kbkmud/player/
#AREADATA
Name Blight~
Builders None~
VNUMs 15001 16099
Credits {35 50} Stile   Blight~
Security 9
Xplore 0
End



#MOBDATA
#15001
NAME  trolloc dha'vol~
SHORT The trolloc~
LONG  A trolloc of the Dha'vol tribe is here enjoying his meal.
~
DESCR
The trolloc is a twisted creature of evil, it is huge, standing nearly 10
feet tall.  It is branded on left arm, the mark of the Dha'vol tribe burned
into it's twisted flesh.  It appears almost human otherwise, other than the
hooves and rams head that is.  It's all too human eyes burn with hatred upon
spotting you, it picks it's teeth as it prepares to slaughter you.
~
RACE  unique~
ACT   ABCFGT
AFF   0
OFF   CDEFIJNQR
IMM   A
RES   0
VULN  R
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 35
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+1300
MDICE 5d5+1000
DDICE 4d7+11
REGEN 0
DTYPE bite
AC    -11 -11 -11 3
POS   stand stand
SEX   male
GOLD  1000
FORM  AB
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#15002
NAME  myrddraal fade halfman eyeless lurk fetch shadowman~
SHORT The Myrddraal~
LONG  A myrddraal emerges from the shadows to release your soul.
~
DESCR
You see before you a myrddraal, a creature both of legend, and of great evil.
They are known by many names, halfman, fade, the eyeless, lurk, fetch, and
shadowman.  It is the human part of the trolloc resurfaced, but still twisted
by the Dark One's taint.  It turns it's eyeless gaze upon you...  this may be
your last battle...
~
RACE  unique~
ACT   ACFGST
AFF   0
OFF   BEFGHIQ
IMM   ABL
RES   HIJK
VULN  R
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 40
HROLL 0
ENHA  100.00%
MATER none~
HDICE 15d10+1850
MDICE 5d5+1000
DDICE 4d8+13
REGEN 0
DTYPE pound
AC    -13 -13 -13 3
POS   stand stand
SEX   male
GOLD  1000
FORM  AB
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#15003
NAME  trolloc ko'bal~
SHORT The trolloc~
LONG  A trolloc of the Ko'bal tribe is here enjoying his meal.
~
DESCR
The trolloc is a twisted creature of evil, it is huge, standing nearly 10
feet tall.  It is branded on left arm, the mark of the Ko'bal tribe burned
into it's twisted flesh.  It appears almost human otherwise, other than it's
wolf-like jowls that is.  It's all too human eyes burn with hatred upon
spotting you, it picks it's teeth as it prepares to slaughter you.
~
RACE  unique~
ACT   ABCFGT
AFF   0
OFF   CDEFIJNQR
IMM   A
RES   0
VULN  R
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 35
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+1300
MDICE 5d5+1000
DDICE 4d7+11
REGEN 0
DTYPE bite
AC    -11 -11 -11 3
POS   stand stand
SEX   male
GOLD  1000
FORM  AB
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#15004
NAME  trolloc dhai'mon~
SHORT The trolloc~
LONG  A trolloc of the Dhai'mon tribe is here enjoying his meal.
~
DESCR
The trolloc is a twisted creature of evil, it is huge, standing nearly 10
feet tall.  It is branded on left arm, the mark of the Dhai'mon tribe burned
into it's twisted flesh.  It appears almost human otherwise, other than it's
beak that is.  It's all too human eyes burn with hatred upon spotting you,
it pecks at the last of it's meal as it prepares to slaughter you.
~
RACE  unique~
ACT   ABCFGT
AFF   0
OFF   CDEFQ
IMM   A
RES   0
VULN  R
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 35
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+1300
MDICE 5d5+1000
DDICE 4d7+11
REGEN 0
DTYPE bite
AC    -11 -11 -11 3
POS   stand stand
SEX   male
GOLD  1000
FORM  AB
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#15005
NAME  flock raven ravens huge~
SHORT The flock of ravens~
LONG  A huge flock of ravens descend to destroy you.
~
DESCR
A huge flock of ravens have gathered here.  They are the Eyes of the Dark One.
As soon as they spot you they descend, a huge black cloud come down to claim
your flesh.
~
RACE  unique~
ACT   ABCFGS
AFF   0
OFF   EFHN
IMM   ABLQR
RES   0
VULN  H
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 45
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+3000
MDICE 5d5+1000
DDICE 8d4+16
REGEN 0
DTYPE claw
AC    -15 -15 -15 2
POS   stand stand
SEX   none
GOLD  1000
FORM  A
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#15006
NAME  trolloc kno'mon~
SHORT The trolloc~
LONG  A trolloc of the Kno'mon charges from it's ambush!
~
DESCR
The trolloc is a twisted creature of evil, it is huge, standing nearly 10
feet tall.  It is branded on left arm, the mark of the Kno'mon tribe burned
into it's twisted flesh.  It appears almost human otherwise, other than it's
boar like snout and tusks that is.  It's all too human eyes burn with hatred
as it charges to attack.
~
RACE  unique~
ACT   ABCFGT
AFF   0
OFF   CDEFIJKNQR
IMM   A
RES   0
VULN  R
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 35
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+1300
MDICE 5d5+1000
DDICE 4d7+11
REGEN 0
DTYPE bite
AC    -11 -11 -11 3
POS   stand stand
SEX   male
GOLD  1000
FORM  AB
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#15007
NAME  creature oily~
SHORT The creature~
LONG  A black oily creatures swims in the Lake.
~
DESCR
A grotesque black oily creature slides through the roiling black waters of the
Lake.  It seems quite hostile.
~
RACE  unique~
ACT   ABCFGT
AFF   0
OFF   CEFGMOQ
IMM   ABD
RES   HI
VULN  J
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 35
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+1300
MDICE 5d5+1000
DDICE 4d7+11
REGEN 0
DTYPE claw
AC    -11 -11 -11 3
POS   stand stand
SEX   none
GOLD  1000
FORM  AB
PARTS ABCDEFGHIJKQ
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#15008
NAME  tree twisted~
SHORT The twisted tree~
LONG  One of the twisted trees shakes violently.
~
DESCR
Much like the other trees of the blight, this tree is decayed, and black with
disease.  Unlike the other trees, this one seems a little more lively.
~
RACE  unique~
ACT   ABCFGT
AFF   0
OFF   CEFHKNQ
IMM   ABF
RES   0
VULN  H
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 30
HROLL 0
ENHA  100.00%
MATER none~
HDICE 6d12+853
MDICE 5d5+1000
DDICE 4d6+8
REGEN 0
DTYPE charge
AC    -9 -9 -9 3
POS   stand stand
SEX   none
GOLD  0
FORM  AB
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#15009
NAME  draghkar~
SHORT The draghkar~
LONG  A draghkar emerges from a cave, and welcomes you to the Blight.
~
DESCR
A tall pale humanoid, large wings folded, calls seductively to you, you feel
drawn to the creature, at the last moment you pull away, and pull out your
weapons.
~
RACE  unique~
ACT   ABCFGRT
AFF   0
OFF   AEFGHJKNQ
IMM   AB
RES   K
VULN  H
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 50
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+4250
MDICE 5d5+5000
DDICE 5d8+19
REGEN 0
DTYPE pound
AC    -20 -20 -20 0
POS   stand stand
SEX   none
GOLD  10000
FORM  AB
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#15010
NAME  disfigured diseased flesh lump creature~
SHORT The diseased creature~
LONG  A diseased lump of disfigured flesh wanders the Blight in agony.
~
DESCR
It's disgusting...  hanging on to it's pain filled life with every ounce of
energy.  The taint of evil has twisted the creature beyond recognition, you
fell the emense hatred this creature feels for you, it rambles closer...
~
RACE  unique~
ACT   ACFGd
AFF   0
OFF   CINQ
IMM   AB
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 20
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+333
MDICE 5d5+1000
DDICE 2d8+5
REGEN 0
DTYPE charge
AC    -4 -4 -4 5
POS   stand stand
SEX   none
GOLD  1000
FORM  AB
PARTS ABCDEFGHIJKLMNOPQUVWXY
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#15011
NAME  warder gaidan~
SHORT The warder~
LONG  A warder stalks through the blight.
~
DESCR
You barely notice the graceful figure moving about the Blight.  It is a warder.
He does not look at you, but you are sure he sees your every move.  You do not
know the man, but you do know he is deadly, and from the looks of him, not to
be trifled with.
~
RACE  human~
ACT   AGTd
AFF   0
OFF   EFGHKLPS
IMM   AB
RES   IJKMQ
VULN  0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 40
HROLL 0
ENHA  100.00%
MATER none~
HDICE 15d10+1850
MDICE 5d5+1000
DDICE 4d8+13
REGEN 0
DTYPE pound
AC    -13 -13 -13 3
POS   stand stand
SEX   male
GOLD  1000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#15012
NAME  lord~
SHORT The Lord of the tower~
LONG  The Lord of the tower forms beside the bed full of wrath!
~
DESCR
You see before you what is left of the Lord of the tower.  He died many years
ago due to the treachery that fell mighty Malkier.  His spirit has stayed
behind to protect what he can of the lost kingdom.  You sense no great evil,
or good, but a sense of purpose.
~
RACE  unique~
ACT   ABCFGOTVd
AFF   0
OFF   ADEFGHKN
IMM   ABLQ
RES   CD
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 60
HROLL 5
ENHA  100.00%
MATER none~
HDICE 50d10+10000
MDICE 5d5+5000
DDICE 8d6+28
REGEN 0
DTYPE wrath
AC    -40 -40 -40 -4
POS   stand stand
SEX   male
GOLD  1000
FORM  C
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#15013
NAME  lord~
SHORT The Lord of the tower~
LONG  The Lord of the tower forms beside the bed full of wrath!
~
DESCR
You see before you what is left of the Lord of the tower.  He died many years
ago due to the treachery that fell mighty Malkier.  His spirit has stayed
behind to protect what he can of the lost kingdom.  You sense no great evil,
or good, but a sense of purpose.
~
RACE  unique~
ACT   ABCFGOTVd
AFF   0
OFF   ADEFGHKN
IMM   ABLQ
RES   CD
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 60
HROLL 5
ENHA  100.00%
MATER none~
HDICE 50d10+10000
MDICE 5d5+5000
DDICE 8d6+28
REGEN 0
DTYPE wrath
AC    -40 -40 -40 -4
POS   stand stand
SEX   male
GOLD  1000
FORM  C
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#15014
NAME  spirit soldier~
SHORT The spirit~
LONG  A spirit wanders in it's lost kingdom.
~
DESCR
You gaze upon one of the dead defenders of Malkier.  As it moves along the area
immediately around it takes on new life.  Objects faded with age take on new
color, broken objects become whole, things return for an instant to the way
they were, but then return to normal.  The spirit could not save these things
in life.  It intends to try to do it in death.
~
RACE  unique~
ACT   ACFGOTd
AFF   0
OFF   EFGHJKNU
IMM   ALQ
RES   0
VULN  NY
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 45
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+3000
MDICE 5d5+1000
DDICE 8d4+16
REGEN 0
DTYPE magic
AC    -15 -15 -15 2
POS   stand stand
SEX   none
GOLD  0
FORM  C
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#15015
NAME  spirit~
SHORT The spirit~
LONG  A spirit wanders in it's lost kingdom.
~
DESCR
You gaze upon one of the dead defenders of Malkier.  As it moves along the area
immediately around it takes on new life.  Objects faded with age take on new
color, broken objects become whole, things return for an instant to the way
they were, but then return to normal.  The spirit could not save these things
in life.  It intends to try to do it in death.
~
RACE  unique~
ACT   ACFGOTd
AFF   0
OFF   EFGHJKNU
IMM   ABLQ
RES   0
VULN  NY
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 45
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+3000
MDICE 5d5+1000
DDICE 8d4+16
REGEN 0
DTYPE magic
AC    -15 -15 -15 2
POS   stand stand
SEX   none
GOLD  1000
FORM  C
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#15016
NAME  tree twisted~
SHORT The twisted tree~
LONG  One of the twisted trees shakes violently.
~
DESCR
Much like the other trees of the blight, this tree is decayed, and black with
disease.  Unlike the other trees, this one seems a little more lively.
~
RACE  unique~
ACT   ABCFGT
AFF   0
OFF   CEFHKNQ
IMM   ABF
RES   0
VULN  H
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 30
HROLL 0
ENHA  100.00%
MATER none~
HDICE 6d12+853
MDICE 5d5+1000
DDICE 4d6+8
REGEN 0
DTYPE magic
AC    -9 -9 -9 3
POS   stand stand
SEX   none
GOLD  1000
FORM  AB
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#15017
NAME  tree twisted~
SHORT The twisted tree~
LONG  One of the twisted trees shakes violently.
~
DESCR
Much like the other trees of the blight, this tree is decayed, and black with
disease.  Unlike the other trees, this one seems a little more lively.
~
RACE  unique~
ACT   ABCFGT
AFF   0
OFF   CEFHKNQ
IMM   ABF
RES   0
VULN  H
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 30
HROLL 0
ENHA  100.00%
MATER none~
HDICE 6d12+853
MDICE 5d5+1000
DDICE 4d6+8
REGEN 0
DTYPE magic
AC    -9 -9 -9 3
POS   stand stand
SEX   none
GOLD  1000
FORM  AB
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#15018
NAME  tree twisted~
SHORT The twisted tree~
LONG  One of the twisted trees shakes violently.
~
DESCR
Much like the other trees of the blight, this tree is decayed, and black with
disease.  Unlike the other trees, this one seems a little more lively.
~
RACE  unique~
ACT   ABCFGT
AFF   0
OFF   CEFHKNQ
IMM   ABF
RES   0
VULN  H
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 30
HROLL 0
ENHA  100.00%
MATER none~
HDICE 6d12+853
MDICE 5d5+1000
DDICE 4d6+8
REGEN 0
DTYPE magic
AC    -9 -9 -9 3
POS   stand stand
SEX   none
GOLD  1000
FORM  AB
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#15019
NAME  seanchan sul'dam woman~
SHORT The Sul'Dam~
LONG  A woman in a plain dress, pannelled with lightning bolts stands before you.
~
DESCR
This woman radiates a sense of fear, she seems as lost as you, but more than
that she seems unwhole, as if a part of her is missing.  The pannelled dress
appears to be a military uniform almost, but she looks like no warrior you
have ever seen.
~
RACE  human~
ACT   AGHT
AFF   0
OFF   EFHIKNU
IMM   AB
RES   C
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 40
HROLL 0
ENHA  100.00%
MATER none~
HDICE 15d10+1850
MDICE 5d5+1000
DDICE 4d8+13
REGEN 0
DTYPE shbite
AC    -13 -13 -13 3
POS   stand stand
SEX   female
GOLD  1000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#15020
NAME  metal metallic orb strange~
SHORT The metallic orb~
LONG  A small metallic orb hovers above the ground here humming loudly.
~
DESCR
You are amazed by this creature, it must be a highly armored beholder, or
something stranger still perhaps.  It hovers about 5 feet off the ground.
You see no eyes on the creature, but feel it 'sees' you somehow.  This
did not come from any land you have ever heard of.
~
RACE  unique~
ACT   AGT
AFF   0
OFF   EFHKP
IMM   AMQ
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 45
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+3000
MDICE 5d5+1000
DDICE 8d4+16
REGEN 0
DTYPE flame
AC    -15 -15 -15 2
POS   stand stand
SEX   none
GOLD  1000
FORM  E
PARTS E
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#15021
NAME  fox tall thin~
SHORT The fox-like humanoid~
LONG  A fox-like humanoid grins at the scene around him and fingers his knives.
~
DESCR
This creature is very disconcerting, it reminds you of the scenes you have
viewed above, the creature seems a little unnerved by his captivity, but
looks as though he is making the best of things. Other than his sharp-toothed
smile, and his attire appearing to be made of something like human flesh,
he seems like a pretty nice guy.
~
RACE  unique~
ACT   ACFGHS
AFF   0
OFF   BEFHKNU
IMM   ABKLQ
RES   0
VULN  Z
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 45
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+3000
MDICE 5d5+1000
DDICE 8d4+16
REGEN 0
DTYPE claw
AC    -15 -15 -15 2
POS   stand stand
SEX   male
GOLD  1000
FORM  AB
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#15022
NAME  grolm frog huge~
SHORT The grolm~
LONG  A huge frog-like creature snarls.
~
DESCR
A huge creature lumbers towards you, a wild grolm, frog-like, greyish, thick
skinned nightmare.  That is all you have time to think about until it is time
to fight.
~
RACE  unique~
ACT   AT
AFF   0
OFF   CDEF
IMM   AB
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 45
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+3000
MDICE 5d5+1000
DDICE 8d4+16
REGEN 0
DTYPE punch
AC    -15 -15 -15 2
POS   stand stand
SEX   none
GOLD  1000
FORM  AB
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#0



