#AREADATA Name Castle of Giants~ Builders None~ VNUMs 13000 13099 Credits {20 50} Barsak Castle of Giants~ Security 9 Xplore 0 End #MOBDATA #13000 NAME giant guard~ SHORT a strong giant guard~ LONG A strong-looking giant guard glances around, looking to stop trouble. ~ DESCR Standing around 12 feet tall, this giant seems to keep things safe in the castle. Its narrow eyes look somewhat unintelligent, but hold a deep thrill for battle. These ruthless guards will tolerate nothing from almost no one. ~ RACE unique~ ACT ABGT AFF 0 OFF CDEKOTVX IMM AB RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 45 HROLL -2 ENHA 100.00% MATER none~ HDICE 1d1+1299 MDICE 1d1+100 DDICE 8d8+17 REGEN 0 DTYPE smash AC -8 -15 -10 -3 POS stand stand SEX male GOLD 25 FORM 0 PARTS 0 SIZE huge DMOD 100 AMOD 0 QUEST 0 End #13001 NAME giant thiulor spy~ SHORT Thiulor the Spy~ LONG A strange giant eyes you carefully while keeping to the shadows. ~ DESCR Strange indeed, this giant seems to be adept at what was thought impossible of the giants. Stealth and guile. He is one of the few giants who has taken the time to become great at the skills of a spy. Personal assassin for the Lord at times, he knows how to kill with deadly force. ~ RACE unique~ ACT ABCHS AFF 0 OFF CDEFJKNVX IMM A RES D VULN B WSPEC 0 ALIGN 0 GROUP 0 LEVEL 45 HROLL -2 ENHA 100.00% MATER none~ HDICE 1d1+3299 MDICE 1d1+100 DDICE 9d7+21 REGEN 0 DTYPE pound AC -10 -15 -7 -5 POS stand stand SEX male GOLD 0 FORM 0 PARTS 0 SIZE huge DMOD 100 AMOD 0 QUEST 0 End #13002 NAME giant lord~ SHORT the Lord of the Giants~ LONG The Lord of the Giants raises his arms and screams at your intrusion! ~ DESCR The Lord of the Giants is definately someone not to be messed with. Standing 15 feet tall, his muscles ripple and stretch all over his body, ready to defend his castle. You notice a dark look in his eyes as he hungers for your blood. With the alliance with the Obsidian Order now in affect, his thirst for more power may soon be fulfilled. ~ RACE unique~ ACT ABFGT AFF 0 OFF AFIJKNRVX IMM AB RES D VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 60 HROLL 1 ENHA 100.00% MATER none~ HDICE 1d1+6599 MDICE 1d1+100 DDICE 10d11+29 REGEN 0 DTYPE crush AC -20 -20 -20 -5 POS stand stand SEX male GOLD 200 FORM 0 PARTS 0 SIZE giant DMOD 100 AMOD 0 QUEST 0 End #13003 NAME giant mistress Shannon~ SHORT Shannon, the Battle Mistress~ LONG Screaming at your entrance, Shannon readies her weapon and attacks! ~ DESCR She is the epitomy of battle. Hair tossed about and muscles like that of no other female giant you have ever seen, she seems to possess both power and control to level anyone who challenges her. ~ RACE unique~ ACT ABFGT AFF 0 OFF ACDEFIJKVX IMM AB RES D VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 55 HROLL 2 ENHA 100.00% MATER none~ HDICE 1d1+9199 MDICE 1d1+100 DDICE 10d6+26 REGEN 0 DTYPE slash AC -11 -11 -11 -6 POS stand stand SEX female GOLD 0 FORM 0 PARTS 0 SIZE giant DMOD 100 AMOD 0 QUEST 0 End #13004 NAME giant cleric Iupsil~ SHORT Iupsil, the Master Cleric~ LONG A large and holy-looking giant sits here, contemplating the future. ~ DESCR This giants seems to be at peace with himself. Praying to the gods when he is in trouble and using his holy magics to keep his comrades in good health, he seems just the person who you would want as a friend. He almost seems out of place in this dreadfully ruthless alliance. ~ RACE unique~ ACT ABCGHQT AFF 0 OFF DEK IMM AB RES D VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 55 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+6599 MDICE 1d1+100 DDICE 9d5+22 REGEN 0 DTYPE blast AC -15 -15 -15 -10 POS stand stand SEX male GOLD 2000 FORM 0 PARTS 0 SIZE giant DMOD 100 AMOD 0 QUEST 0 End #13005 NAME human captain guard~ SHORT the Captain of the Castle Guard~ LONG The Captain of the Castle Guard stands here, barking orders. ~ DESCR Strangest thing you've seen yet. The Captain of the Guards seems to be a human. Standing about 6 feet tall, he hardly compares to the guards around him. His muscles have been hardened over the years of training with the giants and the scars over his body show him to be experienced enough to hold his own in combat. ~ RACE human~ ACT ABHT AFF 0 OFF ACDEHT IMM B RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 50 HROLL 1 ENHA 100.00% MATER none~ HDICE 1d1+9999 MDICE 1d1+199 DDICE 5d5+29 REGEN 0 DTYPE pierce AC -9 -9 -9 -9 POS stand stand SEX male GOLD 590 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #13006 NAME elf gardener servant~ SHORT the elven servant~ LONG An elven servant sits here, face wrought in sorrow. ~ DESCR He doesn't like the current situation with the Obsidian Order and the Giants' new alliance. His pale face is lined in worry and discomfort while you notice the garden is going mostly bad. He is not allowed to leave the garden due to the recent buildup of giant and obsidian troops. He fears the worst is to come. ~ RACE elf~ ACT ABCGHRY AFF 0 OFF FK IMM 0 RES BH VULN Z WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 5 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+74 MDICE 1d1+199 DDICE 3d3+3 REGEN 0 DTYPE slap AC -3 -3 -3 -3 POS stand stand SEX male GOLD 500 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #13007 NAME obsidian guard~ SHORT an obsidian guard~ LONG A pale-looking human of the Obsidian Order keeps his post here. ~ DESCR Having borrowed a few of the soldiers of the Obsidian Order, the Captain of the Guard leads these men in the castle and whatever battles they undergo. Probably not as strong as those who stayed with the order, this guard looks around in with little to no expression. ~ RACE human~ ACT ACT AFF 0 OFF CDEJKR IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 25 HROLL 0 ENHA 100.00% MATER none~ HDICE 4d9+533 MDICE 1d1+100 DDICE 2d9+7 REGEN 0 DTYPE pound AC -4 -4 -4 -1 POS stand stand SEX male GOLD 900 FORM AHMV PARTS ABCDEFGHIJK SIZE huge DMOD 100 AMOD 0 QUEST 0 End #13008 NAME dying gnome~ SHORT the dying gnome~ LONG A dying gnome is lying here, spitting up blood. ~ DESCR He has committed an act against the giants and is paying the price. He spits up blood and coughs, trying to say something to you. All that you can make out is '..was.. framed'. He then goes into another coughing fit. ~ RACE gnome~ ACT ABH AFF 0 OFF EFJK IMM 0 RES