kbkmud/player/
#AREADATA
Name Midgaard~
Builders None~
VNUMs 3000 3399
Credits { ALL } Diku    Midgaard~
Security 9
Xplore 0
End



#MOBDATA
#3000
NAME  wizard~
SHORT the wizard~
LONG  A wizard walks around behind the counter, talking to himself.
~
DESCR
The wizard looks old and senile, and yet he looks like a very powerful
wizard. He is equipped with fine clothing, and is wearing many fine
rings and bracelets.
~
RACE  human~
ACT   ABV
AFF   0
OFF   F
IMM   ABCDE
RES   0
VULN  0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 38
HROLL 8
ENHA  100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+999
DDICE 4d8+37
REGEN 0
DTYPE magic
AC    -15 -15 -15 -15
POS   stand stand
SEX   male
GOLD  17000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3001
NAME  baker~
SHORT the baker~
LONG  The baker looks at you calmly, wiping flour from his face with one hand.
~
DESCR
A fat, nice looking baker. But you can see that he has many scars on his
body.
~
RACE  human~
ACT   ABV
AFF   0
OFF   CDF
IMM   ABCD
RES   LQ
VULN  R
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 23
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+99
DDICE 1d8+20
REGEN 0
DTYPE beating
AC    -15 -15 -15 -15
POS   stand stand
SEX   male
GOLD  500
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3002
NAME  grocer~
SHORT the grocer~
LONG  A grocer stands at the counter, with a slightly impatient look on his face.
~
DESCR
A tall grocer, who moves two 200 pounds bag of flour around on his shoulders.
~
RACE  human~
ACT   ABV
AFF   0
OFF   EFJ
IMM   ABCD
RES   0
VULN  0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 23
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+99
DDICE 1d8+20
REGEN 0
DTYPE beating
AC    -15 -15 -15 -15
POS   stand stand
SEX   male
GOLD  1300
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3003
NAME  weaponsmith~
SHORT the weaponsmith~
LONG  A weaponsmith.
~
DESCR
A young weaponsmith, who still has lots to learn.
~
RACE  human~
ACT   ABTV
AFF   0
OFF   CEIK
IMM   ABCD
RES   0
VULN  0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 23
HROLL 10
ENHA  100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+99
DDICE 1d8+32
REGEN 0
DTYPE punch
AC    -15 -15 -15 -15
POS   stand stand
SEX   male
GOLD  25000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3004
NAME  armorer~
SHORT the armorer~
LONG  The armorer of Midgaard stands here prepared to do business.
~
DESCR
An old but very strong armourer, he has made more armours in his
lifetime than you have ever seen.
~
RACE  human~
ACT   ABGV
AFF   0
OFF   CEFJKN
IMM   ABCD
RES   0
VULN  0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 51
HROLL 99
ENHA  100.00%
MATER none~
HDICE 204d34+1999
MDICE 99d11+95
DDICE 34d2+73
REGEN 0
DTYPE punch
AC    -62 -62 -62 -41
POS   stand stand
SEX   male
GOLD  25000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3005
NAME  thief~
SHORT the thief~
LONG  A thief, all dressed in black.
~
DESCR
Well COUNT your money!
~
RACE  human~
ACT   ACHS
AFF   0
OFF   EFJN
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -100
GROUP 0
LEVEL 8
HROLL 1
ENHA  100.00%
MATER none~
HDICE 6d8+80
MDICE 1d1+99
DDICE 1d5+1
REGEN 0
DTYPE punch
AC    2 4 3 7
POS   stand stand
SEX   either
GOLD  100
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3006
NAME  captain~
SHORT the captain~
LONG  A retired captain stands here, selling boats.
~
DESCR
This captain has killed more sharks than you have eaten peas.
~
RACE  human~
ACT   ABTV
AFF   0
OFF   CEI
IMM   ABCD
RES   0
VULN  0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 23
HROLL 10
ENHA  100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+99
DDICE 1d8+32
REGEN 0
DTYPE beating
AC    -15 -15 -15 -15
POS   stand stand
SEX   male
GOLD  1300
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3007
NAME  sailor~
SHORT the sailor~
LONG  A sailor stands here, waiting to train you.
~
DESCR
He looks like a strong, fit sailor.
~
RACE  human~
ACT   ABJTV
AFF   0
OFF   FHJN
IMM   ABCD
RES   0
VULN  0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 23
HROLL 5
ENHA  100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+99
DDICE 1d4+23
REGEN 0
DTYPE beating
AC    -15 -15 -15 -15
POS   stand stand
SEX   male
GOLD  58
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3008
NAME  boy~
SHORT the pet shop boy~
LONG  A pet shop boy is here, humming gently.
~
DESCR
He is young and close-cropped and looks quite happy.
~
RACE  human~
ACT   ABV
AFF   0
OFF   0
IMM   ABCD
RES   0
VULN  0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 23
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+99
DDICE 1d8+20
REGEN 0
DTYPE punch
AC    -15 -15 -15 -15
POS   stand stand
SEX   male
GOLD  4000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3009
NAME  jeweller~
SHORT the jeweller~
LONG  The jeweller is standing behind the desk.
~
DESCR
He is fat and has a content although watchful look on his face.
~
RACE  human~
ACT   ABV
AFF   0
OFF   AF
IMM   ABCD
RES   0
VULN  0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 23
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+99
DDICE 1d8+22
REGEN 0
DTYPE slap
AC    -15 -15 -15 -15
POS   stand stand
SEX   male
GOLD  58000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3010
NAME  leather worker~
SHORT the leather worker~
LONG  The leather worker is sitting by the table, sewing a leather cap.
~
DESCR
She looks as an honest, hard-working artisan who only just earns enough to
keep herself going.
~
RACE  human~
ACT   ABV
AFF   0
OFF   AFN
IMM   ABCD
RES   0
VULN  0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 23
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+99
DDICE 1d8+20
REGEN 0
DTYPE punch
AC    -15 -15 -15 -15
POS   stand stand
SEX   female
GOLD  4500
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3011
NAME  enforcer~
SHORT the Enforcer~
LONG  The Enforcer of Midgaard patrols the city streets.
~
DESCR
A hulking brute of a man searches the alleys and darkened streets of the
city for any who dare challenge the absolute law and rule the Enforcers have
over the lands.  To test this behemoth would be a fool's task, and the glint
in his eyes seems like he wishes one would try.  
~
RACE  human~
ACT   AGLTVc
AFF   DFHTUV
OFF   ACDEFHIKLNOT
IMM   ABP
RES   CD
VULN  0
WSPEC F
ALIGN 0
GROUP 3000
LEVEL 80
HROLL 80
ENHA  150.00%
MATER none~
HDICE 165d27+4000
MDICE 80d11+95
DDICE 27d2+60
REGEN 0
DTYPE grep
AC    -48 -48 -48 -32
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  huge
DMOD  80
AMOD  3
QUEST 1
CABAL enforcer
End

#3012
NAME  healer~
SHORT the healer~
LONG  A healer is here, selling spells.
~
DESCR
Although retired from adventuring, the healer still lends a hand.
Type 'heal' to see a listing of spells.
~
RACE  human~
ACT   ABQVa
AFF   0
OFF   FHIK
IMM   ABCD
RES   0
VULN  0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 55
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+999
DDICE 2d4+30
REGEN 0
DTYPE divine
AC    -15 -15 -15 -15
POS   stand stand
SEX   male
GOLD  5000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3020
NAME  guildmaster master~
SHORT the guildmaster~
LONG  Your guildmaster is standing here.
~
DESCR
Even though your guildmaster looks old and tired, you can clearly see the
vast amount of knowledge she possesses. She is wearing fine magic clothing,
and you notice that she is surrounded by a blue shimmering aura.
~
RACE  elf~
ACT   ABKRV
AFF   0
OFF   FG
IMM   ABCD
RES   BH
VULN  Z
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 36
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+1999
MDICE 1d1+999
DDICE 3d8+24
REGEN 0
DTYPE magic
AC    -15 -15 -15 -15
POS   stand stand
SEX   female
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3021
NAME  guildmaster master~
SHORT the guildmaster~
LONG  Your guildmaster is standing here.
~
DESCR
You are in no doubt that this guildmaster is truly close to your god; he has
a peaceful, loving look. You notice that he is surrounded by a white aura.
~
RACE  human~
ACT   ABKQV
AFF   0
OFF   EFHIK
IMM   ABCD
RES   0
VULN  0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 36
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+1999
MDICE 1d1+999
DDICE 3d8+24
REGEN 0
DTYPE divine
AC    -15 -15 -15 -15
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3022
NAME  guildmaster master~
SHORT the guildmaster~
LONG  Your guildmaster is standing here.
~
DESCR
You realize that whenever your guildmaster moves, you fail to notice it:
the way of the true thief.  She is dressed in poor clothing, having
the appearance of a beggar.
human
~
RACE  unique~
ACT   ABKSV
AFF   0
OFF   BEFHJN
IMM   ABCD
RES   0
VULN  0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 36
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+1999
MDICE 1d1+199
DDICE 3d8+24
REGEN 0
DTYPE punch
AC    -15 -15 -15 -15
POS   stand stand
SEX   female
GOLD  0
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3023
NAME  guildmaster master~
SHORT the guildmaster~
LONG  Your guildmaster is standing here.
~
DESCR
This is your master. A short, strong dwarf with bulging muscles.  Several scars
across his body prove that he was using arms before you were born.  He
has a calm look on his face.
~
RACE  dwarf~
ACT   ABKTV
AFF   0
OFF   ACDEIK
IMM   ABCD
RES   LQ
VULN  R
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 36
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+1999
MDICE 1d1+199
DDICE 3d8+24
REGEN 0
DTYPE beating
AC    -20 -20 -20 -20
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3024
NAME  sorcerer~
SHORT the sorcerer~
LONG  A sorcerer is guarding the entrance.
~
DESCR
He is an experienced mage who has specialized in the field of Combat Magic.
He is here to guard the Mage's Guild and his superior knowledge of offensive
as well as defensive spells make him a deadly opponent.
~
RACE  elf~
ACT   ABRTV
AFF   0
OFF   AEG
IMM   AB
RES   BCDH
VULN  Z
WSPEC 0
ALIGN 800
GROUP 0
LEVEL 30
HROLL 5
ENHA  100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+499
DDICE 10d4+10
REGEN 0
DTYPE magic
AC    -10 -10 -10 -8
POS   stand stand
SEX   male
GOLD  2000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3025
NAME  templar~
SHORT the knight templar~
LONG  A knight templar is guarding the entrance.
~
DESCR
He is a specially trained warrior belonging to the military order of the Faith.
His duty is to protect the faithful from persecution and infidel attacks and
his religious devotion combined with his superior skill makes him a deadly
opponent.
~
RACE  human~
ACT   ABQTV
AFF   0
OFF   DEIK
IMM   AB
RES   CD
VULN  0
WSPEC 0
ALIGN 800
GROUP 0
LEVEL 30
HROLL 5
ENHA  100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+499
DDICE 5d8+10
REGEN 0
DTYPE divine
AC    -10 -10 -10 -7
POS   stand stand
SEX   male
GOLD  2000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3026
NAME  assassin~
SHORT the assassin~
LONG  An assassin is guarding the entrance.
~
DESCR
He is a thief who has specialized in killing others as effectively as possible,
using all sorts of weapons.  His superior knowledge of how and where to use
them combined with his extraordinary stealth makes him a deadly opponent.
~
RACE  human~
ACT   ABSTV
AFF   0
OFF   BEFJN
IMM   AB
RES   CD
VULN  0
WSPEC 0
ALIGN 800
GROUP 0
LEVEL 30
HROLL 8
ENHA  100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+99
DDICE 4d10+12
REGEN 0
DTYPE pierce
AC    -12 -12 -12 -6
POS   stand stand
SEX   male
GOLD  2000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3027
NAME  knight~
SHORT the knight~
LONG  A knight is guarding the entrance.
~
DESCR
He is an expert warrior who has attained knighthood through countless
chivalrous deeds.  His duty is to protect the Guild of Swordsmen and his
extreme skill combined with his experience in warfare makes him a deadly
opponent.
~
RACE  human~
ACT   ABTV
AFF   0
OFF   ACDEHIK
IMM   AB
RES   CD
VULN  0
WSPEC 0
ALIGN 800
GROUP 0
LEVEL 30
HROLL 10
ENHA  100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+199
DDICE 11d4+10
REGEN 0
DTYPE punch
AC    -10 -10 -10 -4
POS   stand stand
SEX   male
GOLD  2000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3040
NAME  bartender~
SHORT the bartender~
LONG  A bartender watches you calmly, while he skillfully mixes a drink.
~
DESCR
A tired looking Bartender who hates trouble in his bar.
~
RACE  human~
ACT   ABV
AFF   0
OFF   FHJN
IMM   AB
RES   CD
VULN  0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 23
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+499
MDICE 1d1+99
DDICE 1d8+18
REGEN 0
DTYPE beating
AC    -6 -6 -6 0
POS   stand stand
SEX   male
GOLD  150
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3041
NAME  waiter~
SHORT the waiter~
LONG  A waiter is going around from one place to another.
~
DESCR
A tired looking waiter.
~
RACE  human~
ACT   ABV
AFF   0
OFF   FHJN
IMM   AB
RES   CD
VULN  0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 23
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+499
MDICE 1d1+99
DDICE 1d8+18
REGEN 0
DTYPE beating
AC    -6 -6 -6 0
POS   stand stand
SEX   male
GOLD  150
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3042
NAME  waiter~
SHORT the waiter~
LONG  A man who in his young days was a famous sorcerer but now leads a quiet,
peaceful life as a waiter.
~
DESCR
~
RACE  human~
ACT   ABRV
AFF   0
OFF   FJN
IMM   AB
RES   CD
VULN  0
WSPEC 0
ALIGN 600
GROUP 0
LEVEL 23
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+499
MDICE 1d1+99
DDICE 1d8+18
REGEN 0
DTYPE beating
AC    -6 -6 -6 0
POS   stand stand
SEX   male
GOLD  150
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3043
NAME  waiter~
SHORT the waiter~
LONG  A waiter who seems to have reached contact with God.
~
DESCR
~
RACE  human~
ACT   ABQV
AFF   0
OFF   FHJN
IMM   AB
RES   CD
VULN  0
WSPEC 0
ALIGN 600
GROUP 0
LEVEL 23
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+499
MDICE 1d1+99
DDICE 1d8+18
REGEN 0
DTYPE beating
AC    -6 -6 -6 0
POS   stand stand
SEX   male
GOLD  150
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3044
NAME  waiter~
SHORT the waiter~
LONG  A waiter who knows where all his customers keep their money.
~
DESCR
~
RACE  human~
ACT   ABSV
AFF   0
OFF   FHJN
IMM   AB
RES   CD
VULN  0
WSPEC 0
ALIGN 600
GROUP 0
LEVEL 23
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+499
MDICE 1d1+99
DDICE 1d8+18
REGEN 0
DTYPE beating
AC    -6 -6 -6 0
POS   stand stand
SEX   male
GOLD  150
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3045
NAME  waiter~
SHORT the waiter~
LONG  A waiter who easily could kill you, and still carry quite a few firebreathers.
~
DESCR
~
RACE  human~
ACT   ABTV
AFF   0
OFF   BFHJN
IMM   AB
RES   CD
VULN  0
WSPEC 0
ALIGN 600
GROUP 0
LEVEL 23
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+499
MDICE 1d1+99
DDICE 1d8+18
REGEN 0
DTYPE beating
AC    -6 -6 -6 0
POS   stand stand
SEX   male
GOLD  150
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3046
NAME  filthy~
SHORT Filthy~
LONG  Filthy is standing here, eager to serve you a special drink.
~
DESCR
Filthy looks real, ehm, dirty. He likes to keep his costumers happy,
but do not mess with him or else he'll get upset.
~
RACE  human~
ACT   ABSV
AFF   0
OFF   BEFJN
IMM   AB
RES   CD
VULN  0
WSPEC 0
ALIGN 600
GROUP 0
LEVEL 23
HROLL 2
ENHA  100.00%
MATER none~
HDICE 1d1+499
MDICE 1d1+99
DDICE 1d8+18
REGEN 0
DTYPE beating
AC    -8 -8 -8 -4
POS   stand stand
SEX   male
GOLD  200
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3059
NAME  practice dummy~
SHORT a practice dummy~
LONG  A practice dummy is here for weapons and ability training.
~
DESCR
~
RACE  human~
ACT   ABGL
AFF   0
OFF   0
IMM   ABCDEFGHIJKLMNOPQRSTXYZ
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 150
HROLL 30
ENHA  100.00%
MATER none~
HDICE 100d100+500
MDICE 100d100+500
DDICE 1d1+1
REGEN 0
DTYPE punch
AC    0 0 0 0
POS   stand stand
SEX   male
GOLD  0
FORM  D
PARTS 0
SIZE  medium
DMOD  0
AMOD  0
QUEST 0
End

#3060
NAME  cityguard guard~
SHORT the cityguard~
LONG  A cityguard stands here.
~
DESCR
A big, strong, helpful, trustworthy guard.
~
RACE  human~
ACT   ACGT
AFF   0
OFF   CDEKLTU
IMM   AB
RES   C
VULN  0
WSPEC 0
ALIGN 1000
GROUP 3000
LEVEL 15
HROLL 55
ENHA  100.00%
MATER none~
HDICE 10d10+100
MDICE 55d11+95
DDICE 5d2+15
REGEN 0
DTYPE punch
AC    -30 -30 -30 -19
POS   stand stand
SEX   either
GOLD  150
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3061
NAME  janitor~
SHORT the janitor~
LONG  A janitor is walking around, cleaning up.
~
DESCR
~
RACE  human~
ACT   AGH
AFF   0
OFF   NU
IMM   0
RES   0
VULN  C
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 1
HROLL 0
ENHA  100.00%
MATER none~
HDICE 2d6+10
MDICE 1d1+99
DDICE 1d5+0
REGEN 0
DTYPE pound
AC    10 10 10 10
POS   stand stand
SEX   either
GOLD  10
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3062
NAME  fido dog~
SHORT the beastly fido~
LONG  A beastly fido is here.
~
DESCR
Fido is a small dog that has a foul smell and pieces of rotted meat hanging
around its teeth.
~
RACE  fido~
ACT   AFGHU
AFF   0
OFF   FR
IMM   B
RES   0
VULN  C
WSPEC 0
ALIGN -200
GROUP 0
LEVEL 3
HROLL 51
ENHA  100.00%
MATER none~
HDICE 10d3+20
MDICE 51d11+95
DDICE 4d2+15
REGEN 0
DTYPE bite
AC    -27 -27 -27 -17
POS   stand stand
SEX   either
GOLD  0
FORM  ABGV
PARTS ACDEFHJKQV
SIZE  small
DMOD  100
AMOD  0
QUEST 0
End

#3063
NAME  vagabond~
SHORT the vagabond~
LONG  A vagabond is here, looking for victims.
~
DESCR
He looks pretty mean.
~
RACE  human~
ACT   ACS
AFF   0
OFF   BJNQ
IMM   0
RES   0
VULN  C
WSPEC 0
ALIGN -200
GROUP 0
LEVEL 5
HROLL 1
ENHA  100.00%
MATER none~
HDICE 2d6+60
MDICE 1d1+99
DDICE 1d6+1
REGEN 0
DTYPE punch
AC    7 5 5 10
POS   stand stand
SEX   male
GOLD  18
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3064
NAME  drunk~
SHORT the drunk~
LONG  A singing, happy drunk wanders around, singing about Moria.
~
DESCR
A drunk who seems to be too happy, and to carry too much money.
~
RACE  human~
ACT   AG
AFF   0
OFF   U
IMM   0
RES   0
VULN  C
WSPEC 0
ALIGN 400
GROUP 0
LEVEL 2
HROLL -1
ENHA  100.00%
MATER none~
HDICE 2d6+22
MDICE 1d1+99
DDICE 1d6+0
REGEN 0
DTYPE beating
AC    8 8 8 10
POS   stand stand
SEX   male
GOLD  65
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3065
NAME  beggar~
SHORT the beggar~
LONG  A beggar is here, asking for a few coins.
~
DESCR
The beggar looks like she is fed up with life.
~
RACE  human~
ACT   AB
AFF   0
OFF   FJNU
IMM   0
RES   0
VULN  C
WSPEC 0
ALIGN 400
GROUP 0
LEVEL 1
HROLL 0
ENHA  100.00%
MATER none~
HDICE 2d6+10
MDICE 1d1+99
DDICE 1d5+0
REGEN 0
DTYPE beating
AC    8 8 8 10
POS   stand stand
SEX   female
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3066
NAME  cat~
SHORT an alley cat~
LONG  An alley cat hisses at you.
~
DESCR
The alley cat is half starved and more than a little feral.
~
RACE  cat~
ACT   AFGHU
AFF   0
OFF   DFHR
IMM   0
RES   0
VULN  C
WSPEC 0
ALIGN -200
GROUP 0
LEVEL 0
HROLL 1
ENHA  100.00%
MATER none~
HDICE 1d6+4
MDICE 1d1+99
DDICE 1d4+0
REGEN 0
DTYPE scratch
AC    8 8 8 9
POS   stand stand
SEX   either
GOLD  0
FORM  AGV
PARTS ACDEFHJKQUV
SIZE  small
DMOD  100
AMOD  0
QUEST 0
End

#3067
NAME  cityguard guard~
SHORT the cityguard~
LONG  A cityguard is here, guarding the gate.
~
DESCR
A strong human man clad in simple white steel armor and hard leathers
guards the gate and protects the city.  
~
RACE  human~
ACT   ABT
AFF   0
OFF   CDEKLTU
IMM   AB
RES   C
VULN  0
WSPEC 0
ALIGN 1000
GROUP 3000
LEVEL 15
HROLL 45
ENHA  100.00%
MATER none~
HDICE 10d10+100
MDICE 45d11+95
DDICE 3d4+16
REGEN 0
DTYPE slash
AC    -23 -23 -23 -14
POS   stand stand
SEX   either
GOLD  150
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3068
NAME  cityguard guard~
SHORT the cityguard~
LONG  A cityguard is here, guarding the gate.
~
DESCR
A big, strong, helpful, trustworthy guard.
~
RACE  human~
ACT   ABT
AFF   0
OFF   CDEKLTU
IMM   0
RES   C
VULN  0
WSPEC 0
ALIGN 1000
GROUP 3000
LEVEL 15
HROLL 3
ENHA  100.00%
MATER none~
HDICE 15d15+160
MDICE 1d1+149
DDICE 2d4+4
REGEN 0
DTYPE punch
AC    0 0 0 8
POS   stand stand
SEX   either
GOLD  150
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3069
NAME  cityguard guard~
SHORT the cityguard~
LONG  A cityguard is here, guarding the mayor.
~
DESCR
A big, strong, helpful, trustworthy guard.
~
RACE  human~
ACT   ABT
AFF   0
OFF   CDEHKLTU
IMM   0
RES   C
VULN  0
WSPEC 0
ALIGN 1000
GROUP 3000
LEVEL 20
HROLL 4
ENHA  100.00%
MATER none~
HDICE 20d20+200
MDICE 1d1+199
DDICE 2d4+7
REGEN 0
DTYPE punch
AC    -4 -6 -6 0
POS   stand stand
SEX   either
GOLD  500
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3070
NAME  shopkeeper old man~
SHORT the ancient potion-brewer~
LONG  An old man eyes you greedily.
The old man says, 'Would you like to buy a nice love potion?'
~
DESCR
He looks very dangerous.  I wouldn't try to rob him.
~
RACE  human~
ACT   ABQRV
AFF   0
OFF   FGH
IMM   ABCD
RES   0
VULN  0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 32
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+999
DDICE 10d10+10
REGEN 0
DTYPE magic
AC    -15 -15 -15 -15
POS   stand stand
SEX   male
GOLD  5000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3071
NAME  cityguard guard~
SHORT the cityguard~
LONG  A cityguard is here, guarding the gate alertly.
~
DESCR
A big, strong, helpful, trustworthy guard.
~
RACE  human~
ACT   ABT
AFF   0
OFF   CDEKLTU
IMM   0
RES   C
VULN  0
WSPEC 0
ALIGN 1000
GROUP 3000
LEVEL 15
HROLL 3
ENHA  100.00%
MATER none~
HDICE 15d15+160
MDICE 1d1+149
DDICE 2d4+4
REGEN 0
DTYPE punch
AC    0 0 0 8
POS   stand stand
SEX   either
GOLD  150
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3072
NAME  cityguard guard~
SHORT the cityguard~
LONG  A cityguard clad in standard-armor watches the gate.
~
DESCR
A big, strong, helpful, trustworthy guard.
~
RACE  human~
ACT   ABT
AFF   0
OFF   CDEKLTU
IMM   0
RES   C
VULN  0
WSPEC 0
ALIGN 1000
GROUP 3000
LEVEL 15
HROLL 47
ENHA  100.00%
MATER none~
HDICE 10d10+100
MDICE 47d11+95
DDICE 16d8+50
REGEN 0
DTYPE punch
AC    -24 -24 -24 -15
POS   stand stand
SEX   either
GOLD  150
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3090
NAME  kitten cat pet~
SHORT the kitten~
LONG  A small loyal kitten is here.
~
DESCR
The kitten looks like a cute, little, fierce fighter.
~
RACE  cat~
ACT   ABU
AFF   0
OFF   FH
IMM   0
RES   C
VULN  0
WSPEC 0
ALIGN 400
GROUP 0
LEVEL 1
HROLL 2
ENHA  100.00%
MATER none~
HDICE 2d6+11
MDICE 1d1+99
DDICE 1d4+0
REGEN 0
DTYPE scratch
AC    8 8 8 10
POS   stand stand
SEX   either
GOLD  0
FORM  AGV
PARTS ACDEFHJKQUV
SIZE  tiny
DMOD  100
AMOD  0
QUEST 0
End

