kbkmud/player/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/
 
/***************************************************************************
*	ROM 2.4 is copyright 1993-1996 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@efn.org)				   *
*	    Gabrielle Taylor						   *
*	    Brian Moore (zump@rom.org)					   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Tartarus/doc/rom.license                  *
***************************************************************************/

/***************************************************************************
*       Tartarus code is copyright (C) 1997-1998 by Daniel Graham          *
*	In using this code you agree to comply with the Tartarus license   *
*       found in the file /Tartarus/doc/tartarus.doc                       *
***************************************************************************/

#include "include.h"
    
/* stuff for recycling ban structures */
BAN_DATA *ban_free;

BAN_DATA *new_ban(void)
{
    static BAN_DATA ban_zero;
    BAN_DATA *ban;

    if (ban_free == NULL)
	ban = alloc_perm(sizeof(*ban));
    else
    {
	ban = ban_free;
	ban_free = ban_free->next;
    }

    *ban = ban_zero;
    VALIDATE(ban);
    ban->name = &str_empty[0];
    ban->reason = &str_empty[0]; // newban
    ban->banner = &str_empty[0]; // newban
    return ban;
}

void free_ban(BAN_DATA *ban)
{
    if (!IS_VALID(ban))
	return;

    free_string(ban->name);
    free_string(ban->reason); // newban
    free_string(ban->banner); // newban
    INVALIDATE(ban);

    ban->next = ban_free;
    ban_free = ban;
}

/* stuff for recycling descriptors */
DESCRIPTOR_DATA *descriptor_free;

DESCRIPTOR_DATA *new_descriptor(void)
{
    static DESCRIPTOR_DATA d_zero;
    DESCRIPTOR_DATA *d;

    if (descriptor_free == NULL)
	d = alloc_perm(sizeof(*d));
    else
    {
	d = descriptor_free;
	descriptor_free = descriptor_free->next;
    }
	
    *d = d_zero;
    VALIDATE(d);
    
    d->connected	= CON_GET_NAME;
    d->showstr_head	= NULL;
    d->showstr_point = NULL;
    d->outsize	= 2000;
    d->outbuf	= alloc_mem( d->outsize );
    
    return d;
}

void free_descriptor(DESCRIPTOR_DATA *d)
{
    if (!IS_VALID(d))
	return;

    free_string( d->host );
	
	free_string( d->showstr_head );
	free_string( d->showstr_point );
	free_string( d->ip );
	
	//Untested, but may be necessary
	//free_string ( *d->pString );
    free_mem( d->outbuf, d->outsize );
    INVALIDATE(d);
    d->next = descriptor_free;
    descriptor_free = d;
}

/* stuff for recycling gen_data */
GEN_DATA *gen_data_free;

GEN_DATA *new_gen_data(void)
{
    static GEN_DATA gen_zero;
    GEN_DATA *gen;

    if (gen_data_free == NULL)
	gen = alloc_perm(sizeof(*gen));
    else
    {
	gen = gen_data_free;
	gen_data_free = gen_data_free->next;
    }
    *gen = gen_zero;
    VALIDATE(gen);
    return gen;
}

void free_gen_data(GEN_DATA *gen)
{
    if (!IS_VALID(gen))
	return;

    INVALIDATE(gen);

    gen->next = gen_data_free;
    gen_data_free = gen;
} 

/* stuff for recycling extended descs */
EXTRA_DESCR_DATA *extra_descr_free;

EXTRA_DESCR_DATA *new_extra_descr(void)
{
    EXTRA_DESCR_DATA *ed;

    if (extra_descr_free == NULL)
	ed = alloc_perm(sizeof(*ed));
    else
    {
	ed = extra_descr_free;
	extra_descr_free = extra_descr_free->next;
    }

    ed->keyword = &str_empty[0];
    ed->description = &str_empty[0];
    VALIDATE(ed);
    return ed;
}

void free_extra_descr(EXTRA_DESCR_DATA *ed)
{
    if (!IS_VALID(ed))
	return;

    free_string(ed->keyword);
    free_string(ed->description);
    INVALIDATE(ed);
    
    ed->next = extra_descr_free;
    extra_descr_free = ed;
}


/* stuff for recycling affects */
AFFECT_DATA *affect_free;
ROOM_AFFECT_DATA *raffect_free;

AFFECT_DATA *new_affect(void)
{
    static AFFECT_DATA af_zero;
    AFFECT_DATA *af;

    if (affect_free == NULL)
	af = alloc_perm(sizeof(*af));
    else
    {
	af = affect_free;
	affect_free = affect_free->next;
    }

    *af = af_zero;