BP VULN E WSPEC 0 ALIGN 0 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+700 MDICE 1d1+0 DDICE 4d6+8 REGEN 0 DTYPE digestion AC -8 -8 -8 -8 POS rest rest SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #13009 NAME weeping elf~ SHORT the weeping elf~ LONG A weeping elf is chained to the wall here, struggling to break free. ~ DESCR She has gotten herself into trouble and is now in the dungeon of the giants. Her hair matted with blood and swet makes her hardly seem as fair as elven women usually are. She says she doesn't even know what she has been charged with, but has to stay here for as long as they keep her. ~ RACE elf~ ACT AB AFF 0 OFF EFJKN IMM 0 RES BH VULN MZ WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+850 MDICE 1d1+0 DDICE 5d6+8 REGEN 0 DTYPE peck AC -9 -9 -9 -9 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #13010 NAME weeping elf~ SHORT the weeping elf~ LONG A weeping elf sits in the corner of her cell, sobbing. ~ DESCR She has gotten herself into trouble and is now in the dungeon of the giants. Her hair matted with blood and sweat makes her hardly seem as fair as elven women usually are. She says she doesn't even know what she has been charged with, but has to stay here for as long as they keep her. ~ RACE elf~ ACT AB AFF 0 OFF EFJKN IMM 0 RES BH VULN MZ WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+850 MDICE 1d1+0 DDICE 5d6+8 REGEN 0 DTYPE peck AC -9 -9 -9 -9 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #13011 NAME librarian~ SHORT the librarian~ LONG A large giant sits here, nose in a rather large book. ~ DESCR He lives his life exactly how he wants. With books, LOTS of books. He met the lord once when the lord was in search of a certain forbidden piece of literature. After bargaining with the Lord he obtained the statis of 'Castle Librarian' and has been as pleased as can be ever since. With the new alliance at hand, his chances at receiving new literature have greatly improved. ~ RACE unique~ ACT ABGT AFF 0 OFF CDEKOT IMM 0 RES CD VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 50 HROLL -2 ENHA 100.00% MATER none~ HDICE 1d1+2999 MDICE 1d1+100 DDICE 9d9+12 REGEN 0 DTYPE shbite AC -8 -15 -10 -3 POS sit stand SEX male GOLD 25 FORM 0 PARTS 0 SIZE huge DMOD 100 AMOD 0 QUEST 0 End #13012 NAME human torturer~ SHORT the torturer~ LONG A human stands here with a grin, delivering pain and misery. ~ DESCR Having been a friend of the Lord's since their youth, this human seems to share in the Lord's desire for pain and destruction. Burning elves live or beating a gnome to death, he cares not. It is merely part of his well-paid job. ~ RACE human~ ACT ABCFGHOT AFF 0 OFF ADFHJN IMM 0 RES 0 VULN BN WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 40 HROLL 3 ENHA 100.00% MATER none~ HDICE 1d1+4599 MDICE 1d1+0 DDICE 5d9+19 REGEN 0 DTYPE wrath AC -14 -14 -14 -10 POS stand stand SEX male GOLD 4000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #13013 NAME screaming elf~ SHORT the screaming elf~ LONG An elf is chained to the floor here, screaming in agony at the torture. ~ DESCR He hardly represents royalty in a huddle mass on the floor. He was once a prince and was captured in a war against the giants. He now spends his days and nights screaming from the torture, until his body finally gives up. He wishes someone would put him out of his misery. ~ RACE elf~ ACT AB AFF 0 OFF FHJKN IMM 0 RES BCH VULN MZ WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 40 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+3299 MDICE 1d1+0 DDICE 4d9+12 REGEN 0 DTYPE divine AC -15 -15 -15 -15 POS sit stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #13014 NAME battered human~ SHORT a battered human~ LONG A battered and beaten human rests nervously in the corner. ~ DESCR Frightened at nearly everything around him, this human has lived most of his adult life in captivation. He doesn't want to be inside his cell or anywhere associated with the giants and their harsh rule. ~ RACE human~ ACT AB AFF 0 OFF EFJKN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+850 MDICE 1d1+0 DDICE 5d6+8 REGEN 0 DTYPE punch AC -9 -9 -9 -9 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #13015 NAME starving elf girl~ SHORT a starving elf girl~ LONG A pale and very thin-looking elf girl sits here silently. ~ DESCR She looks very sickly and thin, even for an elf. Her fair colored skin has lost any beauty that it may have once had due to scars, bruises, and her lack of nutrition. Wearing only dirty rags she waits helplessly for a chance at freedom. ~ RACE elf~ ACT AB AFF 0 OFF EFJKN IMM 0 RES BH VULN MZ WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+850 MDICE 1d1+0 DDICE 5d6+8 REGEN 0 DTYPE slap AC -9 -9 -9 -9 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #13016 NAME obsidian diplomat human~ SHORT the Obsidian Diplomat~ LONG A tall, pale human stands here silently, looking around the room. ~ DESCR His sickly pale face make his extremely dark eyes look all the more dark. He has a strange scar running down his arms on each side, looking almost like what one would find on a prisoner or someone who has survived torture. You notice the insignia of the Obsidian order tattooed upon his left hand. ~ RACE human~ ACT ABHT AFF 0 OFF ABCDEHT IMM B RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 50 HROLL 1 ENHA 100.00% MATER none~ HDICE 1d1+5999 MDICE 1d1+199 DDICE 7d5+29 REGEN 0 DTYPE pierce AC -9 -9 -9 -9 POS stand stand SEX male GOLD 590 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #13017 NAME Livgrud giant keeper~ SHORT Livgrud, Keeper of the Dungeon~ LONG An incredibly large, mean-looking giant stands here growling. ~ DESCR Having lost the favor of the Lord when his close relationship with Shannon dissolved, Livgrud now serves the giants as the keeper of the dungeon. Dark- grey skin as tough as rock covers his well-toned muscles that ripple over his entire body. Standing at 14 feet tall, he makes sure none of the prisoners escape. ~ RACE unique~ ACT ABCGT AFF 0 OFF ACDFK IMM ABE RES D VULN C WSPEC 0 ALIGN 0 GROUP 0 LEVEL 45 HROLL 55 ENHA 100.00% MATER none~ HDICE 1d1+6699 MDICE 1d1+1 DDICE 5d9+120 REGEN 0 DTYPE crush AC -15 -15 -15 -15 POS stand stand SEX male GOLD 2000 FORM 0 PARTS 0 SIZE giant DMOD 30 AMOD 0 QUEST 0 End #0 #OBJDATA #13000 NAME claymore adamantite~ SHORT an adamantite claymore~ DESCR A claymore forged of adamantite rests here.