#OBJDATA
#15001
NAME   sword huge curved blade~
SHORT  a massive scimitar of iron~
DESCR 
A very large curved blade lies here in a pool of blood.~
MAT    iron~
TYPE   weapon sword 5 7 slash 0
EXTRA  1 4 0 2628
WEAR   AN
LEVEL  35
WEIGHT 16
COST   350
COND   100
Affect O 19 6 0
Affect O 18 1 0
Affect O 4 -3 0
End

#15002
NAME   key blackened~
SHORT  a blood-stained key~
DESCR 
A key, darkened by dried blood, lies here.~
MAT    steel~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  43
WEIGHT 10
COST   430
COND   100
End

#15003
NAME   key heavy iron~
SHORT  a heavy iron key~
DESCR 
A large iron key lies here.~
MAT    iron~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  43
WEIGHT 9
COST   430
COND   100
End

#15004
NAME   key smooth~
SHORT  an often used key~
DESCR 
A key, smoothed from being often used, lies here.~
MAT    steel~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  43
WEIGHT 10
COST   430
COND   100
End

#15005
NAME   key blackened~
SHORT  a blood-stained key~
DESCR 
A key, darkened by dried blood, lies here.~
MAT    steel~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  43
WEIGHT 10
COST   430
COND   100
End

#15006
NAME   key heavy iron~
SHORT  a heavy iron key~
DESCR 
A large iron key lies here.~
MAT    iron~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  43
WEIGHT 9
COST   430
COND   100
End

#15007
NAME   key smooth~
SHORT  an often used key~
DESCR 
A key, smoothed from being often used, lies here.~
MAT    steel~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  43
WEIGHT 10
COST   430
COND   100
End

#15008
NAME   black sword blade~
SHORT  a black sword~
DESCR 
A black sword calls for you to put it to use.~
MAT    gem~
TYPE   weapon sword 5 8 slash 0
EXTRA  1 7 0 6742
WEAR   AN
LEVEL  40
WEIGHT 10
COST   400
COND   100
Affect O 1 2 0
Affect O 19 4 0
Affect O 18 2 0
End

#15009
NAME   cloak unmoving black~
SHORT  an unmoving black cloak~
DESCR 
A pile of black cloth lies on the ground, untouched by the wind.~
MAT    leather~
TYPE   armor BCE ABCF DE BDE 0
EXTRA  1 5 0 2644
WEAR   AK
LEVEL  40
WEIGHT 14
COST   400
COND   100
Affect O 13 25 0
Affect O 19 3 0
Affect O 17 -5 0
End

#15010
NAME   overlapping black plates snake~
SHORT  snake-like overlapping black plates~
DESCR 
Several black plates lie on the ground.~
MAT    steel~
TYPE   armor BCEF CF BCEF AF 0
EXTRA  1 5 0 2648
WEAR   AD
LEVEL  40
WEIGHT 34
COST   400
COND   100
Affect O 17 -5 0
Affect O 19 3 0
Affect O 2 2 0
End

#15011
NAME   sword fine~
SHORT  a finely crafted sword~
DESCR 
A well-honed blade of mithril~
MAT    mithril~
TYPE   weapon sword 5 9 slice D
EXTRA  1 5 0 1347
WEAR   AN
LEVEL  40
WEIGHT 16
COST   400
COND   100
Affect O 18 6 0
End

#15012
NAME   cloak shift shifting colors~
SHORT  a cloak of shifting colors~
DESCR 
A pile of cloth blends into it surroundings here.~
MAT    energy~
TYPE   armor ACDE F ACDE ACDF 0
EXTRA  1 3 0 1344
WEAR   AK
LEVEL  40
WEIGHT 14
COST   400
COND   100
Affect O 17 -15 0
Affect O 14 50 0
Affect O 19 3 0
End

#15013
NAME   key platinum~
SHORT  a shiny platinum key~
DESCR 
A shiny platinum key lies on the ground here.~
MAT    metal~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   AO
LEVEL  45
WEIGHT 9
COST   450
COND   100
End

#15014
NAME   key golden~
SHORT  a shiny golden key~
DESCR 
A shiny golen key lies on the ground.~
MAT    gold~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   AO
LEVEL  50
WEIGHT 10
COST   500
COND   100
End

#15015
NAME   great golden chest~
SHORT  a great golden chest~
DESCR 
A great golden chest sits at the foot of the bed.~
MAT    gold~
TYPE   container 2000 0 2416 100 100
EXTRA  1 2 0 65
WEAR   0
LEVEL  0
WEIGHT 10
COST   0
COND   100
End

#15016
NAME   key lord~
SHORT  the lord's key~
DESCR 
A very important key lies here.~
MAT    metal~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   AO
LEVEL  0
WEIGHT 9
COST   0
COND   100
End

#15017
NAME   great golden chest~
SHORT  a great golden chest~
DESCR 
A great golden chest sits at the foot of the bed.~
MAT    gold~
TYPE   container 2000 0 2418 100 100
EXTRA  1 2 0 65
WEAR   0
LEVEL  0
WEIGHT 10
COST   0
COND   100
End

#15018
NAME   key lord~
SHORT  the lord's key~
DESCR 
A very important key lies here.~
MAT    metal~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   AO
LEVEL  0
WEIGHT 9
COST   0
COND   100
End

#15019
NAME   angreal small figurine~
SHORT  an ivory figurine of a rabbit~
DESCR 
A small figurine sits on the ground humming with power.~
MAT    mineral~
TYPE   staff 45 2 2 'haste' 0
EXTRA  1 4 0 354
WEAR   AO
LEVEL  60
WEIGHT 8
COST   600
COND   100
Affect O 24 -12 0
Affect O 17 -15 0
Affect O 12 50 0
LIMIT  3
End

#15020
NAME   heron marked blade sword~
SHORT  a Heron marked blade~
DESCR 
The blade of a swordmaster lies at your feet.~
MAT    steel~
TYPE   weapon sword 8 6 slash DE
EXTRA  1 3 0 4416
WEAR   AN
LEVEL  60
WEIGHT 17
COST   600
COND   100
Affect O 19 8 0
Affect O 18 8 0
Affect O 13 50 0
LIMIT  6
End

#15021
NAME   malkierian battle helm crane~
SHORT  a helm stylized into a golden crane~
DESCR 
A mallkerian battle helm lies here.~
MAT    gold~
TYPE   armor CDEG BCG ABFG ABDEF 0
EXTRA  1 3 0 1089
WEAR   AE
LEVEL  60
WEIGHT 27
COST   600
COND   100
Affect O 17 -10 0
Affect O 19 4 0
Affect O 18 4 0
End

#15022
NAME   suit battle armor~
SHORT  a suit of Malkerian battle armor~
DESCR 
A suit of highly pollished armor lies here.~
MAT    gold~
TYPE   armor BCDEFG FG DH AEG 0
EXTRA  1 3 0 1089
WEAR   AD
LEVEL  60
WEIGHT 34
COST   600
COND   100
Affect O 17 -10 0
Affect O 19 4 0
Affect O 18 2 0
End

#15023
NAME   cuendillar heartstone dagger~
SHORT  a heartstone dagger~
DESCR 
A dagger made of a strange material is here.~
MAT    gem~
TYPE   weapon dagger 8 6 pierce D
EXTRA  1 2 0 4160
WEAR   AN
LEVEL  60
WEIGHT 4
COST   600
COND   100
Affect O 19 6 0
Affect O 18 8 0
Affect O 4 3 0
End

#15024
NAME   lord sceptre~
SHORT  a Lord's sceptre~
DESCR 
A finely crafted sceptre lies on the ground.~
MAT    silver~
TYPE   armor 0 0 0 0 0
EXTRA  1 3 0 1089
WEAR   AO
LEVEL  60
WEIGHT 9
COST   600
COND   100
Affect O 19 3 0
Affect O 18 3 0
Affect O 3 3 0
End

#15025
NAME   circular band silver~
SHORT  a circular band of seamless silver~
DESCR 
An endless loop of silver hovers slightly above the ground.~
MAT    silver~
TYPE   armor CD AD CD ABC 0
EXTRA  1 4 0 528450
WEAR   AS
LEVEL  33
WEIGHT 23
COST   330
COND   100
Affect O 13 50 0
Affect R 0 -1 C
LIMIT  3
End

#15026
NAME   spring~
SHORT  the spring~
DESCR 
~
MAT    mineral~
TYPE   fountain 50 50 'water' 0 0
EXTRA  1 1 0 64
WEAR   0
LEVEL  0
WEIGHT 8
COST   0
COND   100
End

#15027
NAME   alcove banner banners~
SHORT  the small alcove~
DESCR 
The small alcove lies here.~
MAT    gem~
TYPE   container 10 0 0 2 100
EXTRA  0 0
WEAR   A
LEVEL  43
WEIGHT 6
COST   430
COND   100
EDESC banner banners~
One of the banners cover a small alcove.
~
End

#15028
NAME   staff cheetah~
SHORT  an engraved staff~
DESCR 
A staff carved with spotted felines rests here.~
MAT    wood~
TYPE   staff 40 2 2 'aura' 0
EXTRA  1 1 0 524288
WEAR   AO
LEVEL  43
WEIGHT 6
COST   430
COND   100
LIMIT  5
End

#15029
NAME   muck~
SHORT  encased in the lakes muck~
DESCR 
The mud bubbles and churns, but you believe you see something in the muck.~
MAT    dirt~
TYPE   container 30 0 0 1 100
EXTRA  1 2 0 268435460
WEAR   P
LEVEL  33
WEIGHT 0
COST   330
COND   100
EDESC mck~
The entire lakes bottom is thick black muck.
~
End

#15030
NAME   skeleton~
SHORT  a skeleton~
DESCR 
A skeleton lies below the bloody writing.~
MAT    bone~
TYPE   container 10 0 0 10 100
EXTRA  1 1 0 4
WEAR   0
LEVEL  43
WEIGHT 8
COST   430
COND   100
EDESC skeleton~
A skeleton lies here.
~
End

#15031
NAME   skeleton~
SHORT  a skeleton~
DESCR 
A skeleton lies below the bloody writing.~
MAT    bone~
TYPE   container 10 0 0 10 100
EXTRA  1 1 0 4
WEAR   0
LEVEL  43
WEIGHT 8
COST   430
COND   100
EDESC skeleton~
A skeleton lies here.
~
End

#15032
NAME   a'dam~
SHORT  an A'dam~
DESCR 
A small silver bracelet and collar lay here connected by a small silver chain.~
MAT    silver~
TYPE   wand 40 10 10 'cure blindness' 0
EXTRA  0 0
WEAR   AO
LEVEL  40
WEIGHT 9
COST   400
COND   100
Affect O 19 3 0
End

#15033
NAME   panelled plain dress~
SHORT  a plain dress pannelled with lightning bolts~
DESCR 
A simple dress lies crumpled here, strange symbols sewn into it's panels.~
MAT    cloth~
TYPE   armor ACDE BCF ACDE BCEF 0
EXTRA  1 2 0 320
WEAR   AD
LEVEL  40
WEIGHT 9
COST   400
COND   100
Affect O 13 50 0
Affect O 19 2 0
Affect O 4 2 0
End

#15034
NAME   smile seductive~
SHORT  a seductive smile~
DESCR 
A very strange object lies at your feet.~
MAT    steel~
TYPE   weapon exotic 5 10 blast 0
EXTRA  1 4 0 6672
WEAR   AN
LEVEL  50
WEIGHT 20
COST   500
COND   100
Affect O 18 3 0
Affect O 19 3 0
Affect O 12 30 0
End

#15035
NAME   wicked knife~
SHORT  a wicked-looking knife~
DESCR 
A very sharp knife lies on the ground.~
MAT    steel~
TYPE   weapon dagger 5 9 pierce 0
EXTRA  1 2 0 320
WEAR   AN
LEVEL  45
WEIGHT 6
COST   450
COND   100
Affect O 19 3 0
Affect O 18 3 0
LIMIT  15
End

#15036
NAME   fox headed fox-headed medallion~
SHORT  a fox-headed medallion~
DESCR 
A medallion bearing a symbol of a fox is here.~
MAT    stone~
TYPE   armor ABDF DE ACF BE 0
EXTRA  1 1 0 64
WEAR   AC
LEVEL  45
WEIGHT 13
COST   450
COND   100
Affect O 17 -10 0
Affect O 2 2 0
Affect O 24 -5 0
LIMIT  20
End

#0



#ROOMDATA
#15001
NAME   Edge of the Blight~
DESCR
The air here is much more humid than in the borderland kingdom of Shienar
to the south.  Each breath is a labor, taxing your strength as you move
through the area.  Trees still grow here, corrupted and twisted by the
Shadow that lays heavily across this cursed land.  Decay and disease
surrounds you on all sides as you realize youa re far from the Light.  To
the north you can see what remains Malkeri, swallowed by The Blight, its
Seven Towers broken by the hands of The Dark One.  
~
FLAGS  0
Sect   2
DOOR 0
The remains of the kingdom of Malkeri lie to the north.
~
~
0 -1 15002
DOOR 1
The Blight Continues on to the east.
~
~
0 -1 16077
DOOR 2
~
~
0 -1 15113
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15006
End

#15002
NAME   Entering the Blight~
DESCR
The corrupted tress of the Blight sway in the wind, leaves and branches
seeming to grab at you as you pass by them.  Your nightmares seem like
fanciful daydreams compared to the evil that has seized this land.  Only
fools and highly-trained Warders enter this far into the Blight, and even
the deadly skills of the Warders are sometimes not enough to keep them
alive.  A little further to the north lie the Towers of Malkeri, surrounded
by almost a hundred small lakes.  
~
FLAGS  0
Sect   4
DOOR 0
The Seven towers lay a few miles ahead, rising like broken hills.
~
~
0 -1 15003
DOOR 1
The Blight continues on to the east.
~
~
0 -1 16078
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15001
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15007
End

#15003
NAME   Near the Seven Towers~
DESCR
You stand only a few miles from the Seven Towers of the once great
Malkeri.  Lakes surround the entire area, their waters dark and cloudy, so
dark they seem to swallow the light around them, seeming to reel and bubble
moving the shadowy water to small waves.  This far into the Blight live
creatures that could easily kill a dozen heavily armed Bordermen, creatures
created by the Dark One to watch over his land.  
~
FLAGS  4
Sect   4
DOOR 0
Directly to the north lay the Seven Towers, thier power broken.
~
~
0 -1 15004
DOOR 1
The Blight continues on ot the east.
~
~
0 -1 16079
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15002
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15008
End

#15004
NAME   Among the Seven Towers~
DESCR
You now ride along the bases of the Seven Towers, once the kingdom of
Malkeri held back the tides of Shadowspan relentlessly seeking to crush the
lands to the south.  It's power now broken the Towers are in ruins, lying on
top of the foothills leading to the Mountains of Dhoom, all but two are utterly
destroyed, the two standing towers are to the east and west.  The taint of the
Shadow is much heavier now, you feel the evil now living in Malkeri. All the
trees and plants in this area are only barely holding on, decay taking them as
quickly as they grow.  Waves roll along the Hundred Lakes, and hope is far
away.
~
FLAGS  0
Sect   4
DOOR 0
Over the hills to the north the Blight stretches on.
~
~
0 -1 15005
DOOR 1
To the east is a breach in one of the Seven Towers walls.
~
~
0 -1 15061
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15003
DOOR 3
To the west is a breach in one of the Seven Towers' wall.
~
~
0 -1 16012
End

#15005
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  You wonder if the Dark One is truly bound far to the north in Shayol
Ghul...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 16083
DOOR 1
The Blight continues on to the east.
~
~
0 -1 16081
DOOR 2
The Seven broken towers now lay behind you to the south.
~
~
0 -1 15004
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15010
End

#15006
NAME   Edge of the Blight~
DESCR
The air here is much more humid than in the borderland kingdom of Shienar
to the south, each breath is a labor, taxin your strength as you move through
the area.  Trees still grow here, corrupted and twisted by the Shadow that lays
heavily across this cursed land.  Decay and disease surrounds you on all sides
as you realize you are far from the Light.
~
FLAGS  0
Sect   2
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15007
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15001
DOOR 2
The borderland kingdom of Shienar lies to the south.
~
~
0 -1 15112
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15011
End

