#AREADATA Name Giant Village~ Builders None~ VNUMs 13200 13299 Credits {25 51} Amlarui Giant Village~ Security 9 Xplore 0 End #MOBDATA #13200 NAME fire giant efreeti~ SHORT The Fire Elemental Efreeti~ LONG (Surrounded by Flames) An incredibly large, mean-looking giant stands here growling. ~ DESCR A large column of massive flames swirl around a large man's body, a man who appears to be a Giant. This Giant is very muscular-broadened shoulder, immense arm strength, kicks like a bull- as well as skilled. His eyes are a fierce yellow, seeming as though they have a pulse themselves, concentrated upon seeking your death. ~ RACE unique~ ACT ABCFGT AFF 0 OFF ACDEHIJKRS IMM ABH RES DE VULN INP WSPEC 0 ALIGN -500 GROUP 0 LEVEL 65 HROLL 50 ENHA 100.00% MATER none~ HDICE 50d10+19000 MDICE 10d50+3000 DDICE 30d3+30 REGEN 0 DTYPE flbite AC -40 -40 -40 -40 POS stand stand SEX male GOLD 8478 FORM ABM PARTS ABCDEFGHIJK SIZE giant DMOD 100 AMOD 0 QUEST 0 End #13201 NAME unholy mage giant magician~ SHORT The Unholy Magician~ LONG (Black Aura) Enraged by your entrance, an Unholy mage unleashes his darkness upon you. ~ DESCR Before you stands an awe-inspiring figure. He is obviously a fire giant by heritage, but has a similar build to that of a tree trunk. At first glance you conceive that his battle prowess must be unparalleled. As you continue to study the Unholy Magician you come upon his aged eyes. These eyes seem to contain a depth and understanding that almost seem impossible, however somewhere in that depth you sense a dark foreboding chaos present that sends shivers down your spine. ~ RACE unique~ ACT ABFGR AFF 0 OFF CEIJK IMM ABH RES D VULN CIN WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 60 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+18500 MDICE 8d45+2750 DDICE 25d6+28 REGEN 0 DTYPE beating AC -30 -30 -30 -30 POS stand stand SEX male GOLD 3491 FORM AM PARTS ABCDEFGHIJK SIZE huge DMOD 100 AMOD 0 QUEST 0 End #13202 NAME huge giant guard~ SHORT A huge Fire giant guard~ LONG An imposing giant looms before you observing all with sinister contempt. ~ DESCR This giant is prepared to stop anyone who might attempt to enter the village without permission from the Slavemaster. He is a ruthless and brutal warrior, dedicated to the protection of his village. ~ RACE unique~ ACT ABFGT AFF 0 OFF CDEFHIJKNRST IMM 0 RES EH VULN FIP WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 53 HROLL 10 ENHA 100.00% MATER none~ HDICE 50d10+9000 MDICE 1d1+1 DDICE 9d4+20 REGEN 0 DTYPE pound AC -21 -21 -21 -21 POS stand stand SEX male GOLD 1537 FORM AM PARTS ABCDEFGHIJK SIZE huge DMOD 100 AMOD 0 QUEST 0 End #13203 NAME fire giant patroller guard~ SHORT A Fire giant patroller~ LONG A village guard leans against a tree stump, awaiting for duty. ~ DESCR This giant is prepared to stop anyone who might attempt to enter the village without permission from the Slavemaster . He is a ruthless and brutal warrior, dedicated to the protection of his village. ~ RACE unique~ ACT ABFGHT AFF 0 OFF CDEIJKNRT IMM 0 RES EH VULN I WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 45 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+7500 MDICE 1d1+1 DDICE 8d4+16 REGEN 0 DTYPE pound AC -15 -15 -15 -15 POS stand stand SEX male GOLD 689 FORM AM PARTS ABCDEFGHIJK SIZE large DMOD 100 AMOD 0 QUEST 0 End #13204 NAME giant fire collector~ SHORT A Fire giant tax collector~ LONG A giant walks around the city carrying a large book, grinning evily. ~ DESCR Stepping away from this immense giant who stands easily over twenty feet high, you take a deep breath and sigh. He carries a large black book, which he carefully writes upon the sheets of paper within it. Around his waist is several pouches-all which are as big as your torso-jingling with gold and silver coins. ~ RACE unique~ ACT ABFGHT AFF 0 OFF CDEIJKNT IMM AB RES D VULN CI WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 45 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+18000 MDICE 1d1+1 DDICE 10d6+20 REGEN 0 DTYPE pound AC -9 -9 -9 -9 POS stand stand SEX male GOLD 122536 FORM AM PARTS ABCDEFGHIJK SIZE giant DMOD 100 AMOD 0 QUEST 0 End #13205 NAME giant squire~ SHORT A Fire giant squire~ LONG A young giant twirls around gleefully, practicing his arts. ~ DESCR A young fire giant twirls his sword around, somewhat gracefully, as if preparing to become the next Slavemaster. Built for the job, he is immense for his youthful look. His eyes seem almost frightened of something, or perhaps very concentrated, to the extent that he looks rather fatigued. ~ RACE unique~ ACT ABGHT AFF 0 OFF CDEIJKNRT IMM 0 RES EH VULN I WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 35 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+11100 MDICE 1d1+1 DDICE 4d7+11 REGEN 0 DTYPE punch AC -11 -11 -11 -11 POS stand stand SEX male GOLD 0 FORM AM PARTS ABCDEFGHIJK SIZE large DMOD 100 AMOD 0 QUEST 0 End #13206 NAME young giant fire~ SHORT A young Fire giant~ LONG A young giant plays in the near the village square, thinking of evil schemes. ~ DESCR With the demonic look of a young mastermind, this young giant walks to you and kicks you in the shins. Nearly the same height as a human, though much more stocky. His large complextion offthrows his youthfulness. ~ RACE unique~ ACT ABGH AFF 0 OFF DFIJN IMM 0 RES EH VULN I WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+1333 MDICE 1d1+1 DDICE 2d8+5 REGEN 0 DTYPE slap AC -4 -4 -4 -4 POS stand stand SEX male GOLD 0 FORM AM PARTS ABCDEFGHIJK SIZE large DMOD 100 AMOD 0 QUEST 0 End #13207 NAME old giant fire~ SHORT An old looking Fire giant~ LONG An old haggard Fire giant walks around the village slowly, holding a cane. ~ DESCR A look of burden and weakness overcomes this giant, for he can barely stand on his legs. His cane seems to support most of his weight, though it doesn't carry the weight of saddness within his eyes. ~ RACE unique~ ACT ABGH AFF 0 OFF 0 IMM 0 RES 0 VULN I WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 20 HROLL -2 ENHA 100.00% MATER none~ HDICE 3d9+1333 MDICE 1d1+1 DDICE 2d8+5 REGEN 0 DTYPE thwack AC -4 -4 -4 -4 POS stand stand SEX male GOLD 0 FORM AM PARTS ABCDEFGHIJK SIZE large DMOD 100 AMOD 0 QUEST 0 End #13208 NAME giant fire mistress slavemaster~ SHORT The Fire giant slavemaster~ LONG A slavemaster watches the slaves closely and grins mischieveously. ~ DESCR A reched giant laughs the night away as she enforces the "prisoners" to do their duty. Picking her teeth with a humans rib, she has the awe-inspiring look of a great barbarian. ~ RACE fire~ ACT ABFGT AFF 0 OFF CDEFIJKN IMM AH RES DE VULN CI WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 55 HROLL 48 ENHA 100.00% MATER none~ HDICE 5d10+24000 MDICE 10d45+4500 DDICE 27d4+28 REGEN 0 DTYPE thrust AC -25 -25 -25 -25 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE huge DMOD 100 AMOD 0 QUEST 0 End #13209 NAME fire giant village idiot~ SHORT The village idiot~ LONG The vilage idiot walks around in a circle, laughing to himself. ~ DESCR Poking himself in the stomach and laughing about it show this giants stupidity. Watch yourself! ~ RACE unique~ ACT ABGH AFF 0 OFF DFIJN IMM 0 RES EH VULN I WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 20 HROLL -1 ENHA 100.00% MATER none~ HDICE 3d9+33 MDICE 1d1+1 DDICE 2d8+5 REGEN 0 DTYPE slap AC -4 -4 -4 -4 POS stand stand SEX male GOLD 0 FORM AM PARTS ABCDEFGHIJK SIZE large DMOD 100 AMOD 0 QUEST 0 End #13210 NAME fire giant armourer~ SHORT A Fire giant armourer~ LONG A large Fire giant pounds hot steel with a hammer, making armor. ~ DESCR Pounding large steel peices which are red hot with a large hammer, forging some plain armors. ~ RACE unique~ ACT ABGT AFF 0 OFF ACDEFHIJKNO IMM ABCDEFGHIJKLMNOPQRSTXYZ RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 60 HROLL -2 ENHA 100.00% MATER none~ HDICE 50d10+19500 MDICE 1d1+1 DDICE 9d7+30 REGEN 0 DTYPE pound AC -40 -40 -40 -40 POS stand stand SEX male GOLD 0 FORM ABM PARTS ABCDEFGHIJK SIZE giant DMOD 100 AMOD 0 QUEST 0 End #13211 NAME fire giant weaponsmith~ SHORT A Fire giant weaponsmith~ LONG A large Fire giant pounds hot steel with a hammer, making weapons. ~ DESCR Pounding large steel peices which are red hot with a large hammer, forging some plain weapons. ~ RACE unique~ ACT ABGT AFF 0 OFF ACDEFHIJKNO IMM ABCDEFGHIJKLMNOPQRSTXYZ RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 60 HROLL -2 ENHA 100.00% MATER none~ HDICE 50d10+19500 MDICE 1d1+1 DDICE 9d7+30 REGEN 0 DTYPE pound AC -40 -40 -40 -40 POS stand stand SEX male GOLD 0 FORM ABM PARTS ABCDEFGHIJK SIZE giant DMOD 100 AMOD 0 QUEST 0 End #13212 NAME fire giant butcher~ SHORT A Fire giant butcher~ LONG A large Fire giant stands over a burning stone oven. ~ DESCR Slicing large peices of chicken and cow, this butcher seems to have an art for the slaughtering process. ~ RACE unique~ ACT ABGT AFF 0 OFF ACDEFHIJKNO IMM ABCDEFGHIJKLMNOPQRSTXYZ RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 60 HROLL -2 ENHA 100.00% MATER none~ HDICE 50d10+19500 MDICE 1d1+1 DDICE 9d7+30 REGEN 0 DTYPE slice AC -40 -40 -40 -40 POS stand stand SEX male GOLD 0 FORM ABM PARTS ABCDEFGHIJK SIZE giant DMOD 100 AMOD 0 QUEST 0 End #13213 NAME fire giant shopkeeper~ SHORT A Fire giant shopkeeper~ LONG A large Fire giant awaits the next customer to buy his mystical gourds. ~ DESCR Filling a water gourd, seeming almost forever, he stands quietly and mutters to himself. ~ RACE unique~ ACT ABGT AFF 0 OFF ACDEFHIJKNO IMM ABCDEFGHIJKLMNOPQRSTXYZ RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 60 HROLL -2 ENHA 100.00% MATER none~ HDICE 50d10+19500 MDICE 1d1+1 DDICE 9d7+30 REGEN 0 DTYPE grep AC -40 -40 -40 -40 POS stand stand SEX male GOLD 0 FORM ABM PARTS ABCDEFGHIJK SIZE giant DMOD 100 AMOD 0 QUEST 0 End #13214 NAME fire giant healer~ SHORT A Fire giant Healer~ LONG A mean looking giant is here healing people for gold. ~ DESCR This Fire giant Healer appears to be enjoying his ability to heal, so he can now cure wounds and take peoples money for doing so. ~ RACE unique~ ACT ABGTa AFF 0 OFF ACDEFHIJKNO IMM ABCDEFGHIJKLMNOPQRSTXYZ RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 60 HROLL -2 ENHA 100.00% MATER none~ HDICE 50d10+19500 MDICE 7d30+2400 DDICE 20d7+30 REGEN 0 DTYPE grep AC -40 -40 -40 -40 POS stand stand SEX male GOLD 0 FORM ABM PARTS ABCDEFGHIJK SIZE giant DMOD 100 AMOD 0 QUEST 0 End #13215 NAME stone gargoyle~ SHORT A stone gargoyle~ LONG A mean looking gargoyle stands here. ~ DESCR A fierce gargoyle watches the shadows as he accepts the prey into the village. ~ RACE unique~ ACT ABGHT AFF 0 OFF CDEIJKNRT IMM 0 RES EH VULN I WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 45 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+7000 MDICE 7d30+2400 DDICE 20d4+16 REGEN 0 DTYPE pound AC -15 -15 -15 -15 POS stand stand SEX male GOLD 689 FORM AM PARTS ABCDEFGHIJK SIZE large DMOD 100 AMOD 0 QUEST 0 End #13216 NAME storm giant slave~ SHORT A Storm giant slave~ LONG A sad-looking Storm giant stands here, taking his punishment. ~ DESCR Covered with little clothing and many flesh wounds, this Storm giant has lost all faith in humanity. A slave for all the wrong reasons he thinks, he still wonders why he is here, but his memory has slipped him over the years of endless torture. ~ RACE unique~ ACT ABGH AFF 0 OFF DFIJN IMM 0 RES EH VULN I WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 20 HROLL -1 ENHA 100.00% MATER none~ HDICE 3d9+3999 MDICE 1d1+1 DDICE 2d8+5 REGEN 0 DTYPE slap AC -4 -4 -4 -4 POS stand stand SEX male GOLD 0 FORM AM PARTS ABCDEFGHIJK SIZE large DMOD 100 AMOD 0 QUEST 0 End #13217 NAME bold adventurer~ SHORT A bold adventurer~ LONG A bold adventurer walks along the path, looking at the forests. ~ DESCR This man is just a common man passing through the village. He looks around all he can, but his priorities are to speak with the slavemaster, to negotiate peace. Though he has little confidence in himself. ~ RACE human~ ACT ABGHT AFF 0 OFF CDEIJKNRT IMM 0 RES EH VULN I WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 45 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+7500 MDICE 1d1+1 DDICE 8d4+16 REGEN 0 DTYPE pound AC -15 -15 -15 -15 POS stand stand SEX male GOLD 689 FORM AHMV PARTS ABCDEFGHIJK SIZE large DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #13200 NAME sword blade flame flaming efreeti~ SHORT the Flaming Sword of Efreeti~ DESCR A mass of swirling flames forms a mysterious looking blade.~ MAT energy~ TYPE weapon sword 9 6 flbite A EXTRA 1 5 0 1048851 WEAR AN LEVEL 52 WEIGHT 9 COST 20000 COND 100 Affect V 0 0 I Affect R 0 0 H Affect O 18 5 0 Affect O 19 5 0 LIMIT 5 End #13201 NAME massive platinum plate breastplate spiked spikes~ SHORT a massive breastplate covered with spikes~ DESCR a platinum breastplate with large spikes about it sits here on the ground.~ MAT metal~ TYPE armor ABDEG DG ABDEG ACDF 0 EXTRA 1 4 0 1114242 WEAR AD LEVEL 52 WEIGHT 31 COST 10000 COND 100 Affect O 1 2 0 Affect O 2 -2 0 Affect O 19 3 0 Affect O 24 -9 0 End #13202 NAME hero helm mask massive~ SHORT a massive face mask named 'Hero's Helm'~ DESCR A massive spiked face mask sits in the dirt, upon the top is inscribed 'Hero'~ MAT metal~ TYPE armor BG CEF BG AF 0 EXTRA 1 6 0 33558978 WEAR AE LEVEL 52 WEIGHT 25 COST 20000 COND 100 Affect O 3 -6 0 Affect O 4 -6 0 Affect O 12 -100 0 Affect O 13 25 0 Affect A 0 0 F Affect O 24 -10 0 LIMIT 2 End #13203 NAME greaves massive spiked spikes~ SHORT a pair of massive spiked greaves~ DESCR A set of massive spiked greaves glow with darkness as they collect dust on the ground.