#3091
NAME  puppy dog pet~
SHORT the puppy~
LONG  A small loyal puppy is here.
~
DESCR
The puppy looks like a cute, little, fierce fighter.
~
RACE  dog~
ACT   ABU
AFF   0
OFF   HN
IMM   0
RES   C
VULN  0
WSPEC 0
ALIGN 400
GROUP 0
LEVEL 3
HROLL 2
ENHA  100.00%
MATER none~
HDICE 4d6+25
MDICE 1d1+99
DDICE 1d6+0
REGEN 0
DTYPE bite
AC    7 7 7 10
POS   stand stand
SEX   either
GOLD  0
FORM  AGV
PARTS ACDEFHJKQUV
SIZE  small
DMOD  100
AMOD  0
QUEST 0
End

#3092
NAME  beagle dog pet~
SHORT the beagle~
LONG  A small, quick, loyal beagle is here.
~
DESCR
The beagle looks like a fierce fighter.
~
RACE  dog~
ACT   ABU
AFF   0
OFF   HN
IMM   0
RES   C
VULN  0
WSPEC 0
ALIGN 400
GROUP 0
LEVEL 5
HROLL 3
ENHA  100.00%
MATER none~
HDICE 3d12+50
MDICE 1d1+99
DDICE 1d6+0
REGEN 0
DTYPE bite
AC    5 5 5 9
POS   stand stand
SEX   either
GOLD  0
FORM  AGV
PARTS ACDEFHJKQUV
SIZE  small
DMOD  100
AMOD  0
QUEST 0
End

#3093
NAME  rottweiler dog pet~
SHORT the rottweiler~
LONG  A large, loyal rottweiler is here.
~
DESCR
The rottweiler looks like a strong, fierce fighter.
~
RACE  dog~
ACT   ABU
AFF   0
OFF   CDHL
IMM   0
RES   C
VULN  0
WSPEC 0
ALIGN 400
GROUP 0
LEVEL 7
HROLL 3
ENHA  100.00%
MATER none~
HDICE 6d10+60
MDICE 1d1+149
DDICE 2d4+1
REGEN 0
DTYPE bite
AC    4 4 4 8
POS   stand stand
SEX   either
GOLD  0
FORM  AGV
PARTS ACDEFHJKUV
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3094
NAME  wolf pet~
SHORT the wolf~
LONG  A large, trained wolf is here.
~
DESCR
The wolf looks like a strong, fearless fighter.
~
RACE  wolf~
ACT   ABU
AFF   0
OFF   CFH
IMM   0
RES   C
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 9
HROLL 3
ENHA  100.00%
MATER none~
HDICE 6d10+80
MDICE 1d1+99
DDICE 2d5+1
REGEN 0
DTYPE bite
AC    4 4 4 8
POS   stand stand
SEX   either
GOLD  0
FORM  AGV
PARTS ACDEFJKQV
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3095
NAME  eagle bird pet~
SHORT the eagle~
LONG  A loyal eagle circles overhead.
~
DESCR
The eagle looks like a strong fierce fighter.
~
RACE  song bird~
ACT   ABIU
AFF   0
OFF   FHN
IMM   0
RES   C
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 12
HROLL 3
ENHA  100.00%
MATER none~
HDICE 6d10+130
MDICE 1d1+99
DDICE 2d5+3
REGEN 0
DTYPE claw
AC    0 0 0 8
POS   stand stand
SEX   either
GOLD  0
FORM  AGW
PARTS ACDEFHKPU
SIZE  small
DMOD  100
AMOD  0
QUEST 0
End

#3096
NAME  lion pet~
SHORT the lion~
LONG  A large, faithful lion is here.
~
DESCR
The great lion looks very fierce.
~
RACE  cat~
ACT   ABIU
AFF   0
OFF   CFH
IMM   0
RES   C
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 15
HROLL 2
ENHA  100.00%
MATER none~
HDICE 4d9+205
MDICE 1d1+99
DDICE 2d8+3
REGEN 0
DTYPE chomp
AC    -2 -2 -2 7
POS   stand stand
SEX   either
GOLD  0
FORM  AGV
PARTS ACDEFHJKQUV
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3097
NAME  tiger pet~
SHORT the tiger~
LONG  A great, loyal tiger is here.
~
DESCR
The large, striped tiger looks like a savage fighter.
~
RACE  cat~
ACT   ABIU
AFF   0
OFF   CFHMN
IMM   0
RES   C
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 20
HROLL 3
ENHA  100.00%
MATER none~
HDICE 4d9+325
MDICE 1d1+99
DDICE 4d4+5
REGEN 0
DTYPE claw
AC    -4 -4 -4 6
POS   stand stand
SEX   either
GOLD  0
FORM  AGV
PARTS ACDEFHJKQUV
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3100
NAME  maid~
SHORT the maid~
LONG  The maid is waiting for your order.
~
DESCR
She is very beautiful with golden hair, and deep blue eyes. A good reason
for coming here more often.
~
RACE  human~
ACT   ABV
AFF   0
OFF   FG
IMM   AB
RES   CD
VULN  0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 23
HROLL 2
ENHA  100.00%
MATER none~
HDICE 1d1+499
MDICE 1d1+99
DDICE 1d8+12
REGEN 0
DTYPE beating
AC    -15 -15 -15 -15
POS   stand stand
SEX   female
GOLD  180
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3120
NAME  sexton~
SHORT the sexton~
LONG  A sexton is sitting here, drinking hot tea.
~
DESCR
The sexton looks like he is relaxing after another grave-digging job.
~
RACE  human~
ACT   ABH
AFF   0
OFF   0
IMM   0
RES   0
VULN  C
WSPEC 0
ALIGN 800
GROUP 0
LEVEL 3
HROLL 0
ENHA  100.00%
MATER none~
HDICE 2d6+35
MDICE 1d1+99
DDICE 1d7+0
REGEN 0
DTYPE punch
AC    7 7 7 10
POS   sit sit
SEX   male
GOLD  75
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3121
NAME  swan~
SHORT the swan~
LONG  A swan is swimming around in the pond.
~
DESCR
The white swan is very elegant.
~
RACE  water fowl~
ACT   ABU
AFF   0
OFF   CFR
IMM   0
RES   R
VULN  C
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 1
HROLL 0
ENHA  100.00%
MATER none~
HDICE 2d6+10
MDICE 1d1+99
DDICE 1d5+0
REGEN 0
DTYPE peck
AC    8 8 8 10
POS   stand stand
SEX   either
GOLD  0
FORM  AGW
PARTS ACDEFHKP
SIZE  small
DMOD  100
AMOD  0
QUEST 0
End

#3122
NAME  duckling~
SHORT the duckling~
LONG  A duckling is swimming around in the pond.
~
DESCR
The duckling is adorable, it looks most of all like a tiny furball.
~
RACE  water fowl~
ACT   ABU
AFF   0
OFF   FR
IMM   0
RES   R
VULN  C
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 0
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d4+0
MDICE 1d1+99
DDICE 1d1+0
REGEN 0
DTYPE peckb
AC    10 10 10 10
POS   stand stand
SEX   either
GOLD  0
FORM  AGW
PARTS ACDEFHKP
SIZE  tiny
DMOD  100
AMOD  0
QUEST 0
End

#3123
NAME  sparrow~
SHORT the sparrow~
LONG  A sparrow is flapping around on the ground.
~
DESCR
The sparrow looks like it is enjoying life.
~
RACE  song bird~
ACT   AGHU
AFF   0
OFF   FHR
IMM   0
RES   0
VULN  C
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 0
HROLL 0
ENHA  100.00%
MATER none~
HDICE 2d6+0
MDICE 1d1+99
DDICE 1d3+0
REGEN 0
DTYPE peck
AC    10 10 10 10
POS   stand stand
SEX   either
GOLD  0
FORM  AGW
PARTS ACDEFHKP
SIZE  tiny
DMOD  100
AMOD  0
QUEST 0
End

#3124
NAME  duck~
SHORT the duck~
LONG  A duck is here, quacking happily.
~
DESCR
The duck is quite fat.  It looks like it is enjoying life.
~
RACE  water fowl~
ACT   AGU
AFF   0
OFF   FR
IMM   0
RES   R
VULN  C
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 1
HROLL 0
ENHA  100.00%
MATER none~
HDICE 2d6+5
MDICE 1d1+99
DDICE 1d4+0
REGEN 0
DTYPE peckb
AC    10 10 10 10
POS   stand stand
SEX   either
GOLD  0
FORM  AGW
PARTS ACDEFHKP
SIZE  small
DMOD  100
AMOD  0
QUEST 0
End

#3140
NAME  captain~
SHORT the captain~
LONG  The captain of the guard is looking very upset.
~
DESCR
A big, strong, angry captain.
~
RACE  human~
ACT   ABCFT
AFF   0
OFF   CDEHKLU
IMM   0
RES   C
VULN  0
WSPEC 0
ALIGN 1000
GROUP 3000
LEVEL 17
HROLL 4
ENHA  100.00%
MATER none~
HDICE 15d15+190
MDICE 1d1+199
DDICE 2d4+6
REGEN 0
DTYPE punch
AC    -2 -2 -2 6
POS   stand stand
SEX   male
GOLD  500
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3141
NAME  cityguard guard~
SHORT the cityguard~
LONG  A cityguard stands here, looking very upset.
~
DESCR
A big, strong, angry guard.
~
RACE  human~
ACT   ABCFT
AFF   0
OFF   CDEHKLU
IMM   0
RES   C
VULN  0
WSPEC 0
ALIGN 1000
GROUP 3000
LEVEL 15
HROLL 3
ENHA  100.00%
MATER none~
HDICE 15d15+10
MDICE 1d1+149
DDICE 2d4+4
REGEN 0
DTYPE punch
AC    0 0 0 8
POS   stand stand
SEX   either
GOLD  150
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3142
NAME  secretary~
SHORT the secretary~
LONG  A secretary is sitting at the desk.
~
DESCR
She looks very busy.
The Secretary says 'Sorry, but the Mayor is extremely busy today'.
The Secretary says 'Please sit down and have a seat in the meantime'.
~
RACE  human~
ACT   AB
AFF   0
OFF   FHI
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 12
HROLL 2
ENHA  100.00%
MATER none~
HDICE 4d12+148
MDICE 1d1+99
DDICE 2d7+1
REGEN 0
DTYPE slap
AC    0 0 0 8
POS   sit sit
SEX   female
GOLD  100
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3143
NAME  mayor~
SHORT the mayor~
LONG  The mayor is here.  He shakes your hand.
~
DESCR
He is a stocky, middle-aged man with thin, grey hair.
~
RACE  human~
ACT   AB
AFF   0
OFF   EFKNT
IMM   AB
RES   CD
VULN  0
WSPEC 0
ALIGN 900
GROUP 3000
LEVEL 53
HROLL 53
ENHA  100.00%
MATER none~
HDICE 107d17+1071
MDICE 53d10+85
DDICE 17d3+31
REGEN 0
DTYPE punch
AC    -26 -26 -26 -15
POS   sleep stand
SEX   male
GOLD  1000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3144
NAME  crier~
SHORT the town crier~
LONG  The town crier is here, weeping quietly.
~
DESCR
He is very good at his job - completely dissolved in tears.
~
RACE  human~
ACT   AH
AFF   0
OFF   D
IMM   0
RES   0
VULN  C
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 1
HROLL 0
ENHA  100.00%
MATER none~
HDICE 2d6+10
MDICE 1d1+99
DDICE 1d5+0
REGEN 0
DTYPE slap
AC    10 10 10 10
POS   stand stand
SEX   male
GOLD  14
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3150
NAME  esme waitress~
SHORT Esme~
LONG  Esme the waitress hums to herself and wonders what you'd like to order.
~
DESCR
Esme brushes a lock of dark hair away from her wire-rimmed glasess and
smiles warmly at you.
~
RACE  human~
ACT   ABV
AFF   0
OFF   FG
IMM   ABCD
RES   0
VULN  0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 25
HROLL 20
ENHA  100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+199
DDICE 1d8+30
REGEN 0
DTYPE slap
AC    -15 -15 -15 -15
POS   stand stand
SEX   male
GOLD  1000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3160
NAME  Melancholy~
SHORT Melancholy~
LONG  Melancholy is here, digging through a pile of scrolls, papers, and maps.
~
DESCR
Ragged brown hair frames a ghostly, pale face.  Puffy eyelids surround two
sky blue, haunting eyes.  An old, brown robe is wrapped around her frail 
frame.  She looks up from her pile of papers and maps and looks inquiringly
at you, smiling faintly.
~
RACE  human~
ACT   ABV
AFF   0
OFF   FG
IMM   ABCD
RES   0
VULN  0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 45
HROLL 25
ENHA  100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+199
DDICE 5d6+40
REGEN 0
DTYPE slap
AC    -15 -15 -15 -15
POS   stand stand
SEX   male
GOLD  1000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3161
NAME  lister green tree snake~
SHORT Lister~
LONG  A green tree snake is sitting here on a pile of books.
~
DESCR
This is Melancholy's pet tree snake, Lister.  Something seems odd about his 
jaw, almost as if he were smiling at you.  He's quite friendly, but don't
get him drunk.
~
RACE  snake~
ACT   ABV
AFF   0
OFF   FHNR
IMM   0
RES   FL
VULN  I
WSPEC 0
ALIGN 200
GROUP 0
LEVEL 15
HROLL 3
ENHA  100.00%
MATER none~
HDICE 11d10+200
MDICE 1d1+99
DDICE 4d6+4
REGEN 0
DTYPE bite
AC    -6 -5 -2 4
POS   stand stand
SEX   male
GOLD  0
FORM  AGXYc
PARTS ADEFKLQVX
SIZE  small
DMOD  100
AMOD  0
QUEST 0
End

#3162
NAME  otho money changer moneychanger~
SHORT Otho the Changer~
LONG  Otho the Money Changer sits behind his desk, waiting for your coins.
~
DESCR
Otho is grotesquely fat man dressed in rich clothes.  Apparently the money
changing business pays quite well in this busy city, or possibly the rumors
of his fencing services are true...
~
RACE  human~
ACT   ABVd
AFF   0
OFF   FG
IMM   ABCD
RES   0
VULN  0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 40
HROLL 40
ENHA  100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+199
DDICE 5d6+40
REGEN 0
DTYPE slap
AC    -15 -15 -15 -15
POS   stand stand
SEX   male
GOLD  1000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3163
NAME  thief~
SHORT the thief~
LONG  A thief, all dressed in black.
~
DESCR
Well COUNT your money!
~
RACE  human~
ACT   ACHS
AFF   0
OFF   EFJN
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -100
GROUP 0
LEVEL 30
HROLL 1
ENHA  100.00%
MATER none~
HDICE 6d8+400
MDICE 1d1+99
DDICE 4d5+5
REGEN 0
DTYPE stab
AC    2 4 3 7
POS   stand stand
SEX   either
GOLD  100
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3164
NAME  guildmaster necromancer~
SHORT the guildmaster~
LONG  Your guildmaster stands here.
~
DESCR
Even though your guildmaster looks old and tired, you can clearly see the
vast amount of knowledge she possesses. She is wearing fine magic clothing,
and you notice that she is surrounded by a blue shimmering aura.
The guildmaster is in perfect condition.
~
RACE  human~
ACT   ABGKR
AFF   0
OFF   FK
IMM   AB
RES   CD
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 38
HROLL 7
ENHA  100.00%
MATER none~
HDICE 5d7+1800
MDICE 1d1+400
DDICE 3d9+25
REGEN 0
DTYPE magic
AC    -20 -20 -20 -20
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3165
NAME  guildmaster druid~
SHORT the guildmaster~
LONG  Your guildmaster stands here.
~
DESCR
Dressed in a long green robe made of wool, this elementalist is intent on
teaching and learning.  He stands sturdy, summoning the fierce winds and
the earth to serve him.
~
RACE  human~
ACT   ABGKR
AFF   0
OFF   FK
IMM   AB
RES   CD
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 40
HROLL 9
ENHA  100.00%
MATER none~
HDICE 5d8+1900
MDICE 3d6+500
DDICE 5d7+35
REGEN 0
DTYPE smash
AC    -20 -20 -20 -20
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3166
NAME  guildmaster deathknight~
SHORT the guildmaster~
LONG  Your guildmaster is here, offering a sacrifice to the Dark Gods.
~
DESCR
Dressed in blackened armor, your guildmaster glares at you evilly hoping
for a fight.  But, if you want to learn the dark ways, he'll teach you.
His hands and armor are cacked with the blood of innocents.  And he
appears to be wearing a necklace of human fingers.
~
RACE  human~
ACT   ABGKR
AFF   0
OFF   FK
IMM   AB
RES   CDL
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 40
HROLL 11
ENHA  100.00%
MATER none~
HDICE 3d6+1890
MDICE 2d10+700
DDICE 5d7+35
REGEN 0
DTYPE pound
AC    -20 -20 -20 -20
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3167
NAME  guildmaster paladin~
SHORT the guildmaster~
LONG  Your guildmaster is standing here.
~
DESCR
This is your master. A short, strong dwarf with bulging muscles.  Several scars
across his body prove that he was using arms before you were born.  He
has a calm look on his face.
~
RACE  human~
ACT   ABGKT
AFF   0
OFF   FK
IMM   AB
RES   CDLMN
VULN  0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 40
HROLL 9
ENHA  100.00%
MATER none~
HDICE 0d0+0
MDICE 3d7+500
DDICE 5d7+32
REGEN 0
DTYPE divine
AC    -20 -20 -20 -20
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3168
NAME  guildmaster assassin~
SHORT the guildmaster~
LONG  Your guildmaster stands here.
~
DESCR
Dressed in a black robes assassin master ready for teach you how hiding and 
do a deadly strikes to your opponent.
~
RACE  human~
ACT   ABGKT
AFF   0
OFF   FK
IMM   AB
RES   CD
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 40
HROLL 9
ENHA  100.00%
MATER none~
HDICE 5d7+1900
MDICE 3d5+600
DDICE 5d9+34
REGEN 0
DTYPE pound
AC    -20 -20 -20 -20
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3333
NAME  seeker infinity~
SHORT a Seeker of Infinity~
LONG  A Seeker of Infinity is here watching over his Lords shrine.
~
DESCR
He looks back at you slowly and then goes back to his meditations.
~
RACE  unique~
ACT   ABGa
AFF   0
OFF   0
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 1
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+9
MDICE 9d9+9
DDICE 9d9+9
REGEN 0
DTYPE pound
AC    0 0 0 0
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEF
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3350
NAME  Newbie creator man stout~
SHORT The Newbie Creator~
LONG  A small stout man selling newbie weapons here
~
DESCR
~
RACE  human~
ACT   ABG
AFF   0
OFF   FHK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 10
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+10
MDICE 10d10+10
DDICE 0d0+0
REGEN 0
DTYPE none
AC    0 0 0 0
POS   rest rest
SEX   none
GOLD  0
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3351
NAME  A newbie dude~
SHORT a newbie dude helper~
LONG  A newbie dude helper is here.
~
DESCR
~
RACE  storm~
ACT   ABLQVa
AFF   0
OFF   F
IMM   ABCDEFGHIJKLMNOPQRSTXYZ
RES   DJR
VULN  M
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 55
HROLL 1
ENHA  100.00%
MATER none~
HDICE 1d1+5000
MDICE 0d0+0
DDICE 0d0+0
REGEN 0
DTYPE punch
AC    0 0 0 0
POS   stand stand
SEX   male
GOLD  10
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  giant
DMOD  100
AMOD  0
QUEST 0
End

#3352
NAME  guildmaster~
SHORT the guildmaster~
LONG  Your guildmaster stands here.
~
DESCR
~
RACE  human~
ACT   ABKLQVb
AFF   0
OFF   EFGIK
IMM   ABCD
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 55
HROLL 10
ENHA  100.00%
MATER none~
HDICE 1d1+30000
MDICE 1d1+499
DDICE 6d7+8
REGEN 0
DTYPE punch
AC    -15 -15 -15 -15
POS   stand stand
SEX   male
GOLD  15000
FORM  0
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3353
NAME  trainer~
SHORT the trainer~
LONG  The trainer stands ready to train you.
~
DESCR
~
RACE  human~
ACT   ABJLRTV
AFF   0
OFF   FHN
IMM   ABCD
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 55
HROLL 10
ENHA  100.00%
MATER none~
HDICE 1d1+30000
MDICE 1d1+499
DDICE 5d8+5
REGEN 0
DTYPE smash
AC    -15 -15 -15 -15
POS   stand stand
SEX   male
GOLD  10000
FORM  0
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#3354
NAME  newbie musician~
SHORT a newbie musician~
LONG  A newbie musician is here playing a recorder.
~
DESCR
~
RACE  human~
ACT   ABGLV
AFF   0
OFF   F
IMM   ABCDEFGHIJKLMNOPQRSTXYZ
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 60
HROLL 0
ENHA  100.00%
MATER none~
HDICE 0d0+0
MDICE 0d0+0
DDICE 0d0+0
REGEN 0
DTYPE punch
AC    0 0 0 0
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  giant
DMOD  100
AMOD  0
QUEST 0
End

#3355
NAME  diminutive changeling gambler~
SHORT A changeling gambler~
LONG  A diminutive changeling gambler stands behind a wooden table rattling a cup of dice.
~
DESCR
Standing on an old wooden crate, this diminutive changeling tosses a cup
of old dice between his three hands in a flourishing manner.  He is wearing
finely tailored clothing and expensive jewelry.  Oddly enough, he doesnt
seem t he least bit threatened by Standing on an old wooden crate, this
diminutive changeling tosses a cup of old dice between his three hands in a
flourishing manner.  He is wearing finely tailored clothing and expensive
jewelry.  Oddly enough, he doesnt seem t he least bit threatened by even the
most seedy looking of his patrons.  He welcomes you to join him in a game of
dice.  
~
RACE  changeling~
ACT   ABGLVY
AFF   DF
OFF   FK
IMM   ABCMQ
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 60
HROLL 55
ENHA  100.00%
MATER unknown~
HDICE 1d1+15000
MDICE 1d1+500
DDICE 8d12+55
REGEN 50
DTYPE none
AC    -35 -35 -35 -35
POS   stand stand
SEX   male
GOLD  0
FORM  HMV
PARTS ABCDEFGHIJK
SIZE  small
DMOD  10
AMOD  2
QUEST 0
End

#3356
NAME  cloud bouncer~
SHORT a cloud giant bouncer~
LONG  A massive cloud giant bouncer stands at the foot of the bar, eyeing for troublemakers.
~
DESCR
Armored in a suit of heavy, thick leathers, this hulking cloud giant
dutifully watches over the Grunting Boar with a vigilant eye.  Paid to
protect the patrons, he will likely assist anyone who falls victim to an
attack.  
~
RACE  cloud~
ACT   ABGLTV
AFF   DFT
OFF   P
IMM   AB
RES   DE
VULN  NP
WSPEC F
ALIGN 0
GROUP 0
LEVEL 60
HROLL 100
ENHA  125.00%
MATER unknown~
HDICE 8d100+8800
MDICE 1d1+800
DDICE 10d20+60
REGEN 25
DTYPE punch
AC    -50 -50 -50 -50
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  giant
DMOD  50
AMOD  2
QUEST 0
End

#0



#OBJDATA
#3000
NAME   barrel beer~
SHORT  a barrel of beer~
DESCR 
A beer barrel has been left here.~
MAT    wood~
TYPE   drink 300 300 'beer' 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 6
COST   75
COND   100
End

#3001
NAME   bottle beer~
SHORT  a bottle of beer~
DESCR 
A beer bottle has been left here.~
MAT    glass~
TYPE   drink 16 16 'beer' 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 7
COST   5
COND   100
End

#3002
NAME   bottle ale~
SHORT  a bottle of ale~
DESCR 
A dark bottle of ale has been left here.~
MAT    glass~
TYPE   drink 16 16 'ale' 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 7
COST   6
COND   100
End