~ MAT adamantite~ TYPE weapon sword 6 5 slash 0 EXTRA 0 0 WEAR AN LEVEL 35 WEIGHT 18 COST 150 COND 100 Affect O 13 10 0 Affect O 1 2 0 End #13001 NAME dagger thiulor~ SHORT the Barbed Dagger of Thiulor~ DESCR A barbed and deadly dagger rests here in a pool of poison.~ MAT adamantite~ TYPE weapon dagger 7 7 pierce H EXTRA 1 4 0 4370 WEAR AN LEVEL 50 WEIGHT 7 COST 2500 COND 100 Affect O 18 4 0 Affect O 19 4 0 LIMIT 4 End #13002 NAME cloak stealth~ SHORT the cloak of stealth~ DESCR A cloak of strange material sits silently here.~ MAT magic~ TYPE armor ACDE ACDE ACDE BDEF 0 EXTRA 1 1 0 524288 WEAR AK LEVEL 45 WEIGHT 4 COST 8000 COND 100 Affect O 2 5 0 Affect O 13 40 0 LIMIT 3 End #13003 NAME mask spy~ SHORT a Spy Mask~ DESCR A strange mask is here radiating the unknown.~ MAT iron~ TYPE armor ACDF ABF AEF DE 0 EXTRA 1 5 0 557123 WEAR AE LEVEL 45 WEIGHT 26 COST 8000 COND 100 Affect O 2 4 0 Affect O 13 30 0 LIMIT 1 End #13004 NAME banner~ SHORT the Banner of the Obsidian Alliance~ DESCR A Banner of the Obsidian Alliance flows in the wind here.~ MAT cloth~ TYPE light 0 0 ABCFGHIJ 0 0 EXTRA 1 1 0 1 WEAR A LEVEL 50 WEIGHT 2 COST 5000 COND 100 Affect O 19 2 0 Affect O 13 50 0 Affect O 1 3 0 LIMIT 4 End #13005 NAME ring glory~ SHORT the Ring of Glory~ DESCR A glorious ring shines brightly here, glowing with the strength of a giant.~ MAT adamantite~ TYPE armor ADF F ADF CDE BD EXTRA 1 3 0 4099 WEAR AB LEVEL 50 WEIGHT 5 COST 8000 COND 100 Affect O 24 -4 0 Affect O 17 -10 0 Affect O 13 25 0 Affect O 19 3 0 Affect O 1 4 0 LIMIT 2 End #13006 NAME huge broadsword~ SHORT the huge broadsword of Destruction~ DESCR A powerful weapon of destruction lies here, waiting to be wielded.~ MAT adamantite~ TYPE weapon sword 6 10 slice C EXTRA 1 3 0 4099 WEAR AN LEVEL 55 WEIGHT 18 COST 10000 COND 100 Affect O 19 6 0 Affect O 18 1 0 Affect O 13 25 0 LIMIT 1 End #13007 NAME small spiked ring~ SHORT a small spiked ring~ DESCR A ring sits here with jagged spikes coming from its sides.~ MAT iron~ TYPE armor AE ACD BE AD B EXTRA 0 0 WEAR AB LEVEL 35 WEIGHT 4 COST 5000 COND 100 Affect O 2 -2 0 Affect O 19 4 0 LIMIT 8 End #13008 NAME spiked adamantite platemail~ SHORT a suit of spiked adamantite platemail~ DESCR Some spiked piles of admantite rest on the floor.~ MAT adamantite~ TYPE armor ABDEG BCG ABDEG ABCDEF D EXTRA 1 2 0 3 WEAR AD LEVEL 50 WEIGHT 36 COST 8000 COND 100 Affect O 2 -3 0 Affect O 19 6 0 Affect O 18 -2 0 Affect O 24 -5 0 LIMIT 3 End #13009 NAME spiked adamantite helm~ SHORT a spiked adamantite battle helm~ DESCR A spiked adamantite helm rests in the corner.~ MAT adamantite~ TYPE armor BG ABEF BG BCDF D EXTRA 1 2 0 3 WEAR AE LEVEL 50 WEIGHT 28 COST 8000 COND 100 Affect O 2 -2 0 Affect O 19 4 0 Affect O 18 -1 0 LIMIT 3 End #13010 NAME spiked adamantite leggings~ SHORT some spiked adamantite battle leggings~ DESCR Some spiked adamantite leggings sit here.~ MAT adamantite~ TYPE armor BDEF CDF BDEF DF D EXTRA 1 2 0 3 WEAR AF LEVEL 50 WEIGHT 30 COST 8000 COND 100 Affect O 2 -2 0 Affect O 19 4 0 Affect O 18 -1 0 LIMIT 3 End #13011 NAME spiked adamantite boots~ SHORT spiked adamantite battle boots~ DESCR Some spiked adamantite boots are here.~ MAT adamantite~ TYPE armor BDEF CDF BDEF DF D EXTRA 1 2 0 3 WEAR AG LEVEL 50 WEIGHT 25 COST 8000 COND 100 Affect O 2 -2 0 Affect O 19 5 0 Affect O 18 -2 0 LIMIT 3 End #13012 NAME robe healer~ SHORT the Robe of the Healer~ DESCR A crumpled up robe radiates a magical aura here.~ MAT cloth~ TYPE armor ACF EF ACF CG D EXTRA 1 1 0 2 WEAR AD LEVEL 45 WEIGHT 9 COST 8000 COND 100 Affect O 17 -10 0 Affect O 19 2 0 Affect O 12 75 0 Affect O 4 3 0 Affect O 3 3 0 LIMIT 3 End #13013 NAME hammer power~ SHORT the Hammer of Power~ DESCR A Huge hammer draws your attention as it radiates power.~ MAT adamantite~ TYPE weapon mace 7 7 suction 0 EXTRA 0 0 WEAR AN LEVEL 45 WEIGHT 25 COST 8000 COND 100 Affect O 12 50 0 Affect O 1 4 0 LIMIT 4 End #13014 NAME ring signet~ SHORT the Captain's Signet Ring~ DESCR The signet ring of the Captain of the Castle guard is here.~ MAT copper~ TYPE armor AF ADE AF BCE BD EXTRA 1 1 0 1 WEAR AB LEVEL 50 WEIGHT 4 COST 8000 COND 100 Affect O 13 20 0 Affect O 19 3 0 Affect O 18 3 0 LIMIT 4 End #13015 NAME fine copper chainmail~ SHORT a suit of fine copper chainmail~ DESCR A suit of fine copper chainmail is here.~ MAT copper~ TYPE armor ADG DEF ADG AEF BD EXTRA 1 4 0 1539 WEAR AD LEVEL 50 WEIGHT 30 COST 8000 COND 100 Affect O 13 45 0 Affect O 19 4 0 Affect O 18 3 0 LIMIT 3 End #13016 NAME fine copper helmet~ SHORT a fine copper helmet~ DESCR A fine copper helmet rests in the corner.~ MAT copper~ TYPE armor ACEF ADF ACEF ABF BD EXTRA 1 4 0 1539 WEAR AE LEVEL 50 WEIGHT 24 COST 8000 COND 100 Affect O 13 20 0 Affect O 19 3 0 Affect O 18 2 0 LIMIT 3 End #13017 NAME fine copper leggings~ SHORT a set of fine copper leggings~ DESCR A set of fine copper leggings is sitting here.~ MAT copper~ TYPE armor ABCDF ABF ABCDF ABCDE BD EXTRA 1 4 0 1539 WEAR AF LEVEL 50 WEIGHT 25 COST 8000 COND 100 Affect O 13 35 0 Affect O 19 3 0 Affect O 18 3 0 LIMIT 3 End #13018 NAME fine copper boots~ SHORT a pair of fine copper boots~ DESCR A pair of fine copper boots are here.~ MAT copper~ TYPE armor ABCDF ABF ABCDF ABCDE D EXTRA 1 4 0 1539 WEAR AG LEVEL 50 WEIGHT 20 COST 8000 COND 100 Affect O 13 35 0 Affect O 19 3 0 Affect O 18 4 0 LIMIT 3 End #13019 NAME badge order~ SHORT the Badge of Order~ DESCR The Badge of Order is here looking for an owner.~ MAT copper~ TYPE armor DF BCDE DF BDE 0 EXTRA 1 1 0 1 WEAR AC LEVEL 50 WEIGHT 12 COST 8000 COND 100 Affect O 18 3 0 Affect O 12 15 0 Affect O 13 40 0 Affect O 1 2 0 LIMIT 8 End #13020 NAME gold treasure~ SHORT vast treasure of gold~ DESCR You are blinded by a huge pile of golden treasure sitting here.~ MAT gold~ TYPE money DFGHIJ 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 10 COST 0 COND 100 End #13021 NAME bracelet copper~ SHORT a fine copper bracelet~ DESCR A shiny piece of fine copper is here.~ MAT copper~ TYPE armor F DE F ACE ABC EXTRA 1 1 0 2 WEAR AM LEVEL 45 WEIGHT 15 COST 8000 COND 100 Affect O 2 2 0 Affect O 19 3 0 Affect O 18 1 0 LIMIT 12 End #13022 NAME gloves bloody skin~ SHORT some bloody gloves of elven skin~ DESCR A pair of gloves stitched from bloody elven skin are here.