#15007
NAME   Entering the Blight~
DESCR
The corrupted trees of the Blight sway in the wind, leaves and branches
seeming to grab at you as you pass by them.  Your nightmares seem like fanciful
daydreams compared to the evil that has seized this land.  Only fools and
highly trained Warders enter this far into the Blight, and even the Warders
deadly skills are sometimes not enought to keep them alive.
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15008
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15002
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15006
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15012
End

#15008
NAME   The Blight~
DESCR
You are now miles into the Blight.  As you search the surrounding area you
see the vegetation in this area is almost solid black now.  Suddenly you notice
one of the trees is not only seeming to move, it _is_ moving - towards you!
~
FLAGS  0
Sect   4
DOOR 0
To the north black waters stir with movement.
~
~
0 -1 15009
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15003
DOOR 2
The Blight continues to the south.
~
~
0 -1 15007
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15013
End

#15009
NAME   One of the Hundred Lakes~
DESCR
Travelling here is increasingly difficult as your boots quickly become caked with the 
heavy muck along the shores of the festering waters of the lake. What kind of evil creatures
could call this place home is too much to bear. Movement stirs on all sides of you as
something quickly vanishes in an oily slash into the disgusting waters of this lake.
~
FLAGS  0
Sect   6
EDESC  lake~
The lake is obviously full of poisoned waters, you wonder if it is wise to be
swimming in it like this.  Along the shore your feet drag through the muck.
Your feel your boot strike something hard...
~
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15010
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15008
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15014
End

#15010
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  You wonder if the Dark One is Truly Bound far to the north in Shayol
Ghul...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 16084
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15005
DOOR 2
To the south black waters stir with movement.
~
~
0 -1 15009
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15015
End

#15011
NAME   Edge of the Blight~
DESCR
The air here is much more humid than in the borderland kingdom of Shienar
to the south, each breath is a labor, taxing your strength as you move through
the area.  Trees still grow here, corrupted and twisted by the Shadow that lays
heavily across this cursed land.  Decay and disease surround you on all sides
as you realize you are far from the Light.
~
FLAGS  0
Sect   2
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15012
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15006
DOOR 2
The borderland kingdom of Shienar lies to the south.
~
~
0 -1 15111
DOOR 3
As you look more closely to the west you see a small trail of smoke.
~
~
0 -1 15016
End

#15012
NAME   Entering the Blight~
DESCR
The corrupted trees of the Blight sway in the wind, leaves and branches
seeming to grab at you as you pass by them.  Your nightmares seem like fanciful
daydreams compared to the evil that has siezed this land.  Only fools and
highly trained Warders enter this far into the Blight, and even the Warders
deadly skills are sometimes not enough to keep them alive.
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15013
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15007
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15011
DOOR 3
The blight continues on to the west.
~
~
0 -1 15017
End

#15013
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  You wonder if the Dark One is truly bound far to the north in Sayol
Ghul...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15014
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15008
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15012
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15018
End

#15014
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  You wonder if the Dark One is truly bound far to the north in Shayol
Ghul...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15015
DOOR 1
To the east black waters stir with movement.
~
~
0 -1 15009
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15013
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15019
End

#15015
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  You wonder if the Dark One is truly bound far to the north in Shayol
Ghul..
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 16085
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15010
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15014
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15020
End

#15016
NAME   Edge of the Blight~
DESCR
You have stumbled across a scouting party of Trollocs.  A small fire burns
in the center of the camp.  They appear to be preparing to enjoy a Trolloc
delicacy, your stomach wrenches as you realize what they are devouring.  They
turn about sensing an intrusion of thier meal...
~
FLAGS  0
Sect   2
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15017
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15011
DOOR 2
The borderland kingdom of Arafel lies to the south.
~
~
0 -1 15110
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15021
End

#15017
NAME   Entering the Blight~
DESCR
The corrupted tress of the Blight sway in the wind, leaves and branches
seeming to grab at you as you pass by them.  Your nightmares seem like fanciful
daydreams compared to the evil that has seized this land.  Only fools and
highly trained Warders enter this far into the Blight, and even the Warders
deadly skills are sometimes not enough to keep them alive.
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15018
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15012
DOOR 2
As you look more closely to the south you see a small trail of smoke.
~
~
0 -1 15016
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15022
End

#15018
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  You wonder if the Dark One is truly bound far to the north in Shayol
Ghul...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15019
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15013
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15017
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15023
End

#15019
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark Oneseeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  You wonder if the Dark One is truly bound far to the north in Shayol
Ghul...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15020
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15014
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15018
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15024
End

#15020
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  You wonder if the Dark One is truly bound far to the north in Shayol
Ghul...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 16086
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15015
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15019
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15025
End

#15021
NAME   Edge of the Blight~
DESCR
The air here is much more humid than in the borderland kingdom of Arafel to
the south, each breath is a labor, taxing your strength as you move through the
area.  Trees still grow here, corrupted and twisted by the Shadow that lays
heavily across this cursed land.  Decay and disease surround ou on all sides as
you realize you are far from the light.
~
FLAGS  0
Sect   2
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15022
DOOR 1
As you look more closely to the east you see a small trail of smoke.
~
~
0 -1 15016
DOOR 2
The borderland kingdom of Arafel lies to the south.
~
~
0 -1 15109
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15026
End

#15022
NAME   Entering the Blight~
DESCR
The corrupted tress of the Blight sway in the wind, leaves and branches
seeming to grab at you as you pass by them.  Your nightmares seem like fanciful
daydreams compared to the evil that has seized this land.  Only fools and
highly trained Warders enter this far into the Blight, and even the Warders
deadly skills are sometimes not enough to keep them alive.
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15023
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15017
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15021
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15027
End

#15023
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are blackened now as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  You wonder if the Dark One is truly bound far to the north in Shayol
Ghul...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15024
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15018
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15022
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15028
End

#15024
NAME   The Blight~
DESCR
You are now miles into the Blight.  As you search the surrounding area you
see the vegetation in this area is almost solid black now.  Suddenly you notice
one of the trees is not only seeming to move, it _is_ moving - towards you!
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15025
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15019
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15023
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15029
End

#15025
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  You wonder if the Dark One is truly bound far to the north in Shayol
Ghul...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 16087
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15020
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15024
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15030
End

#15026
NAME   Edge of the Blight~
DESCR
The air here is much more humid than in the borderland kingdom of Arafel to
the south, each breath is a labor, taxing your strength as you move through the
area.  Trees still grow here, corrupted and twisted by the Shadow that lays
heavily across this cursed land.  Decay and disease surround you on all sides
as you realize you are far from the Light.
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15027
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15021
DOOR 2
The borderland kingdom of Arafel lies to the south.
~
~
0 -1 15108
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15031
End

#15027
NAME   Entering the Blight~
DESCR
The corrupted trees of the Blight sway in the wind, leaves and branches
seeming to grab at you as you pass by them.  Your nightmares seem like fanciful
daydreams compared to the evil that has seized this land.  Only fools and
highly trained Warders enter this far into the Blight, and even the Warders
deadly skills are sometimes not enough to keep them alive.
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15028
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15022
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15026
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15032
End

#15028
NAME   The Blight~
DESCR
The Blight surounds you on all sides, trees shivering as if laughing at you
as you enter this stretch of the Blight.  You don't have time to wonder what
the joke is before the first Trollocs appear from hiding, the animal like
humanoids descend upon you...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15029
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15023
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15027
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15033
End

#15029
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in eveything
here.  You wonder if the Dark One is truly bound far to the north  in Shayol
Ghul...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15030
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15024
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15028
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15034
End

#15030
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  You wonder if the Dark One is truly bound far to the north in Shayol
Ghul...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 16088
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15025
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15029
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15035
End

#15031
NAME   Edge of the Blight~
DESCR
The air here is much more humid than in the borderland kingdom of Kandor to
the south, each breath is a labor, taxing your strength as you move through the
area.  Tress still grow here, corrupted and twisted by the Shadow that lays
heavily across this cursed land.  Decay and disease surround you on all sides
as you realize you are far from the Light.
~
FLAGS  0
Sect   2
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15032
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15026
DOOR 2
The borderland kingdom of Kandor lies to the south.
~
~
0 -1 15107
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15036
End

#15032
NAME   Entering the Blight~
DESCR
The corrupted trees of the Blight sway in the wind, leaves and branches
seeming to grab at you as you pass by them.  Your nightmares seem like fanciful
daydreams compared to the evil that has seized this land.  Only fools and
highly trained Warders enter this far into the Blight, and even the Warders
deadly skills are sometimes not enough to keep them alive.
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15033
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15027
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15031
DOOR 3
As you look more closely to the west you see a small trail of smoke.
~
~
0 -1 15037
End

#15033
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  You wonder if the Dark One is truly bound far to the north in Shayol
Ghul...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15034
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15028
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15032
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15038
End

#15034
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  You wonder if the Dark One is truly bound far to the north in Shayol
Ghul...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15035
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15029
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15033
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15039
End

#15035
NAME   The Blight~
DESCR
A dark cloud blots out what little light reaches this stretch of land in
the far north of the Blight.  You survey the surrounding countryside as you
decide your next course of travel as the cloud moves closer to your location.
The sound of a thousand wings fill your ears as your realize in horror that the
cloud is actually a huge flock of raven.  The Eyes of the Dark One descend upon
you to rend your flesh and spirit.
~
FLAGS  1
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 16089
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15030
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15034
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15040
End

#15036
NAME   Edge of the Blight~
DESCR
The air here is much more humid than in the borderland kingdom of Kandor to
the south, each breath is a labor, taxing your strength as you move through the
area.  Trees still grow here, corrupted amd twisted bt the Shadow that lays
heavily across this land.  Decay and disease surround you on all sides as you
realize you are far from the Light.
~
FLAGS  0
Sect   2
DOOR 0
As you look more closely to the north you see a small trail of smoke.
~
~
0 -1 15037
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15031
DOOR 2
The borderland kingdom of Kandor lies to the south.
~
~
0 -1 15106
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15041
End

#15037
NAME   Entering the Blight~
DESCR
You have stumbled across a scouting party of Trollocs.  A small fire burns
in the center of the camp.  They appear to be preparing to enjoy a Trolloc
delicacy, you stomach wrenches as you realize what they are devouring.  They
turn about sensing an intrusion of thier meal...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15038
DOOR 1
The Blight contimues on to the east.
~
~
0 -1 15032
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15036
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15042
End

#15038
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  You wonder if the Dark One is truly bound far to the north in Shayol
Ghul...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15039
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15033
DOOR 2
As you look more closely to the south you see a small trail of smoke.
~
~
0 -1 15037
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15043
End

#15039
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  You wonder if the Dark One is truly bound far to the north in Shayol
Ghul...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15040
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15034
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15038
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15044
End

#15040
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  You wonder if the Dark One is truly bound far to the north in Shayol
Ghul...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 16090
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15035
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15039
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15045
End

#15041
NAME   Edge of the Blight~
DESCR
The air here is much more humid than in the borderland kingdom of Kandor to
the south, each breath is a labor, taxing your strength as you move through the
area.  Trees still grow here twisted and corrupted by the Shadow that lays
heavily across this cursed land.  Decay and disease surround you on all sides
as you realize you are far from the Light.
~
FLAGS  0
Sect   2
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15042
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15036
DOOR 2
The borderland kingdom of Kandor lies to the south.
~
~
0 -1 15105
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15046
End

#15042
NAME   Entering the Blight~
DESCR
The corrupted trees of the Blight sway in the wind, leaves and branches
seeming to grab at you as you pass by them.  Your nightmares seem like fanciful
daydreams compared to the evil that has siezed this land.  Only fools and
highly trained Warders enter this far into the Blight, and even the Warders
deadly skills are sometimes not enough to keep them alive.
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15043
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15037
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15041
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15047
End

#15043
NAME   The Blight~
DESCR
You are now miles into the Blight.  As you search the surrounding area you
see the vegetation in this area is almost solid black now.  Suddenly you notice
one of the trees is not only seeming to move, it _is_ moving - towards you!
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15044
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15038
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15042
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15048
End

#15044
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  You wonder if the Dark One is truly bound far to the north in Shayol
Ghul...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15045
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15039
DOOR 2
The Blight continues on to the west.
~
~
0 -1 15043
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15049
End

#15045
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  You wonder if the Dark One is truly bound far to the north in Shayol
Ghul...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 16091
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15040
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15044
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15050
End

#15046
NAME   Edge of the Blight~
DESCR
The air here is much more humid than in the borderland kingdom of Kandor to
the south, each breath is a labor, taxing your strength as you move through the
area.  Trees still grow here twisted and corrupted by the Shadow that lays
heavily across this cursed land.  Decay and disease surround you on all sides
as you realize you are far from the Light.
~
FLAGS  0
Sect   2
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15047
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15041
DOOR 2
The borderland kingdom of Saldaea lies to the south.
~
~
0 -1 15104
DOOR 3
As you look more closely to the west you see a small trail of smoke.
~
~
0 -1 15051
End

#15047
NAME   Entering the Blight~
DESCR
The corrupted trees of the Blight sway in the wind, leaves and branches
seeming to grab at you as you pass by them.  Your nightmares seem like fanciful
daydreams compared to the evil that has siezed this land.  Only fools and
highly trained Warders enter this far into the Blight, and even the Warders
deadly skills are sometimes not enough to keep them alive.
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15048
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15042
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15046
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15052
End

#15048
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  You wonder if the Dark One is truly bound far to the north in Shayol
Ghul...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15049
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15043
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15047
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15053
End

#15049
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  You wonder if the Dark One is truly bound far to the north in Shayol
Ghul...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15050
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15044
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15048
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15054
End

#15050
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  You wonder if the Dark One is truly bound far to the north in Shayol
Ghul...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 16092
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15045
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15049
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15055
End

#15051
NAME   Edge of the Blight~
DESCR
You have stumbled across a scouting party of Trollocs.  A small fire burns
in the center of the camp.  They appear to be preparing to enjoy a Trolloc
delicacy, your stomach wrenches as you realize what they are devouring.  They
turn about sensing an intrusion of thier meal...
~
FLAGS  0
Sect   2
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15052
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15046
DOOR 2
The borderland kingdom of Saldaea lies to the south.
~
~
0 -1 15103
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15056
End

#15052
NAME   Entering the Blight~
DESCR
The corrupted trees of the Blight sway in the wind, leaves and branches
seeming to grab at you as you pass by them.  Your nightmares seem like fanciful
daydreams compared to the evil that has siezed this land.  Only fools and
highly trained Warders enter this far into the Blight, and even the Warders
deadly skills are sometimes not enough to keep them alive.
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15053
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15047
DOOR 2
As you look moe closely to the south you see a small trail of smoke.
~
~
0 -1 15051
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15057
End

#15053
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  A large stone outcrop overlooks this stretch of the Blight, when you
crawl to the top to get a better view, you notice large paw prints mark it's
surface.  Prints of Dark Hounds, you wonder who they are hunting...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15054
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15048
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15052
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15058
End

#15054
NAME   The Blight~
DESCR
You are now miles into the Blight.  As you search the surrounding area you
see the vegetation in this area is almost solid black now.  Suddenly you notice
one of the trees is not only seeming to move, it _is_ moving - towards you!
~
FLAGS  0
Sect   4
DOOR 0
The Blight contimues on to the north.
~
~
0 -1 15055
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15049
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15053
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15059
End

#15055
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  You wonder if the Dark One is truly bound far to the north in Shayol
Ghul...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 16093
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15050
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15054
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15060
End

#15056
NAME   Edge of the Blight~
DESCR
The air here is much more humid than in the borderland kingdom of Kandor to
the south, each breath is a labor, taxing your strength as you move through the
area.  Trees still grow here twisted and corrupted by the Shadow that lays
heavily across this cursed land.  Decay and disease surround you on all sides
as you realize you are far from the Light.
~
FLAGS  0
Sect   2
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15057
DOOR 1
As you look more closely to the east you see a small trail of smoke.
~
~
0 -1 15051
DOOR 2
The borderland kingdom of Saldaea lies to the south.
~
~
0 -1 15102
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15100
End

#15057
NAME   Entering the Blight~
DESCR
The corrupted trees of the Blight sway in the wind, leaves and branches
seeming to grab at you as you pass by them.  Your nightmares seem like fanciful
daydreams compared to the evil that has siezed this land.  Only fools and
highly trained Warders enter this far into the Blight, and even the Warders
deadly skills are sometimes not enough to keep them alive.
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15058
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15052
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15056
DOOR 3
The Blight continues on to the west.
~
~
0 -1 16099
End

