#AREADATA Name Arkham~ Builders None~ VNUMs 700 899 Credits {15 51} Lillith Arkham~ Security 9 Xplore 0 End #MOBDATA #702 NAME doomsayer~ SHORT a doomsayer~ LONG A doomsayer wanders around, shouting about the end of the world. ~ DESCR He walks about the streets, spouting prophecies from a tattered holy book. His filty rags are covered with lice and fleas. ~ RACE human~ ACT AGQ AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 710 GROUP 0 LEVEL 16 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d34+175 MDICE 16d10+100 DDICE 4d7+8 REGEN 0 DTYPE slash AC 0 0 0 5 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #703 NAME beggar~ SHORT a beggar~ LONG A beggar sits here, begging. ~ DESCR He looks at you and and extends his flea-bitten arms. ~ RACE human~ ACT AGHS AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 310 GROUP 0 LEVEL 16 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d34+175 MDICE 16d10+100 DDICE 4d7+8 REGEN 0 DTYPE punch AC 0 0 0 5 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #704 NAME jed~ SHORT Brother Jed~ LONG Brother Jed is here, ranting and raving. ~ DESCR Brother Jed, Bible in hand, is damning everyone to Hell. A group of university students mock and laugh at his foolishness. ~ RACE human~ ACT ABHT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 21 HROLL 0 ENHA 100.00% MATER none~ HDICE 8d37+252 MDICE 21d10+100 DDICE 5d7+12 REGEN 0 DTYPE pound AC -3 -3 -3 3 POS stand stand SEX none GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #705 NAME guard~ SHORT an Arkham Guard~ LONG An Arkham Guard is here, enforcing the law. ~ DESCR The guard keeps an eye out for lawbreakers, who will be punished swiftly and mercilessly. ~ RACE human~ ACT AGT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 700 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d60+426 MDICE 30d10+100 DDICE 5d10+17 REGEN 0 DTYPE slash AC -8 -8 -8 0 POS stand stand SEX none GOLD 3 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #706 NAME sweeper~ SHORT a street sweeper~ LONG A street sweeper sweeps the streets. ~ DESCR The street sweeper sweeps the streets, pocketing anything that looks useful. ~ RACE human~ ACT ACGS AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 100 GROUP 0 LEVEL 18 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d36+205 MDICE 18d10+100 DDICE 4d7+12 REGEN 0 DTYPE sting AC -1 -1 -1 4 POS stand stand SEX none GOLD 500 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #707 NAME hunter~ SHORT a hunter~ LONG A hunter wanders through the woods. ~ DESCR The hunter flexes his burley muscles, making you reconsider attacking him. ~ RACE human~ ACT AGT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 100 GROUP 0 LEVEL 25 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d42+322 MDICE 25d10+100 DDICE 5d8+16 REGEN 0 DTYPE slap AC -5 -5 -5 2 POS stand stand SEX none GOLD 10 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #708 NAME rabbit~ SHORT a rabbit~ LONG A rabbit hops along, unaware of your presence. ~ DESCR She stops to nibble on some grass, and then moves on. ~ RACE rabbit~ ACT AGT AFF 0 OFF EFHNR IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 100 GROUP 0 LEVEL 50 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d162+893 MDICE 49d10+100 DDICE 5d17+25 REGEN 0 DTYPE bite AC -20 -20 -20 -5 POS stand stand SEX none GOLD 500 FORM AGV PARTS ACDEFHJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #709 NAME student~ SHORT a student~ LONG A university student rushes to class here. ~ DESCR A student rushes past you in a flurry of papers, almost knocking over a professor. ~ RACE human~ ACT ABT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 100 GROUP 0 LEVEL 15 HROLL 0 ENHA 100.00% MATER none~ HDICE 4d37+162 MDICE 15d10+100 DDICE 4d6+9 REGEN 0 DTYPE punch AC 0 0 0 5 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #710 NAME professor~ SHORT a professor~ LONG A stern professor is standing here. ~ DESCR The professor scolds you for being late to class. ~ RACE human~ ACT ABRT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 19 HROLL 0 ENHA 100.00% MATER none~ HDICE 7d34+223 MDICE 19d10+100 DDICE 5d6+12 REGEN 0 DTYPE pound AC -1 -1 -1 4 POS stand stand SEX none GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #711 NAME librarian~ SHORT a librarian~ LONG A librarian is stamping books. ~ DESCR The librarian yells at you to shut up. ~ RACE human~ ACT ABRT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 300 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 9d39+290 MDICE 23d10+100 DDICE 5d8+11 REGEN 0 DTYPE slash AC -4 -4 -4 2 POS stand stand SEX none GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #712 NAME gishka captain~ SHORT Gishka K'ahn, Captain of the Guard~ LONG Gishka K'ahn, Captain of the Guard is here. ~ DESCR Imposing in stature, Gishka K'ahn fights the neverending battle to maintain the peace of the local citizens and dispel any rumors of vampiric activity. Muscles like stone dwell just beneath the bolted steel armors that coat his body and with his trusty bastard sword waving at his side, he seems prepared for any trouble that might erupt. ~ RACE human~ ACT ABT AFF 0 OFF CEFJKU IMM AB RES D VULN 0 WSPEC 0 ALIGN 500 GROUP 0 LEVEL 51 HROLL 46 ENHA 100.00% MATER none~ HDICE 1d1+5000 MDICE 35d10+100 DDICE 1d1+45 REGEN 0 DTYPE slash AC -30 -30 -30 -30 POS stand stand SEX none GOLD 50 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 2 QUEST 1 End #713 NAME warden~ SHORT a warden~ LONG A warden is here, checking on the inmates. ~ DESCR The warden paces back and forth, peeking in the patient's cells. ~ RACE human~ ACT ABT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -200 GROUP 0 LEVEL 22 HROLL 0 ENHA 100.00% MATER none~ HDICE 9d36+270 MDICE 22d10+100 DDICE 5d7+14 REGEN 0 DTYPE pierce AC -3 -3 -3 3 POS stand stand SEX none GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #714 NAME inmate~ SHORT an inmate~ LONG An inmate is here, coughing and acting loony. ~ DESCR This raving lunatic also has Captain Trips, a deadly plague! ~ RACE human~ ACT ABT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -300 GROUP 0 LEVEL 18 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d36+205 MDICE 18d10+100 DDICE 4d7+12 REGEN 0 DTYPE pound AC -1 -1 -1 4 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #715 NAME madman~ SHORT a madman~ LONG A madman is here, acting crazy. ~ DESCR This crazy keeps repeating "Ia, Ia! Shub-Niggurath!" over and over again. ~ RACE human~ ACT ABT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -400 GROUP 0 LEVEL 19 HROLL 0 ENHA 100.00% MATER none~ HDICE 7d34+223 MDICE 19d10+100 DDICE 5d6+12 REGEN 0 DTYPE slap AC -1 -1 -1 4 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #716 NAME salty~ SHORT Old Salty~ LONG Old Salty, the tavern owner, is here wiping off the bar. ~ DESCR Old Salty, retired from sailing, has opened this bar and now lives through the tales of his seabound patrons. ~ RACE human~ ACT ABT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -100 GROUP 0 LEVEL 35 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d82+534 MDICE 35d10+100 DDICE 5d12+18 REGEN 0 DTYPE pierce AC -11 -11 -11 0 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #717 NAME rogue~ SHORT an ugly rogue~ LONG An ugly rogue lurks about, looking for a new crewmember. ~ DESCR This cretin is going to shanghai you if you don't watch out. ~ RACE human~ ACT ABS AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -400 GROUP 0 LEVEL 22 HROLL 0 ENHA 100.00% MATER none~ HDICE 9d36+270 MDICE 22d10+100 DDICE 5d7+14 REGEN 0 DTYPE pierce AC -3 -3 -3 3 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #718 NAME spitfire~ SHORT Spitfire~ LONG Spitfire the pirate is here, examining her ship. ~ DESCR She looks at you, or, rather, your moneybag. ~ RACE human~ ACT AGS AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -200 GROUP 0 LEVEL 27 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d49+360 MDICE 27d10+100 DDICE 5d9+15 REGEN 0 DTYPE pound AC -6 -6 -6 1 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #719 NAME mapmaker~ SHORT A mapmaker~ LONG A mapmaker is drawing charts. ~ DESCR He seems too engrossed in his drawings to be of assistance to a customer. ~ RACE human~ ACT ABT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 31 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d64+448 MDICE 31d10+100 DDICE 5d10+19 REGEN 0 DTYPE sting AC -9 -9 -9 0 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #720 NAME potter~ SHORT Deborah~ LONG Deborah, the potter, is making beautiful clay items. ~ DESCR She is obviously experienced, and her cups and pots are renowned throughout the world. ~ RACE human~ ACT ABT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 400 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d60+426 MDICE 30d10+100 DDICE 5d10+17 REGEN 0 DTYPE charge AC -8 -8 -8 0 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #721 NAME innkeeper~ SHORT Burl~ LONG Burl, the inkeeper. ~ DESCR Burl runs the Elder God's Inn, a favorite resting place for weary travellers. ~ RACE human~ ACT ABT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 300 GROUP 0 LEVEL 31 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d64+448 MDICE 31d10+100 DDICE 5d10+19 REGEN 0 DTYPE smash AC -9 -9 -9 0 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #722 NAME citizen~ SHORT a citizen of Arkham~ LONG A citizen of Arkham looks depressed. ~ DESCR The citizen walks sluggishly down the gloomy cobbled streets. ~ RACE human~ ACT AGT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 100 GROUP 0 LEVEL 17 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d39+187 MDICE 17d10+100 DDICE 4d7+10 REGEN 0 DTYPE pierce AC 0 0 0 4 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #723 NAME maid~ SHORT a maid~ LONG A maid hurries about, cleaning rooms. ~ DESCR Feather duster in hand, she rushes around dusting everthing in sight. ~ RACE human~ ACT ABT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 100 GROUP 0 LEVEL 17 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d39+187 MDICE 17d10+100 DDICE 4d7+10 REGEN 0 DTYPE stab AC 0 0 0 4 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #724 NAME baker~ SHORT Candi~ LONG Candi the baker is making cookies. ~ DESCR Candi has a large sel ection of sweets, watch out if you're on a diet. ~ RACE human~ ACT ABT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 300 GROUP 0 LEVEL 40 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d108+648 MDICE 40d10+100 DDICE 5d14+20 REGEN 0 DTYPE slice AC -15 -15 -15 -2 POS stand stand SEX none GOLD 2 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #725 NAME jack~ SHORT Jack~ LONG Jack is here, looking suspicious. ~ DESCR Jack is one sick dude. Don't go near him. ~ RACE human~ ACT AGS AFF 0 OFF EFJKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -800 GROUP 0 LEVEL 44 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d130+759 MDICE 44d10+100 DDICE 5d15+24 REGEN 0 DTYPE pierce AC -17 -17 -17 -3 POS stand stand SEX none GOLD 2 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #726 NAME patch~ SHORT Patch~ LONG Patch the barkeep is mixing drinks and telling tales. ~ DESCR Patch is entertaining, but watch your purse. ~ RACE human~ ACT ABS AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -400 GROUP 0 LEVEL 44 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d130+759 MDICE 44d10+100 DDICE 5d15+24 REGEN 0 DTYPE pound AC -17 -17 -17 -3 POS stand stand SEX none GOLD 2 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #727 NAME thief~ SHORT a slimy thief~ LONG A slimy thief is here trying to rob someone. ~ DESCR Yep, he's robbing you blind. ~ RACE human~ ACT ABS AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -300 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 9d39+290 MDICE 23d10+100 DDICE 5d8+11 REGEN 0 DTYPE stab AC -4 -4 -4 2 POS stand stand SEX none GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #728 NAME fence~ SHORT Juko the fence~ LONG Juko the fence is here, buying and selling. ~ DESCR Juko the fence is making a tidy profit from his fencing operation. ~ RACE human~ ACT ABT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -100 GROUP 0 LEVEL 46 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d142+815 MDICE 46d10+100 DDICE 5d16+23 REGEN 0 DTYPE peck AC -18 -18 -18 -4 POS stand stand SEX none GOLD 2 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #729 NAME pickpocket~ SHORT a pickpocket~ LONG A young pickpocket prowls the streets. ~ DESCR Watch your coin purse around this young lad. ~ RACE human~ ACT AGST AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -100 GROUP 0 LEVEL 15 HROLL 0 ENHA 100.00% MATER none~ HDICE 4d37+162 MDICE 15d10+100 DDICE 4d6+9 REGEN 0 DTYPE stab AC 0 0 0 5 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #730 NAME sylvia~ SHORT Sylvia~ LONG Sylvia the call girl is turning tricks here. ~ DESCR Sylvia tries to interest you in going upstairs with her... ~ RACE human~ ACT AGT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -100 GROUP 0 LEVEL 18 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d36+205 MDICE 18d10+100 DDICE 4d7+12 REGEN 0 DTYPE slice AC -1 -1 -1 4 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #731 NAME peasant~ SHORT a peasant~ LONG A peasant walks about gloomily. ~ DESCR She looks at you with sorrowful eyes, and then continues on her errands. ~ RACE human~ ACT AGT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 16 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d34+175 MDICE 16d10+100 DDICE 4d7+8 REGEN 0 DTYPE slap AC 0 0 0 5 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #732 NAME druggist~ SHORT a druggist~ LONG A druggist is mixing potions here. ~ DESCR She carefully mixes ingredients and pours them into little jars. Many of the jars are for sale. ~ RACE human~ ACT ABRT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 400 GROUP 0 LEVEL 60 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d243+1242 MDICE 60d10+100 DDICE 5d21+30 REGEN 0 DTYPE stab AC -27 -27 -27 -8 POS stand stand SEX none GOLD 3 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #733 NAME mage~ SHORT Artemus~ LONG Artemus the mage is selling magic items. ~ DESCR This old, withered man is busy dusting off old wands or rearranging his scroll collection. ~ RACE human~ ACT ABR AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 400 GROUP 0 LEVEL 60 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d243+1242 MDICE 60d10+100 DDICE 5d21+30 REGEN 0 DTYPE chop AC -27 -27 -27 -8 POS stand stand SEX none GOLD 3 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #734 NAME abbot~ SHORT Alain Corbert, the abbot~ LONG Alain Corbert, the abbot of Arkham Monastery. ~ DESCR A balding, elderly man, the abbot looks over the papers on his desk, a troubled expression on his brow. ~ RACE human~ ACT ABQa AFF 0 OFF FK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 32 HROLL 15 ENHA 100.00% MATER none~ HDICE 10d69+462 MDICE 32d10+100 DDICE 5d11+17 REGEN 0 DTYPE magic AC -10 -10 -10 0 POS stand stand SEX none GOLD 2 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #735 NAME monk~ SHORT a monk~ LONG A monk is chanting here. ~ DESCR A monk is here, reciting prayers to the Elder Gods. ~ RACE human~ ACT AGQT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 600 GROUP 0 LEVEL 22 HROLL 0 ENHA 100.00% MATER none~ HDICE 9d36+270 MDICE 22d10+100 DDICE 5d7+14 REGEN 0 DTYPE punch AC -3 -3 -3 3 POS stand stand SEX none GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #736 NAME nun~ SHORT a nun~ LONG A nun walks about burning incense here. ~ DESCR A nun walks about here to attend the needs of the worshippers. ~ RACE human~ ACT AGQT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 600 GROUP 0 LEVEL 22 HROLL 0 ENHA 100.00% MATER none~ HDICE 9d36+270 MDICE 22d10+100 DDICE 5d7+14 REGEN 0 DTYPE punch AC -3 -3 -3 3 POS stand stand SEX none GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #737 NAME novice~ SHORT a novice~ LONG A novice is here, learning how to be a cleric. ~ DESCR This young novice is about to take his vows of service to the Elder Gods. ~ RACE human~ ACT AGQ AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 400 GROUP 0 LEVEL 19 HROLL 0 ENHA 100.00% MATER none~ HDICE 7d34+223 MDICE 19d10+100 DDICE 5d6+12 REGEN 0 DTYPE pound AC -1 -1 -1 4 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #738 NAME mummy~ SHORT a mummy~ LONG A mummy of a dead saint rests here. ~ DESCR This was a cleric of great power, a saint whose body was mummified to preserve his greatness. ~ RACE human~ ACT ABOQT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 27 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d49+360 MDICE 27d10+100 DDICE 5d9+15 REGEN 0 DTYPE claw AC -6 -6 -6 -3 POS stand stand SEX none GOLD 1 FORM AHIMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #739 NAME skeleton~ SHORT a skeleton~ LONG A skeleton stumbles about here. ~ DESCR This skeleton has been given life by a magic user. ~ RACE unique~ ACT AFGOT AFF 0 OFF EFKNU IMM 0 RES CD VULN 0 WSPEC 0 ALIGN -400 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 9d39+290 MDICE 23d10+100 DDICE 5d8+11 REGEN 0 DTYPE shbite AC -4 -4 -4 2 POS stand stand SEX none GOLD 0 FORM HIMc PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #740 NAME member~ SHORT a cult member~ LONG A cult member is chanting some perverse ritual. ~ DESCR This deranged person is performing ceremonies to revive an ancient demon. ~ RACE human~ ACT ABFT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 19 HROLL 0 ENHA 100.00% MATER none~ HDICE 7d34+223 MDICE 19d10+100 DDICE 5d6+12 REGEN 0 DTYPE punch AC -1 -1 -1 4 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #741 NAME priest~ SHORT High Priest~ LONG The evil High Priest is leading his flock in nasty ceremonies. ~ DESCR The evil priest is wearing flowing black and red robes. He is enraged that you have interrupted the ceremony. ~ RACE human~ ACT ABFQT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 29 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d56+405 MDICE 29d10+100 DDICE 5d10+15 REGEN 0 DTYPE magic AC -8 -8 -8 1 POS stand stand SEX none GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #742 NAME peasant~ SHORT a peasant~ LONG A peasant is toiling here. ~ DESCR The peasant is carring heavy bags of produce to market. ~ RACE human~ ACT AGT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 100 GROUP 0 LEVEL 19 HROLL 0 ENHA 100.00% MATER none~ HDICE 7d34+223 MDICE 19d10+100 DDICE 5d6+12 REGEN 0 DTYPE punch AC -1 -1 -1 4 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #743 NAME housewife~ SHORT a housewife~ LONG A housewife cleans the house here. ~ DESCR She's avoiding the window, trying to hide from those pesky Jehovah's Witnesses. ~ RACE human~ ACT ABT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 100 GROUP 0 LEVEL 14 HROLL 0 ENHA 100.00% MATER none~ HDICE 4d33+145 MDICE 14d10+100 DDICE 4d6+7 REGEN 0 DTYPE pound AC 1 1 1 5 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #744 NAME pilgrim~ SHORT a pilgrim~ LONG A pilgrim is here, admiring Arkham. ~ DESCR This pilgrim is here to visit the chapel at Arkham Monastery. ~ RACE human~ ACT AGT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 17 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d39+187 MDICE 17d10+100 DDICE 4d7+10 REGEN 0 DTYPE whip AC 0 0 0 4 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #745 NAME ghost~ SHORT a ghost~ LONG A ghost floats about solemly. ~ DESCR The ghost is barely visible, yet it's attacks are quite real. ~ RACE unique~ ACT AFGOT AFF 0 OFF EFKNU IMM LQR RES HS VULN NY WSPEC 0 ALIGN -200 GROUP 0 LEVEL 21 HROLL 0 ENHA 100.00% MATER none~ HDICE 8d37+252 MDICE 21d10+100 DDICE 5d7+12 REGEN 0 DTYPE shbite AC -3 -3 -3 3 POS stand stand SEX none GOLD 0 FORM ADHIKMVc PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #746 NAME alleycat~ SHORT an alleycat~ LONG An alleycat hisses at you. ~ DESCR It's an old, grey and black striped cat. It has a nametag that reads "Pippin". ~ RACE human~ ACT AFGT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 15 HROLL 0 ENHA 100.00% MATER none~ HDICE 4d37+162 MDICE 15d10+100 DDICE 4d6+9 REGEN 0 DTYPE bite AC 0 0 0 5 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #747 NAME mummy~ SHORT a mummy~ LONG A mummy of a dead saint rests here. ~ DESCR This was a cleric of great power, a saint whose body was mummified to preserve his greatness. ~ RACE human~ ACT ABOQT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 27 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d49+360 MDICE 27d10+100 DDICE 5d9+15 REGEN 0 DTYPE slime AC -6 -6 -6 1 POS stand stand SEX none GOLD 1 FORM AHIMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #748 NAME mummy~ SHORT a mummy~ LONG A mummy of a dead saint rests here. ~ DESCR This was a cleric of great power, a saint whose body was mummified to preserve his greatness. ~ RACE human~ ACT ABOQT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 28 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d52+387 MDICE 28d10+100 DDICE 5d9+18 REGEN 0 DTYPE slime AC -7 -7 -7 1 POS stand stand SEX none GOLD 1 FORM AHIMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #749 NAME cthul hu~ SHORT Cthulhu~ LONG Cthulhu is here, weak and chained...he suddenly rises to attack you! ~ DESCR This looks like a bulky 200 foot man with an octopus for a head. ~ RACE unique~ ACT ABFQRST AFF 0 OFF CEFIKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 60 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d243+1241 MDICE 60d10+100 DDICE 5d21+30 REGEN 0 DTYPE claw AC -24 -24 -21 -5 POS stand stand SEX none GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #750 NAME elder god~ SHORT an Elder God~ LONG An Elder God is here, absorbed in his creation...he destroys you for disturbing him. ~ DESCR He's very large and ancient, commanding powers undreamed of by mortals. ~ RACE unique~ ACT ABFQRST AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 65 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d285+1420 MDICE 65d10+100 DDICE 5d22+36 REGEN 0 DTYPE magic AC -30 -30 -30 -10 POS stand stand SEX none GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #751 NAME estelle~ SHORT Estelle~ LONG Estelle is sitting here, getting drunk. ~ DESCR Estelle is a tall mercenary in battered red armor. She glares at you suspiciously. ~ RACE human~ ACT ABT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 34 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d78+505 MDICE 34d10+100 DDICE 5d11+21 REGEN 0 DTYPE pierce AC -11 -11 -11 0 POS stand stand SEX none GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #752 NAME quasimodo~ SHORT Quasimodo~ LONG Quasimodo is here ringing bells and drooling. ~ DESCR Quasimodo is a large hunchback who is now deaf from ringing the bells all these years. His eyes bulge out at you expectantly. ~ RACE human~ ACT ABT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 22 HROLL 0 ENHA 100.00% MATER none~ HDICE 9d36+270 MDICE 22d10+100 DDICE 5d7+14 REGEN 0 DTYPE slap AC -3 -3 -3 3 POS stand stand SEX none GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #753 NAME fisherman~ SHORT fisherman~ LONG A fisherman is here, casting his line and pulling it back in again. ~ DESCR He glares at you, jealously guarding his favorite spot, even though he hasn't caught a thing all day. ~ RACE human~ ACT AGT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 24 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d38+311 MDICE 24d10+100 DDICE 5d8+14 REGEN 0 DTYPE pound AC -5 -5 -5 2 POS stand stand SEX none GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #754 NAME monster~ SHORT the monster~ LONG A vaguely human monster stands here. ~ DESCR He stands nearly seven feet tall. His greenish skin is patched together with thick stitches, and two metal knobs stick out on either side of his head. ~ RACE unique~ ACT ABT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -300 GROUP 0 LEVEL 43 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d124+733 MDICE 43d10+100 DDICE 5d15+21 REGEN 0 DTYPE claw AC -16 -16 -16 -3 POS stand stand SEX none GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #755 NAME necromancer~ SHORT a necromancer~ LONG A necromancer in dark robes wanders the streets. ~ DESCR She looks about intently, and asks you directions to the nearest cemetary. ~ RACE human~ ACT AGRT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 37 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d92+578 MDICE 37d10+100 DDICE 5d12+23 REGEN 0 DTYPE magic AC -13 -13 -13 -1 POS stand stand SEX none GOLD 20 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #756 NAME mercenary captain~ SHORT a mercenary captain~ LONG A mercenary captain sits at a desk, filing papers and assigning warriors. ~ DESCR He is old and balding, but still a top-notch warrior. ~ RACE human~ ACT ABGT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 500 GROUP 0 LEVEL 44 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d130+759 MDICE 44d10+100 DDICE 5d15+24 REGEN 0 DTYPE blast AC -17 -17 -17 -3 POS stand stand SEX none GOLD 20 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #757 NAME mage~ SHORT a mage~ LONG A mage is concentrating on spells here. ~ DESCR She is young and full of talent. ~ RACE human~ ACT ART AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 10 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d33+96 MDICE 10d10+100 DDICE 3d5+7 REGEN 0 DTYPE magic AC 3 3 3 6 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #758 NAME elf archer~ SHORT an elven archer~ LONG An elven archer. ~ DESCR He is tall and lithe, his long fingers delicately enfolding his bow. A large quiver of arrows is strapped to his back. ~ RACE elf~ ACT AT AFF 0 OFF EFNR IMM 0 RES BH VULN Z WSPEC 0 ALIGN 0 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d32+120 MDICE 12d10+100 DDICE 3d7+6 REGEN 0 DTYPE thwack AC 2 2 2 6 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #759 NAME dwarf warrior~ SHORT a dwarven warrior~ LONG A dwarven warrior. ~ DESCR His stout, muscular frame is encased in thick plate armor, and his war hammer is held ready to bash in his opponents. ~ RACE dwarf~ ACT AT AFF 0 OFF EFNR IMM 0 RES LQ VULN R WSPEC 0 ALIGN 0 GROUP 0 LEVEL 11 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d27+107 MDICE 11d10+100 DDICE 3d6+6 REGEN 0 DTYPE slash AC 3 3 3 6 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #760 NAME stable-boy~ SHORT a stable-boy~ LONG A stable-boy lovingly grooms the horses in here. ~ DESCR He brushes down the horses and cleans their hooves. He inquires if he can be of service. ~ RACE human~ ACT ABGT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 500 GROUP 0 LEVEL 18 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d36+205 MDICE 18d10+100 DDICE 4d7+12 REGEN 0 DTYPE scratch AC -1 -1 -1 4 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #761 NAME rat~ SHORT a rat~ LONG A rat is hiding here, nibbling on some corn. ~ DESCR He has pure black skin and beady black eyes. His scaly hairless tail swishes back and forth. ~ RACE unique~ ACT AGT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -200 GROUP 0 LEVEL 16 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d34+175 MDICE 16d10+100 DDICE 4d7+8 REGEN 0 DTYPE bite AC 0 0 0 5 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #762 NAME weasel~ SHORT a weasel~ LONG A weasel slinks in the shadows. ~ DESCR She glares at you with something like hatred, like there is more to her than one could suspect... ~ RACE human~ ACT AGT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -300 GROUP 0 LEVEL 18 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d36+20 MDICE 18d10+100 DDICE 4d7+12 REGEN 0 DTYPE slap AC -1 -1 -1 4 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #763 NAME scarecrow~ SHORT a scarecrow~ LONG A scarecrow stands guard over the corn. ~ DESCR He seems to be jittering about animatedly. It could be the wind, or it could be something much darker. ~ RACE human~ ACT AGT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 7d38+238 MDICE 20d10+100 DDICE 5d7+10 REGEN 0 DTYPE bite AC -2 -2 -2 3 POS stand stand SEX none GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #764 NAME crow~ SHORT a crow~ LONG A crow caws out to the wind. ~ DESCR This crow seems happy to find all this fresh, sweet corn unguarded. ~ RACE song bird~ ACT AGT AFF 0 OFF FHNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 17 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d39+187 MDICE 17d10+100 DDICE 4d7+10 REGEN 0 DTYPE bite AC 0 0 0 4 POS stand stand SEX none GOLD 0 FORM AGHMVW PARTS ABCDEFGHIJKP SIZE medium DMOD 100 AMOD 0 QUEST 