kbkmud/player/
#AREADATA
Name mud school~
Builders None~
VNUMs 3700 3799
Credits { 1  5} Hatchet Mud School~
Security 9
Xplore 0
End



#MOBDATA
#3700
NAME  acolyte cleric~
SHORT the acolyte of Zump~
LONG  An acolyte of Zump welcomes you to mud school.
~
DESCR
He's big and bad.  Don't mess with him.
~
RACE  human~
ACT   ABGQTV
AFF   0
OFF   ACEFHIKN
IMM   ABCD
RES   0
VULN  0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 30
HROLL 10
ENHA  100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+999
DDICE 2d4+30
REGEN 0
DTYPE beating
AC    -15 -15 -15 -15
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3701
NAME  blob~
SHORT the blob~
LONG  The blob is here, waiting to eat you up.
~
DESCR
He is big, he is bad.  You don't want to fight him when he isn't chained up.
Perhaps now would be a good time to flee from him!!!  If you don't flee, you
would really suffer the consequences.
~
RACE  unique~
ACT   ABG
AFF   0
OFF   AN
IMM   AB
RES   CD
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 5
HROLL -5
ENHA  100.00%
MATER none~
HDICE 1d1+49
MDICE 1d1+99
DDICE 1d1+0
REGEN 0
DTYPE digestion
AC    -15 -15 -15 -15
POS   stand stand
SEX   none
GOLD  0
FORM  BSc
PARTS 0
SIZE  large
DMOD  100
AMOD  0
QUEST 0
End

#3702
NAME  monster~
SHORT the monster~
LONG  There is a monster leashed here.
~
DESCR
He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
RACE  school monster~
ACT   ABU
AFF   0
OFF   0
IMM   AB
RES   0
VULN  C
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 1
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+7
MDICE 1d1+99
DDICE 1d3+0
REGEN 0
DTYPE claw
AC    10 10 10 10
POS   stand stand
SEX   none
GOLD  10
FORM  AMV
PARTS ABCDEFHJKQU
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3703
NAME  monster wimpy~
SHORT the wimpy monster~
LONG  There is a wimpy monster leashed here.
~
DESCR
He looks wimpy.  You feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
RACE  school monster~
ACT   ABHU
AFF   0
OFF   O
IMM   AB
RES   0
VULN  C
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 1
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+7
MDICE 1d1+99
DDICE 1d2+0
REGEN 0
DTYPE claw
AC    10 10 10 10
POS   stand stand
SEX   none
GOLD  10
FORM  AMV
PARTS ABCDEFHJKQU
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3704
NAME  monster aggressive~
SHORT the aggressive monster~
LONG  There is an aggressive monster leashed here.
~
DESCR
He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
RACE  school monster~
ACT   ABFU
AFF   0
OFF   EK
IMM   AB
RES   0
VULN  C
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 1
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+7
MDICE 1d1+99
DDICE 1d4+0
REGEN 0
DTYPE claw
AC    10 10 10 10
POS   stand stand
SEX   none
GOLD  10
FORM  AMV
PARTS ABCDEFHJKQU
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3705
NAME  monster wimpy aggressive~
SHORT the wimpy aggressive monster~
LONG  There is a wimpy aggressive monster leashed here.
~
DESCR
He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
RACE  school monster~
ACT   ABFHU
AFF   0
OFF   J
IMM   AB
RES   0
VULN  C
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 1
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+7
MDICE 1d1+99
DDICE 1d3+0
REGEN 0
DTYPE claw
AC    10 10 10 10
POS   stand stand
SEX   none
GOLD  10
FORM  AMV
PARTS ABCDEFHJKQU
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3706
NAME  big creature~
SHORT the big creature~
LONG  There is a big creature hulking over your form.
~
DESCR
He looks mean, and you just might have a small problem killing him, but he
looks like a great prize!!!
~
RACE  school monster~
ACT   ABU
AFF   0
OFF   FN
IMM   AB
RES   0
VULN  C
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 2
HROLL 1
ENHA  100.00%
MATER none~
HDICE 2d2+20
MDICE 1d1+99
DDICE 1d4+1
REGEN 0
DTYPE claw
AC    8 8 8 10
POS   stand stand
SEX   none
GOLD  25
FORM  AMV
PARTS ABCDEFHJKQU
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3707
NAME  adept cleric~
SHORT the adept of Satin~
LONG  An adept of the mighty goddess Satin is here, contemplating your progress.
~
DESCR
She is big and bad.  Don't mess with her.
~
RACE  human~
ACT   ABGQTV
AFF   0
OFF   ACEFHIKN
IMM   ABCD
RES   0
VULN  0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 30
HROLL 10
ENHA  100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+999
DDICE 2d4+30
REGEN 0
DTYPE beating
AC    -15 -15 -15 -15
POS   stand stand
SEX   female
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3708
NAME  adept~
SHORT the adept of Alander~
LONG  An adept of Alander is here, smiling at you.
~
DESCR
He is big and bad.  Don't mess with him.
~
RACE  human~
ACT   ABGQTV
AFF   0
OFF   ACEFHIKN
IMM   ABCD
RES   0
VULN  0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 30
HROLL 10
ENHA  100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+999
DDICE 2d4+30
REGEN 0
DTYPE beating
AC    -15 -15 -15 -15
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3709
NAME  rabbit~
SHORT the rabbit~
LONG  A rabbit is bouncing around here.
~
DESCR
The rabbit smiles at you, completely harmless!
~
RACE  rabbit~
ACT   AGHU
AFF   0
OFF   FH
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 100
GROUP 0
LEVEL 1
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+10
MDICE 1d1+99
DDICE 1d3+0
REGEN 0
DTYPE bite
AC    10 10 10 10
POS   stand stand
SEX   either
GOLD  0
FORM  AGV
PARTS ACDEFHJK
SIZE  tiny
DMOD  100
AMOD  0
QUEST 0
End

#3710
NAME  lizard~
SHORT the lizard~
LONG  A lizard slithers up to you.
~
DESCR
It smiles at you, and tries to eat your leg.
~
RACE  lizard~
ACT   AGU
AFF   0
OFF   R
IMM   0
RES   L
VULN  I
WSPEC 0
ALIGN -100
GROUP 0
LEVEL 2
HROLL 0
ENHA  100.00%
MATER none~
HDICE 2d2+20
MDICE 1d1+99
DDICE 1d4+1
REGEN 0
DTYPE bite
AC    8 8 8 10
POS   stand stand
SEX   either
GOLD  0
FORM  AGXc
PARTS ACDEFHKQV
SIZE  small
DMOD  100
AMOD  0
QUEST 0
End