#3003
NAME   bottle firebreather~
SHORT  a bottle of firebreather~
DESCR 
A bottle of firebreather has been left here.~
MAT    glass~
TYPE   drink 12 12 'firebreather' 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 7
COST   25
COND   100
End

#3004
NAME   bottle local~
SHORT  a bottle of local specialty~
DESCR 
A dark bottle has been left here.~
MAT    glass~
TYPE   drink 12 12 'local specialty' 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 7
COST   11
COND   100
End

#3005
NAME   scimitar blade~
SHORT  Hassan's scimitar~
DESCR 
Hassan's scimitar lies upon the ground, waiting for its owner.~
MAT    adamantite~
TYPE   weapon sword 4 10 cleave EF
EXTRA  1 2 0 258
WEAR   AN
LEVEL  42
WEIGHT 27
COST   5600
COND   100
EDESC scimitar blade~
It is quite heavy.  The blade is made of some metal that you can't even
spell.  The edge of the blade looks as if it could cut through anything
or anyone.
~
End

#3006
NAME   stone~
SHORT  A Clan Stone~
DESCR 
Somebody left their Clan Stone here.~
MAT    adamantite~
TYPE   food ACDF ACDF 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 10
COST   0
COND   100
End

#3009
NAME   potpie pot pie~
SHORT  a big pot pie~
DESCR 
A big pot pie has been left here.~
MAT    food~
TYPE   food CE DF 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 4
COST   22
COND   100
End

#3010
NAME   pit~
SHORT  the donation pit~
DESCR 
A pit for sacrifices is in front of the altar.~
MAT    ebony~
TYPE   container 10000 0 0 1000 100
EXTRA  1 2 0 16640
WEAR   0
LEVEL  0
WEIGHT 8
COST   0
COND   100
EDESC pit~
This is where you put money and items to help Doz expand this shrine and
convert more people to the belief of Mota, lord of the gods.
~
End

#3011
NAME   bread~
SHORT  a bread~
DESCR 
A loaf of bread is here. It doesn't look too stale.~
MAT    food~
TYPE   food BE CD 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 4
COST   9
COND   100
End

#3012
NAME   cinnamon roll~
SHORT  a cinnamon roll~
DESCR 
A piping hot cinnamon roll is here. It looks delicious!~
MAT    food~
TYPE   food C D 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 4
COST   16
COND   100
End

#3013
NAME   cookies~
SHORT  a batch of Sara's cookies~
DESCR 
A plate of chocolate chip cookies is here.~
MAT    food~
TYPE   food D BD 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 4
COST   11
COND   100
End

#3014
NAME   danish blueberry~
SHORT  a blueberry danish~
DESCR 
A scrumptious blueberry danish is here.~
MAT    food~
TYPE   food D BC 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 4
COST   5
COND   100
End

#3020
NAME   dagger~
SHORT  a dagger~
DESCR 
A dagger with a long thin blade is here.~
MAT    steel~
TYPE   weapon dagger 1 4 stab 0
EXTRA  0 0
WEAR   AN
LEVEL  0
WEIGHT 6
COST   157
COND   100
End

#3021
NAME   sword small~
SHORT  a small sword~
DESCR 
A small sword lies here.~
MAT    steel~
TYPE   weapon sword 1 5 slice 0
EXTRA  0 0
WEAR   AN
LEVEL  0
WEIGHT 17
COST   250
COND   100
End

#3022
NAME   polished steel longsword sword~
SHORT  a polished steel longsword~
DESCR 
A polished steel longsword has been left here.~
MAT    steel~
TYPE   weapon sword 7 6 slash 0
EXTRA  1 3 0 33025
WEAR   AN
LEVEL  45
WEIGHT 17
COST   10000
COND   100
Affect O 19 2 0
Affect O 18 2 0
Affect O 13 10 0
End

#3023
NAME   club~
SHORT  a club~
DESCR 
A stout wooden club is here.~
MAT    wood~
TYPE   weapon mace 1 7 pound 0
EXTRA  0 0
WEAR   AN
LEVEL  3
WEIGHT 14
COST   220
COND   100
Affect O 18 -1 0
End

#3024
NAME   mace heavy~
SHORT  a mace~
DESCR 
A heavy iron mace is here.~
MAT    iron~
TYPE   weapon mace 2 4 pound 0
EXTRA  0 0
WEAR   AN
LEVEL  6
WEIGHT 23
COST   390
COND   100
Affect O 19 1 0
End

#3025
NAME   axe hand~
SHORT  a hand axe~
DESCR 
A small hand axe lies forgotten on the floor.~
MAT    iron~
TYPE   weapon axe 1 6 chop 0
EXTRA  0 0
WEAR   AN
LEVEL  1
WEIGHT 23
COST   310
COND   100
End

#3026
NAME   axe battle~
SHORT  a battle axe~
DESCR 
A large steel axe rests on the ground.~
MAT    steel~
TYPE   weapon axe 2 5 chop F
EXTRA  0 0
WEAR   AN
LEVEL  5
WEIGHT 36
COST   650
COND   100
End

#3027
NAME   spear~
SHORT  a spear~
DESCR 
A long spear leans against the wall.~
MAT    steel~
TYPE   weapon staff 1 8 pierce 0
EXTRA  0 0
WEAR   AN
LEVEL  4
WEIGHT 25
COST   84
COND   100
End

#3028
NAME   staff~
SHORT  a wooden staff~
DESCR 
A stout wooden staff lies on the floor.~
MAT    wood~
TYPE   weapon staff 1 8 pound F
EXTRA  0 0
WEAR   AN
LEVEL  9
WEIGHT 23
COST   580
COND   100
Affect O 17 -2 0
End

#3029
NAME   flail~
SHORT  a flail~
DESCR 
A small iron flail is here.~
MAT    iron~
TYPE   weapon flail 1 7 pound 0
EXTRA  0 0
WEAR   AN
LEVEL  1
WEIGHT 19
COST   77
COND   100
Affect O 17 1 0
End

#3030
NAME   torch~
SHORT  a torch~
DESCR 
A large torch.~
MAT    wood~
TYPE   light 0 0 BEF 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 6
COST   4
COND   100
End

#3031
NAME   lantern~
SHORT  a hooded brass lantern~
DESCR 
A hooded brass lantern has been left here.~
MAT    metal~
TYPE   light 0 0 BDEFGH 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 9
COST   75
COND   100
EDESC letters~
They say, "Use 'hold lantern' to activate."
~
EDESC lantern~
It is a large and robust but somewhat battered oil lantern made from brass,
equipped with a handle to make it handy and a hood to protect its flame.
Some letters have been scratched on its bottom.
~
End

#3032
NAME   bag~
SHORT  a bag~
DESCR 
A small bag.~
MAT    leather~
TYPE   container 50 0 0 5 100
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 5
COST   9
COND   100
End

#3033
NAME   box~
SHORT  a box~
DESCR 
A small box.~
MAT    wood~
TYPE   container 10 0 0 5 100
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 6
COST   30
COND   100
End

#3039
NAME   scroll cancellation~
SHORT  a scroll of cancellation~
DESCR 
A rolled vellum scroll is here.~
MAT    flesh~
TYPE   scroll 15 'cancellation' '' '' ''
EXTRA  1 1 0 64
WEAR   AO
LEVEL  9
WEIGHT 6
COST   1190
COND   100
EDESC scroll~
Use this scroll to remove magical curses.
~
End

#3040
NAME   scroll identify~
SHORT  a scroll of identify~
DESCR 
A scroll has carelessly been left here.~
MAT    flesh~
TYPE   scroll 12 'identify' '' '' ''
EXTRA  1 1 0 64
WEAR   AO
LEVEL  7
WEIGHT 6
COST   1890
COND   100
EDESC scroll identify~
The scroll has a magic formula drawn upon it:
     ???
    ?   ?
       ?
      ?
      ?
      *
~
End

#3041
NAME   potion yellow~
SHORT  a yellow potion~
DESCR 
A small yellow potion has carelessly been left here.~
MAT    glass~
TYPE   potion 45 'detect invis' 'curse' '' ''
EXTRA  1 1 0 64
WEAR   AO
LEVEL  45
WEIGHT 7
COST   15000
COND   100
EDESC potion yellow~
The potion has a small label 'Detect The Invisible'.
~
End

#3042
NAME   scroll recall~
SHORT  a scroll of recall~
DESCR 
A scroll has carelessly been left here.~
MAT    flesh~
TYPE   scroll 20 'word of recall' '' '' ''
EXTRA  1 1 0 64
WEAR   AO
LEVEL  13
WEIGHT 6
COST   7700
COND   100
EDESC scroll~
The scroll has written a formula of 'Word of Recall' upon it.
~
End

#3043
NAME   black vial~
SHORT  a small black vial~
DESCR 
A small black vial has been left here.~
MAT    glass~
TYPE   potion 60 'static charge' 'blindness' 'fly' 'reserved'
EXTRA  1 2 0 32832
WEAR   AO
LEVEL  45
WEIGHT 7
COST   20000
COND   100
EDESC ring~
It's a silver ring set with a gleaming moonstone.
~
End

#3044
NAME   wand magic missile missiles~
SHORT  a wand of magic missiles~
DESCR 
a wooden stick lies on the ground.~
MAT    wood~
TYPE   wand 4 10 10 'magic missile' 0
EXTRA  1 1 0 64
WEAR   AO
LEVEL  2
WEIGHT 6
COST   320
COND   100
EDESC wand~
It has a little note that says 'point this end at target'.
~
End

#3045
NAME   jacket scale mail~
SHORT  a scale mail jacket~
DESCR 
A scale mail jacket is lying on the ground.~
MAT    steel~
TYPE   armor 0 0 0 0 B
EXTRA  0 0
WEAR   AD
LEVEL  5
WEIGHT 34
COST   850
COND   100
End

#3046
NAME   bronze breast plate~
SHORT  a bronze breast plate~
DESCR 
A bronze breast plate is lying on the ground.~
MAT    bronze~
TYPE   armor ABC AC ABC C AC
EXTRA  0 0
WEAR   AD
LEVEL  15
WEIGHT 34
COST   2100
COND   100
End

#3047
NAME   bronze breast plate~
SHORT  a special bronze breast plate~
DESCR 
A special bronze breast plate is lying on the ground.~
MAT    bronze~
TYPE   armor ABC AC ABC C AC
EXTRA  0 0
WEAR   AD
LEVEL  15
WEIGHT 34
COST   2100
COND   100
End

#3050
NAME   raft~
SHORT  a raft~
DESCR 
A raft has been left here.~
MAT    wood~
TYPE   boat 0 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 6
COST   2400
COND   100
EDESC raft~
The raft looks very primitive.
~
End

#3051
NAME   canoe~
SHORT  a canoe~
DESCR 
A canoe has been left here.~
MAT    wood~
TYPE   boat 0 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 6
COST   3100
COND   100
EDESC canoe~
The canoe is fairly light.
~
End

#3052
NAME   bracer strong leather~
SHORT  a leather bracer~
DESCR 
A strong leather bracer is here.~
MAT    leather~
TYPE   armor 0 0 0 0 0
EXTRA  0 0
WEAR   AM
LEVEL  0
WEIGHT 9
COST   212
COND   100
End

#3053
NAME   belt leather~
SHORT  a leather belt~
DESCR 
A soft leather belt is here.~
MAT    leather~
TYPE   armor 0 0 0 0 0
EXTRA  0 0
WEAR   AL
LEVEL  0
WEIGHT 7
COST   436
COND   100
End

#3054
NAME   girdle leather~
SHORT  a leather girdle~
DESCR 
A wide leather girdle is here.~
MAT    leather~
TYPE   armor 0 0 0 0 A
EXTRA  0 0
WEAR   AL
LEVEL  0
WEIGHT 7
COST   520
COND   100
End

#3057
NAME   Newbie Axe~
SHORT  newbie Bone Axe~
DESCR 
Newbie Bone Axe~
MAT    bone~
TYPE   weapon axe 5 9 cleave 0
EXTRA  1 2 0 1081344
WEAR   AN
LEVEL  0
WEIGHT 18
COST   100
COND   100
End

#3059
NAME   portable hole~
SHORT  a portable hole~
DESCR 
A portable hole lies here, perhaps you should enter it.~
MAT    energy~
TYPE   portal A 0 0 BCGHIJL 0
EXTRA  1 4 0 2629696
WEAR   A
LEVEL  45
WEIGHT 5
COST   20000
COND   100
End

#3060
NAME   jerkin leather~
SHORT  a leather jerkin~
DESCR 
A leather jerkin is lying on the ground.~
MAT    leather~
TYPE   armor 0 0 0 0 0
EXTRA  0 0
WEAR   AD
LEVEL  0
WEIGHT 18
COST   270
COND   100
End

#3061
NAME   cap leather~
SHORT  a leather cap~
DESCR 
A leather cap is lying on the ground.~
MAT    leather~
TYPE   armor 0 0 0 0 0
EXTRA  0 0
WEAR   AE
LEVEL  0
WEIGHT 14
COST   136
COND   100
End

#3062
NAME   pants leather~
SHORT  a pair of leather pants~
DESCR 
A pair of leather pants is lying on the ground.~
MAT    leather~
TYPE   armor 0 0 0 0 0
EXTRA  0 0
WEAR   AF
LEVEL  0
WEIGHT 15
COST   136
COND   100
End

#3063
NAME   boots leather~
SHORT  a pair of leather boots~
DESCR 
A pair of leather boots lies here.~
MAT    leather~
TYPE   armor 0 0 0 0 0
EXTRA  0 0
WEAR   AG
LEVEL  0
WEIGHT 12
COST   136
COND   100
End

#3064
NAME   gloves leather~
SHORT  a pair of leather gloves~
DESCR 
A pair of leather gloves is lying on the ground.~
MAT    leather~
TYPE   armor 0 0 0 0 0
EXTRA  0 0
WEAR   AH
LEVEL  0
WEIGHT 10
COST   136
COND   100
End

#3065
NAME   sleeves leather~
SHORT  a pair of leather sleeves~
DESCR 
A pair of leather sleeves is lying on the ground.~
MAT    leather~
TYPE   armor 0 0 0 0 0
EXTRA  0 0
WEAR   AI
LEVEL  0
WEIGHT 14
COST   136
COND   100
End

#3066
NAME   jerkin hard leather~
SHORT  a hard leather jerkin~
DESCR 
A hard leather jerkin is lying on the ground.~
MAT    leather~
TYPE   armor 0 0 0 0 A
EXTRA  0 0
WEAR   AD
LEVEL  0
WEIGHT 18
COST   430
COND   100
End

#3067
NAME   cap hard leather~
SHORT  a hard leather cap~
DESCR 
A hard leather cap is lying on the ground.~
MAT    leather~
TYPE   armor 0 0 0 0 0
EXTRA  0 0
WEAR   AE
LEVEL  0
WEIGHT 14
COST   220
COND   100
End

#3068
NAME   pants hard leather~
SHORT  a pair of hard leather pants~
DESCR 
A pair of hard leather pants is lying on the ground.~
MAT    leather~
TYPE   armor 0 0 0 0 A
EXTRA  0 0
WEAR   AF
LEVEL  0
WEIGHT 15
COST   220
COND   100
End

#3069
NAME   boots hard leather~
SHORT  a pair of hard leather boots~
DESCR 
A pair of hard leather boots lies here.~
MAT    leather~
TYPE   armor 0 0 0 0 A
EXTRA  0 0
WEAR   AG
LEVEL  0
WEIGHT 12
COST   220
COND   100
End

#3070
NAME   gloves hard leather~
SHORT  a pair of hard leather gloves~
DESCR 
A pair of hard leather gloves is lying on the ground.~
MAT    leather~
TYPE   armor 0 0 0 0 A
EXTRA  0 0
WEAR   AH
LEVEL  0
WEIGHT 10
COST   220
COND   100
End

#3071
NAME   sleeves hard leather~
SHORT  a pair of hard leather sleeves~
DESCR 
A pair of hard leather sleeves is lying on the ground.~
MAT    leather~
TYPE   armor 0 0 0 0 A
EXTRA  0 0
WEAR   AI
LEVEL  0
WEIGHT 14
COST   220
COND   100
End

#3072
NAME   jerkin silver scale mail scale-mail~
SHORT  a jerkin made from silver scale-mail~
DESCR 
A scale mail jerkin is lying on the ground.~
MAT    steel~
TYPE   armor CG ACDF CG BDF B
EXTRA  1 1 0 32768
WEAR   AD
LEVEL  45
WEIGHT 34
COST   5000
COND   100
Affect O 19 3 0
Affect O 17 -10 0
End

#3073
NAME   polished steel helm helmet~
SHORT  a polished steel helmet~
DESCR 
A polished steel helmet has been left here.~
MAT    steel~
TYPE   armor AEF AF AEF ABCDE A
EXTRA  1 1 0 32768
WEAR   AE
LEVEL  45
WEIGHT 27
COST   5000
COND   100
Affect O 18 1 0
Affect O 19 1 0
End

#3074
NAME   sleeves chainmail silver~
SHORT  a pair of silver chainmail sleeves~
DESCR 
A pair of silver chainmail sleeves have been left here.~
MAT    steel~
TYPE   armor ABDF ACDE ABDF ABDE B
EXTRA  1 1 0 32768
WEAR   AF
LEVEL  45
WEIGHT 29
COST   5000
COND   100
Affect O 19 2 0
Affect O 18 1 0
End

#3075
NAME   boots sturdy leather~
SHORT  a pair of sturdy leather boots~
DESCR 
A pair of sturdy leather boots have been left here.~
MAT    leather~
TYPE   armor ADE ABDF ABDE ACDE B
EXTRA  1 1 0 32768
WEAR   AG
LEVEL  45
WEIGHT 12
COST   5000
COND   100
Affect O 14 30 0
Affect O 18 4 0
End

#3076
NAME   gloves hard leather~
SHORT  a pair of hard leather gloves~
DESCR 
A pair of hard leather gloves have been left here.~
MAT    leather~
TYPE   armor ADE ABDF ABDE ACDE B
EXTRA  1 1 0 32768
WEAR   AH
LEVEL  45
WEIGHT 10
COST   5000
COND   100
Affect O 19 2 0
Affect O 18 2 0
End

#3077
NAME   plated arm guards~
SHORT  a set of plated arm-guards~
DESCR 
A set of polished iron-plated arm guards have been left here.~
MAT    iron~
TYPE   armor ACDF ABF AEF DE B
EXTRA  0 0
WEAR   AI
LEVEL  45
WEIGHT 26
COST   5000
COND   100
Affect O 19 3 0
Affect O 2 2 0
Affect O 13 30 0
End

#3079
NAME   newbie recorder~
SHORT  a newbie recorder~
DESCR 
A newbie recorder lies here.~
MAT    wood~
TYPE   instrument 0 0 0 0 0
EXTRA  1 1 0 1
WEAR   AO
LEVEL  51
WEIGHT 6
COST   1
COND   100
End

#3082
NAME   potion divine~
SHORT  a potion of divine protection~
DESCR 
A potion of divine protection is here.~
MAT    gem~
TYPE   potion 17 'bless' 'armor' '' ''
EXTRA  1 3 0 321
WEAR   AO
LEVEL  16
WEIGHT 6
COST   1080
COND   100
End

#3083
NAME   potion cure light~
SHORT  a potion of cure light wounds~
DESCR 
A potion of cure light wounds is here.~
MAT    glass~
TYPE   potion 5 'cure light' '' '' ''
EXTRA  1 1 0 64
WEAR   AO
LEVEL  0
WEIGHT 7
COST   150
COND   100
End

#3084
NAME   potion cure serious~
SHORT  a potion of cure serious wounds~
DESCR 
A potion of cure serious wounds is here.~
MAT    glass~
TYPE   potion 10 'cure serious' '' '' ''
EXTRA  1 1 0 64
WEAR   AO
LEVEL  1
WEIGHT 7
COST   1200
COND   100
End

#3086
NAME   potion antidote bottle~
SHORT  a bottle of antidote~
DESCR 
A bottle of antidote is here.~
MAT    ceramic~
TYPE   potion 14 'cure poison' 'cure light' 'cure disease' ''
EXTRA  1 1 0 64
WEAR   AO
LEVEL  8
WEIGHT 6
COST   520
COND   100
End

#3087
NAME   potion cure blindness~
SHORT  a potion of cure blindness~
DESCR 
A potion of cure blindness is here.~
MAT    glass~
TYPE   potion 13 'cure blindness' '' '' ''
EXTRA  1 1 0 64
WEAR   AO
LEVEL  0
WEIGHT 7
COST   230
COND   100
End

#3088
NAME   vial holy water~
SHORT  a vial of holy water~
DESCR 
A vial of holy water is here.~
MAT    gem~
TYPE   potion 7 'bless' 'protection evil' 'remove curse' ''
EXTRA  1 3 0 321
WEAR   AO
LEVEL  10
WEIGHT 6
COST   720
COND   100
End

#3089
NAME   potion armor~
SHORT  a potion of armor~
DESCR 
A potion of armor is here.~
MAT    glass~
TYPE   potion 10 'armor' '' '' ''
EXTRA  1 1 0 64
WEAR   AO
LEVEL  0
WEIGHT 7
COST   200
COND   100
End

#3090
NAME   potion negation~
SHORT  a potion of negation~
DESCR 
A potion of negation is here.~
MAT    glass~
TYPE   potion 35 'cancellation' '' '' ''
EXTRA  1 2 0 66
WEAR   AO
LEVEL  9
WEIGHT 7
COST   830
COND   100
End

#3091
NAME   potion fly flying~
SHORT  a potion of flying~
DESCR 
A potion of flying is here.~
MAT    glass~
TYPE   potion 9 'fly' '' '' ''
EXTRA  1 1 0 64
WEAR   AO
LEVEL  3
WEIGHT 7
COST   360
COND   100
End

#3097
NAME   shield small metal~
SHORT  a small metal shield~
DESCR 
A small metal shield is lying on the ground.~
MAT    steel~
TYPE   armor A 0 A 0 B
EXTRA  0 0
WEAR   AJ
LEVEL  5
WEIGHT 41
COST   750
COND   100
End

#3100
NAME   tea cup~
SHORT  a cup of tea~
DESCR 
A cup has been set here.~
MAT    mineral~
TYPE   drink 6 6 'tea' 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 8
COST   8
COND   100
EDESC cup~
It is a small simple cup.
~
End

#3101
NAME   coffee cup~
SHORT  a cup of coffee~
DESCR 
A cup has been set here.~
MAT    mineral~
TYPE   drink 6 6 'coffee' 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 8
COST   6
COND   100
EDESC cup~
It is a small simple cup.
~
End

#3102
NAME   water cup~
SHORT  a cup of water~
DESCR 
A cup has been set here.~
MAT    ceramic~
TYPE   drink 10 10 'water' 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 6
COST   1
COND   100
EDESC cup~
It is a large simple cup.
~
End

#3105
NAME   bracer bronze~
SHORT  a bronze bracer~
DESCR 
A bronze bracer is lying on the ground.~
MAT    bronze~
TYPE   armor A A A A AB
EXTRA  0 0
WEAR   AM
LEVEL  10
WEIGHT 17
COST   760
COND   100
End

#3106
NAME   bracer iron~
SHORT  an iron bracer~
DESCR 
An iron bracer is lying on the ground.~
MAT    iron~
TYPE   armor AB B C B AB
EXTRA  0 0
WEAR   AM
LEVEL  15
WEIGHT 16
COST   1020
COND   100
End

#3110
NAME   shirt polished brass~
SHORT  a shirt of polished brass~
DESCR 
A heavy shirt of polished brass has been left here.~
MAT    metal~
TYPE   armor CG BCEF CG BF AB
EXTRA  1 1 0 32768
WEAR   AD
LEVEL  45
WEIGHT 31
COST   5000
COND   100
Affect O 19 2 0
End

#3111
NAME   small metal cap~
SHORT  a small metal cap~
DESCR 
A chain mail coif is lying on the ground.~
MAT    steel~
TYPE   armor AEF AF AEF ABCDE B
EXTRA  1 2 0 32770
WEAR   AE
LEVEL  45
WEIGHT 27
COST   5000
COND   100
Affect O 19 1 0
Affect O 18 1 0
End

#3112
NAME   heavy iron breastplate~
SHORT  a heavy iron breastplate~
DESCR 
A heavy iron breastplate has been left here.~
MAT    iron~
TYPE   armor BCDEF EF CG BF AB
EXTRA  1 3 0 32771
WEAR   AD
LEVEL  45
WEIGHT 33
COST   5000
COND   100
Affect O 19 5 0
End

#3113
NAME   boots ironbound~
SHORT  a pair of iron-bound boots~
DESCR 
A pair of iron-bound boots lies here.~
MAT    iron~
TYPE   armor ABCF BCDE ABDF ACE AB
EXTRA  1 1 0 32768
WEAR   AG
LEVEL  45
WEIGHT 23
COST   5000
COND   100
Affect O 14 50 0
Affect O 18 5 0
End