0 End #765 NAME owl~ SHORT an owl~ LONG An owl flutters through the trees. ~ DESCR She seems to swoop down at you, but she dives past you and snatches a nearby mouse. ~ RACE song bird~ ACT AGT AFF 0 OFF FHKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 100 GROUP 0 LEVEL 16 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d34+175 MDICE 16d10+100 DDICE 4d7+8 REGEN 0 DTYPE bite AC 0 0 0 5 POS stand stand SEX none GOLD 1 FORM AGHMVW PARTS ABCDEFGHIJKP SIZE medium DMOD 100 AMOD 0 QUEST 0 End #766 NAME deer~ SHORT a deer~ LONG A deer is feeding on some leaves. ~ DESCR She stands, alert to your presence. ~ RACE unique~ ACT AGT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -200 GROUP 0 LEVEL 15 HROLL 0 ENHA 100.00% MATER none~ HDICE 4d37+162 MDICE 15d10+100 DDICE 4d6+9 REGEN 0 DTYPE claw AC 0 0 0 5 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ACDEFHK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #767 NAME merchant~ SHORT a wandering merchant~ LONG A wandering merchant pushes a cart along the street. ~ DESCR He is very ancient and his long white beard reaches all the way to the ground. He pushes a rickety wooden cart through the streets. ~ RACE human~ ACT ACGRT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 300 GROUP 0 LEVEL 49 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d162+893 MDICE 49d10+100 DDICE 5d17+25 REGEN 0 DTYPE slash AC -20 -20 -20 -5 POS stand stand SEX none GOLD 10 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #768 NAME bear~ SHORT a bear~ LONG A bear lumbers through the forest. ~ DESCR She bumbles along looking for some fresh meat for her cubs. ~ RACE bear~ ACT AT AFF 0 OFF DEFKNOR IMM 0 RES EI VULN 0 WSPEC 0 ALIGN 100 GROUP 0 LEVEL 17 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d39+187 MDICE 17d10+100 DDICE 4d7+10 REGEN 0 DTYPE claw AC 0 0 0 4 POS stand stand SEX none GOLD 0 FORM AGV PARTS ABCDEFHJKUV SIZE medium DMOD 100 AMOD 0 QUEST 0 End #769 NAME wizard~ SHORT a wizard~ LONG A wizard glares at you angrily. ~ DESCR Having disturbed his experiment, he is not terribly pleased by your presence. Watch out. ~ RACE human~ ACT ABGRT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -100 GROUP 0 LEVEL 26 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d45+345 MDICE 26d10+100 DDICE 5d9+13 REGEN 0 DTYPE magic AC -6 -6 -6 1 POS stand stand SEX none GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #770 NAME witch~ SHORT a witch~ LONG A witch dances wildly and chants a spell. ~ DESCR She capers about with a berserk glare in her eyes, as her incantation reaches a fevered level. ~ RACE human~ ACT ABGQT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 31 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d64+448 MDICE 31d10+100 DDICE 5d10+19 REGEN 0 DTYPE magic AC -9 -9 -9 0 POS stand stand SEX none GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #771 NAME wyrm~ SHORT a wyrm~ LONG A wyrm slumbers here. ~ DESCR This 300 foot long dragon-like creature is still very young. It stirs a little, its black slimy scales contracting as it breathes. You can tell by its large fangs that it is capable of inflicting great misery. ~ RACE wyvern~ ACT ABGT AFF 0 OFF CEFHNQU IMM L RES 0 VULN S WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 34 HROLL 12 ENHA 100.00% MATER none~ HDICE 10d78+505 MDICE 34d10+100 DDICE 5d11+21 REGEN 0 DTYPE claw AC -11 -11 -11 0 POS stand stand SEX none GOLD 10 FORM ABGHMVZ PARTS ABCDEFGHIJKQVX SIZE medium DMOD 100 AMOD 0 QUEST 0 End #772 NAME blacksmith~ SHORT a blacksmith~ LONG A blacksmith hammers a suit of armor. ~ DESCR She wipes a stray lock of hair from her sweaty brow as she pulls a hot iron ingot from a furnace. She regards you with a nod and goes back to her work. ~ RACE human~ ACT ABGQRT AFF 0 OFF CDEFHIJK IMM 0 RES C VULN 0 WSPEC 0 ALIGN 400 GROUP 0 LEVEL 50 HROLL 14 ENHA 100.00% MATER none~ HDICE 2d10+10 MDICE 1d99+0 DDICE 1d50+20 REGEN 0 DTYPE slash AC 40 40 40 40 POS stand stand SEX none GOLD 20000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #773 NAME boat maker boatmaker~ SHORT the boatmaker~ LONG The boatmaker is here, smoothing the bottom of a small boat. ~ DESCR He is the boatmaker. He is strong and cool. Pwn. ~ RACE human~ ACT ABGLYc AFF b OFF FK IMM AB RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 51 HROLL 51 ENHA 100.00% MATER none~ HDICE 106d18+516 MDICE 51d11+95 DDICE 18d2+41 REGEN 0 DTYPE punch AC -27 -27 -27 -17 POS stand stand SEX none GOLD 5000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 20 AMOD 0 QUEST 0 End #874 NAME mercenary~ SHORT a veteran mercenary~ LONG A retired mercenary is resting by the fire. ~ DESCR He is old and covered with scars from head to toe, but he has grown rich during his career. He shouts at you to get out of his home. ~ RACE human~ ACT AGT AFF 0 OFF EFKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 710 GROUP 0 LEVEL 24 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d38+311 MDICE 24d10+100 DDICE 5d8+14 REGEN 0 DTYPE slash AC -5 -5 -5 2 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #700 NAME urn~ SHORT the donations urn~ DESCR A large, rustic looking urn sits in the center of the room.~ MAT stone~ TYPE container 10000 0 0 1000 100 EXTRA 1 1 0 16384 WEAR 0 LEVEL 60 WEIGHT 9 COST 0 COND 100 End #701 NAME helm darkened~ SHORT darkened helm~ DESCR A darkened helm.~ MAT iron~ TYPE armor CE ABCD BCE ABD 0 EXTRA 1 1 0 2048 WEAR AE LEVEL 30 WEIGHT 26 COST 500 COND 100 Affect O 13 5 0 EDESC darkened helm~ The helm looks heavy and strong. ~ End #702 NAME plate darkened~ SHORT darkened platemail~ DESCR A suit of darkened platemail rests here.~ MAT iron~ TYPE armor ABDE ACE BCDE ABCD 0 EXTRA 1 1 0 2048 WEAR AD LEVEL 30 WEIGHT 33 COST 600 COND 100 Affect O 13 20 0 Affect O 5 1 0 EDESC darkened platemail~ It is dark and heavy, but polished to a brilliant sheen. ~ End #703 NAME leggings darkened~ SHORT darkened leggings~ DESCR A pair of darkened leggings lie here.~ MAT iron~ TYPE armor AE ACD ABE AD 0 EXTRA 1 1 0 2048 WEAR AF LEVEL 30 WEIGHT 28 COST 400 COND 100 Affect O 13 8 0 EDESC darkened leggings~ They appear to be excellent armor, strong but incredibly light. ~ End #704 NAME sword guardian~ SHORT guardian sword~ DESCR A guardian sword lies here.~ MAT steel~ TYPE weapon sword 5 6 slash 0 EXTRA 1 1 0 2048 WEAR AN LEVEL 30 WEIGHT 17 COST 1100 COND 100 Affect O 18 -2 0 Affect O 19 7 0 EDESC guardian sword~ This sword is heavy but deadly. ~ End #705 NAME cap~ SHORT abbot's cap~ DESCR An abbot's cap lies here.~ MAT cloth~ TYPE armor ACD AE ACD ADE 0 EXTRA 1 1 0 1024 WEAR AE LEVEL 32 WEIGHT 7 COST 320 COND 100 Affect O 4 2 0 EDESC abbot's cap~ It seems to be the cap of a very wise man. ~ End #706 NAME mace silver~ SHORT silver mace~ DESCR A silver mace.~ MAT silver~ TYPE weapon mace 5 6 crush 0 EXTRA 1 1 0 1024 WEAR AN LEVEL 32 WEIGHT 23 COST 320 COND 100 Affect O 18 5 0 Affect O 19 2 0 EDESC silver mace~ This mace seems deadly accurate. ~ End #707 NAME cookie~ SHORT werewolf cookie~ DESCR A werewolf cookie looks yummy.~ MAT flesh~ TYPE food DE 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 6 COST 110 COND 100 End #708 NAME truffle~ SHORT truffle~ DESCR A truffle.~ MAT food~ TYPE food CD 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 4 COST 170 COND 100 End #709 NAME cake~ SHORT chocolate cake~ DESCR A chocolate cake lies uneaten here.~ MAT food~ TYPE food BCDE 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 4 COST 140 COND 100 End #710 NAME helm~ SHORT helm of Kazzal-Bak~ DESCR The helm of Kazzal-Bak lies here.~ MAT steel~ TYPE armor BCDE CE BCDE BE 0 EXTRA 1 1 0 1 WEAR AE LEVEL 35 WEIGHT 27 COST 780 COND 100 Affect O 1 1 0 Affect O 18 1 0 EDESC helm Kazzal- Bak~ This helm once belonged to a famous archer. ~ End #711 NAME sleeves bolted steel~ SHORT bolted steel sleeves~ DESCR A set of bolted steel sleeves rest here.~ MAT steel~ TYPE armor BCDE CE BCDE BE 0 EXTRA 1 1 0 1024 WEAR AI LEVEL 35 WEIGHT 27 COST 550 COND 100 Affect O 19 1 0 EDESC bolted steel sleeves~ They appear quite heavy. ~ End #712 NAME plate bolted steel~ SHORT a polished steel plate bearing a coat of arms~ DESCR A highly polish piece of platemail sits here forgotten.~ MAT steel~ TYPE armor ABCEG BDEF ABCEG BCEF 0 EXTRA 1 3 0 1073742849 WEAR AD LEVEL 51 WEIGHT 34 COST 550 COND 100 Affect O 1 4 0 Affect O 19 3 0 Affect O 20 -5 0 Affect R 0 -1 M EDESC bolted steel plate~ It is covered with the dents and scratches of well used armor. ~ EDESC coat~ This shining plate appears to be old but well taken care of to have survived the many battles and years it has seen. Emblazoned on the front is the family crest of the K'ahn family and has been passed down from years of peacekeepers. ~ LIMIT 2 End #713 NAME bracer bolted steel~ SHORT bolted steel bracer~ DESCR A bolted steel bracer lies here.~ MAT steel~ TYPE armor BCE ABCD BCE BCD 0 EXTRA 1 1 0 1024 WEAR AM LEVEL 35 WEIGHT 17 COST 350 COND 100 Affect O 19 1 0 EDESC bolted steel bracer~ It looks tough and durable. ~ End #714 NAME sword bastard bane~ SHORT a fine mithril bastard sword named, 'Chaos Bane'~ DESCR A rather long blade of mithril is lodged in the earth here.~ MAT steel~ TYPE weapon sword 6 7 cleave F EXTRA 1 2 0 1073742848 WEAR AN LEVEL 51 WEIGHT 25 COST 1350 COND 100 Affect O 19 7 0 Affect O 2 -3 0 Affect O 18 5 0 EDESC bastard sword~ A bringer of much sorrow to its wielder's enemies. ~ LIMIT 4 End #715 NAME dagger~ SHORT thief's dagger~ DESCR A thief's dagger lies in the dirt here.~ MAT steel~ TYPE weapon dagger 5 5 pierce 0 EXTRA 1 1 0 512 WEAR AN LEVEL 22 WEIGHT 6 COST 420 COND 100 Affect O 18 3 0 Affect O 19 1 0 EDESC thief's dagger~ It has the sigil of the thieves guild embossed on the hilt. ~ End #716 NAME cloak nightwing~ SHORT cloak of Nightwing~ DESCR A cloak of Nightwing.~ MAT cloth~ TYPE armor ABC AD ABC ACD 0 EXTRA 1 1 0 16 WEAR AC LEVEL 27 WEIGHT 3 COST 670 COND 100 Affect O 2 2 0 EDESC cloak nightwing~ Its transparent batlike wings look as light as the wings of night. ~ End #717 NAME compass~ SHORT compass~ DESCR A compass.~ MAT steel~ TYPE weapon dagger 5 6 pierce 0 EXTRA 0 0 WEAR AN LEVEL 31 WEIGHT 6 COST 310 COND 100 Affect O 18 1 0 Affect O 19 1 0 EDESC compass~ Used in mapmaking, it is also a decent weapon. ~ End #718 NAME cookie cutter~ SHORT cookie cutter~ DESCR A cookie cutter is covered with dough.~ MAT steel~ TYPE weapon dagger 8 5 slash 0 EXTRA 1 1 0 524288 WEAR AN LEVEL 38 WEIGHT 6 COST 100 COND 100 Affect O 18 1 0 Affect O 19 1 0 EDESC cookie cutter~ It is shaped like a cute little werewolf. ~ End #719 NAME straight razor~ SHORT straight razor~ DESCR A straight razor covered with blood is here.~ MAT steel~ TYPE weapon dagger 13 3 pierce 0 EXTRA 0 0 WEAR AN LEVEL 44 WEIGHT 6 COST 7440 COND 100 Affect O 18 -1 0 Affect O 19 5 0 EDESC straight razor~ Looks like something a psycho killer would use. ~ LIMIT 4 End #720 NAME thornblade dagger~ SHORT thornblade~ DESCR Thornblade rests here, light and elegant.~ MAT steel~ TYPE weapon dagger 5 8 pierce 0 EXTRA 0 0 WEAR AN LEVEL 34 WEIGHT 6 COST 2340 COND 100 Affect O 18 4 0 Affect O 19 2 0 EDESC thornblade~ Thornblade's pommel and hilt ends are shaped like red rose buds, and the grip is wrapped in green silk. ~ LIMIT 20 End #721 NAME leather hotpants~ SHORT leather hotpants~ DESCR A pair of leather hotpants lie on the ground.~ MAT leather~ TYPE armor A B A A 0 EXTRA 1 1 0 2 WEAR AF LEVEL 10 WEIGHT 15 COST 100 COND 100 EDESC hotpants~ They are bright pink and tacky looking. ~ End #722 NAME silver flail~ SHORT silver flail~ DESCR A silver flail.~ MAT silver~ TYPE weapon flail 5 5 smash 0 EXTRA 0 0 WEAR AN LEVEL 22 WEIGHT 19 COST 220 COND 100 Affect O 18 2 0 Affect O 19 2 0 EDESC flail silver~ Every part of this flail is made of the same bright silver metal. ~ End #723 NAME silver longsword~ SHORT silver longsword~ DESCR A silver longsword.~ MAT silver~ TYPE weapon sword 5 4 cleave 0 EXTRA 0 0 WEAR AN LEVEL 17 WEIGHT 16 COST 370 COND 100 Affect O 18 3 0 Affect O 19 1 0 EDESC longsword silver~ This solid silver longsword is the standard issue to all pilgrims. ~ End #724 NAME jar nectar~ SHORT jar of nectar~ DESCR A jar of nectar lies here.~ MAT mineral~ TYPE drink 8 8 'beer' 0 0 EXTRA 0 0 WEAR A LEVEL 27 WEIGHT 8 COST 270 COND 100 EDESC nectar jar~ This jar looks like it hasn't been opened in eons. ~ End #725 NAME golden ring~ SHORT golden ring~ DESCR A golden ring lies in the dust here.~ MAT gold~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 27 WEIGHT 10 COST 270 COND 100 Affect O 18 3 0 EDESC ring golden~ It is carved with strange runes. ~ End #726 NAME star amulet~ SHORT star amulet~ DESCR An amulet in the shape of a star is here.~ MAT cloth~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 28 WEIGHT 2 COST 280 COND 100 Affect O 4 2 0 EDESC amulet star~ The star looks similar to the one worn by the monks and nuns at the abbey. ~ End #727 NAME sword two faith-healer~ SHORT a sword named "Faith-Healer"~ DESCR A sword named "Faith-Healer"~ MAT iron~ TYPE weapon sword 5 9 cleave F EXTRA 1 1 0 512 WEAR AN LEVEL 29 WEIGHT 24 COST 12900 COND 100 Affect O 2 -1 0 Affect O 18 1 0 Affect O 19 6 0 EDESC faith-healer sword~ It looks incredibly heavy and evil. ~ LIMIT 2 End #728 NAME ghost ring~ SHORT ghost ring~ DESCR A ghost ring.~ MAT energy~ TYPE armor AC AC AC ABC 0 EXTRA 0 0 WEAR AB LEVEL 21 WEIGHT 2 COST 210 COND 100 Affect O 12 15 0 EDESC ghost ring~ It seems to be made of a cloudy, wispy material. ~ End #729 NAME broom~ SHORT broom~ DESCR A broad street sweeper's broom.~ MAT wood~ TYPE weapon polearm 5 5 smash 0 EXTRA 0 0 WEAR AN LEVEL 18 WEIGHT 16 COST 180 COND 100 End #730 NAME letter~ SHORT letter~ DESCR A letter lies here on the desk.~ MAT paper~ TYPE trash 0 0 0 0 0 EXTRA 0 0 WEAR 0 LEVEL 30 WEIGHT 3 COST 300 COND 100 EDESC letter~ "...and i can't sleep. I hear footsteps in the night and i get suspicious. Something strange is going on here and I can't put a finger on it. In my dreams I see a horrid goat-beast, with some of my own monks bowing down in praise to it." ~ End #731 NAME poster~ SHORT wanted-Information! poster~ DESCR Wanted-Information! poster.