    VALIDATE(af);
    return af;
}

void free_affect(AFFECT_DATA *af)
{
    if (!af)
		return;
	else {
		if (IS_VALID(af))
			return;
	}

	free_string(af->name);
	free_string(af->owner_name);
	free_string(af->affect_list_msg);
    INVALIDATE(af);
    af->next = affect_free;
    affect_free = af;
}

ROOM_AFFECT_DATA *new_affect_room(void)
{
    static ROOM_AFFECT_DATA af_zero;
    ROOM_AFFECT_DATA *af;
    
    if (raffect_free == NULL)
        af = alloc_perm(sizeof(*af));
    else
    {
        af = raffect_free;
        raffect_free = raffect_free->next;
    }
 
    *af = af_zero;

    VALIDATE(af);
    return af;
}

void free_affect_room(ROOM_AFFECT_DATA *af)
{
    if (!IS_VALID(af))
	return;

	free_string(af->name);
    INVALIDATE(af);
    af->next = raffect_free;
    raffect_free = af;
}

/* stuff for recycling objects */
OBJ_DATA *obj_free;

OBJ_DATA *new_obj(void)
{
    static OBJ_DATA obj_zero;
    OBJ_DATA *obj;

    if (obj_free == NULL)
		obj = alloc_perm(sizeof(*obj));
    else
    {
		obj = obj_free;
		obj_free = obj_free->next;
    }
    *obj = obj_zero;
    VALIDATE(obj);

    return obj;
}

void free_obj(OBJ_DATA *obj)
{
    AFFECT_DATA *paf, *paf_next;
    EXTRA_DESCR_DATA *ed, *ed_next;

    if (!IS_VALID(obj))
	return;

    for (paf = obj->affected; paf != NULL; paf = paf_next)
    {
	paf_next = paf->next;
	free_affect(paf);
    }
    obj->affected = NULL;

    for (ed = obj->extra_descr; ed != NULL; ed = ed_next )
    {
	ed_next = ed->next;
	free_extra_descr(ed);
     }
     obj->extra_descr = NULL;
   
    free_bitmask( &obj->extra_flags );
    free_string( obj->name        );
    free_string( obj->description );
    free_string( obj->short_descr );
    free_string( obj->owner     );
	free_string( obj->corpse_of );
	free_string(obj->talked);
	
    INVALIDATE(obj);

    obj->next   = obj_free;
    obj_free    = obj; 
}


/* stuff for recyling characters */
CHAR_DATA *char_free;

CHAR_DATA *new_char (void)
{
    static CHAR_DATA ch_zero;
    CHAR_DATA *ch;
    int i;

    if (char_free == NULL)
	ch = alloc_perm(sizeof(*ch));
    else
    {
	ch = char_free;
	char_free = char_free->next;
    }

    *ch				= ch_zero;
    VALIDATE(ch);
    ch->name                    = &str_empty[0];
    ch->short_descr             = &str_empty[0];
    ch->long_descr              = &str_empty[0];
    ch->description             = &str_empty[0];
    ch->prompt                  = &str_empty[0];
	ch->material				= &str_empty[0];
    ch->prefix			= &str_empty[0];
    ch->logon                   = current_time;
    ch->lines                   = PAGELEN;
    for (i = 0; i < 4; i++)
        ch->armor[i]            = 100;
    ch->position                = POS_STANDING;
    ch->hit                     = 20;
    ch->max_hit                 = 20;
    ch->mana                    = 100;
    ch->max_mana                = 100;
    ch->move                    = 100;
    ch->max_move                = 100;
    for (i = 0; i < MAX_STATS; i ++)
    {
        ch->perm_stat[i] = 13;
        ch->mod_stat[i] = 0;
    }

    return ch;
}


void free_char (CHAR_DATA *ch)
{
    OBJ_DATA *obj;
    OBJ_DATA *obj_next;
    AFFECT_DATA *paf;
    AFFECT_DATA *paf_next;

    if (!IS_VALID(ch))
	return;

    if (IS_NPC(ch))
	mobile_count--;

    for (obj = ch->carrying; obj != NULL; obj = obj_next)
    {
	obj_next = obj->next_content;
	extract_obj(obj);
    }

    for (paf = ch->affected; paf != NULL; paf = paf_next)
    {
	paf_next = paf->next;
	affect_remove(ch,paf);
    }

    free_string(ch->name);
    free_string(ch->short_descr);
    free_string(ch->long_descr);
    free_string(ch->description);
    free_string(ch->prompt);
    free_string(ch->prefix);
	free_string(ch->last_fight_name);
	free_string(ch->original_name);
	free_string(ch->unholy_name);
	free_string(ch->material);
	