#3114
NAME   gauntlets chain mail~
SHORT  a pair of chain mail gauntlets~
DESCR 
A pair of chain mail gauntlets is lying on the ground.~
MAT    steel~
TYPE   armor B A B A AB
EXTRA  0 0
WEAR   AH
LEVEL  10
WEIGHT 20
COST   660
COND   100
End

#3115
NAME   sleeves chain mail~
SHORT  a pair of chain mail sleeves~
DESCR 
A pair of chain mail sleeves is lying on the ground.~
MAT    steel~
TYPE   armor B A B A AB
EXTRA  0 0
WEAR   AI
LEVEL  10
WEIGHT 27
COST   660
COND   100
End

#3116
NAME   shield large metal~
SHORT  a large metal shield~
DESCR 
A large metal shield is lying on the ground.~
MAT    steel~
TYPE   armor AC AB AC AB C
EXTRA  0 0
WEAR   AJ
LEVEL  10
WEIGHT 41
COST   1190
COND   100
End

#3117
NAME   shield small wooden~
SHORT  a small wooden shield~
DESCR 
A small wooden shield is lying on the ground.~
MAT    wood~
TYPE   armor 0 0 0 0 A
EXTRA  0 0
WEAR   AJ
LEVEL  3
WEIGHT 25
COST   510
COND   100
End

#3120
NAME   key iron~
SHORT  a key~
DESCR 
An iron key has been left here.~
MAT    iron~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 9
COST   0
COND   100
EDESC key iron~
The iron key is not special.
~
End

#3121
NAME   key rusty~
SHORT  a key~
DESCR 
A rusty key has been left here.~
MAT    iron~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 9
COST   0
COND   100
EDESC key rusty~
The key is a fairly large rusty key.  You notice some fresh dirt on it.
~
End

#3122
NAME   key wooden~
SHORT  a key~
DESCR 
A wooden key has been left here.~
MAT    wood~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 6
COST   0
COND   100
EDESC key wooden~
The wooden key is not special.
~
End

#3123
NAME   key brass~
SHORT  a key~
DESCR 
A brass key has been left here.~
MAT    metal~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 9
COST   0
COND   100
EDESC key brass~
The brass key is small and looks like it fits a very complicated lock.
~
End

#3124
NAME   sword long~
SHORT  a long sword~
DESCR 
A long sword has been left here.~
MAT    steel~
TYPE   weapon sword 2 12 slash D
EXTRA  0 0
WEAR   AN
LEVEL  26
WEIGHT 17
COST   2000
COND   100
EDESC sword long~
This is the ceremonial sword of the Mayor of Midgaard.
A
13 20
A
12 20
~
End

#3129
NAME   hand cuffs~
SHORT  a pair of hand cuffs~
DESCR 
A pair of hand cuffs has been left here.~
MAT    iron~
TYPE   trash 0 0 0 0 0
EXTRA  0 0
WEAR   AO
LEVEL  0
WEIGHT 9
COST   0
COND   100
End

#3130
NAME   desk drawer~
SHORT  the desk~
DESCR 
A desk is set against the western wall.~
MAT    wood~
TYPE   container 34 ABCD 3122 20 100
EXTRA  0 0
WEAR   0
LEVEL  0
WEIGHT 6
COST   0
COND   100
EDESC drawer~
You notice a keyhole in the drawer.
~
EDESC desk~
The desk looks very sparse, there is a drawer on the left side.
~
End

#3131
NAME   safe~
SHORT  the safe~
DESCR 
A safe is placed in a dark corner of the room.~
MAT    iron~
TYPE   container 34 ABCD 3123 20 100
EXTRA  0 0
WEAR   0
LEVEL  0
WEIGHT 9
COST   0
COND   100
EDESC safe~
The safe is very heavy.
~
End

#3132
NAME   silver coins~
SHORT  the silver coins~
DESCR 
A lot of silver is here.~
MAT    silver~
TYPE   money DFGHIJ 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 9
COST   0
COND   100
EDESC silver~
Looks like at least a thousand coins.
~
End

#3133
NAME   city key~
SHORT  the City Key~
DESCR 
The very big City Key is lying here.~
MAT    gold~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 10
COST   100
COND   100
EDESC city key~
It is probably the biggest key you have seen in your life. It is made from
polished gold and has various patterns on it along with the Midgaard Coat of
Arms.
~
End

#3134
NAME   bench~
SHORT  the Bench~
DESCR 
A white-painted wooden bench is standing here.~
MAT    wood~
TYPE   furniture 0 0 0 0 0
EXTRA  0 0
WEAR   0
LEVEL  0
WEIGHT 6
COST   0
COND   100
EDESC bench~
It is a quite heavy but very comfortable bench.  It is placed with its front
towards the river so you can sit and watch the river and the houses on the
other side.
~
End

#3135
NAME   fountain water~
SHORT  a fountain~
DESCR 
A small white fountain gushes forth here.~
MAT    ceramic~
TYPE   fountain 0 0 'water' 0 0
EXTRA  0 0
WEAR   0
LEVEL  0
WEIGHT 6
COST   0
COND   100
EDESC fountain~
It is very nice.  Made from fine white marble.
~
End

#3136
NAME   coins~
SHORT  a small pile of coins~
DESCR 
A small pile of coins lies here.~
MAT    silver~
TYPE   money CE 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 9
COST   0
COND   100
End

#3137
NAME   key steel~
SHORT  a steel key~
DESCR 
A large steel key has been left here.~
MAT    steel~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 10
COST   0
COND   100
EDESC key steel~
A key of this size must fit a very strong lock.
~
End

#3138
NAME   skin water buffalo~
SHORT  a buffalo water skin~
DESCR 
A bloated dead buffalo is on the floor.~
MAT    leather~
TYPE   drink 64 64 'water' 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 5
COST   24
COND   100
End

#3139
NAME   letter resignation~
SHORT  the receptionist's letter of resignation~
DESCR 
The receptionist's letter of resignation is taped to the wall.~
MAT    paper~
TYPE   furniture 0 0 0 0 0
EXTRA  0 0
WEAR   0
LEVEL  0
WEIGHT 3
COST   0
COND   100
EDESC letter resignation~
The letter is written in a bold and feminine Carolinian hand.

    To whom it may concern,

        Merc Industries has installed a new no-rent save and quit
        system.  Apparently one can now save and quit at any time
        from anywhere inside a town or out.  My services here are
        no longer required.

    Diana the Receptionist
~
End

#3140
NAME   notice liquidation bank~
SHORT  the bank's notice of liquidation~
DESCR 
The bank's notice of liquidation is taped to the wall.~
MAT    paper~
TYPE   furniture 0 0 0 0 0
EXTRA  0 0
WEAR   0
LEVEL  0
WEIGHT 3
COST   0
COND   100
EDESC notice liquidation bank~
The letter is written in a reserved and dignified Spencer hand.

    To whom it may concern,

        Merc Industries has charmed your money.  Apparently one's
        gold will remain close, even beyond death. We are closing
        down our offices and ATM machines.  Our services here are
        no longer required.

    Midgaard City Bank
~
End

#3150
NAME   coffee cup cinnamon~
SHORT  a cup of cinnamon coffee~
DESCR 
A piping hot cup of cinnamon coffee is here.~
MAT    mineral~
TYPE   drink 6 6 'coffee' 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 8
COST   12
COND   100
EDESC coffee~
It's a nice flavorful blend, just right for late-night mudding sessions.
~
End

#3151
NAME   soup bowl~
SHORT  a bowl of chicken noodle soup~
DESCR 
A nice hot bowl of chicken noodle soup is here.~
MAT    wood~
TYPE   food C D 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 6
COST   10
COND   100
EDESC soup~
This looks like just the thing for a cold!
~
End

#3152
NAME   bowl beef stew~
SHORT  a bowl of beef stew~
DESCR 
A bowl of nice thick beef stew, with lots of vegetables, steams here.~
MAT    food~
TYPE   food ADE ADE 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 4
COST   14
COND   100
EDESC stew bowl~
This is Kate's special stew, guaranteed to keep hunger pangs away for many
hours.  Care for a bite?
~
End

#3153
NAME   biscuit~
SHORT  a biscuit~
DESCR 
A yummy biscuit, covered with butter, is here.~
MAT    food~
TYPE   food C AB 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 4
COST   5
COND   100
EDESC biscuit~
A nice, soft biscuit with just enough butter.  Better buy two.
~
End

#3154
NAME   beer bottle killian irish red~
SHORT  a bottle of George Killian's Irish Red~
DESCR 
A dark-tinted bottle of beer is here.~
MAT    glass~
TYPE   drink 16 16 'beer' 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 7
COST   20
COND   100
EDESC beer bottle~
It's a fine beer for serious drinkers, complete with the famous horse head
logo.  Worth every penny.
~
End

#3161
NAME   key white~
SHORT  a white key~
DESCR 
A white key has been left here.~
MAT    mineral~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   AO
LEVEL  0
WEIGHT 8
COST   0
COND   100
End

#3162
NAME   map midgaard~
SHORT  a map of the city of Midgaard~
DESCR 
A rolled up map is here.~
MAT    paper~
TYPE   map A 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 3
COST   500
COND   100
EDESC map midgaard~
.
                        * * * MIDGAARD * * *
                         = = ========== = =
 
                                     Rainbow Bridge (Asgard and Valhalla)
                                    /
          North            Temple Altar   Mud School <--- ** NEWBIES **
            |   /Up        (Healer, Pit)      |           ** GO HERE **
            | /                  |       /Entrance to
     West---+---East             |     /  Mud School
          / |                 Temple of       |
    Down/   |                   Mota        Arena
          South               (Recall)
                                 |
                                 |   /In the Air   /Defunct Reception
                  priest         | /             /
       Northern   Guild----Temple Square---Grunting---Bar    Northern
       Midgaard              (Fountain)    Boar Inn          Midgaard
     (Clan Road) Magic           |                          (Clan Road)
           |     Shop   Bakery   |    Grocer    Weaponsmith     |
           |       |      |      |       |           |          |
To    <---West---Main-Street---Market----Main-Street-+--------East--->Cross
Shire,    Gate     |      |    Square    |           |        Gate    Roads
Forest of  |     Mage  Armoury   |     Jeweler    Warrior       |
Haon-Dor   |     Guild           |                 Guild     Wall Road
          Wall                   |                              |
          Road  Leather  Map     |    Grebe's  Pet   Apothecary |
           |     Shop    Shop    |    Tavern   Shop  (Potions)  |
           |      |       |    Common   |       |       |       |
          Wall---Poor-Alley----Square---Dark-Alley------+----Wall Road
          Road    |       |      |      |       |       |       |
           |   Temple   Grubby   |   Thieves  Levee   Warehouse |
           |  Of Stupid  Inn     |    Guild   (Boats) (Sailor)  |
           |                    Dump            |               |
          Wall  Mob      Sewers/ |              |             Wall
          Road--Factory          |              |             Road
           |                   South         Midgaard           |         To the
         Bridge                Bridge         River---------> Bridge <--> Sands
           |                     |                              |           of
        Southern              Southern                       Southern     Sorrow
        Midgaard              Midgaard                       Midgaard
~
End

#3163
NAME   map thera~
SHORT  a map of Thera~
DESCR 
A rolled up map is here.~
MAT    paper~
TYPE   map A 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 3
COST   1500
COND   100
EDESC map thera~
.
                         * * * Northern Thera  * * *
                          = = ================== = =
 
                                                   Moria
                             Olympus          New    |    Dwarven--Mines
Mage            Elven Valley    |     Ofcol--Ofcol   +----Kingdom
Tower                       \   |       |            |       |    \Catacombs
  |    Dragon Tower          Plains-----+            |   Day-Care
  |   /                         |       |            |             Void---Old
Shadow                      Northern  Stones of      |   Nirvana\    |   Thalos
Grove---Galaxy              Midgaard   G'harne       |            \Holy
  |                             |                    |     Smurf   Grove
   \  Arachnos    Shire  Asgard | In the Air         |    Village    |
     \   |          |         \ | /                  |       |       |    Check
      Forest Of-----+-------Midgaard---------------Cross---Eastern Road---Point
      Haon Dor              / | | | \              Roads             |
     /     |     Mob Factory  | | |  Machine            \        Gnome Village
  Old    Troll               /  | |  Dreams               \
 Marsh    Den           Sewer   |  \            Ruins of---Dwarf---Frigid Waste
                                |    \Midgaard   Thalos    Forest         |
       Redferne's---Chain---Southern    River                |  \      Keep of
       Residence            Midgaard         \       Wyvern--+  Drow   Mahn-tor
           |                  / | \          Sands of Tower  |  City
         Clouds      Gang Land  | Graveyard  Sorrow          |
        (Harpies)               |      \           \       Elemental
                            Miden'nir   Church   Mega-City  Canyon
                            (Goblins)  Catacombs    One
 
This map shows just about all the major areas on ROM.  This map is NOT drawn
to scale, some of the directions were changed to make everything fit.  This
map shows the GENERAL location of an area with respect to the other areas.
Type "areas" for a complete list with suggested levels and the authors.
~
End

#3164
NAME   map southern midgaard~
SHORT  a map of southern Midgaard~
DESCR 
A rolled up map is here.~
MAT    paper~
TYPE   map A 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 3
COST   1000
COND   100
EDESC map southern midgaard~
.
                         * * * SOUTHERN MIDGAARD * * *
                          = = =================== = =
 
 West                          South             Kate's                   East
Bridge                         Bridge            Diner                   Bridge
  |                              |                 |                       |
Northwest                        |              Austral                Northeast
Concourse---Promenade--------Promenade----------Square-----------------Concourse
    |           |                |                 |                       |
    |           |                |                 |          Fountain     |
    |           |                |              Emerald           |        |
Concourse     Park              Park-----Park     Ave----Penny--Penny--Concourse
    |         Road            Entrance   Cafe      |     Lane   Lane       |
    |           |                |              Emerald                    |
    |           |                |                Ave                      |
    |           |                |                 |                       |
    |  Guard  Park     Park     The      Park   Emerald   Town             |
    |   HQ----Road---Entrance---Park---Entrance---Ave-----Hall             |
    |           |                                  |                       |
    |         Park              Emerald---------Emerald--------------Gang  |
    |         Road                Ave             Ave                |  |  |
    |           |                  |                                 |  |  |
    |         Park----------------Road----------Park            Elm--Land  |
    |         Road             /Crossing        Road           Street      |
    |                     Chain    |              |              |         |
Concourse                /         |            Park----Elm-----Elm----Concourse
    |       (Redferne's, Harpies)  |            Road   Street  Street      |
    |                              |              |              |         |
    |                Emerald--Emerald            Park        Graveyard     |
    |                  Ave      Ave             Road    (Church Catacombs) |
    |                   |                         |                        |
    |                Emerald                    Park                       |
    |                  Ave                      Road                       |
    |                   |                         |                        |
Concourse-----------Concourse------Inside-----Concourse----------------Concourse
                                 South Gate
                                     |
                                 Miden'Nir
                                 (Goblins)

~
End

#3165
NAME   map dwarven kingdom dwarf~
SHORT  a map of the Dwarven Kingdom~
DESCR 
A rolled up map is here.~
MAT    paper~
TYPE   map A 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 3
COST   750
COND   100
EDESC map dwarven kingdom dwarf~
.
                         * * * The Dwarven Kingdom * * *
                          = = ===================== = =
 
                    Dwarven
                    Hospital
                       |                                              *Path to
         North of---Path by---Path by---Barracks     Guard--Door to----Castle
          Shops     Hospital  Barracks  Entrance     House  Kingdom  Strangelove
Granite     |                              |                   |
Head's---Path North                      First               Narrow
Bakery    of Shop                       Barracks              Path
            |                              |                   |
         Hide and    Turn               Back of     Bend in--Narrow
        Tooth Shop--in Road             Barracks     Path     Path
                       |                    \         |
                    Path to               Dwarven   Narrow
                    Village              Catacombs   Path
                       |                              |
             Store  *Inside    Entrance     Top of   Dark   *Mine
             Room---Entrance--To Mountain--Mountain--Path--Entrance
                \                             |                 \
               Wine                        Middle of          Dwarven
              Cellar                       Mountain            Mines
                  \                            |
                Dwarven                    Base of
               Catacombs    Moria          Mountain           North
                              |               |           Up\   |
                              |            Path to            \ |
                            Plains--Hills--Dwarven      West----+----East
                              |            Kingdom              | \
                              |               |                 |   \Down
              Midgaard <----Cross          Dwarven            South
                            Roads          Drop-off
                                          (Day-Care)
 
*key required
~
End

#3166
NAME   map moria first~
SHORT  a map of the first level of Moria~
DESCR 
A rolled up map is here.~
MAT    paper~
TYPE   map A 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 3
COST   1500
COND   100
EDESC map moria first~
* * * MORIA - Map 1 * * *                                           To Mahn-Tor
 = = =============== = =                                                 |
Talk about a mess!                                                   Foothills
                                                                         |
This is as far as our courageous, noble, brave           Light Cave    Valley
and apparently quite deceased cartographers                   |           |
could get.  Perhaps more maps could be found             Smelly Tunnel  Cave
in the depths of Moria itself.                                |           |
                                                  Cave---Many Tunnels---Tunnel
                                                    |         |           |
         West End--Large Cave--East End           Cave      Tunnel      *Hole
            |          |                            |         |        (Map 2)
            |        Tunnel---------Tunnel--------Tunnel----Tunnel
            |                                       |
 *Hole----Damp----Damp  Tunnel--Tunnel--Tunnel    Tunnel
(Map 3)  Tunnel  Tunnel   |               |         |
                   |      |            (*Map 3)  The Cave
                   |      |                         |
                   |    Tunnel--Light--Maze      End of
                   |            Cave    |        The Path
                   |                  Light         |
                   |                  Cave      The Hills--> Dwarven Kingdom
                   |                    |           |
                 Tunnel----Tunnel-----Light     The Plains
                                      Cave          |
                                                 The Lane
                                                    |
                                      Midgaard <--Cross--> Eastern Road
                                                  Roads
                                                    |
                                               Dwarf Forest
~
End

#3167
NAME   map new thalos~
SHORT  a map of New Thalos ~
DESCR 
A rolled up map is here.~
MAT    paper~
TYPE   map A 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 3
COST   2500
COND   100
EDESC map new thalos~
.
           * * * **************** New Thalos ***************** * * *
                   "Not Thalos or Old Thalos but New Thalos"
            = = =============================================== = =

                                   Plains
                                     |
Northwest--West Casbah-------------North-----------------Casbah--------Northeast
  Tower     |                       Gate                    |            Tower
          Alley                      |                      |              |
            |    Guard            Sultan's                  |  Library----Kali
          Alley  House              Walk                    |             Row
                   |                 |      Dancing         |              |
     Sultan's----Grand----Palace--Sultan's--Daemon          |   Dance-----Kali
      Palace    Entrance   Gate     Walk      Inn           |   Hall      Row
                   |                 |                      |
                 Guard               |         Bowyer--Guildsman's--Mason's
                 House               |         Guild       Row      Guild
 High                                |                      |
Priest                               |         Weaver--Guildsman's--Craftsman
Chamber  Altar                    Sultan's     Guild       Row        Guild
  |        |                        Walk                    |
Inside--Inside--Donation             |         Tanner--Guildsman's--Museum
Temple  Temple    Room               |         Guild       Row      of the
  |        |                         |                      |       Greater
priest     |                         |                 Guildsman's---Gods
Guild     /                          |                     Row
        /                            |                      |
     Temple             Ahkeem's  Sultan's  Vera's     Guildsman's         Mage
     Gates                Stuff     Walk   Veggies         Row             Tower
       |     Alley--Alley    |       |       |              |                |
     Temple    |           Market--Market--Market           | Witch's  Magic |
     Square  Alley   Bank--Square  Square  Square--Butchery |  Brew    Shop  |
       |       |             |       |       |              |    |      |    |
West--West---West---West---Market--Center--Market---East--East--East--East--East
Gate  Main   Main   Main   Square  Square  Square   Main  Main  Main  Main  Gate
  |    |       |             |       |       |              |    |
  |  Repair  Alley  Store--Market--Market--Market--Abdul's  | Mercenary--Thieves
  |   Shop     |           Square  Square  Sqaure   Armor   |   Guild     Guild
  |          Alley--Alley    |       |       |             Alley
Warrior's                  Bread   Medina  Igor's  Leather  |           Smuggler
  Guild                    Stand     |    Weapons   Shop---Alley--Alley---Inn
                                   Medina                        /
      Warehouse    Shipwright        |     Forge  Stables      /    Cass's  Dump
       |     |          |          Common    |       |        |       |      |
       +-----West Ishtar Drive-----Square----+---East Ishtar Drive----+------+
                        |            |
                    Boat Ramp        |
                        |          South
===================Ishtar River====Bridge======================> To Dragon Sea
                                     |
                                   South
                                   Gate
~
End

#3168
NAME   map olympus~
SHORT  a map of Olympus~
DESCR 
A rolled up map is here.~
MAT    paper~
TYPE   map A 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 3
COST   2000
COND   100
EDESC map olympus~
.
                               *****OLYMPUS*****
                               =================
 
                                   Bedroom
                                      |
                                   Northern
                                     Hall
                        Western       |         Eastern
              Bedroom----Hall----Second Floor----Hall----Bedroom
                                /     |
                         Stairway  Southern
                             |       Hall                    North
                        Throne Room   |                        |  /Up
                             |      Bedroom                    |/
                             |                          West---+---East
                  Kitchen    |     Stable                     /|
                     |       |       |                  Down/  |
        Guest     Western  Castle  Eastern   Guest           South
       Quarters----Wing----Entry----Wing----Quarters
                     |       |       |
                  Storage   Z|    Storage
                   Room     e|S    Room   Smithy
                            u|t             |
                            s+--Ares Street-+--Weapon
                    Mystery  |              |   Shop
                    Shop-----+           Armoury
                             |
                   Residence-+-Residence
                             |
                     Bakery--+
                             |
                       **Entrance**
                            /
                      Mountain
~
End

#3200
NAME   juke box music~
SHORT  the juke~
DESCR 
A neon-lit juke box sits in the corner of the bar.~
MAT    glass~
TYPE   jukebox 0 0 0 0 0
EXTRA  0 0
WEAR   0
LEVEL  0
WEIGHT 7
COST   0
COND   100
End

#3237
NAME   pit~
SHORT  the donation pit~
DESCR 
A pit for sacrifices is in front of the altar.~
MAT    ebony~
TYPE   container 10000 0 0 1000 100
EXTRA  1 1 0 16384
WEAR   0
LEVEL  0
WEIGHT 8
COST   0
COND   100
End

#3238
NAME   skin water buffalo~
SHORT  a buffalo water skin~
DESCR 
A bloated dead buffalo is on the floor.~
MAT    leather~
TYPE   drink 64 64 'water' 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 5
COST   3
COND   100
End

#3240
NAME   scroll identify~
SHORT  a scroll of identify~
DESCR 
A scroll has carelessly been left here.~
MAT    flesh~
TYPE   scroll 12 'identify' '' '' ''
EXTRA  1 1 0 64
WEAR   AO
LEVEL  7
WEIGHT 6
COST   890
COND   100
EDESC scroll identify~
The scroll has a magic formula drawn upon it:
     ???
    ?   ?
       ?
      ?
      ?
      *
~
End

#3241
NAME   potion green~
SHORT  a green potion ~
DESCR 
A small yellow potion has carelessly been left here.~
MAT    glass~
TYPE   potion 12 'infravision' '' '' ''
EXTRA  1 1 0 64
WEAR   AO
LEVEL  0
WEIGHT 7
COST   220
COND   100
EDESC potion yellow~
The potion has a small label 'Detect The Invisible'.
~
End

#3242
NAME   scroll recall~
SHORT  a scroll of recall~
DESCR 
A scroll has carelessly been left here.~
MAT    flesh~
TYPE   scroll 20 'word of recall' '' '' ''
EXTRA  1 1 0 64
WEAR   AO
LEVEL  17
WEIGHT 6
COST   6600
COND   100
EDESC scroll~
The scroll has written a formula of 'Word of Recall' upon it.
~
End

#3281
NAME   potion magenta~
SHORT  a magenta potion~
DESCR 
A magenta colored potion lies here.~
MAT    glass~
TYPE   potion 20 'giant strength' 'frenzy' '' ''
EXTRA  1 1 0 64
WEAR   AO
LEVEL  11
WEIGHT 7
COST   800
COND   100
End

#3282
NAME   potion divine~
SHORT  a potion of divine protection~
DESCR 
A potion of divine protection is here.~
MAT    gem~
TYPE   potion 16 'armor' 'bless' '' ''
EXTRA  1 4 0 323
WEAR   AO
LEVEL  16
WEIGHT 6
COST   1380
COND   100
End

#3283
NAME   potion cure light~
SHORT  a potion of cure light wounds~
DESCR 
A potion of cure light wounds is here.~
MAT    glass~
TYPE   potion 5 'cure light' '' '' ''
EXTRA  1 1 0 64
WEAR   AO
LEVEL  0
WEIGHT 7
COST   150
COND   100
End