~ MAT wood~ TYPE trash 0 0 0 0 0 EXTRA 0 0 WEAR 0 LEVEL 33 WEIGHT 6 COST 330 COND 100 EDESC poster~ We are looking for the culprit in a series of murders. The victims all had puncture wounds in their necks and drained completely of blood. It is suspected that a vampire is currently at large in our city. You assistance is appreciated. ~ End #732 NAME necronomicon~ SHORT necronomicon~ DESCR The Necronomicon~ MAT paper~ TYPE trash 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 23 WEIGHT 3 COST 230 COND 100 EDESC necronomicon~ This heavy book radiates pure evil. You read some of it-"And there is Cthulhu the massive, and the Elder Gods who are too bright to look upon. Shub-Niggurath, goat with a thousand young, is also waiting to retake claim upon all the lands..." ~ End #733 NAME poem~ SHORT poem~ DESCR A poem.~ MAT paper~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 30 WEIGHT 3 COST 300 COND 100 EDESC poem~ This poem seems to be the work of a sick mind. Though most of it is burnt, part of it is still legible.- "...sweet nectar for a thousand young. Give us strength, you who resides where the sun sets And we shall overtake Arkham like a storm from Hell" ~ End #734 NAME vat blood~ SHORT vat of blood~ DESCR A huge vat of blood sits in the middle of this room.~ MAT stone~ TYPE potion 20 'curse' '' '' '' EXTRA 0 0 WEAR 0 LEVEL 60 WEIGHT 9 COST 630 COND 100 EDESC blood vat~ The vat is full of partially congealed blood. ~ End #735 NAME fork~ SHORT bloodstained fork~ DESCR A bloodstained fork lies here.~ MAT iron~ TYPE weapon exotic 3 7 none 0 EXTRA 0 0 WEAR AN LEVEL 15 WEIGHT 19 COST 200 COND 100 EDESC bloodstained fork~ This fork has bloodstains on its two prongs. ~ End #736 NAME belt~ SHORT thief's belt~ DESCR A thief's belt.~ MAT cloth~ TYPE armor AC BC AC AD 0 EXTRA 0 0 WEAR AL LEVEL 23 WEIGHT 3 COST 630 COND 100 Affect O 2 1 0 Affect O 14 30 0 End #737 NAME plaque~ SHORT a plaque~ DESCR A plaque.~ MAT wood~ TYPE trash 0 0 0 0 0 EXTRA 0 0 WEAR 0 LEVEL 33 WEIGHT 6 COST 330 COND 100 EDESC plaque~ This area was created by Lillith. Permission to use on any Merc mud is granted. 1994 (c) ~ End #738 NAME shield darkened~ SHORT darkened shield~ DESCR A darkened shield.~ MAT iron~ TYPE armor ABCDF CF ABEF ADE 0 EXTRA 1 1 0 2048 WEAR AJ LEVEL 30 WEIGHT 39 COST 600 COND 100 Affect O 13 10 0 EDESC darkened shield~ The shield looks heavy and strong. ~ End #739 NAME bracer darkened~ SHORT darkened bracer~ DESCR A darkened bracer.~ MAT iron~ TYPE armor ABCD ABD E D 0 EXTRA 1 1 0 2048 WEAR AM LEVEL 30 WEIGHT 16 COST 300 COND 100 Affect O 13 5 0 EDESC darkened bracer~ The bracer looks heavy and strong. ~ End #740 NAME water jug~ SHORT stoneware jug~ DESCR A stoneware jug.~ MAT stone~ TYPE drink 20 20 'water' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 9 COST 100 COND 100 End #741 NAME bread~ SHORT loaf of bread~ DESCR A loaf of bread.~ MAT food~ TYPE food DE 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 20 WEIGHT 4 COST 200 COND 100 End #742 NAME cheese~ SHORT wedge of cheese~ DESCR A wedge of cheese.~ MAT food~ TYPE food DE 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 20 WEIGHT 4 COST 200 COND 100 End #743 NAME cap~ SHORT skull cap~ DESCR A cap made from a human skull.~ MAT bone~ TYPE armor BCE ABF CDE E 0 EXTRA 1 1 0 512 WEAR AE LEVEL 37 WEIGHT 21 COST 370 COND 100 Affect O 3 2 0 Affect O 12 20 0 EDESC cap skull~ This cap is a brightly polished human skull with a small strap of leather inside to attatch it to the head. ~ End #744 NAME wand color~ SHORT wand of color spray~ DESCR A wand of color spray.~ MAT wood~ TYPE wand 16 5 5 'colour spray' 0 EXTRA 0 0 WEAR AO LEVEL 15 WEIGHT 6 COST 850 COND 100 EDESC wand~ You see a thin wand wrapped in multicolored ribbons. ~ End #745 NAME scroll enchant~ SHORT scroll of enchant weapon~ DESCR A scroll of enchant weapon.~ MAT flesh~ TYPE scroll 20 'enchant weapon' '' '' '' EXTRA 0 0 WEAR A LEVEL 10 WEIGHT 6 COST 12000 COND 100 End #746 NAME staff harm~ SHORT staff of harm~ DESCR A staff of harm.~ MAT wood~ TYPE staff 20 7 7 'harm' 0 EXTRA 1 1 0 64 WEAR AO LEVEL 20 WEIGHT 6 COST 5600 COND 100 End #747 NAME scroll alignment~ SHORT scroll of know alignment~ DESCR A scroll of know alignment~ MAT flesh~ TYPE scroll 15 'know alignment' '' '' '' EXTRA 1 1 0 64 WEAR A LEVEL 10 WEIGHT 6 COST 300 COND 100 End #748 NAME potion evasion~ SHORT potion of evasion~ DESCR A potion of evasion.~ MAT glass~ TYPE potion 17 'fly' 'bless' '' '' EXTRA 0 0 WEAR A LEVEL 5 WEIGHT 7 COST 7900 COND 100 EDESC potion evasion~ The contents of this slim vial will help one flee from persuers. ~ End #749 NAME potion preparation~ SHORT potion of preparation~ DESCR A potion of preparation.~ MAT glass~ TYPE potion 17 'armor' 'frenzy' 'holy fire' '' EXTRA 1 1 0 64 WEAR AO LEVEL 5 WEIGHT 7 COST 14500 COND 100 EDESC potion shielding~ This potion will make one ready for combat. ~ End #750 NAME oil lantern~ SHORT an oil lantern~ DESCR An oil lantern of clay.~ MAT ceramic~ TYPE light 0 0 BD 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 6 COST 0 COND 100 End #751 NAME ~ SHORT a blood-drained corpse~ DESCR A blood-drained corpse.~ MAT flesh~ TYPE npc_corpse 0 0 0 0 0 EXTRA 0 0 WEAR 0 LEVEL 35 WEIGHT 6 COST 350 COND 100 EDESC corpse blood~ This corpse is of a young woman dressed in silver robes. She is completely white, save for two blood-red pierce marks on her neck. ~ End #752 NAME fountain~ SHORT a fountain~ DESCR A large, ornate fountain is here.~ MAT stone~ TYPE fountain 0 0 'water' 0 0 EXTRA 0 0 WEAR 0 LEVEL 47 WEIGHT 9 COST 470 COND 100 End #753 NAME button~ SHORT a Cthulhu-for-President button~ DESCR A Cthulhu-for-President button lies here.~ MAT wood~ TYPE armor 0 0 0 0 0 EXTRA 1 1 0 524288 WEAR AO LEVEL 60 WEIGHT 6 COST 20000 COND 100 Affect O 4 -2 0 Affect O 12 50 0 EDESC button cthulhu~ A small white button with a green picture of Cthulhu smiling and waving. ~ LIMIT 1 End #754 NAME guitar~ SHORT a guitar~ DESCR A guitar rests unused here.~ MAT wood~ TYPE instrument 0 0 0 0 0 EXTRA 1 1 0 1024 WEAR AO LEVEL 14 WEIGHT 6 COST 140 COND 100 Affect O 14 50 0 EDESC guitar~ A golden brown acoustic guitar with silver strings rests here. ~ End #755 NAME chicken~ SHORT fried chicken~ DESCR A plate of fried chicken sits on the table.~ MAT food~ TYPE food BCDE 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 14 WEIGHT 4 COST 140 COND 100 EDESC chicken fried~ It seems to have been cooked recently, and its rich aroma fills the air. ~ End #756 NAME cowl~ SHORT a silver cowl~ DESCR A silver cowl lies crumpled on the floor.~ MAT silver~ TYPE armor E CD E BD 0 EXTRA 0 0 WEAR AK LEVEL 26 WEIGHT 26 COST 260 COND 100 Affect O 12 40 0 EDESC cowl silver~ This silver cowl is covered with tiny red runes. ~ End #757 NAME earrings~ SHORT a pair of jewel-encrusted earrings~ DESCR A pair of jewel-encrusted earrings rest on the ground.~ MAT gem~ TYPE armor ABCD ABCE ABE AE 0 EXTRA 1 1 0 64 WEAR AE LEVEL 31 WEIGHT 16 COST 310 COND 100 Affect O 2 1 0 Affect O 12 10 0 EDESC earrings~ They glow with a faint magical aura. ~ End #758 NAME rosary~ SHORT a rosary~ DESCR A rosary made of silver beads lies here.~ MAT silver~ TYPE armor A A A A 0 EXTRA 0 0 WEAR AM LEVEL 10 WEIGHT 16 COST 100 COND 100 Affect O 12 10 0 Affect O 13 1 0 EDESC rosary~ Looking closer, you notice that each bead is carved with a tiny rune. ~ End #759 NAME beer~ SHORT a bottle of beer~ DESCR A bottle of beer sits here.~ MAT glass~ TYPE drink 1 1 'water' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 7 COST 0 COND 100 End #760 NAME ale~ SHORT a mug of ale~ DESCR A large mug of dark ale.~ MAT mineral~ TYPE drink 1 1 'water' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 End #761 NAME whiskey~ SHORT a shot of whiskey~ DESCR A shot of whiskey sits on a table here.~ MAT glass~ TYPE drink 1 1 'water' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 7 COST 0 COND 100 End #762 NAME slime~ SHORT a shot of slime mold juice~ DESCR A shot of slime mold juice sits on a table here.~ MAT glass~ TYPE drink 1 1 'water' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 7 COST 0 COND 100 End #763 NAME Blasphemy two-handed sword~ SHORT the two-handed sword named "Blasphemy"~ DESCR A two-handed sword with the word "Blasphemy" engraved on the blade.~ MAT steel~ TYPE weapon sword 5 6 flbite AF EXTRA 1 3 0 84 WEAR AN LEVEL 35 WEIGHT 25 COST 12000 COND 100 Affect O 17 30 0 Affect O 18 3 0 Affect O 19 7 0 LIMIT 6 End #764 NAME chair~ SHORT the Arm-chair~ DESCR A big comfortable arm-chair is standing here.~ MAT wood~ TYPE furniture B 0 FIL 0 0 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 6 COST 0 COND 100 EDESC chair~ This is a big wooden arm-chair covered in white fur rug. ~ End #765 NAME bed~ SHORT the big bed~ DESCR A big wooden bed is waiting here.~ MAT wood~ TYPE furniture B 0 EHK 0 0 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 6 COST 0 COND 100 End #766 NAME raft~ SHORT a small raft~ DESCR A small raft is here.~ MAT wood~ TYPE boat 0 0 0 0 0 EXTRA 0 0 WEAR 0 LEVEL 5 WEIGHT 6 COST 750 COND 100 End #0 #ROOMDATA #701 NAME The End of the Wharf~ DESCR This is the northernmost point of the wharf, where it buts up against the stone wall of a warehouse. A door to another warehouse lies to the east, and the wharf is packed with ships to the west. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 0 874 DOOR 1 You see the door to a warehouse. ~ ~ 0 0 751 DOOR 2 You see the rest of the wharf. ~ ~ 0 0 702 End #702 NAME The Wharf~ DESCR The wharf is a very busy place, with sailors, passengers, and dock workers competing for space in this crowded place. The dock continues to the north and south. A warehouse lies to the east. ~ FLAGS 262144 Sect 1 DOOR 0 You see the end of the wharf. ~ ~ 0 0 701 DOOR 1 You see a warehouse. ~ ~ 0 0 752 DOOR 2 You see a wharf. ~ ~ 0 0 703 End #703 NAME The Wharf~ DESCR This long strip of sturdy wooden planking bravely faces the tormented Dragon Sea. Sailors bustle about on their duties and the smell of the salty sea fills you to the very core. The rest of the town is to the east. ~ FLAGS 262144 Sect 1 DOOR 0 You see the wharf. ~ ~ 0 0 702 DOOR 1 You see Main Street. ~ ~ 0 0 706 DOOR 2 You see the wharf. ~ ~ 0 0 704 DOOR 3 You see the Dragon Sea. ~ ~ 0 0 726 End #704 NAME The Wharf~ DESCR This stretch of wooden planks is lined with ships from all over Thera. Spice ships from New Thalos, weapons from Tar Valon, pipeweed bread from the Shire, and other treats from every port of call arrive here in the gloomy city of Arkham. ~ FLAGS 262144 Sect 1 DOOR 0 You see the wharf. ~ ~ 0 0 703 DOOR 2 You see the end of the wharf. ~ ~ 0 0 705 DOOR 3 You see the tempestuous Dragon Sea. ~ ~ 0 0 720 End #705 NAME The End of the Wharf~ DESCR This is the southernmost point of the wharf. Ships are constantly arriving and departing to all parts of the world. Some of the new arrivals are foolish enough to step into the Wharfside Bar. The rest of the wharf lies north, and the Dragon Sea is to the west. ~ FLAGS 262144 Sect 1 DOOR 0 You see the wharf. ~ ~ 0 0 704 DOOR 1 You see a bar. ~ ~ 0 0 754 DOOR 3 You see the Dragon Sea. ~ ~ 0 0 750 End #706 NAME Main Street~ DESCR This grim street is full of people arriving and departing from Arkham. The wharf lies to the west and Main Street continues to the east. A chartmaker's shop is to the south. ~ FLAGS 262144 Sect 1 DOOR 1 You see Main Street. ~ ~ 0 0 707 DOOR 2 You see a chartmaker's shop. ~ ~ 0 0 753 DOOR 3 You see the wharf. ~ ~ 0 0 703 End #707 NAME Main Street~ DESCR This foggy lane leads east and west. The grim inhabitants of Arkham pace one end of it to the other on various errands and matters of business. Eldritch Lane winds its crooked way to the north and a cramped alley lies dead south. ~ FLAGS 262144 Sect 1 DOOR 0 You see Eldritch Lane. ~ ~ 0 0 721 DOOR 1 You see Main street. ~ ~ 0 0 708 DOOR 2 You see an alley. ~ ~ 0 0 718 DOOR 3 You see Main street. ~ ~ 0 0 706 End #708 NAME Main Street~ DESCR This street seems to be a bit lively. This part of town is a warrior's dream, with a mercenary employment office to the north and a weaponsmith to the south. ~ FLAGS 262144 Sect 1 DOOR 0 You see the Mercenary Employment office. ~ ~ 0 0 760 DOOR 1 You see Main Street. ~ ~ 0 0 709 DOOR 2 You see the weaponsmith. ~ ~ 0 0 835 DOOR 3 You see Main Street. ~ ~ 0 0 707 End #709 NAME Main Street~ DESCR You casually stroll down the main thoroughfare of Arkham, which is filled with shops of all kinds and homes with steep roofs and broad porches. A cobbler's lies to the north and a large house sits silent to the south. ~ FLAGS 262144 Sect 1 DOOR 0 The cobbler's. ~ ~ 0 0 762 DOOR 1 Main Street. ~ ~ 0 0 710 DOOR 2 You see a house. ~ ~ 0 0 764 DOOR 3 Main Street. ~ ~ 0 0 708 End #710 NAME Main Street~ DESCR Before you stands a titantic cathedral of smooth, solid grey stone. Its gothic peaks tower over all other structures in the city. Stained glass windows depicting the deeds of the Elder Gods shine brilliantly in the sun. The doorway lies to the south. ~ FLAGS 262144 Sect 1 DOOR 1 You see an intersection. ~ ~ 0 0 711 DOOR 2 You see the Cathedral. ~ ~ 0 0 765 DOOR 3 Main Street. ~ ~ 0 0 709 End #711 NAME Town Square~ DESCR This is the intersection between Main Street and Dragon's Road. Pale citizens mill about a large statue of a warrior standing victoriously over a slain dragon. Main Street leads east and west and Dragon's Road runs north and south. A large cathedral stands to the southeast. ~ FLAGS 262144 Sect 1 DOOR 0 Dragon's Road ~ ~ 0 0 729 DOOR 1 Main Street ~ ~ 0 0 712 DOOR 2 Dragon's Road ~ ~ 0 0 728 DOOR 3 Main Street ~ ~ 0 0 710 End #712 NAME Main Street~ DESCR You stand south of the city hall building, who's entrance lies on Dragon's Road. Main Street continues east and west. ~ FLAGS 262144 Sect 1 DOOR 1 Main Street. ~ ~ 0 0 713 DOOR 3 Main Street. ~ ~ 0 0 711 End #713 NAME Main Street~ DESCR Several colorful and busy shops lie on this part of Main street. To the north is Candi's Confections, and a sign points south to the Potter's Guild Shop. ~ FLAGS 262144 Sect 1 DOOR 0 Candi's Confections. ~ ~ 0 0 769 DOOR 1 Main Street. ~ ~ 0 0 714 DOOR 2 Potter's Shop. ~ ~ 0 0 800 DOOR 3 Main Street. ~ ~ 0 0 712 End #714 NAME Main Street~ DESCR The lanterns of the Bullhorn Inn shine from the north here as travellers arrive from all parts of the realm, seeking a haven from the nightmarish weather. To the south runs a smooth brick wall, and Main Street continues to the east and west. ~ FLAGS 262144 Sect 1 DOOR 0 Bullhorn Inn. ~ ~ 0 0 770 DOOR 1 Main Street. ~ ~ 0 0 715 DOOR 3 Main Street. ~ ~ 0 0 713 End #715 NAME Main Street~ DESCR Main Street abruptly ends here at the base of a wall. It the mortar joining the bricks seems fresh, as if something were being walled out. It leads to the west, and Ipswich Row runs to the north and south. ~ FLAGS 262152 Sect 0 DOOR 0 Ipswich Row. ~ ~ 0 0 746 DOOR 1 ~ gate~ AB -1 29400 DOOR 2 Ipswich Row. ~ ~ 0 0 744 DOOR 3 Main Street. ~ ~ 0 0 714 End #716 NAME Dragon Sea~ DESCR The winds have turned into a full gale which batters your tiny craft. Giant waves drench you and the prospect of drowning becomes more and more realistic. ~ FLAGS 262144 Sect 7 DOOR 0 ~ ~ 0 0 7600 DOOR 1 You see a stormy, dangerous Dragon Sea. ~ ~ 0 0 737 DOOR 2 You see the Dragon Sea. ~ ~ 0 0 730 End #717 NAME Library~ DESCR This is the university's library. You nose is filled with the smell of ancient parchment. Tall, long shelves of ancient, arcane manuscripts are surrounded by sturdy oak reading desks. The door to the rest of the university is west. ~ FLAGS 262144 Sect 1 DOOR 3 Miskatonic University. ~ ~ 0 0 773 DOOR 5 ~ ~ 0 0 4600 End #718 NAME Alley~ DESCR Rats run into their holes and cats hiss at you from atop piles of garbage as you meander through rubble and the soot-filled air. To the south the alley is a dead end. ~ FLAGS 262144 Sect 1 DOOR 0 You see Main Street. ~ ~ 0 0 707 DOOR 2 You see a dead end. ~ ~ 0 0 719 End #719 NAME Dead End~ DESCR The alley dead ends here. You notice that the smell of the trash has gotten intolerable. You also notice that the rats aren't quite as scared... ~ FLAGS 262144 Sect 1 DOOR 0 You see an alley. ~ ~ 0 0 718 End #720 NAME Harbor~ DESCR This is a small harbor. Arkham's wharves stand to the east. The Dragon Sea lies colds and grey to the west. ~ FLAGS 262144 Sect 7 DOOR 0 Harbor ~ ~ 0 0 726 DOOR 1 You see a wharf. ~ ~ 0 0 704 DOOR 2 Harbor. ~ ~ 0 0 750 DOOR 3 Dragon Sea. ~ ~ 0 0 734 End #721 NAME Eldritch Lane~ DESCR The loose cobblestones lead you into the darkest corners of this very dark city. The houses here are more crowded and ancient, and all is covered with a thick veneer of grime and dust. This road continues to the north, and Main Street is directly to the south. ~ FLAGS 262144 Sect 1 DOOR 0 You see Eldritch Way. ~ ~ 0 0 722 DOOR 2 You see Main Street. ~ ~ 0 0 707 End #722 NAME Eldritch Lane~ DESCR The grime and grease of this place seem to be permane ntly embedded in your skin as you traverse the crowded avenues. The foul odor of rotting garbage floats down from the north. To the east is Patch's Tavern, and a sign on a dusty storefront reads "Antiques Etc." ~ FLAGS 262144 Sect 1 DOOR 0 Eldritch Lane. ~ ~ 0 0 723 DOOR 1 Patch's Tavern. ~ ~ 0 0 758 DOOR 2 Eldritch Lane. ~ ~ 0 0 721 DOOR 3 Antiques Etc. ~ ~ 0 0 755 End #723 NAME Eldritch Lane~ DESCR The old high-gabled houses seem to become more and more crowded as the street gets more narrow. Dark men tudge down the avenue, pained expressions in their eyes signal that all is not well here. A large mansion stands to the west. ~ FLAGS 262144 Sect 1 DOOR 1 Eldritch lane. ~ ~ 0 0 724 DOOR 2 Eldritch Lane. ~ ~ 0 0 722 DOOR 3 A decrepit mansion stands here. ~ ~ 0 0 756 End #724 NAME Eldritch Lane~ DESCR You dare not stray from the streets, lest you find yourself consumed by the hordes of rats that must surely be lurking in the alleys. Old crones duck back behind tattered curtains as you meet their gaze. Eldritch lane continues east and west. ~ FLAGS 262144 Sect 1 DOOR 0 An old tenament house stands here. ~ ~ 0 0 757 DOOR 1 You see Eldritch Lane. ~ ~ 0 0 725 DOOR 3 You see Eldritch Lane. ~ ~ 0 0 723 End #725 NAME Eldritch Lane~ DESCR This slim grimey avenue runs right past the Arkham Asylum for the Criminally Insane, which lies to the north. People hobble past fervently avoiding looking at the creatures staring back at them from the barred windows. No wonder this part of the street is empty. ~ FLAGS 262144 Sect 1 DOOR 0 You see Arkham Asylum. ~ ~ 0 0 832 DOOR 1 You see Dragon Road. ~ ~ 0 0 731 DOOR 3 You see Eldritch Lane. ~ ~ 0 0 724 End #726 NAME Harbor~ DESCR This is a small harbor, dotted with small fishing craft and large trading vessels. Arkham's wharves stand to the east. The Dragon Sea lies colds and grey to the west. ~ FLAGS 262144 Sect 7 DOOR 1 You see a wharf. ~ ~ 0 0 703 DOOR 2 Harbor. ~ ~ 0 0 720 DOOR 3 Dragon Sea. ~ ~ 0 0 737 End #727 NAME Dragon Road~ DESCR This road ends at a giant iron gate, which seems rusty from disuse. Dragon road leads to the north and to the east Corrine Way stretches past some houses. An awful stench comes from behind the gates. ~ FLAGS 262144 Sect 1 DOOR 0 You see Dragon Road. ~ ~ 0 0 728 DOOR 1 You see Corrine Way and a large number of homes. ~ ~ 0 0 741 DOOR 2 ~ ~ 0 0 1500 End #728 NAME Dragon Road~ DESCR You stand to the east of a massive cathedral of grey stone with large spires and beautiful stained glass windows. To the north is an intersection and Dragon Road continues south. ~ FLAGS 262144 Sect 1 DOOR 0 You see an intersection. ~ ~ 0 0 711 DOOR 2 Dragon Road. ~ ~ 0 0 727 DOOR 3 Cathedral. ~ ~ 0 0 765 End #729 NAME Dragon Road~ DESCR You walk down a densely cobbled street sandwiched between two brick walls. To the east is the impressive City Hall building and to the east stand the stables. ~ FLAGS 262144 Sect 1 DOOR 0 You see Dragon Road. ~ ~ 0 0 731 DOOR 1 You see City Hall. ~ ~ 0 0 768 DOOR 2 You see an intersection of two busy streets. ~ ~ 0 0 711 DOOR 3 You see the stables. ~ ~ 0 0 763 End #730 NAME Dragon Sea~ DESCR The winds have turned into a full gale which batters your tiny craft. Giant waves drench you and the prospect of drowning becomes more and more realistic. ~ FLAGS 262144 Sect 7 DOOR 0 You see the Dragon Sea, cast in the throes of a storm. ~ ~ 0 0 716 DOOR 1 You see a stormy, dangerous Dragon Sea. ~ ~ 0 0 734 DOOR 2 You see the Dragon Sea. ~ ~ 0 0 736 DOOR 3 Dragon Sea. ~ ~ 0 0 739 End #731 NAME Dragon Road~ DESCR This is the juncture between Dragon's Road, Eldritch Lane to the west, and Arcanus Avenue to the east which is reflected in the variety of people milling about here. ~ FLAGS 262144 Sect 1 DOOR 0 You see Dragon's Road. ~ ~ 0 0 732 DOOR 1 You see Arcanus Avenue. ~ ~ 0 0 749 DOOR 2 You see Dragon's Road. ~ ~ 0 0 729 DOOR 3 You see Eldritch Way. ~ ~ 0 0 725 End #732 NAME Dragon Road~ DESCR The number of people are starting to diminish as the road leads out of town. To your sides are the giant iron city gates, which are open. You see a large, untamed forest to the north. ~ FLAGS 262144 Sect 1 DOOR 0 You see Dragon's Road. ~ ~ 0 0 733 DOOR 2 You see Dragon's Road. ~ ~ 0 0 731 End #733 NAME Dragon Road~ DESCR The trees are moderately thick here, though the stench of Arkham wafts faintly from the south. To the north the forest grows thicker, and to the east a castle is under construction. ~ FLAGS 262144 Sect 3 DOOR 0 You see a road through the forest. ~ ~ 0 0 836 DOOR 2 You see the city of Arkham. ~ ~ 0 0 732 DOOR 3 You see a castle being built. ~ ~ 0 0 745 End #734 NAME Dragon Sea~ DESCR The Sea seems more violent in this part of the Dragon Sea. Through the tempestuous waves you can make out the grey stone towers and gothic cathedrals of the city of Arkham to the east. ~ FLAGS 262144 Sect 7 DOOR 0 The Dragon Sea. ~ ~ 0 0 737 DOOR 1 The Harbor. ~ ~ 0 0 720 DOOR 2 The Dragon Sea. ~ ~ 0 0 735 DOOR 3 The Dragon Sea. ~ ~ 0 0 730 End #735 NAME Dragon Sea~ DESCR The Sea seems more violent in this part of the Dragon Sea. Through the tempestuous waves you can make out the grey stone towers and gothic cathedrals of the city of Arkham to the east. ~ FLAGS 262144 Sect 7 DOOR 0 The Dragon Sea. ~ ~ 0 0 734 DOOR 1 The Harbor. ~ ~ 0 0 750 DOOR 3 The Dragon Sea. ~ ~ 0 0 736 End #736 NAME Dragon Sea~ DESCR The winds have turned into a full gale which batters your tiny craft. Giant waves drench you and the prospect of drowning becomes more and more realistic. ~ FLAGS 262144 Sect 7 DOOR 0 The Dragon Sea. ~ ~ 0 0 730 DOOR 1 You see a stormy, dangerous Dragon Sea. ~ ~ 0 0 735 DOOR 3 Dragon Sea. ~ ~ 0 0 738 End #737 NAME Dragon Sea~ DESCR The Sea seems more violent in this part of the Dragon Sea. Through the tempestuous waves you can make out the grey stone towers and gothic cathedrals of the city of Arkham to the east. ~ FLAGS 262144 Sect 7 DOOR 0 The Dragon Sea. ~ ~ 0 0 738 DOOR 1 The Harbor. ~ ~ 0 0 726 DOOR 2 The Dragon Sea. ~ ~ 0 0 734 End #738 NAME Dragon Sea~ DESCR There is a certain unrest to the sea here. The waves seem choppier, the clouds darker. A foul wind blows from the east as you hear a clap of thunder coming from that direction. ~ FLAGS 262144 Sect 7 DOOR 0 The Dragon Sea. ~ ~ 0 0 739 DOOR 1 The Dragon Sea. ~ ~ 0 0 736 DOOR 2 ~ ~ 0 0 8400 DOOR 3 The Dragon Sea. ~ ~ 0 0 9796 End #739 NAME Dragon Sea~ DESCR The sea seems calm enough, but something is amiss. The winds blow a little harder, and the waves slap your craft with a loud clap. You see a dark storm to the east. To the west, you can make out the towers of New Thalos. ~ FLAGS 262144 Sect 7 DOOR 0 The Dragon Sea. ~ ~ 0 0 740 DOOR 1 The Harbor. ~ ~ 0 0 730 DOOR 3 The Dragon Sea. ~ ~ 0 0 9789 End #740 NAME Dragon Sea~ DESCR The winds blow swiftly from the east, buckling you r boat a little. Though it is still a little calm, a dark storm is brewing east of here, in the direction of Arkham. The waters seem navigable to the west. ~ FLAGS 262144 Sect 7 DOOR 1 You see a wharf. ~ ~ 0 0 716 DOOR 2 Harbor. ~ ~ 0 0 739 DOOR 3 The Dragon Sea. ~ ~ 0 0 9797 End #741 NAME Corrine Way~ DESCR You are on the road in the middle of a pleasant if somewhat plain residential area. Two houses stand out from the rest to the north and south, and Corrine Way continues east and west. ~ FLAGS 262144 Sect 1 DOOR 0 You see a house. ~ ~ 0 0 775 DOOR 1 You see Corrine Way. ~ ~ 0 0 742 DOOR 2 You see a house. ~ ~ 0 0 778 DOOR 3 You see Dragon's Road. ~ ~ 0 0 727 End #742 NAME Corrine Way~ DESCR You are on the road in the middle of a pleasant if somewhat plain residential area. Two houses stand out from the rest to the north and south, and Corrine Way continues east and west. ~ FLAGS 262144 Sect 1 DOOR 0 You see a house. ~ ~ 0 0 776 DOOR 1 You see Ipswich Row. ~ ~ 0 0 743 DOOR 2 You see a house. ~ ~ 0 0 779 DOOR 3 You see Corrine Way. ~ ~ 0 0 741 End #743 NAME Ipswich Row~ DESCR You stand at the southern end of Ipswich Row, in a small area full of quiet homes and tidy flower gardens. You see a number of houses to the west along Corrine Way, and Ipswich Row continues north. ~ FLAGS 262144 Sect 1 DOOR 0 You see Ipswich Row. ~ ~ 0 0 744 DOOR 3 You see Corrine Way. ~ ~ 0 0 742 End #744 NAME Ipswich Row~ DESCR This long, narrow, straight road is moderately full of people, who are on their way to work or on other errands. Few are out here to enjoy Arkham's dismal weather. An intersection lies to the north and Ipswich Row continues to the south. ~ FLAGS 262144 Sect 1 DOOR 0 You see Main Street. ~ ~ 0 0 715 DOOR 2 You see Ipswich Way. ~ ~ 0 0 743 End #745 NAME Castle Grounds~ DESCR You walk through the construction site for a castle, barely dodging out of the way of a running errand boy and ducking just in time to avoid getting swatted by a swinging plank. Dragon's Road lies east of here. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 0 733 End #746 NAME Ipswich Row~ DESCR This long, narrow, straight road is moderately full of people, who are on their way to work or on other errands. Few are out here to enjoy Arkham's dismal weather. Ipswich row continues to the north and the main street lies to the south. ~ FLAGS 262144 Sect 1 DOOR 0 You see Ipswich Way. ~ ~ 0 0 747 DOOR 2 You see Main Street. ~ ~ 0 0 715 End #747 NAME Ipswich Row~ DESCR You stand at the northern end of Ipswich Row, in a small area full of large homes and arcane shops. You see Miskatonic University to the west along Arcanus Avenue, and Ipswich Row continues south. ~ FLAGS 262144 Sect 1 DOOR 2 You see Ipswich Row. ~ ~ 0 0 746 DOOR 3 You see Arcanus Avenue. ~ ~ 0 0 748 End #748 NAME Arcanus Avenue~ DESCR You walk along a broad avenue full of rich merchants, mages, professors, and the occasional student dashing off to classes at Miskatonic University which lies to the north. The old but well-kept store to the south is called the Magic Moon. ~ FLAGS 262144 Sect 1 DOOR 0 You see Miskatonic University. ~ ~ 0 0 773 DOOR 1 You see Ipswich Row. ~ ~ 0 0 747 DOOR 2 You see the Magic Moon. ~ ~ 0 0 771 DOOR 3 You see Arcanus Avenue. ~ ~ 0 0 749 End #749 NAME Arcanus Avenue~ DESCR Along this road one can find anything magical or beautiful, but they'll also find a hefty price tag to accompany it. To the south stands a large, elegant mansion, full of rich treasures. An alchemist's shop lies to the north on this road, which continues east. Dragon's Road lies to the west. ~ FLAGS 262144 Sect 1 DOOR 0 You see an apothecary. ~ ~ 0 0 772 DOOR 1 You see Arcanus Avenue. ~ ~ 0 0 748 DOOR 2 You see a mansion with a well-kept lawn. ~ ~ 0 0 767 DOOR 3 You see Dragon's Road. ~ ~ 0 0 731 End #750 NAME Harbor~ DESCR This is a small harbor. Arkham's wharves stand to the east. The Dragon Sea lies colds and grey to the west. ~ FLAGS 262144 Sect 7 DOOR 0 Harbor ~ ~ 0 0 720 DOOR 1 You see a wharf. ~ ~ 0 0 705 DOOR 3 Dragon Sea. ~ ~ 0 0 735 End #751 NAME Warehouse~ DESCR Other than the rat scurrying past your feet, the warehouse looks abandoned. You see a door to the west that leads you out of here. ~ FLAGS 262144 Sect 0 DOOR 3 You see the wharf. ~ ~ 0 0 701 End #752 NAME Warehouse~ DESCR Boxes and crates fill almost all of the space from floor to ceiling. You hear the occasional rat scratching behind a wall or from inside a crate. A door leads west out of here. ~ FLAGS 262144 Sect 0 DOOR 3 You see the wharf. ~ ~ 0 0 702 End #753 NAME Chartmakers~ DESCR Large maps and charts are plastered all over the walls or lie strewn about or rolled up into canisters. A large map of the entire world is framed on the southern wall. The exit is north. ~ FLAGS 262144 Sect 0 DOOR 0 You see Main Street. ~ ~ 0 0 706 End #754 NAME Wharfside Bar~ DESCR This rowdy, crowded dive is popular with the sailors. The dank smells of tobacco and cheap beer assail your nose, while the cretins that inhabit this bar look you over. If you aren't careful, you could wake up on the next ship out of here. The exit is west. ~ FLAGS 262144 Sect 0 DOOR 3 You see the wharf. ~ ~ 0 0 705 End #755 NAME Antiques Etc.