#15058
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  You wonder if the Dark One is truly bound far to the north in Shayol
Ghul...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15059
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15053
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15057
DOOR 3
The Blight continues on to the west.
~
~
0 -1 16098
End

#15059
NAME   The Blight~
DESCR
This far north into the Blight shadows scurry everywhere, creatures of the
Dark One seeking blood.  The trees are now blackened as if dead, but still sway
and shiver as you pass.  Your stomach curls at the stench of evil in everything
here.  You wonder if the Dark One is truly bound far to the north in Shayol
Ghul...
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 15060
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15054
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15058
DOOR 3
The Blight continues on to the west.
~
~
0 -1 16097
End

#15060
NAME   The Blight~
DESCR
This area of the Blight seems like all the others at first, death and
disease reigning everywhere.  Then you notice a small outcrop of rock that
seems out of place.  Upon closer inspection you realize it is man made,
appearantly the top of a tower, now buried deep in the earth.  What lost
kingdom must this have belonged to?
~
FLAGS  0
Sect   4
DOOR 0
The Blight continues on to the north.
~
~
0 -1 16094
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15055
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15059
DOOR 3
The Blight continues on to the west.
~
~
0 -1 16096
DOOR 5
The air here seems shimmer as you gaze downward.
~
~
0 -1 16063
MHRATE 0 100
End

#15061
NAME   Into the Breach~
DESCR
You have entered into a breach in the wall of one of the Seven Towers,
Trolloc armies over ran this tower many years ago.  To the east lies a hallway
deeper into the tower.  The Blight is outside to the west.  You doubt the
Trolloc armies, and any creatures here since left anything in the tower, except
the dead.
~
FLAGS  8
Sect   0
DOOR 1
A hallway lies to the east.
~
~
0 -1 15062
DOOR 3
The Blight lies to the west.
~
~
0 -1 15004
End

#15062
NAME   The Hallway~
DESCR
You are now in a hallway on the main floor of the tower.  Faded banners and
black streaks of dried blood line the walls.  A set of stairs can be seen off
to the south leading up into the tower.  And, the hallway continues to the
east.
~
FLAGS  8
Sect   0
DOOR 1
The hallway continues to the east.
~
~
0 -1 15063
DOOR 2
A set of stairs lies to the south.
~
~
0 -1 15065
DOOR 3
A breach in the tower wall is west from here.
~
~
0 -1 15061
End

#15063
NAME   The Hallway~
DESCR
You are now in the center of the hallway on the main floor of the tower.
You see the remains of Trollocs and men lying about this ruined tower.  Many
died here trying to defend Malkeri, and many more died taking the tower.  To
the north you see a wide set of stable doors, to the south you see a set what
remains of another set of doors.  The hallway continues to the east and west.
~
FLAGS  9
Sect   0
DOOR 0
The stables lie to the north.
~
~
A -1 15067
DOOR 1
The hallway continues to the east.
~
~
0 -1 15064
DOOR 2
A large yard lies to the south.
~
~
0 -1 15068
DOOR 3
The hallway continues to the west.
~
~
0 -1 15062
End

#15064
NAME   The Hallway~
DESCR
You are now in a hallway on the main floor of the tower.  Faded banners and
black streaks of dried blood line the walls.  A set of stairs can be seen off
to the south leading down into the tower.  And, the hallway continues to the
west.
~
FLAGS  9
Sect   0
DOOR 2
A set of stairs lies to the south.
~
~
0 -1 15066
DOOR 3
The hallway continues to the west.
~
~
0 -1 15063
End

#15065
NAME   A Stairwell~
DESCR
Now well into the tower the light has faltered, as you weave your way
through the oppressive darkness of the tower.  Here a stairway leads up into
the tower.  The walls are still streaked with blood, and the occasional Trolloc
symbols written in the blood of the dead.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 15062
DOOR 4
The stairs lead up to the second floor.
~
~
0 -1 15072
End

#15066
NAME   A Stairwell~
DESCR
Now well into the tower the light has faltered, as you weave your way
through the oppressive darkness of the tower.  Here a stairway leads down into
the tower.  The walls are still streaked with blood, and the occasional Trolloc
symbols written in the blood of the dead.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 15064
DOOR 5
A set of stairs leads down into the tower.
~
~
0 -1 15098
End

#15067
NAME   The Stables~
DESCR
Although you can tell this was a stables at one time from the stalls and
the rotted leather of old tack and harnesses, the smell here is not of horses,
but of death, and dust.  No one has used this room as a stables for a very long
time, all the stalls are empty, and whatever grain may have been stored here as
feed has long since rotted away.  The only exit from this room is to the south,
back into the hallway.
~
FLAGS  9
Sect   0
DOOR 2
A hallway lies to the south.
~
~
A -1 15063
End

#15068
NAME   The Main Yard~
DESCR
Here is where the soldiers of this tower would gather before going on a
patrol, before the tower was swallowed by the blight.  It appears it is also
where they made thier last stand against the Trolloc invaders.  The skeletons
of humans and Trollocs alike litter the floor.  You notice with respect that
the Malkeri must have killed three Trollocs for every man that died after a
quick survey of the skeletons.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 15063
DOOR 2
The smashed remains of a once stout door lies to the south.
~
~
0 -1 15069
End

#15069
NAME   The Gatehouse~
DESCR
You have entered the gatehouse of the tower, the soldiers must have fallen
back to this room when they had been weakened by the Trolloc hordes that
crushed them in the room to the north.  You eye what was once an stout wooden
door, reinforced with iron bars, smashed now into kindling.  To the east and
west are two small doors, probably guard rooms, while to the south you see a
massive iron portcullis, still intact, and rusted completely shut, it's opening
mechanism either destroyed by the defenders of the tower, or possibly it's
attackers...
~
FLAGS  9
Sect   0
DOOR 0
A large yard lies to the north.
~
~
0 -1 15068
DOOR 1
A small door lies to the east.
~
~
ABC 15002 15071
DOOR 3
A small door leads to the west.
~
~
ABC 15002 15070
End

#15070
NAME   A Guard Room~
DESCR
You have entered a guard room, this was once used to house the gate guards
during the night, keeping part of the guards at the gate, while others slept
here for quick reinforcements.  No one must have been in this room when the
tower fell, and it is one of the least destroyed rooms in the building.  A few
beds and chests line the walls undisturbed.
~
FLAGS  9
Sect   0
DOOR 1
A small door lies to the east.
~
~
ABC 15002 15069
End

#15071
NAME   A Guard Room~
DESCR
You have entered a guard room, this was once used to house the gate guards
during the night, keeping part of the guards at the gate, while others slept
here for quick reinforcements.  No one must have been in this room when the
tower fell, and it is one of the least destroyed rooms in the building.  A few
beds and chests line the walls undisturbed.
~
FLAGS  9
Sect   0
DOOR 3
A small door lies to the west.
~
~
ABC 15002 15069
End

#15072
NAME   A Stairwell~
DESCR
Now well into the tower the light has faltered, as you weave your way
through the oppressive darkness of the tower.  Here a stairway leads down into
the tower.  The walls are still streaked with blood, and the occasional Trolloc
symbols written in the blood of the dead.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 15073
DOOR 5
A set of stairs leads down into the tower.
~
~
0 -1 15065
End

#15073
NAME   The Hallway~
DESCR
You are now in a hallway on the second floor of the tower.  Faded banners
and black streaks of dried blood line the walls.  A set of stairs can be seen
off to the south leading down into the tower.  And, the hallway continues to
the east.
~
FLAGS  9
Sect   0
DOOR 1
The hallway continues to the east.
~
~
0 -1 15074
DOOR 2
A set of stairs lies to the south.
~
~
0 -1 15072
End

#15074
NAME   The Hallway~
DESCR
You are now in the center of the hallway on the main floor of the tower.
You see the remains of Trollocs and men lying about this ruined tower.  Many
died here trying to defend Malkeri, and many more died taking the tower.  To
the north is a wide archway leading into darkness, to the south is another
darkened room, and the hallway continues to the east and west.
~
FLAGS  9
Sect   0
DOOR 0
A darkened room lies to the north.
~
~
0 -1 15077
DOOR 1
The hallway continues to the east.
~
~
0 -1 15075
DOOR 2
A darkened room lies to the south.
~
~
0 -1 15079
DOOR 3
The hallway continues to the west.
~
~
0 -1 15073
End

#15075
NAME   The Hallway~
DESCR
You are now in a hallway on the second floor of the tower.  Faded banners
and black streaks of dried blood line the walls.  A set of stairs can be seen
off to the south leading up into the tower.  And, the hallway continues to the
west.
~
FLAGS  9
Sect   0
DOOR 2
A set of stairs lies to the south.
~
~
0 -1 15076
DOOR 3
The hallway continues to the west.
~
~
0 -1 15074
End

#15076
NAME   A Stairwell~
DESCR
Now well into the tower the light has faltered, as you weave your way
through the oppressive darkness of the tower.  Here a stairway leads up into
the tower.  The walls are still streaked with blood, and the occasional Trolloc
symbols written in the blood of the dead.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 15075
DOOR 4
A set of stairs leads up into the tower.
~
~
0 -1 15080
End

#15077
NAME   The Kitchen~
DESCR
This was kitchen for the people of this tower.  Splintered tables and
broken and dented pots and pans lay about the room.  Off to the south is a
hallway, while a door to the east leads into another room of the tower.
~
FLAGS  9
Sect   0
DOOR 1
A small door is here.
~
~
AB -1 15078
DOOR 2
A hallway lies to the south.
~
~
0 -1 15074
End

#15078
NAME   The Larder~
DESCR
This was the larder for the kitchen, you notice a human skeleton hanging
from one of the meat hooks that once held fleshly staughtered beef when the
towers kitchens prepared food for it's inhabitants.  All the food has long
since gone rotten in the larder, leaving nothing for the rats and other
inhabitants of this once proud tower.
~
FLAGS  9
Sect   0
DOOR 3
The towers kitchens lie to the west.
~
~
AB -1 15077
End

#15079
NAME   Dining Hall~
DESCR
This is where the soldiers and servants of the tower took thier meals. All
the tables and chairs in the room are broken and scattered about the room, you
have the feeling that the last meal in this room was it's usual patrons, eaten
by the Trolloc armies that defeated the tower.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 15074
End

#15080
NAME   A Stairwell~
DESCR
Now well into the tower the light has faltered, as you weave your way
through the oppressive darkness of the tower.  Here a stairway leads down into
the tower.  The walls are still streaked with blood, and the occasional Trolloc
symbols written in the blood of the dead.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 15081
DOOR 5
A set of stairs leads down into the tower.
~
~
0 -1 15076
End

#15081
NAME   The Hallway~
DESCR
You are now in a hallway on the third floor of the tower.  Faded banners
and black streaks of dried blood line the walls.  On the northern wall a door
leads off into the tower.  A set of stairs can be seen off to the south leading
down into the tower.  And, the hallway continues to the west.
~
FLAGS  9
Sect   0
DOOR 0
A door leads off into the tower.
~
~
AB -1 15087
DOOR 2
A set of stairs lies to the south.
~
~
0 -1 15080
DOOR 3
The hallway continues to the west.
~
~
0 -1 15082
End

#15082
NAME   The Hallway~
DESCR
You are now in the center of the hallway on the main floor of the tower.
You see the remains of Trollocs and men lying about this ruined tower.  Many
died here trying to defend Malkeri, and many more died taking the tower.  To
the south a door leads off into the darkness, and the hallway continues to the
east and west.
~
FLAGS  9
Sect   0
DOOR 1
The hallway continues to the east.
~
~
0 -1 15081
DOOR 2
A door stands in the southern wall.
~
~
A -1 15089
DOOR 3
The hallway continues to the west.
~
~
0 -1 15083
End

#15083
NAME   The Hallway~
DESCR
You are now in the center of the hallway on the main floor of the tower.
You see the remains of Trollocs and men lying about this ruined tower.  Many
died here trying to defend Malkeri, and many more died taking the tower.  To
the north and south doorways lead off into the darkness, and the hallway
continues to the east and west.
~
FLAGS  9
Sect   0
DOOR 0
A door leads off into the tower to the north.
~
~
A -1 15086
DOOR 1
The hallway continues to the east.
~
~
0 -1 15082
DOOR 2
A door leads off into the tower to the south.
~
~
A -1 15088
DOOR 3
The hallway continues to the west.
~
~
0 -1 15084
End

#15084
NAME   The Hallway~
DESCR
You are now in a hallway on the third floor of the tower.  Faded banners
and black streaks of dried blood line the walls.  A set of stairs can be seen
off to the south leading up into the tower.  And, the hallway continues to the
east.
~
FLAGS  9
Sect   0
DOOR 1
The hallway continues to the east.
~
~
0 -1 15083
DOOR 2
A set of stairs can be seen to the south.
~
~
0 -1 15085
End

#15085
NAME   A Stairwell~
DESCR
Now well into the tower the light has faltered, as you weave your way
through the oppressive darkness of the tower.  Here a stairway leads up into
the tower.  The walls are still streaked with blood, and the occasional Trolloc
symbols written in the blood of the dead.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 15084
DOOR 4
A set of stairs leads up into the tower.
~
~
0 -1 15090
End

#15086
NAME   The Barracks~
DESCR
This is were the soldiers of the tower made thier home while in the service
of the Tower's Lord.  The floor is covered with the rubble of old furnishings
and the occasional skeleton.  Looking more closely at a section of the northern
wall you notice a small patch of writing that reads "Lies, lies - where is the
power I was promised?"
~
FLAGS  9
Sect   0
DOOR 2
A hallway lies to the south.
~
~
A -1 15083
End

#15087
NAME   Servant's Quarters~
DESCR
This room used to house the servants of the tower, now only a rat or two
lives in thier places.  The room is bare except for rotting pallets bare of any
padding, and the skeletons of the long dead servants themselves.
~
FLAGS  9
Sect   0
DOOR 2
A hallway lies to the south.
~
~
AB -1 15081
End

#15088
NAME   Officer's Quarters~
DESCR
This room is in amazingly good shape, appearantly these men were not in
thier quarters when the final assault took place.  You can see that the room
held four men.  Bunks and lockers are in each corner of the room, disturbed,
but not destroyed.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
A -1 15083
End

#15089
NAME   Captain's Quarters~
DESCR
This room has been almost destroyed.  Nothing remains that has not been
broken apart or totally destroyed.  The Trollocs seem to have been searching
this room, although for what, or if they found it is a mystery...
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
A -1 15082
End

#15090
NAME   A Stairwell~
DESCR
Now well into the tower the light has faltered, as you weave your way
through the oppressive darkness of the tower.  Here a stairway leads down into
the tower.  The walls are still streaked with blood, and the occasional Trolloc
symbols written in the blood of the dead.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 15091
DOOR 5
A set of stairs leads down into the tower.
~
~
0 -1 15085
End

#15091
NAME   The Hallway~
DESCR
You are now in a hallway on the top floor of the tower.  Faded banners and
black streaks of dried blood line the walls.  A set of stairs can be seen off
to the south leading down into the tower.  And, the hallway continues to the
east.
~
FLAGS  9
Sect   0
DOOR 1
The hallway continues to the east.
~
~
0 -1 15092
DOOR 2
A set of stairs can be seen to the south.
~
~
0 -1 15090
End

#15092
NAME   The Hallway~
DESCR
You are now in the center of the hallway on the main floor of the tower.
You see the remains of Trollocs and men lying about this ruined tower.  Many
died here trying to defend Malkeri, and many more died taking the tower.  To
the north is a wide archway leading into darkness, to the south a large gilded
door stands seemingly untouched by the towers fall, the hallway continues to
the east and west.
~
FLAGS  9
Sect   0
DOOR 0
An archway leads into another part of the tower.
~
~
0 -1 15095
DOOR 1
The hallway continues to the east.
~
~
0 -1 15093
DOOR 2
A large gilded door stands to the south.
~
~
ABCF 15014 15096
DOOR 3
The hallway continues to the west.
~
~
0 -1 15091
End

#15093
NAME   The Hallway~
DESCR
You are now in a hallway on the top floor of the tower.  Faded banners and
black streaks of dried blood line the walls.  A set of stairs can be seen off
to the south leading up yo the roof of the tower.  While the hallway continues
back to the west.
~
FLAGS  9
Sect   0
DOOR 2
A set of stairs can be seen to the south.
~
~
0 -1 15094
DOOR 3
The hallway continues to the west.
~
~
0 -1 15092
End