#3284
NAME   potion cure serious~
SHORT  a potion of cure serious wounds~
DESCR 
A potion of cure serious wounds is here.~
MAT    glass~
TYPE   potion 10 'cure serious' '' '' ''
EXTRA  1 1 0 64
WEAR   AO
LEVEL  1
WEIGHT 7
COST   2200
COND   100
End

#3286
NAME   potion antidote bottle~
SHORT  a bottle of antidote~
DESCR 
A bottle of antidote is here.~
MAT    ceramic~
TYPE   potion 14 'cure poison' 'cure light' 'cure disease' ''
EXTRA  1 1 0 64
WEAR   AO
LEVEL  8
WEIGHT 6
COST   550
COND   100
End

#3287
NAME   potion cure blindness~
SHORT  a potion of cure blindness~
DESCR 
A potion of cure blindness is here.~
MAT    glass~
TYPE   potion 13 'cure blindness' '' '' ''
EXTRA  1 1 0 64
WEAR   AO
LEVEL  0
WEIGHT 7
COST   230
COND   100
End

#3288
NAME   vial holy water~
SHORT  a vial of holy water~
DESCR 
A vial of holy water is here.~
MAT    gem~
TYPE   potion 20 'bless' 'protection evil' 'remove curse' ''
EXTRA  1 3 0 321
WEAR   AO
LEVEL  10
WEIGHT 6
COST   720
COND   100
End

#3289
NAME   potion armor~
SHORT  a potion of armor~
DESCR 
A potion of armor is here.~
MAT    glass~
TYPE   potion 10 'armor' '' '' ''
EXTRA  1 1 0 64
WEAR   AO
LEVEL  0
WEIGHT 7
COST   200
COND   100
End

#3290
NAME   potion negation~
SHORT  a potion of negation~
DESCR 
A potion of negation is here.~
MAT    glass~
TYPE   potion 35 'cancellation' '' '' ''
EXTRA  1 2 0 66
WEAR   AO
LEVEL  9
WEIGHT 7
COST   830
COND   100
End

#3291
NAME   potion fly flying~
SHORT  a potion of flying~
DESCR 
A potion of flying is here.~
MAT    glass~
TYPE   potion 4 'fly' '' '' ''
EXTRA  1 1 0 64
WEAR   AO
LEVEL  3
WEIGHT 7
COST   250
COND   100
End

#3304
NAME   no name~
SHORT  (no short description)~
DESCR 
(no description)~
MAT    unknown~
TYPE   trash 0 0 0 0 0
EXTRA  0 0
WEAR   0
LEVEL  0
WEIGHT 9
COST   0
COND   100
End

#3333
NAME   tome infinity~
SHORT  the Tome of Infinity~
DESCR 
A tome embossed with the symbol of Infinity hovers here.~
MAT    paper~
TYPE   treasure 0 0 0 0 0
EXTRA  1 3 0 67
WEAR   N
LEVEL  0
WEIGHT 3
COST   0
COND   100
EDESC tome infinity~
Those who follow Deomanix are known as the Seekers of Infinity.  Deomanix
is magic, he created it, and is one with it.  There can be no Magic without
him.  Magic is outside of time, only when wielded by mortals are limitations
put upon it.  Followers who seek the mark of Infintate Tome know that it is
only by the feeble mind of most mortals that magic finds its limits.  They
seek to free thier mind andgather as much knowledge as possible so they may
know the true power availible to them.  Deomanix is also the Lord of the
Tower of the Five Magics, he therefore holds to the ideals of the Tower as
well.  
~
End

#3349
NAME   long sword~
SHORT  a glowing long sword~
DESCR 
A glowing long sword is here.~
MAT    steel~
TYPE   weapon sword 4 6 slash 0
EXTRA  0 0
WEAR   AN
LEVEL  29
WEIGHT 17
COST   3100
COND   100
Affect O 19 2 0
Affect O 18 2 0
EDESC long sword~
It looks exceptionally sharp and well-balanced. Maybe you should keep it.
~
End

#3350
NAME   sword standard merc~
SHORT  a standard issue sword~
DESCR 
You see a standard issue sword here.~
MAT    steel~
TYPE   weapon sword 7 5 slash 0
EXTRA  1 2 0 65
WEAR   AN
LEVEL  45
WEIGHT 17
COST   1280
COND   100
Affect O 19 1 0
Affect O 18 1 0
EDESC sword~
You see a sword of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3351
NAME   dagger standard merc~
SHORT  a standard issue dagger~
DESCR 
You see a standard issue dagger here.~
MAT    steel~
TYPE   weapon dagger 2 5 pierce 0
EXTRA  1 1 0 64
WEAR   AN
LEVEL  8
WEIGHT 6
COST   590
COND   100
Affect O 19 1 0
Affect O 18 1 0
EDESC dagger~
You see a dagger of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3352
NAME   mace standard merc~
SHORT  a standard issue mace~
DESCR 
You see a standard issue mace here.~
MAT    iron~
TYPE   weapon mace 2 4 pound 0
EXTRA  1 1 0 64
WEAR   AN
LEVEL  7
WEIGHT 23
COST   620
COND   100
Affect O 19 2 0
Affect O 18 1 0
EDESC mace~
You see a mace of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3353
NAME   vest standard merc~
SHORT  a standard issue vest~
DESCR 
You see a standard issue vest here.~
MAT    leather~
TYPE   armor 0 0 0 0 A
EXTRA  0 0
WEAR   AD
LEVEL  5
WEIGHT 18
COST   900
COND   100
EDESC vest~
You see a vest of great craftsmanship.  Stamped on the side is:
Merc Industries
~
End

#3354
NAME   shield standard merc~
SHORT  a standard issue shield~
DESCR 
You see a standard issue shield here.~
MAT    steel~
TYPE   armor A 0 A 0 B
EXTRA  0 0
WEAR   AJ
LEVEL  5
WEIGHT 41
COST   810
COND   100
EDESC shield~
You see a shield of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3355
NAME   cloak standard merc~
SHORT  a standard issue cloak~
DESCR 
You see a standard issue cloak here.~
MAT    cloth~
TYPE   armor 0 0 0 0 A
EXTRA  0 0
WEAR   AC
LEVEL  5
WEIGHT 3
COST   510
COND   100
EDESC cloak~
You see a cloak of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3356
NAME   helmet standard merc~
SHORT  a standard issue helmet~
DESCR 
You see a standard issue helmet here.~
MAT    leather~
TYPE   armor 0 0 0 0 A
EXTRA  0 0
WEAR   AE
LEVEL  5
WEIGHT 14
COST   450
COND   100
EDESC helmet~
You see a helmet of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3357
NAME   leggings standard merc~
SHORT  a pair of standard issue leggings~
DESCR 
You see a pair of standard issue leggings here.~
MAT    leather~
TYPE   armor 0 0 0 0 A
EXTRA  0 0
WEAR   AF
LEVEL  5
WEIGHT 15
COST   450
COND   100
EDESC leggings~
You see leggings of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3358
NAME   boots standard merc~
SHORT  a pair of standard issue boots~
DESCR 
You see a pair of standard issue boots here.~
MAT    leather~
TYPE   armor 0 0 0 0 A
EXTRA  0 0
WEAR   AG
LEVEL  5
WEIGHT 12
COST   450
COND   100
EDESC boots~
You see boots of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3359
NAME   gloves standard merc~
SHORT  a pair of standard issue gloves~
DESCR 
You see a pair of standard issue gloves here.~
MAT    leather~
TYPE   armor 0 0 0 0 A
EXTRA  0 0
WEAR   AH
LEVEL  5
WEIGHT 10
COST   450
COND   100
EDESC gloves~
You see gloves of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3360
NAME   sleeves standard merc~
SHORT  a pair of standard issue sleeves~
DESCR 
You see a pair of standard issue sleeves here.~
MAT    leather~
TYPE   armor 0 0 0 0 A
EXTRA  0 0
WEAR   AI
LEVEL  5
WEIGHT 14
COST   450
COND   100
EDESC sleeves~
You see sleeves of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3361
NAME   cape standard merc~
SHORT  a standard issue cape~
DESCR 
You see a standard issue cape here.~
MAT    cloth~
TYPE   armor 0 0 0 0 A
EXTRA  0 0
WEAR   AK
LEVEL  3
WEIGHT 7
COST   380
COND   100
EDESC cape~
You see a cape of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3362
NAME   belt standard merc~
SHORT  a standard issue belt~
DESCR 
You see a standard issue belt here.~
MAT    bronze~
TYPE   armor 0 0 0 0 A
EXTRA  0 0
WEAR   AL
LEVEL  5
WEIGHT 13
COST   450
COND   100
EDESC belt standard merc~
You see a bronze belt of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3363
NAME   bracer standard merc~
SHORT  a standard issue bracer~
DESCR 
You see a standard issue bracer here.~
MAT    bronze~
TYPE   armor 0 0 0 0 0
EXTRA  0 0
WEAR   AM
LEVEL  3
WEIGHT 17
COST   390
COND   100
EDESC bracer~
You see a bracer of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3364
NAME   ring signet~
SHORT  a city guard signet ring~
DESCR 
You see a ring with a strange symbol on the floor.~
MAT    copper~
TYPE   treasure 0 0 0 0 0
EXTRA  1 1 0 64
WEAR   AB
LEVEL  16
WEIGHT 4
COST   1280
COND   100
Affect O 20 -1 0
Affect O 17 -4 0
End

#3365
NAME   banner war merc~
SHORT  a war banner~
DESCR 
A war banner is on the floor here.~
MAT    cloth~
TYPE   light 0 0 CEFGHI 0 0
EXTRA  1 2 0 65
WEAR   A
LEVEL  8
WEIGHT 2
COST   640
COND   100
Affect O 17 -2 0
Affect O 20 -1 0
EDESC banner~
This is the official Merc war banner to see you through the darkest realm!
~
End

#3371
NAME   ring diamond wedding~
SHORT  a diamond wedding ring~
DESCR 
Vanya's diamond wedding ring has been left here.~
MAT    gem~
TYPE   treasure 0 0 0 0 0
EXTRA  1 1 0 256
WEAR   AB
LEVEL  20
WEIGHT 3
COST   860
COND   100
Affect O 20 -2 0
EDESC ring diamond wedding~
A slender gold band set with a marquise-cut four carat blue-white solitaire.
Inscribed on the inside of the band is: 'Your loving husband, House'.
~
End

#3372
NAME   band gold wedding~
SHORT  a gold wedding band~
DESCR 
House's gold wedding band has been left here.~
MAT    gold~
TYPE   treasure 0 0 0 0 0
EXTRA  1 1 0 256
WEAR   AB
LEVEL  20
WEIGHT 5
COST   860
COND   100
Affect O 20 -2 0
EDESC band gold wedding~
A wide, plain circle of gold inscribed: 'Your loving wife, Vanya'.
~
End

#3373
NAME   pearl~
SHORT  a small pearl~
DESCR 
A small but well-formed pearl lies here.~
MAT    gem~
TYPE   gem 0 0 0 0 0
EXTRA  1 1 0 4194304
WEAR   AO
LEVEL  0
WEIGHT 6
COST   1000
COND   100
End

#3374
NAME   garnet gem~
SHORT  a garnet~
DESCR 
A garnet catches your eye.~
MAT    gem~
TYPE   gem 0 0 0 0 0
EXTRA  1 1 0 4194304
WEAR   AO
LEVEL  0
WEIGHT 6
COST   500
COND   100
End

#3375
NAME   emerald gem~
SHORT  an emerald~
DESCR 
A deep green emerald winks at you.~
MAT    gem~
TYPE   gem 0 0 0 0 0
EXTRA  1 1 0 4194304
WEAR   AO
LEVEL  0
WEIGHT 6
COST   5000
COND   100
End

#3376
NAME   ruby gem~
SHORT  a ruby~
DESCR 
A beautiful, if small, ruby is here.~
MAT    gem~
TYPE   gem 0 0 0 0 0
EXTRA  1 1 0 4194304
WEAR   AO
LEVEL  0
WEIGHT 6
COST   6000
COND   100
End

#3377
NAME   diamond gem~
SHORT  a diamond~
DESCR 
A diamond catches and reflects the lighting.~
MAT    gem~
TYPE   gem 0 0 0 0 0
EXTRA  1 1 0 4194304
WEAR   AO
LEVEL  0
WEIGHT 6
COST   10000
COND   100
End

#3378
NAME   opal~
SHORT  an opal~
DESCR 
A lustrous opal reminds you of far-off places.~
MAT    gem~
TYPE   gem 0 0 0 0 0
EXTRA  1 1 0 4194304
WEAR   AO
LEVEL  0
WEIGHT 6
COST   2000
COND   100
End

#3379
NAME   potion return~
SHORT  a potion of return~
DESCR 
A magically potion lies on the ground.~
MAT    glass~
TYPE   potion 10 'word of recall' '' '' ''
EXTRA  1 2 0 65
WEAR   AO
LEVEL  4
WEIGHT 7
COST   9100
COND   100
End

#3380
NAME   exotic map~
SHORT  exotic map~
DESCR 
A map to the exotic places of the realm lies here, half buried in the dirt.~
MAT    paper~
TYPE   map A 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 3
COST   2000
COND   100
EDESC exotic map~
.
                          (All from Market Square, Midgaard)

To Practice: n,w,n,w
To Train: s,3e,s
Strange Mansion: 21e,8n,w,n
Riven Rock Canyon: 12e,3n,w,2n,e,n,e,2n,e,2n
Strange Carnival: s,2e,2s,8w,s,w,2e,7n
Nightfall: 3e,4n,2w,7n,6e,4s,3e,d,s,d,2s,e,3s,e,2s,2e,2s,e,2s,2e,2s,3e,2s,u,2e,2n,e,n,e,4u,2e,
           2d,e
Nightfall Keep: 3e,4n,2w,7n,6e,4s,3e,d,s,d,2s,e,3s,e,2s,2e,2s,e,2s,2e,2s,3e,2s,u,2e,2n,e,n,
                4u,2e,2d,10e,s,2e,3u,e,3d,2e,s
Ramadhn: 6e,n,w,2n,3w,7n,3e,17n
Dark Forest: 3e,4n,2w,13n
The Valley Inn: 4e,3n,2w
Lich Tower: n,d
The Hobo Train Yard: 4e,3n,2w,5n,w,2n,2e
Mausoleum: 40e,n,6e,2n,2e,n,e,d,2s
Tar Valon: 6e,n,w,2n,3w
The Lost Prison: 21e,12n
Battlefield: 3e,4n,2w,4n,w,5n,2w
Southern Swamps: 40e,n,6e, all south
Castle of Giants: 6e,4s,2e,s,2e,d,5n,2w,6n
Emerald Forest: 6s,w,s,2w,2s,e,s,w,2s,e,3s,w,s,w,u
Varggin Shih: n,d,3w,3s,d,2s,d,n,u,w,u,n,u,2n,e,d,n,d,2n
~
End

#3381
NAME   wooden practice sword~
SHORT  a wooden practice sword~
DESCR 
A wooden practice sword is here.~
MAT    wood~
TYPE   weapon sword 1 1 slash 0
EXTRA  1 6 0 823425
WEAR   AN
LEVEL  51
WEIGHT 10
COST   100
COND   100
End

#3382
NAME   wooden practice shield~
SHORT  a wooden practice shield~
DESCR 
A wooden practice shield is here.~
MAT    wood~
TYPE   armor BDH ABCFG CFH BCEG 0
EXTRA  1 2 0 266240
WEAR   AJ
LEVEL  60
WEIGHT 25
COST   0
COND   100
End

#0



#ROOMDATA
#3001
NAME   The Temple Of Mota~
DESCR
You are in the southern end of the temple hall in the Temple of Mota. 
The temple has been constructed from giant marble blocks, eternal in
appearance, and most of the walls are covered by ancient wall paintings
picturing gods, giants and peasants.  
~
FLAGS  262156
Sect   1
EDESC  plaque~
This entire world has been integrated, modified, debugged, and enhanced by
Hatchet, Kahn, and Furey of MERC Industries to be run by any MERC Mud.
1992 December 17
ROM enhancements by Alander.
~
DOOR 0
At the northern end of the temple hall is a statue and a huge altar.
~
~
0 -1 3054
DOOR 2
You see the temple square.
~
~
0 -1 3005
DOOR 4
You see the entrance to Mud School.
~
~
0 0 3700
DOOR 5
~
~
0 0 28000
End

#3002
NAME   Priest's Inner Sanctum~
DESCR
This is the inner sanctum.  A picture of the mighty Mota is hanging on
the wall, just above the altar which is set against the western wall.  A well
in the middle of the floor leads down into darkness.  Vile smells waft from
the depths.
~
FLAGS  5513292
Sect   0
DOOR 1
You see your favorite place, the bar of divination.
~
~
0 -1 3003
End

#3003
NAME   Priest's Bar~
DESCR
The bar is one of the finest in the land, lucky it is members only.  Fine
furniture is set all around the room.  A small sign is hanging on the wall.
~
FLAGS  5513228
Sect   0
EDESC  sign~
The sign reads:
Free instructions provided by the waiter:

   Buy  - Buy something (drinkable) from the waiter.
   List - The waiter will show you all the different drinks and
          specialties, and tell the price of each.
~
DOOR 2
You see the entrance.
~
~
0 -1 3004
DOOR 3
You see the inner sanctum.
~
~
0 -1 3002
End

#3004
NAME   Entrance to Priest's Guild~
DESCR
The entrance hall is a small modest room, reflecting the true nature of
the Priests.  The exit leads east to the temple square.  A small entrance to
the bar is in the northern wall.  
~
FLAGS  262152
Sect   0
DOOR 0
You see the bar, richly decorated with really stylish furniture.
~
~
0 -1 3003
DOOR 1
You see the Temple Square.
~
~
0 -1 3005
End

#3005
NAME   The Temple Square~
DESCR
You are standing on the temple square.  Huge marble steps lead up to the
temple gate.  The entrance to the Priests Guild is to the west, and the old
Grunting Boar Inn, is to the east.  Just south of here you see the market
square, the center of Midgaard.
~
FLAGS  262144
Sect   1
DOOR 0
You see the temple.
~
~
0 -1 3001
DOOR 1
You see the good old Grunting Boar Inn.
~
~
0 -1 3006
DOOR 2
You see the Market Square.
~
~
0 -1 3014
DOOR 3
You see the entrance to the Priests Guild.
~
~
0 -1 3004
DOOR 5
You see a strange rift torn in the ground.
~
~
0 -1 29350
End

#3006
NAME   Entrance to the Grunting Boar Inn~
DESCR
You are standing in the entrance hall of the Grunting Boar Inn.  The hall
has been wisely decorated with simple but functional furniture.  The bar is
to the east.  
~
FLAGS  262152
Sect   0
DOOR 1
Surprise! You see the bar.
~
~
0 -1 3007
DOOR 3
You see the temple square.
~
~
0 -1 3005
End

#3007
NAME   The Grunting Boar~
DESCR
You are standing in the bar.  The bar is set against the northern wall,
old archaic writing, carvings and symbols cover its top.  A fireplace is
built into the western wall, and through the southeastern windows you can
see the temple square.  This place makes you feel like home.  
 
A small wooden sign has been posted near the door.
~
FLAGS  263176
Sect   0
EDESC  writing carving carvings symbols symbol~
Although it is very hard to understand, you think it looks a lot like beer,
poems about beer, and small beer-mugs.
~
EDESC  sign~
The Grunting Boar is a place of peaceful leisure.  We have hired a
bouncer to keep the peace.  Please leave your differences outside and enjoy
your stay!  
~
DOOR 3
You see the exit to the entrance hall.
~
~
0 -1 3006
End

#3008
NAME   The Defunct Reception~
DESCR
You are standing in a dusty, defunct reception.  The staircase leads
down to the entrance hall.
~
FLAGS  262156
Sect   0
End

#3009
NAME   The Bakery~
DESCR
You are standing inside the small bakery.  A sweet scent of Danish and
fine bread fills the room.  The bread and Danish are arranged in fine order
on the shelves, and seem to be of the finest quality.
A small sign is on the counter.
~
FLAGS  262152
Sect   0
EDESC  sign~
Free instructions provided by the store:

   Buy  - Will buy you some bread or pastry.
   List - The baker will kindly tell you the price and sort of the bread in
          his bakery.
~
EDESC  danish pastry~
You see that this is truly delicious pastry.  Must be made by a Dane from
Denmark (which surely is not the capital of Sweden!).  Former ruler of
Scandinavia, England, Northern Germany, Northern France, Russia, Greenland,
Iceland, Estonia etc. etc.
   The sight of those large, wholesome chokoladeboller makes your mouth water
and your soul sing.

~
DOOR 2
You see the main street.
~
~
0 -1 3013
End

#3010
NAME   The General Store~
DESCR
You are inside the general store.  All sorts of items are stacked on shelves
behind the counter, safely out of your reach.
A small note hangs on the wall.
~
FLAGS  262152
Sect   0
EDESC  note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
DOOR 2
You see the main street.
~
~
0 -1 3015
End

#3011
NAME   The Weapon Shop~
DESCR
You are inside the weapon shop.  There is a small note on the counter.
~
FLAGS  262152
Sect   0
EDESC  note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
DOOR 2
You see the main street.
~
~
0 -1 3016
End

#3012
NAME   Main Street~
DESCR
You are at the end of the main street of Midgaard.  South of here is the
entrance to the Guild of Magic Users.  The street continues east towards the
market square.  The magic shop is to the north and to the west is the city
gate.
~
FLAGS  262144
Sect   1
DOOR 0
You see the magic shop.
~
~
0 -1 3033
DOOR 1
You see the main street.
~
~
0 -1 3013
DOOR 2
You see the entrance to the Guild of Magic Users.
~
~
0 -1 3017
DOOR 3
You see the city gate.
~
~
0 -1 3040
End

#3013
NAME   Main Street~
DESCR
You are on the main street passing through the City of Midgaard.  South of
here is the entrance to the Armoury, and the bakery is to the north.  East of
here is the market square.
~
FLAGS  262144
Sect   1
DOOR 0
You see the bakery.
~
~
0 -1 3009
DOOR 1
You see the market square.
~
~
0 -1 3014
DOOR 2
You see the armoury.
~
~
0 -1 3020
DOOR 3
You see the main street.
~
~
0 -1 3012
End

#3014
NAME   Market Square~
DESCR
You are standing on the market square, the famous Square of Midgaard.  A
large, peculiar looking statue is standing in the middle of the square. 
Roads lead in every direction, north to the temple square, south to the
common square, east and westbound is the main street.  
~
FLAGS  262144
Sect   1
EDESC  statue~
What you see is the Midgaard Worm, stretching around the Palace of Midgaard.
~
DOOR 0
You see the temple square.
~
~
0 -1 3005
DOOR 1
You see the main street.
~
~
0 -1 3015
DOOR 2
You see the common square.
~
~
0 -1 3025
DOOR 3
You see the main street.
~
~
0 -1 3013
End

#3015
NAME   The Main Street~
DESCR
You are on Main Street crossing through town.  To the north is the general
store, and the main street continues east.  To the west you see and hear the
market place and to the south is the Jeweller's Shop.
~
FLAGS  262144
Sect   1
DOOR 0
You see the general store.
~
~
0 -1 3010
DOOR 1
You see Main Street.
~
~
0 -1 3016
DOOR 2
You see the Jeweller's Shop.
~
~
0 -1 3034
DOOR 3
You see the market square.
~
~
0 -1 3014
End

#3016
NAME   The Main Street~
DESCR
The main street, to the north is the weapon shop and to the south is the
Guild of Swordsmen.  To the east you leave town and to the west the street
leads to the market square.
~
FLAGS  262144
Sect   1
DOOR 0
You see the weapon shop.
~
~
0 -1 3011
DOOR 1
You see the city gate.
~
~
0 -1 3041
DOOR 2
You see the swordsmen's guild.
~
~
0 -1 3021
DOOR 3
You see the main street leading to the market square.
~
~
0 -1 3015
End

#3017
NAME   Entrance to Mage's Guild~
DESCR
The entrance hall is a small, poor lighted room.
~
FLAGS  262152
Sect   0
DOOR 0
You see the main street.
~
~
0 -1 3012
DOOR 2
You see your favorite place, the Mage's Bar.
~
~
0 -1 3018
End

#3018
NAME   Mage's Bar~
DESCR
The bar is one of the wierdest in the land.  Mystical images float around
the air.  Illusions of fine furniture appear all around the room.
~
FLAGS  5513228
Sect   0
DOOR 0
You see the lobby.
~
~
0 -1 3017
DOOR 1
You see the laboratory.
~
~
0 -1 3019
End

#3019
NAME   Mage's Laboratory~
DESCR
This is the Magical Experiments Laboratory.  Dark smoke-stained stones
arch over numerous huge oaken tables, most of these cluttered with strange-
looking pipes and flasks.  The floor is covered with half-erased pentagrams
and even weirder symbols, and a blackboard in a dark corner has only been
partially cleaned, some painful-looking letters faintly visible.  A well in
the middle of the floor leads down into darkness.  Vile smells waft from the
depths.
~
FLAGS  5513228
Sect   0
DOOR 3
You see the bar.
~
~
0 -1 3018
End

#3020
NAME   The Armoury~
DESCR
The armoury with all kinds of armours on the walls and in the window.  You
see helmets, shields and chain mails.  To the north is the main street.
On the wall is a small note.
~
FLAGS  262152
Sect   0
EDESC  note~
You can use these commands for trading:

  value <item>     To get the price of an item in your possession.
  sell <item>      To sell something.
  buy <item>       To buy something (provided that the shop has it in store).
  list             Gives you a listing of the shop's inventory.

        WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT!
                             NO HAGGLING
~
DOOR 0
You see the main street.
~
~
0 -1 3013
End

#3021
NAME   Entrance Hall to the Guild of Swordsmen~
DESCR
The entrance hall to the Guild of Swordsmen.  A place where one has to be
careful not to say something wrong (or right).  To the east is the bar and to
the north is the main street.
~
FLAGS  262152
Sect   0
DOOR 0
You see the main street.
~
~
0 -1 3016
DOOR 1
You see the swordsmen's bar, many noises comes from there.
~
~
0 -1 3022
End

#3022
NAME   The Bar of Swordsmen~
DESCR
The bar of swordsmen, once upon a time beautifully furnished.  But now the
furniture is all around you in small pieces.  To the south is the yard, and
to the west is the entrance hall.
~
FLAGS  5513228
Sect   0
DOOR 2
You see the practice yard.
~
~
0 -1 3023
DOOR 3
You see the entrance hall to the thieves guild.
~
~
0 -1 3021
End

#3023
NAME   The Tournament and Practice Yard~
DESCR
The practice yard of the fighters.  To the north is the bar.  A well leads
down into darkness.
~
FLAGS  5513228
Sect   0
DOOR 0
You see the bar.
~
~
0 -1 3022
End

#3024
NAME   Eastern End of Poor Alley~
DESCR
You are at the poor alley. South of here is the Grubby Inn and to the
east you see common square. Melancholy's map shop is north. The alley continues 
further west.
~
FLAGS  262144
Sect   1
DOOR 0
You see Melancholy's Map Shop
~
~
0 -1 3160
DOOR 1
You see the common square.
~
~
0 -1 3025
DOOR 3
You see the poor alley.
~
~
0 -1 3044
End

#3025
NAME   The Common Square~
DESCR
The common square, people pass you, talking to each other.  To the west is
the poor alley and to the east is the dark alley.  To the north, this square
is connected to the market square.  From the south you notice a nasty smell.
~
FLAGS  262144
Sect   1
DOOR 0
You see the market square.
~
~
0 -1 3014
DOOR 1
You see the dark alley.
~
~
0 -1 3026
DOOR 2
You see the city dump.
~
~
0 -1 3030
DOOR 3
You see the poor alley.
~
~
0 -1 3024
End

#3026
NAME   The Dark Alley~
DESCR
The dark alley, to the west is the common square and to the south is the
Guild of Thieves.  Grebe's Tavern, the famous sailor's dive, is north.
The alley continues east.
~
FLAGS  262144
Sect   1
EDESC  guild~
It is the thieves guild, don't enter if you care about your health or money.
~
DOOR 0
You see a foul-smelling sailor's dive.
~
~
0 -1 3352
DOOR 1
The alley continues east.
~
~
0 -1 3045
DOOR 2
You see the entrance to the thieves guild.
~
~
0 -1 3027
DOOR 3
You see the common square.
~
~
0 -1 3025
End

#3027
NAME   Entrance Hall to the Guild of Thieves~
DESCR
The entrance hall to the thieves' and assassins' guild.  A place where you
can lose both your life and your money, if you are not careful.  To the north
is the dark alley and to the east is the thieves' bar.
~
FLAGS  262152
Sect   0
DOOR 0
You see the alley.
~
~
0 -1 3026
DOOR 1
You see the thieves bar, where everything disappears.
~
~
0 -1 3028
End

#3028
NAME   The Thieves Bar~
DESCR
The bar of the thieves.  Once upon a time this place was beautifully
furnished, but now it seems almost empty.  To the south is the yard, and to
the west is the entrance hall.
   (Maybe the furniture has been stolen?!)
~
FLAGS  5513228
Sect   0
EDESC  furniture~
As you look at the furniture, the chair you sit on disappears.
~
DOOR 2
You see the secret yard.
~
~
0 -1 3029
DOOR 3
You see the entrance hall to the thieves guild.
~
~
0 -1 3027
End

#3029
NAME   The Secret Yard~
DESCR
The secret practice yard of thieves and assassins.  To the north is the
bar.  A well leads down into darkness.
~
FLAGS  5513228
Sect   0
DOOR 0
You see the bar.
~
~
0 -1 3028
End

#3030
NAME   The Dump~
DESCR
The dump, where the people from the city drop their garbage.  Through the
garbage you can see a large junction of pipes, looks like the entrance to the
sewer system.  South of here you see the river and to the north is the common
square.  A rickety old bridge leads south to the promenade.
~
FLAGS  262148
Sect   2
DOOR 0
You see the common square.
~
~
0 -1 3025
DOOR 2
You see a river between northern and southern Midgaard.  A small bridge
spans the flow.
~
~
0 -1 3254
End

#3031
NAME   The Pet Shop~
DESCR
The Pet Shop is a small crowded store, full of cages and animals of
various sorts and sizes.  There is a sign on the wall.
~
FLAGS  266248
Sect   0
EDESC  sign~
The sign reads:

  Use 'List' to see the available pets.
  Use 'Buy <pet> <name>' to buy yourself a pet and name it.

  You can use 'order <pet> <instructions>' to order your pets around.
  If you abuse your pet, it will no longer regard you as its master.
  If you have several pets you may use 'order all <instructions>'

 Regards,

   The Shopkeeper
~
DOOR 2
You see the Alley.
~
~
0 -1 3045
End

#3032
NAME   Pet Shop Store~
DESCR
This is the small dark room in which the Pet Shop Boy keeps his pets.
It is vital that this room be immediately after the pet shop.
~
FLAGS  1327116
Sect   0
End

#3033
NAME   The Magic Shop~
DESCR
You are in a small room that smells of rare chemicals and spices.
Dividing the room in two is a large desk, and on the wall behind it are
numerous shelves crammed with jars, bottles, books and scrolls of all
sorts and sizes.
~
FLAGS  262152
Sect   0
EDESC  scrolls~
Each scroll is stored in a leather tube that protects it from moist.
~
EDESC  books~
Most of them appear to be very old and dusty.
~
EDESC  jars bottles~
Some of them are transparent enabling you to see that some contain colored
powders while others contain body parts of various animals.
~
DOOR 2
You see the main street.
~
~
0 -1 3012
End

#3034
NAME   The Jeweller's Shop~
DESCR
You are in a small, beautifully furnished room.  The warm light emanating
from the small oil lamps on the walls is reflected in the hard, polished
surface of the big mahogany desk that stands in the centre of the room.
A small sign with golden letters stands on the desk.
~
FLAGS  262152
Sect   0
EDESC  sign~
The golden letters say :-

    Use 'list' to see what is in store,
        'buy <item>' to buy an item,
        'sell <item>' to sell an item and
        'value <item>' to make the jeweller evaluate an item.
~
EDESC  desk~
Your face is reflected in its surface.
~
EDESC  oil lamps~
They are made from polished gold and looks as if they are securely fastened
to the smooth stone walls.
~
DOOR 0
You see Main Street.
~
~
0 -1 3015
End

#3035
NAME   The Leather Shop~
DESCR
An acrid smell fills this large room.  Along the walls are numerous
shelves containing all sorts of animal hide and in the crackling fireplace
hangs a big iron pot with boiling water.  In the middle of the room is a
large oak table.
A wooden sign is hanging above the fireplace.
~
FLAGS  262152
Sect   0
EDESC  sign~
The wooden sign says :-

    Use 'list' to see what is in store,
        'buy <item>' to buy an item,
        'sell <item>' to sell an item and
        'value <item>' to make the leather worker evaluate an item.
~
EDESC  pot~
Several large pieces of leather hide are boiling in the iron pot.
~
EDESC  table~
It is made from solid oak but appears to be very used.  Its surface is
covered in marks and scratches.  A large burning candle stands directly on
the table surface, tallow flowing down its sides.
~
EDESC  fireplace~
It is a rather large fireplace made from heavy granite rocks.
~
DOOR 2
You see the alley.
~
~
0 -1 3044
End

#3040
NAME   Inside the West Gate of Midgaard~
DESCR
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  Main Street leads
east and Wall Road leads both north and south from here.  
~
FLAGS  262144
Sect   1
EDESC  wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
EDESC  tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
EDESC  gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
EDESC  bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
DOOR 0
Wall road runs along the inner city wall to the north.
~
~
0 -1 3257
DOOR 1
You see Main Street.
~
~
0 -1 3012
DOOR 2
You see the road running along the inner side of the city wall.  You notice
that it is called Wall Road.
~
~
0 -1 3042
DOOR 3
~
~
0 0 26100
End

#3041
NAME   Inside the East Gate of Midgaard~
DESCR
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  Main Street leads
west from here.  Wall road crosses the street, heading north and south along
the city wall.  
~
FLAGS  262144
Sect   1
EDESC  wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
EDESC  tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
EDESC  gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
EDESC  bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
DOOR 0
Wall road heads north along the city wall.
~
~
0 -1 3267
DOOR 1
You see the city gate.
~
gate~
A 3133 3053
DOOR 2
Wall road heads south towards the poor section of town.
~
~
0 0 3250
DOOR 3
You see Main Street.~
~
0 -1 3016
End

#3042
NAME   Wall Road~
DESCR
You are walking next to the western city wall.  The road continues
further south and the city gate is just north of here.  
~
FLAGS  262144
Sect   1
EDESC  wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
DOOR 0
You see the city gate.
~
~
0 -1 3040
DOOR 2
The road continues further south.
~
~
0 -1 3043
End

#3043
NAME   Wall Road~
DESCR
You are walking next to the western city wall.  Wall Road continues
further north and south.  A small, poor alley leads east.  Some letters have
been written on the wall here.  
~
FLAGS  262144
Sect   1
EDESC  wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
EDESC  letters~
It says 'Who watches the watchmen?'
~
DOOR 0
The road continues further north.
~
~
0 -1 3042
DOOR 1
The alley leads east.
~
~
0 -1 3044
DOOR 2
The road continues further south.
~
~
0 -1 3047
End

#3044
NAME   Poor Alley~
DESCR
You are in narrow and dirty alley leading east and west.  The leather shop
is to the north.
~
FLAGS  262144
Sect   1
DOOR 0
The leather shop is to the north.
~
~
0 -1 3035
DOOR 1
The alley leads east.
~
~
0 -1 3024
DOOR 2
~
~
0 0 8800
DOOR 3
The alley leads west.
~
~
0 -1 3043
End

#3045
NAME   Alley at Levee~
DESCR
You are standing in the alley which continues east and west.  South of
here you see the levee.  North is the Pet Shop.
~
FLAGS  262144
Sect   1
DOOR 0
You see, hear, and smell the pet shop.
~
~
0 0 3031
DOOR 1
The alley leads east.
~
~
0 -1 3046
DOOR 2
You see the levee.
~
~
0 -1 3049
DOOR 3
The alley leads west.
~
~
0 -1 3026
End

#3046
NAME   Eastern end of Alley~
DESCR
You are standing at the eastern end of the alley,  near the city walls.  
Wall road loops around the city to your east, and you can see an old 
three-story warehouse to the south.  The Fountain of Youth Apothecary is 
north.
~
FLAGS  262144
Sect   1
DOOR 0
You see a pricey-looking potion shop.
~
~
0 0 3056
DOOR 1
You see wall road, running a north-south loop around the city.
~
~
0 -1 3251
DOOR 2
You see the warehouse.
~
~
0 -1 3050
DOOR 3
You see the alley.
~
~
0 -1 3045
End

#3047
NAME   Wall Road~
DESCR
You are standing on the road next to the western city wall which
continues north.  South of here is a bridge across the river.  To the east,
you see an odd looking building painted bright orange with purple trim... 
It must be the Practice Room!  
~
FLAGS  262144
Sect   1
EDESC  wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
DOOR 0
You see the road.
~
~
0 -1 3043
DOOR 1
~
~
0 0 3063
DOOR 2
You see the bridge.
~
~
0 -1 3051
End

#3048
NAME   Grubby Inn~
DESCR
You are inside the old Grubby Inn.  This place has not been cleaned for
several decades, vile smells make you dizzy.
~
FLAGS  262152
Sect   0
DOOR 0
You see the alley.
~
~
0 -1 3024
End

#3049
NAME   Levee~
DESCR
You are at the levee.  South of here you see the river gently flowing west.
The river bank is very low making it possible to enter the river.  Directly
across the river you can see a small boat landing built off of Kate's Diner.
~
FLAGS  262144
Sect   1
DOOR 0
You see the Alley.
~
~
0 -1 3045
DOOR 2
You see the river flowing west.
~
~
0 -1 3203
End

#3050
NAME   Abandoned Warehouse~
DESCR
You are inside the only room in the old warehouse.  The place is very dusty
and appears to have been unused for many years.  The skylight spills
violet-tinged light.
~
FLAGS  262152
Sect   0
DOOR 0
You see the alley.
~
~
0 -1 3046
End

#3051
NAME   On the Bridge~
DESCR
You are standing on the stone bridge crosses the river.  The bridge is
built out from the western city wall and the river flows west through an
opening in the wall ten feet below the bridge.  
~
FLAGS  262144
Sect   1
EDESC  wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
EDESC  opening~
You cannot really see it from here as it is somewhere beneath your feet.
~
EDESC  bridge~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar, just like the wall.
~
DOOR 0
You see the road.
~
~
0 -1 3047
DOOR 2
You see the Concourse.
~
~
0 -1 3100
End

#3052
NAME   Outside the West Gate of Midgaard~
DESCR
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  To the west you
can see the edge of a big forest. A small dusty trail leads north along the
wall.
~
FLAGS  262144
Sect   1
EDESC  wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
EDESC  tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
EDESC  gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
EDESC  bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
DOOR 1
The city gate is to the east.
~
gate~
A 3133 3040
End

#3053
NAME   Outside the East Gate of Midgaard~
DESCR
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  To the east the
plains stretch out in the distance. To the north a small dusty trail follow
the city wall.
~
FLAGS  262144
Sect   1
EDESC  wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
EDESC  tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
EDESC  gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
EDESC  bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
DOOR 1
You see the plains.~
~
0 -1 3503
DOOR 3
You see the city gate.
~
gate~
A 3133 3041
End

#3054
NAME   By the Temple Altar~
DESCR
You are by the temple altar in the northern end of the Temple of Mota.
A huge altar made from white polished marble is standing in front of you and
behind it is a ten foot tall sitting statue of Odin, the King of the Gods.
The back of the altar opens into a a beautiful atrium, above which can be
seen a rainbow.
~
FLAGS  262152
Sect   1
EDESC  statue king god~
The statue represents the Great God Zed, holding a staff.  He has long, grey
hair and beard and a kindly look on his face.  His staff is topped by a painted
cube, the 6 faces of which represent the 6 aspects of his power.
~
EDESC  altar~
Even though the altar is more than ten feet long it appears to be made from a
single block of white virgin marble.
~
DOOR 2
You see the southern end of the temple.
~
~
0 -1 3001
MHRATE 110 110
End

#3055
NAME   Passing into the Mortal Realm~
DESCR
You stand within a vast void that has been ripped between the mortal
realm and the realm of birth.  Your surroundings pulse lightly in a cyan,
magenta, and black glow decorated by distant and glimmering heavenly beings.
The void has sealed behind you, leaving you only one direction to follow:
into the realm of mortals.  
 
{G*{x Newbie weapons can be purchased south and up of the Temple Altar
to the south.
~
FLAGS  1319944
Sect   0
DOOR 2
~
~
0 0 3054
End

#3056
NAME   The Fountain of Youth Apothecary~
DESCR
An old man putters around behind the counter, making strange love potions
and curative philtres.  He turns as you enter, and looks on with avarice.
Judging from the furnishings, he's been made very wealthy by his trade.
~
FLAGS  262152
Sect   0
DOOR 2
You see the eastern end of alley.
~
~
0 -1 3046
End

#3057
NAME   In the air...~
DESCR
WOW you can fly!  You are floating in the air above Temple Square of Midgaard.
~
FLAGS  262148
Sect   9
End

#3058
NAME   Within the Light of Birth~
DESCR
Welcome to the fray of Battle.  This is the first step to the rest of
your life.  KBK is a Player Kill Mud so have fun!
 
{G*{x If you are new here, it is advised you consult {yhelp{x and {yhelp newbie{x.
~
FLAGS  1048576
Sect   0
DOOR 2
~
~
0 0 3062
End

#3059
NAME   Training Room~
DESCR
The first thing you seem to notice as you walk into the room is that there are many
odd looking objects on the walls. In the center of the room on the floor is a huge
red and black rug, made of the skin of an bear. The room seems to be lined in gold
tremmings, the walls made from redwood. The room smells of sweat and blood. The 
celing seems to be made of a buch of strong looking hay, layed over each other in 
several thick layers. On the western side of the wall, hangs a sign that reads 
"training room". 
~
FLAGS  1310724
Sect   0
DOOR 1
~
~
0 0 3062
End

#3060
NAME   Practice Room~
DESCR
As you enther the room of learning, you take in your surroundings. On the wall you
notice an picture of a great guildmaster. Along the sides of the wall are rows of
old practice dummies and many old petrufide books of learning that cannot be opend.
This room seems to be made of wood and lined in a golden border. In the middle of the
floor lays a big red, velvet rug with many arcane runes on it. The runes are that of
an wise old man who was the teacher of everything that there is to know about battle
and defense. On the eastern side of the wall hangs a sign, it reads "practice room".
~
FLAGS  1310724
Sect   0
DOOR 3
~
~
0 0 3062
End

#3062
NAME   The Room of Passage~
DESCR
You have walked into the room of passage.  The being in the center of the
room is here to give you brief guidance, to tell you where you need to go. 
On the floor lays a big red velvet rug, with fringed ends.  The room is made
from wood, lined with a golden trim.  There seems to be no celing in this
room, it seems to be open to the elements of the world.  The floor around
the rug seems to be made of black dull marble.  It looks as if it has been
recently build and never walked upon by a soul.  
~
FLAGS  1310720
Sect   0
DOOR 0
~
~
0 0 3058
DOOR 1
~
~
0 0 3060
DOOR 2
~
~
0 0 3055
DOOR 3
~
~
0 0 3059
End

#3063
NAME   Practice Room~
DESCR
Here you can practice your skills on a dummy that doesn't hurt very much.
New and improved version two with weapons so you can practice disarm.  
~
FLAGS  8135692
Sect   0
DOOR 3
~
~
0 0 3047
MHRATE 100 200
End

#3100
NAME   Northwest end of Concourse~
DESCR
You are at the concourse, the city wall is just west.  A small promenade
goes east, and the bridge is just north of here.  The concourse continues
south along the city wall.  
~
FLAGS  262144
Sect   1
DOOR 0
You see the Bridge.
~
~
0 -1 3051
DOOR 1
You see the promenade.
~
~
0 -1 3101
DOOR 2
The concourse continues south.
~
~
0 -1 3270
End

#3101
NAME   Promenade~
DESCR
The river gently flows west just north of here.  The promenade continues
further east and to the west you see the city wall.  Park Road leads south
from here.
~
FLAGS  262144
Sect   1
DOOR 1
The promenade.
~
~
0 -1 3102
DOOR 2
Park Road leads south.
~
~
0 -1 3131
DOOR 3
You see the Concourse.
~
~
0 -1 3100
End

#3102
NAME   Promenade~
DESCR
The river gently flows west just north of here.  The promenade continues
both east and west.  A rickety bridge crosses the river to the north, towards
the city dump (fortunately, the wind is blowing towards the dump today). 
South of here you see the entrance to the park, and a small building seems
to be just west of the entrance.  Austral Square, home of Kate's Diner, lies
to your east.
~
FLAGS  262144
Sect   1
DOOR 0
A rickety old bridge crosses the river, heading towards the city dump.
~
~
0 -1 3254
DOOR 1
You see people moving in and out of Kate's Diner.
~
~
0 -1 3103
DOOR 2
You see the park entrance.
~
~
0 -1 3105
DOOR 3
You see the promenade.
~
~
0 -1 3101
End

#3103
NAME   Austral Square~
DESCR
The Promenade opens here onto Austral Square, on the south bank of the
Midgaard River.  All around you is the bustle of Southern Midgaard--
shopkeepers on break, a town gossip or two prattling away.  You hear the
river lapping at the pilings of the dock by Kate's Diner, which is to your
north.  Emerald Avenue begins to the south, the Promenade continues west,
and the concourse ends to your east.
~
FLAGS  262144
Sect   1
DOOR 0
You smell the heavenly scents of Kate's Diner.
~
~
0 -1 3150
DOOR 1
You see the Concourse.
~
~
0 -1 3104
DOOR 2
The small path leads south.
~
~
0 -1 3132
DOOR 3
You see the promenade.
~
~
0 -1 3102
End

#3104
NAME   Northeast end of Concourse~
DESCR
You are at the Concourse.  The city wall is just east and Austral Square,
home of Kate's Diner, is west.  Looking across the river you see an old
warehouse.  A strong stone bridge crosses the river to the north, where the
concourse becomes wall road.  The Concourse continues south along the wall. 
~
FLAGS  262144
Sect   1
EDESC  wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
DOOR 0
A strong stone bridge crosses the river.
~
~
0 -1 3253
DOOR 2
The Concourse continues south, towards an intersection with Penny Lane.
~
~
0 -1 3272
DOOR 3
You Austral Square.
~
~
0 -1 3103
End

#3105
NAME   Park Entrance~
DESCR
You are standing just inside the small park of Midgaard.  To the north is
the promenade and a small path leads south into the park.  To your east is
the famous Park Cafe.
~
FLAGS  262148
Sect   1
DOOR 0
You see the promenade.
~
~
0 -1 3102
DOOR 1
You see Park Cafe.
~
~
0 -1 3106
DOOR 2
You see the park.
~
~
0 -1 3108
End

#3106
NAME   Park Cafe~
DESCR
You are inside Park Cafe, a very well lighted, cosy place. The cafe
is built from large logs. Through the windows in the northern wall you
see the river, and through the southern window you see many vigorous
colorful plants.
~
FLAGS  262152
Sect   0
DOOR 3
You see the park entrance.
~
~
0 -1 3105
End

#3107
NAME   Small path through the park~
DESCR
You are walking along a small path through the park.  The path continues
south and east.
~
FLAGS  262144
Sect   1
DOOR 1
~
~
0 -1 3108
DOOR 2
~
~
0 -1 3113
End

#3108
NAME   Small path in the park~
DESCR
You are standing on a small path inside the park.  The park entrance is
just north of here, and Park Cafe is just east of the entrance.  The path
leads further east and west.
~
FLAGS  262144
Sect   1
DOOR 0
You see the northern park entrance.
~
~
0 -1 3105
DOOR 1
~
~
0 -1 3109
DOOR 3
~
~
0 -1 3107
End

#3109
NAME   Small path in the park~
DESCR
You are on a small path running through the park.  It continues west and
south and just north of here you see the southern wall of Park Cafe.
~
FLAGS  262144
Sect   1
DOOR 2
~
~
0 -1 3115
DOOR 3
~
~
0 -1 3108
End

#3110
NAME   Cityguard Head Quarters~
DESCR
You are inside a tidy office.  A big desk made from dark wood is standing
in the centre of the room.
~
FLAGS  262152
Sect   0
DOOR 1
You see Park Road.
~
door~
A -1 3111
DOOR 3
You see a sign saying 'KEEP OUT'.
~
door~
ABC 3120 3142
End

#3111
NAME   Park Road~
DESCR
The road continues north and south.  A building is just west of here, you
notice a sign on the door.  The park entrance is to the east.
~
FLAGS  262144
Sect   1
EDESC  building door sign~
The sign on the door says:-

                 Cityguard Head Quarters
~
DOOR 0
~
~
0 -1 3131
DOOR 1
You see the park entrance.
~
~
0 -1 3112
DOOR 2
~
~
0 -1 3118
DOOR 3
You see the cityguard head quarters.
~
door~
A -1 3110
End

#3112
NAME   Western Park Entrance~
DESCR
You are standing at the western end of the park.  A small path leads east
into the park and going west through the entrance you will reach Park Road.
~
FLAGS  262148
Sect   1
DOOR 1
~
~
0 -1 3113
DOOR 3
~
~
0 -1 3111
End

#3113
NAME   A path in the park~
DESCR
You are in the park.  The paths lead north and west.  Westwards is the
park entrance and to the east you see a small pond.
~
FLAGS  262144
Sect   1
DOOR 0
~
~
0 -1 3107
DOOR 1
You see the pond.
~
~
0 -1 3114
DOOR 3
You see the western park entrance.
~
~
0 -1 3112
End

#3114
NAME   The Pond~
DESCR
You are swimming around in the pond, feeling rather stupid.  You can get
back on the path from the eastern and western end of the pond.
~
FLAGS  262144
Sect   6
DOOR 1
~
~
0 -1 3115
DOOR 3
~
~
0 -1 3113
End

#3115
NAME   A path in the park~
DESCR
You are in the park.  The paths lead north and east.  Eastwards is the
park entrance and to the west you see a small pond.
~
FLAGS  262144
Sect   1
DOOR 0
~
~
0 -1 3109
DOOR 1
~
~
0 -1 3116
DOOR 3
~
~
0 -1 3114
End

#3116
NAME   Eastern Park Entrance~
DESCR
You are standing at the eastern end of the park.  A small path leads west
into the park.  Going east through the entrance you will reach Emerald
Avenue.
~
FLAGS  262148
Sect   1
DOOR 1
~
~
0 -1 3117
DOOR 3
~
~
0 -1 3115
End

#3117
NAME   Emerald Avenue~
DESCR
You are at Emerald Avenue which continues north and south.  To the west is
the park entrance and to the east is the not very big Town Hall of Midgaard.
~
FLAGS  262144
Sect   1
DOOR 0
~
~
0 -1 3132
DOOR 1
~
~
0 -1 3137
DOOR 2
~
~
0 -1 3119
DOOR 3
~
~
0 -1 3116
End

#3118
NAME   Park Road~
DESCR
You are on Park Road which leads north and south.
~
FLAGS  262144
Sect   1
DOOR 0
~
~
0 -1 3111
DOOR 2
~
~
0 -1 3135
End

#3119
NAME   Emerald Avenue~
DESCR
You are standing at a bend on Emerald Avenue.  The road leads north and west.
To the east, you see some run-down slums...it looks like the bad part of
town.
~
FLAGS  262144
Sect   1
DOOR 0
~
~
0 -1 3117
DOOR 3
~
~
0 -1 3133
End

#3120
NAME   Road Crossing~
DESCR
You are in the middle of the road cross.  Roads lead in all directions.
A huge black iron chain as thick as a tree trunk is fastened into the ground
at the centre of the road cross.  Its other end leads directly upwards towards
the sky.
A road sign is here.
~
FLAGS  262144
Sect   1
EDESC  chain~
The the chain reaches the clouds high above you.  It must take some really
powerful magic to hold such a chain in place.
~
EDESC  sign~
The sign points in all directions:

   North - Emerald Avenue.
   East  - Park Road.
   South - Emerald Avenue.
   West  - Park Road.