#3711
NAME  boar~
SHORT the boar~
LONG  A boar tries to run you over.
~
DESCR
It grunts at you.
~
RACE  pig~
ACT   AGU
AFF   0
OFF   CDFR
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 3
HROLL 1
ENHA  100.00%
MATER none~
HDICE 3d3+30
MDICE 1d1+99
DDICE 1d6+1
REGEN 0
DTYPE charge
AC    7 7 7 9
POS   stand stand
SEX   either
GOLD  0
FORM  AGV
PARTS ACDEFHJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3712
NAME  fox~
SHORT the fox~
LONG  A fox is here staring at you.
~
DESCR
It's fur might be worth money.
~
RACE  fox~
ACT   AGHU
AFF   0
OFF   FHNR
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 100
GROUP 0
LEVEL 1
HROLL 1
ENHA  100.00%
MATER none~
HDICE 1d1+12
MDICE 1d1+99
DDICE 1d3+1
REGEN 0
DTYPE bite
AC    8 8 8 10
POS   stand stand
SEX   either
GOLD  0
FORM  AGV
PARTS ACDEFHJKQV
SIZE  small
DMOD  100
AMOD  0
QUEST 0
End

#3713
NAME  snail~
SHORT the snail~
LONG  A snail is trying to get out of your way.
~
DESCR
You don't see much but slime about it.
~
RACE  unique~
ACT   AGU
AFF   0
OFF   0
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 0
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+0
MDICE 1d1+99
DDICE 1d1+0
REGEN 0
DTYPE digestion
AC    10 10 10 10
POS   stand stand
SEX   none
GOLD  0
FORM  AGQc
PARTS AFHM
SIZE  tiny
DMOD  100
AMOD  0
QUEST 0
End

#3714
NAME  beast~
SHORT the beast~
LONG  A beast tries to feed off of you.
~
DESCR
It looks mean.  You'd better run.
~
RACE  school monster~
ACT   AFTU
AFF   0
OFF   EKM
IMM   AB
RES   HI
VULN  C
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 5
HROLL 1
ENHA  100.00%
MATER none~
HDICE 5d5+55
MDICE 1d1+99
DDICE 1d6+3
REGEN 0
DTYPE bite
AC    5 5 5 8
POS   stand stand
SEX   none
GOLD  50
FORM  AMV
PARTS ABCDEFHJKQU
SIZE  large
DMOD  100
AMOD  0
QUEST 0
End

#3715
NAME  bear~
SHORT the bear~
LONG  A bear is here growling at you.
~
DESCR
The bear must be bigger than you!  It wants to rip your head off.
~
RACE  bear~
ACT   AGU
AFF   0
OFF   CDEOR
IMM   0
RES   EI
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 4
HROLL 1
ENHA  100.00%
MATER none~
HDICE 4d4+44
MDICE 1d1+99
DDICE 1d6+2
REGEN 0
DTYPE claw
AC    6 5 6 7
POS   stand stand
SEX   either
GOLD  0
FORM  AGV
PARTS ABCDEFHJKUV
SIZE  large
DMOD  100
AMOD  0
QUEST 0
End

#3716
NAME  wolf~
SHORT the wolf~
LONG  A wolf is here snarling at you.
~
DESCR
The wolf doesn't want to be bothered.
~
RACE  wolf~
ACT   AGU
AFF   0
OFF   FHNR
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 4
HROLL 0
ENHA  100.00%
MATER none~
HDICE 4d4+44
MDICE 1d1+99
DDICE 1d6+2
REGEN 0
DTYPE bite
AC    7 7 7 10
POS   stand stand
SEX   either
GOLD  0
FORM  AGV
PARTS ACDEFJKQV
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3717
NAME  adept cleric~
SHORT the adept of Selene~
LONG  An adept of Selene is here, grinning and selling you things.
~
DESCR
He is big and bad.  Don't mess with him.
~
RACE  human~
ACT   ABCQTV
AFF   0
OFF   ACEFHIKN
IMM   ABCD
RES   0
VULN  0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 30
HROLL 10
ENHA  100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+999
DDICE 2d4+30
REGEN 0
DTYPE beating
AC    -15 -15 -15 -15
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3718
NAME  adept cleric~
SHORT the adept of Furey~
LONG  An adept of Furey is here, training young students.
~
DESCR
He is big and bad.  Don't mess with him.
~
RACE  human~
ACT   ABCJQTV
AFF   0
OFF   ACEFHIKN
IMM   ABCD
RES   0
VULN  0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 30
HROLL 10
ENHA  100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+999
DDICE 2d4+30
REGEN 0
DTYPE beating
AC    -15 -15 -15 -15
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3719
NAME  priest cleric~
SHORT the priest of Circe~
LONG  The priest of Circe is ready to help you practice.
~
DESCR
He is big and bad.  Don't mess with him.
~
RACE  human~
ACT   ABCKQTV
AFF   0
OFF   ACEFHIKN
IMM   ABCD
RES   0
VULN  0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 30
HROLL 10
ENHA  100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+999
DDICE 2d4+30
REGEN 0
DTYPE beating
AC    -15 -15 -15 -15
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3720
NAME  diploma beast~
SHORT the diploma beast~
LONG  The hideous diploma beast is here, holding your graduation present!
~
DESCR
This horrible creature is your final test for mud school.  Kill him, and the
diploma is yours.
~
RACE  school monster~
ACT   ABU
AFF   0
OFF   EFN
IMM   AB
RES   0
VULN  C
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 3
HROLL 1
ENHA  100.00%
MATER none~
HDICE 2d4+30
MDICE 1d1+99
DDICE 1d6+1
REGEN 0
DTYPE claw
AC    8 8 8 10
POS   stand stand
SEX   none
GOLD  30
FORM  AMV
PARTS ABCDEFHJKQU
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3799
NAME  Newbie WeaponSmith~
SHORT A weaponsmith~
LONG  A weaponsmith stands here, creating practice weapons.
~
DESCR
~
RACE  human~
ACT   ABGJK
AFF   0
OFF   ACDEFHIJKMNO
IMM   BCDFGHIJKLMNOSTXY
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 99
HROLL 10
ENHA  100.00%
MATER none~
HDICE 5100d100+10000
MDICE 10d10+100
DDICE 100d10+100
REGEN 0
DTYPE none
AC    -1 -1 -1 -1
POS   stand stand
SEX   male
GOLD  10000
FORM  HV
PARTS 0
SIZE  large
DMOD  100
AMOD  0
QUEST 0
End