~ DESCR This dusty store is filled with varied and strange items, scattered or casually tossed into piles. The proprietor seems just as disheveled as his merchandise. The door out of here is east. ~ FLAGS 262144 Sect 0 DOOR 1 You see Eldritch Lane. ~ ~ 0 0 722 End #756 NAME Abandoned Mansion~ DESCR Many fallen timbers lay amid broken furniture and musty tapestries in this once-fine home. Though most of the wood here is worm-eaten and rotting, a pair of useable stone stairs lead up into the darkness. A door outside lies east. ~ FLAGS 262144 Sect 0 DOOR 1 You see Eldritch Lane. ~ ~ 0 0 723 DOOR 4 You see a Laboratory. ~ ~ 0 0 780 End #757 NAME Tenament House~ DESCR You are inside a filthy apartment building. Roaches scurry past you feet, chased by a greasy fat lady with a broom. Most of the doors look well-locked here and the exit is south. ~ FLAGS 262144 Sect 0 DOOR 2 You see Eldritch Lane. ~ ~ 0 0 724 End #758 NAME Patch's Tavern~ DESCR This filthy excuse for a watering hole is full of dark, grinning, evil looking men and women. You notice a few people casually walking in and out of a door to the east. Rough wooden tables are surrounded by all manner of strange people, some of whom are absorbed in their card games or their drinking, others are planning thier next great criminal enterprise. An exit is to the west. ~ FLAGS 262144 Sect 0 DOOR 1 You see a Black Market. ~ ~ 0 0 759 DOOR 3 You see Eldritch Lane. ~ ~ 0 0 722 End #759 NAME Black Market~ DESCR A number of people who look suspiciously like rogues stand about, haggling with a wiry man with wild hair. The shelves are filled with a vast assortm ent of valuables. A small door leads out of here to the west. ~ FLAGS 262144 Sect 0 DOOR 3 You see the tavern. ~ ~ 0 0 758 End #760 NAME Mercenary's Guild~ DESCR This hall is bustling with men and women busily bouting, exercising, or polishing their weapons. A large desk occupied by a thin, balding man with glasses has lists of mercenaries that are currenty offering their services. ~ FLAGS 266240 Sect 0 DOOR 2 You see Main Street. ~ ~ 0 0 708 End #761 NAME Mercenary's Quarters~ DESCR Large bunks line the walls of this damp chamber. ~ FLAGS 266244 Sect 0 End #762 NAME Cobbler's~ DESCR The smell of leather is thick in this shop. Shoes in various stages of completion litter the tables and walls, while large strips of leather hang down from the ceiling. The exit is south. ~ FLAGS 262144 Sect 0 DOOR 2 Main Street. ~ ~ 0 0 709 End #763 NAME Stables~ DESCR These stinky stalls are inhabited by horses from many lands, who's masters are visiting Arkham. While they cannot yet sell horses here, they do offer to let you sleep in the hay if you cannot find a place to stay in town. A large exit leads east. ~ FLAGS 262144 Sect 0 DOOR 1 Dragon's Road. ~ ~ 0 0 729 End #764 NAME Large House~ DESCR This house is well kept and clean. Weapons and momentos of war are mounted on the walls or rest on shelves. This must be the home of a successful mercenary. If he were home, you'd probably be dead now. A door leading out lies north. ~ FLAGS 262144 Sect 0 DOOR 0 You see Main Street. ~ ~ 0 0 709 End #765 NAME Cathedral of the Elder Gods~ DESCR This high-ceilinged gothic cathedral is cavernous. Murals and stained glass windows depict the deeds of the Elder Gods in times past. This cathedral also houses a monestary, which lies west. A chapel is to the south, and a stone stairway rises up to a loft. ~ FLAGS 262144 Sect 0 DOOR 0 You see Main Street. ~ ~ 0 0 710 DOOR 2 You see a chapel. ~ ~ 0 0 781 DOOR 3 You see a hallway. ~ ~ 0 0 787 DOOR 4 You see a hallway. ~ ~ 0 0 796 End #766 NAME Room~ DESCR This is a small but comfortable room. A pitcher rests by a chamberpot next to the cozy looking bed. A fireplace blazes on the north wall. You feel safe here, and a door leads back south when you're ready to face the world again. ~ FLAGS 262144 Sect 0 DOOR 2 You see the inn. ~ ~ 0 0 770 End #767 NAME House~ DESCR You are inside a stately home full of guilded furnishings and thick plush carpeting. Ancient vases and fine textiles make this feel more like a museum than a real home. An oaken door leads back outside to the north. ~ FLAGS 262144 Sect 0 DOOR 0 You see Arcanus Avenue. ~ ~ 0 0 749 End #768 NAME City Hall~ DESCR This fine stone building stands firm and strong. Inside, rooms lead to different departments of the city government. You notice a large amount of guards coming and going on unknown missions. Double doors lead west. ~ FLAGS 262144 Sect 0 DOOR 3 You see Dragon's Road. ~ ~ 0 0 729 End #769 NAME Candi's Confections~ DESCR The sweet warmth of baking cookies fills the room. Cookies and candy of every kind are made here, and you cannot help but feel a little tempted. ~ FLAGS 262144 Sect 0 DOOR 2 You see Main Street. ~ ~ 0 0 713 End #770 NAME Bullhorn Inn~ DESCR Two bullhorns mounted on a plaque are the namesake of this quiet, decent inn. Round tables for dining and the innkeeper's bar fill this part of the inn. A small room is available to the north, and the exit back to town is to the south. ~ FLAGS 262144 Sect 0 DOOR 0 You see a small, cozy room. ~ ~ 0 0 766 DOOR 2 You see Main Street. ~ ~ 0 0 714 End #771 NAME Magic Moon~ DESCR You see magic items of all sorts in this shop. Prized magic wands sit under glass and amulets and charms lie ready to be purchased. ~ FLAGS 262144 Sect 0 DOOR 0 You see Arcanus Avenue. ~ ~ 0 0 748 End #772 NAME Alchemist~ DESCR Potions in bottles, cures in glass vials, all manner of magic liquids are sold in this tiny shop. Several cauldrons are boiling in back and seem to attract all of the proprietor's attention. The exit is south. ~ FLAGS 262144 Sect 0 DOOR 2 You see Arcanus Avenue. ~ ~ 0 0 749 End #773 NAME Miskatonic University~ DESCR This university specializes in the arcane and mysterious. Grey-robed professors walk solemnly past while students sit around and study ancient texts. A lecture hall is to the north, the library is east, and Arcanus Avenue lies to the south. ~ FLAGS 262144 Sect 0 DOOR 0 You see a lecture hall. ~ ~ 0 0 799 DOOR 1 You see a library. ~ ~ 0 0 717 DOOR 2 You see Arcanus Avenue. ~ ~ 0 0 748 End #774 NAME Dead End~ DESCR This is a dead end in the corridor. On the east wall some runes have been carved into the black stone. ~ FLAGS 262145 Sect 0 EDESC runes rune wall~ Three together to the outer planes. One leads to the giant, One leads to the goat with a thousand young, And the last leads to the home of the Elder Ones. Three keys in three patriarch's hands, But beware! Choosing wrongly will lead to your demise. ~ DOOR 3 You see a intersection. ~ ~ 0 0 777 End #775 NAME House~ DESCR You are in an old, small, but nice house. There is little else of note about it. ~ FLAGS 262144 Sect 0 DOOR 2 You see Corrine Way. ~ ~ 0 0 741 End #776 NAME House~ DESCR You are in an old, small, but nice house. There is little else of note about it. ~ FLAGS 262144 Sect 0 DOOR 2 You see Corrine Way. ~ ~ 0 0 742 End #777 NAME Intersection~ DESCR This is the intersection of four corridors. The walls are constructed of rough, large black blocks. A stairway made of the same material as the walls leads up to a horizontal door. ~ FLAGS 262145 Sect 0 DOOR 0 You see a corridor. ~ ~ 0 0 801 DOOR 1 You see a corridor. ~ ~ 0 0 774 DOOR 2 You see a corridor. ~ ~ 0 0 805 DOOR 3 You see a corridor. ~ ~ 0 0 808 DOOR 4 You see an altar, from the bottom. ~ ~ AB 0 781 End #778 NAME House~ DESCR You are in an old, small, but nice house. There is little else of note about it. ~ FLAGS 262144 Sect 0 DOOR 0 You see Corrine Way. ~ ~ 0 0 741 End #779 NAME House~ DESCR You are in an old, small, but nice house. There is little else of note about it. ~ FLAGS 262144 Sect 0 DOOR 0 You see Corrine Way. ~ ~ 0 0 742 End #780 NAME Laboratory~ DESCR You are in a large laboratory full of bottled body parts and crude wires and glass bulbs. Atop a long wooden table human body assembled from the bodies of a number of different people. A stairway down is the only exit. ~ FLAGS 262144 Sect 0 DOOR 5 You see a decrepit hall. ~ ~ 0 0 756 End #781 NAME Chapel~ DESCR This chapel is where most of the worship ceremonies are carried out. Rows of pews lie on either side of a red-carpeted walkway which leads up to an altar of solid silver. A corridor leads north to the rest of the cathedral A silver reliquary is behind a silver gate to the south. ~ FLAGS 262144 Sect 0 EDESC altar silver~ You examine the altar and notice that it is cracked open a bit. Moving the lid aside, you see nothing inside bu t a handle, like the kind used for a door. It seems to lead downward. ~ DOOR 0 You see the main cathedral chamber. ~ ~ 0 0 765 DOOR 2 You see the reliquary. ~ ~ 0 0 794 DOOR 5 You see a stairway made of black stone. ~ ~ AB 0 777 End #782 NAME Cell~ DESCR By the kind of clothes that lie neatly folded here, you guess that this cell belongs to a nun. Bet she wouldn't appreciate you snooping through her stuff. ~ FLAGS 262144 Sect 0 DOOR 0 You see a hallway. ~ ~ 0 0 787 End #783 NAME Cell~ DESCR By the kind of clothes that lie neatly folded here, you guess that this cell belongs to a nun. Bet she wouldn't appreciate you snooping through her stuff. ~ FLAGS 262144 Sect 0 DOOR 0 You see a hallway. ~ ~ 0 0 786 End #784 NAME Cell~ DESCR By the kind of clothes that lie neatly folded here, you guess that this cell belongs to a monk. Bet he wouldn't appreciate you snooping through his stuff. ~ FLAGS 262144 Sect 0 DOOR 2 You see a hallway. ~ ~ 0 0 786 End #785 NAME Cell~ DESCR By the kind of clothes that lie neatly folded here, you guess that this cell belongs to a monk. Bet he wouldn't appreciate you snooping through his stuff. ~ FLAGS 262144 Sect 0 DOOR 2 You see a hallway. ~ ~ 0 0 787 End #786 NAME Hallway~ DESCR This hall of silvery grey stone is flanked by sturdy, rough oak doors. Another door marked "Dining Hall" leads west, and the hallway continues east. ~ FLAGS 262144 Sect 0 DOOR 0 You see a monk's cell ~ ~ 0 0 784 DOOR 1 You see a hallway ~ ~ 0 0 787 DOOR 2 You see a nun's cell. ~ ~ 0 0 783 DOOR 3 You see the dining hall. ~ ~ 0 0 789 End #787 NAME Hallway~ DESCR This hall of silvery grey stone is flanked by sturdy, rough oak doors. An open door leads east to the cathedral proper, and the hallway continues west. ~ FLAGS 262144 Sect 0 DOOR 0 You see a monk's cell. ~ ~ 0 0 785 DOOR 1 You see the main cathedral chamber. ~ ~ 0 0 765 DOOR 2 You see a nun's cell. ~ ~ 0 0 782 DOOR 3 You see the hallway. ~ ~ 0 0 786 End #788 NAME Sepulchure~ DESCR This room is bare save for a clear glass coffin in a silver frame, inside of which is the mummified remains of a saint in rich garb. A corridor leads east. ~ FLAGS 262145 Sect 0 DOOR 1 You see a corridor. ~ ~ 0 0 814 End #789 NAME Dining Hall~ DESCR Two long oak tables lie parallel to each other, surrounded by crude oak chairs. Along the west wall is a finer table, with three silver chairs along its west side. A door leads east to a hallway, and corridor north leads to the kitchen. ~ FLAGS 262144 Sect 0 DOOR 0 You see the kitchen. ~ ~ 0 0 790 DOOR 1 You see a hallway. ~ ~ 0 0 786 End #790 NAME Kitchen~ DESCR A large oven dominates the north wall. Cupboards surround the two flanking walls, and are filled with numerous meats, breads, and cheeses. The only exit is south back to the dining hall. ~ FLAGS 262144 Sect 0 DOOR 2 You see the dining hall. ~ ~ 0 0 789 End #791 NAME Abbot's Chamber~ DESCR This simple yet tastefully decorated chamber is the abbot's living and working quarters. A large mahogany desk, cluttered with papers, sits in the middle of the room. ~ FLAGS 262144 Sect 0 DOOR 2 You see a hallway. ~ ~ AB 0 795 End #792 NAME Priest's Chamber~ DESCR This lavish chamber belongs to the high priest, who assists in the ceremonies to the Elder Gods. It seems messy and decorated in a bizzare manner. Large red drapes hang down from the walls and strange tomes scribed in blood fill the room. A door leads east to a hallway. ~ FLAGS 262144 Sect 0 DOOR 1 You see a hallway. ~ ~ AB 0 795 End #793 NAME Priestess' Chamber~ DESCR This chamber is decorated almost completely in silver. Silver curtains, silver candlesticks, and a small silver desk shine in the sunlight. You hear whispers in the halls that she has gone to slay the vampire that has been plaguing the city. A door leads west to the hallway. ~ FLAGS 262144 Sect 0 DOOR 3 You see a hallway. ~ ~ AB 0 795 End #794 NAME Reliquary~ DESCR A silver gate protects a number of religious artifacts. You see a number of holy books, chalices, and talismans. A silver gate leads north to the chapel. ~ FLAGS 262144 Sect 0 DOOR 0 You see the chapel. ~ ~ 0 0 781 End #795 NAME Hallway~ DESCR You stand in a hall of silvery grey stone. Three pine doors inlaid with silver stand to the north, east, and west. The hall leads south. ~ FLAGS 262144 Sect 0 DOOR 0 You see the abbot's chamber. ~ ~ AB 0 791 DOOR 1 You see the priestess' chamber. ~ ~ AB 0 793 DOOR 2 You see a landing. ~ ~ 0 0 796 DOOR 3 You see the priest's chamber. ~ ~ AB 0 792 End #796 NAME Landing~ DESCR You stand above the cathedral floor, which you can see over the wooden rails to the west. A hallw ay leads north and south, and stairs lead down. ~ FLAGS 262144 Sect 0 DOOR 0 You see a hallway and several doors. ~ ~ 0 0 795 DOOR 2 You see a hallway and some stairs. ~ ~ 0 0 797 DOOR 5 You see the cathedral. ~ ~ 0 0 765 End #797 NAME Bell Tower~ DESCR You hear birds chirping above you and you look up and see a titanic silver bell. Rickety wooden stairs lead up and a landing stands to the north. ~ FLAGS 262144 Sect 0 DOOR 0 You see a landing. ~ ~ 0 0 796 DOOR 4 You see a large silver bell. ~ ~ 0 0 798 End #798 NAME Bell Tower~ DESCR You are at the top of the bell tower, next to a silver bell as tall as two tall men, from which hands a thick rope. You can see far from here, and you can make out New Thalos in the distance across the Dragon Sea. Rickety stairs lead back to the second floor. ~ FLAGS 262144 Sect 0 DOOR 5 You see the base of the bell tower. ~ ~ 0 0 797 End #799 NAME Lecture Hall~ DESCR Numerous rows of desks rise steeply from a lecturers podium. The ceiling is curved in a strange manner to help broadcast the lecturers voice to the upper levels of the hall. A set of double doors lead south. ~ FLAGS 262144 Sect 0 DOOR 2 You see the main part of the campus. ~ ~ 0 0 773 End #800 NAME Potter's Guild Store~ DESCR This is where some of the finest potters in Arkham sell their