#15094
NAME   A Stairwell~
DESCR
Now well into the tower the light has faltered, as you weave your way
through the oppressive darkness of the tower.  Here a stairway leads up onto
the battlements of the tower.  The walls are still streaked with blood, and the
occasional Trolloc symbols written in the blood of the dead.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 15093
DOOR 4
The battlements of the tower lie above you.
~
~
0 -1 15097
End

#15095
NAME   The Feast Hall~
DESCR
This room was meant to hold victory celebrations and welcome important
guests, used by the Lord of the tower and soldiers alike.  It now lies in ruins
as much of the rest of the tower.  Banners of depicting great battles and
fanciful creatures and places once lined it's walls, now it walls are lined
with dried blood and grey rags.  Once, this tower was one of the Seven Towers
of Malkeri, now a ruin in the Blight.
~
FLAGS  9
Sect   0
DOOR 2
An archway leads into darkness to the south.
~
~
0 -1 15092
End

#15096
NAME   The Lord's Quarters~
DESCR
The Lord of the tower lived here, and in a fashion still does, the room is
immaculate, it's furnishings still intact, and banners as colorful as if newly
woven.  A large bed is made in the middle of the room.  The air seems to shiver
with life and anger at someone daring to enter this room.  The air becomes
clearer, as does a shape forming beside the bed.  Malkerians were ever a
stubborn lot.
~
FLAGS  8
Sect   0
DOOR 0
A great gilded door lies to the north.
~
~
ABCF 15014 15092
End

#15097
NAME   The Battlements~
DESCR
You stand atop one of the Seven Towers of the lost kingdom of Malkeri.
Once this tower overlooked farms and houses of the Malkerians, now it overlooks
the desolation of the Blight, the Land of the Shadow.  The battlements
themselves are blackened as if by huge gouts of fire, your heart sinks with
desperation and a sense of loss for the broken kingdom, and it's brave people.
~
FLAGS  4
Sect   1
DOOR 5
Below you stairs lead down into the tower.
~
~
0 -1 15094
End

#15098
NAME   A Stairwell~
DESCR
Now well into the tower the light has faltered, as you weave your way
through the oppressive darkness of the tower.  Here a stairway leads up into
the tower.  The walls are still streaked with blood, and the occasional Trolloc
symbols written in the blood of the dead.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 15099
DOOR 4
A set of stairs leads up into the tower.
~
~
0 -1 15066
End

#15099
NAME   The Hallway~
DESCR
You are now in a hallway in the basement of the tower.  Faded banners and
black streaks of dried blood line the walls.  A set of stairs can be seen off
to the south leading up into the tower.  To the north you see a door adorned
with two crossed swords, now covered in blood.  The hallway continues to the
west.
~
FLAGS  9
Sect   0
DOOR 0
A door adorned with crossed swords, now fouled with blood is to the north.
~
~
AB -1 16004
DOOR 2
A set of stairs lies to the south.
~
~
0 -1 15098
DOOR 3
The hallway continues to the west.
~
~
0 -1 16000
End

#15100
NAME   By the Shore~
DESCR
A grotesque and disturbing site meets you eyes here.  The Blight still
surrounds you all of it's death and decay strong in your mind.  But, what lies
to the west is perhaps the most disturbing of all.  You are standing on the
shore of the Dead Sea.  It's black and lifeless waters are perfectly still like
a huge mirror of pollished obsidian.  It's calm and lack of life chill you to
the bone, surely one step into those evil waters would mean your death.
~
FLAGS  0
Sect   5
DOOR 0
The Blight continues on to the north.
~
~
0 -1 16099
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15056
DOOR 2
The Borderland kingdom of Saldaea lies to the south.
~
~
0 -1 15101
End

#15101
NAME   In the Borderlands~
DESCR
You are just north of the borderland kingdom of Saldaea.  It is one of the
four kingdom that hold back the Dark One's Shadowspawn from the rest of the
world.  They are a good people, but allow no one and nothing from the Blight to
pass into thier lands, patrols meet you every effort to move farther south,
turning you back with suspicious eyes.
~
FLAGS  0
Sect   2
DOOR 0
The Blight stretches northward.
~
~
0 -1 15100
DOOR 1
The border continues to the east.
~
~
0 -1 15102
End

#15102
NAME   In the Borderlands~
DESCR
You are just north of the borderland kingdom of Saldaea.  It is one of the
four kingdom that hold back the Dark One's Shadowspawn from the rest of the
world.  They are a good people, but allow no one and nothing from the Blight to
pass into thier lands, patrols meet you every effort to move farther south,
turning you back with suspicious eyes.
~
FLAGS  0
Sect   2
DOOR 0
The Blight stretches northward.
~
~
0 -1 15056
DOOR 1
The border continues to the east.
~
~
0 -1 15103
DOOR 3
The border continues to the west.
~
~
0 -1 15101
End

#15103
NAME   In the Borderlands~
DESCR
You are just north of the borderland kingdom of Saldaea.  It is one of the
four kingdom that hold back the Dark One's Shadowspawn from the rest of the
world.  They are a good people, but allow no one and nothing from the Blight to
pass into thier lands, patrols meet you every effort to move farther south,
turning you back with suspicious eyes.
~
FLAGS  0
Sect   2
DOOR 0
The Blight stretches northward.
~
~
0 -1 15051
DOOR 1
The border continues to the east.
~
~
0 -1 15104
DOOR 3
The border continues ot the west.
~
~
0 -1 15102
End

#15104
NAME   In the Borderlands~
DESCR
You are just north of the borderland kingdom of Saldaea.  It is one of the
four kingdom that hold back the Dark One's Shadowspawn from the rest of the
world.  They are a good people, but allow no one and nothing from the Blight to
pass into thier lands, patrols meet you every effort to move farther south,
turning you back with suspicious eyes.
~
FLAGS  0
Sect   2
DOOR 0
The Blight stretches northward.
~
~
0 -1 15046
DOOR 1
The border continues to the east.
~
~
0 -1 15105
DOOR 3
The border continues to the west.
~
~
0 -1 15103
End

#15105
NAME   In the Borderlands~
DESCR
You are just north of the borderland kingdom of Kandor.  It is one of the
four kingdom that hold back the Dark One's Shadowspawn from the rest of the
world.  They are a good people, but allow no one and nothing from the Blight to
pass into thier lands, patrols meet you every effort to move farther south,
turning you back with suspicious eyes.
~
FLAGS  0
Sect   2
DOOR 0
The Blight stretches northward.
~
~
0 -1 15041
DOOR 1
The border continues to the east.
~
~
0 -1 15106
DOOR 3
The border continues to the west.
~
~
0 -1 15104
End

#15106
NAME   In the Borderlands~
DESCR
You are just north of the borderland kingdom of Kandor.  It is one of the
four kingdom that hold back the Dark One's Shadowspawn from the rest of the
world.  They are a good people, but allow no one and nothing from the Blight to
pass into thier lands, patrols meet you every effort to move farther south,
turning you back with suspicious eyes.
~
FLAGS  0
Sect   2
DOOR 0
The Blight stretches northward.
~
~
0 -1 15036
DOOR 1
The border continues ot the east.
~
~
0 -1 15107
DOOR 3
The border continues ot the west.
~
~
0 -1 15105
End

#15107
NAME   In the Borderlands~
DESCR
You are just north of the borderland kingdom of Kandor.  It is one of the
four kingdom that hold back the Dark One's Shadowspawn from the rest of the
world.  They are a good people, but allow no one and nothing from the Blight to
pass into thier lands, patrols meet you every effort to move farther south,
turning you back with suspicious eyes.
~
FLAGS  0
Sect   2
DOOR 0
The Blight stretches northward.
~
~
0 -1 15031
DOOR 1
The border continues to the east.
~
~
0 -1 15108
DOOR 3
The border continues to the west.
~
~
0 -1 15106
End

#15108
NAME   In the Borderlands~
DESCR
You are just north of the borderland kingdom of Arafel.  It is one of the
four kingdom that hold back the Dark One's Shadowspawn from the rest of the
world.  They are a good people, but allow no one and nothing from the Blight to
pass into thier lands, patrols meet you every effort to move farther south,
turning you back with suspicious eyes.
~
FLAGS  0
Sect   2
DOOR 0
The Blight strecthes northward.
~
~
0 -1 15026
DOOR 1
The border continues to the east.
~
~
0 -1 15109
DOOR 3
The border continues to the west.
~
~
0 -1 15107
End

#15109
NAME   In the Borderlands~
DESCR
You are just north of the borderland kingdom of Arafel.  It is one of the
four kingdom that hold back the Dark One's Shadowspawn from the rest of the
world.  They are a good people, but allow no one and nothing from the Blight to
pass into thier lands, patrols meet you every effort to move farther south,
turning you back with suspicious eyes.
~
FLAGS  0
Sect   2
DOOR 0
The Blight stretches northward.
~
~
0 -1 15021
DOOR 1
The border continues to the east.
~
~
0 -1 15110
DOOR 3
The border continues to the west.
~
~
0 -1 15108
End

#15110
NAME   In the Borderlands~
DESCR
You are just north of the borderland kingdom of Arafel.  It is one of the
four kingdom that hold back the Dark One's Shadowspawn from the rest of the
world.  They are a good people, but allow no one and nothing from the Blight to
pass into thier lands, patrols meet you every effort to move farther south,
turning you back with suspicious eyes.
~
FLAGS  0
Sect   2
DOOR 0
The Blight stretches northward.
~
~
0 -1 15016
DOOR 1
The border continues to the east.
~
~
0 -1 15111
DOOR 3
The border continues to the west.
~
~
0 -1 15109
End

#15111
NAME   In the Borderlands~
DESCR
You are just north of the borderland kingdom of Shienar.  It is one of the
four kingdom that hold back the Dark One's Shadowspawn from the rest of the
world.  They are a good people, but allow no one and nothing from the Blight to
pass into thier lands, patrols meet you every effort to move farther south,
turning you back with suspicious eyes.
~
FLAGS  0
Sect   2
DOOR 0
The Blight stretches northward.
~
~
0 -1 15011
DOOR 1
The border continues to the east.
~
~
0 -1 15112
DOOR 3
The border continues to the west.
~
~
0 -1 15110
End

#15112
NAME   In the Borderlands~
DESCR
You are just north of the borderland kingdom of Shienar.  It is one of the
four kingdom that hold back the Dark One's Shadowspawn from the rest of the
world.  They are a good people, but allow no one and nothing from the Blight to
pass into thier lands, patrols meet you every effort to move farther south,
turning you back with suspicious eyes.
~
FLAGS  0
Sect   2
DOOR 0
The Blight stretches northward.
~
~
0 -1 15006
DOOR 1
The border continues to the east.
~
~
0 -1 15113
DOOR 3
The border continues to the west.
~
~
0 -1 15111
End

#15113
NAME   In the Borderlands~
DESCR
You are just north of the borderland kingdom of Shienar.  It is one of the
four kingdom that hold back the Dark One's Shadowspawn from the rest of the
world.  They are a good people, but allow no one and nothing from the Blight to
pass into thier lands, patrols meet you every effort to move farther south,
turning you back with suspicious eyes.
~
FLAGS  0
Sect   2
DOOR 0
The Blight stretches northward.
~
~
0 -1 15001
DOOR 1
The border continues to the east.
~
~
0 -1 15114
DOOR 3
The border continues to the west.
~
~
0 -1 15112
End

#15114
NAME   In the Borderlands~
DESCR
You are just north of the borderland kingdom of Shienar.  It is one of the
four kingdom that hold back the Dark One's Shadowspawn from the rest of the
world.  They are a good people, but allow no one and nothing from the Blight to
pass into thier lands, patrols meet your every effort to move farther south,
turning you back with suspicious eyes.
~
FLAGS  0
Sect   2
DOOR 0
The Blight stretches northward.
~
~
0 -1 16077
DOOR 2
~
~
0 0 3500
DOOR 3
The border continues to the west.
~
~
0 -1 15113
End

#15115
NAME   A Warded Glade~
DESCR
You didn't even see this area from the south!  It is not a lucious garden,
but then again, there are actually some green plants here, as well as a spring
flowing with appearantly untainted water.  You can now see the ancient looking
wards suroounding the glade.  Perhaps they were laid buy Lews Therin himself
or one of the Hundred Companions.  Whoever did it, you are just happy to be
here, safe from the horrors of the Blight.
~
FLAGS  8196
Sect   2
DOOR 2
The Blight stretches on to the south.
~
circle~
ABCF 15025 16090
End

#15806
NAME   ~
DESCR
~
FLAGS  4
Sect   0
End

#16000
NAME   The Hallway~
DESCR
You are now in the center of the hallway in the basment of the tower.  You
see the remains of Trollocs and men lying about this ruined tower.  Many died
here trying to defend Malkeri, and many more died taking the tower.  To the
south you see a sturdy set of doors leading off to another section of the
tower,  while the hallway continues to the east and west.
~
FLAGS  9
Sect   0
DOOR 1
The hallway continues to the east.
~
~
0 -1 15099
DOOR 2
A large sturdy door stands in the southern wall.
~
~
AB -1 16005
DOOR 3
The hallway continues to the west.
~
~
0 -1 16001
End

#16001
NAME   The Hallway~
DESCR
You are now in a hallway in the basement of the tower.  Faded banners and
black streaks of dried blood line the walls.  A set of stairs can be seen off
to the south leading down into the tower.  A small door is set in the northern
wall, and, the hallway continues to the east.
~
FLAGS  9
Sect   0
DOOR 0
A small door is set in the northern wall.
~
~
AB -1 16003
DOOR 1
The hallway continues to the east.
~
~
0 -1 16000
DOOR 2
A set of stairs lies to the south.
~
~
0 -1 16002
End

#16002
NAME   A Stairwell~
DESCR
Now well into the tower the light has faltered, as you weave your way
through the oppressive darkness of the tower.  Here a stairway leads down into
the tower.  The walls are still streaked with blood, and the occasional Trolloc
symbols written in the blood of the dead.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 16001
DOOR 5
A set of stairs leads down into the tower.
~
~
0 -1 16006
End

#16003
NAME   Water Storage~
DESCR
Here is where the water for the tower was stored, appearantly gathered fro
one of the Hundred Lakes.  The water in the tank is no fouled like the water in
the lakes themselves.  A door leads back into the hallway to  the south, while
to the west you see a small duct, possibly leading back outside to one of the
lakes.
~
FLAGS  9
Sect   0
DOOR 2
A hallway lies to the south.
~
~
AB -1 16001
DOOR 3
A small duct leads into one of the Hundred Lakes.
~
~
0 -1 15009
End

#16004
NAME   The Training Room~
DESCR
Long ago, the finest warriors in the borderlands practiced thier skills in
this room, shattered remnants of weapons, and a few skeletons are all that
remains.  Through the blood and wreckage of this room, a slogan is painted all
across the northern wall, 'May peace favor your sword.'  A dream for these long
dead warriors.  One that never came to be...
~
FLAGS  9
Sect   0
DOOR 2
The Hallway is south from here.
~
~
AB -1 15099
End

#16005
NAME   The Armoury~
DESCR
Yoou have come across the towers armoury.  If you could repair what is left
in this shattered room, you could equip a small army.  Unfourtunately, the
Trolloc hordes that fell this mighty tower were very thorough in thier
destruction.  All that is left is twisted metal and splintered wood among the
rotting leather.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
AB -1 16000
End

#16006
NAME   A Stairwell~
DESCR
Now well into the tower the light has faltered, as you weave your way
through the oppressive darkness of the tower.  Here a stairway leads up into
the tower.  The walls are still streaked with blood, and the occasional Trolloc
symbols written in the blood of the dead.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 16007
DOOR 4
A set of stairs leads up into the tower.
~
~
0 -1 16002
End

#16007
NAME   The Hallway~
DESCR
You are now in the dungeons of the tower.  There are now banners here to
adorn the walls.  This was no a place of honor or celebration in the tower, and
dried blood is the only decorations to be seen on it's walls.  A stout door
isset into northern wall. To the south lies a set of stairs, while the hallway
continues to the east.
~
FLAGS  9
Sect   0
DOOR 0
A stout door is set in the northern wall.
~
~
ABC 15003 16009
DOOR 1
The hallway continues to the east.
~
~
0 -1 16008
DOOR 2
A set of stairs lies to the south.
~
~
0 -1 16006
End

#16008
NAME   The Hallway~
DESCR
You are now in the dungeons of the tower.  There are no banners here to
adorn the walls.  This was no a place of honor or celebration in the tower, and
dried blood is the only decorations to be seen on it's walls.  A barred door is
set in the southern wall, the hallway continues to the west.
~
FLAGS  9
Sect   0
DOOR 2
A stout door is set in the southern wall.
~
~
ABC 15004 16011
DOOR 3
The hallway continues to the west.
~
~
0 -1 16007
End