~ MAT metal~ TYPE armor BDEF BCDF BDEF ACDE 0 EXTRA 1 3 0 146 WEAR AF LEVEL 52 WEIGHT 26 COST 10000 COND 100 Affect O 18 5 0 Affect O 19 4 0 Affect O 2 -2 0 Affect O 1 2 0 LIMIT 5 End #13204 NAME sceptre abyss dark~ SHORT the Sceptre of the Abyss~ DESCR Pulsating with an evil glow, a Sceptre lies here.~ MAT mineral~ TYPE weapon exotic 6 8 acbite CEH EXTRA 1 8 0 2903 WEAR AN LEVEL 52 WEIGHT 16 COST 2000 COND 100 End #13205 NAME chainmail abyss~ SHORT the chainmail of the Abyss~ DESCR Pulsating with an evil glow, a suit of chainmail lies here.~ MAT mineral~ TYPE armor BDEF BCFG AG ACG 0 EXTRA 1 5 0 597 WEAR AD LEVEL 51 WEIGHT 26 COST 2000 COND 100 Affect O 13 100 0 Affect A 0 0 O End #13206 NAME helm abyss~ SHORT the helm of the Abyss~ DESCR Pulsating with an evil glow, a helm lies here.~ MAT mineral~ TYPE armor BDF BDG EF BEF 0 EXTRA 1 5 0 597 WEAR AE LEVEL 51 WEIGHT 21 COST 2000 COND 100 Affect O 1 2 0 Affect O 2 2 0 Affect O 3 2 0 Affect O 4 2 0 Affect O 5 2 0 End #13207 NAME greaves abyss~ SHORT the greaves of the Abyss~ DESCR Pulsating with an evil glow, a pair of greaves lies here.~ MAT mineral~ TYPE armor ACF AG ADF CDF 0 EXTRA 1 5 0 597 WEAR AF LEVEL 51 WEIGHT 22 COST 2000 COND 100 Affect O 17 -30 0 End #13208 NAME boots abyss~ SHORT the boots of the Abyss~ DESCR Pulsating with an evil glow, a pair of boots lies here.~ MAT mineral~ TYPE armor ACF AG ADF CDF 0 EXTRA 1 5 0 597 WEAR AG LEVEL 51 WEIGHT 18 COST 2000 COND 100 Affect O 18 3 0 Affect O 19 3 0 Affect O 14 300 0 LIMIT 6 End #13209 NAME gauntlets abyss~ SHORT the gauntlets of the Abyss~ DESCR Pulsating with an evil glow, a pair of gauntlets lies here.~ MAT mineral~ TYPE armor ACF AG ADF CDF 0 EXTRA 1 5 0 597 WEAR AH LEVEL 51 WEIGHT 16 COST 2000 COND 100 Affect O 18 3 0 Affect O 19 2 0 LIMIT 5 End #13210 NAME vambraces abyss~ SHORT the vambraces of the Abyss~ DESCR Pulsating with an evil glow, a pair of vambraces lies here.~ MAT mineral~ TYPE armor BDF BDG EF BEF 0 EXTRA 1 5 0 597 WEAR AI LEVEL 51 WEIGHT 21 COST 2000 COND 100 Affect O 24 -5 0 Affect O 18 3 0 Affect O 19 3 0 LIMIT 5 End #13211 NAME belt abyss~ SHORT the pitch-black belt of the Abyss~ DESCR Pulsating with an evil glow, a belt lies here.~ MAT mineral~ TYPE armor F DEF ABF ACF 0 EXTRA 1 6 0 2645 WEAR AL LEVEL 51 WEIGHT 10 COST 2000 COND 100 Affect O 17 -11 0 Affect O 24 -5 0 Affect O 19 2 0 Affect O 18 1 0 LIMIT 5 End #13212 NAME bracelet abyss~ SHORT the bracelet of the Abyss~ DESCR Pulsating with an evil glow, a bracelet lies here.~ MAT mineral~ TYPE armor F DEF ABF ACF 0 EXTRA 1 5 0 597 WEAR AM LEVEL 51 WEIGHT 13 COST 2000 COND 100 Affect O 18 3 0 Affect O 19 3 0 LIMIT 10 End #13213 NAME signet ring fire~ SHORT the signet ring of the Fire giant village~ DESCR A signet ring embossed with a fiery red bronze stone is here.~ MAT bronze~ TYPE armor AD ABC AD AC 0 EXTRA 1 5 0 2582 WEAR AB LEVEL 25 WEIGHT 5 COST 50 COND 100 Affect O 19 3 0 Affect O 18 1 0 Affect O 1 2 0 End #13214 NAME dual-bladed dual fiery dagger~ SHORT a fiery dual-bladed dagger~ DESCR A bloodied dagger with two blades rests here.~ MAT steel~ TYPE weapon dagger 5 9 flbite A EXTRA 1 7 0 17826582 WEAR AN LEVEL 45 WEIGHT 6 COST 5800 COND 100 Affect O 18 2 0 Affect O 19 4 0 End #13215 NAME tail ice dragon~ SHORT the tail from a young ice dragon~ DESCR A tail covered with freezing dragonscales is here.~ MAT dragonscale~ TYPE weapon whip 11 3 frbite BDH EXTRA 1 6 0 4946 WEAR AN LEVEL 45 WEIGHT 10 COST 1340 COND 100 Affect I 0 0 I Affect O 24 -5 0 Affect O 19 2 0 Affect O 18 2 0 End #13216 NAME potion bubbling elixir~ SHORT a bubbling elixir~ DESCR A small vial is filled with a white bubbling liquid.~ MAT glass~ TYPE potion 60 'plague' 'curse' '' '' EXTRA 1 1 0 64 WEAR AO LEVEL 60 WEIGHT 7 COST 4000 COND 100 EDESC elixir black quartz~ The potion has a small label 'Speed'. ~ End #13217 NAME double blade bladed mithril broadsword~ SHORT a heavy double-bladed mithril broadsword~ DESCR A huge sword made of the finest mithril and craftsmanship.~ MAT mithril~ TYPE weapon sword 8 6 slice D EXTRA 1 3 0 321 WEAR AN LEVEL 51 WEIGHT 16 COST 4500 COND 100 Affect O 18 5 0 Affect O 19 5 0 LIMIT 5 End #13218 NAME insignia slavemaster slavemaster's~ SHORT the slavemaster's insignia~ DESCR An unholy insignia bearing the slavemaster's marking awaits to be worn.~ MAT gem~ TYPE armor F EF DF ABF 0 EXTRA 1 4 0 2578 WEAR AC LEVEL 51 WEIGHT 8 COST 0 COND 100 Affect O 18 4 0 Affect O 19 4 0 Affect O 12 30 0 Affect O 13 30 0 LIMIT 10 End #13219 NAME ivory armguards arm~ SHORT a pair of thick ivory armguards~ DESCR Smooth ivory wrapped together forming perfect arm shaped figures.~ MAT mineral~ TYPE armor BCD ADE E AE 0 EXTRA 1 1 0 64 WEAR AI LEVEL 30 WEIGHT 21 COST 20000 COND 100 Affect O 1 3 0 Affect O 12 60 0 Affect A 0 0 U LIMIT 5 End #13220 NAME dark robe etch etched skull~ SHORT a darkened robe etched with a white skull~ DESCR A pitch-black robe is draped upon the ground.~ MAT cloth~ TYPE armor DF CEF DF BDG 0 EXTRA 1 1 0 16 WEAR AK LEVEL 55 WEIGHT 7 COST 500 COND 100 Affect O 12 -100 0 Affect O 13 -100 0 Affect A 0 0 P Affect A 0 0 Q LIMIT 2 RESTR F End #13221 NAME book~ SHORT a tax collection book~ DESCR A huge tax collection book.~ MAT leather~ TYPE container 100 A 0 100 1 EXTRA 1 1 0 1 WEAR AO LEVEL 0 WEIGHT 5 COST 9 COND 100 End #13222 NAME vial black quartz~ SHORT a smooth black quartz vial~ DESCR A vial of fine black quartz is filled with a bubbling liquid.~ MAT glass~ TYPE potion 60 'protection good' 'protection evil' 'plague' '' EXTRA 1 1 0 64 WEAR AO LEVEL 60 WEIGHT 7 COST 4000 COND 100 EDESC vial black quartz~ The potion has a small label 'Toughened Skin'. ~ End #13223 NAME golden gold necklace~ SHORT a shinning gold necklace~ DESCR A gold necklace shimmers with brilliant color.~ MAT gold~ TYPE armor A A B A 0 EXTRA 1 2 0 3 WEAR AC LEVEL 10 WEIGHT 13 COST 5000 COND 100 Affect O 24 -5 0 Affect O 17 -12 0 LIMIT 25 End #13224 NAME golden gold bracelet~ SHORT a shinning gold bracelet~ DESCR A gold bracelet shimmers with brilliant color.~ MAT gold~ TYPE armor A A B A 0 EXTRA 1 2 0 3 WEAR AM LEVEL 10 WEIGHT 17 COST 5000 COND 100 Affect O 24 -3 0 Affect O 17 -12 0 LIMIT 24 End #13225 NAME ragged brown cloak~ SHORT a ragged brown cloak~ DESCR Torn cloth and beeds have been sewn together to form a cloak.~ MAT leather~ TYPE armor A B A A 0 EXTRA 0 0 WEAR AK LEVEL 10 WEIGHT 14 COST 0 COND 100 Affect O 24 -7 0 Affect O 2 -7 0 End #13226 NAME staff knowledge protection~ SHORT the staff of knowledge and protection~ DESCR A staff has carelessly been laid upon the ground.~ MAT wood~ TYPE staff 60 5 20 'slow' 0 EXTRA 1 3 0 4161 WEAR AO LEVEL 20 WEIGHT 6 COST 1300 COND 100 Affect O 12 100 0 Affect O 18 -35 0 Affect O 19 -25 0 End #13227 NAME large gold golden cane~ SHORT a large golden cane embedded with diamonds~ DESCR A sparkling gold cane embedded with diamonds has been left here.