~ MAT flesh~ TYPE armor ACE F BE BCD AC EXTRA 1 2 0 513 WEAR AH LEVEL 45 WEIGHT 12 COST 8000 COND 100 Affect O 2 3 0 Affect O 19 3 0 LIMIT 6 End #13023 NAME skin giant~ SHORT Skin of the Giant Lord~ DESCR Some tough-looking skin is here.~ MAT flesh~ TYPE armor ABDF AG CF ACDE B EXTRA 1 2 0 16842752 WEAR AD LEVEL 51 WEIGHT 20 COST 10000 COND 100 Affect O 13 100 0 Affect O 19 3 0 Affect O 18 2 0 LIMIT 2 End #13024 NAME fur cloak~ SHORT fine fur cloak~ DESCR Some highly valuable fur is here.~ MAT flesh~ TYPE armor BCD BCE CD AD AC EXTRA 1 1 0 1 WEAR AC LEVEL 40 WEIGHT 8 COST 9000 COND 100 Affect O 17 -10 0 Affect O 13 20 0 Affect O 4 2 0 Affect O 3 1 0 Affect O 2 2 0 LIMIT 12 End #13025 NAME spiked adamantite sleeves~ SHORT some spiked adamantite battle sleeves~ DESCR A pair of spiked adamantite sleeves sit here.~ MAT adamantite~ TYPE armor ACEF ADF ACEF ACF 0 EXTRA 1 1 0 1 WEAR AI LEVEL 45 WEIGHT 28 COST 8000 COND 100 Affect O 2 -2 0 Affect O 19 3 0 Affect O 18 -1 0 LIMIT 3 End #13026 NAME ring black torturer~ SHORT a ring of the torturer~ DESCR A black ring made of onyx sits here, eminating evil.~ MAT gem~ TYPE armor E DE CE BE 0 EXTRA 1 3 0 530 WEAR AB LEVEL 40 WEIGHT 3 COST 8000 COND 100 Affect O 13 30 0 Affect O 19 2 0 Affect O 18 2 0 LIMIT 30 End #13027 NAME spiked adamantite gauntlets~ SHORT some spiked adamantite gauntlets~ DESCR A pair of adamantite gauntlets rest here, spikes shoved through the fists.~ MAT adamantite~ TYPE armor ABCDF CF ABCDF F 0 EXTRA 0 0 WEAR AH LEVEL 45 WEIGHT 21 COST 8000 COND 100 Affect O 2 -2 0 Affect O 19 4 0 Affect O 18 -2 0 LIMIT 3 End #13028 NAME berry big red~ SHORT a big red berry~ DESCR A large, spoiled berry lies here rotting.~ MAT food~ TYPE food A A 0 A 0 EXTRA 0 0 WEAR A LEVEL 60 WEIGHT 4 COST 90 COND 100 End #13029 NAME axe battle battleaxe~ SHORT the Battleaxe of Sha'Mi~ DESCR A huge battleaxe rests here, a strange mark glinting on the handle.~ MAT adamantite~ TYPE weapon axe 7 7 beating D EXTRA 1 1 0 2 WEAR AN LEVEL 45 WEIGHT 25 COST 9000 COND 100 Affect O 18 3 0 Affect O 19 8 0 LIMIT 1 End #13030 NAME axe despair dark~ SHORT the dark axe of Despair~ DESCR A dark looking axe is here dripping of blood.~ MAT steel~ TYPE weapon axe 7 5 slash 0 EXTRA 1 4 0 147 WEAR AN LEVEL 45 WEIGHT 24 COST 9000 COND 100 Affect O 18 2 0 Affect O 13 5 0 LIMIT 5 End #13031 NAME axe obsidian-laced copper~ SHORT an obsidian-laced copper axe~ DESCR A large copper axe laced with obsidian is here.~ MAT copper~ TYPE weapon axe 10 4 divine 0 EXTRA 1 1 0 1 WEAR AN LEVEL 45 WEIGHT 20 COST 9000 COND 100 Affect O 18 7 0 Affect O 19 1 0 Affect O 13 20 0 LIMIT 9 End #13032 NAME key adamantite~ SHORT a large adamantite key~ DESCR A large adamantite key is here.~ MAT adamantite~ TYPE key 0 0 0 0 0 EXTRA 1 1 0 1 WEAR A LEVEL 1 WEIGHT 10 COST 0 COND 100 End #13033 NAME strange vial~ SHORT a strange vial~ DESCR A strange-looking vial sits here in the corner.~ MAT glass~ TYPE potion 55 'fireball' 'fireball' 'fireball' 'power word stun' EXTRA 1 1 0 1 WEAR AO LEVEL 1 WEIGHT 7 COST 0 COND 100 LIMIT 1 End #13034 NAME ivory chalice~ SHORT an ivory chalice~ DESCR A beautifully crafted ivory chalice sits here.~ MAT mineral~ TYPE potion 55 'holy word' '' '' '' EXTRA 1 1 0 1 WEAR AO LEVEL 1 WEIGHT 8 COST 9000 COND 100 LIMIT 1 End #13035 NAME herbs battle~ SHORT some battle herbs~ DESCR A pile of strange-looking battle herbs sit here.~ MAT food~ TYPE pill 55 'heal' 'heal' 'heal' '' EXTRA 0 0 WEAR AO LEVEL 1 WEIGHT 4 COST 9000 COND 100 Affect O 13 35 0 Affect O 19 3 0 LIMIT 30 End #13036 NAME obsidian alliance signet ring~ SHORT the signet of the Obsidian Alliance~ DESCR A sparkling ring bearing the signet of the Obsidian Alliance is here.~ MAT gem~ TYPE armor ADE BCF F CDE D EXTRA 1 1 0 1 WEAR AB LEVEL 50 WEIGHT 3 COST 9000 COND 100 Affect O 19 3 0 Affect O 2 3 0 Affect O 1 1 0 LIMIT 4 End #13037 NAME bracer influence~ SHORT the bracer of influence~ DESCR A hard piece of obsidian that has been coiled into a bracelet is here.~ MAT mineral~ TYPE armor BCDE ACEF BF CF A EXTRA 1 2 0 3 WEAR AM LEVEL 50 WEIGHT 13 COST 9000 COND 100 Affect O 17 -14 0 Affect O 4 3 0 Affect O 3 3 0 Affect O 19 2 0 LIMIT 6 End #13038 NAME obsidian spear~ SHORT an obsidian-tipped spear~ DESCR A large, finely crafted spear tipped with obsidian is here.~ MAT mineral~ TYPE weapon spear 10 6 thrust 0 EXTRA 1 3 0 4099 WEAR AN LEVEL 50 WEIGHT 21 COST 9000 COND 100 Affect O 13 10 0 Affect O 12 35 0 LIMIT 6 End #13039 NAME black iron girth~ SHORT a black iron girth~ DESCR A large, black iron girth is here.~ MAT iron~ TYPE armor BDF F BCDF ABCE AD EXTRA 1 2 0 3 WEAR AL LEVEL 50 WEIGHT 13 COST 9000 COND 100 Affect O 13 10 0 Affect O 19 2 0 Affect O 2 2 0 Affect O 1 1 0 LIMIT 7 End #13040 NAME heavy adamantite mace~ SHORT a heavy adamantite mace~ DESCR A very heavy-looking adamantite mace glints here.~ MAT adamantite~ TYPE weapon mace 5 9 smash 0 EXTRA 1 1 0 1 WEAR AN LEVEL 50 WEIGHT 25 COST 9000 COND 100 Affect O 13 25 0 Affect O 5 2 0 Affect O 1 1 0 LIMIT 5 End #13099 NAME button ormthrak~ SHORT an "Ormthrak is my Homeboy" button~ DESCR An awesome looking button trembles upon the ground violently.~ MAT mineral~ TYPE trash 0 0 0 0 0 EXTRA 1 3 0 32771 WEAR AC LEVEL 1 WEIGHT 10 COST 2 COND 100 End #0 #ROOMDATA #13000 NAME A dusty path~ DESCR The dust on this path is making it quite difficult to gather in your surroundings. On both sides of you are trees and you think you hear birds chirp in the distance. Far to the north is what looks to be a castle, while south leads into the dwarven forests. ~ FLAGS 0 Sect 3 DOOR 0 ~ ~ 0 0 13001 DOOR 2 ~ ~ 0 0 5277 End #13001 NAME A dusty path~ DESCR The dust on this path is making it quite difficult to gather in your surroundings. On both sides of you are trees and you think you hear birds chirp in the distance. To the north is a clearing and you make out a castle in the distance. ~ FLAGS 0 Sect 3 DOOR 0 ~ ~ 0 0 13002 DOOR 2 ~ ~ 0 0 13000 End #13002 NAME A peaceful clearing~ DESCR As you enter the clearing you are surprised at the silence. Unlike the dusty road to the south or the castle to the north, it seems to fill your body with thoughts of peace and happiness. You can't understand what is giving off this sensation. The flowers? They are certainly plentiful here. Perhaps the stone markers that