masterpieces. The shelves are lined with pots, cups, urns, and other utensils. A door out is north. ~ FLAGS 262144 Sect 0 DOOR 0 You see Main Street. ~ ~ 0 0 713 End #801 NAME Corridor~ DESCR This corridor is composed of large black crudely cut blocks. It is frighteningly dark in here. ~ FLAGS 262145 Sect 0 DOOR 0 You see a corridor. ~ ~ 0 0 802 DOOR 2 You see a corridor. ~ ~ 0 0 777 End #802 NAME Corridor~ DESCR This corridor is composed of large black crudely cut blocks. It is frighteningly dark in here. The corridor seems to turn a corner here. ~ FLAGS 262145 Sect 0 DOOR 2 You see a corridor. ~ ~ 0 0 801 DOOR 3 You see a corridor. ~ ~ 0 0 803 End #803 NAME Corridor~ DESCR This corridor is composed of large black crudely cut blocks. It is frighteningly dark in here. ~ FLAGS 262145 Sect 0 DOOR 1 You see a corridor. ~ ~ 0 0 802 DOOR 3 You see a tomb of some sort. ~ ~ 0 0 804 End #804 NAME Sepulchure~ DESCR This room is bare save for a clear glass coffin in a silver frame, inside of which is the mummifie d remains of a saint in rich garb. A corridor leads east. ~ FLAGS 262145 Sect 0 DOOR 1 You see a corridor. ~ ~ 0 0 803 End #805 NAME Corridor~ DESCR This corridor is composed of large black crudely cut blocks. It is frighteningly dark in here. ~ FLAGS 262145 Sect 0 DOOR 0 You see a corridor. ~ ~ 0 0 777 DOOR 2 You see a corridor. ~ ~ 0 0 806 End #806 NAME Corridor~ DESCR This corridor is composed of large black crudely cut blocks. It is frighteningly dark in here. The corridor seems to turn a corner here. ~ FLAGS 262145 Sect 0 DOOR 0 You see a corridor. ~ ~ 0 0 805 DOOR 3 You see a dead end. ~ ~ 0 0 807 End #807 NAME Dead End~ DESCR The black-flagged corridor comes to an end here. You can turn back and go east. ~ FLAGS 262145 Sect 0 DOOR 1 You see a corridor. ~ ~ 0 0 806 End #808 NAME Corridor~ DESCR This corridor is composed of large black crudely cut blocks. It is frighteningly dark in here. ~ FLAGS 262145 Sect 0 DOOR 1 You see a corridor and some stairs. ~ ~ 0 0 777 DOOR 3 You see a corridor. ~ ~ 0 0 809 End #809 NAME Corridor~ DESCR This corridor is composed of large black crudely cut blocks. It is frighteningly dark in here. ~ FLAGS 262145 Sect 0 DOOR 1 You see a corridor. ~ ~ 0 0 808 DOOR 3 You see a corridor. ~ ~ 0 0 810 End #810 NAME Corridor~ DESCR This corridor is composed of large black crudely cut blocks. It is frighteningly dark in here. ~ FLAGS 262145 Sect 0 DOOR 1 You see a corridor. ~ ~ 0 0 809 DOOR 3 You see an intersection. ~ ~ 0 0 811 End #811 NAME Burial Chamber~ DESCR The walls in this room are lined with racks of well-polished skulls, which once belonged to monks and nuns from the monastery above. Passages lead in all directions. ~ FLAGS 262145 Sect 0 DOOR 0 You see a corridor. ~ ~ 0 0 812 DOOR 1 You see a corridor. ~ ~ 0 0 810 DOOR 2 You see a corridor. ~ ~ 0 0 815 DOOR 3 You see a corridor. ~ ~ 0 0 824 End #812 NAME Corridor~ DESCR This corridor is composed of large black crudely cut blocks. It is frighteningly dark in here. ~ FLAGS 262145 Sect 0 DOOR 0 You see a corridor. ~ ~ 0 0 813 DOOR 2 You see a corridor. ~ ~ 0 0 811 End #813 NAME Corridor~ DESCR This corridor is composed of large black crudely cut blocks. It is frighteningly dark in here. ~ FLAGS 262145 Sect 0 DOOR 0 You see a corridor. ~ ~ 0 0 814 DOOR 2 You see a corridor. ~ ~ 0 0 812 End #814 NAME Corridor~ DESCR This corridor is composed of large black crudely cut blocks . It is frighteningly dark in here. The corridor seems to turn a corner here. ~ FLAGS 262145 Sect 0 DOOR 2 You see a corridor. ~ ~ 0 0 813 DOOR 3 You see a corridor. ~ ~ 0 0 788 End #815 NAME Corridor~ DESCR This corridor is composed of large black crudely cut blocks. It is frighteningly dark in here. ~ FLAGS 262145 Sect 0 DOOR 0 You see a corridor. ~ ~ 0 0 811 DOOR 2 You see a corridor. ~ ~ 0 0 816 End #816 NAME Corridor~ DESCR This corridor is composed of large black crudely cut blocks. It is frighteningly dark in here. The corridor seems to turn a corner here. ~ FLAGS 262145 Sect 0 DOOR 0 You see a corridor. ~ ~ 0 0 815 DOOR 3 You see a corridor. ~ ~ 0 0 817 End #817 NAME Corridor~ DESCR This corridor is composed of large black crudely cut blocks. It is frighteningly dark in here. ~ FLAGS 262145 Sect 0 DOOR 1 You see a corridor. ~ ~ 0 0 816 DOOR 3 You see a corridor. ~ ~ 0 0 818 End #818 NAME Corridor~ DESCR This corridor is composed of large black crudely cut blocks. It is frighteningly dark in here. The corridor seems to turn a corner here. ~ FLAGS 262145 Sect 0 DOOR 1 You see a corridor. ~ ~ 0 0 817 DOOR 2 You see a corridor. ~ ~ 0 0 819 End #819 NAME Corridor~ DESCR This corridor is composed of large black crudely cut blocks. It is frighteningly dark in here. The corridor runs north and south, and branches off to the west. ~ FLAGS 262145 Sect 0 DOOR 0 You see a corridor. ~ ~ 0 0 818 DOOR 2 You see a corridor. ~ ~ 0 0 820 DOOR 3 You see a corridor. ~ ~ 0 0 822 End #820 NAME Corridor~ DESCR This corridor is composed of large black crudely cut blocks. It is frighteningly dark in here. The corridor seems to turn a corner here. ~ FLAGS 262145 Sect 0 DOOR 0 You see a corridor. ~ ~ 0 0 819 DOOR 1 You see a dead end. ~ ~ 0 0 821 End #821 NAME Dead End~ DESCR The black-flagged corridor comes to an end here. You can turn back and go west. ~ FLAGS 262145 Sect 0 DOOR 3 You see a corridor. ~ ~ 0 0 820 End #822 NAME Corridor~ DESCR This corridor is composed of large black crudely cut blocks. It is frighteningly dark in here. ~ FLAGS 262145 Sect 0 DOOR 1 You see a corridor. ~ ~ 0 0 819 DOOR 3 You see a burial chamber. ~ ~ 0 0 823 End #823 NAME Sepulchure~ DESCR This room is bare save for a clear glass coffin in a silver frame, inside of which is the mummified remains of a saint in rich garb. A corridor leads east. ~ FLAGS 262145 Sect 0 DOOR 1 You see a corridor. ~ ~ 0 0 822 End #824 NAME Corridor~ DESCR This corridor is composed of large black crudely cut blocks. It is frighteningly dark in here. ~ FLAGS 262145 Sect 0 DOOR 1 You see an intersection. ~ ~ 0 0 811 DOOR 3 You see a corridor. ~ ~ 0 0 825 End #825 NAME Corridor~ DESCR This corridor is composed of large black crudely cut blocks. It is frighteningly dark in here. ~ FLAGS 262145 Sect 0 DOOR 1 You see a corridor. ~ ~ 0 0 824 DOOR 3 You see a corridor. ~ ~ 0 0 826 End #826 NAME Corridor~ DESCR This corridor is composed of large black crudely cut blocks. It is frighteningly dark in here. ~ FLAGS 262145 Sect 0 DOOR 1 You see a corridor. ~ ~ 0 0 825 DOOR 3 You see a corridor. ~ ~ 0 0 827 End #827 NAME Corridor~ DESCR This corridor is composed of large black crudely cut blocks. It is frighteningly dark in here. The corridor seems to turn a corner here. ~ FLAGS 262145 Sect 0 DOOR 0 You see a chamber with three doors. ~ ~ 0 0 828 DOOR 1 You see a corridor. ~ ~ 0 0 826 End #828 NAME Portal Chamber~ DESCR Three solid silver doors glow faintly in the darkness here. The north door is engraved with a large silver star. The west door's markings have been chiseled out, and the east door bears the engraving of a monstrous octopoid creature. ~ FLAGS 262144 Sect 0 DOOR 0 You see a silver door. ~ ~ ABCF 726 831 DOOR 1 You see a silver door. ~ ~ ABCF 725 830 DOOR 2 You see a corridor. ~ ~ 0 0 827 DOOR 3 You see a silver door. ~ ~ ABCF 724 829 End #829 NAME Ritual Hall~ DESCR Dark red tapestries hang over the walls. A large obsidian altar stands at the back of the room, atop which is a large green book. Hollow chants echo though the walls, and above this chamber a small portal has begun to form. A door lies east. ~ FLAGS 262144 Sect 0 EDESC altar~ The altar is carved from a smooth block of obsidian. ~ EDESC book green~ This is a copy of the infamous Necronomicon. ~ EDESC portal~ The portal begins to dematerialize since the ceremony was disturbed. ~ DOOR 1 You see a room with a number of doors. ~ ~ AB 0 828 End #830 NAME Cthulhu's Lair~ DESCR The ancient evil beast Cthulhu has been imprisoned in this completely black room. A large circle of stones surround the great creature, keeping it imprisoned for all time...until they are disturbed, that is. A door leads we st. ~ FLAGS 262144 Sect 0 EDESC stone stones~ These greenish grey stones are embedded with the silver star of the Elder Gods. ~ DOOR 3 You see a hall with many doors. ~ ~ AB 0 828 End #831 NAME Elder God's Chamber~ DESCR This silver-walled room is full of unusual objects and numerous scrolls. This is where the Elder Gods reside when they visit this plane, and they do not like to be disturbed. A door leads south. ~ FLAGS 262144 Sect 0 DOOR 2 You see a hall with numerous doors. ~ ~ AB 0 828 End #832 NAME Arkham Asylum~ DESCR The rough brown walls of this hall lead to different cell blocks, each containing a large assortment of disturbed, deranged, and dangerous individuals. However, one can imagine that the guards here are more deranged than the inmates. ~ FLAGS 262144 Sect 0 DOOR 0 You see a cell. ~ ~ 0 0 834 DOOR 1 You see a cell. ~ ~ 0 0 833 DOOR 2 You see Eldritch Lane. ~ ~ 0 0 725 End #833 NAME Cell~ DESCR A little light streams through the barred windows in this cramped room. Rusty chains clamped to the wall wait to hold the more violent prisoners. A barred door leads out of this filthy chamber. ~ FLAGS 262144 Sect 0 DOOR 3 You see the entrance to the asylum. ~ ~ 0 0 832 End #834 NAME Cell~ DESCR A little light streams through the barred windows in this cramped room. Rusty chains clamped to the wall wait to hold the more violent prisoners. A barred door leads out of this filthy chamber. ~ FLAGS 262144 Sect 0 DOOR 2 You see the entrance to the asylum. ~ ~ 0 0 832 End #835 NAME Blacksmith~ DESCR The owner of this fine shop is busily making some of the finest weapons in the land. This shop supplies the Arkham Guard with its special armor and weapons, but it also deals with the general public. The door out of here is north. ~ FLAGS 262144 Sect 0 DOOR 0 Main Street. ~ ~ 0 0 708 End #836 NAME Forest Road~ DESCR Trees spring up around this hard-packed dirt trail, and their overhanging branches shade you from the worst of the sun's rays. North and south of you is more forest. ~ FLAGS 262144 Sect 3 DOOR 0 Forest Road. ~ ~ 0 0 837 DOOR 2 Forest Road. ~ ~ 0 0 733 End #837 NAME Forest Road~ DESCR The road continues as a dirt trail, but the trees are a little less dense, and warm sunlight bleeds through the branches. The road continues north and sou th, and to the west you can make out a field of warm yellow corn. ~ FLAGS 262144 Sect 3 DOOR 0 Forest Road. ~ ~ 0 0 847 DOOR 2 Forest Road. ~ ~ 0 0 836 DOOR 3 You see a large field of corn. ~ ~ 0 0 838 End #838 NAME A Corn Field~ DESCR You stand before a large field of ripe corn. However, no farm hands are there to pick this year's crop, no able hands to shuck the tender corn. But there are rats. And the rats are his. ~ FLAGS 262144 Sect 2 DOOR 1 You see a road wending through a dense forest. ~ ~ 0 0 837 DOOR 3 You see corn fields. ~ ~ 0 0 840 End #839 NAME A Corn Field~ DESCR Forest borders the south and west sides of the field here. Tall green corn stalks shoot up into the sky above your head. Despite the large rodent and crow population, you are alone. ~ FLAGS 262144 Sect 2 DOOR 0 You see corn fields. ~ ~ 0 0 842 DOOR 1 You see corn fields. ~ ~ 0 0 840 End #840 NAME A Corn Field~ DESCR The corn is tall and brilliant green, though the rodents have taken their toll on the crop. You can see a dense forest to the south, and the field continues to the north, east, and west. ~ FLAGS 262144 Sect 2 DOOR 0 You see corn fields. ~ ~ 0 0 843 DOOR 1 You see corn fields. ~ ~ 0 0 838 DOOR 3 You see corn fields. ~ ~ 0 0 839 End #841 NAME A Corn Field~ DESCR The corn springs forth from the ground in neat, even rows. Rats and other rodents scurry past your feet, but do not dampen the sweet smells of ripening corn. the field is bordered to the north and east by trees, and continues to the south and west. ~ FLAGS 262144 Sect 2 DOOR 2 You see corn fields. ~ ~ 0 0 843 DOOR 3 You see corn fields. ~ ~ 0 0 844 End #842 NAME A Corn Field~ DESCR The corn is tall and brilliant green, though the rodents have taken their toll on the crop. You can see a dense forest to the west, and the field continues to the north, east, and south. ~ FLAGS 262144 Sect 2 DOOR 0 You see corn fields. ~ ~ 0 0 844 DOOR 1 You see corn fields. ~ ~ 0 0 843 DOOR 2 You see corn fields. ~ ~ 0 0 839 End #843 NAME A Corn Field~ DESCR The rows of corn are thick here, and you struggle to push your way through the dense green leaves and unyielding stalks. You see nothing but corn in all directions except east, where a large forest stands. ~ FLAGS 262144 Sect 2 DOOR 0 You see corn fields. ~ ~ 0 0 841 DOOR 2 You see corn fields. ~ ~ 0 0 840 DOOR 3 You see corn fields. ~ ~ 0 0 842 End #844 NAME A Corn Field~ DESCR Forest borders the west side of the field here. Tall green corn stalks shoot up into the sky above your head. Despite the large rodent and crow population, you are alone...or so it seems. You see a small wooden dwelling to the north. ~ FLAGS 262144 Sect 2 DOOR 0 You see the front yard of a farmhouse. ~ ~ 0 0 845 DOOR 1 You see corn fields. ~ ~ 0 0 841 DOOR 2 You see corn fields. ~ ~ 0 0 842 End #845 NAME Front Yard~ DESCR You are standing in front of a dilapidated peasant's home. The yard itself is overgrown with weeds, and if it were not for the smell of cooked food coming from the house to the north, you would think the place was abandoned. The fields lie back to the south. ~ FLAGS 262144 Sect 2 DOOR 0 You see inside of the farmhouse. ~ ~ AB 0 846 DOOR 2 You see corn fields. ~ ~ 0 0 844 End #846 NAME Farm House~ DESCR The air here is rich with the smells of warm food and cool cider. The funiture is ancient, some of it is broken beyond repair, but this place feels like a comfortable home nonetheless. The door leads back south to the corn fields. ~ FLAGS 262144 Sect 0 DOOR 2 You see the front yard. ~ ~ AB 0 845 End #847 NAME Forest Road~ DESCR The trees hang low over the road, and are quite dense. However, you can barely make out a farmhouse and a cornfield to the southwest, and this road continues north and south. ~ FLAGS 262144 Sect 3 DOOR 0 You see a long road stretching through the forest. ~ ~ 0 0 848 DOOR 2 You see a road winding through the forest. ~ ~ 0 0 837 End #848 NAME Forest Road~ DESCR Trees spring up around this hard-packed dirt trail, and their overhanging branches