		

    if (ch->pcdata != NULL)
    	free_pcdata(ch->pcdata);

    ch->next = char_free;
    char_free  = ch;

	
    INVALIDATE(ch);
    return;
}

PC_DATA *pcdata_free;

PC_DATA *new_pcdata(void)
{
    int alias;

    static PC_DATA pcdata_zero;
    PC_DATA *pcdata;

    if (pcdata_free == NULL)
	pcdata = alloc_perm(sizeof(*pcdata));
    else
    {
	pcdata = pcdata_free;
	pcdata_free = pcdata_free->next;
    }

    *pcdata = pcdata_zero;

    for (alias = 0; alias < MAX_ALIAS; alias++)
    {
	pcdata->alias[alias] = NULL;
	pcdata->alias_sub[alias] = NULL;
    }

    pcdata->buffer = new_buf();
    
    VALIDATE(pcdata);
    return pcdata;
}

OLD_CHAR *oldtype_free;	

OLD_CHAR *new_oldchar(void)
{
    static OLD_CHAR oldtype_zero;
    OLD_CHAR *oldtype;  
        
    if (oldtype_free == NULL)
        oldtype = alloc_perm(sizeof(*oldtype));
    else
    {   
        oldtype = oldtype_free;
        oldtype_free = oldtype_free->next;
    }
        
    *oldtype = oldtype_zero;    
    
    return oldtype;
}

//Added by Zornath. Doesn't look like it's necessary, but just in case.
void free_oldchar(OLD_CHAR *old) {
	OBJ_DATA *carry, *carry_next;
	
	free_string(old->name);
	free_string(old->short_descr);
	free_string(old->long_descr);
	free_string(old->description);
	
	for (carry = old->carrying; carry != NULL; carry = carry_next) {
		carry_next = carry->next;
		free_obj(carry);
	}
	
	old->next = oldtype_free;
    oldtype_free = old;
}

void free_pcdata(PC_DATA *pcdata)
{
    int alias, zombie;

    if (!IS_VALID(pcdata))
	return;

    free_string(pcdata->pwd);
    free_string(pcdata->bamfin);
    free_string(pcdata->bamfout);
    free_string(pcdata->smite);
    free_string(pcdata->title);
    free_buf(pcdata->buffer);
	free_string(pcdata->extitle);
	free_string(pcdata->imm_death);
	free_string(pcdata->smite);
	free_string(pcdata->temp_history_buffer);
	free_string(pcdata->history_buffer);
	free_string(pcdata->logon_time);
	free_string(pcdata->sitetrack);
	free_string(pcdata->entered_text);
	free_string(pcdata->host);
	
	if (pcdata->old)
		free_oldchar(pcdata->old);
	
    for (zombie = 0; zombie < MAX_ZOMBIE; zombie++)
		free_string(pcdata->zombie_name[zombie]);
		
    for (alias = 0; alias < MAX_ALIAS; alias++)
    {
		free_string(pcdata->alias[alias]);
		free_string(pcdata->alias_sub[alias]);
    }
	
    INVALIDATE(pcdata);
    pcdata->next = pcdata_free;
    pcdata_free = pcdata;

    return;
}

	


/* stuff for setting ids */
long	last_pc_id;
long	last_mob_id;

long get_pc_id(void)
{
    int val;

    val = (current_time <= last_pc_id) ? last_pc_id + 1 : current_time;
    last_pc_id = val;
    return val;
}

long get_mob_id(void)
{
    last_mob_id++;
    return last_mob_id;
}

MEM_DATA *mem_data_free;

/* procedures and constants needed for buffering */

BUFFER *buf_free;

MEM_DATA *new_mem_data(void)
{
    MEM_DATA *memory;
  
    if (mem_data_free == NULL)
	memory = alloc_mem(sizeof(*memory));
    else
    {
	memory = mem_data_free;
	mem_data_free = mem_data_free->next;
    }

    memory->next = NULL;
    memory->id = 0;
    memory->reaction = 0;
    memory->when = 0;
    VALIDATE(memory);

    return memory;
}

void free_mem_data(MEM_DATA *memory)
{
    if (!IS_VALID(memory))
	return;

    memory->next = mem_data_free;
    mem_data_free = memory;
    INVALIDATE(memory);
}



/* buffer sizes */
const int buf_size[MAX_BUF_LIST] =
{
    16,32,64,128,256,1024,2048,4096,8192,16384
};

