 6 9052 1 M 0 9010 4 9052 1 M 0 9005 4 9054 1 M 0 9003 1 9055 1 M 0 9007 8 9056 1 M 0 9007 8 9057 1 M 0 9002 6 9058 1 M 0 9010 4 9058 1 S #SHOPS 0 #IMPROGS E #$