~ MAT gold~ TYPE treasure 0 0 0 0 0 EXTRA 1 1 0 1 WEAR AO LEVEL 20 WEIGHT 10 COST 6000 COND 100 End #13228 NAME huge axe battleaxe flame~ SHORT a dual-bladed battleaxe with tips of flame~ DESCR A war ready axe lies here with flames spitting from the tips.~ MAT magic~ TYPE weapon axe 4 13 flbite 0 EXTRA 1 5 0 16781585 WEAR AN LEVEL 51 WEIGHT 4 COST 7890 COND 100 Affect O 1 8 0 Affect O 19 8 0 LIMIT 5 End #13229 NAME battle armor chestplate~ SHORT a suit of flaming battle armor~ DESCR A thick chestplate made of copper, speckled with dried blood is here.~ MAT copper~ TYPE armor CDG BDEF CDG ABEF 0 EXTRA 1 6 0 16781587 WEAR AD LEVEL 51 WEIGHT 30 COST 9770 COND 100 Affect O 1 5 0 Affect O 19 5 0 Affect O 24 -5 0 LIMIT 5 End #13230 NAME battle ring loop~ SHORT a battle ring shimmering with black flames~ DESCR Impurities and unholy magics come together and form a small loop.~ MAT copper~ TYPE armor ABF BDE ABF ABCE 0 EXTRA 1 7 0 16784145 WEAR AB LEVEL 51 WEIGHT 4 COST 6840 COND 100 Affect O 18 2 0 Affect O 19 2 0 LIMIT 6 End #13231 NAME blindfold~ SHORT a blindfold~ DESCR A large black leather blindfold lies here.~ MAT leather~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR 0 LEVEL 1 WEIGHT 5 COST 0 COND 100 Affect O 18 -25 0 Affect A 0 0 A End #13232 NAME mystical water gourd~ SHORT a large mystical gourd filled with water~ DESCR Gleaming with the brilliance of magic, this gourd shimmers and glows with energy.~ MAT wood~ TYPE drink 1000 1000 'water' 0 0 EXTRA 1 2 0 65 WEAR A LEVEL 0 WEIGHT 6 COST 24 COND 100 End #13233 NAME lantern~ SHORT a hooded brass lantern~ DESCR A hooded brass lantern has been left here.~ MAT metal~ TYPE light 0 0 BDEFGH 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 9 COST 75 COND 100 EDESC letters~ They say, "Use 'hold lantern' to activate." ~ End #13234 NAME bag~ SHORT a bag~ DESCR A small bag.~ MAT leather~ TYPE container 100 0 0 100 50 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 5 COST 9 COND 100 End #13235 NAME steak~ SHORT a large juicy steak~ DESCR Sizzling with herbs and spices enhances the perfectness of this steak.~ MAT food~ TYPE food E CD 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 4 COST 5 COND 100 End #13236 NAME lamb leg~ SHORT a roasted lamb leg~ DESCR A leg of a lamb lets off a mouth watering scent.~ MAT food~ TYPE food E CD 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 4 COST 5 COND 100 End #13237 NAME platemail~ SHORT some steel platemail~ DESCR A suit of heavy steel platemail is here.~ MAT steel~ TYPE armor AB B AB B 0 EXTRA 0 0 WEAR AD LEVEL 10 WEIGHT 34 COST 1000 COND 100 Affect O 2 -1 0 Affect O 19 1 0 End #13238 NAME helm~ SHORT a steel helm~ DESCR A heavy steel helm is here.~ MAT steel~ TYPE armor B A B A 0 EXTRA 0 0 WEAR AE LEVEL 10 WEIGHT 27 COST 1000 COND 100 Affect O 2 -1 0 Affect O 19 1 0 End #13239 NAME leg legplates~ SHORT some steel legplates~ DESCR A pair of heavy steel legplates lie here.~ MAT steel~ TYPE armor B A B A 0 EXTRA 0 0 WEAR AG LEVEL 10 WEIGHT 24 COST 1000 COND 100 Affect O 2 -1 0 Affect O 19 1 0 End #13240 NAME boots~ SHORT some steel boots~ DESCR A pair of heavy steel boots are here.~ MAT steel~ TYPE armor B A B A 0 EXTRA 0 0 WEAR AG LEVEL 10 WEIGHT 24 COST 1000 COND 100 Affect O 2 -1 0 Affect O 19 1 0 End #13241 NAME broadsword~ SHORT a large steel broadsword~ DESCR A large steel broadsword.~ MAT steel~ TYPE weapon sword 5 5 slash 0 EXTRA 1 3 0 259 WEAR AN LEVEL 10 WEIGHT 17 COST 1000 COND 100 Affect O 19 2 0 End #13242 NAME dagger~ SHORT a small dagger~ DESCR A small dagger.~ MAT steel~ TYPE weapon dagger 5 5 pierce 0 EXTRA 1 3 0 259 WEAR AN LEVEL 10 WEIGHT 6 COST 1000 COND 100 End #13243 NAME mace~ SHORT a small mace~ DESCR A small mace.~ MAT steel~ TYPE weapon mace 5 5 smash 0 EXTRA 1 3 0 259 WEAR AN LEVEL 10 WEIGHT 24 COST 1000 COND 100 End #13244 NAME blackwood staff~ SHORT a blackwood staff~ DESCR A large blackwood staff is here.~ MAT wood~ TYPE weapon staff 7 7 wrath D EXTRA 1 3 0 17305600 WEAR AN LEVEL 40 WEIGHT 15 COST 2300 COND 100 End #13245 NAME gold coins~ SHORT a pile of gold~ DESCR A heap of gold coins is here.~ MAT gold~ TYPE money 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 10 COST 0 COND 100 End #13246 NAME black dragonscale boots~ SHORT a pair of black dragonscale boots~ DESCR A pair of boots made of black dragonscale are here.~ MAT dragonscale~ TYPE armor EF BCDEF ABEF ADF 0 EXTRA 1 3 0 2562 WEAR AG LEVEL 51 WEIGHT 18 COST 0 COND 100 Affect O 20 -10 0 Affect O 29 1 0 Affect O 19 8 0 LIMIT 2 End #0 #ROOMDATA #13200 NAME A Gloomy Secluded Path~ DESCR A dark haze looms over this dirt path which is partially filled with small critters, possibly poisionous. A few dead trees stand off to the side of the dirt trail, one or two patches of dead grass. To the west is a Southern Swamps, and to the east is a long stretch of dirt road. ~ FLAGS 1 Sect 3 DOOR 1 ~ ~ 0 -1 13201 DOOR 3 ~ ~ 0 -1 1590 End #13201 NAME A Narrow Secluded Path~ DESCR More careless scenery with tasteless dead trees and grass. You think you hear the sound of crickets, but it's just the sound of the Lost Souls from the river to the west. To the west is more secluded trails and to the east is a wide dirt path. ~ FLAGS 1 Sect 3 DOOR 1 ~ ~ 0 -1 13202 DOOR 3 ~ ~ 0 -1 13200 End #13202 NAME A Wide Dirt Path~ DESCR A single live tree stands here, making the background glow with cheerfulness. Though the area is still very dry and somewhat gloomy. The temperature is quite warm here, nearly unbearable to the human man. To the west are gloomy secluded paths and to the east is a dirt road intersection. ~ FLAGS 1 Sect 3 DOOR 1 ~ ~ 0 -1 13203 DOOR 3 ~ ~ 0 -1 13201 End #13203 NAME A Dirt Road Intersection~ DESCR The entire area has been cleared away of any nature, leaving nothing but wet dirt. A small wooden sign pointing to the north stands here, inscribed with the words 'Fire Giant Village'. To the north is a rough trail leading into gates. ~ FLAGS 1 Sect 3 DOOR 0 ~ ~ 0 -1 13213 DOOR 3 ~ ~ 0 -1 13202 End #13204 NAME A Dirt Road~ DESCR A plain and simple dirt track which leads West and East. ~ FLAGS 1 Sect 0 DOOR 1 ~ ~ 0 -1 13205 End #13205 NAME A Second Intersection in the Dirt Road~ DESCR Very dull and plain, this area has been scorched by the sun, leaving once aliveanimals and plants dead. To the south appears to be a pleasant scenery, compared to where you stand. To the South is the Cloud giants village, and to the East lies more bland dirt road. ~ FLAGS 1 Sect 0 DOOR 1 ~ ~ 0 -1 13206 End #13206 NAME A Dirt Road~ DESCR This room is very plain and simple. Large red rocks sit off in the background, doing nothing but being scorched by the sun. To the East and West, the dirt road continues. ~ FLAGS 1 Sect 3 DOOR 1 ~ ~ 0 -1 13207 DOOR 3 ~ ~ 0 -1 13205 End #13207 NAME Information Point~ DESCR