#0



#OBJDATA
#3700
NAME   mace sub merc~
SHORT  a sub issue mace~
DESCR 
You see a sub issue mace here.~
MAT    bronze~
TYPE   weapon mace 1 6 pound 0
EXTRA  1 1 0 1048576
WEAR   AN
LEVEL  1
WEIGHT 24
COST   250
COND   100
Affect O 18 1 0
EDESC mace~
You see a mace of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3701
NAME   dagger sub merc~
SHORT  a sub issue dagger~
DESCR 
You see a sub issue dagger here.~
MAT    bronze~
TYPE   weapon dagger 1 4 pierce 0
EXTRA  1 1 0 1048576
WEAR   AN
LEVEL  0
WEIGHT 6
COST   210
COND   100
Affect O 18 1 0
EDESC dagger~
You see a dagger of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3702
NAME   sword sub merc~
SHORT  a sub issue sword~
DESCR 
You see a sub issue sword here.~
MAT    bronze~
TYPE   weapon sword 1 6 slash 0
EXTRA  1 1 0 1048576
WEAR   AN
LEVEL  1
WEIGHT 17
COST   360
COND   100
Affect O 18 1 0
EDESC sword~
You see a sword of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3703
NAME   vest sub merc~
SHORT  a sub issue vest~
DESCR 
You see a sub issue vest here.~
MAT    leather~
TYPE   armor 0 0 0 0 0
EXTRA  1 1 0 1048576
WEAR   AD
LEVEL  0
WEIGHT 18
COST   144
COND   100
EDESC vest~
You see a vest of great but cheap craftsmanship.  Stamped on the side is:
Merc Industries
~
End

#3704
NAME   shield sub merc~
SHORT  a sub issue shield~
DESCR 
You see a sub issue shield here.~
MAT    wood~
TYPE   armor 0 0 0 0 0
EXTRA  1 1 0 1048576
WEAR   AJ
LEVEL  0
WEIGHT 25
COST   108
COND   100
EDESC shield~
You see a shield of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3705
NAME   cloak sub merc~
SHORT  a sub issue cloak~
DESCR 
You see a sub issue cloak here.~
MAT    cloth~
TYPE   armor 0 0 0 0 A
EXTRA  1 1 0 1048576
WEAR   AC
LEVEL  0
WEIGHT 3
COST   72
COND   100
EDESC cloak~
You see a cloak of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3706
NAME   helmet sub merc~
SHORT  a sub issue helmet~
DESCR 
You see a sub issue helmet here.~
MAT    leather~
TYPE   armor 0 0 0 0 0
EXTRA  1 1 0 1048576
WEAR   AE
LEVEL  0
WEIGHT 14
COST   72
COND   100
EDESC helmet~
You see a helmet of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3707
NAME   leggings sub merc~
SHORT  a pair of sub issue leggings~
DESCR 
You see a pair of sub issue leggings here.~
MAT    leather~
TYPE   armor 0 0 0 0 0
EXTRA  1 1 0 1048576
WEAR   AF
LEVEL  0
WEIGHT 15
COST   72
COND   100
EDESC leggings~
You see leggings of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3708
NAME   boots sub merc~
SHORT  a pair of sub issue boots~
DESCR 
You see a pair of sub issue boots here.~
MAT    leather~
TYPE   armor 0 0 0 0 0
EXTRA  1 1 0 1048576
WEAR   AG
LEVEL  0
WEIGHT 12
COST   72
COND   100
EDESC boots~
You see boots of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3709
NAME   gloves sub merc~
SHORT  a pair of sub issue gloves~
DESCR 
You see a pair of sub issue gloves here.~
MAT    leather~
TYPE   armor 0 0 0 0 0
EXTRA  1 1 0 1048576
WEAR   AH
LEVEL  0
WEIGHT 10
COST   72
COND   100
EDESC gloves~
You see gloves of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3710
NAME   sleeves sub merc~
SHORT  a pair of sub issue sleeves~
DESCR 
You see a pair of sub issue sleeves here.~
MAT    leather~
TYPE   armor 0 0 0 0 0
EXTRA  1 1 0 1048576
WEAR   AI
LEVEL  0
WEIGHT 14
COST   72
COND   100
EDESC sleeves~
You see sleeves of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3711
NAME   cape sub merc~
SHORT  a sub issue cape~
DESCR 
You see a sub issue cape here.~
MAT    cloth~
TYPE   armor 0 0 0 0 0
EXTRA  1 1 0 1048576
WEAR   AK
LEVEL  0
WEIGHT 7
COST   72
COND   100
EDESC cape~
You see a cape of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3712
NAME   belt sub merc~
SHORT  a sub issue belt~
DESCR 
You see a sub issue belt here.~
MAT    leather~
TYPE   armor 0 0 0 0 0
EXTRA  1 1 0 1048576
WEAR   AL
LEVEL  0
WEIGHT 7
COST   72
COND   100
EDESC belt~
You see a belt of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3713
NAME   bracer sub merc~
SHORT  a sub issue bracer~
DESCR 
You see a sub issue bracer here.~
MAT    bronze~
TYPE   armor 0 0 0 0 0
EXTRA  1 1 0 1048576
WEAR   AM
LEVEL  0
WEIGHT 17
COST   48
COND   100
EDESC bracer~
You see a bracer of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3714
NAME   key~
SHORT  a key~
DESCR 
You see a very important key here!~
MAT    metal~
TYPE   key 0 0 0 0 0
EXTRA  1 1 0 32768
WEAR   A
LEVEL  0
WEIGHT 9
COST   0
COND   100
End

#3715
NAME   diploma~
SHORT  a mud school diploma~
DESCR 
You see a mud school diploma here.~
MAT    flesh~
TYPE   treasure 0 0 0 0 0
EXTRA  1 2 0 1048640
WEAR   AO
LEVEL  0
WEIGHT 6
COST   1140
COND   100
Affect O 5 1 0
Affect O 4 1 0
EDESC diploma~
This document shows that you have graduated from Mud School.
It also has magical effects on your abilities if you hold it!