seem to enclose this clearing from the rest of the forest. No matter. It makes you feel good... that's it. ~ FLAGS 4 Sect 2 DOOR 0 ~ ~ 0 0 13003 DOOR 2 ~ ~ 0 0 13001 MHRATE 150 150 End #13003 NAME Before the Castle of the Giants~ DESCR Standing before the Castle of the Giants you gaze in awe at the splendid display of wealth and influence. Two stone lions are on each side of the huge adamantite door north of you and glow with a fierce life that sends a shiver down your spine. Off to the south you see a large, tranquil-looking clearing. ~ FLAGS 0 Sect 2 DOOR 0 ~ adamantite~ AB 0 13004 DOOR 2 ~ ~ 0 0 13002 End #13004 NAME Just inside the Castle~ DESCR Standing just inside the castle, you can't help to think that the giants are a bit defensive about their castle. Iron-clad doors bar passage both east and west, while to the south the large adamantite door holds strong to keep out intruders. Since their growth in power, the giants spare no expense to be able to defend themselves against an attack. ~ FLAGS 8 Sect 1 DOOR 1 ~ iron-clad~ A 0 13011 DOOR 2 ~ Adamantite~ AB 0 13003 DOOR 3 ~ iron-clad~ A 0 13005 End #13005 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. To the east there is the foyer of the castle and to the west the hallway continues. ~ FLAGS 8 Sect 1 DOOR 1 ~ iron-clad~ A 0 13004 DOOR 3 ~ ~ 0 0 13006 End #13006 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ FLAGS 8 Sect 1 DOOR 1 ~ ~ 0 0 13005 DOOR 3 ~ ~ 0 0 13007 End #13007 NAME A turn in the hallway~ DESCR The turn here is lit by a single torch. The air is thick and quite uncomfortable, seeming to interrupt your breathing. This is not a place you would like to stand around. Perhaps you should continue on your way... ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 0 13008 DOOR 1 ~ ~ 0 0 13006 End #13008 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 0 13009 DOOR 2 ~ ~ 0 0 13007 End #13009 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. To the west, you see a wooden door. The hallway continues to the north where it meets a stairwell and south to more hallway. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 0 13010 DOOR 2 ~ ~ 0 0 13008 DOOR 3 ~ wooden door~ AB 0 13048 End #13010 NAME A stairwell~ DESCR The stairs here look as though laced with adamantite as they lead up to the second floor of the castle. There are torches every few steps to guide you as you go up the flight. To the south there is a hallway and a stone doorway leads east into the castle garden. ~ FLAGS 8 Sect 1 DOOR 1 ~ iron~ AB 0 13053 DOOR 2 ~ ~ 0 0 13009 DOOR 4 ~ ~ 0 0 13017 End #13011 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. To the west is the foyer and to the east the hall continues. ~ FLAGS 8 Sect 1 DOOR 1 ~ ~ 0 0 13012 DOOR 3 ~ ~ 0 0 13004 End #13012 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ FLAGS 8 Sect 1 DOOR 1 ~ ~ 0 0 13013 DOOR 3 ~ ~ 0 0 13011 End #13013 NAME A turn in the hallway~ DESCR The turn here is lit by a single torch. The air is thick and quite uncomfortable, seeming to interupt your breathing. This is not a place you would like to stand around. Perhaps you should continue on your way... ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 0 13014 DOOR 3 ~ ~ 0 0 13012 End #13014 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 0 13015 DOOR 2 ~ ~ 0 0 13013 End #13015 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. To the east you see a wooden door. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 0 13016 DOOR 1 ~ wooden door~ AB 0 13049 DOOR 2 ~ ~ 0 0 13014 End #13016 NAME A stairwell~ DESCR The stairs here look as though laced with adamantite as they lead up to the second floor of the castle. There are torches every few steps to guide you as you go up the flight. To the south there is a hallway and a stone doorway leads west into the castle garden. ~ FLAGS 8 Sect 1 DOOR 2 ~ ~ 0 0 13015 DOOR 3 ~ iron~ AB 0 13050 DOOR 4 ~ ~ 0 0 13021 End #13017 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 0 13018 DOOR 5 ~ ~ 0 0 13010 End #13018 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. There is a door to the west. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 0 13019 DOOR 2 ~ ~ 0 0 13017 DOOR 3 ~ wooden door~ AB 0 13082 End #13019 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 0 13020 DOOR 2 ~ ~ 0 0 13018 End #13020 NAME A turn in the hallway~ DESCR The turn here is lit by a single torch. The air is thick and quite uncomfortable, seeming to interupt your breathing. This is not a place you would like to stand around. Perhaps you should continue on your way... ~ FLAGS 8 Sect 1 DOOR 1 ~ ~ 0 0 13025 DOOR 2 ~ ~ 0 0 13019 End #13021 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 0 13022 DOOR 5 ~ ~ 0 0 13016 End #13022 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. There is a door to the east. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 0 13023 DOOR 1 ~ wooden door~ AB 0 13083 DOOR 2 ~ ~ 0 0 13021 End #13023 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 0 13024 DOOR 2 ~ ~ 0 0 13022 End #13024 NAME A turn in the hallway~ DESCR The turn here is lit by a single torch. The air is thick and quite uncomfortable, seeming to interupt your breathing. This is not a place you would like to stand around. Perhaps you should continue on your way... ~ FLAGS 8 Sect 1 DOOR 2 ~ ~ 0 0 13023 DOOR 3 ~ ~ 0 0 13028 End #13025 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ FLAGS 8 Sect 1 DOOR 1 ~ ~ 0 0 13026 DOOR 3 ~ ~ 0 0 13020 End #13026 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ FLAGS 8 Sect 1 DOOR 1 ~ ~ 0 0 13027 DOOR 3 ~ ~ 0 0 13025 End #13027 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. To the north you see a stairwell. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 0 13029 DOOR 1 ~ ~ 0 0 13028 DOOR 3 ~ ~ 0 0 13026 End #13028 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ FLAGS 8 Sect 1 DOOR 1 ~ ~ 0 0 13024 DOOR 3 ~ ~ 0 0 13027 End #13029 NAME A stairwell~ DESCR The steps here lead to the third floor of the castle. The torches make your shadow seem to dance to an ethereal music, providing entertainment for those seeking a unique perspective of themselves. The hallway is to the south and the stairwell leads up and down. ~ FLAGS 1 Sect 0 DOOR 2 ~ ~ 0 0 13027 DOOR 4 ~ ~ 0 0 13030 DOOR 5 ~ ~ 0 0 13054 End #13030 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ FLAGS 8 Sect 1 DOOR 2 ~ ~ 0 0 13031 DOOR 5 ~ ~ 0 0 13029 End #13031 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. There are doors to the east and west. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 0 13030 DOOR 1 ~ gold door~ AB 0 13078 DOOR 2 ~ ~ 0 0 13032 DOOR 3 ~ dark door~ AB 0 13077 End #13032 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 0 13031 DOOR 2 ~ ~ 0 0 13033 End #13033 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. There are doors to the east and west. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 0 13032 DOOR 1 ~ wooden door~ AB 0 13075 DOOR 2 ~ ~ 0 0 13034 DOOR 3 ~ ivory door~ AB 0 13076 End #13034 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 0 13033 DOOR 2 ~ ~ 0 0 13035 End #13035 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. There are doors to the east and west. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 0 13034 DOOR 1 ~ iron door~ AB 0 13073 DOOR 2 ~ ~ 0 0 13036 DOOR 3 ~ black door~ AB 0 13074 End #13036 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 0 13035 DOOR 2 ~ ~ 0 0 13037 End #13037 NAME A hallway in the castle~ DESCR The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 0 13036 DOOR 2 ~ ~ 0 0 13038 End #13038 NAME The Lord's Stairwell~ DESCR The Lord of the Giants seems to have spared no expense when decorating this stairwell. Golden curtains adorn the windows which look over a vast forest. Adamantite laces the paintings and makes them seem to hum with internal power. Even the torches leading to the fourth floor here are wrapped in gold. The hallway is to the north. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 0 13037 DOOR 4 ~ ~ 0 0 13039 End #13039 NAME Top of the Lord's Stairwell~ DESCR The top of the stairwell is as spectacular as the rest of the castle. Paintings, tapestries, sculptures, various busts of the Lord and other important people all decorate it with a marvelous display of wealth. Torches follow the steps to the third floor and a hallway continues north. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 0 13040 DOOR 5 ~ ~ 0 0 13038 End #13040 NAME The Hallway of Giants~ DESCR This hallway is much different than the others you have seen. No elaborately decorated paintings are to be found. Only a titanium door to the east with the insignia of the Captain of the Guard and an obsidian door to the west with a strange, black signal you are unable to understand atop it. ~ FLAGS 1 Sect 0 DOOR 0 ~ ~ 0 0 13041 DOOR 1 ~ titanium door~ AB 0 13047 DOOR 2 ~ ~ 0 0 13039 DOOR 3 ~ obsidian door~ AB 0 13045 End #13041 NAME The Hallway of Giants~ DESCR This hallway is much different than the others you have seen. No elaborately decorated paintings are to be found. Only a strong iron door to the west. To the east is an ivory door with a picture of a cleric praying to his god above it. A HUGE adamantite door is north of you, scratches and dried blood cover this door and a bone or two can be seen tossed a few feet from it. ~ FLAGS 8 Sect 1 DOOR 0 ~ adamantite door~ AB 0 13042 DOOR 1 ~ ivory door~ AB 0 13046 DOOR 2 ~ ~ 0 0 13040 DOOR 3 ~ iron door~ AB 0 13044 End #13042 NAME The Lord's Chamber~ DESCR You are totally blown away as you are hit with, not only the immense size and vastness of the chamber, but the scent of dried meat and blood wafting your way from an unknown direction. On the north wall you notice a large fireplace blazing like an inferno, providing ample heat for the Lord on cold nights. You also notice a large window looking out over a vast display of trees and sky on the north wall. A large table extends in the middle of this chamber from the west to east wall, with a large throne seated at the western side of the table. ~ FLAGS 8 Sect 1 DOOR 2 ~ adamantite door~ AB 0 13041 DOOR 5 ~ map~ ABF 13032 13043 End #13043 NAME The Treasure Room~ DESCR You are shocked at the amount of, not only gold, but other rare and valuable items here. The ceiling looks as though it goes on forever since you can't seem to see it, only darkness. There is a ladder that gives you the ability to climb back up to the Lord's Chamber. ~ FLAGS 2105356 Sect 1 DOOR 4 ~ map secret~ AB 0 13042 End #13044 NAME Battle Grounds~ DESCR You are overcome with the smell of blood and rotting bodies as you enter this area. Made with different terrains to help the Battle Mistress become the best fighter in any circumstance. You see a rack of weapons on the wall next to the door and look out onto the field. You see hills, a mountainous area, a plains area, a small stream running through, and a granite arena in the center... All within this room. It is time to prove yourself. ~ FLAGS 8 Sect 0 DOOR 1 ~ iron door~ AB 0 13041 End #13045 NAME The Dark Room~ DESCR Only one torch is lit in this dark room and it is the one next to the door. All except the small table in the center of the room, the whole place is dark. On the table appears to be a map of the Castle, showing red checks near certain parts of it. After glancing it over and understanding nothing about it other than that it's a map, you turn to the rest of the room. ~ FLAGS 9 Sect 0 DOOR 1 ~ obsidian door~ AB 0 13040 End #13046 NAME The Holy Room~ DESCR The walls all around you glow and hum with a peaceful aura. Ivory laced with adamantite adorns an altar to the back of this room. Incense can be smelled emitting from a small bowl on the altar. This room seems to be the living quarters of a cleric or holy man and a rather rich one, at that. Priceless chalices and outstanding offerings are lying all around the room, sparkling greatly. ~ FLAGS 8 Sect 0 DOOR 3 ~ ivory~ AB 0 13041 End #13047 NAME The Captain's Quarters~ DESCR Bookshelves line the walls with books of law and order in this room. It serves more as an office to the Captain rather than living quarters. The captain is a bit smaller than the giants he commands, but is a superb leader, so they follow him wherever he takes them. There is a desk at the far wall and alot of paperwork sitting on top of it, waiting to be done. ~ FLAGS 8 Sect 0 DOOR 3 ~ titanium door~ AB 0 13040 End #13048 NAME The kitchen~ DESCR The smells of excellent dishes waft toward you as you enter the castle kitchen. Pots bubble and pans sizzle with activity as they create an sound like an orchestra of sizzles and