This room is a continuance of the dirt road, though several signs stand here, big enough that you continue to read them. A broken down wooden sign, a large stone tablet and a beautifully crafted marble pillar stand here. ~ FLAGS 0 Sect 3 EDESC sign~ Fire Giant Village: The Fire giants are crude beings, and hold several Storm giants captive within their imprisonment camp. Their leader, and guide to success is the Infamous Efreeti. They wish to achieve ruling over the two villages, though have been unsuccessful against them, until the Efreeti came. ~ EDESC stone tablet~ Cloud Giant Village: These giants are peaceful, one with nature. They feel as though nature is the purest mental state, and meditation is needed. ~ EDESC marble pillar~ Storm Giant Village: The Storm giants are preparing raids against the Fire giants, so they may retrieve their brothern inmates. Once this has been accomplished, they will ally with the Cloud giants, and demand the upkeep of the Fire giants. ~ DOOR 1 ~ ~ 0 -1 13208 DOOR 3 ~ ~ 0 -1 13206 End #13208 NAME A Dark Dirt Road~ DESCR The road is covered in a slimy, thick mud. For some reason, the sun, nor weather is visible from this room, it seems as though it is almost a portal to some place, though it is not. You can see the light of the sun to the east and west. ~ FLAGS 1 Sect 3 DOOR 1 ~ ~ 0 -1 13209 DOOR 3 ~ ~ 0 -1 13207 End #13209 NAME A Dirt Road~ DESCR A thin layer of dirt blows in the wind, somewhat like a dirt storm. The road continues east and west. ~ FLAGS 1 Sect 3 DOOR 1 ~ ~ 0 -1 13210 DOOR 3 ~ ~ 0 -1 13208 End #13210 NAME A Dirt Road~ DESCR You are standing on a plain and simple looking dirt road, it is very dry here. The path leads to the east and west. ~ FLAGS 0 Sect 10 DOOR 1 ~ ~ 0 -1 13211 DOOR 3 ~ ~ 0 -1 13209 End #13211 NAME A Dirt Road~ DESCR A gust of wind raises, blowing in your eyes. You see a lizard scury off under a crumbling boulder. The path continues to the east and west. ~ FLAGS 1 Sect 3 DOOR 1 ~ ~ 0 -1 13212 DOOR 3 ~ ~ 0 -1 13210 End #13212 NAME A Turn in the Dirt Road~ DESCR The roads plainess seems to be leaving as you walk further down the path. A single tree, grows healthily, providing birds a small home. The path continues south and west. ~ FLAGS 1 Sect 3 DOOR 3 ~ ~ 0 -1 13211 End #13213 NAME Entrance to the Fire Giant Village~ DESCR A large iron gate is before you, keeping intruders out and prisoners in. Two large gargoyles are on either side of the walkway leading in. Several blood splatters cover the statues, you notice a single hand print on the gargoyle's face, an image caught forever. ~ FLAGS 1 Sect 1 DOOR 0 ~ ~ 0 -1 13214 DOOR 2 ~ ~ 0 -1 13203 End #13214 NAME The Inner Gateway~ DESCR Entering the Village, you notice much hatred in everyone's eyes, the common people mostly. The background coloring is quite simple, very dull. To your south is a heavy iron gateway. ~ FLAGS 1 Sect 1 DOOR 0 ~ ~ 0 -1 13215 DOOR 1 ~ ~ 0 -1 13219 DOOR 2 ~ ~ 0 -1 13213 End #13215 NAME The Village Street~ DESCR A plain looking street with small, loose rocks covering the walkway. There are a few burning patches of wood, left over from the homeless children and villagers. To the east is the village square and to the north continues the village street. ~ FLAGS 1 Sect 1 EDESC look west~ There is a single tree there, burning down to ash. ~ DOOR 0 ~ ~ 0 -1 13216 DOOR 1 ~ ~ 0 -1 13232 DOOR 2 ~ ~ 0 -1 13214 End #13216 NAME The Village Street~ DESCR A plain looking street with small, loose rocks covering the walkway. There are a few burning patches of wood, left over from the homeless children and villagers. To the north and south continue the village street. ~ FLAGS 1 Sect 1 EDESC look west~ A raccoon stands here, sniffing a pile of ash, which was once a grand staw home. ~ DOOR 0 ~ ~ 0 -1 13217 DOOR 2 ~ ~ 0 -1 13215 End #13217 NAME The Village Street~ DESCR A plain looking street with small, loose rocks covering the walkway. A descecrated wagon made of solid oak is off to the side, with a large pile of dirt within it. The street continues north and south, and eastwards lies the Village Square. ~ FLAGS 1 Sect 1 EDESC look wagon~ A wagon made of solid oak, carrying a load of gravel and dirt sits here, doing nothing. ~ DOOR 0 ~ ~ 0 -1 13218 DOOR 1 ~ ~ 0 -1 13242 DOOR 2 ~ ~ 0 -1 13216 End #13218 NAME A Bend in the Trail~ DESCR A rocky craig forces your progression soley to the east and south. Off in the distance the steady rumble of village life echos, along with the faint caw of a crow. The ground is firm and cracked, the wind blows the barren dust around your boots. Leaning on an awkward slant, a delapedated signpost stands. ~ FLAGS 1 Sect 3 EDESC look crow~ You see a dark black crow, calling out with a faint caw. Depressing, huh? ~ EDESC look sign~ Fire giant village to the south, slave pens to the east. ~ DOOR 1 ~ ~ 0 -1 13243 DOOR 2 ~ ~ 0 -1 13217 End #13219 NAME The Shopkeeper's Lane~ DESCR A street filled with merchants and shopkeepers, villagers and guards. Seeing all the people, few notice the worn down trail and broken down shops. To the north, you smell the auroma of freshly cooked lamb legs, and burning wood. ~ FLAGS 0 Sect 1 EDESC look north~ You see a crazed man, enjoying his job of gutting a partially alive chicken. ~ DOOR 0 ~ ~ 0 -1 13220 DOOR 1 ~ ~ 0 -1 13221 DOOR 3 ~ ~ 0 -1 13214 End #13220 NAME The Butcher's Quarters~ DESCR A sweet smell of roasted chicken, and grilled beef fills the air. A ceiling which is pitch-black due to the flames of the stone grill. Freshly killed cows hang in the back, most of them appear to be gutted and cleaved. A huge giant walks around the room, cleaving, flipping and skining his meat. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 -1 13219 End #13221 NAME The Shopkeeper's Lane~ DESCR A street filled with merchants and shopkeepers, villagers and guards. Seeing all the people, few notice the worn down trail and broken down shops. To the north you hear pounding, metal clashing onto metal, it's an armory. ~ FLAGS 0 Sect 0 EDESC look north~ You see a burly man pounding his large iron hammer and forging armor. ~ DOOR 0 ~ ~ 0 -1 13222 DOOR 1 ~ ~ 0 -1 13223 DOOR 3 ~ ~ 0 -1 13219 End #13222 NAME The Fire Giant Armory~ DESCR The room is filled with battered iron breastplates and legplates, though there are few platemail which gleam with perfection. Most of the armors are huge, for the giants of the village. ~ FLAGS 0 Sect 0 EDESC look breastplate~ You see a large breastplate, glowing and pulsing with energy. On the front of the plate you see a pair of axes crossing one another. ~ DOOR 2 ~ ~ 0 -1 13221 End #13223 NAME The Shopkeeper's Lane~ DESCR A street filled with merchants and shopkeepers, villagers and guards. Seeing all the people, few notice the worn down trail and broken down shops. To the north you see a foreign man selling various weapons. Whereas to the east and west the lane continues. ~ FLAGS 0 Sect 1 EDESC look north~ You see a foreign man standing there, holding a shiny broadsword in his hands. ~ DOOR 0 ~ ~ 0 -1 13224 DOOR 1 ~ ~ 0 -1 13225 DOOR 3 ~ ~ 0 -1 13221 End #13224 NAME The Weaponsmith's Hut~ DESCR This room is filled with both nice looking and bad looking weapons. There are racks hanging from the wooden walls, holding the items. ~ FLAGS 8 Sect 0 EDESC look weapons~ You see an array of daggers, maces and broadswords laying on the ground and hanging from racks. ~ DOOR 2 ~ ~ 0 -1 13223 End #13225 NAME The Shopkeeper's Lane~ DESCR A street filled with merchants and shopkeepers, villagers and guards. Seeing all the people, few notice the worn down trail and broken down shops. To the north you see a foreign man selling various weapons. Whereas to the west the lane continues. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 13226 DOOR 1 ~ ~ 0 -1 13227 DOOR 3 ~ ~ 0 -1 13223 End #13226 NAME The General Store~ DESCR This room is filled with items to assist the common folk survive. The room is black with a large white counter, where a giant sells his supplies. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 -1 13225 End #13227 NAME A Bend in the Shopkeeper's Lane~ DESCR This street leads to both the village square, to the north. And to the shopkeepers of the Fire giant village, to the west. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 13228 DOOR 3 ~ ~ 0 -1 13225 End #13228 NAME The Southeastern Corner of the Village Square~ DESCR This room has a nice view of the sunset. Off to the side is a gravel sidewalk and the rest is covered with dry dirt. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 13237 DOOR 2 ~ ~ 0 -1 13227 DOOR 3 ~ ~ 0 -1 13229 End #13229 NAME The Southern Side of the Village Square~ DESCR A large statue stands off in the southern most side, a statue of the mysterious Efreeti. A gravel walkway loops around the statue and then continues both eastward and westward. A dirt road leads north, into the central part of the village square. ~ FLAGS 0 Sect 1 EDESC look statue~ A solid, marble statue standing nearly eighteen feet in height of the Infamous Efreeti. The statue alone sends a shiver down your spine. ~ DOOR 0 ~ ~ 0 -1 13236 DOOR 1 ~ ~ 0 -1 13228 DOOR 3 ~ ~ 0 -1 13230 End #13230 NAME The Southcentral part of the Village Square~ DESCR Three large mounds of dirt are here in the middle of the road, their presence does absolutely nothing except for the village children to play around on. Looking beyond the mounds, a gravel walkway continues west, and a dirt road leads northward to the center of the village square, where the water fountain is. ~ FLAGS 0 Sect 1 EDESC look mound~ They are just large piles of dirt. ~ DOOR 0 ~ ~ 0 -1 13235 DOOR 1 ~ ~ 0 -1 13229 DOOR 3 ~ ~ 0 -1 13231 End #13231 NAME The Southern Side of the Village Square~ DESCR There is a gravel walkway at the southern end of this side of the village square, and a dirt roads leads west, north and east. A single tree stands to the side of the walkway, glowing with lovely green coloring. Nearly fifteen feet away there is a sundial. ~ FLAGS 0 Sect 1 EDESC look sundial~ It isn't a very good sundial, seems as though kids have set it up, but it does it's own function very well. ~ EDESC look tree~ This appears to be the only tree within the village square, and it is a very healthy tree too. ~ DOOR 0 ~ ~ 0 -1 13234 DOOR 1 ~ ~ 0 -1 13230 DOOR 3 ~ ~ 0 -1 13232 End #13232 NAME The Southwestern Corner of the Village Square~ DESCR This seems to be the main entrance to the village square, the dirt road which leads to the rest of the village square here is very worn down. Most of the gravel has been scattered about over the dirt road. There is a small wooden sign standing here, with splattered red blotches over it. ~ FLAGS 0 Sect 1 EDESC look sign~ Welcome to the Fire Giant Village Square. There are various items which make this the living center of the village square, and there has been an attempt to make this place as nice as possible. If you are a traveller in need of water, there is a fountain within the center of the village square. Signed: Efreeti ~ DOOR 0 ~ ~ 0 -1 13233 DOOR 1 ~ ~ 0 -1 13231 DOOR 3 ~ ~ 0 -1 13215 End #13233 NAME The Western Side of the Village Square~ DESCR As you enter this edge of the village square, you are stunned by the horrible stench, and then see a large mound of hot garbage. This is obviously their dump, though it's in a bad location. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 13234 DOOR 2 ~ ~ 0 -1 13232 End #13234 NAME Westcentral Section of the Village Square~ DESCR Within the middle of this section you see a circular gravel walkway, and inside the walkway is a garden of several pitch-black roses. You hear a faint sound of splashing water to the east, and you see a large fountain. ~ FLAGS 0 Sect 1 EDESC look roses~ A heap of irregular pitch-black roses, they must be symbolic for something. ~ DOOR 0 ~ ~ 0 -1 13241 DOOR 1 ~ ~ 0 -1 13235 DOOR 2 ~ ~ 0 -1 13231 End #13235 NAME The Center of the Village Square~ DESCR This is the intersection of the village square, it leads to every direction. Children and villagers wonder around, some carrying buckets full of water and others bathing in the white water of the stoned-hedged fountain. A flock of birds rest on top of the statue within the middle of the fountain. ~ FLAGS 0 Sect 1 EDESC look statue~ This is a statue of a large woman, both in height and muscular build. Upon the insignia around the neck, resembles the Mistress who has enslaved the Storm giant prisoners. ~ DOOR 0 ~ ~ 0 -1 13240 DOOR 1 ~ ~ 0 -1 13236 DOOR 2 ~ ~ 0 -1 13230 DOOR 3 ~ ~ 0 -1 13234 End #13236 NAME Eastcentral Section of the Village Square~ DESCR Within the middle of this section you see a circular gravel walkway, and inside the walkway is a garden of several pitch-black roses. You hear a faint sound of splashing water to the west, and you see a large fountain. ~ FLAGS 0 Sect 1 EDESC look roses~ A heap of irregular pitch-black roses, they must be symbolic for something. ~ DOOR 0 ~ ~ 0 -1 13239 DOOR 1 ~ ~ 0 -1 13237 DOOR 2 ~ ~ 0 -1 13229 DOOR 3 ~ ~ 0 -1 13235 End #13237 NAME The Village Altar~ DESCR A large marble table with a white cloth sits here, and behind the altar is a Priest healing those whom ask and pay him. A fancy set of gold plates and cups set up on the altar. It is rumored that the altar is considered the "altar of the damned". ~ FLAGS 1319944 Sect 1 DOOR 0 ~ ~ 0 -1 13238 DOOR 2 ~ ~ 0 -1 13228 DOOR 3 ~ ~ 0 -1 13236 End #13238 NAME The Northeastern Corner of the Village Square~ DESCR This room has a nice view of the sunset. Off to the side is a gravel sidewalk and the rest is covered with dry dirt. ~ FLAGS 0 Sect 1 DOOR 2 ~ ~ 0 -1 13237 DOOR 3 ~ ~ 0 -1 13239 End #13239 NAME The Northern Side of the Village Square~ DESCR There is a gravel walkway at the northern end of this side of the village square, and a dirt roads leads west, south and east. A patch of ivy grows over the trees in the near distance. ~ FLAGS 0 Sect 1 EDESC look ivy~ The ivy appears to be suffocating the trees, killing them slowly, but surely. ~ DOOR 1 ~ ~ 0 -1 13238 DOOR 2 ~ ~ 0 -1 13236 DOOR 3 ~ ~ 0 -1 13240 End #13240 NAME The Northern Side of the Village Square~ DESCR There is a gravel walkway at the northern end of this side of the village square, and a dirt roads leads west, south and east. A patch of ivy grows over the trees in the near distance. ~ FLAGS 0 Sect 1 EDESC look ivy~ Off in the near distance, a patch of ivy is noticeable. The ivy seems to overtake the trees and suffocates them, and they die slowly, but surely. ~ DOOR 1 ~ ~ 0 -1 13239 DOOR 2 ~ ~ 0 -1 13235 DOOR 3 ~ ~ 0 -1 13241 End #13241 NAME The Northern Side of the Village Square~ DESCR There is a gravel walkway at the northern end of this side of the village square, and a dirt roads leads west, south and east. A patch of ivy grows over the trees in the near distance. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 13240 DOOR 2 ~ ~ 0 -1 13234 DOOR 3 ~ ~ 0 -1 13242 End #13242 NAME The Northwestern Corner of the Village Square~ DESCR This seems to be the main exit to the village square, the dirt road which leads to the rest of the village square here is very worn down. Most of the gravel has been scattered about over the dirt road. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 -1 13241 DOOR 3 ~ ~ 0 -1 13217 End #13243 NAME A worn trail~ DESCR Little more than a dirt track, this road leads east and west. Cold, near lifeless trees of grey bark stretch thier long bony limbs to mesh and intertwine above you. All around you can hear the echoing clammour of the village to the south. ~ FLAGS 1 Sect 3 DOOR 1 ~ ~ 0 -1 13244 DOOR 3 ~ ~ 0 -1 13218 End #13244 NAME The Hangman's Stump~ DESCR A grim sight unfolds before your eyes. The path opens somewhat, arching around a large tree stump. Twenty five feet from the ground a tall sturdy limb stretches across the path, a hemp rope tied into a hangman's noose dangles freely tossed by the gentle wind. The noose seems a bit too short, and you figure that a fall from that distance would not break a giant's neck, most who meet thier fate here probably spend a few days in strangulation. The path continues east and west. ~ FLAGS 1 Sect 3 DOOR 1 ~ ~ 0 -1 13245 DOOR 3 ~ ~ 0 -1 13243 End #13245 NAME A worn trail~ DESCR Little more than a dirt track, this road leads east and west. The ground here is soggy and damp, the stark yellow mud slurps in protest as you walk. Cold, near lifeless trees of grey bark stretch theirr long bony limbs to mesh and intertwine above you. All around you can hear the echoing clammour of the village to the south. At a glance to the west you see a large stump in the middle of the road. ~ FLAGS 1 Sect 3 DOOR 1 ~ ~ 0 -1 13246 DOOR 3 ~ ~ 0 -1 13244 End #13246 NAME A Muddy Track~ DESCR The mud here makes the east and west trail difficult to navigate. Each step needing a touch more concentration and balance to avoid slipping into this dank muck. Huge boot prints riddle the ground, some even deep enough to begin collecting the soil's water and forming footshaped puddles. ~ FLAGS 1 Sect 3 DOOR 1 ~ ~ 0 -1 13247 DOOR 3 ~ ~ 0 -1 13245 End #13247 NAME An Open Trail~ DESCR The trees seem to give way now to weeds and other tangled undergrowth. A few stumps pock-mark the edge of the trail. The muddy ground is torn and slick, making it seem like an army had marched through this place. You also notice that to boot prints are of various sizes and depths now, no longer souly the mark of giants, but other races aswell. A strange awful smell reaches your nose, causing you to momentarily hold your breath. From here you can only wander east or west. ~ FLAGS 1 Sect 3 DOOR 1 ~ ~ 0 -1 13248 DOOR 3 ~ ~ 0 -1 13246 End #13248 NAME An Open Trail~ DESCR The trees seem to give way now to weeds and other tangled undergrowth. A few stumps pock-mark the edge of the trail. The muddy ground is torn and slick, making it seem like an army had marched through this place. You also notice that to boot prints are of various sizes and depths now, no longer souly the mark of giants, but other races aswell. A strange awful smell reaches your nose, causing you to momentarily hold your breath. To the east the trail takes a turn, though west allows you straight passage. ~ FLAGS 1 Sect 3 DOOR 1 ~ ~ 0 -1 13249 DOOR 3 ~ ~ 0 -1 13247 End #13249 NAME A Muddy Bend~ DESCR A small group of slaves work quietly here clearing the sides of the trail from the under brush and stumps. Omniously quiet, the only sound they seem to make is the rattle of the chains they wear. To the south you can clearly see the entrance to the slave pens, the west offers you means to return to the village. ~ FLAGS 1 Sect 3 DOOR 2 ~ ~ 0 -1 13250 DOOR 3 ~ ~ 0 -1 13248 End #13250 NAME Entering the Slave Pens~ DESCR You are greeted with a tremendous stench. This place seems to have been carved out of a giant boulder, in stead of actually being built. The walls, floor and ceiling are uneaven and awkward, playing tricks on your equalibrium. Very little light from a few small fires and cracks in the door above you filter about the pens. Dark forms mill about thier daily life, awaiting thier masters commands. ~ FLAGS 3153929 Sect 0 DOOR 0 ~ ~ 0 -1 13249 DOOR 1 ~ ~ 0 -1 13256 DOOR 2 ~ ~ 0 -1 13251 End #13251 NAME Inside the Slave Pens~ DESCR Large iron rings are set into the floor here, creating a suitable place to lock away slaves. The spatters of dried blood on the walls, and small row of stocks, give the impression that this place is reserved for those slaves in need of dicipline. Here the slave pens look more like a torture chamber, set in the middle of the stone rooms, to display the fate of those slaves who do not cooperate. Looking around nearly confused you, as there doesn't seem to be a right angle in this place. The room is devoid of decoration, save for the cobwebs on the ceiling. ~ FLAGS 1056777 Sect 0 DOOR 0 ~ ~ 0 -1 13250 DOOR 1 ~ ~ 0 -1 13255 DOOR 2 ~ ~ 0 -1 13252 End #13252 NAME A Dark Corner in the Slave Pens~ DESCR Urine stains and other unmentionables litter the cold floor and walls here. The stench is nearly unbearable, none the less you notice a few spots on the floor which look like they serve as sleeping areas. ~ FLAGS 1056777 Sect 0 DOOR 0 ~ ~ 0 -1 13251 DOOR 1 ~ ~ 0 -1 13253 End #13253 NAME Inside the Slave Pens~ DESCR Large iron rings are set into the floor here, creating a suitable place to lock away slaves. The spatters of dried blood on the walls, and small row of