#16009
NAME   Guard Room~
DESCR
The dungeon's guards once kept thier watch from this room.  There are no
longer prisonners to watch, or guards to watch them however, and this room
holds nothing but wreckage and dust.  A small door is set in the eastern wall,
while the hallway lies to the south.
~
FLAGS  9
Sect   0
DOOR 1
A small door lies to the east.
~
~
AB -1 16010
DOOR 2
A stout door is set in the southern wall.
~
~
ABC 15003 16007
End

#16010
NAME   Interogation Room~
DESCR
This is were the prisonners of the tower were questioned.  Although you do
not see any implements of torture in this room, you feel certain the towers
guards had many questions answered here.  A small door leads into the guard
room to the west.
~
FLAGS  9
Sect   0
DOOR 3
A small door is set into the western wall.
~
~
AB -1 16009
End

#16011
NAME   The Cells~
DESCR
Although no one resides here any longer, you feel a sense of despair.  As
you look around the area you notice that although the tower was taken, and that
this area was surely checked, that none of the cells stand open.  Two of the
cells hold skeletons hanging from rotting ropes appearantly made from rotting
bedding.  Surely the Shadowspawn that took the tower would have freed thier
fellows.  Wouldn't they?
~
FLAGS  9
Sect   0
DOOR 0
A stout door is set in the northern wall.
~
~
ABC 15004 16008
End

#16012
NAME   Into the Breach~
DESCR
You have entered into a breach in the wall of one of the Seven Towers,
Trolloc armies over ran this tower many years ago.  To the west lies a hallway
deeper into the tower.  The Blight is outside to the east.  You doubt the
Trolloc armies, and any creatures here since left anything in the tower, except
the dead.
~
FLAGS  8
Sect   0
DOOR 1
The Blight lies outside to the east.
~
~
0 -1 15004
DOOR 3
A hallway lies to the west.
~
~
0 -1 16013
End

#16013
NAME   The Hallway~
DESCR
You are now in a hallway on the main floor of the tower.  Faded banners and
black streaks of dried blood line the walls.  A set of stairs can be seen off
to the south leading down into the tower.  And, the hallway continues to the
west.  To the east you see a great breach in the towers walls.
~
FLAGS  9
Sect   0
DOOR 1
There is a breach in the tower's wall to the east.
~
~
0 -1 16012
DOOR 2
A set of stairs lies to the south.
~
~
0 -1 16014
DOOR 3
The hallway continues to the west.
~
~
0 -1 16015
End

#16014
NAME   A Stairwell~
DESCR
Now well into the tower the light has faltered, as you weave your way
through the oppressive darkness of the tower.  Here a stairway leads down into
the tower.  The walls are still streaked with blood, and the occasional Trolloc
symbols written in the blood of the dead.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 16013
DOOR 5
A set of stairs leads down into the tower.
~
~
0 -1 16049
End

#16015
NAME   The Hallway~
DESCR
You are now in the center of the hallway on the main floor of the tower.
You see the remains of Trollocs and men lying about this ruined tower.  Many
died here trying to defend Malkeri, and many more died taking the tower.  To
the north you see a wide set of stable doors, to the south you see a set what
remains of another set of doors.  The hallway continues to the east and west.
~
FLAGS  9
Sect   0
DOOR 0
The stables lie to the north.
~
~
A -1 16018
DOOR 1
The hallway continues to the east.
~
~
0 -1 16013
DOOR 2
A large yard lies to the south.
~
~
0 -1 16019
DOOR 3
The hallway continues to the west.
~
~
0 -1 16016
End

#16016
NAME   The Hallway~
DESCR
You are now in a hallway on the main floor of the tower.  Faded banners and
black streaks of dried blood line the walls.  A set of stairs can be seen off
to the south leading up into the tower.  And, the hallway continues to the
east.
~
FLAGS  9
Sect   0
DOOR 1
The hallway continues to the east.
~
~
0 -1 16015
DOOR 2
A set of stairs lies to the south.
~
~
0 -1 16017
End

#16017
NAME   A Stairwell~
DESCR
Now well into the tower the light has faltered, as you weave your way
through the oppressive darkness of the tower.  Here a stairway leads up into
the tower.  The walls are still streaked with blood, and the occasional Trolloc
symbols written in the blood of the dead.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 16016
DOOR 4
A set of stairs leads up into the tower.
~
~
0 -1 16023
End

#16018
NAME   The Stables~
DESCR
Although you can tell this was a stables at one time from the stalls and
the rotted leather of old tack and harnesses, the smell here is not of horses,
but of death, and dust.  No one has used this room as a stables for a very long
time, all the stalls are empty, and whatever grain may have been stored here as
feed has long since rotted away.  The only exit from this room is to the south,
back into the hallway.
~
FLAGS  9
Sect   0
DOOR 2
A hallway lies to the south.
~
~
A -1 16015
End

#16019
NAME   The Main Yard~
DESCR
Here is where the soldiers of this tower would gather before going on a
patrol, before the tower was swallowed by the blight.  It appears it is also
where they made thier last stand against the Trolloc invaders.  The skeletons
of humans and Trollocs alike litter the floor.  You notice with respect that
the Malkeri must have killed three Trollocs for every man that died after a
quick survey of the skeletons.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 16015
DOOR 2
A gatehouse can be seen to the south.
~
~
0 -1 16020
End

#16020
NAME   The Gatehouse~
DESCR
You have entered the gatehouse of the tower, the soldiers must have fallen
back to this room when they had been weakened by the Trolloc hordes that hard
crushed them in the room to the north.  You eye what was once an stout wooden
door, reinforced with iron bars, smashed now into kindling.  To the east and
west are two small doors, probably guard rooms, while to the south you see a
massive iron portcullis, still intact, and rusted completely shut, it's opening
mechanism either destroyed by the defenders of the tower, or possibly it's
attackers...
~
FLAGS  9
Sect   0
DOOR 0
A large yard lies to the north.
~
~
0 -1 16019
DOOR 1
A small door lies to the east.
~
~
ABC 15005 16022
DOOR 3
A small door lies to the west.
~
~
ABC 15005 16021
End

#16021
NAME   A Guard Room~
DESCR
You have entered a guard room, this was once used to house the gate guards
during the night, keeping part of the guards at the gate, while others slept
here for quick reinforcements.  No one must have been in this room when the
tower fell, and it is one of the least destroyed rooms in the building.  A few
beds and chests line the walls undisturbed.
~
FLAGS  9
Sect   0
DOOR 1
A small door lies to the east.
~
~
ABC 15005 16020
End

#16022
NAME   A Guard Room~
DESCR
You have entered a guard room, this was once used to house the gate guards
during the night, keeping part of the guards at the gate, while others slept
here for quick reinforcements.  No one must have been in this room when the
tower fell, and it is one of the least destroyed rooms in the building.  A few
beds and chests line the walls undisturbed.
~
FLAGS  9
Sect   0
DOOR 3
A small door lies to the west.
~
~
ABC 15005 16020
End

#16023
NAME   A Stairwell~
DESCR
Now well into the tower the light has faltered, as you weave your way
through the oppressive darkness of the tower.  Here a stairway leads down into
the tower.  The walls are still streaked with blood, and the occasional Trolloc
symbols written in the blood of the dead.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 16024
DOOR 5
A set of stairs leads down into the tower.
~
~
0 -1 16017
End

#16024
NAME   The Hallway~
DESCR
You are now in a hallway on the second floor of the tower.  Faded banners
and black streaks of dried blood line the walls.  A set of stairs can be seen
off to the south leading down into the tower.  And, the hallway continues to
the east.
~
FLAGS  9
Sect   0
DOOR 1
The hallway continues to the east.
~
~
0 -1 16025
DOOR 2
A set of stairs lies to the south.
~
~
0 -1 16023
End

#16025
NAME   The Hallway~
DESCR
You are now in the center of the hallway on the main floor of the tower.
You see the remains of Trollocs and men lying about this ruined tower.  Many
died here trying to defend Malkeri, and many more died taking the tower.  To
the north is a wide archway leading into darkness, to the south is another
darkened room, and the hallway continues to the east and west.
~
FLAGS  9
Sect   0
DOOR 0
A darkened room lies to the north.
~
~
0 -1 16028
DOOR 1
The hallway continues to the east.
~
~
0 -1 16026
DOOR 2
A darkened room lies to the south.
~
~
0 -1 16030
DOOR 3
The hallway continues to the west.
~
~
0 -1 16024
End

#16026
NAME   The Hallway~
DESCR
You are now in a hallway on the second floor of the tower.  Faded banners
and black streaks of dried blood line the walls.  A set of stairs can be seen
off to the south leading up into the tower.  And, the hallway continues to the
west.
~
FLAGS  9
Sect   0
DOOR 2
A set of stairs lies to the south.
~
~
0 -1 16027
DOOR 3
The hallway continues to the west.
~
~
0 -1 16025
End

#16027
NAME   A Stairwell~
DESCR
Now well into the tower the light has faltered, as you weave your way
through the oppressive darkness of the tower.  Here a stairway leads up into
the tower.  The walls are still streaked with blood, and the occasional Trolloc
symbols written in the blood of the dead.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 16026
DOOR 4
A set of stairs leads up into the tower.
~
~
0 -1 16031
End

#16028
NAME   The Kitchen~
DESCR
This was kitchen for the people of this tower.  Splintered tables and
broken and dented pots and pans lay about the room.  Off to the south is a
hallway, while a door to the east leads into another room of the tower.
~
FLAGS  9
Sect   0
DOOR 1
A small door lies to the east.
~
~
AB -1 16029
DOOR 2
A hallway lies to the south.
~
~
0 -1 16025
End

#16029
NAME   The Larder~
DESCR
This was the larder for the kitchen, you notice a human skeleton hanging
from one of the meat hooks that once held fleshly staughtered beef when the
towers kitchens prepared food for it's inhabitants.  All the food has long
since gone rotten in the larder, leaving nothing for the rats and other
inhabitants of this once proud tower.
~
FLAGS  9
Sect   0
DOOR 3
The tower's kitchen lies to the west.
~
~
AB -1 16028
End

#16030
NAME   Dining Hall~
DESCR
This is where the soldiers and servants of the tower took thier meals. All
the tables and chairs in the room are broken and scattered about the room, you
have the feeling that the last meal in this room was it's usual patrons, eaten
by the Trolloc armies that defeated the tower.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 16025
End

#16031
NAME   A Stairwell~
DESCR
Now well into the tower the light has faltered, as you weave your way
through the oppressive darkness of the tower.  Here a stairway leads down into
the tower.  The walls are still streaked with blood, and the occasional Trolloc
symbols written in the blood of the dead.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 16032
DOOR 5
A set of stairs leads down into the tower.
~
~
0 -1 16027
End

#16032
NAME   The Hallway~
DESCR
You are now in a hallway on the third floor of the tower.  Faded banners
and black streaks of dried blood line the walls.  On the northern wall a door
leads off into the tower.  A set of stairs can be seen off to the south leading
down into the tower.  And, the hallway continues to the west.
~
FLAGS  9
Sect   0
DOOR 0
A small door lies to the north.
~
~
AB -1 16038
DOOR 2
A set of stairs lies to the south.
~
~
0 -1 16031
DOOR 3
The hallway continues on to the west.
~
~
0 -1 16033
End

#16033
NAME   The Hallway~
DESCR
You are now in the center of the hallway on the main floor of the tower.
You see the remains of Trollocs and men lying about this ruined tower.  Many
died here trying to defend Malkeri, and many more died taking the tower.  To
the south a door leads off into the darkness, and the hallway continues to the
east and west.
~
FLAGS  9
Sect   0
DOOR 1
The hallway continues to the east.
~
~
0 -1 16032
DOOR 2
A small door lies to the south.
~
~
A -1 16040
DOOR 3
The hallway continues to the west.
~
~
0 -1 16034
End

#16034
NAME   The Hallway~
DESCR
You are now in the center of the hallway on the main floor of the tower.
You see the remains of Trollocs and men lying about this ruined tower.  Many
died here trying to defend Malkeri, and many more died taking the tower.  To
the north and south doorways lead off into the darkness, and the hallway
continues to the east and west.
~
FLAGS  9
Sect   0
DOOR 0
A large door stands in the northern wall.
~
~
A -1 16037
DOOR 1
The hallway continues to the east.
~
~
0 -1 16033
DOOR 2
A door lies to the south.
~
~
A -1 16039
DOOR 3
The hallway continues to the west.
~
~
0 -1 16035
End

#16035
NAME   The Hallway~
DESCR
You are now in a hallway on the third floor of the tower.  Faded banners
and black streaks of dried blood line the walls.  A set of stairs can be seen
off to the south leading up into the tower.  And, the hallway continues to the
east.
~
FLAGS  9
Sect   0
DOOR 1
The hallway continues to the east.
~
~
0 -1 16034
DOOR 2
A set of stairs lies to the south.
~
~
0 -1 16036
End

#16036
NAME   A Stairwell~
DESCR
Now well into the tower the light has faltered, as you weave your way
through the oppressive darkness of the tower.  Here a stairway leads up into
the tower.  The walls are still streaked with blood, and the occasional Trolloc
symbols written in the blood of the dead.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 16035
DOOR 4
A set of stairs leads up into the tower.
~
~
0 -1 16041
End

#16037
NAME   The Barracks~
DESCR
This is were the soldiers of the tower made thier home while in the service
of the Tower's Lord.  The floor is covered with the rubble of old furnishings
and the occasional skeleton.  Looking more closely at a section of the northern
wall you notice a small patch of writing that reads "I should have taken the
Dark One's offer, I could have power now instead of death."
~
FLAGS  9
Sect   0
DOOR 2
A large door lies to the south.
~
~
A -1 16034
End

#16038
NAME   Servant's Quarters~
DESCR
This room used to house the servants of the tower, now only a rat or two
lives in thier places.  The room is bare except for rotting pallets bare of any
padding, and the skeletons of the long dead servants themselves.
~
FLAGS  9
Sect   0
DOOR 2
A small door lies to the south.
~
~
AB -1 16032
End

#16039
NAME   Officer's Quarters~
DESCR
This room is in amazingly good shape, appearantly these men were not in
thier quarters when the final assault took place.  You can see that the room
held four men.  Bunks and lockers are in each corner of the room, disturbed,
but not destroyed.
~
FLAGS  9
Sect   0
DOOR 0
A door lies to the north.
~
~
A -1 16034
End

#16040
NAME   Captain's Quarters~
DESCR
This room has been almost destroyed.  Nothing remains that has not been
broken apart or totally destroyed.  The Trollocs seem to have been searching
this room, although for what, or if they found it is a mystery...
~
FLAGS  9
Sect   0
DOOR 0
A small door lies to the north.
~
~
A -1 16033
End

#16041
NAME   A Stairwell~
DESCR
Now well into the tower the light has faltered, as you weave your way
through the oppressive darkness of the tower.  Here a stairway leads down into
the tower.  The walls are still streaked with blood, and the occasional Trolloc
symbols written in the blood of the dead.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 16042
DOOR 5
A set of stairs leads down into the tower.
~
~
0 -1 16036
End

#16042
NAME   The Hallway~
DESCR
You are now in a hallway on the top floor of the tower.  Faded banners and
black streaks of dried blood line the walls.  A set of stairs can be seen off
to the south leading down into the tower.  And, the hallway continues to the
east.
~
FLAGS  9
Sect   0
DOOR 1
The hallway continues to the east.
~
~
0 -1 16043
DOOR 2
A set of stairs lies to the south.
~
~
0 -1 16041
End

#16043
NAME   The Hallway~
DESCR
You are now in the center of the hallway on the main floor of the tower.
You see the remains of Trollocs and men lying about this ruined tower.  Many
died here trying to defend Malkeri, and many more died taking the tower.  To
the north is a wide archway leading into darkness, to the south a large gilded
door stands seemingly untouched by the towers fall, the hallway continues to
the east and west.
~
FLAGS  9
Sect   0
DOOR 0
An archway leads into another part of the tower.
~
~
0 -1 16046
DOOR 1
The hallway continues to the east.
~
~
0 -1 16044
DOOR 2
A large gilded door lies to the south.
~
~
ABCF 15013 16047
DOOR 3
The hallway continues to the west.
~
~
0 -1 16042
End