splashes. Dried fruit hangs in baskets from the ceiling. The cook get's most of her ingredients from nearby villages, using the influence of the giant's to get very good deals. ~ FLAGS 0 Sect 0 DOOR 1 ~ wooden door~ AB 0 13009 End #13049 NAME The storage room~ DESCR Boxes, furniture and other things that usually just take up space have been placed here out of the way. It looks like the maid doesn't get here too often. ~ FLAGS 9 Sect 0 DOOR 3 ~ wooden door~ 0 0 13015 End #13050 NAME The decrepit garden~ DESCR Walking in this garden is close to torture for your senses. Rotting fruits, decaying vegetables, and dying flowers all produce a very strong, pungent smell that seems to turn the stomach. ~ FLAGS 0 Sect 2 DOOR 1 ~ iron~ A 0 13016 DOOR 2 ~ ~ 0 0 13051 DOOR 3 ~ ~ 0 0 13053 End #13051 NAME The decrepit garden~ DESCR Walking in this garden is close to torture for your senses. Rotting fruits, decaying vegetables, and dying flowers all produce a very strong, pungent smell that seems to turn the stomach. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 0 13050 DOOR 3 ~ ~ 0 0 13052 End #13052 NAME The decrepit garden~ DESCR Walking in this garden is close to torture for your senses. Rotting fruits, decaying vegetables, and dying flowers all produce a very strong, pungent smell that seems to turn the stomach. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 0 13050 DOOR 1 ~ ~ 0 0 13051 End #13053 NAME The decrepit garden~ DESCR Walking in this garden is close to torture for your senses. Rotting fruits, decaying vegetables, and dying flowers all produce a very strong, pungent smell that seems to turn the stomach. ~ FLAGS 0 Sect 2 DOOR 1 ~ iron~ A 0 13050 DOOR 2 ~ ~ 0 0 13052 DOOR 3 ~ ~ 0 0 13010 End #13054 NAME The bottom of a stairwell~ DESCR There is a definate difference between this stairwell and the others you have seen. It not only smells different, but also has no torches on the walls. You see a faint glow coming from above and to the south you see darkness. ~ FLAGS 1 Sect 0 DOOR 2 ~ ~ 0 0 13055 DOOR 4 ~ ~ 0 0 13029 End #13055 NAME The castle dungeon~ DESCR The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 0 13054 DOOR 1 ~ ~ 0 0 13056 DOOR 2 ~ ~ 0 0 13063 DOOR 3 ~ ~ 0 0 13071 End #13056 NAME The castle dungeon~ DESCR The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 0 13057 DOOR 2 ~ ~ 0 0 13062 DOOR 3 ~ ~ 0 0 13055 End #13057 NAME The castle dungeon~ DESCR The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. To the north and east are cell doors. ~ FLAGS 0 Sect 0 DOOR 0 ~ cell door ~ AB 0 13058 DOOR 1 ~ cell door ~ AB 0 13059 DOOR 2 ~ ~ 0 0 13061 DOOR 3 ~ ~ 0 0 13056 End #13058 NAME A dungeon cell~ DESCR This is where the giants keep their prisoners. Be it treason, murder, thievery, or prisoner of war, your cell is the same. Small and Cold. ~ FLAGS 0 Sect 0 DOOR 2 ~ cell door ~ AB 0 13057 End #13059 NAME A dungeon cell~ DESCR This is where the giants keep their prisoners. Be it treason, murder, thievery, or prisoner of war, your cell is the same. Small and Cold. ~ FLAGS 0 Sect 0 DOOR 3 ~ cell door ~ AB 0 13057 End #13060 NAME A dungeon cell~ DESCR This is where the giants keep their prisoners. Be it treason, murder, thievery, or prisoner of war, your cell is the same. Small and Cold. ~ FLAGS 0 Sect 0 DOOR 3 ~ cell door ~ AB 0 13061 End #13061 NAME The castle dungeon~ DESCR The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 0 13057 DOOR 1 ~ cell door ~ AB 0 13060 DOOR 2 ~ cell door ~ AB 0 13064 DOOR 3 ~ ~ 0 0 13062 End #13062 NAME The castle dungeon~ DESCR The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 0 13056 DOOR 1 ~ ~ 0 0 13061 DOOR 3 ~ ~ 0 0 13063 End #13063 NAME The castle dungeon~ DESCR The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 0 13055 DOOR 1 ~ ~ 0 0 13062 DOOR 2 ~ ~ 0 0 13079 DOOR 3 ~ ~ 0 0 13066 End #13064 NAME A dungeon cell~ DESCR This is where the giants keep their prisoners. Be it treason, murder, thievery, or prisoner of war, your cell is the same. Small and Cold. ~ FLAGS 0 Sect 0 DOOR 0 ~ cell door ~ A 0 13061 End #13065 NAME A dungeon cell~ DESCR This is where the giants keep their prisoners. Be it treason, murder, thievery, or prisoner of war, your cell is the same. Small and Cold. ~ FLAGS 0 Sect 0 DOOR 0 ~ cell door ~ AB 0 13067 End #13066 NAME The castle dungeon~ DESCR The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 0 13071 DOOR 1 ~ ~ 0 0 13063 DOOR 3 ~ ~ 0 0 13067 End #13067 NAME The castle dungeon~ DESCR The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. There is a cell door to the south and west. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 0 13070 DOOR 1 ~ ~ 0 0 13066 DOOR 2 ~ cell door ~ AB 0 13065 DOOR 3 ~ cell door ~ AB 0 13068 End #13068 NAME A dungeon cell~ DESCR This is where the giants keep their prisoners. Be it treason, murder, thievery, or prisoner of war, your cell is the same. Small and Cold. ~ FLAGS 0 Sect 0 DOOR 1 ~ cell door ~ AB 0 13067 End #13069 NAME A dungeon cell~ DESCR This is where the giants keep their prisoners. Be it treason, murder, thievery, or prisoner of war, your cell is the same. Small and Cold. ~ FLAGS 0 Sect 0 DOOR 1 ~ cell door ~ AB 0 13070 End #13070 NAME The castle dungeon~ DESCR The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. There is a cell door to the north and west. ~ FLAGS 0 Sect 0 DOOR 0 ~ cell door ~ AB 0 13072 DOOR 1 ~ ~ 0 0 13071 DOOR 2 ~ ~ 0 0 13067 DOOR 3 ~ cell door ~ AB 0 13069 End #13071 NAME The castle dungeon~ DESCR The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 0 13055 DOOR 2 ~ ~ 0 0 13066 DOOR 3 ~ ~ 0 0 13070 End #13072 NAME A dungeon cell~ DESCR This is where the giants keep their prisoners. Be it treason, murder, thievery, or prisoner of war, your cell is the same. Small and Cold. ~ FLAGS 0 Sect 0 DOOR 2 ~ cell door ~ AB 0 13070 End #13073 NAME The Castle War Conference Room~ DESCR This is where the giants meet to discuss the relations with other races, as well as where to move their troops. A large table dominates the center of the room. On it you see maps of Ofcol, New Thalos, Arkham, Elvenhame and various other towns and villages from around the realm. You look and see that Thalos has been crossed off a list on a board on the wall. ~ FLAGS 0 Sect 0 DOOR 3 ~ iron door~ AB 0 13035 End #13074 NAME The lounge~ DESCR This room looks