Merc Industries
~
End

#3716
NAME   banner war merc~
SHORT  a war banner~
DESCR 
A war banner is on the floor here.~
MAT    cloth~
TYPE   light 0 0 DGH 0 0
EXTRA  1 2 0 65
WEAR   A
LEVEL  0
WEIGHT 2
COST   380
COND   100
Affect O 20 -1 0
Affect O 17 -1 0
EDESC banner~
This is the official Merc war banner to see you through the darkest realm!
~
End

#3717
NAME   spear sub merc~
SHORT  a sub issue spear~
DESCR 
You see a sub issue spear here.~
MAT    wood~
TYPE   weapon staff 1 6 thrust 0
EXTRA  1 1 0 1048576
WEAR   AN
LEVEL  1
WEIGHT 15
COST   111
COND   100
Affect O 18 1 0
EDESC spear~
You see a spear of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3718
NAME   staff sub merc~
SHORT  a sub issue staff~
DESCR 
You see a sub issue staff here.~
MAT    wood~
TYPE   weapon staff 1 5 pound F
EXTRA  1 1 0 1048576
WEAR   AN
LEVEL  1
WEIGHT 23
COST   290
COND   100
Affect O 19 1 0
Affect O 18 2 0
EDESC staff~
You see a staff of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3719
NAME   axe sub merc~
SHORT  a sub issue axe~
DESCR 
You see a sub issue axe here.~
MAT    bronze~
TYPE   weapon axe 1 6 chop 0
EXTRA  1 1 0 1048576
WEAR   AN
LEVEL  1
WEIGHT 24
COST   350
COND   100
Affect O 18 1 0
EDESC axe~
You see an axe of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3720
NAME   flail sub merc~
SHORT  a sub issue flail~
DESCR 
You see a sub issue flail here.~
MAT    bronze~
TYPE   weapon flail 1 5 crush 0
EXTRA  1 1 0 1048576
WEAR   AN
LEVEL  1
WEIGHT 20
COST   310
COND   100
Affect O 19 1 0
EDESC flail~
You see a flail of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3721
NAME   whip sub merc~
SHORT  a sub issue whip~
DESCR 
You see a sub issue whip here.~
MAT    leather~
TYPE   weapon whip 2 2 whip 0
EXTRA  1 1 0 1048576
WEAR   AN
LEVEL  1
WEIGHT 7
COST   330
COND   100
Affect O 18 2 0
EDESC whip~
You see a whip of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3722
NAME   glaive sub merc~
SHORT  a sub issue glaive~
DESCR 
You see a sub issue glaive here.~
MAT    wood~
TYPE   weapon polearm 1 7 slash F
EXTRA  1 1 0 1048576
WEAR   AN
LEVEL  1
WEIGHT 25
COST   183
COND   100
Affect O 19 1 0
EDESC glaive~
You see a glaive of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3750
NAME   practice sword~
SHORT  a practice sword~
DESCR 
A wooden practice sword lies here, obviously intended for a newbie.~
MAT    wood~
TYPE   weapon sword 6 8 slash 0
EXTRA  1 2 0 262400
WEAR   AN
LEVEL  51
WEIGHT 10
COST   100
COND   100
Affect O 19 5 0
Affect O 18 5 0
RESTR  c
End

#3751
NAME   practice dagger~
SHORT  a practice dagger~
DESCR 
A wooden practice dagger lies here, obviously intended for a newbie.~
MAT    wood~
TYPE   weapon dagger 6 8 pierce 0
EXTRA  1 2 0 262400
WEAR   AN
LEVEL  51
WEIGHT 4
COST   100
COND   100
Affect O 19 5 0
Affect O 18 5 0
RESTR  c
End

#3752
NAME   practice spear~
SHORT  a practice spear~
DESCR 
A wooden practice spear lies here, obviously intended for a newbie.~
MAT    wood~
TYPE   weapon spear 6 8 pierce F
EXTRA  1 2 0 262400
WEAR   AN
LEVEL  51
WEIGHT 25
COST   100
COND   100
Affect O 19 5 0
Affect O 18 5 0
RESTR  c
End

#3753
NAME   practice polearm~
SHORT  a practice polearm~
DESCR 
A wooden practice polearm lies here, obviously intended for a newbie.~
MAT    wood~
TYPE   weapon polearm 6 8 slash F
EXTRA  1 2 0 262400
WEAR   AN
LEVEL  51
WEIGHT 25
COST   100
COND   100
Affect O 19 5 0
Affect O 18 5 0
RESTR  c
End

#3754
NAME   practice whip~
SHORT  a practice whip~
DESCR 
A wooden practice whip lies here, obviously intended for a newbie.~
MAT    leather~
TYPE   weapon whip 6 8 whip 0
EXTRA  1 2 0 262400
WEAR   AN
LEVEL  51
WEIGHT 7
COST   100
COND   100
Affect O 19 5 0
Affect O 18 5 0
RESTR  c
End

#3755
NAME   practice flail~
SHORT  a practice flail~
DESCR 
A wooden practice flail lies here, obviously intended for a newbie.~
MAT    wood~
TYPE   weapon flail 6 8 whip 0
EXTRA  1 2 0 262400
WEAR   AN
LEVEL  51
WEIGHT 12
COST   100
COND   100
Affect O 19 5 0
Affect O 18 5 0
RESTR  c
End

#3756
NAME   practice mace~
SHORT  a practice mace~
DESCR 
A wooden practice mace lies here, obviously intended for a newbie.~
MAT    wood~
TYPE   weapon mace 6 8 pound 0
EXTRA  1 2 0 262400
WEAR   AN
LEVEL  51
WEIGHT 14
COST   100
COND   100
Affect O 19 5 0
Affect O 18 5 0
RESTR  c
End

#3757
NAME   practice staff~
SHORT  a practice staff~
DESCR 
A wooden practice staff lies here, obviously intended for a newbie.~
MAT    wood~
TYPE   weapon staff 6 8 pound 0
EXTRA  1 3 0 295168
WEAR   AN
LEVEL  51
WEIGHT 15
COST   100
COND   100
Affect O 19 5 0
Affect O 18 5 0
RESTR  c
End

#3758
NAME   practice axe~
SHORT  a practice axe~
DESCR 
A wooden practice axe lies here, obviously intended for a newbie.~
MAT    wood~
TYPE   weapon axe 6 8 cleave 0
EXTRA  1 2 0 262400
WEAR   AN
LEVEL  51
WEIGHT 14
COST   100
COND   100
Affect O 19 5 0
Affect O 18 5 0
RESTR  c
End

#3759
NAME   practice two-handed sword~
SHORT  a two-handed practice sword~
DESCR 
A two-handed practice sword lies here.~
MAT    wood~
TYPE   weapon sword 8 6 slice F
EXTRA  1 1 0 262144
WEAR   AN
LEVEL  51
WEIGHT 15
COST   100
COND   100
End

#3760
NAME   practice shield~
SHORT  a practice shield~
DESCR 
A practice shield lies here.~
MAT    wood~
TYPE   armor ABFG ABDG BCEFG BCDEF 0
EXTRA  0 0
WEAR   AJ
LEVEL  51
WEIGHT 25
COST   100
COND   100
End

#0



#ROOMDATA
#3700
NAME   Entrance to Mud School~
DESCR
This is the entrance to the Merc Mud School.  Go north to go through mud
school.  If you have been here before and want to go directly to the arena,
go south.