#16044
NAME   The Hallway~
DESCR
You are now in a hallway on the top floor of the tower.  Faded banners and
black streaks of dried blood line the walls.  A set of stairs can be seen off
to the south leading up yo the roof of the tower.  While the hallway continues
back to the west.
~
FLAGS  9
Sect   0
DOOR 2
A set of stairs lies to the south.
~
~
0 -1 16045
DOOR 3
The hallway continues to the west.
~
~
0 -1 16043
End

#16045
NAME   A Stairwell~
DESCR
Now well into the tower the light has faltered, as you weave your way
through the oppressive darkness of the tower.  Here a stairway leads up onto
the battlements of the tower.  The walls are still streaked with blood, and the
occasional Trolloc symbols written in the blood of the dead.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 16044
DOOR 4
A set of stairs leads up to the tower's battlements.
~
~
0 -1 16048
End

#16046
NAME   The Feast Hall~
DESCR
This room was meant to hold victory celebrations and welcome important
guests, used by the Lord of the tower and soldiers alike.  It now lies in ruins
as much of the rest of the tower.  Banners of depicting great battles and
fanciful creatures and places once lined it's walls, now it walls are lined
with dried blood and grey rags.  Once, this tower was one of the Seven Towers
of Malkeri, now a ruin in the Blight.
~
FLAGS  9
Sect   0
DOOR 2
A hallway lies to the south.
~
~
0 -1 16043
End

#16047
NAME   The Lord's Quarters~
DESCR
The Lord of the tower lived here, and in a fashion still does, the room is
immaculate, it's furnishings still intact, and banners as colorful as if newly
woven.  A large bed is made in the middle of the room.  The air seems to shiver
with life and anger at someone daring to enter this room.  The air becomes
clearer, as does a shape forming beside the bed.  Malkerians were ever a
stubborn lot.
~
FLAGS  8
Sect   0
DOOR 0
A large golden door is set in the northern wall.
~
~
ABCF 15013 16043
End

#16048
NAME   The Battlements~
DESCR
You stand atop one of the Seven Towers of the lost kingdom of Malkeri.
Once this tower overlooked farms and houses of the Malkerians, now it overlooks
the desolation of the Blight, the Land of the Shadow.  The battlements
themselves are blackened as if by huge gouts of fire, your heart sinks with
desperation and a sense of loss for the broken kingdom, and it's brave people.
~
FLAGS  4
Sect   1
DOOR 5
A set of stairs leads down into the tower.
~
~
0 -1 16045
End

#16049
NAME   A Stairwell~
DESCR
Now well into the tower the light has faltered, as you weave your way
through the oppressive darkness of the tower.  Here a stairway leads up into
the tower.  The walls are still streaked with blood, and the occasional Trolloc
symbols written in the blood of the dead.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 16050
DOOR 4
A set of stairs leads up into the tower.
~
~
0 -1 16014
End

#16050
NAME   The Hallway~
DESCR
You are now in a hallway in the basement of the tower.  Faded banners and
black streaks of dried blood line the walls.  A set of stairs can be seen off
to the south leading up into the tower.  To the north you see a door adorned
with two crossed swords, now covered in blood.  The hallway continues to the
west.
~
FLAGS  9
Sect   0
DOOR 0
A set of doors adorned with crossed swords lies to the north.
~
~
AB -1 16055
DOOR 2
A Stairwell is south from here.
~
~
0 -1 16049
DOOR 3
The hallway continues to west.
~
~
0 -1 16051
End

#16051
NAME   The Hallway~
DESCR
You are now in the center of the hallway in the basment of the tower.  You
see the remains of Trollocs and men lying about this ruined tower.  Many died
here trying to defend Malkeri, and many more died taking the tower.  To the
south you see a sturdy set of doors leading off to another section of the
tower,  while the hallway continues to the east and west.
~
FLAGS  9
Sect   0
DOOR 1
The hallway continues to the east.
~
~
0 -1 16050
DOOR 2
A stout door is set in the southern wall.
~
~
AB -1 16056
DOOR 3
The hallway continues to the west.
~
~
0 -1 16052
End

#16052
NAME   The Hallway~
DESCR
You are now in a hallway in the basement of the tower.  Faded banners and
black streaks of dried blood line the walls.  A set of stairs can be seen off
to the south leading down into the tower.  A small door is set in the northern
wall, and, the hallway continues to the east.
~
FLAGS  9
Sect   0
DOOR 0
A small door lies to the north.
~
~
AB -1 16054
DOOR 1
The hallway continues to the east.
~
~
0 -1 16051
DOOR 2
A set of stairs lies to the south.
~
~
0 -1 16053
End

#16053
NAME   A Stairwell~
DESCR
Now well into the tower the light has faltered, as you weave your way
through the oppressive darkness of the tower.  Here a stairway leads down into
the tower.  The walls are still streaked with blood, and the occasional Trolloc
symbols written in the blood of the dead.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 16052
DOOR 5
A set of stairs leads down into the tower.
~
~
0 -1 16057
End

#16054
NAME   Water Storage~
DESCR
Here is where the water for the tower was stored, appearantly gathered fro
one of the Hundred Lakes.  The water in the tank is no fouled like the water in
the lakes themselves.  A door leads back into the hallway to  the south, while
to the west you see a small duct, possibly leading back outside to one of the
lakes.
~
FLAGS  9
Sect   0
DOOR 2
A hallway lies to the south.
~
~
AB -1 16052
DOOR 3
A duct leads to on of the Hundred Lakes.
~
~
0 -1 15009
End

#16055
NAME   The Training Room~
DESCR
Long ago, the finest warriors in the borderlands practiced thier skills in
this room, shattered remnants of weapons, and a few skeletons are all that
remains.  Through the blood and wreckage of this room, a slogan is painted all
across the northern wall, 'May peace favor your sword.'  A dream for these long
dead warriors.  One that never came to be...
~
FLAGS  9
Sect   0
DOOR 2
A hallway lies to the south.
~
~
AB -1 16050
End

#16056
NAME   The Armoury~
DESCR
Yoou have come across the towers armoury.  If you could repair what is left
in this shattered room, you could equip a small army.  Unfourtunately, the
Trolloc hordes that fell this mighty tower were very thorough in thier
destruction.  All that is left is twisted metal and splintered wood among the
rotting leather.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
AB -1 16051
End

#16057
NAME   A Stairwell~
DESCR
Now well into the tower the light has faltered, as you weave your way
through the oppressive darkness of the tower.  Here a stairway leads up into
the tower.  The walls are still streaked with blood, and the occasional Trolloc
symbols written in the blood of the dead.
~
FLAGS  9
Sect   0
DOOR 0
A hallway lies to the north.
~
~
0 -1 16058
DOOR 4
A set of stairs leads up into the tower.
~
~
0 -1 16053
End

#16058
NAME   The Hallway~
DESCR
You are now in the dungeons of the tower.  There are now banners here to
adorn the walls.  This was no a place of honor or celebration in the tower, and
dried blood is the only decorations to be seen on it's walls.  A stout door
isset into northern wall. To the south lies a set of stairs, while the hallway
continues to the east.
~
FLAGS  9
Sect   0
DOOR 0
A stout door is set in the northern wall.
~
~
ABC 15006 16060
DOOR 1
The hallway continues to the west.
~
~
0 -1 16059
DOOR 2
A set of stairs lies to the south.
~
~
0 -1 16057
End

#16059
NAME   The Hallway~
DESCR
You are now in the dungeons of the tower.  There are no banners here to
adorn the walls.  This was no a place of honor or celebration in the tower, and
dried blood is the only decorations to be seen on it's walls.  A barred door is
set in the southern wall, the hallway continues to the west.
~
FLAGS  9
Sect   0
DOOR 2
A stout door is set in the southern wall.
~
~
ABC 15007 16062
DOOR 3
The hallway continues to the west.
~
~
0 -1 16058
End

#16060
NAME   Guard Room~
DESCR
The dungeon's guards once kept thier watch from this room.  There are no
longer prisonners to watch, or guards to watch them however, and this room
holds nothing but wreckage and dust.  A small door is set in the eastern wall,
while the hallway lies to the south.
~
FLAGS  9
Sect   0
DOOR 1
A door lies to the east.
~
~
AB -1 16061
DOOR 2
A hallway lies to the south.
~
~
ABC 15006 16058
End

#16061
NAME   Interogation Room~
DESCR
This is were the prisonners of the tower were questioned.  Although you do
not see any implements of torture in this room, you feel certain the towers
guards had many questions answered here.  A small door leads into the guard
room to the west.
~
FLAGS  9
Sect   0
DOOR 3
A door lies to the west.
~
~
AB -1 16060
End

#16062
NAME   The Cells~
DESCR
Although no one resides here any longer, you feel a sense of despair.  As
you look around the area you notice that although the tower was taken, and that
this area was surely checked, that none of the cells stand open.  Two of the
cells hold skeletons hanging from rotting ropes appearantly made from rotting
bedding.  Surely the Shadowspawn that took the tower would have freed thier
fellows.  Wouldn't they?
~
FLAGS  9
Sect   0
DOOR 0
A stout door is set in the northern wall.
~
~
ABC 15007 16059
End

#16063
NAME   Into the Past~
DESCR
You forge your way down into the tower, but this is not what you expected,
the air is shimmering, and you feel disoriented.  You are not in a room, it's
more like you are floating, existing, nothing more.  You feel your self
slipping away, and know you must move from this area soon, or be lost forever.
~
FLAGS  8201
Sect   0
DOOR 0
You cannot pierce the shimmering air.
~
~
0 -1 16064
DOOR 1
You cannot pierce the shimmering air.
~
~
0 -1 16067
DOOR 2
Yo5 cannot pierce the shimmering air.
~
~
0 -1 16065
DOOR 3
You cannot pierce the shimmering air.
~
~
0 -1 16066
DOOR 4
You sense a great evil above you.
~
~
0 -1 15060
DOOR 5
Things seem clearer downward.
~
~
0 -1 16068
End

#16064
NAME   Foxes and Snakes~
DESCR
Your mind is still foggy, but a memory of a childhood game struggles to the
surface.  Foxes and Snakes.  A childhood game more complex than, but not unlike
hunting snipes, as you survey the scene you realize why.  You are suspeneded in
mid-air by some unseen force, all around you pale humanoids observe you
grinning with canine maws.  They are too tall to be humans, and too thin.  You
are glad that whatever force keeps you from moving on stops them from getting
to you also.
~
FLAGS  8201
Sect   0
DOOR 2
The air is still shimmering to the south.
~
~
0 -1 16063
End

#16065
NAME   Foxes and Snakes~
DESCR
Your mind is still foggy, but a memory of a childhood game struggles to the
surface.  Foxes and Snakes.  A childhood game more complex than, but not unlike
hunting snipes, as you survey the scene you realize why.  You are suspeneded in
mid-air by some unseen force, all around you scaled humanoids are observing
you.  They seem to have no bones as they sway like willows in the wind.  They
seem to be in rapture at your presence, smiling absently.  You are glad that
whatever force keeps you from moving on stops them from getting to you also.
~
FLAGS  8201
Sect   0
DOOR 0
The air is still shimmering to the north.
~
~
0 -1 16063
End

#16066
NAME   The Writing Room~
DESCR
You have entered into a large comfortable room.  Still a bit disoriented,
it takes you a moment to realize there is a man sitting at a desk by a warm
looking fireplace.  You feel quite strange.  The man is oblivious to you, and
you are unable to enter further into the room.  You have never seen the man
before, but you sense he is a man great power.  The kind who contols other men
and women fates with uncommon ease, sitting before a glowing screen, working
some strange plate before him.
~
FLAGS  8201
Sect   0
DOOR 1
The air is still shimmering to the east.
~
~
0 -1 16063
End

#16067
NAME   A Strange Room~
DESCR
You are awed by what you see before you, and a little confused.  Lighted
boxes line a large room.  Lights of all colors blink on the boxes,  two men sit
at a table on the far side of the room.  They do not notice you, and you cannot
seem to get thier attention.  More importantly, as you look at some of the
windows in the room, you see great battles taking place, people you know
talking back in the town you come from, people living and dying, being reborn,
and dying again.  And the men in the room don't even notice!  You feel a great
need to leave this place.
~
FLAGS  8201
Sect   0
DOOR 3
The air still shimmers to the west.
~
~
0 -1 16063
End

#16068
NAME   The Center~
DESCR
You are in the center of a large yard.  Around the yard people dressed in
strange clothes move about.  Some of them look at you for a moment and move on,
others do not even notice you and move by the glass surrounding you without a
care.  Other beings are in the glass yard with you...
~
FLAGS  8201
Sect   0
DOOR 0
The Northern Yard
~
~
0 -1 16073
DOOR 1
The Eastern Yard
~
~
0 -1 16071
DOOR 2
The Southern Yard
~
~
0 -1 16069
DOOR 3
The Western Yard
~
~
0 -1 16075
DOOR 4
The air is shimmering directly above you.
~
~
0 -1 16063
End

#16069
NAME   The Southern Yard~
DESCR
You are in the middle of the southern wall of this strange yard.  The wall
appears to be made of glass, but when you test it's strength you find it harder
than steel.  The people outside sometimes look at you with a sense of wonder,
sometimes disgust, and sometines not at all.  The other beings in the yard look
as confused as you feel.
~
FLAGS  8201
Sect   0
DOOR 0
The center of the yard is to the north.
~
~
0 -1 16068
DOOR 1
The southeast corner of the yard is to the east.
~
~
0 -1 16070
DOOR 3
The southwest corner of the yard is to the west.
~
~
0 -1 16076
End

#16070
NAME   The Southeast Corner~
DESCR
You stand in the southeast corner of this strange yard.  The wall
surrounding the yard looks like glass, but when you test it's strength you find
it to be harder than steel.  People milling around outside sometimes notice
you, sometimes not.  The other beings in the yard look as confused as you feel.
~
FLAGS  8201
Sect   0
DOOR 0
The eastern wall of the yard is to the north.
~
~
0 -1 16071
DOOR 3
The southern wall of the yard is to the west.
~
~
0 -1 16069
End

#16071
NAME   The Eastern Yard~
DESCR
You are in the middle of the eastern wall of this strange yard.  The wall
appears to be made of glass, but when you test it's strength you find it harder
than steel.  The people outside sometimes look at you with a sense of wonder,
sometimes disgust, and sometines not at all.  The other beings in the yard look
as confused as you feel.
~
FLAGS  8201
Sect   0
DOOR 0
The northeast corner of the yard is to the north.
~
~
0 -1 16072
DOOR 2
The southeast corner of the yard is to the south.
~
~
0 -1 16070
DOOR 3
The center of the yard is to the west.
~
~
0 -1 16068
End

#16072
NAME   The Northeast Corner~
DESCR
You stand in the northeast corner of this strange yard.  The wall
surrounding the yard looks like glass, but when you test it's strength you find
it to be harder than steel.  People milling around outside sometimes notice
you, sometimes not.  The other beings in the yard look as confused as you feel.
~
FLAGS  8201
Sect   0
DOOR 2
The east wall of the yard is to the south.
~
~
0 -1 16071
DOOR 3
The north wall of the yard is to the west.
~
~
0 -1 16073
End

#16073
NAME   The Northern Yard~
DESCR
You are in the middle of the northern wall of this strange yard.  The wall
appears to be made of glass, but when you test it's strength you find it harder
than steel.  The people outside sometimes look at you with a sense of wonder,
sometimes disgust, and sometines not at all.  The other beings in the yard look
as confused as you feel.
~
FLAGS  8201
Sect   0
DOOR 1
The northeast corner of the yard is to the east.
~
~
0 -1 16072
DOOR 2
The center of the yard is to the south.
~
~
0 -1 16068
DOOR 3
The northwest corner of the yard is to the west.
~
~
0 -1 16074
End

#16074
NAME   The Northwest Corner~
DESCR
You stand in the northwest corner of this strange yard.  The wall
surrounding the yard looks like glass, but when you test it's strength you find
it to be harder than steel.  People milling around outside sometimes notice
you, sometimes not.  The other beings in the yard look as confused as you feel.
~
FLAGS  8201
Sect   0
DOOR 1
The north wall of the yard is to the east.
~
~
0 -1 16073
DOOR 2
The west wall of the yard is the south.
~
~
0 -1 16075
End

#16075
NAME   The Western Yard~
DESCR
You are in the middle of the western wall of this strange yard.  The wall
appears to be made of glass, but when you test it's strength you find it harder
than steel.  The people outside sometimes look at you with a sense of wonder,
sometimes disgust, and sometines not at all.  The other beings in the yard look
as confused as you feel.
~
FLAGS  8201
Sect   0
DOOR 0
The northwest corner of the yard is to the north.
~
~
0 -1 16074
DOOR 1
The center of the yard is to the east.
~
~
0 -1 16068
DOOR 2
The southwest corner of the yard is to the south.
~
~
0 -1 16076
End