like that of leisure and comfort. Soft cotton pillows with silk-laced sheets drape the surroundings. In the four corners of this room there is each a different chair. A throne, cushioned with a pillow of the finest elven silk, an ivory rocking chair bearing a cross at the top of it, a very uncomfortable looking spiked chair made of adamantite, and a chair that is very hard to focus on, it shifts and changes color while blending into the background. ~ FLAGS 0 Sect 0 DOOR 1 ~ black door~ AB 0 13035 End #13075 NAME The Library~ DESCR This is where the king keeps his vast collection of books he has gathered from the far reaches of the realms. Long ladders climb up to frightening heights to reach those books higher up. Each wall has a book shelf on it as well as many rows of shelves in the room itself. Those books that are a bit more rare and hard to get are kept in the back room. ~ FLAGS 0 Sect 0 DOOR 3 ~ wooden door~ AB 0 13033 End #13076 NAME The Altar Room~ DESCR This room is dominated by a large altar in the center of it. It is made of pure adamantite with ivory lacing the sides. Candles burn all around you giving off an eerie glow. This is where the giants come to worship their god. ~ FLAGS 0 Sect 0 DOOR 1 ~ ivory door~ AB 0 13033 End #13077 NAME A dark room~ DESCR The only light available in this room is your own. You try to adjust your eyes to the darkness and begin to make out shapes along the walls, which you assume to be paintings. You bump into a few things, break a few things, and decide that you might want to leave this room. ~ FLAGS 1 Sect 0 DOOR 1 ~ dark door~ AB 0 13031 End #13078 NAME Art Gallery~ DESCR This room is where the Lord keeps all of his most prized art pieces. Statues made of pure gold, paintings of kings from other kingdoms, and also the banners of other cities and regions of the world, most likely kept as war trophies. ~ FLAGS 0 Sect 0 DOOR 3 ~ gold door~ AB 0 13031 End #13079 NAME A dark hallway~ DESCR The smell in this hallway seems double that of the dungeon. Dried blood and rotting corpses litter the floor. You hear screams to the south and know that someone is being tortured. ~ FLAGS 1 Sect 0 DOOR 0 ~ ~ 0 0 13063 DOOR 2 ~ ~ 0 0 13080 End #13080 NAME A dark hallway~ DESCR The smell in this hallway seems double that of the dungeon. Dried blood and rotting corpses litter the floor. You hear screams coming from a door to the south and know that someone is being tortured. ~ FLAGS 1 Sect 0 DOOR 0 ~ ~ 0 0 13079 DOOR 2 ~ iron door~ AB 0 13081 End #13081 NAME The Torture Room~ DESCR Every type of torture device thinkable is in this room and some that you could have never dreamed of. There is a furnace on one of the walls and you see branding sticks, chains and whips on a rack in the corner. Bloody, disemboweled limbs hang on hooks from the ceiling. This is definately a place of torture. ~ FLAGS 0 Sect 0 DOOR 0 ~ iron door~ AB 0 13080 End #13082 NAME The storage room~ DESCR Boxes, furniture and other things that usually just take up space have been placed here out of the way. It looks like the maid doesn't get here too often. ~ FLAGS 9 Sect 0 DOOR 1 ~ wooden door~ AB 0 13018 End #13083 NAME The Guest Room~ DESCR The giants seemed to spare no expense in making their 'guests' feel as comfortable as possible. A dim glow radiates from a candle that rests upon a desk in the corner. Numerous papers also litter the desk and surrounding floor in what looks like a frenzy of parchment, many of which have the seal of the Obsidian Order. To the west is a wooden door. ~ FLAGS 0 Sect 0 DOOR 3 ~ wooden door~ AB 0 13022 End #13084 NAME The Misty Room~ DESCR The mist in this room makes you gasp for air. It is thick with a chromatic mist that seems to burn your lungs. You see twinkles of strange light that flash all around you. The hazy mist burns also at your eyes as you find you can no longer focus on anything. Through teary and blood-shot eyes, you see a glowing cube floating in the middle of the room, seemingly the source of the mist. ~ FLAGS 8196 Sect 10 EDESC cube~ The cube floats magically in front of you, humming loudly. It emits a strange mist that tears at your eyes and lungs. ~ End #0 #SPECIALS M 13002 spec_cast_undead M 13004 spec_cast_cleric M 13017 spec_cast_undead S #RESETS D 0 13003 0 1 D 0 13004 2 1 D 0 13009 3 1 D 0 13010 1 1 D 0 13015 1 1 D 0 13016 3 1 D 0 13018 3 1 D 0 13022 1 1 D 0 13031 1 1 D 0 13031 3 1 D 0 13033 1 1 D 0 13033 3 1 D 0 13035 1 1 D 0 13035 3 1 D 0 13040 1 1 D 0 13040 3 1 D 0 13041 0 1 D 0 13041 1 1 D 0 13041 3 1 D 0 13042 2 1 D 0 13042 5 1 D 0 13043 4 1 D 0 13044 1 1 D 0 13045 1 1 D 0 13046 3 1 D 0 13047 3 1 D 0 13048 1 1 D 0 13057 0 1 D 0 13057 1 1 D 0 13058 2 1 D 0 13059 3 1 D 0 13060 3 1 D 0 13061 1 1 D 0 13061 2 1 D 0 13065 0 1 D 0 13067 2 1 D 0 13067 3 1 D 0 13068 1 1 D 0 13069 1 1 D 0 13070 0 1 D 0 13070 3 1 D 0 13072 2 1 D 0 13073 3 1 D 0 13074 1 1 D 0 13075 3 1 D 0 13076 1 1 D 0 13077 1 1 D 0 13078 3 1 D 0 13080 2 1 D 0 13081 0 1 D 0 13082 1 1 D 0 13083 3 1 M 0 13007 8 13006 1 M 0 13007 8 13010 1 M 0 13007 8 13015 1 M 0 13007 8 13018 1 M 0 13007 8 13020 1 M 0 13007 8 13022 1 M 0 13007 8 13032 1 M 0 13007 8 13035 1 M 0 13002 1 13042 1 E 0 13004 0 17 E 0 13005 0 1 E 0 13006 0 16 E 0 13022 0 9 G 0 13023 0 G 0 13032 0 E 0 13024 0 3 O 0 13020 0 13043 M 0 13003 1 13044 1 E 0 13007 0 1 E 0 13008 0 5 E 0 13009 0 6 E 0 13010 0 7 E 0 13011 0 8 E 0 13027 0 9 E 0 13025 0 10 E 0 13029 0 16 M 0 13001 1 13045 1 E 0 13001 0 16 E 0 13002 0 12 E 0 13003 0 6 E 0 13033 0 17 M 0 13004 1 13046 1 E 0 13012 0 5 E 0 13013 0 16 E 0 13034 0 17 M 0 13000 1 13047 1 E 0 13031 0 16 M 0 13005 1 13047 1 E 0 13014 0 1 E 0 13015 0 5 E 0 13016 0 6 E 0 13017 0 7 E 0 13018 0 8 E 0 13019 0 4 E 0 13021 0 14 E 0 13031 0 16 E 0 13035 0 17 M 0 13006 1 13053 1 O 0 13028 0 13053 M 0 13017 1 13055 1 E 0 13039 0 13 M 0 13009 10 13056 2 M 0 13008 4 13058 1 M 0 13010 4 13059 1 M 0 13015 1 13059 1 M 0 13010 4 13060 1 M 0 13009 10 13062 2 M 0 13009 10 13063 2 M 0 13008 4 13064 1 M 0 13008 4 13065 1 M 0 13009 10 13066 2 M 0 13010 4 13068 1 M 0 13010 4 13069 1 M 0 13014 1 13069 1 M 0 13009 10 13071 2 M 0 13008 4 13072 1 M 0 13011 1 13075 1 E 0 13040 0 16 M 0 13012 1 13081 1 E 0 13026 0 1 E 0 13030 0 16 M 0 13013 1 13081 1 M 0 13016 1 13083 1 E 0 13036 0 1 E 0 13037 0 15 E 0 13038 0 16 S #SHOPS 0 #IMPROGS E #$