A sign warns 'You may not pass these doors once you have passed level 5.'
~
FLAGS  12
Sect   0
DOOR 0
You see the doorway into the Mud School Building.
~
~
0 0 3757
DOOR 2
You see the one way door into the Arena of Mud School.
~
door~
AB -1 3744
DOOR 5
You see the Temple of Midgaard.
~
~
0 0 3001
End

#3701
NAME   A Room in Mud School~
DESCR
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The exits are west and south.  A small plaque is on the
wall.
~
FLAGS  131084
Sect   0
EDESC  plaque~
This zone (Mud School) is created by Hatchet for any Merc Mud.
Copyright 1992, 1993.
~
EDESC  sign~
Equipment check time!  Type 'EQUIPMENT' to see your current equipment.  Right
now, you have just a vest, a shield, and a weapon.  As you go through Mud
School you will acquire a complete set of equipment.

To pick up items on the ground as you see them, type 'GET item'.
To wear a piece of armor, type 'WEAR item'.
To hold a light source, type 'HOLD item'.
To wield a weapon, type 'WIELD weapon'.
To wear, hold, and wield everything you have, type 'WEAR ALL'.
To stop using a piece of equipment, type 'REMOVE item'.
Finally, to see the items in your inventory, type 'INVENTORY'.

When you are ready to continue, go west.
~
DOOR 2
You see a path into another room.
~
~
0 -1 3757
DOOR 3
You see a path into another room.
~
~
0 -1 3702
End

#3702
NAME   The Center Room~
DESCR
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Exits lead in ALL directions.
~
FLAGS  131084
Sect   0
EDESC  sign~
This is the direction practicing room.  The directions you can go in any
room are: north, south, east, west, up, or down.  Of course, not all rooms
have all exits available.

To see the obvious exits in a room, type 'EXITS'.

Sometimes doors are closed, or locked, or secret.  Then you have to notice
clues in the room description, or try going into that direction and seeing
if you bump into a door.

Try going into each direction from here.  When you are done, go NORTH.
~
DOOR 0
You see the room north that will lead you to the next section.
~
~
0 0 3703
DOOR 1
You see a room.
~
~
0 0 3701
DOOR 2
You see a room.
~
~
0 0 3705
DOOR 3
You see a room.
~
~
0 0 3704
DOOR 4
You see a room.
~
~
0 0 3708
DOOR 5
You see a room.
~
~
0 0 3707
End

#3703
NAME   A Room in Mud School~
DESCR
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Exits lead north and south.
~
FLAGS  131084
Sect   0
EDESC  sign~
Since you are here, let us have another lesson.  You can see the statistics on
yourself by typing 'SCORE'.  Do that right now.  At higher levels, 'SCORE'
gives you more information.
~
DOOR 0
You see the next station ahead.
~
~
0 -1 3709
DOOR 2
You see the central room.
~
~
0 0 3702
End

#3704
NAME   A Room in Mud School~
DESCR
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is east.
~
FLAGS  131084
Sect   0
EDESC  sign~
Just go east to the central room.
~
DOOR 1
You see the central room.
~
~
0 0 3702
End

#3705
NAME   A Room in Mud School~
DESCR
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is north.
~
FLAGS  131084
Sect   0
EDESC  sign~
Just go north to the central room.
~
DOOR 0
You see the central room.
~
~
0 0 3702
End

#3707
NAME   A Room in Mud School~
DESCR
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is up.
~
FLAGS  131084
Sect   0
EDESC  sign~
Just go up to the central room.
~
DOOR 4
You see the central room.
~
~
0 0 3702
End

#3708
NAME   A Room in Mud School~
DESCR
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is down.
~
FLAGS  131084
Sect   0
EDESC  sign~
Just go down to the central room.
~
DOOR 5
You see the central room.
~
~
0 0 3702
End

#3709
NAME   A Room in Mud School~
DESCR
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Exits reach west and down.
~
FLAGS  131084
Sect   0
EDESC  sign~
Welcome to combat training.

The first lesson is knowing whom to fight.  Use the command 'CONSIDER' to
consider killing a monster.  Avoid fighting monsters that will kill you
easily.

The second lesson is running away.  There is a monster in the room down.
He is too strong for you to kill, but he won't kill you.  So go 'DOWN' from
here, then 'CONSIDER' him, then 'KILL' him.  After a while, type 'FLEE' to
escape from him.

You can also set your character to flee automatically with the 'WIMPY' command.
Type 'HELP WIMPY' to find out more about 'WIMPY'.

After you flee, you will be back in this room.  When you are ready to go on
to the next station, go 'WEST'.
~
DOOR 3
You see the next station of Mud School.
~
~
0 -1 3711
DOOR 5
You see a cage.
~
~
0 0 3710
End

#3710
NAME   The Blob Cage~
DESCR
You are in a smelly cage.  Strangely, the walls are still clean!
You see a sign here.  The only exit is up.
~
FLAGS  131080
Sect   0
EDESC  sign~
Remember, don't fight the blob to the finish!  Just type 'KILL BLOB', then
when you are fighting, type 'FLEE', until you flee and are out of here.
~
DOOR 4
You see a safe room up.
~
~
0 0 3709
End

#3711
NAME   A Room in Mud School~
DESCR
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.
~
FLAGS  131084
Sect   0
EDESC  sign~
Welcome to the next station.  Here, you will actually fight real monsters,
without fleeing!  Kill every mob, since they hold some equipment you need.
To start, go down.
~
DOOR 1
You see the next station of Mud School.
~
~
0 0 3709
DOOR 5
You see the combat hall.
~
~
0 0 3712
End

#3712
NAME   The Cage Room~
DESCR
You are in the cage room.  All around are 4 cages.  Light fluoresces off the
ceiling in soft white tones.  Of course, there is a big sign on the wall.
Exits lead into the cardinal directions plus down.
~
FLAGS  131084
Sect   0
EDESC  sign~
Welcome to the cage room.  The adepts of mud school have captured some
monsters for you to kill.  In the four cages are four monsters of various
types.  Kill them all!