Someone has added the following with red paint:

   Up    - Redferne's Flying Citadel.
~
DOOR 0
~
~
0 -1 3133
DOOR 1
~
~
0 -1 3136
DOOR 2
~
~
0 -1 3134
DOOR 3
~
~
0 -1 3135
End

#3121
NAME   Emerald Avenue~
DESCR
You are standing at a bend on Emerald Avenue.  The road leads south and
east.
~
FLAGS  262144
Sect   1
DOOR 1
~
~
0 -1 3134
DOOR 2
~
~
0 -1 3125
End

#3122
NAME   Park Road~
DESCR
You are on Park Road which leads south and north.  Elm Street is east of
here.
~
FLAGS  262144
Sect   1
DOOR 0
~
~
0 -1 3136
DOOR 1
~
~
0 -1 3123
DOOR 2
~
~
0 -1 3126
End

#3123
NAME   Elm Street~
DESCR
You are on Elm street.  Park Road is to the west and Elm Street continues
in eastward direction.
~
FLAGS  262144
Sect   1
DOOR 1
~
~
0 -1 3124
DOOR 3
~
~
0 -1 3122
End

#3124
NAME   Elm Street~
DESCR
You near the end of Elm Street.  An old elm tree grows here.  A heavy
iron grating is south, surrounding the city's graveyard.  You can see a sign
hanging on the grate.  The concourse joins Elm Street to the east, and the
street ends to the north near a run-down neighborhood.
~
FLAGS  262144
Sect   1
EDESC  elm tree~
The fresh young leaves of the elm tree wave gently in the wind.
~
EDESC  sign~
The sign says :-
 
                          Graveyard of Midgaard
 
    Many brave adventurers have found their final resting place here.
          Please show respect and do not desecrate their tombs.
~
EDESC  grate grating~
Looks heavy.  A small sign is hanging on it.
~
DOOR 0
You see the beginnings of Midgaard's bad neighborhoods.
~
~
0 -1 3144
DOOR 1
You see the concourse.
~
~
0 -1 3273
DOOR 3
~
~
0 -1 3123
End

#3125
NAME   Emerald Avenue~
DESCR
You are on Emerald Avenue which continues north.
The Concourse is south of here.
~
FLAGS  262144
Sect   1
DOOR 0
~
~
0 -1 3121
DOOR 2
~
~
0 -1 3128
End

#3126
NAME   Park Road~
DESCR
You are on Park Road which continues north.  The Concourse is south of here.
~
FLAGS  262144
Sect   1
DOOR 0
~
~
0 -1 3122
DOOR 2
~
~
0 -1 3129
End

#3127
NAME   On the Concourse~
DESCR
You are at the southwest corner of the city wall.  The Concourse leads
both north and east.  
~
FLAGS  262144
Sect   1
DOOR 0
~
~
0 -1 3271
DOOR 1
~
~
0 -1 3128
End

#3128
NAME   On the Concourse~
DESCR
You are walking around the scenic concourse as it continues its path
around the city of Midgaard.  The south gate of the city lies to your east,
and the southwestern corner of the city wall is west.  Emerald Avenue
stretches out to the north.  
~
FLAGS  262144
Sect   1
DOOR 0
Emerald avenue lies to the north.
~
~
0 -1 3125
DOOR 1
You can see the heavily guarded southern gate of Midgaard.
~
~
0 -1 3255
DOOR 3
~
~
0 -1 3127
End

#3129
NAME   On the Concourse~
DESCR
The concourse continues its path around the city.  The southern gates of
the city are west of here, and park road lies north.  The northeastern
corner of the city wall is east.  
~
FLAGS  262145
Sect   1
DOOR 0
~
~
0 -1 3126
DOOR 1
~
~
0 -1 3130
DOOR 3
You see the south gate of Midgaard.
~
~
0 -1 3255
End

#3130
NAME   On the Concourse~
DESCR
You are at the southeast corner of the city wall.  The Concourse leads
both north and west.  
~
FLAGS  262144
Sect   1
DOOR 0
~
~
0 -1 3273
DOOR 3
~
~
0 -1 3129
End

#3131
NAME   Park Road~
DESCR
You are at Park Road which continues north and south.
~
FLAGS  262144
Sect   1
DOOR 0
~
~
0 -1 3101
DOOR 2
~
~
0 -1 3111
End

#3132
NAME   Emerald Avenue~
DESCR
You are standing on the north end of Emerald Avenue.  To the north is 
Austral Square and Kate's Diner, to the east is the small street Penny Lane.
~
FLAGS  262144
Sect   1
DOOR 0
~
~
0 -1 3103
DOOR 1
~
~
0 -1 3139
DOOR 2
~
~
0 -1 3117
End

#3133
NAME   Emerald Avenue~
DESCR
You are standing at a bend on Emerald Avenue.  To the east the road goes on
and to the south is the Road Crossing.
~
FLAGS  262144
Sect   1
DOOR 1
~
~
0 -1 3119
DOOR 2
~
~
0 -1 3120
End

#3134
NAME   Emerald Avenue~
DESCR
You are standing at a bend on Emerald Avenue.  To the west the road goes on
and to the north is the Road Crossing.
~
FLAGS  262144
Sect   1
DOOR 0
~
~
0 -1 3120
DOOR 3
~
~
0 -1 3121
End

#3135
NAME   Park Road~
DESCR
You are at a bend on Park Road.  To the north the road goes on and to the
east is the Road Crossing.  To the south, the ancient cliffs rise from deep
under the ground, forming a wall.
~
FLAGS  262144
Sect   1
DOOR 0
~
~
0 -1 3118
DOOR 1
~
~
0 -1 3120
End

#3136
NAME   Park Road~
DESCR
You are at a bend on Park Road.  To the south the road goes on and to the
west is the Road Crossing.
~
FLAGS  262144
Sect   1
DOOR 2
~
~
0 -1 3122
DOOR 3
~
~
0 -1 3120
End

#3137
NAME   The Waiting Room~
DESCR
You are standing in the waiting room at the town hall.  Wooden chairs stand
along the walls and a long desk is placed in the middle of the room.
~
FLAGS  262152
Sect   0
DOOR 1
It looks like some kind of office.
~
~
0 -1 3138
DOOR 3
The exit west leads to Emerald Avenue.
~
~
0 -1 3117
End

#3138
NAME   The Mayor's Office~
DESCR
You are in the not very big office of the Mayor of Midgaard.  A large and
polished but completely empty desk is standing in front of an armchair that
looks so comfortable that it most of all resembles a bed with the head end
raised slightly.
~
FLAGS  262152
Sect   0
EDESC  chair armchair~
This chair is really a masterpiece.  A chair where one can sit as comfortably
as in a bed.  All lecture halls should be equipped with these things.
~
DOOR 3
The waiting room is to the west.
~
~
0 -1 3137
End

#3139
NAME   Penny Lane~
DESCR
You are on Penny Lane.  Emerald Avenue is to the west and Penny Lane
continues in eastward direction.
~
FLAGS  262144
Sect   1
DOOR 1
~
~
0 -1 3140
DOOR 3
~
~
0 -1 3132
End

#3140
NAME   Penny Lane~
DESCR
You are on Penny Lane.  The narrow road continues north and west, and
the concourse intersects this street to the east.
~
FLAGS  262144
Sect   1
DOOR 0
~
~
0 -1 3141
DOOR 1
You see the concourse.
~
~
0 -1 3272
DOOR 3
~
~
0 -1 3139
End

#3141
NAME   The end of Penny Lane~
DESCR
You are at the end of Penny Lane.  The only exit appears to be south.
~
FLAGS  262144
Sect   1
DOOR 2
~
~
0 -1 3140
End

#3142
NAME   Captain's Office~
DESCR
You are in the Office of the Captain of the Guard.  The Midgaard Coat of
Arms is hanging on the north wall and a heavy steel door is to the south.
~
FLAGS  262152
Sect   0
EDESC  arms~
Although a bit dusty the Coat of Arms is an excellent piece of work.
~
DOOR 1
You see the Cityguard Head Quarters.
~
door~
ABC 3120 3110
DOOR 2
You see the heavy steel door.
~
door~
ABC 3137 3143
End

#3143
NAME   The Jail~
DESCR
You are in a dark and humid jail.  The dark stone walls are hard and cold
to the touch.  A heavy steel door is to the north.
~
FLAGS  262152
Sect   0
EDESC  wall walls~
The walls are marked with lots of scratches.  Some of them spell sentences
like "JAIL IS BETTER THAN SQL" and "BIGFOOTDAMOOSE IS ALIVE".
~
DOOR 0
You see the heavy steel door.
~
door~
ABC 3137 3142
End

#3144
NAME   The end of Elm Street~
DESCR
Elm street ends here, next to a dangerous-looking run down neighborhood.
You can enter the slums to the east, or head towards the graveyard to the
south.  It occurs to you that this isn't the happiest section of town.
~
FLAGS  262144
Sect   1
DOOR 2
Elm street continues towards a graveyard.
~
~
0 -1 3124
End

#3150
NAME   Kate's Diner~
DESCR
The smells of baking bread and simmering stew lead you dancing through
the doorway of the diner.  No greasy spoons to be seen here-- the
booth walls are covered in casual paisleys; the chairs are carved wood,
rescued from garage sales.  Most tables have chess or backgammon boards
carved and painted on their fingertip-smooth tops.  The refrain of some
musical or other from the 1930's blends with the dusty golden light and the
wonderful smells to put you completely at ease.  A huge picture window
looks out over the Midgaard River, and a doorway leads north onto the dock
and the South Bank river landing, while the main entrance to the south
returns you to Austral Square.
On most days you will find Kate here, testing a batch of stew or brewing
a special pot of cinnamon coffee, eerily just in time for your arrival
Pull up a chair, perhaps play a game, and take time out to talk.
~
FLAGS  263176
Sect   0
EDESC  window landing~
You can see a rickety bridge to your northwest, leading back into
Central Midgaard.  A rustic dock connects the Diner with the Midgaard
River, and a boat or two floats lazily past.  Across the river you can see
the Levee and the Guild of Thieves, but they seem very far away from all
of this...
~
DOOR 0
A small boat landing lets boats land at the diner.
~
~
0 -1 3203
DOOR 2
You see Austral Square.
~
~
0 -1 3103
End

#3160
NAME   Melancholy's Maps~
DESCR
As you walk in, a sudden gust of wind enters the shop and sends several
scraps of paper fly around the room.  You blink as the dust you've stirred 
up stings your eyes, and take a look around the shop.  This shop is cluttered 
with old pieces of parchment, stacks of books, and odd scraps.  A desk with 
slightly less clutter than the rest of the shop is in front of you.  A scroll 
case full of scrolls is behind the desk.  A bookcase is to the right of you, 
and to the left is a window overlooking the Common Square.  A small door, 
half hidden by a stack of books, leads to a room in the back of the shop.
~
FLAGS  262150
Sect   0
EDESC  window~
You peer out the window and see a cityguard beating up an old lady.
~
EDESC  bookcase~
You see many cartographer journals and topographical studies.  You also see
quite a few tomes written by someone named "Anson MacDonald".
~
DOOR 0
A sign on the door says, "Unauthorized Personel Prohibited".
~
door~
ABCF 3161 3161
DOOR 2
To the south is the Poor Alley.  Across the alley, you see the Grubby Inn.
~
~
0 -1 3024
End

#3161
NAME   Melancholy's Room~
DESCR
A faint smell of incense teases your nose as you enter this room.  You 
step onto a soft bearskin rug and look around.  A simple bed lies against
the far wall.  At the foot of it is a sturdy, ironbound chest, most likely
full of Melancholy's trappings from her adventuring days.  On a small table
under a window to the east is a vase with a single white rose.  Other than
that, the room is quite bare.
~
FLAGS  262662
Sect   0
EDESC  chest~
This chest is firmly locked, and the device by which it opens is beyond your
reckoning.
~
DOOR 2
A small door to the south leads out into the map shop.
~
door~
ABCF 3161 3160
End

#3170
NAME   Temple Of Stupid~
DESCR
As you enter the abandoned warehouse your eyes blink violently to
adjust to the almost total darkness.  You wonder where the windows are
as you step into a mud puddle in the middle of the floor.  As your eyes
adjust, you realize that there are mud puddles all around the room, and
this is some weird version of windows.  In a flash of revelation, you
realize that you've entered the Temple of Stupid.
~
FLAGS  262156
Sect   0
EDESC  puddle puddles~
The puddles on the floor are filthy and exude a foul stench.
~
End

#3200
NAME   Under the Bridge~
DESCR
The arch under the bridge is covered by seaweed for one foot above the
surface of the river.  The water gently flows through an opening in the lower
part of the city wall.
~
FLAGS  262144
Sect   7
EDESC  wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  Looks pretty solid.
~
DOOR 1
~
~
0 -1 3201
End

#3201
NAME   On the River~
DESCR
North of here you see the miserable buildings of the poor alley.  The
river flows west towards the bridge.  The riverbanks are too steep to climb.
~
FLAGS  262144
Sect   7
DOOR 1
~
~
0 -1 3202
DOOR 3
~
~
0 -1 3200
End

#3202
NAME   On the River~
DESCR
North of here you see the dump.  The river flows from east to west.  The
riverbanks are too steep to climb.  A bridge passes overhead, connecting the
dump to the promenade.
~
FLAGS  262144
Sect   7
DOOR 1
~
~
0 -1 3203
DOOR 3
~
~
0 -1 3201
End

#3203
NAME   On the River~
DESCR
The levee is directly north of here, and a small boat landing for Kate's
Diner is to the south.  The river flows in an east west direction.
~
FLAGS  262148
Sect   7
DOOR 0
~
~
0 -1 3049
DOOR 1
~
~
0 -1 3204
DOOR 2
You see the landing in the back of Kate's Diner. 
~
~
0 -1 3150
DOOR 3
~
~
0 -1 3202
End

#3204
NAME   On the River~
DESCR
You see the warehouse on the northern riverbank.  East of here the river
passes under the eastern bridge and through the city wall. The banks of the 
levee are west, in the direction of the current.
~
FLAGS  262144
Sect   7
DOOR 1
~
~
0 -1 3205
DOOR 3
~
~
0 -1 3203
End

#3205
NAME   On the River~
DESCR
The river enters from a hole in the eastern city wall.  The hole has been
blocked by several vertically positioned iron bars set into the wall. Overhead
you can see the stone buttresses of the eastern bridge.
~
FLAGS  262144
Sect   7
DOOR 1
The iron bars are broken, allowing passage through the hole in the wall.
Beyond the bars you see a dark tunnel.
bars~
~
0 -1 5001
DOOR 3
~
~
0 -1 3204
End

#3250
NAME   Wall Road~
DESCR
Wall road extends north and south along the eastern walls of the city. 
The east gate is north of you, south is an intersection with a dark alley. 
You check to make sure you still have your wallet.  
~
FLAGS  262144
Sect   1
DOOR 0
The eastern gate of the city is north.
~
~
0 -1 3041
DOOR 2
You see an intersection with a dark alley.
~
~
0 -1 3251
End

#3251
NAME   Wall Road~
DESCR
You are walking along the eastern wall of the city, on a road extending
between the east gate and a bridge to the south.  A dark, dirty alley lies
west of here.  You step carefully around a pool of liquid...  Who knows what
it could be in a place this foul...  
~
FLAGS  262144
Sect   1
DOOR 0
Wall road continues to the north, heading towards the gate.
~
~
0 -1 3250
DOOR 2
Wall road continues to the south, towards a bridge over the Midgaard river.
~
~
0 -1 3252
DOOR 3
A dirty, unlight alley lies to the west...it looks like a perfect spot for a
mugging.
~
~
0 -1 3046
End

#3252
NAME   Wall Road~
DESCR
The walls of Midgaard tower above you to the east, keeping the city safe
from its enemies...  You hope.  An intersection with a dark alley lies
north, and a bridge over the Midgaard river is south.  Beyond the bridge
wall road turns in the concourse.  
~
FLAGS  262144
Sect   1
DOOR 0
You see an intersection with a dark alley.
~
~
0 -1 3251
DOOR 2
The eastern bridge crosses the river to the south.
~
~
0 -1 3253
End

#3253
NAME   On the Bridge~
DESCR
You are crossing a strong stone bridge, which spans the Midgaard river. 
Below you, the river flows into an opening in the city wall, sealed with
strong metal bars.  North of you is wall road, south of here the concourse
loops around the inside of the city walls.  
~
FLAGS  262144
Sect   1
EDESC  opening bars river~
Hmm...some of the bars have been ripped out of the wall.  Enough to pass a
good sized raft or canoe, or perhaps even a barge.  You wonder what sort of
beast had the strength to do this.
~
DOOR 0
Wall road continues to the north.
~
~
0 -1 3252
DOOR 2
The concourse stretches around the southern parts of Midgaard.
~
~
0 -1 3104
End

#3254
NAME   The South Bridge~
DESCR
You are standing on a small, rickety bridge leading from the Midgaard
City Dump to the much more attractive promenade of the southern parts of 
Midgaard.  You can smell the stench of the dump to the north, the fresher
air of the promenade seems preferable.  Below you are the swift-moving 
currents of the Midgaard river.
~
FLAGS  262144
Sect   1
DOOR 0
You can see the clutter of the City Dump.
~
~
0 0 3030
DOOR 2
The beautiful promenade lies along the river.  What a romantic place to visit!
~
~
0 -1 3102
End

#3255
NAME   Inside the South Gate of Midgaard~
DESCR
Two strong stone towers surround a heavy wooden gate set into the city
wall, to guard against the goblins that lurk in the southern forests.  You
can exit the city to the south, if you dare, or walk down the concourse to
the east or west.  
~
FLAGS  262144
Sect   1
DOOR 1
The concourse heads east along the inside of the city wall.
~
~
0 -1 3129
DOOR 2
You see the southern gate.
~
~
A 3133 3256
DOOR 3
The concourse heads west along the inside of the city wall.
~
~
0 -1 3128
End

#3256
NAME   Outside the South Gate of Midgaard~
DESCR
You are standing outside the strong wooden gate on the southern walls of
Midgaard.  Guards eye you suspiciously from the two towers on either side of
the gate, as they stand watch to protect the city from the goblins of this
forest.  The trees and goblins of the Miden'nir are south, the gate back to 
Migaard lies north.
~
FLAGS  262144
Sect   3
DOOR 0
You see the southern gate.
~
~
A 3133 3255
DOOR 2
The green forests of the Miden'nir are south, hiding countless goblin warriors.
~
~
0 -1 3505
End

#3257
NAME   Wall Road~
DESCR
You are walking along wall road, just north of the west gate of Midgaard.
The road continues along the western wall to the north, towards an
intersection with a busy Clan street.  
~
FLAGS  262144
Sect   1
DOOR 0
You see an intersection between wall road and a busy Clan street.
~
~
0 -1 3258
DOOR 2
The west gate of the city lies south.
~
~
0 -1 3040
End

#3258
NAME   Wall Road~
DESCR
Wall road intersects with a crowded Clan Road here, filled with shops and
artisans.  The street stretches off to the east, towards the far wall of the
city.  Wall road continues to the north and south.  
~
FLAGS  262144
Sect   1
DOOR 0
Wall road continues to the north, towards the northwestern corner of the wall.
~
~
0 -1 3259
DOOR 1
You see the shops and clan halls of Clan Road.
~
~
0 -1 3301
DOOR 2
Wall road continues alongside the western wall, heading towards the west gate.
~
~
0 -1 3257
End

#3259
NAME   Wall Road~
DESCR
You are walking along wall road, which extends along the inside of the
western wall of Midgaard.  To the south, you can see an intersection with a
crowded Clan street.  The northwestern corner of the city wall lies ahead to
the north.  
~
FLAGS  262144
Sect   1
DOOR 0
You see the northwestern corner of the city wall.
~
~
0 -1 3260
DOOR 2
To the south, wall road intersects with a crowded Clan street.
~
~
0 -1 3258
End

#3260
NAME   The Northwest Corner~
DESCR
You are standing beneath the northwestern corner of the city wall, on a
turn in wall road.  You can head south, towards the west gate, or east, to
the north gate.  
~
FLAGS  262144
Sect   1
DOOR 1
Wall road continues along the northern wall of the city.
~
~
0 -1 3261
DOOR 2
Wall road continues along the western wall of the city.
~
~
0 -1 3259
End

#3261
NAME   Wall Road~
DESCR
The city walls tower over you as walk down wall road, between the
northwestern corner of the wall to the west, and the northern gate of
Midgaard to the east.  
~
FLAGS  262144
Sect   1
DOOR 1
Wall road continues to the east, towards the northern gate of Midgaard.
~
~
0 -1 3262
DOOR 3
You can see the northwest corner of the city wall to the west.
~
~
0 -1 3260
End

#3262
NAME   Inside the North Gate of Midgaard~
DESCR
Two small towers surround a strong wooden gate, connected by a small
stone bridge set with murder holes.  This gate is not as heavily guarded as
the others, as the plains outside are safe to travel.  You can leave
midgaard to the north, or continues along wall road to the west and east.  A
teeming clan street is visible to the south, and beyond that the graceful
spires of the Temple of Mota, but there is no way to reach them from here.  
~
FLAGS  262144
Sect   1
DOOR 0
The northern plains are visible through the gate.
~
~
A 3133 3268
DOOR 1
Wall road continues to the east, alongside the northern wall.
~
~
0 -1 3263
DOOR 3
Wall road continues to the west, alongside the northern wall.
~
~
0 -1 3261
End

#3263
NAME   Wall Road~
DESCR
You are walking along wall road, between the northern gate of the city
and the northeastern corner of the city walls.  You can see bloodstains on
the road...  Better be on guard for thieves.  
~
FLAGS  262144
Sect   1
DOOR 1
You see the northeastern corner of the city walls.
~
~
0 -1 3264
DOOR 3
The northern gate of the city lies east.
~
~
0 -1 3262
End

#3264
NAME   The Northeast Corner~
DESCR
Wall road turns the corner here, as you pass by the northeastern edge of
the city wall.  The north gate lies to your west, and the road south leads
to the eastern gate of Midgaard.  
~
FLAGS  262144
Sect   1
DOOR 2
Wall road continues to the south, along the eastern wall of the city.
~
~
0 -1 3265
DOOR 3
Wall road continues to the west, along the northern wall of the city.
~
~
0 -1 3263
End