shade you from the worst of the sun's rays. North and south of you is more forest. ~ FLAGS 262144 Sect 3 DOOR 0 Forest Road. ~ ~ 0 0 849 DOOR 2 Forest Road. ~ ~ 0 0 847 End #849 NAME Forest Road~ DESCR Bird songs and the fleeting rustle of bushes greet you as the trees seem to close in on you more and more. The road can hardly be called a road- it is a bare thin strip of dirt mosty overgrown with grass. The road continues north and south, and a tiny trail leads east. ~ FLAGS 262144 Sect 3 DOOR 0 Forest Road. ~ ~ 0 0 858 DOOR 1 ~ ~ 0 -1 850 DOOR 2 Forest Road. ~ ~ 0 0 848 End #850 NAME A Trail~ DESCR Trees spring up around this hard-packed dirt trail, and though it is tiny it seems to have been traveled recently. North and south of you is more forest, with its narrow trail the only sign of human life. ~ FLAGS 262144 Sect 3 DOOR 1 A tiny trail leads through the forest. ~ ~ 0 0 851 DOOR 3 Forest Road. ~ ~ 0 0 849 End #851 NAME A Trail~ DESCR You find yourself deep in the middle of a very deep and dark forest. The only indication of a human presence seems to be an ancient tower to the east, but by the looks of it, it must have been abandoned long ago. ~ FLAGS 262144 Sect 3 DOOR 1 You see an abandoned tower. ~ ~ 0 0 852 DOOR 3 You see a trail in the forest. ~ ~ 0 0 850 End #852 NAME The Tower~ DESCR You stand before a the crumbling remains of a stone tower. A number of the stones are missing, and all the rest of it is covered in ivy. However, you see a faint light though one of the windows near the top of the tower. The trail continues to the west and south, and a battered wooden door guards the tower to the north. ~ FLAGS 262144 Sect 3 DOOR 0 You see a door. ~ ~ AB 0 871 DOOR 2 You see a trail. ~ ~ 0 0 853 DOOR 3 You see a trail. ~ ~ 0 0 851 End #853 NAME A Trail~ DESCR The trail curves around here, heading north and east. To the north you see a crumbling tower, while to the east there is only more forest. ~ FLAGS 262144 Sect 3 DOOR 0 You see a tower. ~ ~ 0 0 852 DOOR 1 You see a trail. ~ ~ 0 0 854 End #854 NAME A Trail~ DESCR The hard dirt lies straight and smooth under your feet. However, to the east the forest seems to have taken over the trail. Here it is still calm and the birds overhead sing sweet songs of joy. ~ FLAGS 262144 Sect 3 DOOR 1 You see a wildly overgrown trail. ~ ~ 0 0 855 DOOR 3 You see a trail. ~ ~ 0 0 853 End #855 NAME A Trail~ DESCR The trail here is wildly overgrown with all sorts of vegetation. It seems to have done so unnaturally, however. Maybe this is someone's polite way of telling you to keep out... The trail leads west and south. ~ FLAGS 262144 Sect 3 DOOR 2 You see a clearing in the woods. ~ ~ 0 0 856 DOOR 3 You see a trail. ~ ~ 0 0 854 End #856 NAME A Clearing~ DESCR A large grassy circle lies here at the end of the trail. Standing in the clea ring is a circle of large stones about the hight of a man about fifty feet in diameter. A large slab lies flat at the center of the circle. A thin trail leads north through a thick span of woods. ~ FLAGS 262144 Sect 3 DOOR 0 You see a trail north. ~ ~ 0 0 855 DOOR 5 You pull back the stone and see a dark cavern. ~ ~ AB 0 857 End #857 NAME The Wyrm's Lair~ DESCR This cavern is foul and dank with the smell of centuries-old excement. Roots hang down from the ceiling and earthworms and large beetles crawl through the bare soil. A hole up above is the only escape from this dark, hellish chamber. ~ FLAGS 262144 Sect 4 DOOR 4 You see a clearing surrounding a circle of stones. ~ ~ AB 0 856 End #858 NAME Forest Road~ DESCR The forest is incredibly dark, and even in midday only bare specks of light may shine through. At night, the trees seem almost animated, stark against the pale moon light. The scent of death flows thick from the north. ~ FLAGS 262144 Sect 3 DOOR 0 You see a ruined village. ~ ~ 0 0 859 DOOR 2 You see the Forest Road. ~ ~ 0 0 849 End #859 NAME A Ruined Village~ DESCR The forest falls back a little, revealing abandoned buildings and streets littered with rotting corpses. Peeking in some of the homes, you can see that a great many of them have been plundered. To the north lies the rest of the village, and south of here is the road back to Arkham. ~ FLAGS 262144 Sect 4 DOOR 0 You see the rest of the village. ~ ~ 0 0 860 DOOR 2 You see the Forest Road. ~ ~ 0 0 858 End #860 NAME Main Street~ DESCR A fierce wind sweeps through the barren streets, which are congested with the dead and dying. Houses sit silent, with their curtains drawn, while the rats take the best of the baker's wares. You do notice two buildings that seem distict from the rest, which lie to the west and east. ~ FLAGS 262144 Sect 4 DOOR 0 You see the main street of the plague-ridden city. ~ ~ 0 0 863 DOOR 1 You see a building. ~ ~ AB 0 862 DOOR 2 You see a long road. ~ ~ 0 0 859 DOOR 3 You see a building. ~ ~ AB 0 861 End #861 NAME Baker's~ DESCR The large stone ovens rest as cold as the flesh of the dead in this very dead village. What the rats haven't taken of the bread is slowly mouldering in the muggy heat. A wooden doo r leads back outside to the east. ~ FLAGS 262144 Sect 0 DOOR 1 You see the main street. ~ ~ AB 0 860 End #862 NAME A House~ DESCR The stench of death clings to this dark house. The little light that peeks through the dark curtains falls on some crude furniture and rotting bodies. A small door leads west back onto the street. ~ FLAGS 262144 Sect 0 DOOR 3 You see the main street. ~ ~ AB 0 860 End #863 NAME Main Street~ DESCR Except for the rats and the flies, this once busy part of the village is now deserted. The bodies that lie about here have one distinguishing feature-their throats are swollen and purple. You have to wonder what power created such a devastating plague. Two buildings lie to the east and west. ~ FLAGS 262144 Sect 4 DOOR 0 You see the outskirts of the village. ~ ~ 0 0 866 DOOR 1 You see a general store. ~ ~ AB 0 865 DOOR 2 You see the main street. ~ ~ 0 0 860 DOOR 3 You see a wooden house. ~ ~ AB 0 864 End #864 NAME A Small House~ DESCR The stench of death clings to this dark house. The little light that peeks through the dark curtains falls on some crude furniture and rotting bodies. A small door leads west back onto the street. ~ FLAGS 262144 Sect 0 DOOR 1 You see the main street. ~ ~ AB 0 863 End #865 NAME Abandoned General Store~ DESCR Although much of the stuff has been looted, a great deal of it remains on the shelves, as if the storekeeper had to leave suddenly. You do find that this place is pleasantly free of the death stench from outside, which is to the west. ~ FLAGS 262144 Sect 0 DOOR 3 You see the main street. ~ ~ AB 0 863 End #866 NAME The Outskirts of the Village~ DESCR The number of houses along the road seem to be diminishing, along with the number of the dead. A sign at the end of town has been painted over with the words "All Dead Here". You can continue north or south. ~ FLAGS 262144 Sect 4 DOOR 0 You see a long road lined with crosses. ~ ~ 0 0 867 DOOR 2 You see a village. ~ ~ 0 0 863 End #867 NAME A Long Road~ DESCR You are stuck by the sheer magnitude of people who are crucified alongside the road here. Though it is not apparent why this has happened to them, it is obvious that some dark and evil force is at work in the land, dark as the malevolent black clouds that swirl and c onvulse overhead. ~ FLAGS 262144 Sect 4 DOOR 0 A crossroads. ~ ~ 0 0 868 DOOR 2 A Village. ~ ~ 0 0 866 End #868 NAME The Crossroads~ DESCR You stand at the intersection of two major roads. To the north and east they continue into rolling plains. To the south you see a dark road, and west is a sheer cliff, atop which is a black fortress. You seem to remember from somewhere that crossroads are strange things, full of black magic and evil. ~ FLAGS 262144 Sect 4 DOOR 0 You see a road. ~ ~ 0 0 869 DOOR 1 You see a road. ~ ~ 0 0 870 DOOR 2 You see a dark road. ~ ~ 0 0 867 DOOR 3 You see a fortress in the distance. ~ ~ 0 0 873 End #869 NAME A Road~ DESCR This road winds through valleys and calm, grassy plains. It seems to lead to the dark forest to the north. You can return to civilization on the road south. ~ FLAGS 262144 Sect 2 DOOR 2 You see a crossroads. ~ ~ 0 0 868 End #870 NAME A Road~ DESCR This road winds through valleys and calm, grassy plains. To the east you see an enormous gate cut from living rock. You can return to civilization on the road west. ~ FLAGS 262144 Sect 2 DOOR 3 You see a crossroads. ~ ~ 0 0 868 End #871 NAME The Tower~ DESCR Crumbling brickwork surrounds you as you stand in the base of the tower. It seems that nature has been given run of the place, as mice scamper amid weeds and ivy. A delapidated wooden staircase leads upstairs, and a door leads south back outside. ~ FLAGS 262144 Sect 0 DOOR 2 You see a clearing in the woods. ~ ~ AB 0 852 DOOR 4 You see a wizard's chamber. ~ ~ 0 0 872 End #872 NAME Laboratory~ DESCR This laboratory is a wizards dream. It contains all manner of glassware, animal parts, rare herbs, and ancient tomes. A large table is covered with an extensive pipework of tubes, bowls, and spheres. An ancient, creaky stairway leads back to the base of the tower. ~ FLAGS 262144 Sect 0 DOOR 5 You see the tower base. ~ ~ 0 0 871 End #873 NAME The Dark Road~ DESCR Trees hang down low overhead. Stillness. Oppression. The sheer thickness of this darkness about you is stiffling. You can allow it to strangle you... Or you can embrace it, wallow in it. You feel that, if that path i s one you choose, you will be quite welcome in the black, smokey castle which lies to the west. ~ FLAGS 262144 Sect 4 DOOR 1 You see a crossroads. ~ ~ 0 0 868 DOOR 2 ~ ~ 0 0 3800 End #874 NAME The Boat Shop~ DESCR A large, rickity warehouse has been constructed on the north edge of the wharf. All around are large iron racks, each holding up fine wooden boats. ~ FLAGS 263176 Sect 1 DOOR 2 ~ ~ 0 0 701 End #0 #SPECIALS M 705 spec_guard M 710 spec_cast_mage M 711 spec_cast_mage M 712 spec_guard M 725 spec_thief M 726 spec_thief M 727 spec_thief M 729 spec_thief M 734 spec_cast_cleric M 735 spec_cast_cleric M 736 spec_cast_cleric M 738 spec_cast_cleric M 739 spec_cast_undead M 741 spec_cast_cleric M 746 spec_fido M 747 spec_cast_undead M 748 spec_cast_undead M 749 spec_breath_any M 750 spec_cast_adept M 755 spec_cast_mage S #RESETS D 0 715 1 1 D 0 777 4 1 D 0 781 5 1 D 0 791 2 1 D 0 792 1 1 D 0 793 3 1 D 0 795 0 1 D 0 795 1 1 D 0 795 3 1 D 0 828 0 2 D 0 828 1 2 D 0 828 3 2 D 0 829 1 1 D 0 830 3 1 D 0 831 2 1 D 0 845 0 1 D 0 846 2 1 D 0 852 0 1 D 0 856 5 1 D 0 857 4 1 D 0 860 1 1 D 0 860 3 1 D 0 861 1 1 D 0 862 3 1 D 0 863 1 1 D 0 863 3 1 D 0 864 1 1 D 0 865 3 1 D 0 871 2 1 M 0 717 1 702 1 E 0 715 0 16 M 0 705 11 703 1 E 0 702 0 5 E 0 701 0 6 E 0 704 0 16 M 0 729 3 703 1 M 0 753 3 703 1 M 0 718 1 704 1 E 0 716 0 3 M 0 753 3 704 1 M 0 705 11 705 5 E 0 702 0 5 E 0 701 0 6 E 0 704 0 16 M 0 705 11 705 5 E 0 702 0 5 E 0 739 0 15 E 0 704 0 16 M 0 722 6 706 1 M 0 705 11 708 1 E 0 702 0 5 E 0 739 0 15 E 0 704 0 16 M 0 706 1 709 1 E 0 729 0 16 M 0 742 2 710 1 M 0 702 1 711 1 M 0 705 11 711 5 E 0 702 0 5 E 0 703 0 7 E 0 704 0 16 M 0 722 6 711 3 M 0 744 3 711 1 E 0 723 0 16 M 0 767 1 711 1 G 0 721 0 G 0 758 0 O 0 752 0 711 M 0 731 2 713 2 M 0 705 11 714 5 E 0 702 0 5 E 0 703 0 7 E 0 704 0 16 M 0 709 3 717 1 M 0 711 1 717 1 E 0 732 0 17 M 0 722 6 719 3 M 0 729 3 721 1 M 0 705 11 722 5 E 0 702 0 5 E 0 701 0 6 E 0 704 0 16 M 0 725 1 722 1 E 0 719 0 16 M 0 729 3 722 1 M 0 742 2 722 1 M 0 705 11 723 5 E 0 702 0 5 E 0 703 0 7 E 0 704 0 16 M 0 705 11 723 5 E 0 702 0 5 E 0 738 0 11 E 0 704 0 16 M 0 727 1 723 1 E 0 715 0 16 E 0 736 0 13 M 0 703 1 724 1 M 0 722 6 724 3 M 0 730 1 724 1 E 0 721 0 7 M 0 731 2 725 1 M 0 705 11 727 5 E 0 702 0 5 E 0 738 0 11 E 0 704 0 16 M 0 705 11 727 5 E 0 702 0 5 E 0 738 0 11 E 0 704 0 16 M 0 705 11 731 5 E 0 702 0 5 E 0 703 0 7 E 0 704 0 16 M 0 746 1 743 1 M 0 722 6 744 3 M 0 705 11 747 5 E 0 702 0 5 E 0 701 0 6 E 0 704 0 16 M 0 704 1 748 1 M 0 755 1 749 1 E 0 743 0 6 O 0 751 0 751 M 0 719 1 753 1 E 0 717 0 16 M 0 716 1 754 1 G 0 759 0 G 0 760 0 M 0 726 1 758 1 E 0 715 0 16 G 0 761 0 G 0 762 0 M 0 751 1 758 1 E 0 720 0 16 M 0 728 1 759 1 E 0 715 0 16 M 0 756 1 760 1 M 0 757 1 761 1 M 0 758 1 761 1 M 0 759 1 761 1 M 0 760 1 763 1 M 0 735 4 765 1 E 0 722 0 16 M 0 737 3 765 1 M 0 737 3 765 1 M 0 744 3 765 1 E 0 723 0 16 M 0 723 2 767 1 M 0 712 1 768 1 E 0 710 0 6 E 0 711 0 10 E 0 712 0 5 E 0 713 0 15 E 0 714 0 16 O 0 737 0 768 O 0 700 0 768 M 0 724 1 769 1 E 0 718 0 16 G 0 707 0 G 0 708 0 G 0 709 0 M 0 721 1 770 1 M 0 723 2 770 1 M 0 733 1 771 1 G 0 744 0 G 0 745 0 G 0 746 0 G 0 747 0 M 0 732 1 772 1 G 0 748 0 G 0 749 0 M 0 709 3 773 1 M 0 710 1 773 1 M 0 739 6 774 3 M 0 722 6 775 3 M 0 743 1 779 1 M 0 736 4 781 2 E 0 722 0 16 M 0 744 3 781 1 E 0 723 0 16 M 0 736 4 783 2 E 0 722 0 16 M 0 737 3 784 1 M 0 735 4 785 2 E 0 722 0 16 M 0 747 1 788 1 E 0 725 0 17 M 0 735 4 789 2 E 0 722 0 16 M 0 735 4 790 2 E 0 722 0 16 O 0 741 0 790 O 0 742 0 790 M 0 734 1 791 1 E 0 705 0 6 E 0 706 0 16 O 0 730 0 791 O 0 733 0 792 O 0 735 0 792 M 0 736 4 796 2 E 0 722 0 16 M 0 736 4 796 2 E 0 722 0 16 M 0 752 1 798 1 M 0 709 3 799 1 M 0 720 1 800 1 G 0 740 0 G 0 750 0 M 0 754 1 801 1 M 0 739 6 801 3 M 0 745 3 803 1 M 0 738 1 804 1 E 0 724 0 17 M 0 739 6 810 3 M 0 739 6 814 3 M 0 739 6 815 3 M 0 745 3 818 1 E 0 728 0 1 M 0 748 1 823 1 E 0 726 0 17 M 0 739 6 824 3 M 0 745 3 825 1 M 0 740 4 829 2 M 0 740 4 829 2 M 0 740 4 829 2 M 0 740 4 829 2 M 0 741 1 829 1 E 0 727 0 16 M 0 750 1 829 1 O 0 734 0 829 M 0 749 1 830 1 E 0 753 0 17 M 0 713 1 832 1 M 0 715 1 833 1 M 0 714 1 834 1 M 0 772 1 835 1 G 0 712 0 G 0 713 0 G 0 706 0 M 0 761 4 839 2 M 0 761 4 839 2 M 0 762 2 840 1 M 0 761 4 841 2 M 0 762 2 841 1 M 0 763 1 842 1 M 0 764 2 842 1 M 0 761 4 843 2 O 0 754 0 846 O 0 755 0 846 M 0 765 2 849 1 M 0 768 1 850 1 M 0 707 1 851 1 M 0 766 2 852 1 M 0 708 2 853 1 M 0 765 2 854 1 M 0 770 1 856 1 E 0 757 0 6 M 0 771 1 857 1 E 0 763 0 16 M 0 708 2 858 1 M 0 766 2 859 1 M 0 764 2 860 1 M 0 769 1 872 1 E 0 756 0 12 M 0 773 1 874 1 G 0 766 0 S #SHOPS 716 17 0 0 0 0 100 100 0 23 720 15 0 0 0 0 150 75 0 23 724 19 0 0 0 0 130 70 0 23 726 17 0 0 0 0 100 100 0 23 728 5 9 12 3 2 170 60 0 23 732 10 26 0 0 0 130 70 0 23 733 2 3 4 0 0 130 70 0 23 756 0 0 0 0 0 100 100 0 23 767 5 9 15 13 3 125 70 0 23 772 5 9 0 0 0 130 75 0 23 773 22 0 0 0 0 100 100 0 23 0 #IMPROGS E #$