After you kill each monster, get all of the equipment from their corpses
with the command 'GET ALL CORPSE'.  You can then use the command 'WEAR ALL'
to wear your newly won equipment.

When you are done with the corpse, 'SACRIFICE CORPSE' to give it to your God.
God will reward you for this.

Between combat, you may need to rest or sleep to regenerate hit points.
You can 'REST' to regenerate hit points, or you can 'SLEEP'.  'SLEEP' will
refresh you faster than 'REST', but you will be less aware of your
surroundings.
~
DOOR 0
You see the aggressive monster inside!
~
~
0 -1 3713
DOOR 1
You see the unmodified monster inside!
~
~
0 -1 3716
DOOR 2
You see the wimpy monster inside!
~
~
0 -1 3715
DOOR 3
You see the aggressive wimpy monster inside!
~
~
0 -1 3714
DOOR 5
You see the next station below.
~
~
0 -1 3717
End

#3713
NAME   A Cage~
DESCR
You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is south.
~
FLAGS  131080
Sect   0
EDESC  sign~
There is an aggressive monster in this room.  Kill him and get out of here
fast!  Remember to loot and sacrifice the corpse.
~
DOOR 2
You see the Cage Room.
~
~
0 -1 3712
End

#3714
NAME   A Cage~
DESCR
You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is east.
~
FLAGS  131080
Sect   0
EDESC  sign~
There is a wimpy, aggressive monster in this room.  Kill him and get out of
here fast!  Remember to loot and sacrifice the corpse.
~
DOOR 1
You see the Cage Room.
~
~
0 -1 3712
End

#3715
NAME   A Cage~
DESCR
You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is north.
~
FLAGS  131080
Sect   0
EDESC  sign~
There is a wimpy monster in this room.  Kill him and get out of here fast!
Remember to loot and sacrifice the corpse.
~
DOOR 0
You see the Cage Room.
~
~
0 -1 3712
End

#3716
NAME   A Cage~
DESCR
You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is west.
~
FLAGS  131080
Sect   0
EDESC  sign~
There is a monster in this room.  Kill him and get out of here fast!
Remember to loot and sacrifice the corpse.
~
DOOR 3
You see the Cage Room.
~
~
0 -1 3712
End

#3717
NAME   A Room in Mud School~
DESCR
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Find your own exit here.
~
FLAGS  131084
Sect   0
EDESC  sign~
By now, you must be hungry and thirsty.  Time to buy groceries!
To the south is a store.  Inside the store, you can use these commands:

    BUY    Buy an item
    LIST   List what is for sale

After buying some food and drink, you can 'EAT' and 'DRINK' it.

After that, find the next exit yourself.
~
DOOR 1
You see the next station of Mud School.
~
door~
AB -1 3719
DOOR 2
You see the Shop.
~
~
0 0 3718
DOOR 4
You see the Cage room.
~
~
0 -1 3712
End

#3718
NAME   The Store in Mud School~
DESCR
You are in a cramped room.  Stacked neatly on shelves everywhere are items
and packages.  Light fluoresces off the ceiling in soft white tones.  Of
course, there is a sign on the wall.  The only exit is north.
~
FLAGS  131080
Sect   0
EDESC  sign~
The sign reads:

   Buy   - Buy something from the storekeeper.
   List  - The storekeeper will tell you what's for sale.
   Value - The storekeeper will tell you how much he will give to you for
           that item.
   Sell  - Sell that item to the storekeeper.
~
DOOR 0
You see the only exit out of here.
~
~
0 0 3717
End

#3719
NAME   A Room in Mud School~
DESCR
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The exits are north and west, with a door to the east.
~
FLAGS  131084
Sect   0
EDESC  sign~
North of you is a dark room.  I hope you still have the lantern!  If not,
you have to back to the store and buy one.

In the room is a monster with a key that you need.  After killing the
monster and getting the key, come back here, UNLOCK EAST, OPEN EAST,
and continue east.
~
DOOR 0
You see a darkened room inside.
~
~
0 0 3720
DOOR 1
You see the next station of Mud School.
~
door~
ABCF 3714 3721
DOOR 3
You see the room you just came from.
~
door~
AB -1 3717
End

#3720
NAME   The Darkened Room~
DESCR
This room was purposefully darkened so that you would need to hold on to a
light source to go through.  The walls are, of course, blank, and white.
The only exit is south.
~
FLAGS  131081
Sect   0
DOOR 2
You see the room that you have come from.
~
~
0 0 3719
End

#3721
NAME   The End of Mud School!~
DESCR
This is a very bright room, with a marble pedestal in the center.  Behind
the pedestal stands a person cloaked in Silver.  Tapestries flow from every
wall, and you feel very happy to be here right now.  There is a big sign here.
The only exit is on the other side of the gate north of you.
~
FLAGS  131080
Sect   0
EDESC  sign~
You have graduated from Mud School!  Take your diploma...if you can.
Go 'NORTH' from here to visit our arena.  There are plenty of low-level
monsters, but DON'T attack other players.

If you want to go directly back to the temple at any time, type 'RECALL'.

Don't forget to type save to protect your character.  You won't be saved after
quitting until you reach level 2, so also type save before you type quit.

If you need more help during the game, type 'HELP'.  If you see something
wrong or have comments, use 'BUG', 'IDEA', or 'TYPO' to report them.