/* local procedure for finding the next acceptable size */
/* -1 indicates out-of-boundary error */
int get_size (int val)
{
    int i;

    for (i = 0; i < MAX_BUF_LIST; i++)
	if (buf_size[i] >= val)
	{
	    return buf_size[i];
	}
    
    return -1;
}

BUFFER *new_buf()
{
    BUFFER *buffer;

    if (buf_free == NULL) 
	buffer = alloc_perm(sizeof(*buffer));
    else
    {
	buffer = buf_free;
	buf_free = buf_free->next;
    }

    buffer->next	= NULL;
    buffer->state	= BUFFER_SAFE;
    buffer->size	= get_size(BASE_BUF);

    buffer->string	= alloc_mem(buffer->size);
    buffer->string[0]	= '\0';
    VALIDATE(buffer);

    return buffer;
}

BUFFER *new_buf_size(int size)
{
    BUFFER *buffer;
 
    if (buf_free == NULL)
        buffer = alloc_perm(sizeof(*buffer));
    else
    {
        buffer = buf_free;
        buf_free = buf_free->next;
    }
 
    buffer->next        = NULL;
    buffer->state       = BUFFER_SAFE;
    buffer->size        = get_size(size);
    if (buffer->size == -1)
    {
        bug("new_buf: buffer size %d too large.",size);
        exit(1);
    }
    buffer->string      = alloc_mem(buffer->size);
    buffer->string[0]   = '\0';
    VALIDATE(buffer);
 
    return buffer;
}


void free_buf(BUFFER *buffer)
{
    if (!IS_VALID(buffer))
	return;

    free_mem(buffer->string,buffer->size);
    buffer->string = NULL;
    buffer->size   = 0;
    buffer->state  = BUFFER_FREED;
    INVALIDATE(buffer);

    buffer->next  = buf_free;
    buf_free      = buffer;
}


bool add_buf(BUFFER *buffer, char *string)
{
    int len;
    char *oldstr;
    int oldsize;

    oldstr = buffer->string;
    oldsize = buffer->size;

    if (buffer->state == BUFFER_OVERFLOW) /* don't waste time on bad strings! */
	return FALSE;

    len = strlen(buffer->string) + strlen(string) + 1;

    while (len >= buffer->size) /* increase the buffer size */
    {
	buffer->size 	= get_size(buffer->size + 1);
	{
	    if (buffer->size == -1) /* overflow */
	    {
		buffer->size = oldsize;
		buffer->state = BUFFER_OVERFLOW;
		bug("buffer overflow past size %d",buffer->size);
		return FALSE;
	    }
  	}
    }

    if (buffer->size != oldsize)
    {
	buffer->string	= alloc_mem(buffer->size);

	strcpy(buffer->string,oldstr);
	free_mem(oldstr,oldsize);
    }

    strcat(buffer->string,string);
    return TRUE;
}


void clear_buf(BUFFER *buffer)
{
    buffer->string[0] = '\0';
    buffer->state     = BUFFER_SAFE;
}


char *buf_string(BUFFER *buffer)
{
    return buffer->string;
}

HELP_AREA * had_free;

HELP_AREA * new_had ( void )
{
	HELP_AREA * had;
	static	HELP_AREA   zHad;

	if ( had_free )
	{
		had		= had_free;
		had_free	= had_free->next;
	}
	else
		had		= alloc_perm( sizeof( *had ) );

	*had = zHad;

	return had;
}

//No function for freeing HAD, added one - Zornath
void free_had(HELP_AREA *had) {
	free_string(had->filename);
	
	had->next = had_free;
	had_free = had;
}

HELP_DATA * help_free;

HELP_DATA * new_help ( void )
{
	HELP_DATA * help;

	if ( help_free )
	{
		help		= help_free;
		help_free	= help_free->next;
	}
	else
		help		= alloc_perm( sizeof( *help ) );

	return help;
}

void free_help(HELP_DATA *help)
{
	free_string(help->keyword);
	free_string(help->text);
	free_string(help->file);
	help->next = help_free;
	help_free = help;
}


/* stuff for recyling notes */
NOTE_DATA *note_free;

NOTE_DATA *new_note()
{
    NOTE_DATA *note;

    if (note_free == NULL)
	note = alloc_perm(sizeof(*note));
    else
    { 
	note = note_free;
	note_free = note_free->next;
    }
    VALIDATE(note);
    return note;
}

void free_note(NOTE_DATA *note)
{
    if (!IS_VALID(note))
	return;

    free_string( note->text    );
    free_string( note->subject );
    free_string( note->to_list );
    free_string( note->date    );
    free_string( note->sender  );
    INVALIDATE(note);

    note->next = note_free;
    note_free   = note;
}