stocks, give the impression that this place is reserved for those slaves in need of dicipline. Here the slave pens look more like a torture chamber, set in the middle of the stone rooms, to display the fate of those slaves who do not cooperate. Looking around nearly confused you, as there doesn't seem to be a right angle in this place. The room is devoid of decoration, save for the cobwebs on the ceiling. ~ FLAGS 1056777 Sect 0 DOOR 0 ~ ~ 0 -1 13255 DOOR 1 ~ ~ 0 -1 13259 DOOR 2 You see a large iron door. ~ iron door~ AB -1 13254 DOOR 3 ~ ~ 0 -1 13252 End #13254 NAME Efreeti's Domain~ DESCR This is a large room filled with the blazing heat of the sun. The temperature is unbearable living conditions, though standing in the back is an elemental. The walls are made of thick, burning iron, and the ceiling stretches nearly two stories high. ~ FLAGS 1318920 Sect 0 DOOR 0 ~ ~ 0 -1 13253 End #13255 NAME The Center of the Slave Pens~ DESCR A large pit occupies the middle of the cold stone floor here. This room is vast and spans two stories in height. Against the southern face is a large cluttered altar, it stretches nearly to the ceiling and resembles a gigantic dragon skull. Large bronze brasiers light the room in a hazy orange and yellow glow. You sence that this place was built with reverance, a strange feeling to be directed to anything Giant. This room itself seems to inspire a sense of awe that fills you and beckons to you. ~ FLAGS 1056777 Sect 0 DOOR 0 ~ ~ 0 -1 13256 DOOR 1 ~ ~ 0 -1 13258 DOOR 2 ~ ~ 0 -1 13253 DOOR 3 ~ ~ 0 -1 13251 End #13256 NAME Inside the Slave Pens~ DESCR Large iron rings are set into the floor here, creating a suitable place to lock away slaves. The spatters of dried blood on the walls, and small row of stocks, give the impression that this place is reserved for those slaves in need of dicipline. Here the slave pens look more like a torture chamber, set in the middle of the stone rooms, to display the fate of those slaves who do not cooperate. Looking around nearly confused you, as there doesn't seem to be a right angle in this place. The room is devoid of decoration, save for the cobwebs on the ceiling. ~ FLAGS 1056777 Sect 0 DOOR 1 ~ ~ 0 -1 13257 DOOR 2 ~ ~ 0 -1 13255 DOOR 3 ~ ~ 0 -1 13250 End #13257 NAME A Dark Corner in the Slave Pens~ DESCR Urine stains and other unmentionables litter the cold floor and walls here. The stench is nearly unbearable, none the less you notice a few spots on the floor which look like they serve as sleeping areas. ~ FLAGS 1056777 Sect 0 DOOR 2 ~ ~ 0 -1 13258 DOOR 3 ~ ~ 0 -1 13256 End #13258 NAME Inside the Slave Pens~ DESCR Large iron rings are set into the floor here, creating a suitable place to lock away slaves. The spatters of dried blood on the walls, and small row of stocks, give the impression that this place is reserved for those slaves in need of dicipline. Here the slave pens look more like a torture chamber, set in the middle of the stone rooms, to display the fate of those slaves who do not cooperate. Looking around nearly confused you, as there doesn't seem to be a right angle in this place. The room is devoid of decoration, save for the cobwebs on the ceiling. ~ FLAGS 1056777 Sect 0 DOOR 0 ~ ~ 0 -1 13257 DOOR 2 ~ ~ 0 -1 13259 DOOR 3 ~ ~ 0 -1 13255 End #13259 NAME A Dark Corner in the Slave Pens~ DESCR Urine stains and other unmentionables litter the cold floor and walls here. The stench is nearly unbearable, none the less you notice a few spots on the floor which look like they serve as sleeping areas. There is a small boulder which slides off to the side, leading to a dark passage. ~ FLAGS 1056777 Sect 0 DOOR 0 ~ ~ 0 -1 13258 DOOR 1 ~ ~ 0 -1 13260 DOOR 3 ~ ~ 0 -1 13253 End #13260 NAME A Dark Passage~ DESCR A secluded dark path, which seems to be in a small cave, leads further into darkness eastwards and back to the slave pens west. A small sign of stone with etchings in it stands off to the side. ~ FLAGS 1056777 Sect 0 EDESC look sign~ Enter at your own risk! ~ DOOR 1 ~ ~ 0 -1 13261 DOOR 3 ~ ~ 0 -1 13259 End #13261 NAME A Dark Passage~ DESCR A steep slope causes you to fall downwards into a large pool of water. You are able to travel outwards to the west, and looking southwards you see nothing, it is pitch-black. ~ FLAGS 3153929 Sect 6 DOOR 2 ~ ~ 0 -1 13262 DOOR 3 ~ ~ 0 -1 13260 End #13262 NAME The Unholy Magicians Vault~ DESCR All the water you were just in has been drained from this vault. The walls are made of heavy iron, the ceiling is made of rock and moss. To the eastern side of the vault is a large picture. ~ FLAGS 3416073 Sect 0 EDESC look picture~ This is a picture of the one who calls himself the Unholy Magician. He is obviously a giant due to his large face and stout shoulders. He is wearing long black robes and a large mantle peice around his neck. ~ DOOR 0 ~ ~ 0 -1 13261 End #0 #SPECIALS M 13200 spec_breath_fire M 13201 spec_cast_mage M 13202 spec_guard M 13203 spec_guard M 13206 spec_thief M 13214 spec_cast_adept S #RESETS D 0 13253 2 1 M 0 13202 2 13213 1 E 0 13217 0 16 E 0 13213 0 1 E 0 13219 0 10 E 0 13220 0 12 G 0 13216 0 M 0 13202 2 13213 1 E 0 13217 0 16 E 0 13213 0 1 E 0 13219 0 10 E 0 13220 0 12 G 0 13216 0 M 0 13215 2 13214 1 M 0 13215 2 13214 1 M 0 13203 5 13215 1 E 0 13213 0 1 E 0 13214 0 16 G 0 13222 0 M 0 13212 1 13220 1 G 0 13235 0 G 0 13236 0 M 0 13210 1 13222 1 G 0 13237 0 G 0 13238 0 G 0 13239 0 G 0 13240 0 M 0 13211 1 13224 1 G 0 13241 0 G 0 13242 0 G 0 13243 0 M 0 13205 3 13225 1 E 0 13225 0 5 M 0 13213 1 13226 1 G 0 13232 0 G 0 13233 0 G 0 13234 0 M 0 13206 5 13228 1 M 0 13203 5 13231 1 E 0 13213 0 1 E 0 13214 0 16 G 0 13222 0 M 0 13206 5 13232 1 M 0 13209 1 13233 1 E 0 13231 0 6 M 0 13205 3 13235 1 E 0 13225 0 5 M 0 13206 5 13235 1 M 0 13206 5 13235 1 M 0 13206 5 13236 1 M 0 13204 1 13237 1 E 0 13223 0 3 E 0 13224 0 14 E 0 13221 0 17 G 0 13226 0 G 0 13215 0 P 0 13244 1 13221 1 M 0 13214 1 13237 1 M 0 13203 5 13238 1 E 0 13213 0 1 E 0 13214 0 16 G 0 13222 0 M 0 13207 1 13241 1 E 0 13227 0 17 M 0 13203 5 13242 1 E 0 13213 0 1 E 0 13214 0 16 G 0 13222 0 M 0 13203 5 13244 1 E 0 13213 0 1 E 0 13214 0 16 G 0 13222 0 M 0 13205 3 13245 1 E 0 13225 0 5 M 0 13217 1 13245 1 E 0 13243 0 16 M 0 13216 8 13251 1 M 0 13216 8 13251 1 M 0 13200 1 13254 1 E 0 13200 0 16 E 0 13201 0 5 E 0 13202 0 6 E 0 13203 0 7 M 0 13208 1 13255 1 E 0 13230 0 1 E 0 13218 0 3 E 0 13229 0 5 E 0 13228 0 16 E 0 13246 0 8 M 0 13216 8 13255 1 M 0 13216 8 13256 1 M 0 13216 8 13257 1 M 0 13216 8 13257 1 M 0 13216 8 13258 1 M 0 13216 8 13259 1 M 0 13201 1 13262 1 E 0 13204 0 16 E 0 13205 0 5 E 0 13206 0 6 E 0 13207 0 7 E 0 13208 0 8 E 0 13209 0 9 E 0 13210 0 10 E 0 13211 0 13 E 0 13212 0 14 S #SHOPS 13210 9 0 0 0 0 115 95 0 23 13211 5 0 0 0 0 115 95 0 23 13212 19 0 0 0 0 115 95 0 23 13213 17 0 0 0 0 115 95 0 23 0 #IMPROGS E #$