May your visit here be ... mercenary.
~
DOOR 0
You see the Arena ahead.
~
gate~
AB -1 3722
End

#3722
NAME   South Wall of Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 3729
DOOR 1
~
~
0 0 3725
DOOR 3
~
~
0 0 3723
DOOR 4
You see the EXIT.
~
~
0 0 3760
End

#3723
NAME   South Wall of Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 3728
DOOR 1
~
~
0 0 3722
DOOR 3
~
~
0 0 3724
DOOR 4
You see the EXIT.
~
~
0 0 3760
End

#3724
NAME   South West Corner of Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 3727
DOOR 1
~
~
0 0 3723
DOOR 4
You see the EXIT.
~
~
0 0 3760
End

#3725
NAME   South Wall of Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 3730
DOOR 1
~
~
0 0 3726
DOOR 3
~
~
0 0 3722
DOOR 4
You see the EXIT.
~
~
0 0 3760
End

#3726
NAME   South East Corner of Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 3731
DOOR 3
~
~
0 0 3725
DOOR 4
You see the EXIT.
~
~
0 0 3760
End

#3727
NAME   West Wall of Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 3732
DOOR 1
~
~
0 0 3728
DOOR 2
~
~
0 0 3724
DOOR 4
You see the EXIT.
~
~
0 0 3760
End

#3728
NAME   Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 3733
DOOR 1
~
~
0 0 3729
DOOR 2
~
~
0 0 3723
DOOR 3
~
~
0 0 3727
DOOR 4
You see the EXIT.
~
~
0 0 3760
End

#3729
NAME   Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 3734
DOOR 1
~
~
0 0 3730
DOOR 2
~
~
0 0 3722
DOOR 3
~
~
0 0 3728
DOOR 4
You see the EXIT.
~
~
0 0 3760
End

#3730
NAME   Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 3735
DOOR 1
~
~
0 0 3731
DOOR 2
~
~
0 0 3725
DOOR 3
~
~
0 0 3729
DOOR 4
You see the EXIT.
~
~
0 0 3760
End

#3731
NAME   East Wall of Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 3736
DOOR 2
~
~
0 0 3726
DOOR 3
~
~
0 0 3730
DOOR 4
You see the EXIT.
~
~
0 0 3760
End

#3732
NAME   West Wall of Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 3737
DOOR 1
~
~
0 0 3733
DOOR 2
~
~
0 0 3727
DOOR 4
You see the EXIT.
~
~
0 0 3760
End

#3733
NAME   Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 3738
DOOR 1
~
~
0 0 3734
DOOR 2
~
~
0 0 3728
DOOR 3
~
~
0 0 3732
DOOR 4
You see the EXIT.
~
~
0 0 3760
End

#3734
NAME   Center of Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.  There is a BIG SIGN here.
~
FLAGS  8
Sect   0
EDESC  sign~
Those with high bravery or low senses of cautiousness might wish to go below
to the Dungeon.  However, know that there are aggressive monsters down there,
and there is no quick escape back out of here when you are in the dungeon.
~
DOOR 0
~
~
0 0 3739
DOOR 1
~
~
0 0 3735
DOOR 2
~
~
0 0 3729
DOOR 3
~
~
0 0 3733
DOOR 4
You see the EXIT.
~
~
0 0 3760
DOOR 5
You see a dark murky dungeon below.
~
grate~
AB -1 3748
End

#3735
NAME   Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 3740
DOOR 1
~
~
0 0 3736
DOOR 2
~
~
0 0 3730
DOOR 3
~
~
0 0 3734
DOOR 4
You see the EXIT.
~
~
0 0 3760
End

#3736
NAME   East Wall of Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 3741
DOOR 2
~
~
0 0 3731
DOOR 3
~
~
0 0 3735
DOOR 4
You see the EXIT.
~
~
0 0 3760
End

#3737
NAME   West Wall of Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 3742
DOOR 1
~
~
0 0 3738
DOOR 2
~
~
0 0 3732
DOOR 4
You see the EXIT.
~
~
0 0 3760
End

#3738
NAME   Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 3743
DOOR 1
~
~
0 0 3739
DOOR 2
~
~
0 0 3733
DOOR 3
~
~
0 0 3737
DOOR 4
You see the EXIT.
~
~
0 0 3760
End

#3739
NAME   Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 3744
DOOR 1
~
~
0 0 3740
DOOR 2
~
~
0 0 3734
DOOR 3
~
~
0 0 3738
DOOR 4
You see the EXIT.
~
~
0 0 3760
End

#3740
NAME   Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 3745
DOOR 1
~
~
0 0 3741
DOOR 2
~
~
0 0 3735
DOOR 3
~
~
0 0 3739
DOOR 4
You see the EXIT.
~
~
0 0 3760
End

#3741
NAME   East Wall of Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 3746
DOOR 2
~
~
0 0 3736
DOOR 3
~
~
0 0 3740
DOOR 4
You see the EXIT.
~
~
0 0 3760
End

#3742
NAME   North West Corner of Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 3743
DOOR 2
~
~
0 0 3737
DOOR 4
You see the EXIT.
~
~
0 0 3760
End

#3743
NAME   North Wall of Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  You can barely see the ceiling.  You feel as if you are being watched
by some divine being.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 3744
DOOR 2
~
~
0 0 3738
DOOR 3
~
~
0 0 3742
DOOR 4
You see the EXIT.
~
~
0 0 3760
End

#3744
NAME   North Wall of Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
FLAGS  131080
Sect   0
DOOR 1
~
~
0 0 3745
DOOR 2
~
~
0 0 3739
DOOR 3
~
~
0 0 3743
DOOR 4
You see the EXIT.
~
~
0 0 3760
End

#3745
NAME   North Wall of Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 3746
DOOR 2
~
~
0 0 3740
DOOR 3
~
~
0 0 3744
DOOR 4
You see the EXIT.
~
~
0 0 3760
End

#3746
NAME   North East Corner of Arena~
DESCR
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 3741
DOOR 3
~
~
0 0 3745
DOOR 4
You see the EXIT.
~
~
0 0 3760
End

#3748
NAME   The Center of the Dungeon~
DESCR
You are in the center of a large room.  A faint light from above shows that
the floors are all covered with slime.  A feeling of dread comes over you as
you notice that this is NOT a great place to go.  Exits go in all directions.
Of special note is the one that brings you back up!!!
~
FLAGS  5383176
Sect   0
DOOR 0
You see the north wall.
~
~
0 0 3750
DOOR 1
You see the east wall.
~
~
0 0 3753
DOOR 2
You see the south wall.
~
~
0 0 3755
DOOR 3
You see the west wall.
~
~
0 0 3752
DOOR 4
You see safety!
~
grate~
AB -1 3734
End

#3749
NAME   The North West Corner of the Dungeon~
DESCR
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
FLAGS  9
Sect   0
DOOR 1
You see the north wall.
~
~
0 0 3750
DOOR 2
You see the south wall.
~
~
0 0 3752
End

#3750
NAME   The North Wall of the Dungeon~
DESCR
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
FLAGS  9
Sect   0
DOOR 1
You see the north east corner.
~
~
0 0 3751
DOOR 2
You see the center of the dungeon.
~
~
0 0 3748
DOOR 3
You see the north west corner.
~
~
0 0 3749
End