#3265
NAME   Wall Road~
DESCR
Just south of you is an intersection with a crowded clan street.  The
eastern wall of Midgaard is beside you, and to the north you can see the
northeast corner of the city wall.  
~
FLAGS  262144
Sect   1
DOOR 0
You can see the northeast corner of the city wall.
~
~
0 -1 3264
DOOR 2
You see an intersection with a crowded street.
~
~
0 -1 3266
End

#3266
NAME   Wall Road~
DESCR
Here, wall road meets up with a busy clan street heading off towards the
west, and the far wall of the city.  You can smell spices, perfume, freshly
cured hide, and other strange scents, all mingle together in one heady
aroma.  Wall road continues to the north and south.  
~
FLAGS  262144
Sect   1
DOOR 0
Wall road continues to the north, along the eastern wall of the city.
~
~
0 -1 3265
DOOR 2
Wall road continues to the south, towards the east gate of Midgaard.
~
~
0 -1 3267
DOOR 3
You see a mass of people heading down Clan Road.
~
~
0 -1 3316
End

#3267
NAME   Wall Road~
DESCR
You are near the center of wall road, just north of the east gate of the
city.  To the north, you can see an intersection with a crowded clan street.
The guards at the gate eye you suspiciously from afar.  
~
FLAGS  262144
Sect   1
DOOR 0
You see an intersection with a busy clan street.
~
~
0 -1 3266
DOOR 2
You see the well-guarded east gate of Midgaard.
~
~
0 -1 3041
End

#3268
NAME   Outside the North Gate of Midgaard~
DESCR
You stand outside the north gate of the walled city of Midgaard.  A dusty 
trail is visibile to the north, it stretches around the walls of the city.  
Further north are the wide expanses of the northern plains, leading to the 
village of Ofcol.  You can return to Midgaard to the south.
~
FLAGS  262144
Sect   2
DOOR 0
~
~
0 0 300
DOOR 2
You see the north gate of Midgaard.
~
~
A 3133 3262
End

#3270
NAME   On the Concourse~
DESCR
The strong stone walls of Midgaard rise up to the west, keeping evil at
bay.  The concourse heads towards a bridge to the north, and continues south
alongside a beautiful park.  
~
FLAGS  262144
Sect   1
DOOR 0
The concourse continues to the north, along the city wall.
~
~
0 -1 3100
DOOR 2
The concourse heads south, passing by a beautiful park.
~
~
0 -1 3271
End

#3271
NAME   On the Concourse near the park~
DESCR
You are walking down the Concoruse, along the western wall of Midgaard. 
To the north, the road passes by a beautiful park, to the south, you can see
the southwest corner of the city wall.  
~
FLAGS  262144
Sect   1
DOOR 0
The concourse heads north, passing by a beautiful park.
~
~
0 -1 3270
DOOR 2
You can see the southwest corner of the city wall.
~
~
0 -1 3127
End

#3272
NAME   On the Concourse at Penny Lane~
DESCR
You are on a road leading around the inner walls of Midgaard.  To the
north, the concourse heads towards a bridge into northern Midgaard.  To the
south, you can see an intersection with Elm Street.  The quaint paved
streets of Penny Lane lie west.  
~
FLAGS  262144
Sect   1
DOOR 0
The concourse continues to the north, towards the east bridge.
~
~
0 -1 3104
DOOR 2
The concourse continues south, towards an intersection with Elm Street.
~
~
0 -1 3273
DOOR 3
You see Penny Lane.
~
~
0 -1 3140
End

#3273
NAME   On the Concourse at Elm Street~
DESCR
The air grows chill as you pass near the Elm Street graveyard.  The walls
of Midgaard are to the east, and the concourse continues to the north and
south.  To your west, you see Elm Street at the graveyard entrance.  
~
FLAGS  262144
Sect   1
DOOR 0
The concourse continues to the north, towards an intersection with Penny Lane.
~
~
0 -1 3272
DOOR 2
The concourse continues to the south, towards the southeast corner of the wall.
~
~
0 -1 3130
DOOR 3
You see Elm Street and the graveyard entrance.
~
~
0 -1 3124
End

#3301
NAME   Clan Road~
DESCR
You are standing on the western end of Clan Road.  The traffic here  
is light.  This is a quieter section of Midgaard.  You can hear the sound of
haggling coming from the east. To the north is the Paladin Guild and south
is the Anti-Paladin Guild, how ironic.
~
FLAGS  262144
Sect   1
DOOR 0
~
~
0 -1 3369
DOOR 1
Clan Road continues east.
~
~
0 -1 3302
DOOR 2
~
~
0 -1 3367
DOOR 3
Wall Road is to the west.
~
~
0 -1 3258
End

#3302
NAME   Clan Road~
DESCR
You are walking along Clan Road.  To the south of you is the money changer.  
Clan Road continues on to the east and the west and the Assassins guild  
is to the north.
~
FLAGS  262144
Sect   1
DOOR 0
~
~
0 -1 3360
DOOR 1
Clan Road continues east.
~
~
0 -1 3303
DOOR 2
The money changer is to the south.
~
~
0 -1 3334
DOOR 3
Clan Road continues west.
~
~
0 -1 3301
End

#3303
NAME   Clan Road~
DESCR
The shops on this stretch of Clan road are long-closed and boarded up.
Not much traffic passes through this part, as there is nothing to buy.  
To the north is the necromancer guild and south is the druids haven.
~
FLAGS  262144
Sect   1
DOOR 0
~
~
0 -1 3362
DOOR 1
Clan Road continues to the east.
~
~
0 -1 3314
DOOR 2
~
~
0 -1 3365
DOOR 3
Clan Road continues to the west.
~
~
0 -1 3302
End

#3314
NAME   Clan Road~
DESCR
Noise and light abound on this part of Clan Road.  Clan road continues off
to the east and west.
~
FLAGS  262144
Sect   1
DOOR 1
Clan Road continues to the east.
~
~
0 -1 3315
DOOR 3
Clan Road continues to the west.
~
~
0 -1 3303
End

#3315
NAME   Clan Road~
DESCR
Clan Road seems to widen here slightly, allowing more traffic to 
travel through the area.  To the south is another entrance to the busy
pub.  This door is also open wide and spilling forth the sounds of
happy patrons.  Clan Road continues to the east and west.
~
FLAGS  262144
Sect   1
DOOR 1
Clan Road continues to the east.
~
~
0 -1 3316
DOOR 2
A busy pub is to the south.
~
~
0 -1 3356
DOOR 3
Clan Road continues to the west.
~
~
0 -1 3314
End

#3316
NAME   Clan Road~
DESCR
You are at the eastern end of Clan Road.  To the east of you, the  
tall wall around the city looms up before you and casts its shadow on
you.  Clan Road continues to the west.
~
FLAGS  262144
Sect   1
DOOR 1
Wall Road is east of here.
~
~
0 -1 3266
DOOR 3
Clan Road continues to the west.
~
~
0 -1 3315
End

#3333
NAME   Within the Rift~
DESCR
It is impossible to understand your surroundings.  The air ebbs and flows
with the essence of magic.  The space around you buzzes and explodes in
spectrums of color.  Your body feels strangly renewed as you stand within
this rift in time.  
~
FLAGS  4464640
Sect   0
DOOR 5
~
~
0 0 1450
End

#3334
NAME   A Money Changer's Room~
DESCR
A few strategically placed lanterns keep this place well-lit in the 
absence of any windows.  The room is surprisingly well appointed with  
tapestries hanging on the walls.  You'd wager your life the moneylender's
guards are behind them, as there are none here.  The moneylender himself
works from behind a large desk, no doubt holding a fortune in gold and silver.
A smallish sign hangs on the wall, lettered in common.
~
FLAGS  262152
Sect   0
EDESC  tapestries walls~
You think about peeking behind the tapestries, but think better of it.
~
EDESC  sign~
Give me your coins, and I shall change them for you, taking but 1 in 20 for
my fee.  --- Otho the Changer
~
DOOR 0
Clan Road is to the north.
~
~
0 -1 3302
End

#3352
NAME   Grebe's Tavern~
DESCR
Dive.  That's all you can say about this place; its a
dive.  You step carefully over the dead and/or drunk sailors
on the floor toward the center of the room.  There's no
decorations on the wall; they've all been ripped down in anger
or for use as weapons at one time or another.  Looking around,
you search vainly for a clean table to sit at, and then give up.
~
FLAGS  262152
Sect   0
EDESC  wall walls~
Bare, except for the holes.
~
EDESC  table tables~
You find a table that's relatively vomit-free.
~
DOOR 2
A dark alley is to the south.
~
~
0 0 3026
End

#3355
NAME   Andy's Pub~
DESCR
The busy pub is filled with patrons.  People are laughing and singing.
A minstrel plays his lute in another part of the pub, and a few people
are even dancing.  Andy, the pubs owner, wanders around and checks to see
that the needs of his customers are met.  The bar is to your south.  East
of you is another section of the pub.  You know that there are rooms to
be had somewhere around here...
~
FLAGS  262152
Sect   0
DOOR 1
You see another room in the pub.
~
~
0 -1 3356
DOOR 2
The bar is to the south of you.
~
~
0 -1 3357
End

#3356
NAME   A Room in the Pub~
DESCR
This part of the pub is filled with dancing and singing.  A wandering
minstrel is on a chair in a corner with his lute.  A busty red headed
woman is standing near him and singing a tale of comedic heroism. Drunk
men sit laughing at their tables and busy bar maids weave through the
crowd with full mugs and horns of ale and mead.  Another part of the pub
is located to your west. The bar is to the south.  A set of steps occupy
in a corner of the room.  They lead up to the inn section of this
prosperous establishment.
~
FLAGS  262152
Sect   0
DOOR 0
Clan Road is to the north.
~
~
0 -1 3315
DOOR 2
The bar is to your south.
~
~
0 -1 3358
DOOR 3
Another room in the pub is to your west.
~
~
0 -1 3355
DOOR 4
A set of stairs leads up to the reception area.
~
~
0 -1 3359
End

#3357
NAME   The Bar~
DESCR
A long mahogany bar is set in the back of the pub.  Mugs line a shelf
behind the bar.  Bottles of strong, nasty looking liquids decorate one
of the lower shelves.  A large cask rests on a table behind the bar.  A
strong but friendly-looking bartender stands next to the cask polishing
glasses.  A couple of the bar maids stand in a corner and throw the most
inviting glances your way.
A sign is on the wall.
~
FLAGS  262152
Sect   0
EDESC  sign~
The sign says: Don't forget our dinner menu.
~
DOOR 0
The pub proper is to the north.
~
~
0 -1 3355
End

#3358
NAME   The Bar~
DESCR
A long mahogany bar is set in the back of the pub.  Mugs line a shelf
behind the bar.  Bottles of strong, nasty looking liquids decorate one
of the lower shelves.  A large cask rests on a table behind the bar.  A
strong but friendly looking bartender stands next to the cask polishing
glasses.  A couple of the bar maids stand in a corner and throw the most
inviting glances your way.
~
FLAGS  262152
Sect   0
EDESC  sign~
The sign says: Don't forget our dinner menu.
~
DOOR 0
The pub proper is to the north.
~
~
0 -1 3356
End

#3359
NAME   The Inn~
DESCR
You are standing upstairs from Andy's Pub at Andy's Inn.  A few chairs
and a couple of end tables give the room a `homey' atmosphere.  A large
stone fireplace burns brightly against one wall and warms the room.  A
large oak desk is nestled in one corner of the room.  A small man with
wire-framed glasses sits behind the desk working dilligently on his books.
He looks up as you enter the room.  He looks at you quizzically.  He is
probably waiting for you to ask him for a room.
~
FLAGS  262152
Sect   0
DOOR 5
The stairs lead back down to the pub.
~
~
0 -1 3356
End

#3360
NAME   A Dark room~
DESCR
The lights in this room are all very dim and kept so on purpose. Incense
burns softly from a corner table giving the place a smokey atmosphere.
Shadows seem to move against the walls, various Walkers practicing their
trade obviously.
~
FLAGS  5513228
Sect   1
DOOR 1
~
~
0 -1 3361
DOOR 2
The money changer is to the south.
~
~
0 -1 3302
End

#3361
NAME   An Assassins Study~
DESCR
Your eyes adjust slowly to the room and you make out a few of the younger
students trying to encompass themselves in darkness. There are bottles of
wine and a few plates of bread sitting on the bar. A couple of ornamental 
chairs are placed in the corners and an ancient looking rug lies on the floor.
The Master Assassin stands here, watching you should you fail in your
studies.
~
FLAGS  5513228
Sect   1
DOOR 3
~
~
0 -1 3360
End

#3362
NAME   Entrance to the Necromancer Guild~
DESCR
This alcove is shadowed heavily, the stone seeps some kind of clear fluid
that gives it a wet look. The air smells heavily of embalming fluids. To
the north is the necromancer guild and the south is clan row.
~
FLAGS  262144
Sect   1
DOOR 0
~
~
0 -1 3363
DOOR 2
~
~
0 -1 3303
End

#3363
NAME   Necromancer Bar~
DESCR
On the northern wall is a bar fully stocked, vats of embalming fluids are
also stored along the east and west walls and a huge shelf runs along the
top of the entire western wall, full of reagents and spell compononts.
~
FLAGS  5513228
Sect   1
DOOR 2
~
~
0 -1 3362
DOOR 3
~
~
0 -1 3364
End

#3364
NAME   Necromancer Sanctum~
DESCR
The room is dark and smelly, scattered reagents are on the floor. A huge
pentagram is is drawn on the floor for students to use during spells
if necessary.
~
FLAGS  5513228
Sect   1
DOOR 1
~
~
0 -1 3363
End

#3365
NAME   Entrance to the Bard's Guild~
DESCR
~
FLAGS  5513228
Sect   1
DOOR 0
~
~
0 -1 3303
DOOR 1
~
~
0 -1 3366
End

#3366
NAME   The Bard's Guild~
DESCR
~
FLAGS  5513228
Sect   1
DOOR 3
~
~
0 -1 3365
End

#3367
NAME   Entrance to the Anti-Paladin~
DESCR
The smell is the first thing to hit you, it smells of death and gore. Sweet
to a true Anti-Palaldin nose and horrid to those not of the faith. A small
stake is driven into the earthen ground in one corner with a Paladins head
mounted on it, as a reminder to all what good brings to oneself.
To the north is Clan Row and east is the weapons room.
~
FLAGS  5513228
Sect   1
DOOR 0
~
~
0 -1 3301
DOOR 1
~
~
0 -1 3368
End

#3368
NAME   Torture Chamber~
DESCR
The soft earth floor crushes softly under your feet and a thick haze hangs
heavy in the air. Weapons of war are leaning against the wall and hung on
hooks for people to spare with. The Master Anti-Paladin stands in a corner
with his knife, ready to kill any student who fails his studies.
To the west is the entrance hall.
~
FLAGS  5513228
Sect   1
DOOR 3
~
~
0 -1 3367
End

#3369
NAME   Paladin Guild~
DESCR
The stones of the walls emenate a soft glow that brightens the room ever so
softly. Bowls of incense burn in the corner and a small bar is well stocked
with sacramental wines and bottles of purified water. 
To the south is clan road and the Paladin guild proper is to the east.
~
FLAGS  5513228
Sect   1
DOOR 1
~
~
0 -1 3370
DOOR 2
~
~
0 -1 3301
End

#3370
NAME   Paladin Guild~
DESCR
Smoke from the incense lingers in the air and you feel as tho the gods 
themselves are in this room. Banners bearing the various Paladin Family Crests
are hung on the walls with care and a whitebearded guildmaster stands
in a corner, praying silently to his god.
To the west is the entrance hall of the guild.
~
FLAGS  5513228
Sect   1
DOOR 3
~
~
0 -1 3369
End

#0



#SPECIALS
M 3072 spec_flurry
M 3100 spec_cast_cleric
M 3120 spec_cast_cleric
M 3141 spec_guard
M 3143 spec_mayor
M 3163 spec_nasty
M 3005 spec_thief
M 3011 spec_executioner
M 3012 spec_cast_adept
M 3020 spec_cast_mage
M 3021 spec_cast_cleric
M 3024 spec_cast_mage
M 3042 spec_cast_mage
M 3043 spec_cast_cleric
M 3059 spec_practice_dummy
M 3060 spec_guard
M 3061 spec_janitor
M 3062 spec_fido
M 3067 spec_guard
M 3068 spec_guard
M 3069 spec_guard
S



#RESETS
D 0 3110 3 2
D 0 3142 1 2
D 0 3142 2 2
D 0 3143 0 2
D 0 3160 0 2
D 0 3161 2 2
O 0 3134 0 3101
O 0 3134 0 3102
O 0 3134 0 3103
M 0 3100 1 3106 1
G 0 3100 0
G 0 3101 0
G 0 3102 0
M 0 3120 1 3106 1
G 0 3121 0
O 0 3200 0 3106
M 0 3123 1 3109 1
M 0 3060 18 3109 1
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3363 0 15
M 0 3060 18 3111 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
G 0 3120 0
M 0 3060 18 3111 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3363 0 15
M 0 3124 2 3113 1
M 0 3121 1 3114 1
M 0 3122 1 3114 1
M 0 3124 2 3115 1
M 0 3060 18 3117 1
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
M 0 3060 18 3120 1
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
M 0 3144 1 3120 1
M 0 3060 18 3125 1
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
M 0 3005 4 3128 2
E 0 3351 0 16
M 0 3142 1 3137 1
M 0 3143 1 3138 1
E 0 3124 0 16
M 0 3069 4 3138 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
M 0 3069 4 3138 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
M 0 3069 4 3138 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
M 0 3069 4 3138 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
O 0 3135 0 3141
O 0 3136 0 3141
M 0 3140 1 3142 1
E 0 3350 0 16
G 0 3122 0
G 0 3137 0
M 0 3141 4 3142 4
E 0 3350 0 16
M 0 3141 4 3142 4
E 0 3350 0 16
M 0 3141 4 3142 4
E 0 3350 0 16
M 0 3141 4 3142 4
E 0 3350 0 16
O 0 3130 0 3142
P 0 3123 1 3130 1
O 0 3131 0 3142
P 0 3132 1 3131 1
M 0 3150 1 3150 1
G 0 3154 0
G 0 3152 0
G 0 3153 0
G 0 3151 0
G 0 1103 0
G 0 3150 0
G 0 3100 0
O 0 3200 0 3150
M 0 3160 1 3160 1
G 0 3168 0
G 0 3167 0
G 0 3166 0
G 0 3165 0
G 0 3164 0
G 0 3163 0
G 0 3162 0
M 0 3161 1 3160 1
M 0 3071 2 3255 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3361 0 12
M 0 3071 2 3255 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3362 0 13
M 0 3072 1 3262 1
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3350 0 18
M 0 3333 1 3333 1
O 0 3333 0 3333
M 0 3162 1 3334 1
O 0 3200 0 3352
O 0 3200 0 3355
O 0 3200 0 3356
M 0 3168 1 3361 1
M 0 3164 1 3364 1
M 0 3165 1 3366 1
M 0 3166 1 3368 1
M 0 3167 1 3370 1
M 0 3011 1 3001 1
M 0 3021 1 3002 1
M 0 3043 1 3003 1
E 0 3022 0 16
G 0 3002 0
G 0 3004 0
O 0 3200 0 3003
M 0 3025 1 3004 1
M 0 3060 18 3004 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3355 0 4
O 0 3135 0 3005
M 0 3061 5 3006 5
M 0 3040 1 3007 1
E 0 3022 0 16
G 0 3000 0
G 0 3001 0
M 0 3355 1 3007 1
M 0 3356 1 3007 1
O 0 3139 0 3008
O 0 3140 0 3008
M 0 3001 1 3009 1
E 0 3022 0 16
G 0 3009 0
G 0 3011 0
G 0 3012 0
G 0 3013 0
G 0 3014 0
M 0 3002 1 3010 1
E 0 3022 0 16
G 0 3030 0
G 0 3031 0
G 0 3138 0
G 0 3032 0
G 0 3033 0
M 0 3003 1 3011 1
M 0 3062 16 3012 4
M 0 3060 18 3014 2
E 0 3364 0 1
E 0 3350 0 16
E 0 3350 0 18
E 0 3353 0 5
E 0 3356 0 6
M 0 3062 16 3016 4
M 0 3024 1 3017 1
M 0 3060 18 3017 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3357 0 7
M 0 3042 1 3018 1
E 0 3022 0 16
G 0 3002 0
G 0 3003 0
O 0 3200 0 3018
M 0 3020 1 3019 1
M 0 3004 1 3020 1
E 0 3022 0 16
G 0 3072 0
G 0 3073 0
G 0 3074 0
G 0 3075 0
G 0 3076 0
G 0 3077 0
G 0 3110 0
G 0 3111 0
G 0 3112 0
G 0 3113 0
M 0 3027 1 3021 1
E 0 3349 0 16
M 0 3060 18 3021 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3358 0 8
M 0 3045 1 3022 1
E 0 3022 0 16
G 0 3002 0
G 0 3003 0
G 0 3004 0
O 0 3200 0 3022
M 0 3023 1 3023 1
M 0 3062 16 3024 4
M 0 3062 16 3025 4
M 0 3063 5 3026 5
E 0 3021 0 16
E 0 3066 0 5
E 0 3052 0 15
M 0 3066 1 3026 1
M 0 3026 1 3027 1
E 0 3349 0 16
M 0 3060 18 3027 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3359 0 9
M 0 3005 4 3027 2
E 0 3351 0 16
M 0 3044 1 3028 1
E 0 3022 0 16
G 0 3003 0
G 0 3004 0
O 0 3200 0 3028
M 0 3022 1 3029 1
M 0 3008 1 3031 1
M 0 3090 1 3032 1
M 0 3091 1 3032 1
M 0 3092 1 3032 1
M 0 3093 1 3032 1
M 0 3094 1 3032 1
M 0 3000 1 3033 1
M 0 3009 1 3034 1
G 0 3378 0
G 0 3377 0
G 0 3376 0
G 0 3375 0
G 0 3374 0
G 0 3373 0
M 0 3010 1 3035 1
G 0 3060 0
G 0 3061 0
G 0 3062 0
G 0 3063 0
G 0 3064 0
G 0 3065 0
G 0 3066 0
G 0 3067 0
G 0 3068 0
G 0 3069 0
G 0 3070 0
G 0 3071 0
G 0 3052 0
G 0 3053 0
G 0 3054 0
M 0 3067 4 3040 2
E 0 3364 0 1
E 0 3350 0 16
E 0 3350 0 18
M 0 3067 4 3040 2
E 0 3364 0 1
E 0 3350 0 16
E 0 3350 0 18
M 0 3067 4 3041 2
E 0 3364 0 1
E 0 3350 0 16
E 0 3350 0 18
M 0 3067 4 3041 2
E 0 3364 0 1
E 0 3350 0 16
E 0 3350 0 18
M 0 3065 2 3044 1
M 0 3046 1 3048 1
E 0 3022 0 16
G 0 3003 0
G 0 3004 0
M 0 3163 1 3048 1
M 0 3065 2 3048 1
M 0 3006 1 3049 1
G 0 3050 0
G 0 3051 0
M 0 3007 1 3050 1
M 0 3012 5 3054 1
O 0 3010 0 3054
M 0 3070 5 3056 1
G 0 3082 0
G 0 3083 0
G 0 3084 0
G 0 3086 0
G 0 3087 0
G 0 3088 0
G 0 3089 0
G 0 3090 0
G 0 3091 0
M 0 3353 1 3059 1
M 0 3352 1 3060 1
M 0 3059 1 3063 1
E 0 3381 0 16
E 0 3382 0 11
S



#SHOPS
3100 0 0 0 0 0 110 90 6 23
3150 0 0 0 0 0 100 100 0 23
3160 0 0 0 0 0 100 100 0 23
3350 0 0 0 0 0 100 100 0 24
3354 0 0 0 0 0 100 100 0 23
3000 2 3 4 10 0 105 15 0 23
3001 0 0 0 0 0 110 100 0 23
3002 1 8 13 15 19 150 40 0 23
3003 5 6 7 0 0 120 40 0 23
3004 9 0 0 0 0 100 50 0 23
3006 22 0 0 0 0 120 90 6 22
3008 0 0 0 0 0 100 100 0 23
3009 8 30 32 33 0 110 100 0 23
3010 9 0 0 0 0 110 50 0 23
3040 0 0 0 0 0 110 100 0 23
3042 0 0 0 0 0 100 100 0 23
3043 0 0 0 0 0 110 100 0 23
3044 0 0 0 0 0 170 100 0 23
3045 0 0 0 0 0 150 100 0 23
3046 0 0 0 0 0 100 90 0 23
3070 10 0 0 0 0 1000 100 0 23
0



#IMPROGS
E



#$