#16076
NAME   The Southwest Corner~
DESCR
You stand in the southwest corner of this strange yard.  The wall
surrounding the yard looks like glass, but when you test it's strength you find
it to be harder than steel.  People milling around outside sometimes notice
you, sometimes not.  The other beings in the yard look as confused as you feel.
~
FLAGS  8201
Sect   0
DOOR 0
The west wall of the yard is to the north.
~
~
0 -1 16075
DOOR 1
The south wall of the yard is to the east.
~
~
0 -1 16069
End

#16077
NAME   Near The Spine of the World~
DESCR
You have travelled east all the way to the Spine of the World.  It's
mountains loom above you to the east leaving you no further path to the east.
Legend has it that the mighty Aiel live on the other side of the Dragonwall,
and you think maybe it's best that you cannot continue in that direction.  You
still need to survive the Blight.
~
FLAGS  0
Sect   5
DOOR 0
The Blight continues on to the north.
~
~
0 -1 16078
DOOR 2
The borderland kingdom of Shienar lies ot he south.
~
~
0 -1 15114
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15001
End

#16078
NAME   Near The Spine of the World~
DESCR
You have travelled east all the way to the Spine of the World.  It's
mountains loom above you to the east leaving you no further path to the east.
Legend has it that the mighty Aiel live on the other side of the Dragonwall,
and you think maybe it's best that you cannot continue in that direction.  You
still need to survive the Blight.
~
FLAGS  0
Sect   5
DOOR 0
The Blight Continues on to the north.
~
~
0 -1 16079
DOOR 2
The Blight continues on to the south.
~
~
0 -1 16077
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15002
End

#16079
NAME   Near The Spine of the World~
DESCR
You have travelled east all the way to the Spine of the World.  It's
mountains loom above you to the east leaving you no further path to the east.
Legend has it that the mighty Aiel live on the other side of the Dragonwall,
and you think maybe it's best that you cannot continue in that direction.  You
still need to survive the Blight.
~
FLAGS  0
Sect   5
DOOR 0
The Blight continues on to the north.
~
~
0 -1 16080
DOOR 2
The Blight continues on to the south.
~
~
0 -1 16078
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15003
End

#16080
NAME   Near The Spine of the World~
DESCR
You have travelled east all the way to the Spine of the World.  It's
mountains loom above you to the east leaving you no further path to the east.
Legend has it that the mighty Aiel live on the other side of the Dragonwall,
and you think maybe it's best that you cannot continue in that direction.  You
still need to survive the Blight.
~
FLAGS  0
Sect   5
DOOR 0
The Blight continues on to the north.
~
~
0 -1 16081
DOOR 2
The Blight continues on to the south.
~
~
0 -1 16079
End

#16081
NAME   Near The Spine of the World~
DESCR
You have travelled east all the way to the Spine of the World.  It's
mountains loom above you to the east leaving you no further path to the east.
Legend has it that the mighty Aiel live on the other side of the Dragonwall,
and you think maybe it's best that you cannot continue in that direction.  You
still need to survive the Blight.
~
FLAGS  0
Sect   5
DOOR 0
The Blight continues on to the north.
~
~
0 -1 16082
DOOR 2
The Blight continues on to the south.
~
~
0 -1 16080
DOOR 3
The Blight continues on to the west.
~
~
0 -1 15005
End

#16082
NAME   Tarwin's Gap~
DESCR
You have reached the beginning of Tarwin's Gap.  The largest pass in the
Mountains of Dhoom.  Many great battles have taken place in this gap.
Traditionally the Malkerians defended this gap.  Once that that kingdom fell
the duty fell to the borderland kingdom of Shienar.  You see more than a fist
of Trollocs camped in the gap.  Going further to the north would be suicide.
With the Dragonwall to the east, and the Mountains of Dhoom to the north, you
must turn back.
~
FLAGS  0
Sect   5
DOOR 2
The Blight continues on to the south.
~
~
0 -1 16081
DOOR 3
The Blight continues on to the west.
~
~
0 -1 16083
End

#16083
NAME   Near the Mountains of Dhoom~
DESCR
~
FLAGS  0
Sect   5
DOOR 1
The Blight continues on to the east.
~
~
0 -1 16082
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15005
DOOR 3
The Blight continues on to the west.
~
~
0 -1 16084
End

#16084
NAME   Near the Mountains of Dhoom~
DESCR
~
FLAGS  0
Sect   5
DOOR 1
The Blight continues on to the east.
~
~
0 -1 16083
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15010
DOOR 3
The Blight continues on to the west.
~
~
0 -1 16085
End

#16085
NAME   Near the Mountains of Dhoom~
DESCR
~
FLAGS  0
Sect   5
DOOR 1
The Blight continues on to the east.
~
~
0 -1 16084
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15015
DOOR 3
The Blight continues on to the west.
~
~
0 -1 16086
End

#16086
NAME   Near the Mountains of Dhoom~
DESCR
~
FLAGS  0
Sect   5
DOOR 1
The Blight continues on to the east.
~
~
0 -1 16085
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15020
DOOR 3
The Blight continues on to the west.
~
~
0 -1 16087
End

#16087
NAME   Near the Mountains of Dhoom~
DESCR
~
FLAGS  0
Sect   5
DOOR 1
The Blight continues on to the east.
~
~
0 -1 16086
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15025
DOOR 3
The Blight continues on to the west.
~
~
0 -1 16088
End

#16088
NAME   Near the Mountains of Dhoom~
DESCR
~
FLAGS  0
Sect   5
DOOR 1
The Blight continues on to the east.
~
~
0 -1 16087
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15030
DOOR 3
The Blight continues on to the west.
~
~
0 -1 16089
End

#16089
NAME   Near the Mountains of Dhoom~
DESCR
~
FLAGS  0
Sect   5
DOOR 1
The Blight continues on to the east.
~
~
0 -1 16088
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15035
DOOR 3
The Blight continues on to the west.
~
~
0 -1 16090
End

#16090
NAME   Near the Mountains of Dhoom~
DESCR
~
FLAGS  0
Sect   5
DOOR 0
You just see mountains.
~
circle~
ABCF 15025 15115
DOOR 1
The Blight continues on to the east.
~
~
0 -1 16089
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15040
DOOR 3
The Blight continues on to the west.
~
~
0 -1 16091
End

#16091
NAME   Near the Mountains of Dhoom~
DESCR
~
FLAGS  0
Sect   5
DOOR 1
The Blight continues on to the east.
~
~
0 -1 16090
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15045
DOOR 3
The Blight continues on to the west.
~
~
0 -1 16092
End

#16092
NAME   Near the Mountains of Dhoom~
DESCR
You stand at the base of the Mountains of Dhoom.  If things are this bad
hundreds of miles from Shayol Ghul, you shiver at what the Blasted Lands to the
north of the range must be like, fully in the embrace of Ba'alzamon.
~
FLAGS  0
Sect   5
DOOR 0
~
~
0 -1 11100
DOOR 1
The Blight continues on to the east.
~
~
0 -1 16091
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15050
DOOR 3
The Blight continues on to the west.
~
~
0 -1 16093
End

#16093
NAME   Near the Mountains of Dhoom~
DESCR
~
FLAGS  0
Sect   5
DOOR 1
The Blight continues on to the east.
~
~
0 -1 16092
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15055
DOOR 3
The Blight continues on to the west.
~
~
0 -1 16094
End

#16094
NAME   Near the Mountains of Dhoom~
DESCR
You stand at the base of the Mountains of Dhoom.  If things are this bad
hundreds of miles from Shayol Ghul, you shiver at what the Blasted Lands to
the north of the range must be like, fully in the embrace of Ba'alzamon. 
You can see a small pass to the north into the range.  
~
FLAGS  0
Sect   5
DOOR 1
The Blight continues on to the east.
~
~
0 -1 16093
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15060
DOOR 3
The Blight continues on to the west.
~
~
0 -1 16095
End

#16095
NAME   The Moutains and the Sea~
DESCR
A grotesque and disturbing site meets you eyes here.  The Blight continues
on to the south and east with all of it's death and decay strong in your mind.
To the north lay the Mountains of Dhoom, that few men have travelled north of,
and even less have returned.  But, what lies to the west is perhaps the most
disturbing of all.  You are standing on the shore of the Dead Sea.  It's black
and lifeless waters are perfectly still like a huge mirror of pollished
obsidian.  It's calm and lack of life chill you to the bone, surely one step
into those evil waters would mean your death.
~
FLAGS  0
Sect   5
DOOR 1
The Blight continues on to the east.
~
~
0 -1 16094
DOOR 2
The Blight continues on to the south.
~
~
0 -1 16096
End

#16096
NAME   By the Shore~
DESCR
A grotesque and disturbing site meets you eyes here.  The Blight still
surrounds you all of it's death and decay strong in your mind.  But, what lies
to the west is perhaps the most disturbing of all.  You are standing on the
shore of the Dead Sea.  It's black and lifeless waters are perfectly still like
a huge mirror of pollished obsidian.  It's calm and lack of life chill you to
the bone, surely one step into those evil waters would mean your death.
~
FLAGS  0
Sect   5
DOOR 0
The Blight continues on to the north.
~
~
0 -1 16095
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15060
DOOR 2
The Blight continues on to the south.
~
~
0 -1 16097
End

#16097
NAME   By the Shore~
DESCR
A grotesque and disturbing site meets you eyes here.  The Blight still
surrounds you all of it's death and decay strong in your mind.  But, what lies
to the west is perhaps the most disturbing of all.  You are standing on the
shore of the Dead Sea.  It's black and lifeless waters are perfectly still like
a huge mirror of pollished obsidian.  It's calm and lack of life chill you to
the bone, surely one step into those evil waters would mean your death.
~
FLAGS  0
Sect   5
DOOR 0
The Blight continues on to the north.
~
~
0 -1 16096
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15059
DOOR 2
The Blight continues on to the south.
~
~
0 -1 16098
End

#16098
NAME   By the Shore~
DESCR
A grotesque and disturbing site meets you eyes here.  The Blight still
surrounds you all of it's death and decay strong in your mind.  But, what lies
to the west is perhaps the most disturbing of all.  You are standing on the
shore of the Dead Sea.  It's black and lifeless waters are perfectly still like
a huge mirror of pollished obsidian.  It's calm and lack of life chill you to
the bone, surely one step into those evil waters would mean your death.
~
FLAGS  0
Sect   5
DOOR 0
The Blight continues on to the north.
~
~
0 -1 16097
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15058
DOOR 2
The Blight continues on to the south.
~
~
0 -1 16099
End

#16099
NAME   By the Shore~
DESCR
A grotesque and disturbing site meets you eyes here.  The Blight still
surrounds you all of it's death and decay strong in your mind.  But, what lies
to the west is perhaps the most disturbing of all.  You are standing on the
shore of the Dead Sea.  It's black and lifeless waters are perfectly still like
a huge mirror of pollished obsidian.  It's calm and lack of life chill you to
the bone, surely one step into those evil waters would mean your death.
~
FLAGS  0
Sect   5
DOOR 0
The Blight continues on to the north.
~
~
0 -1 16098
DOOR 1
The Blight continues on to the east.
~
~
0 -1 15057
DOOR 2
The Blight continues on to the south.
~
~
0 -1 15100
End

#0



#SPECIALS
M 15001 spec_fido
M 15003 spec_fido
M 15004 spec_fido
M 15005 spec_fido
M 15006 spec_fido
M 15009 spec_cast_mage
M 15010 spec_fido
M 15012 spec_cast_undead
M 15013 spec_cast_undead
M 15014 spec_cast_undead
M 15015 spec_cast_undead
M 15020 spec_breath_lightning
M 15021 spec_thief
S



#RESETS
D 0 16000 2 1
D 0 16001 0 1
D 0 16003 2 1
D 0 16004 2 1
D 0 16005 0 1
D 0 16007 0 2
D 0 16008 2 2
D 0 16009 1 1
D 0 16009 2 2
D 0 16010 3 1
D 0 16011 0 2
D 0 16020 1 2
D 0 16020 3 2
D 0 16021 1 2
D 0 16022 3 2
D 0 16028 1 1
D 0 16029 3 1
D 0 16032 0 1
D 0 16038 2 1
D 0 16043 2 2
D 0 16047 0 2
D 0 16050 0 1
D 0 16051 2 1
D 0 16052 0 1
D 0 16054 2 1
D 0 16055 2 1
D 0 16056 0 1
D 0 16058 0 2
D 0 16059 2 2
D 0 16060 1 1
D 0 16060 2 2
D 0 16061 3 1
D 0 16062 0 2
D 0 16090 0 2
D 0 15069 1 2
D 0 15069 3 2
D 0 15070 1 2
D 0 15071 3 2
D 0 15077 1 1
D 0 15078 3 1
D 0 15081 0 1
D 0 15087 2 1
D 0 15092 2 2
D 0 15096 0 2
D 0 15099 0 1
D 0 15115 2 2
M 0 15014 7 16001 1
M 0 15015 4 16005 1
M 0 15002 3 15001 1
E 0 15008 0 16
E 0 15009 0 12
E 0 15010 0 5
M 0 15001 6 15001 1
M 0 15001 6 15005 1
E 0 15001 0 16
M 0 15010 20 15007 2
M 0 15008 1 15008 1
M 0 15015 4 16033 1
M 0 15007 1 15009 1
O 0 15029 0 15009
P 0 15025 1 15029 1
M 0 15010 20 15010 2
O 0 15027 0 16035
P 0 15028 1 15027 1
M 0 15014 7 15012 1
O 0 15031 0 16037
P 0 15005 0 15031 1
P 0 15006 0 15031 1
P 0 15007 0 15031 1
M 0 15001 6 15016 1
E 0 15001 0 16
M 0 15015 4 16043 1
M 0 15010 20 15020 2
M 0 15010 20 15022 2
M 0 15013 1 16047 1
E 0 15022 0 5
E 0 15023 0 16
E 0 15024 0 17
M 0 15016 1 15024 1
M 0 15015 4 16051 1
M 0 15006 3 15028 1
E 0 15001 0 16
M 0 15006 3 15028 1
E 0 15001 0 16
M 0 15006 3 15028 1
E 0 15001 0 16
M 0 15002 3 15033 1
E 0 15008 0 16
E 0 15009 0 12
E 0 15010 0 5
M 0 15010 20 15033 2
M 0 15005 1 15035 1
E 0 15013 0 17
M 0 15004 3 15037 1
E 0 15001 0 16
M 0 15004 3 15037 1
E 0 15001 0 16
M 0 15004 3 15037 1
E 0 15001 0 16
M 0 15009 1 15039 1
E 0 15034 0 16
E 0 15014 0 17
M 0 15010 20 15042 2
M 0 15017 1 15043 1
M 0 15022 3 16068 1
M 0 15022 3 16069 1
M 0 15010 20 15045 2
M 0 15021 1 16071 1
E 0 15035 0 16
E 0 15036 0 3
M 0 15010 20 15047 2
M 0 15020 1 16073 1
M 0 15019 1 16075 1
E 0 15032 0 17
E 0 15033 0 5
M 0 15003 3 15051 1
E 0 15001 0 16
M 0 15003 3 15051 1
E 0 15001 0 16
M 0 15003 3 15051 1
E 0 15001 0 16
M 0 15022 3 16076 1
M 0 15018 1 15054 1
M 0 15010 20 15057 2
M 0 15011 2 16082 1
E 0 15011 0 16
E 0 15012 0 12
M 0 15010 20 15059 2
M 0 15002 3 15060 1
E 0 15008 0 16
E 0 15009 0 12
E 0 15010 0 5
M 0 15014 7 15062 1
M 0 15014 7 15064 1
M 0 15014 7 15073 1
M 0 15014 7 15082 1
O 0 15030 0 15086
P 0 15002 0 15030 1
P 0 15003 0 15030 1
P 0 15004 0 15030 1
M 0 15014 7 15092 1
M 0 15012 1 15096 1
E 0 15019 0 17
E 0 15020 0 16
E 0 15021 0 6
M 0 15001 6 15100 1
M 0 15011 2 15101 1
E 0 15011 0 16
E 0 15012 0 12
M 0 15001 6 15101 1
M 0 15001 6 15110 1
O 0 15026 0 15115
S



#SHOPS
0



#IMPROGS
E



#$