#3751
NAME   The North East Corner of the Dungeon~
DESCR
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
FLAGS  9
Sect   0
DOOR 2
You see the east wall.
~
~
0 0 3753
DOOR 3
You see the north wall.
~
~
0 0 3750
End

#3752
NAME   The West Wall of the Dungeon~
DESCR
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
FLAGS  9
Sect   0
DOOR 0
You see the north west corner.
~
~
0 0 3749
DOOR 1
You see the center of the dungeon.
~
~
0 0 3748
DOOR 2
You see the south west corner.
~
~
0 0 3754
End

#3753
NAME   The East Wall of the Dungeon~
DESCR
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
FLAGS  9
Sect   0
DOOR 0
You see the north east corner.
~
~
0 0 3751
DOOR 2
You see the south east corner.
~
~
0 0 3756
DOOR 3
You see the center of the dungeon.
~
~
0 0 3748
End

#3754
NAME   The South West Corner of the Dungeon~
DESCR
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
FLAGS  9
Sect   0
DOOR 0
You see the north wall.
~
~
0 0 3752
DOOR 1
You see the south wall.
~
~
0 0 3755
End

#3755
NAME   The South Wall of the Dungeon~
DESCR
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
FLAGS  9
Sect   0
DOOR 0
You see the center of the dungeon.
~
~
0 0 3748
DOOR 1
You see the south east corner.
~
~
0 0 3756
DOOR 3
You see the south west corner.
~
~
0 0 3754
End

#3756
NAME   The South East Corner of the Dungeon~
DESCR
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
FLAGS  9
Sect   0
DOOR 0
You see the east wall.
~
~
0 0 3753
DOOR 3
You see the south wall.
~
~
0 0 3755
End

#3757
NAME   A Room in Mud School~
DESCR
You are in a room in Mud School.  Paintings of the heroic graduates of mud
school adorn the walls. To the west is Furey's Training Room, and to the east
is Zump's Guild Room.  North of you is the next Station of Mud School.
There is a sign on the wall (type 'LOOK SIGN' to read it).
~
FLAGS  131084
Sect   1
EDESC  sign~
To find out your attributes, type 'score'.  You can improve your attributes
in Furey's Training Room to the west.  You can practice your skills and spells
in Zump's Guild Room to the east.  You can continue through mud school by
going north.

If you are a new character, you should go 'WEST' from here, train your
abilities, and then come back here and go 'NORTH'.
~
DOOR 0
You see the next station of Mud School.
~
~
0 0 3701
DOOR 1
You see Zump's Guild Room.  Go there to practice your skills.
~
~
0 0 3759
DOOR 2
You see the entrance to Mud School.
~
~
0 0 3700
DOOR 3
You see Furey's Training Room.  Go there to train your attributes.
~
~
0 0 3758
End

#3758
NAME   Furey's Training Room~
DESCR
You are in Furey's Training Room.  Around you are all sorts of physical
and mental training tools.  The whole room is filled with magic, holiness, 
and sweat.  There is a sign on the wall.
~
FLAGS  131084
Sect   1
EDESC  sign~
Welcome to Furey's Training Room.  Here you can train your attributes.  To 
train an attribute, you need enough practices.  To find out how many practice
sessions you have, type 'train' while you are in this room.  To train for a 
specific attribute, type 'train <attr>' where attr is the first 3 letters of
the attribute you want increased.  Type 'help train' for more information.
~
DOOR 1
You see the room you came from, and the room you should go to.
~
~
0 0 3757
End

#3759
NAME   Zump's Guild Room~
DESCR
You are in a room filled with weapons, books, and many combat dummies, some
cut and stabbed many times, others burnt to a crisp.  The room is filled with
sweat and an aura of magic.  There is a sign on the wall.
~
FLAGS  131084
Sect   1
EDESC  sign~
Welcome to Zump's Guild Room.  Here you will learn your skills and spells.
To find out what skills and spells you can practice and how many practice
sessions you have, type 'practice'.  To practice the specific skill, type
'practice <skill>', where 'skill' is the skill or spell you wish to practice.
Practicing increases the amount you know of that skill or spell, up to a
certain maximum.  When you have practiced all you wish to practice, go west.
~
DOOR 3
You see the room you came from and the room you should go to.
~
~
0 0 3757
End

#3760
NAME   A Safe Room~
DESCR
You are in a safe room, away from all the mean rabbits and snails of the Arena.
You can rest here, and go up to go back to the Temple of Midgaard.
~
FLAGS  12
Sect   0
DOOR 4
You see the Temple of Midgaard.
~
~
0 0 3001
End

#0



#SPECIALS
M 3707 spec_cast_adept
M 3708 spec_cast_adept
M 3714 spec_fido
S



#RESETS
D 0 3700 2 1
D 0 3717 1 1
D 0 3719 1 2
D 0 3719 3 1
D 0 3721 0 1
D 0 3734 5 1
D 0 3748 4 1
M 0 3799 1 3700 1
G 0 3758 0
G 0 3757 0
G 0 3756 0
G 0 3755 0
G 0 3754 0
G 0 3753 0
G 0 3752 0
G 0 3751 0
G 0 3750 0
G 0 3759 0
G 0 3760 0
M 0 3700 1 3701 1
M 0 3701 1 3710 1
M 0 3707 1 3712 1
M 0 3704 1 3713 1
E 0 3707 0 7
E 0 3712 0 13
M 0 3705 1 3714 1
E 0 3708 0 8
E 0 3713 0 14
M 0 3703 1 3715 1
E 0 3706 0 6
E 0 3711 0 12
M 0 3702 1 3716 1
E 0 3705 0 3
E 0 3705 0 4
M 0 3717 1 3718 1
G 0 3138 0
G 0 3031 0
M 0 3706 1 3720 1
E 0 3709 0 9
E 0 3710 0 10
E 0 3714 0 17
E 0 3713 0 14
M 0 3720 1 3721 1
E 0 3715 0 17
M 0 3708 1 3721 1
M 0 3713 5 3724 5
M 0 3712 3 3726 3
M 0 3709 4 3734 4
M 0 3710 3 3742 3
M 0 3711 3 3746 3
M 0 3059 1 3748 1
M 0 3714 1 3749 1
M 0 3715 2 3751 2
M 0 3716 2 3754 2
M 0 3718 1 3758 1
M 0 3719 1 3759 1
S



#SHOPS
3717 1 15 17 19 0 100 100 0 23
3799 0 0 0 0 0 100 100 0 23
0



#IMPROGS
E



#$